filesystems

package
v0.139.0 Latest Latest
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Published: Nov 18, 2024 License: Apache-2.0 Imports: 20 Imported by: 41

Documentation

Overview

Package filesystems provides the fine grained file systems used by Hugo. These are typically virtual filesystems that are composites of project and theme content.

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func WithBaseFs

func WithBaseFs(b *BaseFs) func(*BaseFs) error

WithBaseFs allows reuse of some potentially expensive to create parts that remain the same across sites/languages.

Types

type BaseFs

type BaseFs struct {
	// SourceFilesystems contains the different source file systems.
	*SourceFilesystems

	// The source filesystem (needs absolute filenames).
	SourceFs afero.Fs

	// The project source.
	ProjectSourceFs afero.Fs

	// The filesystem used to publish the rendered site.
	// This usually maps to /my-project/public.
	PublishFs afero.Fs

	// The filesystem used for static files.
	PublishFsStatic afero.Fs

	// A read-only filesystem starting from the project workDir.
	WorkDir afero.Fs
	// contains filtered or unexported fields
}

BaseFs contains the core base filesystems used by Hugo. The name "base" is used to underline that even if they can be composites, they all have a base path set to a specific resource folder, e.g "/my-project/content". So, no absolute filenames needed.

func NewBase

func NewBase(p *paths.Paths, logger loggers.Logger, options ...func(*BaseFs) error) (*BaseFs, error)

NewBase builds the filesystems used by Hugo given the paths and options provided.NewBase

func (*BaseFs) AbsProjectContentDir added in v0.89.0

func (b *BaseFs) AbsProjectContentDir(filename string) (string, string, error)

AbsProjectContentDir tries to construct a filename below the most relevant content directory.

func (*BaseFs) LockBuild added in v0.89.0

func (b *BaseFs) LockBuild() (unlock func(), err error)

Tries to acquire a build lock.

func (*BaseFs) ResolveJSConfigFile added in v0.75.0

func (b *BaseFs) ResolveJSConfigFile(name string) string

ResolveJSConfigFile resolves the JS-related config file to a absolute filename. One example of such would be postcss.config.js.

func (*BaseFs) WatchFilenames added in v0.123.0

func (b *BaseFs) WatchFilenames() []string

type Lockable added in v0.100.0

type Lockable interface {
	Lock() (unlock func(), err error)
}

type SourceFilesystem

type SourceFilesystem struct {
	// Name matches one in files.ComponentFolders
	Name string

	// This is a virtual composite filesystem. It expects path relative to a context.
	Fs afero.Fs

	// The source filesystem (usually the OS filesystem).
	SourceFs afero.Fs

	// When syncing a source folder to the target (e.g. /public), this may
	// be set to publish into a subfolder. This is used for static syncing
	// in multihost mode.
	PublishFolder string
}

A SourceFilesystem holds the filesystem for a given source type in Hugo (data, i18n, layouts, static) and additional metadata to be able to use that filesystem in server mode.

func (*SourceFilesystem) Contains

func (d *SourceFilesystem) Contains(filename string) bool

Contains returns whether the given filename is a member of the current filesystem.

func (*SourceFilesystem) MakePathRelative

func (d *SourceFilesystem) MakePathRelative(filename string, checkExists bool) (string, bool)

MakePathRelative creates a relative path from the given filename.

func (*SourceFilesystem) RealDirs added in v0.45.1

func (d *SourceFilesystem) RealDirs(from string) []string

RealDirs gets a list of absolute paths to directories starting from the given path.

func (*SourceFilesystem) RealFilename added in v0.45.1

func (d *SourceFilesystem) RealFilename(rel string) string

func (*SourceFilesystem) ReverseLookup added in v0.123.0

func (d *SourceFilesystem) ReverseLookup(filename string, checkExists bool) ([]hugofs.ComponentPath, error)

ReverseLookup returns the component paths for the given filename.

type SourceFilesystems

type SourceFilesystems struct {
	Content    *SourceFilesystem
	Data       *SourceFilesystem
	I18n       *SourceFilesystem
	Layouts    *SourceFilesystem
	Archetypes *SourceFilesystem
	Assets     *SourceFilesystem

	AssetsWithDuplicatesPreserved *SourceFilesystem

	RootFss []*hugofs.RootMappingFs

	// Writable filesystem on top the project's resources directory,
	// with any sub module's resource fs layered below.
	ResourcesCache afero.Fs

	// The work folder (may be a composite of project and theme components).
	Work afero.Fs

	// When in multihost we have one static filesystem per language. The sync
	// static files is currently done outside of the Hugo build (where there is
	// a concept of a site per language).
	// When in non-multihost mode there will be one entry in this map with a blank key.
	Static map[string]*SourceFilesystem
	// contains filtered or unexported fields
}

SourceFilesystems contains the different source file systems. These can be composite file systems (theme and project etc.), and they have all root set to the source type the provides: data, i18n, static, layouts.

func (SourceFilesystems) IsContent added in v0.45.1

func (s SourceFilesystems) IsContent(filename string) bool

IsContent returns true if the given filename is a member of the content filesystem.

func (SourceFilesystems) IsStatic

func (s SourceFilesystems) IsStatic(filename string) bool

IsStatic returns true if the given filename is a member of one of the static filesystems.

func (SourceFilesystems) MakeStaticPathRelative

func (s SourceFilesystems) MakeStaticPathRelative(filename string) string

MakeStaticPathRelative makes an absolute static filename into a relative one. It will return an empty string if the filename is not a member of a static filesystem.

func (*SourceFilesystems) ResolvePaths added in v0.123.0

func (s *SourceFilesystems) ResolvePaths(filename string) []hugofs.ComponentPath

ResolvePaths resolves the given filename to a list of paths in the filesystems.

func (SourceFilesystems) StatResource added in v0.45.1

func (s SourceFilesystems) StatResource(lang, filename string) (fi os.FileInfo, fs afero.Fs, err error)

StatResource looks for a resource in these filesystems in order: static, assets and finally content. If found in any of them, it returns FileInfo and the relevant filesystem. Any non herrors.IsNotExist error will be returned. An herrors.IsNotExist error will be returned only if all filesystems return such an error. Note that if we only wanted to find the file, we could create a composite Afero fs, but we also need to know which filesystem root it lives in.

func (SourceFilesystems) StaticFs added in v0.45.1

func (s SourceFilesystems) StaticFs(lang string) afero.Fs

StaticFs returns the static filesystem for the given language. This can be a composite filesystem.

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