Install
Homebrew (macOS)
brew install gabe565/tap/gones --no-quarantine
Binary
Automated builds are uploaded during the release process. See the latest release for download links.
Web
GoNES supports emulation in a web browser by compiling to WASM.
A hosted instance is available at gones.gabe565.com.
From Source
Click to expand
Requirements
Rendering uses hajimehoshi/ebiten which requires
OpenGL development libraries to compile.
See ebiten install steps.
Installation
Make sure you have Go and the requirements installed, then run:
go install github.com/gabe565/gones@latest
Usage
Application
When started, GoNES will open a file picker. Choose the .nes
file to start emulation.
Terminal
Click to expand
GoNES also supports being launched from a terminal.
gones ROM_FILE
See docs for the full command line usage documentation.
Configuration
A configuration file will be generated the first time GoNES is run. Depending on your operating system, the file will be available at:
- Windows:
%AppData%\gones\config.toml
- macOS:
~/Library/Application Support/gones/config.toml
- Linux:
~/.config/gones/config.toml
An example configuration is also available at config_example.toml
.
Keybinds
Keys are configurable, but the default values are listed below.
Player 1
Nintendo |
Emulator |
A |
M |
B |
N |
Directions |
WASD |
Start |
Enter |
Select |
Right Shift |
A (Turbo) |
K |
B (Turbo) |
J |
Player 2
Click to expand
Nintendo |
Emulator |
A |
Num Pad 3 |
B |
Num Pad 2 |
Directions |
Home/Del/End/PgDn |
Start |
Num Pad Enter |
Select |
Num Pad Plus |
A (Turbo) |
Num Pad 6 |
B (Turbo) |
Num Pad 5 |
Other
Action |
Key |
Save State |
F1 |
Load State |
F5 |
Undo Save State |
Shift+F1 |
Undo Load State |
Shift+F5 |
Fast Forward |
F (Hold) |
Reset |
R (Hold) |
Toggle Fullscreen |
F11 |
Screenshot |
\ |
Debugging
Click to expand
Action |
Key |
Toggle step debugging |
` |
Toggle stdout trace log (when step debug enabled) |
Tab |
Step to next frame |
1 |
Run to next render |
2 |
Milestones
- CPU implementation
- CPU is stable, and
nestest.nes
passes.
- Cartridge implementation
- Support for mappers
- Common mappers implemented
- Supported mappers: 0, 1, 2, 3, 4, 7, 69, 71 (84.34% of official NES games)
- PPU implementation (graphics)
- Background rendering
- Sprite rendering
- GUI
- Rendering works, but menu options need to be added.
- Basic controller support
- Player 1
- Player 2
- External controllers
- APU implementation (audio)
- Save file for games with batteries
- Save states
- Configuration (remap controllers, video config, sound config, etc)
- Cheats
References