Documentation
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Index ¶
Constants ¶
This section is empty.
Variables ¶
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Functions ¶
Types ¶
type SceneInfoCreateLogic ¶
type SceneInfoCreateLogic struct { logx.Logger SiDB *relationDB.SceneInfoRepo // contains filtered or unexported fields }
func NewSceneInfoCreateLogic ¶
func NewSceneInfoCreateLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SceneInfoCreateLogic
func (*SceneInfoCreateLogic) SceneInfoCreate ¶
type SceneInfoDeleteLogic ¶
type SceneInfoDeleteLogic struct { logx.Logger SiDB *relationDB.SceneInfoRepo // contains filtered or unexported fields }
func NewSceneInfoDeleteLogic ¶
func NewSceneInfoDeleteLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SceneInfoDeleteLogic
func (*SceneInfoDeleteLogic) SceneInfoDelete ¶
type SceneInfoIndexLogic ¶
type SceneInfoIndexLogic struct { logx.Logger SiDB *relationDB.SceneInfoRepo // contains filtered or unexported fields }
func NewSceneInfoIndexLogic ¶
func NewSceneInfoIndexLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SceneInfoIndexLogic
func (*SceneInfoIndexLogic) SceneInfoIndex ¶
func (l *SceneInfoIndexLogic) SceneInfoIndex(in *rule.SceneInfoIndexReq) (*rule.SceneInfoIndexResp, error)
type SceneInfoReadLogic ¶
type SceneInfoReadLogic struct { logx.Logger SiDB *relationDB.SceneInfoRepo // contains filtered or unexported fields }
func NewSceneInfoReadLogic ¶
func NewSceneInfoReadLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SceneInfoReadLogic
func (*SceneInfoReadLogic) SceneInfoRead ¶
type SceneInfoUpdateLogic ¶
type SceneInfoUpdateLogic struct { logx.Logger SiDB *relationDB.SceneInfoRepo // contains filtered or unexported fields }
func NewSceneInfoUpdateLogic ¶
func NewSceneInfoUpdateLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SceneInfoUpdateLogic
func (*SceneInfoUpdateLogic) SceneInfoUpdate ¶
type SceneManuallyTriggerLogic ¶ added in v0.5.1
type SceneManuallyTriggerLogic struct { logx.Logger SiDB *relationDB.SceneInfoRepo // contains filtered or unexported fields }
func NewSceneManuallyTriggerLogic ¶ added in v0.5.1
func NewSceneManuallyTriggerLogic(ctx context.Context, svcCtx *svc.ServiceContext) *SceneManuallyTriggerLogic
func (*SceneManuallyTriggerLogic) SceneManuallyTrigger ¶ added in v0.5.1
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