discordgo

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Published: Dec 27, 2017 License: BSD-3-Clause Imports: 27 Imported by: 0

README

DiscordGo

GoDoc Go report Build Status Discord Gophers Discord API

DiscordGo is a Go package that provides low level bindings to the Discord chat client API. DiscordGo has nearly complete support for all of the Discord API endpoints, websocket interface, and voice interface.

If you would like to help the DiscordGo package please use this link to add the official DiscordGo test bot dgo to your server. This provides indispensable help to this project.

  • See dgVoice package for an example of additional voice helper functions and features for DiscordGo

  • See dca for an experimental stand alone tool that wraps ffmpeg to create opus encoded audio appropriate for use with Discord (and DiscordGo)

For help with this package or general Go discussion, please join the Discord Gophers chat server.

Getting Started

master vs develop Branch
  • The master branch represents the latest released version of DiscordGo. This branch will always have a stable and tested version of the library. Each release is tagged and you can easily download a specific release and view release notes on the github releases page.

  • The develop branch is where all development happens and almost always has new features over the master branch. However breaking changes are frequently added to develop and even sometimes bugs are introduced. Bugs get fixed and the breaking changes get documented before pushing to master.

So, what should you use?

If you can accept the constant changing nature of develop then it is the recommended branch to use. Otherwise, if you want to tail behind development slightly and have a more stable package with documented releases then use master

Installing

This assumes you already have a working Go environment, if not please see this page first.

go get will always pull the latest released version from the master branch.

go get github.com/bwmarrin/discordgo

If you want to use the develop branch, follow these steps next.

cd $GOPATH/src/github.com/bwmarrin/discordgo
git checkout develop
Usage

Import the package into your project.

import "github.com/bwmarrin/discordgo"

Construct a new Discord client which can be used to access the variety of Discord API functions and to set callback functions for Discord events.

discord, err := discordgo.New("authentication token")

See Documentation and Examples below for more detailed information.

Documentation

NOTICE : This library and the Discord API are unfinished. Because of that there may be major changes to library in the future.

The DiscordGo code is fairly well documented at this point and is currently the only documentation available. Both GoDoc and GoWalker (below) present that information in a nice format.

  • GoDoc
  • Go Walker
  • Hand crafted documentation coming eventually.

Examples

Below is a list of examples and other projects using DiscordGo. Please submit an issue if you would like your project added or removed from this list

Troubleshooting

For help with common problems please reference the Troubleshooting section of the project wiki.

Contributing

Contributions are very welcomed, however please follow the below guidelines.

  • First open an issue describing the bug or enhancement so it can be discussed.
  • Fork the develop branch and make your changes.
  • Try to match current naming conventions as closely as possible.
  • This package is intended to be a low level direct mapping of the Discord API so please avoid adding enhancements outside of that scope without first discussing it.
  • Create a Pull Request with your changes against the develop branch.

List of Discord APIs

See this chart for a feature comparison and list of other Discord API libraries.

Special Thanks

Chris Rhodes - For the DiscordGo logo and tons of PRs

Documentation

Overview

Package discordgo provides Discord binding for Go

Index

Examples

Constants

View Source
const (

	// LogError level is used for critical errors that could lead to data loss
	// or panic that would not be returned to a calling function.
	LogError int = iota

	// LogWarning level is used for very abnormal events and errors that are
	// also returned to a calling function.
	LogWarning

	// LogInformational level is used for normal non-error activity
	LogInformational

	// LogDebug level is for very detailed non-error activity.  This is
	// very spammy and will impact performance.
	LogDebug
)
View Source
const (
	PermissionReadMessages = 1 << (iota + 10)
	PermissionSendMessages
	PermissionSendTTSMessages
	PermissionManageMessages
	PermissionEmbedLinks
	PermissionAttachFiles
	PermissionReadMessageHistory
	PermissionMentionEveryone
	PermissionUseExternalEmojis
)

Constants for the different bit offsets of text channel permissions

View Source
const (
	PermissionVoiceConnect = 1 << (iota + 20)
	PermissionVoiceSpeak
	PermissionVoiceMuteMembers
	PermissionVoiceDeafenMembers
	PermissionVoiceMoveMembers
	PermissionVoiceUseVAD
)

Constants for the different bit offsets of voice permissions

View Source
const (
	PermissionChangeNickname = 1 << (iota + 26)
	PermissionManageNicknames
	PermissionManageRoles
	PermissionManageWebhooks
	PermissionManageEmojis
)

Constants for general management.

Constants for the different bit offsets of general permissions

View Source
const (
	ErrCodeUnknownAccount     = 10001
	ErrCodeUnknownApplication = 10002
	ErrCodeUnknownChannel     = 10003
	ErrCodeUnknownGuild       = 10004
	ErrCodeUnknownIntegration = 10005
	ErrCodeUnknownInvite      = 10006
	ErrCodeUnknownMember      = 10007
	ErrCodeUnknownMessage     = 10008
	ErrCodeUnknownOverwrite   = 10009
	ErrCodeUnknownProvider    = 10010
	ErrCodeUnknownRole        = 10011
	ErrCodeUnknownToken       = 10012
	ErrCodeUnknownUser        = 10013
	ErrCodeUnknownEmoji       = 10014

	ErrCodeBotsCannotUseEndpoint  = 20001
	ErrCodeOnlyBotsCanUseEndpoint = 20002

	ErrCodeMaximumGuildsReached     = 30001
	ErrCodeMaximumFriendsReached    = 30002
	ErrCodeMaximumPinsReached       = 30003
	ErrCodeMaximumGuildRolesReached = 30005
	ErrCodeTooManyReactions         = 30010

	ErrCodeUnauthorized = 40001

	ErrCodeMissingAccess                             = 50001
	ErrCodeInvalidAccountType                        = 50002
	ErrCodeCannotExecuteActionOnDMChannel            = 50003
	ErrCodeEmbedCisabled                             = 50004
	ErrCodeCannotEditFromAnotherUser                 = 50005
	ErrCodeCannotSendEmptyMessage                    = 50006
	ErrCodeCannotSendMessagesToThisUser              = 50007
	ErrCodeCannotSendMessagesInVoiceChannel          = 50008
	ErrCodeChannelVerificationLevelTooHigh           = 50009
	ErrCodeOAuth2ApplicationDoesNotHaveBot           = 50010
	ErrCodeOAuth2ApplicationLimitReached             = 50011
	ErrCodeInvalidOAuthState                         = 50012
	ErrCodeMissingPermissions                        = 50013
	ErrCodeInvalidAuthenticationToken                = 50014
	ErrCodeNoteTooLong                               = 50015
	ErrCodeTooFewOrTooManyMessagesToDelete           = 50016
	ErrCodeCanOnlyPinMessageToOriginatingChannel     = 50019
	ErrCodeCannotExecuteActionOnSystemMessage        = 50021
	ErrCodeMessageProvidedTooOldForBulkDelete        = 50034
	ErrCodeInvalidFormBody                           = 50035
	ErrCodeInviteAcceptedToGuildApplicationsBotNotIn = 50036

	ErrCodeReactionBlocked = 90001
)

Block contains Discord JSON Error Response codes

View Source
const FailedHeartbeatAcks time.Duration = 5 * time.Millisecond

FailedHeartbeatAcks is the Number of heartbeat intervals to wait until forcing a connection restart.

View Source
const VERSION = "0.18.0"

VERSION of DiscordGo, follows Semantic Versioning. (http://semver.org/)

Variables

View Source
var (
	EndpointStatus     = "https://status.discordapp.com/api/v2/"
	EndpointSm         = EndpointStatus + "scheduled-maintenances/"
	EndpointSmActive   = EndpointSm + "active.json"
	EndpointSmUpcoming = EndpointSm + "upcoming.json"

	EndpointDiscord    = "https://discordapp.com/"
	EndpointAPI        = EndpointDiscord + "api/v" + APIVersion + "/"
	EndpointGuilds     = EndpointAPI + "guilds/"
	EndpointChannels   = EndpointAPI + "channels/"
	EndpointUsers      = EndpointAPI + "users/"
	EndpointGateway    = EndpointAPI + "gateway"
	EndpointGatewayBot = EndpointGateway + "/bot"
	EndpointWebhooks   = EndpointAPI + "webhooks/"

	EndpointCDN             = "https://cdn.discordapp.com/"
	EndpointCDNAttachments  = EndpointCDN + "attachments/"
	EndpointCDNAvatars      = EndpointCDN + "avatars/"
	EndpointCDNIcons        = EndpointCDN + "icons/"
	EndpointCDNSplashes     = EndpointCDN + "splashes/"
	EndpointCDNChannelIcons = EndpointCDN + "channel-icons/"

	EndpointAuth           = EndpointAPI + "auth/"
	EndpointLogin          = EndpointAuth + "login"
	EndpointLogout         = EndpointAuth + "logout"
	EndpointVerify         = EndpointAuth + "verify"
	EndpointVerifyResend   = EndpointAuth + "verify/resend"
	EndpointForgotPassword = EndpointAuth + "forgot"
	EndpointResetPassword  = EndpointAuth + "reset"
	EndpointRegister       = EndpointAuth + "register"

	EndpointVoice        = EndpointAPI + "/voice/"
	EndpointVoiceRegions = EndpointVoice + "regions"
	EndpointVoiceIce     = EndpointVoice + "ice"

	EndpointTutorial           = EndpointAPI + "tutorial/"
	EndpointTutorialIndicators = EndpointTutorial + "indicators"

	EndpointTrack        = EndpointAPI + "track"
	EndpointSso          = EndpointAPI + "sso"
	EndpointReport       = EndpointAPI + "report"
	EndpointIntegrations = EndpointAPI + "integrations"

	EndpointUser               = func(uID string) string { return EndpointUsers + uID }
	EndpointUserAvatar         = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".png" }
	EndpointUserAvatarAnimated = func(uID, aID string) string { return EndpointCDNAvatars + uID + "/" + aID + ".gif" }
	EndpointUserSettings       = func(uID string) string { return EndpointUsers + uID + "/settings" }
	EndpointUserGuilds         = func(uID string) string { return EndpointUsers + uID + "/guilds" }
	EndpointUserGuild          = func(uID, gID string) string { return EndpointUsers + uID + "/guilds/" + gID }
	EndpointUserGuildSettings  = func(uID, gID string) string { return EndpointUsers + uID + "/guilds/" + gID + "/settings" }
	EndpointUserChannels       = func(uID string) string { return EndpointUsers + uID + "/channels" }
	EndpointUserDevices        = func(uID string) string { return EndpointUsers + uID + "/devices" }
	EndpointUserConnections    = func(uID string) string { return EndpointUsers + uID + "/connections" }
	EndpointUserNotes          = func(uID string) string { return EndpointUsers + "@me/notes/" + uID }

