Documentation ¶
Overview ¶
Package tween
English ¶
Português:
Index ¶
- Variables
- func EaseOutBounce(start, end, value float64) float64
- func SelectRandom() func(...) float64
- type Tween
- func (el *Tween) End() (object interfaces.TweenInterface)
- func (el *Tween) SetArgumentsFunc(arguments interface{}) (object interfaces.TweenInterface)
- func (el *Tween) SetDoNotReverseMotion() (object interfaces.TweenInterface)
- func (el *Tween) SetDuration(value time.Duration) (object interfaces.TweenInterface)
- func (el *Tween) SetEngine(value engine.IEngine) (object interfaces.TweenInterface)
- func (el *Tween) SetLoops(value int) (object interfaces.TweenInterface)
- func (el *Tween) SetOnCycleEndFunc(function func(value float64, arguments interface{})) (object interfaces.TweenInterface)
- func (el *Tween) SetOnCycleStartFunc(function func(value float64, arguments interface{})) (object interfaces.TweenInterface)
- func (el *Tween) SetOnEndFunc(function func(value float64, arguments interface{})) (object interfaces.TweenInterface)
- func (el *Tween) SetOnInvertFunc(function func(value float64, arguments interface{})) (object interfaces.TweenInterface)
- func (el *Tween) SetOnStartFunc(function func(value float64, arguments interface{})) (object interfaces.TweenInterface)
- func (el *Tween) SetOnStepFunc(function func(value, percentToComplete float64, arguments interface{})) (object interfaces.TweenInterface)
- func (el *Tween) SetTweenFunc(value func(...) (percent float64)) (object interfaces.TweenInterface)
- func (el *Tween) SetValues(start, end float64) (object interfaces.TweenInterface)
- func (el *Tween) Start() (object interfaces.TweenInterface)
- func (el *Tween) Stop() (object interfaces.TweenInterface)
Constants ¶
This section is empty.
Variables ¶
var KEaseInBack = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { return math.Pow(currentPercentage, 2.0)*(1.70158+1*currentPercentage-1.70158)*delta + startValue }
var KEaseInBounce = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { value := interactionCurrent / interactionTotal endValue -= startValue return endValue - EaseOutBounce(0, endValue, value) + startValue }
var KEaseInCircular = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { return -delta*(math.Sqrt(math.Abs(1-math.Pow(currentPercentage, 2.0)))-1) + startValue }
KEaseInCircular
English:
Circular easing in, accelerating from zero velocity
Português:
Circular easing in, acelerando do zero até a velocidade
var KEaseInCubic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { return delta*math.Pow(currentPercentage, 3.0) + startValue }
en: Cubic easing in - accelerating from zero velocity
var KEaseInElastic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { if currentPercentage == 0 { return startValue } if currentPercentage == 1.0 { return 1.0*delta + startValue } currentPercentage -= 1 return -(math.Pow(2, 10*currentPercentage)*math.Sin((currentPercentage-0.075)*20.9435102))*delta + startValue }
var KEaseInExponential = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { return delta*math.Pow(2, 10*(currentPercentage-1)) + startValue }
en: exponential easing in - accelerating from zero velocity
var KEaseInOutBack = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { currentPercentage = currentPercentage / 0.5 if currentPercentage < 1 { return 0.5*(math.Pow(currentPercentage, 2.0)*(3.5949095*currentPercentage-2.5949095))*delta + startValue } currentPercentage -= 2 return 0.5*(math.Pow(currentPercentage, 2.0)*(3.5949095*currentPercentage+2.5949095)+2)*delta + startValue }
var KEaseInOutBounce = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 {
if currentPercentage < 0.5 {
return (1.0-bounceOut(1-2*currentPercentage))/2*delta + startValue
} else {
return (1.0+bounceOut(2*currentPercentage-1))/2*delta + startValue
}
}
var KEaseInOutCircular = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { currentPercentage = currentPercentage * 2 if currentPercentage < 1 { return -1*delta/2*(math.Sqrt(1-math.Pow(currentPercentage, 2.0))-1) + startValue } currentPercentage -= 2 return delta/2*(math.Sqrt(1-math.Pow(currentPercentage, 2.0))+1) + startValue }
en: circular easing in/out - acceleration until halfway, then deceleration
var KEaseInOutCubic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { currentPercentage = currentPercentage * 2 if currentPercentage < 1 { return delta/2*math.Pow(currentPercentage, 3.0) + startValue } currentPercentage -= 2 return delta/2*(math.Pow(currentPercentage, 3.0)+2) + startValue }
en: cubic easing in/out - acceleration until halfway, then deceleration
