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Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Engine ¶
type Engine interface { // LoadScripts loads scripts from a directory into the VM LoadScripts(string) error // SetErrorOutput sets the io.Writer that the errors are piped into. SetErrorOutput(errorOutput io.Writer) // OnMessageSend handles the client sending new messages, allowing scripts // to manipulate what's sent. The order of script execution is undefined // and should therefore be expected to be random. OnMessageSend(string) string // OnMessageReceive gets called every time a message is received, no matter // in which channel or guild. OnMessageReceive(*discordgo.Message) // OnMessageEdit gets called every time a message is edited, no matter in // which channel or guild. OnMessageEdit(*discordgo.Message) // OnMessageDelete gets called every time a message gets deleted, no matter // in which channel or guild. OnMessageDelete(*discordgo.Message) SetTriggerNotificationFunction(func(string, string)) SetPrintToConsoleFunction(func(string)) SetPrintLineToConsoleFunction(func(string)) SetGetCurrentGuildFunction(func() string) SetGetCurrentChannelFunction(func() string) }
Engine describes a type that is capable of handling events from the main application and allows mutation of data.
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