	EndpointGuild                = func(gID string) string { return EndpointGuilds + gID }
	EndpointGuildChannels        = func(gID string) string { return EndpointGuilds + gID + "/channels" }
	EndpointGuildMembers         = func(gID string) string { return EndpointGuilds + gID + "/members" }
	EndpointGuildMember          = func(gID, uID string) string { return EndpointGuilds + gID + "/members/" + uID }
	EndpointGuildMemberRole      = func(gID, uID, rID string) string { return EndpointGuilds + gID + "/members/" + uID + "/roles/" + rID }
	EndpointGuildBans            = func(gID string) string { return EndpointGuilds + gID + "/bans" }
	EndpointGuildBan             = func(gID, uID string) string { return EndpointGuilds + gID + "/bans/" + uID }
	EndpointGuildIntegrations    = func(gID string) string { return EndpointGuilds + gID + "/integrations" }
	EndpointGuildIntegration     = func(gID, iID string) string { return EndpointGuilds + gID + "/integrations/" + iID }
	EndpointGuildIntegrationSync = func(gID, iID string) string { return EndpointGuilds + gID + "/integrations/" + iID + "/sync" }
	EndpointGuildRoles           = func(gID string) string { return EndpointGuilds + gID + "/roles" }
	EndpointGuildRole            = func(gID, rID string) string { return EndpointGuilds + gID + "/roles/" + rID }
	EndpointGuildInvites         = func(gID string) string { return EndpointGuilds + gID + "/invites" }
	EndpointGuildEmbed           = func(gID string) string { return EndpointGuilds + gID + "/embed" }
	EndpointGuildPrune           = func(gID string) string { return EndpointGuilds + gID + "/prune" }
	EndpointGuildIcon            = func(gID, hash string) string { return EndpointCDNIcons + gID + "/" + hash + ".png" }
	EndpointGuildSplash          = func(gID, hash string) string { return EndpointCDNSplashes + gID + "/" + hash + ".png" }
	EndpointGuildWebhooks        = func(gID string) string { return EndpointGuilds + gID + "/webhooks" }

	EndpointChannel                   = func(cID string) string { return EndpointChannels + cID }
	EndpointChannelPermissions        = func(cID string) string { return EndpointChannels + cID + "/permissions" }
	EndpointChannelPermission         = func(cID, tID string) string { return EndpointChannels + cID + "/permissions/" + tID }
	EndpointChannelInvites            = func(cID string) string { return EndpointChannels + cID + "/invites" }
	EndpointChannelTyping             = func(cID string) string { return EndpointChannels + cID + "/typing" }
	EndpointChannelMessages           = func(cID string) string { return EndpointChannels + cID + "/messages" }
	EndpointChannelMessage            = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID }
	EndpointChannelMessageAck         = func(cID, mID string) string { return EndpointChannels + cID + "/messages/" + mID + "/ack" }
	EndpointChannelMessagesBulkDelete = func(cID string) string { return EndpointChannel(cID) + "/messages/bulk-delete" }
	EndpointChannelMessagesPins       = func(cID string) string { return EndpointChannel(cID) + "/pins" }
	EndpointChannelMessagePin         = func(cID, mID string) string { return EndpointChannel(cID) + "/pins/" + mID }

	EndpointGroupIcon = func(cID, hash string) string { return EndpointCDNChannelIcons + cID + "/" + hash + ".png" }

	EndpointChannelWebhooks = func(cID string) string { return EndpointChannel(cID) + "/webhooks" }
	EndpointWebhook         = func(wID string) string { return EndpointWebhooks + wID }
	EndpointWebhookToken    = func(wID, token string) string { return EndpointWebhooks + wID + "/" + token }

	EndpointMessageReactionsAll = func(cID, mID string) string {
		return EndpointChannelMessage(cID, mID) + "/reactions"
	}
	EndpointMessageReactions = func(cID, mID, eID string) string {
		return EndpointChannelMessage(cID, mID) + "/reactions/" + eID
	}
	EndpointMessageReaction = func(cID, mID, eID, uID string) string {
		return EndpointMessageReactions(cID, mID, eID) + "/" + uID
	}

	EndpointRelationships       = func() string { return EndpointUsers + "@me" + "/relationships" }
	EndpointRelationship        = func(uID string) string { return EndpointRelationships() + "/" + uID }
	EndpointRelationshipsMutual = func(uID string) string { return EndpointUsers + uID + "/relationships" }

	EndpointGuildCreate = EndpointAPI + "guilds"

	EndpointInvite = func(iID string) string { return EndpointAPI + "invite/" + iID }

	EndpointIntegrationsJoin = func(iID string) string { return EndpointAPI + "integrations/" + iID + "/join" }

	EndpointEmoji = func(eID string) string { return EndpointAPI + "emojis/" + eID + ".png" }

	EndpointOauth2          = EndpointAPI + "oauth2/"
	EndpointApplications    = EndpointOauth2 + "applications"
	EndpointApplication     = func(aID string) string { return EndpointApplications + "/" + aID }
	EndpointApplicationsBot = func(aID string) string { return EndpointApplications + "/" + aID + "/bot" }
)

Known Discord API Endpoints.

View Source
var (
	ErrJSONUnmarshal           = errors.New("json unmarshal")
	ErrStatusOffline           = errors.New("You can't set your Status to offline")
	ErrVerificationLevelBounds = errors.New("VerificationLevel out of bounds, should be between 0 and 3")
	ErrPruneDaysBounds         = errors.New("the number of days should be more than or equal to 1")
	ErrGuildNoIcon             = errors.New("guild does not have an icon set")
	ErrGuildNoSplash           = errors.New("guild does not have a splash set")
)

All error constants

View Source
var APIVersion = "6"

APIVersion is the Discord API version used for the REST and Websocket API.

View Source
var ErrMFA = errors.New("account has 2FA enabled")

ErrMFA will be risen by New when the user has 2FA.

View Source
var ErrNilState = errors.New("state not instantiated, please use discordgo.New() or assign Session.State")

ErrNilState is returned when the state is nil.

View Source
var ErrStateNotFound = errors.New("state cache not found")

ErrStateNotFound is returned when the state cache requested is not found

View Source
var ErrWSAlreadyOpen = errors.New("web socket already opened")

ErrWSAlreadyOpen is thrown when you attempt to open a websocket that already is open.

View Source
var ErrWSNotFound = errors.New("no websocket connection exists")

ErrWSNotFound is thrown when you attempt to use a websocket that doesn't exist

View Source
var ErrWSShardBounds = errors.New("ShardID must be less than ShardCount")

ErrWSShardBounds is thrown when you try to use a shard ID that is less than the total shard count

View Source
var Logger func(msgL, caller int, format string, a ...interface{})

Logger can be used to replace the standard logging for discordgo

Functions

This section is empty.

Types

type APIErrorMessage

type APIErrorMessage struct {
	Code    int    `json:"code"`
	Message string `json:"message"`
}

An APIErrorMessage is an api error message returned from discord

type Ack

type Ack struct {
	Token string `json:"token"`
}

An Ack is used to ack messages

type Application

type Application struct {
	ID                  string    `json:"id,omitempty"`
	Name                string    `json:"name"`
	Description         string    `json:"description,omitempty"`
	Icon                string    `json:"icon,omitempty"`
	Secret              string    `json:"secret,omitempty"`
	RedirectURIs        *[]string `json:"redirect_uris,omitempty"`
	BotRequireCodeGrant bool      `json:"bot_require_code_grant,omitempty"`
	BotPublic           bool      `json:"bot_public,omitempty"`
	RPCApplicationState int       `json:"rpc_application_state,omitempty"`
	Flags               int       `json:"flags,omitempty"`
	Owner               *User     `json:"owner"`
	Bot                 *User     `json:"bot"`
}

An Application struct stores values for a Discord OAuth2 Application

Example
package main

import (
	"log"
	"os"

	"github.com/bwmarrin/discordgo"
)

func main() {

	// Authentication Token pulled from environment variable DG_TOKEN
	Token := os.Getenv("DGU_TOKEN")
	if Token == "" {
		return
	}

	// Create a new Discordgo session
	dg, err := discordgo.New(Token)
	if err != nil {
		log.Println(err)
		return
	}

	// Create an new Application
	ap := &discordgo.Application{}
	ap.Name = "TestApp"
	ap.Description = "TestDesc"
	ap, err = dg.ApplicationCreate(ap)
	log.Printf("ApplicationCreate: err: %+v, app: %+v\n", err, ap)

	// Get a specific Application by it's ID
	ap, err = dg.Application(ap.ID)
	log.Printf("Application: err: %+v, app: %+v\n", err, ap)

	// Update an existing Application with new values
	ap.Description = "Whooooa"
	ap, err = dg.ApplicationUpdate(ap.ID, ap)
	log.Printf("ApplicationUpdate: err: %+v, app: %+v\n", err, ap)

	// create a new bot account for this application
	bot, err := dg.ApplicationBotCreate(ap.ID)
	log.Printf("BotCreate: err: %+v, bot: %+v\n", err, bot)

	// Get a list of all applications for the authenticated user
	apps, err := dg.Applications()
	log.Printf("Applications: err: %+v, apps : %+v\n", err, apps)
	for k, v := range apps {
		log.Printf("Applications: %d : %+v\n", k, v)
	}

	// Delete the application we created.
	err = dg.ApplicationDelete(ap.ID)
	log.Printf("Delete: err: %+v\n", err)

	return
}
Output:

type Assets

type Assets struct {
	LargeImageID string `json:"large_image,omitempty"`
	SmallImageID string `json:"small_image,omitempty"`
	LargeText    string `json:"large_text,omitempty"`
	SmallText    string `json:"small_text,omitempty"`
}

An Assets struct contains assets and labels used in the rich presence "playing .." Game

type Bucket

type Bucket struct {
	sync.Mutex
	Key       string
	Remaining int

	Userdata interface{}
	// contains filtered or unexported fields
}

Bucket represents a ratelimit bucket, each bucket gets ratelimited individually (-global ratelimits)

func (*Bucket) Release

func (b *Bucket) Release(headers http.Header) error

Release unlocks the bucket and reads the headers to update the buckets ratelimit info and locks up the whole thing in case if there's a global ratelimit.

type Channel

type Channel struct {
	ID                   string                 `json:"id"`
	GuildID              string                 `json:"guild_id"`
	Name                 string                 `json:"name"`
	Topic                string                 `json:"topic"`
	Type                 ChannelType            `json:"type"`
	LastMessageID        string                 `json:"last_message_id"`
	NSFW                 bool                   `json:"nsfw"`
	Position             int                    `json:"position"`
	Bitrate              int                    `json:"bitrate"`
	Recipients           []*User                `json:"recipients"`
	Messages             []*Message             `json:"-"`
	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites"`
	ParentID             string                 `json:"parent_id"`
}

A Channel holds all data related to an individual Discord channel.

type ChannelCreate

type ChannelCreate struct {
	*Channel
}

ChannelCreate is the data for a ChannelCreate event.

type ChannelDelete

type ChannelDelete struct {
	*Channel
}

ChannelDelete is the data for a ChannelDelete event.

type ChannelEdit

type ChannelEdit struct {
	Name                 string                 `json:"name,omitempty"`
	Topic                string                 `json:"topic,omitempty"`
	NSFW                 bool                   `json:"nsfw,omitempty"`
	Position             int                    `json:"position"`
	Bitrate              int                    `json:"bitrate,omitempty"`
	UserLimit            int                    `json:"user_limit,omitempty"`
	PermissionOverwrites []*PermissionOverwrite `json:"permission_overwrites,omitempty"`
	ParentID             string                 `json:"parent_id,omitempty"`
}

A ChannelEdit holds Channel Feild data for a channel edit.

type ChannelPinsUpdate

type ChannelPinsUpdate struct {
	LastPinTimestamp string `json:"last_pin_timestamp"`
	ChannelID        string `json:"channel_id"`
}

ChannelPinsUpdate stores data for a ChannelPinsUpdate event.

type ChannelType

type ChannelType int

ChannelType is the type of a Channel

const (
	ChannelTypeGuildText ChannelType = iota
	ChannelTypeDM
	ChannelTypeGuildVoice
	ChannelTypeGroupDM
	ChannelTypeGuildCategory
)

Block contains known ChannelType values

type ChannelUpdate

type ChannelUpdate struct {
	*Channel
}

ChannelUpdate is the data for a ChannelUpdate event.

type Connect

type Connect struct{}

Connect is the data for a Connect event. This is a sythetic event and is not dispatched by Discord.

type Disconnect

type Disconnect struct{}

Disconnect is the data for a Disconnect event. This is a sythetic event and is not dispatched by Discord.