var KEaseInOutElastic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { value := interactionCurrent / interactionTotal if value == 0 { return startValue } value /= 0.5 if value == 2 { return endValue } if value < 1.0 { value -= 1 return -0.5*(math.Pow(2.0, 10.0*value)*math.Sin((value-0.075)*20.9435102))*delta + startValue } value -= 1 return math.Pow(2.0, -10.0*value)*math.Sin((value-0.075)*20.9435102)*0.5*delta + endValue }
var KEaseInOutExponential = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { interactionCurrent /= interactionTotal / 2 if interactionCurrent < 1 { return delta/2*math.Pow(2, 10*(interactionCurrent-1)) + startValue } interactionCurrent-- return delta/2*(-1*math.Pow(2, -10*interactionCurrent)+2) + startValue }
en: exponential easing in/out - accelerating until halfway, then decelerating
var KEaseInOutQuadratic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { interactionCurrent /= interactionTotal / 2 if interactionCurrent < 1 { return delta/2*math.Pow(interactionCurrent, 2.0) + startValue } interactionCurrent-- return -1*delta/2*(interactionCurrent*(interactionCurrent-2)-1) + startValue }
en: Quadratic easing in/out - acceleration until halfway, then deceleration
var KEaseInOutQuartic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { currentPercentage = currentPercentage * 2 if currentPercentage < 1 { return delta/2*math.Pow(currentPercentage, 4.0) + startValue } currentPercentage -= 2 return -1*delta/2*(math.Pow(currentPercentage, 4.0)-2) + startValue }
en: quartic easing in/out - acceleration until halfway, then deceleration
var KEaseInOutQuintic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { currentPercentage = currentPercentage * 2 if currentPercentage < 1 { return delta/2*math.Pow(currentPercentage, 5.0) + startValue } currentPercentage -= 2 return delta/2*(math.Pow(currentPercentage, 5.0)+2) + startValue }
en: quintic easing in/out - acceleration until halfway, then deceleration
var KEaseInOutSine = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { return -1*delta/2*(math.Cos(math.Pi*currentPercentage)-1) + startValue }
en: sinusoidal easing in/out - accelerating until halfway, then decelerating
var KEaseInQuadratic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { return delta*math.Pow(currentPercentage, 2.0) + startValue }
en: quadratic easing in - accelerating from zero velocity
var KEaseInQuartic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { interactionCurrent /= interactionTotal return delta*math.Pow(interactionCurrent, 4.0) + startValue }
en: quartic easing in - accelerating from zero velocity
var KEaseInQuintic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { return delta*math.Pow(currentPercentage, 5.0) + startValue }
en: quintic easing in - accelerating from zero velocity
var KEaseInSine = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { return -1*delta*math.Cos(currentPercentage*1.570796) + delta + startValue }
en: sinusoidal easing in - accelerating from zero velocity
var KEaseOutBack = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { currentPercentage = currentPercentage - 1 return (math.Pow(currentPercentage, 2.0)*(2.70158*currentPercentage+1.70158)+1)*delta + startValue }
var KEaseOutBounce = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { if currentPercentage < 0.36363636363 { formula := 7.5625 * math.Pow(currentPercentage, 2.0) return formula*delta + startValue } else if currentPercentage < 0.72727272727 { currentPercentage -= 0.54545454545 formula := 7.5625*math.Pow(currentPercentage, 2.0) + 0.75 return formula*delta + startValue } else if currentPercentage < 0.90909090909 { currentPercentage -= 0.81818181818 formula := 7.5625*math.Pow(currentPercentage, 2.0) + 0.9375 return formula*delta + startValue } else { currentPercentage -= 0.95454545454 formula := 7.5625*math.Pow(currentPercentage, 2.0) + 0.984375 return formula*delta + startValue } }
var KEaseOutCircular = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { currentPercentage-- return delta*math.Sqrt(1-math.Pow(currentPercentage, 2.0)) + startValue }
en: circular easing out - decelerating to zero velocity
var KEaseOutCubic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { currentPercentage-- return delta*(math.Pow(currentPercentage, 3.0)+1) + startValue }
en: cubic easing out - decelerating to zero velocity
var KEaseOutElastic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { value := interactionCurrent / interactionTotal if value == 0 { return startValue } if value == 1.0 { return 1.0*delta + startValue } return ((math.Pow(2.0, -10.0*value)*math.Sin((value-0.075)*20.9435102))+1.0)*delta + startValue }
