Documentation ¶
Overview ¶
Package filesystems provides the fine grained file systems used by Hugo. These are typically virtual filesystems that are composites of project and theme content.
Index ¶
- func WithBaseFs(b *BaseFs) func(*BaseFs) error
- type BaseFs
- func (b *BaseFs) AbsProjectContentDir(filename string) (string, string)
- func (fs *BaseFs) AllDirs() []hugofs.FileMetaInfo
- func (fs *BaseFs) LockBuild() (unlock func(), err error)
- func (b *BaseFs) RelContentDir(filename string) string
- func (fs *BaseFs) ResolveJSConfigFile(name string) string
- func (fs *BaseFs) WatchDirs() []hugofs.FileMetaInfo
- type SourceFilesystem
- func (d *SourceFilesystem) Contains(filename string) bool
- func (d *SourceFilesystem) MakePathRelative(filename string) (string, bool)
- func (d *SourceFilesystem) Path(filename string) string
- func (d *SourceFilesystem) RealDirs(from string) []string
- func (d *SourceFilesystem) RealFilename(rel string) string
- type SourceFilesystems
- func (s SourceFilesystems) ContentStaticAssetFs(lang string) afero.Fs
- func (s *SourceFilesystems) FileSystems() []*SourceFilesystem
- func (s SourceFilesystems) IsAsset(filename string) bool
- func (s SourceFilesystems) IsContent(filename string) bool
- func (s SourceFilesystems) IsData(filename string) bool
- func (s SourceFilesystems) IsI18n(filename string) bool
- func (s SourceFilesystems) IsLayout(filename string) bool
- func (s SourceFilesystems) IsStatic(filename string) bool
- func (s SourceFilesystems) MakeStaticPathRelative(filename string) string
- func (s SourceFilesystems) StatResource(lang, filename string) (fi os.FileInfo, fs afero.Fs, err error)
- func (s SourceFilesystems) StaticFs(lang string) afero.Fs
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func WithBaseFs ¶
WithBaseFs allows reuse of some potentially expensive to create parts that remain the same across sites/languages.
Types ¶
type BaseFs ¶
type BaseFs struct { // SourceFilesystems contains the different source file systems. *SourceFilesystems // The project source. SourceFs afero.Fs // The filesystem used to publish the rendered site. // This usually maps to /my-project/public. PublishFs afero.Fs // contains filtered or unexported fields }
BaseFs contains the core base filesystems used by Hugo. The name "base" is used to underline that even if they can be composites, they all have a base path set to a specific resource folder, e.g "/my-project/content". So, no absolute filenames needed.
func NewBase ¶
func NewBase(p *paths.Paths, logger loggers.Logger, options ...func(*BaseFs) error) (*BaseFs, error)
NewBase builds the filesystems used by Hugo given the paths and options provided.NewBase
func (*BaseFs) AbsProjectContentDir ¶ added in v0.89.0
AbsProjectContentDir tries to construct a filename below the most relevant content directory.
func (*BaseFs) AllDirs ¶ added in v0.56.0
func (fs *BaseFs) AllDirs() []hugofs.FileMetaInfo
func (*BaseFs) RelContentDir ¶
RelContentDir tries to create a path relative to the content root from the given filename. The return value is the path and language code.
func (*BaseFs) ResolveJSConfigFile ¶ added in v0.75.0
ResolveJSConfigFile resolves the JS-related config file to a absolute filename. One example of such would be postcss.config.js.
func (*BaseFs) WatchDirs ¶ added in v0.56.0
func (fs *BaseFs) WatchDirs() []hugofs.FileMetaInfo
TODO(bep) we can get regular files in here and that is fine, but we need to clean up the naming.
type SourceFilesystem ¶
type SourceFilesystem struct { // Name matches one in files.ComponentFolders Name string // This is a virtual composite filesystem. It expects path relative to a context. Fs afero.Fs // This filesystem as separate root directories, starting from project and down // to the themes/modules. Dirs []hugofs.FileMetaInfo // When syncing a source folder to the target (e.g. /public), this may // be set to publish into a subfolder. This is used for static syncing // in multihost mode. PublishFolder string }
A SourceFilesystem holds the filesystem for a given source type in Hugo (data, i18n, layouts, static) and additional metadata to be able to use that filesystem in server mode.