type Emoji

type Emoji struct {
	ID            string   `json:"id"`
	Name          string   `json:"name"`
	Roles         []string `json:"roles"`
	Managed       bool     `json:"managed"`
	RequireColons bool     `json:"require_colons"`
	Animated      bool     `json:"animated"`
}

Emoji struct holds data related to Emoji's

func (*Emoji) APIName

func (e *Emoji) APIName() string

APIName returns an correctly formatted API name for use in the MessageReactions endpoints.

type Event

type Event struct {
	Operation int             `json:"op"`
	Sequence  int64           `json:"s"`
	Type      string          `json:"t"`
	RawData   json.RawMessage `json:"d"`
	// Struct contains one of the other types in this file.
	Struct interface{} `json:"-"`
}

Event provides a basic initial struct for all websocket events.

type EventHandler

type EventHandler interface {
	// Type returns the type of event this handler belongs to.
	Type() string

	// Handle is called whenever an event of Type() happens.
	// It is the receivers responsibility to type assert that the interface
	// is the expected struct.
	Handle(*Session, interface{})
}

EventHandler is an interface for Discord events.

type EventInterfaceProvider

type EventInterfaceProvider interface {
	// Type is the type of event this handler belongs to.
	Type() string

	// New returns a new instance of the struct this event handler handles.
	// This is called once per event.
	// The struct is provided to all handlers of the same Type().
	New() interface{}
}

EventInterfaceProvider is an interface for providing empty interfaces for Discord events.

type File

type File struct {
	Name        string
	ContentType string
	Reader      io.Reader
}

File stores info about files you e.g. send in messages.

type FriendSourceFlags

type FriendSourceFlags struct {
	All           bool `json:"all"`
	MutualGuilds  bool `json:"mutual_guilds"`
	MutualFriends bool `json:"mutual_friends"`
}

FriendSourceFlags stores ... TODO :)

type Game

type Game struct {
	Name          string     `json:"name"`
	Type          GameType   `json:"type"`
	URL           string     `json:"url,omitempty"`
	Details       string     `json:"details,omitempty"`
	State         string     `json:"state,omitempty"`
	TimeStamps    TimeStamps `json:"timestamps,omitempty"`
	Assets        Assets     `json:"assets,omitempty"`
	ApplicationID string     `json:"application_id,omitempty"`
	Instance      int8       `json:"instance,omitempty"`
}

A Game struct holds the name of the "playing .." game for a user

type GameType

type GameType int

GameType is the type of "game" (see GameType* consts) in the Game struct

const (
	GameTypeGame GameType = iota
	GameTypeStreaming
)

Valid GameType values

type GatewayBotResponse

type GatewayBotResponse struct {
	URL    string `json:"url"`
	Shards int    `json:"shards"`
}

GatewayBotResponse stores the data for the gateway/bot response

type Guild

type Guild struct {
	ID                          string            `json:"id"`
	Name                        string            `json:"name"`
	Icon                        string            `json:"icon"`
	Region                      string            `json:"region"`
	AfkChannelID                string            `json:"afk_channel_id"`
	EmbedChannelID              string            `json:"embed_channel_id"`
	OwnerID                     string            `json:"owner_id"`
	JoinedAt                    Timestamp         `json:"joined_at"`
	Splash                      string            `json:"splash"`
	AfkTimeout                  int               `json:"afk_timeout"`
	MemberCount                 int               `json:"member_count"`
	VerificationLevel           VerificationLevel `json:"verification_level"`
	EmbedEnabled                bool              `json:"embed_enabled"`
	Large                       bool              `json:"large"` // ??
	DefaultMessageNotifications int               `json:"default_message_notifications"`
	Roles                       []*Role           `json:"roles"`
	Emojis                      []*Emoji          `json:"emojis"`
	Members                     []*Member         `json:"members"`
	Presences                   []*Presence       `json:"presences"`
	Channels                    []*Channel        `json:"channels"`
	VoiceStates                 []*VoiceState     `json:"voice_states"`
	Unavailable                 bool              `json:"unavailable"`
}

A Guild holds all data related to a specific Discord Guild. Guilds are also sometimes referred to as Servers in the Discord client.

type GuildBan

type GuildBan struct {
	Reason string `json:"reason"`
	User   *User  `json:"user"`
}

A GuildBan stores data for a guild ban.

type GuildBanAdd

type GuildBanAdd struct {
	User    *User  `json:"user"`
	GuildID string `json:"guild_id"`
}

GuildBanAdd is the data for a GuildBanAdd event.

type GuildBanRemove

type GuildBanRemove struct {
	User    *User  `json:"user"`
	GuildID string `json:"guild_id"`
}

GuildBanRemove is the data for a GuildBanRemove event.

type GuildCreate

type GuildCreate struct {
	*Guild
}

GuildCreate is the data for a GuildCreate event.

type GuildDelete

type GuildDelete struct {
	*Guild
}

GuildDelete is the data for a GuildDelete event.

type GuildEmbed

type GuildEmbed struct {
	Enabled   bool   `json:"enabled"`
	ChannelID string `json:"channel_id"`
}

A GuildEmbed stores data for a guild embed.

type GuildEmojisUpdate

type GuildEmojisUpdate struct {
	GuildID string   `json:"guild_id"`
	Emojis  []*Emoji `json:"emojis"`
}

A GuildEmojisUpdate is the data for a guild emoji update event.

type GuildIntegration

type GuildIntegration struct {
	ID                string                   `json:"id"`
	Name              string                   `json:"name"`
	Type              string                   `json:"type"`
	Enabled           bool                     `json:"enabled"`
	Syncing           bool                     `json:"syncing"`
	RoleID            string                   `json:"role_id"`
	ExpireBehavior    int                      `json:"expire_behavior"`
	ExpireGracePeriod int                      `json:"expire_grace_period"`
	User              *User                    `json:"user"`
	Account           *GuildIntegrationAccount `json:"account"`
	SyncedAt          int                      `json:"synced_at"`
}

A GuildIntegration stores data for a guild integration.

type GuildIntegrationAccount

type GuildIntegrationAccount struct {
	ID   string `json:"id"`
	Name string `json:"name"`
}

A GuildIntegrationAccount stores data for a guild integration account.

type GuildIntegrationsUpdate

type GuildIntegrationsUpdate struct {
	GuildID string `json:"guild_id"`
}

GuildIntegrationsUpdate is the data for a GuildIntegrationsUpdate event.

type GuildMemberAdd

type GuildMemberAdd struct {
	*Member
}

GuildMemberAdd is the data for a GuildMemberAdd event.

type GuildMemberRemove

type GuildMemberRemove struct {
	*Member
}

GuildMemberRemove is the data for a GuildMemberRemove event.

type GuildMemberUpdate

type GuildMemberUpdate struct {
	*Member
}

GuildMemberUpdate is the data for a GuildMemberUpdate event.

type GuildMembersChunk

type GuildMembersChunk struct {
	GuildID string    `json:"guild_id"`
	Members []*Member `json:"members"`
}

A GuildMembersChunk is the data for a GuildMembersChunk event.

type GuildParams

type GuildParams struct {
	Name                        string             `json:"name,omitempty"`
	Region                      string             `json:"region,omitempty"`
	VerificationLevel           *VerificationLevel `json:"verification_level,omitempty"`
	DefaultMessageNotifications int                `json:"default_message_notifications,omitempty"` // TODO: Separate type?
	AfkChannelID                string             `json:"afk_channel_id,omitempty"`
	AfkTimeout                  int                `json:"afk_timeout,omitempty"`
	Icon                        string             `json:"icon,omitempty"`
	OwnerID                     string             `json:"owner_id,omitempty"`
	Splash                      string             `json:"splash,omitempty"`
}

A GuildParams stores all the data needed to update discord guild settings

type GuildRole

type GuildRole struct {
	Role    *Role  `json:"role"`
	GuildID string `json:"guild_id"`
}

A GuildRole stores data for guild roles.

type GuildRoleCreate

type GuildRoleCreate struct {
	*GuildRole
}

GuildRoleCreate is the data for a GuildRoleCreate event.

type GuildRoleDelete

type GuildRoleDelete struct {
	RoleID  string `json:"role_id"`
	GuildID string `json:"guild_id"`
}

A GuildRoleDelete is the data for a GuildRoleDelete event.

type GuildRoleUpdate

type GuildRoleUpdate struct {
	*GuildRole
}

GuildRoleUpdate is the data for a GuildRoleUpdate event.

type GuildUpdate

type GuildUpdate struct {
	*Guild
}

GuildUpdate is the data for a GuildUpdate event.

type ICEServer

type ICEServer struct {
	URL        string `json:"url"`
	Username   string `json:"username"`
	Credential string `json:"credential"`
}

A ICEServer stores data for a specific voice ICE server.

type Invite

type Invite struct {
	Guild     *Guild    `json:"guild"`
	Channel   *Channel  `json:"channel"`
	Inviter   *User     `json:"inviter"`
	Code      string    `json:"code"`
	CreatedAt Timestamp `json:"created_at"`
	MaxAge    int       `json:"max_age"`
	Uses      int       `json:"uses"`
	MaxUses   int       `json:"max_uses"`
	Revoked   bool      `json:"revoked"`
	Temporary bool      `json:"temporary"`
	Unique    bool      `json:"unique"`
}

A Invite stores all data related to a specific Discord Guild or Channel invite.

type Member

type Member struct {
	GuildID  string   `json:"guild_id"`
	JoinedAt string   `json:"joined_at"`
	Nick     string   `json:"nick"`
	Deaf     bool     `json:"deaf"`
	Mute     bool     `json:"mute"`
	User     *User    `json:"user"`
	Roles    []string `json:"roles"`
}

A Member stores user information for Guild members.

type Message

type Message struct {
	ID              string               `json:"id"`
	ChannelID       string               `json:"channel_id"`
	Content         string               `json:"content"`
	Timestamp       Timestamp            `json:"timestamp"`
	EditedTimestamp Timestamp            `json:"edited_timestamp"`
	MentionRoles    []string             `json:"mention_roles"`
	Tts             bool                 `json:"tts"`
	MentionEveryone bool                 `json:"mention_everyone"`
	Author          *User                `json:"author"`
	Attachments     []*MessageAttachment `json:"attachments"`
	Embeds          []*MessageEmbed      `json:"embeds"`
	Mentions        []*User              `json:"mentions"`
	Reactions       []*MessageReactions  `json:"reactions"`
	Type            MessageType          `json:"type"`
}

A Message stores all data related to a specific Discord message.

func (*Message) ContentWithMentionsReplaced

func (m *Message) ContentWithMentionsReplaced() (content string)

ContentWithMentionsReplaced will replace all @<id> mentions with the username of the mention.

func (*Message) ContentWithMoreMentionsReplaced

func (m *Message) ContentWithMoreMentionsReplaced(s *Session) (content string, err error)

ContentWithMoreMentionsReplaced will replace all @<id> mentions with the username of the mention, but also role IDs and more.

type MessageAck

type MessageAck struct {
	MessageID string `json:"message_id"`
	ChannelID string `json:"channel_id"`
}

MessageAck is the data for a MessageAck event.

type MessageAttachment

type MessageAttachment struct {
	ID       string `json:"id"`
	URL      string `json:"url"`
	ProxyURL string `json:"proxy_url"`
	Filename string `json:"filename"`
	Width    int    `json:"width"`
	Height   int    `json:"height"`
	Size     int    `json:"size"`
}

A MessageAttachment stores data for message attachments.

type MessageCreate

type MessageCreate struct {
	*Message
}

MessageCreate is the data for a MessageCreate event.

type MessageDelete

type MessageDelete struct {
	*Message
}

MessageDelete is the data for a MessageDelete event.

