Documentation ¶
Index ¶
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Execute()
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
This section is empty.
Variables ¶
var RootCmd = &cobra.Command{
Use: "vg",
Short: "Easy and powerful workspace based development for go",
Long: `
Virtualgo (or vg for short) is a tool which provides easy and powerful
workspace based development for Go. The vendor directory provides something
similar. However, virtualgo adds features that are either broken or
fully missing when using a vendor directory.
Below is an example of the 'vg' command in action. For more info see detailed
command info at 'vg help <command>' or look at the README on Github:
https://github.com/GetStream/vg/blob/master/README.md
To start using virtualgo for a project run the following:
$ cd $GOPATH/src/github.com/Getstream/example
$ vg init # initial creation of workspace
Now all commands will be executed from within the example workspace
(example) $ go get github.com/pkg/errors # package only present in workspace
(example) $ vg ensure # installs the dependencies of the example project using dep
(example) $ vg deactivate
If you cd back into the project the workspace is now activated automatically
$ cd ~
$ cd $GOPATH/src/github.com/Getstream/example
(example) $
See the README on Github for more info
`,
}
RootCmd represents the base command when called without any subcommands
var ( // Version is the version of vg, this is changed by the Makefile // automatically. So don't change it manually. Version string = "0.9.0-dev" )
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func Execute ¶
func Execute()
Execute adds all child commands to the root command sets flags appropriately. This is called by main.main(). It only needs to happen once to the rootCmd.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.