func (*SourceFilesystem) Contains ¶
func (d *SourceFilesystem) Contains(filename string) bool
Contains returns whether the given filename is a member of the current filesystem.
func (*SourceFilesystem) MakePathRelative ¶
func (d *SourceFilesystem) MakePathRelative(filename string) (string, bool)
MakePathRelative creates a relative path from the given filename.
func (*SourceFilesystem) Path ¶ added in v0.62.0
func (d *SourceFilesystem) Path(filename string) string
Path returns the mount relative path to the given filename if it is a member of of the current filesystem, an empty string if not.
func (*SourceFilesystem) RealDirs ¶ added in v0.45.1
func (d *SourceFilesystem) RealDirs(from string) []string
RealDirs gets a list of absolute paths to directories starting from the given path.
func (*SourceFilesystem) RealFilename ¶ added in v0.45.1
func (d *SourceFilesystem) RealFilename(rel string) string
type SourceFilesystems ¶
type SourceFilesystems struct { Content *SourceFilesystem Data *SourceFilesystem I18n *SourceFilesystem Layouts *SourceFilesystem Archetypes *SourceFilesystem Assets *SourceFilesystem // Writable filesystem on top the project's resources directory, // with any sub module's resource fs layered below. ResourcesCache afero.Fs // The project folder. Work afero.Fs // When in multihost we have one static filesystem per language. The sync // static files is currently done outside of the Hugo build (where there is // a concept of a site per language). // When in non-multihost mode there will be one entry in this map with a blank key. Static map[string]*SourceFilesystem // All the /static dirs (including themes/modules). StaticDirs []hugofs.FileMetaInfo }
SourceFilesystems contains the different source file systems. These can be composite file systems (theme and project etc.), and they have all root set to the source type the provides: data, i18n, static, layouts.
func (SourceFilesystems) ContentStaticAssetFs ¶ added in v0.45.1
func (s SourceFilesystems) ContentStaticAssetFs(lang string) afero.Fs
ContentStaticAssetFs will create a new composite filesystem from the content, static, and asset filesystems. The site language is needed to pick the correct static filesystem. The order is content, static and then assets. TODO(bep) check usage
func (*SourceFilesystems) FileSystems ¶ added in v0.62.0
func (s *SourceFilesystems) FileSystems() []*SourceFilesystem
FileSystems returns the FileSystems relevant for the change detection in server mode. Note: This does currently not return any static fs.
func (SourceFilesystems) IsAsset ¶ added in v0.45.1
func (s SourceFilesystems) IsAsset(filename string) bool
IsAsset returns true if the given filename is a member of the asset filesystem.
func (SourceFilesystems) IsContent ¶ added in v0.45.1
func (s SourceFilesystems) IsContent(filename string) bool
IsContent returns true if the given filename is a member of the content filesystem.
func (SourceFilesystems) IsData ¶
func (s SourceFilesystems) IsData(filename string) bool
IsData returns true if the given filename is a member of the data filesystem.
func (SourceFilesystems) IsI18n ¶
func (s SourceFilesystems) IsI18n(filename string) bool
IsI18n returns true if the given filename is a member of the i18n filesystem.
func (SourceFilesystems) IsLayout ¶
func (s SourceFilesystems) IsLayout(filename string) bool
IsLayout returns true if the given filename is a member of the layouts filesystem.
func (SourceFilesystems) IsStatic ¶
func (s SourceFilesystems) IsStatic(filename string) bool
IsStatic returns true if the given filename is a member of one of the static filesystems.
func (SourceFilesystems) MakeStaticPathRelative ¶
func (s SourceFilesystems) MakeStaticPathRelative(filename string) string
MakeStaticPathRelative makes an absolute static filename into a relative one. It will return an empty string if the filename is not a member of a static filesystem.
func (SourceFilesystems) StatResource ¶ added in v0.45.1
func (s SourceFilesystems) StatResource(lang, filename string) (fi os.FileInfo, fs afero.Fs, err error)
StatResource looks for a resource in these filesystems in order: static, assets and finally content. If found in any of them, it returns FileInfo and the relevant filesystem. Any non os.IsNotExist error will be returned. An os.IsNotExist error wil be returned only if all filesystems return such an error. Note that if we only wanted to find the file, we could create a composite Afero fs, but we also need to know which filesystem root it lives in.