G3ND - G3N Game Engine Demo Program
G3ND is a demo/test program for the G3N 3D game engine.
It demonstrates the main features of the engine and contains some basic tests.
It can be used to learn the game engine API by examining the source code of the demo programs.
It's very easy to create a new demo as the main program takes care of a lot of initializations and housekeeping.
Dependencies for installation
G3ND only depends on the G3N game engine and so has the same dependencies as the engine itself.
Please verify that the engine dependencies are in place before installing.
Installation
The following command will download G3ND, the engine, and third party Go packages on which it depends.
It will also compile and install the packages and the g3nd
binary. Make sure your GOPATH is set correctly.
go get -u github.com/g3n/g3nd
Note: G3ND comes with a data directory with media files including images, textures, models and audio files.
Currently this directory has aproximately 50MB. The download and compilation may take some time.
To see what is going on you can alternatively supply the verbose flag:
go get -u -v github.com/g3n/g3nd
Running
When G3ND is run without any command line parameters it shows the tree of
categorized available demos at the left of its window and an empty center area
to show the demo scene.
Click on a category in the tree to expand it and then select a demo to show.
At the upper right corner is located the Control
folder, which when clicked
shows some controls which can change the parameters of the current demo.
To run G3ND at fullscreen press Alt-F11
or start it using the -fullscreen
command line flag.
To exit the program press ESC or close the window.
You can start G3ND to show a specific demo specifying the demo name (category plus "." plus name) in the command
line such as:
>g3nd geometry.box
The G3ND window shows the current FPS rate (frames per second) of your system and the maximum potential FPS rate.
The desired FPS rate can be adjusted using the command line parameters: -swapinterval
and -targetfps
.
Creating a new demo/test
You can use the tests/model.go
file as a template
for your tests. You can can change it directly or copy it to a
new file such as tests/mytest.go
and
experiment with the engine. Your new test will appear under the
|tests|
category with mytest
name. The contents of the tests/model.go
file are shown below, documenting the common structure of all
demo programs:
// This is a simple model for your tests
package tests
import (
"github.com/g3n/engine/graphic"
"github.com/g3n/engine/math32"
"github.com/g3n/g3nd/app"
"github.com/g3n/g3nd/demos"
)
// Sets the category and name of your test in the demos.Map
// The category name choosen here starts with a "|" so it shows as the
// last category in list. Change "model" to the name of your test.
func init() {
demos.Map["|tests|.model"] = &testsModel{}
}
// This is your test object. You can store state here.
// By convention and to avoid conflict with other demo/tests name it
// using your test category and name.
type testsModel struct {
grid *graphic.GridHelper // Pointer to a GridHelper created in 'Initialize'
}
// This method will be called once when the test is selected from the G3ND list.
// 'a' is a pointer to the G3ND application.
// It allows access to several methods such as a.Scene(), which returns the current scene,
// a.GuiPanel(), a.Camera(), a.Window() among others.
// You can build your scene adding your objects to the a.Scene()
func (t *testsModel) Initialize(a *app.App) {
// Show axis helper
ah := graphic.NewAxisHelper(1.0)
a.Scene().Add(ah)
// Creates a grid helper and saves its pointer in the test state
t.grid = graphic.NewGridHelper(50, 1, &math32.Color{0.4, 0.4, 0.4})
a.Scene().Add(t.grid)
// Changes the camera position
a.Camera().GetCamera().SetPosition(0, 4, 10)
a.Camera().GetCamera().LookAt(&math32.Vector3{0,0,0})
}
// This method will be called at every frame
// You can animate your objects here.
func (t *testsModel) Render(a *app.App) {
// Rotate the grid, just for show.
rps := a.FrameDeltaSeconds() * 2 * math32.Pi
t.grid.RotateY(rps * 0.05)
}
Contributing
If you spot a bug or create a new interesting demo you are encouraged to
send pull requests.