type MessageDeleteBulk

type MessageDeleteBulk struct {
	Messages  []string `json:"ids"`
	ChannelID string   `json:"channel_id"`
}

MessageDeleteBulk is the data for a MessageDeleteBulk event

type MessageEdit

type MessageEdit struct {
	Content *string       `json:"content,omitempty"`
	Embed   *MessageEmbed `json:"embed,omitempty"`

	ID      string
	Channel string
}

MessageEdit is used to chain parameters via ChannelMessageEditComplex, which is also where you should get the instance from.

func NewMessageEdit

func NewMessageEdit(channelID string, messageID string) *MessageEdit

NewMessageEdit returns a MessageEdit struct, initialized with the Channel and ID.

func (*MessageEdit) SetContent

func (m *MessageEdit) SetContent(str string) *MessageEdit

SetContent is the same as setting the variable Content, except it doesn't take a pointer.

func (*MessageEdit) SetEmbed

func (m *MessageEdit) SetEmbed(embed *MessageEmbed) *MessageEdit

SetEmbed is a convenience function for setting the embed, so you can chain commands.

type MessageEmbed

type MessageEmbed struct {
	URL         string                 `json:"url,omitempty"`
	Type        string                 `json:"type,omitempty"`
	Title       string                 `json:"title,omitempty"`
	Description string                 `json:"description,omitempty"`
	Timestamp   string                 `json:"timestamp,omitempty"`
	Color       int                    `json:"color,omitempty"`
	Footer      *MessageEmbedFooter    `json:"footer,omitempty"`
	Image       *MessageEmbedImage     `json:"image,omitempty"`
	Thumbnail   *MessageEmbedThumbnail `json:"thumbnail,omitempty"`
	Video       *MessageEmbedVideo     `json:"video,omitempty"`
	Provider    *MessageEmbedProvider  `json:"provider,omitempty"`
	Author      *MessageEmbedAuthor    `json:"author,omitempty"`
	Fields      []*MessageEmbedField   `json:"fields,omitempty"`
}

An MessageEmbed stores data for message embeds.

type MessageEmbedAuthor

type MessageEmbedAuthor struct {
	URL          string `json:"url,omitempty"`
	Name         string `json:"name,omitempty"`
	IconURL      string `json:"icon_url,omitempty"`
	ProxyIconURL string `json:"proxy_icon_url,omitempty"`
}

MessageEmbedAuthor is a part of a MessageEmbed struct.

type MessageEmbedField

type MessageEmbedField struct {
	Name   string `json:"name,omitempty"`
	Value  string `json:"value,omitempty"`
	Inline bool   `json:"inline,omitempty"`
}

MessageEmbedField is a part of a MessageEmbed struct.

type MessageEmbedFooter

type MessageEmbedFooter struct {
	Text         string `json:"text,omitempty"`
	IconURL      string `json:"icon_url,omitempty"`
	ProxyIconURL string `json:"proxy_icon_url,omitempty"`
}

MessageEmbedFooter is a part of a MessageEmbed struct.

type MessageEmbedImage

type MessageEmbedImage struct {
	URL      string `json:"url,omitempty"`
	ProxyURL string `json:"proxy_url,omitempty"`
	Width    int    `json:"width,omitempty"`
	Height   int    `json:"height,omitempty"`
}

MessageEmbedImage is a part of a MessageEmbed struct.

type MessageEmbedProvider

type MessageEmbedProvider struct {
	URL  string `json:"url,omitempty"`
	Name string `json:"name,omitempty"`
}

MessageEmbedProvider is a part of a MessageEmbed struct.

type MessageEmbedThumbnail

type MessageEmbedThumbnail struct {
	URL      string `json:"url,omitempty"`
	ProxyURL string `json:"proxy_url,omitempty"`
	Width    int    `json:"width,omitempty"`
	Height   int    `json:"height,omitempty"`
}

MessageEmbedThumbnail is a part of a MessageEmbed struct.

type MessageEmbedVideo

type MessageEmbedVideo struct {
	URL      string `json:"url,omitempty"`
	ProxyURL string `json:"proxy_url,omitempty"`
	Width    int    `json:"width,omitempty"`
	Height   int    `json:"height,omitempty"`
}

MessageEmbedVideo is a part of a MessageEmbed struct.

type MessageReaction

type MessageReaction struct {
	UserID    string `json:"user_id"`
	MessageID string `json:"message_id"`
	Emoji     Emoji  `json:"emoji"`
	ChannelID string `json:"channel_id"`
}

MessageReaction stores the data for a message reaction.

type MessageReactionAdd

type MessageReactionAdd struct {
	*MessageReaction
}

MessageReactionAdd is the data for a MessageReactionAdd event.

type MessageReactionRemove

type MessageReactionRemove struct {
	*MessageReaction
}

MessageReactionRemove is the data for a MessageReactionRemove event.

type MessageReactionRemoveAll

type MessageReactionRemoveAll struct {
	*MessageReaction
}

MessageReactionRemoveAll is the data for a MessageReactionRemoveAll event.

type MessageReactions

type MessageReactions struct {
	Count int    `json:"count"`
	Me    bool   `json:"me"`
	Emoji *Emoji `json:"emoji"`
}

MessageReactions holds a reactions object for a message.

type MessageSend

type MessageSend struct {
	Content string        `json:"content,omitempty"`
	Embed   *MessageEmbed `json:"embed,omitempty"`
	Tts     bool          `json:"tts"`
	Files   []*File       `json:"-"`

	// TODO: Remove this when compatibility is not required.
	File *File `json:"-"`
}

MessageSend stores all parameters you can send with ChannelMessageSendComplex.

type MessageType

type MessageType int

MessageType is the type of Message

const (
	MessageTypeDefault MessageType = iota
	MessageTypeRecipientAdd
	MessageTypeRecipientRemove
	MessageTypeCall
	MessageTypeChannelNameChange
	MessageTypeChannelIconChange
	MessageTypeChannelPinnedMessage
	MessageTypeGuildMemberJoin
)

Block contains the valid known MessageType values

type MessageUpdate

type MessageUpdate struct {
	*Message
}

MessageUpdate is the data for a MessageUpdate event.

type Packet

type Packet struct {
	SSRC      uint32
	Sequence  uint16
	Timestamp uint32
	Type      []byte
	Opus      []byte
	PCM       []int16
}

A Packet contains the headers and content of a received voice packet.

type PermissionOverwrite

type PermissionOverwrite struct {
	ID    string `json:"id"`
	Type  string `json:"type"`
	Deny  int    `json:"deny"`
	Allow int    `json:"allow"`
}

A PermissionOverwrite holds permission overwrite data for a Channel

type Presence

type Presence struct {
	User   *User    `json:"user"`
	Status Status   `json:"status"`
	Game   *Game    `json:"game"`
	Nick   string   `json:"nick"`
	Roles  []string `json:"roles"`
	Since  *int     `json:"since"`
}

A Presence stores the online, offline, or idle and game status of Guild members.

type PresenceUpdate

type PresenceUpdate struct {
	Presence
	GuildID string   `json:"guild_id"`
	Roles   []string `json:"roles"`
}

PresenceUpdate is the data for a PresenceUpdate event.

type PresencesReplace

type PresencesReplace []*Presence

PresencesReplace is the data for a PresencesReplace event.

type RESTError

type RESTError struct {
	Request      *http.Request
	Response     *http.Response
	ResponseBody []byte

	Message *APIErrorMessage // Message may be nil.
}

RESTError stores error information about a request with a bad response code. Message is not always present, there are cases where api calls can fail without returning a json message.

func (RESTError) Error

func (r RESTError) Error() string

type RateLimit

type RateLimit struct {
	*TooManyRequests
	URL string
}

RateLimit is the data for a RateLimit event. This is a sythetic event and is not dispatched by Discord.

type RateLimiter

type RateLimiter struct {
	sync.Mutex
	// contains filtered or unexported fields
}

RateLimiter holds all ratelimit buckets

func NewRatelimiter

func NewRatelimiter() *RateLimiter

NewRatelimiter returns a new RateLimiter

func (*RateLimiter) GetBucket

func (r *RateLimiter) GetBucket(key string) *Bucket

GetBucket retrieves or creates a bucket

func (*RateLimiter) GetWaitTime

func (r *RateLimiter) GetWaitTime(b *Bucket, minRemaining int) time.Duration

GetWaitTime returns the duration you should wait for a Bucket

func (*RateLimiter) LockBucket

func (r *RateLimiter) LockBucket(bucketID string) *Bucket

LockBucket Locks until a request can be made

func (*RateLimiter) LockBucketObject

func (r *RateLimiter) LockBucketObject(b *Bucket) *Bucket

LockBucketObject Locks an already resolved bucket until a request can be made

type ReadState

type ReadState struct {
	MentionCount  int    `json:"mention_count"`
	LastMessageID string `json:"last_message_id"`
	ID            string `json:"id"`
}

A ReadState stores data on the read state of channels.

type Ready

type Ready struct {
	Version         int          `json:"v"`
	SessionID       string       `json:"session_id"`
	User            *User        `json:"user"`
	ReadState       []*ReadState `json:"read_state"`
	PrivateChannels []*Channel   `json:"private_channels"`
	Guilds          []*Guild     `json:"guilds"`

	// Undocumented fields
	Settings          *Settings            `json:"user_settings"`
	UserGuildSettings []*UserGuildSettings `json:"user_guild_settings"`
	Relationships     []*Relationship      `json:"relationships"`
	Presences         []*Presence          `json:"presences"`
	Notes             map[string]string    `json:"notes"`
}

A Ready stores all data for the websocket READY event.

type Relationship

type Relationship struct {
	User *User  `json:"user"`
	Type int    `json:"type"` // 1 = friend, 2 = blocked, 3 = incoming friend req, 4 = sent friend req
	ID   string `json:"id"`
}

A Relationship between the logged in user and Relationship.User

type RelationshipAdd

type RelationshipAdd struct {
	*Relationship
}

RelationshipAdd is the data for a RelationshipAdd event.

type RelationshipRemove

type RelationshipRemove struct {
	*Relationship
}

RelationshipRemove is the data for a RelationshipRemove event.

type Resumed

type Resumed struct {
	Trace []string `json:"_trace"`
}

Resumed is the data for a Resumed event.

type Role

type Role struct {
	ID          string `json:"id"`
	Name        string `json:"name"`
	Managed     bool   `json:"managed"`
	Mentionable bool   `json:"mentionable"`
	Hoist       bool   `json:"hoist"`
	Color       int    `json:"color"`
	Position    int    `json:"position"`
	Permissions int    `json:"permissions"`
}

A Role stores information about Discord guild member roles.

type Roles

type Roles []*Role

Roles are a collection of Role

func (Roles) Len

func (r Roles) Len() int

func (Roles) Less

func (r Roles) Less(i, j int) bool

func (Roles) Swap

func (r Roles) Swap(i, j int)

type Session

type Session struct {
	sync.RWMutex

	// Authentication token for this session
	Token string
	MFA   bool

	// Debug for printing JSON request/responses
	Debug    bool // Deprecated, will be removed.
	LogLevel int

	// Should the session reconnect the websocket on errors.
	ShouldReconnectOnError bool

	// Should the session request compressed websocket data.
	Compress bool

	// Sharding
	ShardID    int
	ShardCount int

	// Should state tracking be enabled.
	// State tracking is the best way for getting the the users
	// active guilds and the members of the guilds.
	StateEnabled bool

	// Whether or not to call event handlers synchronously.
	// e.g false = launch event handlers in their own goroutines.
	SyncEvents bool

	// Whether the Data Websocket is ready
	DataReady bool // NOTE: Maye be deprecated soon

	// Max number of REST API retries
	MaxRestRetries int

	// Whether the Voice Websocket is ready
	VoiceReady bool // NOTE: Deprecated.

