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Constants ¶
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const ( FailScript = "./fail.sh" CommandScript = "./command.sh" CommandFailScript = "./command_fail.sh" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type InstalledServerSuite ¶
type InstalledServerSuite struct {
NotInstalledServerSuite
}
func (*InstalledServerSuite) GivenServerIsActive ¶
func (suite *InstalledServerSuite) GivenServerIsActive()
func (*InstalledServerSuite) GivenServerIsDown ¶
func (suite *InstalledServerSuite) GivenServerIsDown()
func (*InstalledServerSuite) SetupTest ¶
func (suite *InstalledServerSuite) SetupTest()
func (*InstalledServerSuite) TearDownTest ¶
func (suite *InstalledServerSuite) TearDownTest()
type NotInstalledServerSuite ¶
type NotInstalledServerSuite struct { functional.GameServerSuite CommandFactory *gameservercommands.ServerCommandFactory Cfg *config.Config ServerRepository domain.ServerRepository Executor contracts.Executor ProcessManager contracts.ProcessManager WorkPath string }
func (*NotInstalledServerSuite) SetupSuite ¶
func (suite *NotInstalledServerSuite) SetupSuite()
func (*NotInstalledServerSuite) SetupTest ¶
func (suite *NotInstalledServerSuite) SetupTest()
func (*NotInstalledServerSuite) TearDownTest ¶
func (suite *NotInstalledServerSuite) TearDownTest()
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