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Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type MenuState ¶
type MenuState struct {
// contains filtered or unexported fields
}
func NewMenuState ¶
func NewMenuState(dm *dependencies.DependencyManager) *MenuState
NewMenuState initializes a new MenuState.
type PausedState ¶
type PausedState struct {
// contains filtered or unexported fields
}
func NewPausedState ¶
func NewPausedState(dm *dependencies.DependencyManager) *PausedState
func (*PausedState) Draw ¶
func (p *PausedState) Draw(screen *ebiten.Image)
func (*PausedState) Update ¶
func (p *PausedState) Update() bool
type PlayingState ¶
type PlayingState struct {
// contains filtered or unexported fields
}
func NewPlayingState ¶
func NewPlayingState(dm *dependencies.DependencyManager, players int) *PlayingState
func (*PlayingState) Draw ¶
func (p *PlayingState) Draw(screen *ebiten.Image)
func (*PlayingState) Update ¶
func (p *PlayingState) Update() bool
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