	// Whether the UDP Connection is ready
	UDPReady bool // NOTE: Deprecated

	// Stores a mapping of guild id's to VoiceConnections
	VoiceConnections map[string]*VoiceConnection

	// Managed state object, updated internally with events when
	// StateEnabled is true.
	State *State

	// The http client used for REST requests
	Client *http.Client

	// Stores the last HeartbeatAck that was recieved (in UTC)
	LastHeartbeatAck time.Time

	// used to deal with rate limits
	Ratelimiter *RateLimiter
	// contains filtered or unexported fields
}

A Session represents a connection to the Discord API.

func New

func New(args ...interface{}) (s *Session, err error)

New creates a new Discord session and will automate some startup tasks if given enough information to do so. Currently you can pass zero arguments and it will return an empty Discord session. There are 3 ways to call New:

With a single auth token - All requests will use the token blindly,
    no verification of the token will be done and requests may fail.
    IF THE TOKEN IS FOR A BOT, IT MUST BE PREFIXED WITH `BOT `
    eg: `"Bot <token>"`
With an email and password - Discord will sign in with the provided
    credentials.
With an email, password and auth token - Discord will verify the auth
    token, if it is invalid it will sign in with the provided
    credentials. This is the Discord recommended way to sign in.

NOTE: While email/pass authentication is supported by DiscordGo it is HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token and then use that authentication token for all future connections. Also, doing any form of automation with a user (non Bot) account may result in that account being permanently banned from Discord.

func (*Session) AddHandler

func (s *Session) AddHandler(handler interface{}) func()

AddHandler allows you to add an event handler that will be fired anytime the Discord WSAPI event that matches the function fires. events.go contains all the Discord WSAPI events that can be fired. eg:

Session.AddHandler(func(s *discordgo.Session, m *discordgo.MessageCreate) {
})

or:

Session.AddHandler(func(s *discordgo.Session, m *discordgo.PresenceUpdate) {
})

The return value of this method is a function, that when called will remove the event handler.

func (*Session) AddHandlerOnce

func (s *Session) AddHandlerOnce(handler interface{}) func()

AddHandlerOnce allows you to add an event handler that will be fired the next time the Discord WSAPI event that matches the function fires. See AddHandler for more details.

func (*Session) Application

func (s *Session) Application(appID string) (st *Application, err error)

Application returns an Application structure of a specific Application

appID : The ID of an Application

func (*Session) ApplicationBotCreate

func (s *Session) ApplicationBotCreate(appID string) (st *User, err error)

ApplicationBotCreate creates an Application Bot Account

appID : The ID of an Application

NOTE: func name may change, if I can think up something better.

func (*Session) ApplicationCreate

func (s *Session) ApplicationCreate(ap *Application) (st *Application, err error)

ApplicationCreate creates a new Application

name : Name of Application / Bot
uris : Redirect URIs (Not required)

func (*Session) ApplicationDelete

func (s *Session) ApplicationDelete(appID string) (err error)

ApplicationDelete deletes an existing Application

appID : The ID of an Application

func (*Session) ApplicationUpdate

func (s *Session) ApplicationUpdate(appID string, ap *Application) (st *Application, err error)

ApplicationUpdate updates an existing Application

var : desc

func (*Session) Applications

func (s *Session) Applications() (st []*Application, err error)

Applications returns all applications for the authenticated user

func (*Session) Channel

func (s *Session) Channel(channelID string) (st *Channel, err error)

Channel returns a Channel structure of a specific Channel. channelID : The ID of the Channel you want returned.

func (*Session) ChannelDelete

func (s *Session) ChannelDelete(channelID string) (st *Channel, err error)

ChannelDelete deletes the given channel channelID : The ID of a Channel

func (*Session) ChannelEdit

func (s *Session) ChannelEdit(channelID, name string) (*Channel, error)

ChannelEdit edits the given channel channelID : The ID of a Channel name : The new name to assign the channel.

func (*Session) ChannelEditComplex

func (s *Session) ChannelEditComplex(channelID string, data *ChannelEdit) (st *Channel, err error)

ChannelEditComplex edits an existing channel, replacing the parameters entirely with ChannelEdit struct channelID : The ID of a Channel data : The channel struct to send

func (*Session) ChannelFileSend

func (s *Session) ChannelFileSend(channelID, name string, r io.Reader) (*Message, error)

ChannelFileSend sends a file to the given channel. channelID : The ID of a Channel. name: The name of the file. io.Reader : A reader for the file contents.

func (*Session) ChannelFileSendWithMessage

func (s *Session) ChannelFileSendWithMessage(channelID, content string, name string, r io.Reader) (*Message, error)

ChannelFileSendWithMessage sends a file to the given channel with an message. DEPRECATED. Use ChannelMessageSendComplex instead. channelID : The ID of a Channel. content: Optional Message content. name: The name of the file. io.Reader : A reader for the file contents.

func (*Session) ChannelInviteCreate

func (s *Session) ChannelInviteCreate(channelID string, i Invite) (st *Invite, err error)

ChannelInviteCreate creates a new invite for the given channel. channelID : The ID of a Channel i : An Invite struct with the values MaxAge, MaxUses and Temporary defined.

func (*Session) ChannelInvites

func (s *Session) ChannelInvites(channelID string) (st []*Invite, err error)

ChannelInvites returns an array of Invite structures for the given channel channelID : The ID of a Channel

func (*Session) ChannelMessage

func (s *Session) ChannelMessage(channelID, messageID string) (st *Message, err error)

ChannelMessage gets a single message by ID from a given channel. channeld : The ID of a Channel messageID : the ID of a Message

func (*Session) ChannelMessageAck

func (s *Session) ChannelMessageAck(channelID, messageID, lastToken string) (st *Ack, err error)

ChannelMessageAck acknowledges and marks the given message as read channeld : The ID of a Channel messageID : the ID of a Message lastToken : token returned by last ack

func (*Session) ChannelMessageDelete

func (s *Session) ChannelMessageDelete(channelID, messageID string) (err error)

ChannelMessageDelete deletes a message from the Channel.

func (*Session) ChannelMessageEdit

func (s *Session) ChannelMessageEdit(channelID, messageID, content string) (*Message, error)

ChannelMessageEdit edits an existing message, replacing it entirely with the given content. channelID : The ID of a Channel messageID : The ID of a Message content : The contents of the message

func (*Session) ChannelMessageEditComplex

func (s *Session) ChannelMessageEditComplex(m *MessageEdit) (st *Message, err error)

ChannelMessageEditComplex edits an existing message, replacing it entirely with the given MessageEdit struct

func (*Session) ChannelMessageEditEmbed

func (s *Session) ChannelMessageEditEmbed(channelID, messageID string, embed *MessageEmbed) (*Message, error)

ChannelMessageEditEmbed edits an existing message with embedded data. channelID : The ID of a Channel messageID : The ID of a Message embed : The embed data to send

func (*Session) ChannelMessagePin

func (s *Session) ChannelMessagePin(channelID, messageID string) (err error)

ChannelMessagePin pins a message within a given channel. channelID: The ID of a channel. messageID: The ID of a message.

func (*Session) ChannelMessageSend

func (s *Session) ChannelMessageSend(channelID string, content string) (*Message, error)

ChannelMessageSend sends a message to the given channel. channelID : The ID of a Channel. content : The message to send.

func (*Session) ChannelMessageSendComplex

func (s *Session) ChannelMessageSendComplex(channelID string, data *MessageSend) (st *Message, err error)

ChannelMessageSendComplex sends a message to the given channel. channelID : The ID of a Channel. data : The message struct to send.

func (*Session) ChannelMessageSendEmbed

func (s *Session) ChannelMessageSendEmbed(channelID string, embed *MessageEmbed) (*Message, error)

ChannelMessageSendEmbed sends a message to the given channel with embedded data. channelID : The ID of a Channel. embed : The embed data to send.

func (*Session) ChannelMessageSendTTS

func (s *Session) ChannelMessageSendTTS(channelID string, content string) (*Message, error)

ChannelMessageSendTTS sends a message to the given channel with Text to Speech. channelID : The ID of a Channel. content : The message to send.

func (*Session) ChannelMessageUnpin

func (s *Session) ChannelMessageUnpin(channelID, messageID string) (err error)

ChannelMessageUnpin unpins a message within a given channel. channelID: The ID of a channel. messageID: The ID of a message.

func (*Session) ChannelMessages

func (s *Session) ChannelMessages(channelID string, limit int, beforeID, afterID, aroundID string) (st []*Message, err error)

ChannelMessages returns an array of Message structures for messages within a given channel. channelID : The ID of a Channel. limit : The number messages that can be returned. (max 100) beforeID : If provided all messages returned will be before given ID. afterID : If provided all messages returned will be after given ID. aroundID : If provided all messages returned will be around given ID.

func (*Session) ChannelMessagesBulkDelete

func (s *Session) ChannelMessagesBulkDelete(channelID string, messages []string) (err error)

ChannelMessagesBulkDelete bulk deletes the messages from the channel for the provided messageIDs. If only one messageID is in the slice call channelMessageDelete function. If the slice is empty do nothing. channelID : The ID of the channel for the messages to delete. messages : The IDs of the messages to be deleted. A slice of string IDs. A maximum of 100 messages.

func (*Session) ChannelMessagesPinned

func (s *Session) ChannelMessagesPinned(channelID string) (st []*Message, err error)

ChannelMessagesPinned returns an array of Message structures for pinned messages within a given channel channelID : The ID of a Channel.

func (*Session) ChannelPermissionDelete

func (s *Session) ChannelPermissionDelete(channelID, targetID string) (err error)

ChannelPermissionDelete deletes a specific permission override for the given channel. NOTE: Name of this func may change.

func (*Session) ChannelPermissionSet

func (s *Session) ChannelPermissionSet(channelID, targetID, targetType string, allow, deny int) (err error)

ChannelPermissionSet creates a Permission Override for the given channel. NOTE: This func name may changed. Using Set instead of Create because you can both create a new override or update an override with this function.

func (*Session) ChannelTyping

func (s *Session) ChannelTyping(channelID string) (err error)

ChannelTyping broadcasts to all members that authenticated user is typing in the given channel. channelID : The ID of a Channel

func (*Session) ChannelVoiceJoin

func (s *Session) ChannelVoiceJoin(gID, cID string, mute, deaf bool) (voice *VoiceConnection, err error)

ChannelVoiceJoin joins the session user to a voice channel.

gID     : Guild ID of the channel to join.
cID     : Channel ID of the channel to join.
mute    : If true, you will be set to muted upon joining.
deaf    : If true, you will be set to deafened upon joining.

func (*Session) ChannelWebhooks

func (s *Session) ChannelWebhooks(channelID string) (st []*Webhook, err error)

ChannelWebhooks returns all webhooks for a given channel. channelID: The ID of a channel.

func (*Session) Close

func (s *Session) Close() (err error)

Close closes a websocket and stops all listening/heartbeat goroutines. TODO: Add support for Voice WS/UDP connections

func (*Session) Gateway

func (s *Session) Gateway() (gateway string, err error)

Gateway returns the websocket Gateway address

func (*Session) GatewayBot

func (s *Session) GatewayBot() (st *GatewayBotResponse, err error)

GatewayBot returns the websocket Gateway address and the recommended number of shards

func (*Session) Guild

func (s *Session) Guild(guildID string) (st *Guild, err error)

Guild returns a Guild structure of a specific Guild. guildID : The ID of a Guild

func (*Session) GuildBanCreate

func (s *Session) GuildBanCreate(guildID, userID string, days int) (err error)

GuildBanCreate bans the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User days : The number of days of previous comments to delete.

func (*Session) GuildBanCreateWithReason

func (s *Session) GuildBanCreateWithReason(guildID, userID, reason string, days int) (err error)