var KEaseOutExponential = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { return delta*(-1*math.Pow(2, -10*currentPercentage)+1) + startValue }
en: exponential easing out - decelerating to zero velocity
var KEaseOutQuadratic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 {
return -1*delta*currentPercentage*(currentPercentage-2) + startValue
}
en: quadratic easing out - decelerating to zero velocity
var KEaseOutQuartic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { currentPercentage -= 1 return -1*delta*(math.Pow(currentPercentage, 4.0)-1) + startValue }
en: quartic easing out - decelerating to zero velocity
var KEaseOutQuintic = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { interactionCurrent /= interactionTotal interactionCurrent-- return delta*(math.Pow(interactionCurrent, 5.0)+1) + startValue }
en: quintic easing out - decelerating to zero velocity
var KEaseOutSine = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 { return delta*math.Sin(currentPercentage*1.570796) + startValue }
en: sinusoidal easing out - decelerating to zero velocity
var KLinear = func(interactionCurrent, interactionTotal, currentPercentage, startValue, endValue, delta float64) float64 {
return delta*currentPercentage + startValue
}
en: simple linear tweening - no easing, no acceleration
Functions ¶
func EaseOutBounce ¶
func SelectRandom ¶
Types ¶
type Tween ¶
type Tween struct {
// contains filtered or unexported fields
}
func (*Tween) End ¶
func (el *Tween) End() (object interfaces.TweenInterface)
End
English:
Terminates all interactions of the chosen Tween function, without invoking the onCycleEnd and onEnd functions. Saída: object: reference to the current Tween object.
Português:
Termina todas as interações da função Tween escolhida, sem invocar as funções onCycleEnd e onEnd.
Saída: object: referência para o objeto Tween corrente.
func (*Tween) SetArgumentsFunc ¶
func (el *Tween) SetArgumentsFunc(arguments interface{}) (object interfaces.TweenInterface)
SetArgumentsFunc
English:
Determines the arguments passed to event functions. Input: arguments: list of interfaces{} passed to all event functions when they are invoked. Output: object: reference to the current Tween object. Note: * If you need complex functions, remember to use pointers to data in the arguments.
Português:
Determina os argumentos passados para as funções de eventos. Entrada: arguments: lista de interfaces{} passadas para todas as funções de eventos quando elas são invocadas. Saída: object: referência para o objeto Tween corrente. Nota: * Caso necessite de funções complexas, lembre-se de usar ponteiros para dados nos argumentos.
func (*Tween) SetDoNotReverseMotion ¶
func (el *Tween) SetDoNotReverseMotion() (object interfaces.TweenInterface)
SetDoNotReverseMotion
English:
Defines the option of reversing values at the end of each cycle. Input: value: true to not revert the values at the end of each cycle. Output: object: reference to the current Tween object. Notas: * In case of loop, the order of event functions are: SetOnStartFunc(), SetOnCycleStartFunc(), SetOnCycleEndFunc(), SetOnInvertFunc(), SetOnCycleStartFunc(), SetOnCycleEndFunc(), SetOnInvertFunc() ... * SetOnEndFunc() will only be called at the end of all interactions; * This function prevents inversion of values, but the SetOnInvertFunc() event function continues to be called.
Português:
Define a opção de reversão de valores ao final de cada ciclo. Entrada: value: true para não reverter os valores ao final de cada ciclo. Saída: object: referência para o objeto Tween corrente. Notas: * Em caso de laço, a ordem das funções de eventos são: SetOnStartFunc(), SetOnCycleStartFunc(), SetOnCycleEndFunc(), SetOnInvertFunc(), SetOnCycleStartFunc(), SetOnCycleEndFunc(), SetOnInvertFunc() ... * SetOnEndFunc() só será chamada ao final de todas as interações. * Esta função impede a inversão de valores, mas, a função de evento SetOnInvertFunc() continua sendo chamada.
func (*Tween) SetDuration ¶
func (el *Tween) SetDuration(value time.Duration) (object interfaces.TweenInterface)
SetDuration
English:
Defines the total cycle time of interactions. Input: value: time.Duration contendo o tempo do ciclo de interações. Output: object: reference to the current Tween object.
Português:
Define o tempo total do ciclo de interações. Entrada: value: time.Duration contendo o tempo do ciclo de interações. Saída: object: referência para o objeto Tween corrente.
func (*Tween) SetEngine ¶
func (el *Tween) SetEngine(value engine.IEngine) (object interfaces.TweenInterface)
SetEngine
English:
Defines a new engine for time control. Input: value: object compatible with the engine.IEEngine interface Output: object: reference to the current Tween object.
