Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type BricksMaterial ¶
type BricksMaterial struct { material.Standard // Embedded standard material // contains filtered or unexported fields }
func NewBricksMaterial ¶
func NewBricksMaterial(color *math32.Color) *BricksMaterial
func (*BricksMaterial) RenderSetup ¶
func (m *BricksMaterial) RenderSetup(gl *gls.GLS)
type Earth ¶
type Earth struct {
// contains filtered or unexported fields
}
func (*Earth) Initialize ¶
type EarthMaterial ¶
func NewEarthMaterial ¶
func NewEarthMaterial(color *math32.Color) *EarthMaterial
NewEarthMaterial creates and returns a pointer to a new earth material
type NormalsMaterial ¶
type NormalsMaterial struct { material.Material // Embedded material ShowWireframe int ShowVnormal int ShowFnormal int // contains filtered or unexported fields }
Normals Custom material
func (*NormalsMaterial) RenderSetup ¶
func (m *NormalsMaterial) RenderSetup(gs *gls.GLS)
type ShaderBricks ¶
type ShaderBricks struct {
// contains filtered or unexported fields
}
func (*ShaderBricks) Initialize ¶
func (t *ShaderBricks) Initialize(a *app.App)
func (*ShaderBricks) Render ¶
func (t *ShaderBricks) Render(a *app.App)
type ShaderGeometry ¶
type ShaderGeometry struct {
// contains filtered or unexported fields
}
func (*ShaderGeometry) Initialize ¶
func (t *ShaderGeometry) Initialize(a *app.App)
func (*ShaderGeometry) Render ¶
func (t *ShaderGeometry) Render(a *app.App)
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