GuildBanCreateWithReason bans the given user from the given guild also providing a reaso. guildID : The ID of a Guild. userID : The ID of a User reason : The reason for this ban days : The number of days of previous comments to delete.

func (*Session) GuildBanDelete

func (s *Session) GuildBanDelete(guildID, userID string) (err error)

GuildBanDelete removes the given user from the guild bans guildID : The ID of a Guild. userID : The ID of a User

func (*Session) GuildBans

func (s *Session) GuildBans(guildID string) (st []*GuildBan, err error)

GuildBans returns an array of User structures for all bans of a given guild. guildID : The ID of a Guild.

func (*Session) GuildChannelCreate

func (s *Session) GuildChannelCreate(guildID, name, ctype string) (st *Channel, err error)

GuildChannelCreate creates a new channel in the given guild guildID : The ID of a Guild. name : Name of the channel (2-100 chars length) ctype : Tpye of the channel (voice or text)

func (*Session) GuildChannels

func (s *Session) GuildChannels(guildID string) (st []*Channel, err error)

GuildChannels returns an array of Channel structures for all channels of a given guild. guildID : The ID of a Guild.

func (*Session) GuildChannelsReorder

func (s *Session) GuildChannelsReorder(guildID string, channels []*Channel) (err error)

GuildChannelsReorder updates the order of channels in a guild guildID : The ID of a Guild. channels : Updated channels.

func (*Session) GuildCreate

func (s *Session) GuildCreate(name string) (st *Guild, err error)

GuildCreate creates a new Guild name : A name for the Guild (2-100 characters)

func (*Session) GuildDelete

func (s *Session) GuildDelete(guildID string) (st *Guild, err error)

GuildDelete deletes a Guild. guildID : The ID of a Guild

func (*Session) GuildEdit

func (s *Session) GuildEdit(guildID string, g GuildParams) (st *Guild, err error)

GuildEdit edits a new Guild guildID : The ID of a Guild g : A GuildParams struct with the values Name, Region and VerificationLevel defined.

func (*Session) GuildEmbed

func (s *Session) GuildEmbed(guildID string) (st *GuildEmbed, err error)

GuildEmbed returns the embed for a Guild. guildID : The ID of a Guild.

func (*Session) GuildEmbedEdit

func (s *Session) GuildEmbedEdit(guildID string, enabled bool, channelID string) (err error)

GuildEmbedEdit returns the embed for a Guild. guildID : The ID of a Guild.

func (*Session) GuildIcon

func (s *Session) GuildIcon(guildID string) (img image.Image, err error)

GuildIcon returns an image.Image of a guild icon. guildID : The ID of a Guild.

func (*Session) GuildIntegrationCreate

func (s *Session) GuildIntegrationCreate(guildID, integrationType, integrationID string) (err error)

GuildIntegrationCreate creates a Guild Integration. guildID : The ID of a Guild. integrationType : The Integration type. integrationID : The ID of an integration.

func (*Session) GuildIntegrationDelete

func (s *Session) GuildIntegrationDelete(guildID, integrationID string) (err error)

GuildIntegrationDelete removes the given integration from the Guild. guildID : The ID of a Guild. integrationID : The ID of an integration.

func (*Session) GuildIntegrationEdit

func (s *Session) GuildIntegrationEdit(guildID, integrationID string, expireBehavior, expireGracePeriod int, enableEmoticons bool) (err error)

GuildIntegrationEdit edits a Guild Integration. guildID : The ID of a Guild. integrationType : The Integration type. integrationID : The ID of an integration. expireBehavior : The behavior when an integration subscription lapses (see the integration object documentation). expireGracePeriod : Period (in seconds) where the integration will ignore lapsed subscriptions. enableEmoticons : Whether emoticons should be synced for this integration (twitch only currently).

func (*Session) GuildIntegrationSync

func (s *Session) GuildIntegrationSync(guildID, integrationID string) (err error)

GuildIntegrationSync syncs an integration. guildID : The ID of a Guild. integrationID : The ID of an integration.

func (*Session) GuildIntegrations

func (s *Session) GuildIntegrations(guildID string) (st []*GuildIntegration, err error)

GuildIntegrations returns an array of Integrations for a guild. guildID : The ID of a Guild.

func (*Session) GuildInvites

func (s *Session) GuildInvites(guildID string) (st []*Invite, err error)

GuildInvites returns an array of Invite structures for the given guild guildID : The ID of a Guild.

func (*Session) GuildLeave

func (s *Session) GuildLeave(guildID string) (err error)

GuildLeave leaves a Guild. guildID : The ID of a Guild

func (*Session) GuildMember

func (s *Session) GuildMember(guildID, userID string) (st *Member, err error)

GuildMember returns a member of a guild.

guildID   : The ID of a Guild.
userID    : The ID of a User

func (*Session) GuildMemberDelete

func (s *Session) GuildMemberDelete(guildID, userID string) (err error)

GuildMemberDelete removes the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User

func (*Session) GuildMemberDeleteWithReason

func (s *Session) GuildMemberDeleteWithReason(guildID, userID, reason string) (err error)

GuildMemberDeleteWithReason removes the given user from the given guild. guildID : The ID of a Guild. userID : The ID of a User reason : The reason for the kick

func (*Session) GuildMemberEdit

func (s *Session) GuildMemberEdit(guildID, userID string, roles []string) (err error)

GuildMemberEdit edits the roles of a member. guildID : The ID of a Guild. userID : The ID of a User. roles : A list of role ID's to set on the member.

func (*Session) GuildMemberMove

func (s *Session) GuildMemberMove(guildID, userID, channelID string) (err error)

GuildMemberMove moves a guild member from one voice channel to another/none

guildID   : The ID of a Guild.
userID    : The ID of a User.
channelID : The ID of a channel to move user to, or null?

NOTE : I am not entirely set on the name of this function and it may change prior to the final 1.0.0 release of Discordgo

func (*Session) GuildMemberNickname

func (s *Session) GuildMemberNickname(guildID, userID, nickname string) (err error)

GuildMemberNickname updates the nickname of a guild member guildID : The ID of a guild userID : The ID of a user userID : The ID of a user or "@me" which is a shortcut of the current user ID

func (*Session) GuildMemberRoleAdd

func (s *Session) GuildMemberRoleAdd(guildID, userID, roleID string) (err error)

GuildMemberRoleAdd adds the specified role to a given member

guildID   : The ID of a Guild.
userID    : The ID of a User.
roleID 	  : The ID of a Role to be assigned to the user.

func (*Session) GuildMemberRoleRemove

func (s *Session) GuildMemberRoleRemove(guildID, userID, roleID string) (err error)

GuildMemberRoleRemove removes the specified role to a given member

guildID   : The ID of a Guild.
userID    : The ID of a User.
roleID 	  : The ID of a Role to be removed from the user.

func (*Session) GuildMembers

func (s *Session) GuildMembers(guildID string, after string, limit int) (st []*Member, err error)

GuildMembers returns a list of members for a guild.

guildID  : The ID of a Guild.
after    : The id of the member to return members after
limit    : max number of members to return (max 1000)

func (*Session) GuildPrune

func (s *Session) GuildPrune(guildID string, days uint32) (count uint32, err error)

GuildPrune Begin as prune operation. Requires the 'KICK_MEMBERS' permission. Returns an object with one 'pruned' key indicating the number of members that were removed in the prune operation. guildID : The ID of a Guild. days : The number of days to count prune for (1 or more).

func (*Session) GuildPruneCount

func (s *Session) GuildPruneCount(guildID string, days uint32) (count uint32, err error)

GuildPruneCount Returns the number of members that would be removed in a prune operation. Requires 'KICK_MEMBER' permission. guildID : The ID of a Guild. days : The number of days to count prune for (1 or more).

func (*Session) GuildRoleCreate

func (s *Session) GuildRoleCreate(guildID string) (st *Role, err error)

GuildRoleCreate returns a new Guild Role. guildID: The ID of a Guild.

func (*Session) GuildRoleDelete

func (s *Session) GuildRoleDelete(guildID, roleID string) (err error)

GuildRoleDelete deletes an existing role. guildID : The ID of a Guild. roleID : The ID of a Role.

func (*Session) GuildRoleEdit

func (s *Session) GuildRoleEdit(guildID, roleID, name string, color int, hoist bool, perm int, mention bool) (st *Role, err error)

GuildRoleEdit updates an existing Guild Role with new values guildID : The ID of a Guild. roleID : The ID of a Role. name : The name of the Role. color : The color of the role (decimal, not hex). hoist : Whether to display the role's users separately. perm : The permissions for the role. mention : Whether this role is mentionable

func (*Session) GuildRoleReorder

func (s *Session) GuildRoleReorder(guildID string, roles []*Role) (st []*Role, err error)

GuildRoleReorder reoders guild roles guildID : The ID of a Guild. roles : A list of ordered roles.

func (*Session) GuildRoles

func (s *Session) GuildRoles(guildID string) (st []*Role, err error)

GuildRoles returns all roles for a given guild. guildID : The ID of a Guild.

func (*Session) GuildSplash

func (s *Session) GuildSplash(guildID string) (img image.Image, err error)

GuildSplash returns an image.Image of a guild splash image. guildID : The ID of a Guild.

func (*Session) GuildWebhooks

func (s *Session) GuildWebhooks(guildID string) (st []*Webhook, err error)

GuildWebhooks returns all webhooks for a given guild. guildID: The ID of a Guild.

func (*Session) Invite

func (s *Session) Invite(inviteID string) (st *Invite, err error)

Invite returns an Invite structure of the given invite inviteID : The invite code

func (*Session) InviteAccept

func (s *Session) InviteAccept(inviteID string) (st *Invite, err error)

InviteAccept accepts an Invite to a Guild or Channel inviteID : The invite code

func (*Session) InviteDelete

func (s *Session) InviteDelete(inviteID string) (st *Invite, err error)

InviteDelete deletes an existing invite inviteID : the code of an invite

func (*Session) Login

func (s *Session) Login(email, password string) (err error)

Login asks the Discord server for an authentication token.