Português:
Define uma nova engine para controle de tempo. Entrada: value: objeto compatível com ã interface engine.IEngine Saída: object: referência para o objeto Tween corrente.
func (*Tween) SetLoops ¶
func (el *Tween) SetLoops(value int) (object interfaces.TweenInterface)
SetLoops
English:
Defines the number of loops before the end of the function. Notes: * At each new iteration of the loop, a movement inversion will occur, unless the SetDoNotReverseMotion(true) function is used; * For infinite loops, set the value to -1; * In case of loop, the order of event functions are: SetOnStartFunc(), SetOnCycleStartFunc(), SetOnCycleEndFunc(), SetOnInvertFunc(), SetOnCycleStartFunc(), SetOnCycleEndFunc(), SetOnInvertFunc() ... * SetOnEndFunc() will only be called at the end of all interactions.
Português:
Define a quantidade de laços antes do fim da função. Notas: * A cada nova interação do laço ocorrerá uma inversão de movimento, a não ser que seja usada a função SetDoNotReverseMotion(true); * Para laços infinitos, defina o valor como sendo -1; * Em caso de laço, a ordem das funções de eventos são: SetOnStartFunc(), SetOnCycleStartFunc(), SetOnCycleEndFunc(), SetOnInvertFunc(), SetOnCycleStartFunc(), SetOnCycleEndFunc(), SetOnInvertFunc() ... * SetOnEndFunc() só será chamada ao final de todas as interações.
func (*Tween) SetOnCycleEndFunc ¶
func (el *Tween) SetOnCycleEndFunc(function func(value float64, arguments interface{})) (object interfaces.TweenInterface)
SetOnCycleEndFunc
English:
Adds the function to be called at the ending of the interpolation cycle Input: function: func(value float64, arguments ...interface{}) value: final value defined in endValue arguments: list of values passed to event functions, defined in SetArguments()
Português:
Adiciona a função a ser chamada no fim do ciclo de interpolação Entrada: function: func(value float64, arguments ...interface{}) value: valor final definido em endValue arguments: lista de valores passados para as funções de evento, definidos em SetArguments() Saída: object: referência para o objeto Tween corrente.
func (*Tween) SetOnCycleStartFunc ¶
func (el *Tween) SetOnCycleStartFunc(function func(value float64, arguments interface{})) (object interfaces.TweenInterface)
SetOnCycleStartFunc
English:
Adds the function to be called at the beginning of the interpolation cycle Input: function: func(value float64, arguments ...interface{}) value: initial value defined in startValue arguments: list of values passed to event functions, defined in SetArguments()
Português:
Adiciona a função a ser chamada no início do ciclo de interpolação Entrada: function: func(value float64, arguments ...interface{}) value: valor inicial definido em startValue arguments: lista de valores passados para as funções de evento, definidos em SetArguments() Saída: object: referência para o objeto Tween corrente.
func (*Tween) SetOnEndFunc ¶
func (el *Tween) SetOnEndFunc(function func(value float64, arguments interface{})) (object interfaces.TweenInterface)
SetOnEndFunc
English:
Add the function to be called when the animation ends. Input: function: func(value float64, arguments ...interface{}) value: final value defined in endValue arguments: list of values passed to event functions, defined in SetArguments()
Português:
Adiciona a função a ser chamada quando a animação inicia. Entrada: function: func(value float64, arguments ...interface{}) value: valor final definido em endValue arguments: lista de valores passados para as funções de evento, definidos em SetArguments() Saída: object: referência para o objeto Tween corrente.
func (*Tween) SetOnInvertFunc ¶
func (el *Tween) SetOnInvertFunc(function func(value float64, arguments interface{})) (object interfaces.TweenInterface)
SetOnInvertFunc
English:
Adds the function to be called on inversion of the interpolation cycle Input: function: func(value float64, arguments ...interface{}) value: current value arguments: list of values passed to event functions, defined in SetArguments()
Português:
Adiciona a função a ser chamada a cada interação Entrada: function: func(value, percentToComplete float64, arguments ...interface{}) value: valor corrente arguments: lista de valores passados para as funções de evento, definidos em SetArguments() Saída: object: referência para o objeto Tween corrente.
func (*Tween) SetOnStartFunc ¶
func (el *Tween) SetOnStartFunc(function func(value float64, arguments interface{})) (object interfaces.TweenInterface)
SetOnStartFunc
English:
Add the function to be called when the animation starts. Input: function: func(value float64, arguments ...interface{}) value: initial value defined in startValue arguments: list of values passed to event functions, defined in SetArguments()
Português:
Adiciona a função a ser chamada quando a animação inicia. Entrada: function: func(value float64, arguments ...interface{}) value: valor inicial definido em startValue arguments: lista de valores passados para as funções de evento, definidos em SetArguments() Saída: object: referência para o objeto Tween corrente.
