Documentation ¶
Index ¶
- Variables
- type GameServerSuite
- func (suite *GameServerSuite) GivenServerForGameAndMod(game domain.Game, mod domain.GameMod) *domain.Server
- func (suite *GameServerSuite) GivenServerWithStartAndStopCommand(startCommand string, stopCommand string) *domain.Server
- func (suite *GameServerSuite) GivenServerWithStartCommand(startCommand string) *domain.Server
Constants ¶
This section is empty.
Variables ¶
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var GameServer = domain.NewServer( 1337, true, domain.ServerInstalled, false, "name", "759b875e-d910-11eb-aff7-d796d7fcf7ef", "759b875e", domain.Game{ StartCode: "cstrike", }, domain.GameMod{ Name: "public", }, "1.3.3.7", 1337, 1338, 1339, "paS$w0rD", "server", "gameap-user", "startCommand", "stopCommand", "", "", true, time.Now(), map[string]string{ "default_map": "de_dust2", "tickrate": "1000", }, map[string]string{}, time.Now(), )
Functions ¶
This section is empty.
Types ¶
type GameServerSuite ¶
func (*GameServerSuite) GivenServerForGameAndMod ¶
func (*GameServerSuite) GivenServerWithStartAndStopCommand ¶
func (suite *GameServerSuite) GivenServerWithStartAndStopCommand(startCommand string, stopCommand string) *domain.Server
func (*GameServerSuite) GivenServerWithStartCommand ¶
func (suite *GameServerSuite) GivenServerWithStartCommand(startCommand string) *domain.Server
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