NOTE: While email/pass authentication is supported by DiscordGo it is HIGHLY DISCOURAGED by Discord. Please only use email/pass to obtain a token and then use that authentication token for all future connections. Also, doing any form of automation with a user (non Bot) account may result in that account being permanently banned from Discord.

func (*Session) Logout

func (s *Session) Logout() (err error)

Logout sends a logout request to Discord. This does not seem to actually invalidate the token. So you can still make API calls even after a Logout. So, it seems almost pointless to even use.

func (*Session) MessageReactionAdd

func (s *Session) MessageReactionAdd(channelID, messageID, emojiID string) error

MessageReactionAdd creates an emoji reaction to a message. channelID : The channel ID. messageID : The message ID. emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier.

func (*Session) MessageReactionRemove

func (s *Session) MessageReactionRemove(channelID, messageID, emojiID, userID string) error

MessageReactionRemove deletes an emoji reaction to a message. channelID : The channel ID. messageID : The message ID. emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. userID : @me or ID of the user to delete the reaction for.

func (*Session) MessageReactions

func (s *Session) MessageReactions(channelID, messageID, emojiID string, limit int) (st []*User, err error)

MessageReactions gets all the users reactions for a specific emoji. channelID : The channel ID. messageID : The message ID. emojiID : Either the unicode emoji for the reaction, or a guild emoji identifier. limit : max number of users to return (max 100)

func (*Session) MessageReactionsRemoveAll

func (s *Session) MessageReactionsRemoveAll(channelID, messageID string) error

MessageReactionsRemoveAll deletes all reactions from a message channelID : The channel ID messageID : The message ID.

func (*Session) Open

func (s *Session) Open() error

Open creates a websocket connection to Discord. See: https://discordapp.com/developers/docs/topics/gateway#connecting

func (*Session) Register

func (s *Session) Register(username string) (token string, err error)

Register sends a Register request to Discord, and returns the authentication token Note that this account is temporary and should be verified for future use. Another option is to save the authentication token external, but this isn't recommended.

func (*Session) RelationshipDelete

func (s *Session) RelationshipDelete(userID string) (err error)

RelationshipDelete removes the relationship with a user. userID: ID of the user.

func (*Session) RelationshipFriendRequestAccept

func (s *Session) RelationshipFriendRequestAccept(userID string) (err error)

RelationshipFriendRequestAccept accepts a friend request from a user. userID: ID of the user.

func (*Session) RelationshipFriendRequestSend

func (s *Session) RelationshipFriendRequestSend(userID string) (err error)

RelationshipFriendRequestSend sends a friend request to a user. userID: ID of the user.

func (*Session) RelationshipUserBlock

func (s *Session) RelationshipUserBlock(userID string) (err error)

RelationshipUserBlock blocks a user. userID: ID of the user.

func (*Session) RelationshipsGet

func (s *Session) RelationshipsGet() (r []*Relationship, err error)

RelationshipsGet returns an array of all the relationships of the user.

func (*Session) RelationshipsMutualGet

func (s *Session) RelationshipsMutualGet(userID string) (mf []*User, err error)

RelationshipsMutualGet returns an array of all the users both @me and the given user is friends with. userID: ID of the user.

func (*Session) Request

func (s *Session) Request(method, urlStr string, data interface{}) (response []byte, err error)

Request is the same as RequestWithBucketID but the bucket id is the same as the urlStr

func (*Session) RequestGuildMembers

func (s *Session) RequestGuildMembers(guildID, query string, limit int) (err error)

RequestGuildMembers requests guild members from the gateway The gateway responds with GuildMembersChunk events guildID : The ID of the guild to request members of query : String that username starts with, leave empty to return all members limit : Max number of items to return, or 0 to request all members matched

func (*Session) RequestWithBucketID

func (s *Session) RequestWithBucketID(method, urlStr string, data interface{}, bucketID string) (response []byte, err error)

RequestWithBucketID makes a (GET/POST/...) Requests to Discord REST API with JSON data.

func (*Session) RequestWithLockedBucket

func (s *Session) RequestWithLockedBucket(method, urlStr, contentType string, b []byte, bucket *Bucket, sequence int) (response []byte, err error)

RequestWithLockedBucket makes a request using a bucket that's already been locked

func (*Session) UpdateStatus

func (s *Session) UpdateStatus(idle int, game string) (err error)

UpdateStatus is used to update the user's status. If idle>0 then set status to idle. If game!="" then set game. if otherwise, set status to active, and no game.

func (*Session) UpdateStatusComplex

func (s *Session) UpdateStatusComplex(usd UpdateStatusData) (err error)

UpdateStatusComplex allows for sending the raw status update data untouched by discordgo.

func (*Session) UpdateStreamingStatus

func (s *Session) UpdateStreamingStatus(idle int, game string, url string) (err error)

UpdateStreamingStatus is used to update the user's streaming status. If idle>0 then set status to idle. If game!="" then set game. If game!="" and url!="" then set the status type to streaming with the URL set. if otherwise, set status to active, and no game.

func (*Session) User

func (s *Session) User(userID string) (st *User, err error)

User returns the user details of the given userID userID : A user ID or "@me" which is a shortcut of current user ID

func (*Session) UserAvatar

func (s *Session) UserAvatar(userID string) (img image.Image, err error)

UserAvatar is deprecated. Please use UserAvatarDecode userID : A user ID or "@me" which is a shortcut of current user ID

func (*Session) UserAvatarDecode

func (s *Session) UserAvatarDecode(u *User) (img image.Image, err error)

UserAvatarDecode returns an image.Image of a user's Avatar user : The user which avatar should be retrieved

func (*Session) UserChannelCreate

func (s *Session) UserChannelCreate(recipientID string) (st *Channel, err error)

UserChannelCreate creates a new User (Private) Channel with another User recipientID : A user ID for the user to which this channel is opened with.

func (*Session) UserChannelPermissions

func (s *Session) UserChannelPermissions(userID, channelID string) (apermissions int, err error)

UserChannelPermissions returns the permission of a user in a channel. userID : The ID of the user to calculate permissions for. channelID : The ID of the channel to calculate permission for.

NOTE: This function is now deprecated and will be removed in the future. Please see the same function inside state.go

func (*Session) UserChannels

func (s *Session) UserChannels() (st []*Channel, err error)

UserChannels returns an array of Channel structures for all private channels.

func (*Session) UserGuildSettingsEdit

func (s *Session) UserGuildSettingsEdit(guildID string, settings *UserGuildSettingsEdit) (st *UserGuildSettings, err error)

UserGuildSettingsEdit Edits the users notification settings for a guild guildID : The ID of the guild to edit the settings on settings : The settings to update

func (*Session) UserGuilds

func (s *Session) UserGuilds(limit int, beforeID, afterID string) (st []*UserGuild, err error)

UserGuilds returns an array of UserGuild structures for all guilds. limit : The number guilds that can be returned. (max 100) beforeID : If provided all guilds returned will be before given ID. afterID : If provided all guilds returned will be after given ID.

func (*Session) UserNoteSet

func (s *Session) UserNoteSet(userID string, message string) (err error)

UserNoteSet sets the note for a specific user.

func (*Session) UserSettings

func (s *Session) UserSettings() (st *Settings, err error)

UserSettings returns the settings for a given user

func (*Session) UserUpdate

func (s *Session) UserUpdate(email, password, username, avatar, newPassword string) (st *User, err error)

UserUpdate updates a users settings.

func (*Session) UserUpdateStatus

func (s *Session) UserUpdateStatus(status Status) (st *Settings, err error)

UserUpdateStatus update the user status status : The new status (Actual valid status are 'online','idle','dnd','invisible')

func (*Session) VoiceICE

func (s *Session) VoiceICE() (st *VoiceICE, err error)

VoiceICE returns the voice server ICE information

func (*Session) VoiceRegions

func (s *Session) VoiceRegions() (st []*VoiceRegion, err error)

VoiceRegions returns the voice server regions

func (*Session) Webhook

func (s *Session) Webhook(webhookID string) (st *Webhook, err error)

Webhook returns a webhook for a given ID webhookID: The ID of a webhook.

func (*Session) WebhookCreate

func (s *Session) WebhookCreate(channelID, name, avatar string) (st *Webhook, err error)

WebhookCreate returns a new Webhook. channelID: The ID of a Channel. name : The name of the webhook. avatar : The avatar of the webhook.

func (*Session) WebhookDelete

func (s *Session) WebhookDelete(webhookID string) (err error)

WebhookDelete deletes a webhook for a given ID webhookID: The ID of a webhook.

func (*Session) WebhookDeleteWithToken

func (s *Session) WebhookDeleteWithToken(webhookID, token string) (st *Webhook, err error)

WebhookDeleteWithToken deletes a webhook for a given ID with an auth token. webhookID: The ID of a webhook. token : The auth token for the webhook.

func (*Session) WebhookEdit

func (s *Session) WebhookEdit(webhookID, name, avatar string) (st *Role, err error)

WebhookEdit updates an existing Webhook. webhookID: The ID of a webhook. name : The name of the webhook. avatar : The avatar of the webhook.

func (*Session) WebhookEditWithToken

func (s *Session) WebhookEditWithToken(webhookID, token, name, avatar string) (st *Role, err error)

WebhookEditWithToken updates an existing Webhook with an auth token. webhookID: The ID of a webhook. token : The auth token for the webhook. name : The name of the webhook. avatar : The avatar of the webhook.

func (*Session) WebhookExecute

func (s *Session) WebhookExecute(webhookID, token string, wait bool, data *WebhookParams) (err error)

WebhookExecute executes a webhook. webhookID: The ID of a webhook. token : The auth token for the webhook

func (*Session) WebhookWithToken

func (s *Session) WebhookWithToken(webhookID, token string) (st *Webhook, err error)

WebhookWithToken returns a webhook for a given ID webhookID: The ID of a webhook. token : The auth token for the webhook.

type Settings

type Settings struct {
	RenderEmbeds           bool               `json:"render_embeds"`
	InlineEmbedMedia       bool               `json:"inline_embed_media"`
	InlineAttachmentMedia  bool               `json:"inline_attachment_media"`
	EnableTtsCommand       bool               `json:"enable_tts_command"`
	MessageDisplayCompact  bool               `json:"message_display_compact"`
	ShowCurrentGame        bool               `json:"show_current_game"`
	ConvertEmoticons       bool               `json:"convert_emoticons"`
	Locale                 string             `json:"locale"`
	Theme                  string             `json:"theme"`
	GuildPositions         []string           `json:"guild_positions"`
	RestrictedGuilds       []string           `json:"restricted_guilds"`
	FriendSourceFlags      *FriendSourceFlags `json:"friend_source_flags"`
	Status                 Status             `json:"status"`
	DetectPlatformAccounts bool               `json:"detect_platform_accounts"`
	DeveloperMode          bool               `json:"developer_mode"`
}

A Settings stores data for a specific users Discord client settings.

type State

type State struct {
	sync.RWMutex
	Ready

	MaxMessageCount int
	TrackChannels   bool
	TrackEmojis     bool
	TrackMembers    bool
	TrackRoles      bool
	TrackVoice      bool
	TrackPresences  bool
	// contains filtered or unexported fields
}

A State contains the current known state. As discord sends this in a READY blob, it seems reasonable to simply use that struct as the data store.

func NewState

func NewState() *State

NewState creates an empty state.

func (*State) Channel

func (s *State) Channel(channelID string) (*Channel, error)

Channel gets a channel by ID, it will look in all guilds and private channels.

func (*State) ChannelAdd

func (s *State) ChannelAdd(channel *Channel) error

ChannelAdd adds a channel to the current world state, or updates it if it already exists. Channels may exist either as PrivateChannels or inside a guild.

func (*State) ChannelRemove

func (s *State) ChannelRemove(channel *Channel) error

ChannelRemove removes a channel from current world state.

func (*State) Emoji

func (s *State) Emoji(guildID, emojiID string) (*Emoji, error)

Emoji returns an emoji for a guild and emoji id.

func (*State) EmojiAdd

func (s *State) EmojiAdd(guildID string, emoji *Emoji) error

EmojiAdd adds an emoji to the current world state.

func (*State) EmojisAdd

func (s *State) EmojisAdd(guildID string, emojis []*Emoji) error

EmojisAdd adds multiple emojis to the world state.

func (*State) Guild

func (s *State) Guild(guildID string) (*Guild, error)

Guild gets a guild by ID. Useful for querying if @me is in a guild:

_, err := discordgo.Session.State.Guild(guildID)
isInGuild := err == nil

func (*State) GuildAdd

func (s *State) GuildAdd(guild *Guild) error

GuildAdd adds a guild to the current world state, or updates it if it already exists.

func (*State) GuildChannel

func (s *State) GuildChannel(guildID, channelID string) (*Channel, error)

GuildChannel gets a channel by ID from a guild. This method is Deprecated, use Channel(channelID)

func (*State) GuildRemove

func (s *State) GuildRemove(guild *Guild) error

GuildRemove removes a guild from current world state.

func (*State) Member

func (s *State) Member(guildID, userID string) (*Member, error)

Member gets a member by ID from a guild.

func (*State) MemberAdd

func (s *State) MemberAdd(member *Member) error

MemberAdd adds a member to the current world state, or updates it if it already exists.

func (*State) MemberRemove

func (s *State) MemberRemove(member *Member) error

MemberRemove removes a member from current world state.