func (*Tween) SetOnStepFunc ¶
func (el *Tween) SetOnStepFunc(function func(value, percentToComplete float64, arguments interface{})) (object interfaces.TweenInterface)
SetOnStepFunc
English:
Adds the function to be called for each iteration. Input: function: func(value float64, arguments ...interface{}) value: current value percentToComplete: value between 0.0 and 1.0 indicating the percentage of the process arguments: list of values passed to event functions, defined in SetArguments()
Português:
Adiciona a função a ser chamada a cada interação Entrada: function: func(value float64, arguments ...interface{}) value: valor corrente percentToComplete: valor entre 0.0 e 1.0 indicando o percentual do processo arguments: lista de valores passados para as funções de evento, definidos em SetArguments() Saída: object: referência para o objeto Tween corrente.
func (*Tween) SetTweenFunc ¶
func (el *Tween) SetTweenFunc(value func(currentTime, duration, currentPercentage, startValue, endValue, changeInValue float64) (percent float64)) (object interfaces.TweenInterface)
SetTweenFunc
English:
Defines the tween math function to control the loop of interactions Input: value: tween math function. currentTime: current time, int64(time.Duration); duration: total time, int64(time.Duration); startValue: initial value; endValue: final value; changeInValue: startValue - endValue Output: object: reference to the current Tween object. Note: * To create a new function, base it on the linear function, where: return changeInValue * currentTime / duration + startValue
Português:
Define a função matemática tween para controle do ciclo de interações Entrada: value: função matemática tween. currentTime: tempo atual, int64(time.Duration); duration: tempo total, int64(time.Duration); startValue: valor inicial; endValue: valor final; changeInValue: startValue - endValue Saída: object: referência para o objeto Tween corrente. Nota: * Para criar uma nova função, tenha como base a função linear, onde: return changeInValue * currentTime / duration + startValue
func (*Tween) SetValues ¶
func (el *Tween) SetValues(start, end float64) (object interfaces.TweenInterface)
SetValues
English:
Defines the initial and final values of the interactions cycle. Input: start: initial value for the beginning of the cycle of interactions; end: final value for the end of the iteration cycle. Output: object: reference to the current Tween object.
Português:
Defines os valores inicial e final do ciclo de interações. Entrada: start: valor inicial para o início do ciclo de interações; end: valor final para o fim do ciclo de interações. Saída: object: referência para o objeto Tween corrente.
func (*Tween) Start ¶
func (el *Tween) Start() (object interfaces.TweenInterface)
Start
English:
Starts the interaction according to the chosen tween function. Output: object: reference to the current Tween object.
Português:
Inicia a interação conforme a função tween escolhida. Saída: object: referência para o objeto Tween corrente.
func (*Tween) Stop ¶
func (el *Tween) Stop() (object interfaces.TweenInterface)
Stop
English:
Ends all interactions of the chosen Tween function, interacting with the onCycleEnd and onEnd functions, respectively, in that order, if they have been defined. Output: object: reference to the current Tween object.
Português:
Termina todas as interações da função Tween escolhida, interagindo com as funções onCycleEnd e onEnd, respectivamente nessa ordem, se elas tiverem sido definidas. Saída: object: referência para o objeto Tween corrente.
Source Files ¶
- doc.go
- functionEaseInBack.go
- functionEaseInBounce.go
- functionEaseInCircular.go
- functionEaseInCubic.go
- functionEaseInElastic.go
- functionEaseInExponential.go
- functionEaseInOutBack.go
- functionEaseInOutBounce.go
- functionEaseInOutCircular.go
- functionEaseInOutCubic.go
- functionEaseInOutElastic.go
- functionEaseInOutExponential.go
- functionEaseInOutQuadratic.go
- functionEaseInOutQuartic.go
- functionEaseInOutQuintic.go
- functionEaseInOutSine.go
- functionEaseInQuadratic.go
- functionEaseInQuartic.go
- functionEaseInQuintic.go
- functionEaseInSine.go
- functionEaseOutBack.go
- functionEaseOutBounce.go
- functionEaseOutCircular.go
- functionEaseOutCubic.go
- functionEaseOutElastic.go
- functionEaseOutExponential.go
- functionEaseOutQuadratic.go
- functionEaseOutQuartic.go
- functionEaseOutQuintic.go
- functionEaseOutSine.go
- functionLinear.go
- selectRandomFunction.go
- tween.go