func (*State) Message

func (s *State) Message(channelID, messageID string) (*Message, error)

Message gets a message by channel and message ID.

func (*State) MessageAdd

func (s *State) MessageAdd(message *Message) error

MessageAdd adds a message to the current world state, or updates it if it exists. If the channel cannot be found, the message is discarded. Messages are kept in state up to s.MaxMessageCount

func (*State) MessageRemove

func (s *State) MessageRemove(message *Message) error

MessageRemove removes a message from the world state.

func (*State) OnInterface

func (s *State) OnInterface(se *Session, i interface{}) (err error)

OnInterface handles all events related to states.

func (*State) Presence

func (s *State) Presence(guildID, userID string) (*Presence, error)

Presence gets a presence by ID from a guild.

func (*State) PresenceAdd

func (s *State) PresenceAdd(guildID string, presence *Presence) error

PresenceAdd adds a presence to the current world state, or updates it if it already exists.

func (*State) PresenceRemove

func (s *State) PresenceRemove(guildID string, presence *Presence) error

PresenceRemove removes a presence from the current world state.

func (*State) PrivateChannel

func (s *State) PrivateChannel(channelID string) (*Channel, error)

PrivateChannel gets a private channel by ID. This method is Deprecated, use Channel(channelID)

func (*State) Role

func (s *State) Role(guildID, roleID string) (*Role, error)

Role gets a role by ID from a guild.

func (*State) RoleAdd

func (s *State) RoleAdd(guildID string, role *Role) error

RoleAdd adds a role to the current world state, or updates it if it already exists.

func (*State) RoleRemove

func (s *State) RoleRemove(guildID, roleID string) error

RoleRemove removes a role from current world state by ID.

func (*State) UserChannelPermissions

func (s *State) UserChannelPermissions(userID, channelID string) (apermissions int, err error)

UserChannelPermissions returns the permission of a user in a channel. userID : The ID of the user to calculate permissions for. channelID : The ID of the channel to calculate permission for.

func (*State) UserColor

func (s *State) UserColor(userID, channelID string) int

UserColor returns the color of a user in a channel. While colors are defined at a Guild level, determining for a channel is more useful in message handlers. 0 is returned in cases of error, which is the color of @everyone. userID : The ID of the user to calculate the color for. channelID : The ID of the channel to calculate the color for.

type Status

type Status string

Status type definition

const (
	StatusOnline       Status = "online"
	StatusIdle         Status = "idle"
	StatusDoNotDisturb Status = "dnd"
	StatusInvisible    Status = "invisible"
	StatusOffline      Status = "offline"
)

Constants for Status with the different current available status

type TimeStamps

type TimeStamps struct {
	EndTimestamp   int64 `json:"end,omitempty"`
	StartTimestamp int64 `json:"start,omitempty"`
}

A TimeStamps struct contains start and end times used in the rich presence "playing .." Game

func (*TimeStamps) UnmarshalJSON

func (t *TimeStamps) UnmarshalJSON(b []byte) error

UnmarshalJSON unmarshals JSON into TimeStamps struct

type Timestamp

type Timestamp string

Timestamp stores a timestamp, as sent by the Discord API.

func (Timestamp) Parse

func (t Timestamp) Parse() (time.Time, error)

Parse parses a timestamp string into a time.Time object. The only time this can fail is if Discord changes their timestamp format.

type TooManyRequests

type TooManyRequests struct {
	Bucket     string        `json:"bucket"`
	Message    string        `json:"message"`
	RetryAfter time.Duration `json:"retry_after"`
}

A TooManyRequests struct holds information received from Discord when receiving a HTTP 429 response.

type TypingStart

type TypingStart struct {
	UserID    string `json:"user_id"`
	ChannelID string `json:"channel_id"`
	Timestamp int    `json:"timestamp"`
}

TypingStart is the data for a TypingStart event.

type UpdateStatusData

type UpdateStatusData struct {
	IdleSince *int   `json:"since"`
	Game      *Game  `json:"game"`
	AFK       bool   `json:"afk"`
	Status    string `json:"status"`
}

UpdateStatusData ia provided to UpdateStatusComplex()

type User

type User struct {
	ID            string `json:"id"`
	Email         string `json:"email"`
	Username      string `json:"username"`
	Avatar        string `json:"avatar"`
	Discriminator string `json:"discriminator"`
	Token         string `json:"token"`
	Verified      bool   `json:"verified"`
	MFAEnabled    bool   `json:"mfa_enabled"`
	Bot           bool   `json:"bot"`
}

A User stores all data for an individual Discord user.

func (*User) AvatarURL

func (u *User) AvatarURL(size string) string

AvatarURL returns a URL to the user's avatar.

size:    The size of the user's avatar as a power of two
         if size is an empty string, no size parameter will
         be added to the URL.

func (*User) Mention

func (u *User) Mention() string

Mention return a string which mentions the user

func (*User) String

func (u *User) String() string

String returns a unique identifier of the form username#discriminator

type UserGuild

type UserGuild struct {
	ID          string `json:"id"`
	Name        string `json:"name"`
	Icon        string `json:"icon"`
	Owner       bool   `json:"owner"`
	Permissions int    `json:"permissions"`
}

A UserGuild holds a brief version of a Guild

type UserGuildSettings

type UserGuildSettings struct {
	SupressEveryone      bool                                `json:"suppress_everyone"`
	Muted                bool                                `json:"muted"`
	MobilePush           bool                                `json:"mobile_push"`
	MessageNotifications int                                 `json:"message_notifications"`
	GuildID              string                              `json:"guild_id"`
	ChannelOverrides     []*UserGuildSettingsChannelOverride `json:"channel_overrides"`
}

A UserGuildSettings stores data for a users guild settings.

type UserGuildSettingsChannelOverride

type UserGuildSettingsChannelOverride struct {
	Muted                bool   `json:"muted"`
	MessageNotifications int    `json:"message_notifications"`
	ChannelID            string `json:"channel_id"`
}

A UserGuildSettingsChannelOverride stores data for a channel override for a users guild settings.

type UserGuildSettingsEdit

type UserGuildSettingsEdit struct {
	SupressEveryone      bool                                         `json:"suppress_everyone"`
	Muted                bool                                         `json:"muted"`
	MobilePush           bool                                         `json:"mobile_push"`
	MessageNotifications int                                          `json:"message_notifications"`
	ChannelOverrides     map[string]*UserGuildSettingsChannelOverride `json:"channel_overrides"`
}

A UserGuildSettingsEdit stores data for editing UserGuildSettings

type UserGuildSettingsUpdate

type UserGuildSettingsUpdate struct {
	*UserGuildSettings
}

UserGuildSettingsUpdate is the data for a UserGuildSettingsUpdate event.

type UserNoteUpdate

type UserNoteUpdate struct {
	ID   string `json:"id"`
	Note string `json:"note"`
}

UserNoteUpdate is the data for a UserNoteUpdate event.

type UserSettingsUpdate

type UserSettingsUpdate map[string]interface{}

UserSettingsUpdate is the data for a UserSettingsUpdate event.

type UserUpdate

type UserUpdate struct {
	*User
}

UserUpdate is the data for a UserUpdate event.

type VerificationLevel

type VerificationLevel int

VerificationLevel type definition

const (
	VerificationLevelNone VerificationLevel = iota
	VerificationLevelLow
	VerificationLevelMedium
	VerificationLevelHigh
)

Constants for VerificationLevel levels from 0 to 3 inclusive

type VoiceConnection

type VoiceConnection struct {
	sync.RWMutex

	Debug     bool // If true, print extra logging -- DEPRECATED
	LogLevel  int
	Ready     bool // If true, voice is ready to send/receive audio
	UserID    string
	GuildID   string
	ChannelID string

	OpusSend chan []byte  // Chan for sending opus audio
	OpusRecv chan *Packet // Chan for receiving opus audio
	// contains filtered or unexported fields
}

A VoiceConnection struct holds all the data and functions related to a Discord Voice Connection.

func (*VoiceConnection) AddHandler

AddHandler adds a Handler for VoiceSpeakingUpdate events.

func (*VoiceConnection) ChangeChannel

func (v *VoiceConnection) ChangeChannel(channelID string, mute, deaf bool) (err error)

ChangeChannel sends Discord a request to change channels within a Guild !!! NOTE !!! This function may be removed in favour of just using ChannelVoiceJoin

func (*VoiceConnection) Close

func (v *VoiceConnection) Close()

Close closes the voice ws and udp connections

func (*VoiceConnection) Disconnect

func (v *VoiceConnection) Disconnect() (err error)

Disconnect disconnects from this voice channel and closes the websocket and udp connections to Discord. !!! NOTE !!! this function may be removed in favour of ChannelVoiceLeave

func (*VoiceConnection) Speaking

func (v *VoiceConnection) Speaking(b bool) (err error)

Speaking sends a speaking notification to Discord over the voice websocket. This must be sent as true prior to sending audio and should be set to false once finished sending audio.

b  : Send true if speaking, false if not.

type VoiceICE

type VoiceICE struct {
	TTL     string       `json:"ttl"`
	Servers []*ICEServer `json:"servers"`
}

A VoiceICE stores data for voice ICE servers.

type VoiceRegion

type VoiceRegion struct {
	ID       string `json:"id"`
	Name     string `json:"name"`
	Hostname string `json:"sample_hostname"`
	Port     int    `json:"sample_port"`
}

A VoiceRegion stores data for a specific voice region server.

type VoiceServerUpdate

type VoiceServerUpdate struct {
	Token    string `json:"token"`
	GuildID  string `json:"guild_id"`
	Endpoint string `json:"endpoint"`
}

VoiceServerUpdate is the data for a VoiceServerUpdate event.

type VoiceSpeakingUpdate

type VoiceSpeakingUpdate struct {
	UserID   string `json:"user_id"`
	SSRC     int    `json:"ssrc"`
	Speaking bool   `json:"speaking"`
}

VoiceSpeakingUpdate is a struct for a VoiceSpeakingUpdate event.

type VoiceSpeakingUpdateHandler

type VoiceSpeakingUpdateHandler func(vc *VoiceConnection, vs *VoiceSpeakingUpdate)

VoiceSpeakingUpdateHandler type provides a function definition for the VoiceSpeakingUpdate event

type VoiceState

type VoiceState struct {
	UserID    string `json:"user_id"`
	SessionID string `json:"session_id"`
	ChannelID string `json:"channel_id"`
	GuildID   string `json:"guild_id"`
	Suppress  bool   `json:"suppress"`
	SelfMute  bool   `json:"self_mute"`
	SelfDeaf  bool   `json:"self_deaf"`
	Mute      bool   `json:"mute"`
	Deaf      bool   `json:"deaf"`
}

A VoiceState stores the voice states of Guilds

type VoiceStateUpdate

type VoiceStateUpdate struct {
	*VoiceState
}

VoiceStateUpdate is the data for a VoiceStateUpdate event.

type Webhook

type Webhook struct {
	ID        string `json:"id"`
	GuildID   string `json:"guild_id"`
	ChannelID string `json:"channel_id"`
	User      *User  `json:"user"`
	Name      string `json:"name"`
	Avatar    string `json:"avatar"`
	Token     string `json:"token"`
}

Webhook stores the data for a webhook.

type WebhookParams

type WebhookParams struct {
	Content   string          `json:"content,omitempty"`
	Username  string          `json:"username,omitempty"`
	AvatarURL string          `json:"avatar_url,omitempty"`
	TTS       bool            `json:"tts,omitempty"`
	File      string          `json:"file,omitempty"`
	Embeds    []*MessageEmbed `json:"embeds,omitempty"`
}

WebhookParams is a struct for webhook params, used in the WebhookExecute command.

Directories

Path Synopsis
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