Documentation ¶
Index ¶
- Variables
- type Account
- func (*Account) Descriptor() ([]byte, []int)deprecated
- func (x *Account) GetActive() bool
- func (x *Account) GetBanned() bool
- func (x *Account) GetEmail() string
- func (x *Account) GetGm() bool
- func (x *Account) GetGuildcard() uint64
- func (x *Account) GetId() uint64
- func (x *Account) GetPrivilegeLevel() []byte
- func (x *Account) GetRegistrationDate() string
- func (x *Account) GetTeamId() int64
- func (x *Account) GetUsername() string
- func (*Account) ProtoMessage()
- func (x *Account) ProtoReflect() protoreflect.Message
- func (x *Account) Reset()
- func (x *Account) String() string
- type Character
- func (*Character) Descriptor() ([]byte, []int)deprecated
- func (x *Character) GetAta() uint32
- func (x *Character) GetAtp() uint32
- func (x *Character) GetClass() int32
- func (x *Character) GetCostume() uint32
- func (x *Character) GetDfp() uint32
- func (x *Character) GetEvp() uint32
- func (x *Character) GetExperience() uint32
- func (x *Character) GetFace() uint32
- func (x *Character) GetGuildcard() uint64
- func (x *Character) GetGuildcardStr() []byte
- func (x *Character) GetHair() uint32
- func (x *Character) GetHairBlue() uint32
- func (x *Character) GetHairGreen() uint32
- func (x *Character) GetHairRed() uint32
- func (x *Character) GetHead() uint32
- func (x *Character) GetHp() uint32
- func (x *Character) GetId() uint64
- func (x *Character) GetLck() uint32
- func (x *Character) GetLevel() uint32
- func (x *Character) GetMeseta() uint32
- func (x *Character) GetModelType() int32
- func (x *Character) GetMst() uint32
- func (x *Character) GetName() []byte
- func (x *Character) GetNameColor() uint32
- func (x *Character) GetNameColorChecksum() uint32
- func (x *Character) GetPlaytime() uint32
- func (x *Character) GetProportionX() float32
- func (x *Character) GetProportionY() float32
- func (x *Character) GetReadableName() string
- func (x *Character) GetSectionId() int32
- func (x *Character) GetSkin() uint32
- func (x *Character) GetSlot() uint32
- func (x *Character) GetV1Flags() uint32
- func (x *Character) GetV2Flags() int32
- func (x *Character) GetVersion() int32
- func (*Character) ProtoMessage()
- func (x *Character) ProtoReflect() protoreflect.Message
- func (x *Character) Reset()
- func (x *Character) String() string
- type GuildcardEntry
- func (*GuildcardEntry) Descriptor() ([]byte, []int)deprecated
- func (x *GuildcardEntry) GetClass() uint32
- func (x *GuildcardEntry) GetComment() []byte
- func (x *GuildcardEntry) GetDescription() []byte
- func (x *GuildcardEntry) GetFriendGuildcard() uint64
- func (x *GuildcardEntry) GetGuildcard() uint64
- func (x *GuildcardEntry) GetId() uint32
- func (x *GuildcardEntry) GetLanguage() uint32
- func (x *GuildcardEntry) GetName() []byte
- func (x *GuildcardEntry) GetSectionId() uint32
- func (x *GuildcardEntry) GetTeamName() []byte
- func (*GuildcardEntry) ProtoMessage()
- func (x *GuildcardEntry) ProtoReflect() protoreflect.Message
- func (x *GuildcardEntry) Reset()
- func (x *GuildcardEntry) String() string
- type PlayerOptions
- func (*PlayerOptions) Descriptor() ([]byte, []int)deprecated
- func (x *PlayerOptions) GetId() uint32
- func (x *PlayerOptions) GetKeyConfig() []byte
- func (*PlayerOptions) ProtoMessage()
- func (x *PlayerOptions) ProtoReflect() protoreflect.Message
- func (x *PlayerOptions) Reset()
- func (x *PlayerOptions) String() string
- type Ship
- func (*Ship) Descriptor() ([]byte, []int)deprecated
- func (x *Ship) GetId() int32
- func (x *Ship) GetIp() string
- func (x *Ship) GetName() string
- func (x *Ship) GetPlayerCount() int32
- func (x *Ship) GetPort() string
- func (*Ship) ProtoMessage()
- func (x *Ship) ProtoReflect() protoreflect.Message
- func (x *Ship) Reset()
- func (x *Ship) String() string
Constants ¶
This section is empty.
Variables ¶
View Source
var File_internal_core_proto_archon_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type Account ¶
type Account struct { Id uint64 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` Username string `protobuf:"bytes,2,opt,name=username,proto3" json:"username,omitempty"` Email string `protobuf:"bytes,3,opt,name=email,proto3" json:"email,omitempty"` RegistrationDate string `protobuf:"bytes,4,opt,name=registration_date,json=registrationDate,proto3" json:"registration_date,omitempty"` Guildcard uint64 `protobuf:"varint,5,opt,name=guildcard,proto3" json:"guildcard,omitempty"` Gm bool `protobuf:"varint,6,opt,name=gm,proto3" json:"gm,omitempty"` Banned bool `protobuf:"varint,7,opt,name=banned,proto3" json:"banned,omitempty"` Active bool `protobuf:"varint,8,opt,name=active,proto3" json:"active,omitempty"` TeamId int64 `protobuf:"varint,9,opt,name=team_id,json=teamId,proto3" json:"team_id,omitempty"` PrivilegeLevel []byte `protobuf:"bytes,10,opt,name=privilege_level,json=privilegeLevel,proto3" json:"privilege_level,omitempty"` // contains filtered or unexported fields }
func (*Account) Descriptor
deprecated
func (*Account) GetGuildcard ¶
func (*Account) GetPrivilegeLevel ¶
func (*Account) GetRegistrationDate ¶
func (*Account) GetUsername ¶
func (*Account) ProtoMessage ¶
func (*Account) ProtoMessage()
func (*Account) ProtoReflect ¶
func (x *Account) ProtoReflect() protoreflect.Message
type Character ¶
type Character struct { Id uint64 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` Guildcard uint64 `protobuf:"varint,2,opt,name=guildcard,proto3" json:"guildcard,omitempty"` GuildcardStr []byte `protobuf:"bytes,3,opt,name=guildcard_str,json=guildcardStr,proto3" json:"guildcard_str,omitempty"` Slot uint32 `protobuf:"varint,4,opt,name=slot,proto3" json:"slot,omitempty"` Experience uint32 `protobuf:"varint,5,opt,name=experience,proto3" json:"experience,omitempty"` Level uint32 `protobuf:"varint,6,opt,name=level,proto3" json:"level,omitempty"` NameColor uint32 `protobuf:"varint,7,opt,name=name_color,json=nameColor,proto3" json:"name_color,omitempty"` ModelType int32 `protobuf:"varint,8,opt,name=model_type,json=modelType,proto3" json:"model_type,omitempty"` NameColorChecksum uint32 `protobuf:"varint,9,opt,name=name_color_checksum,json=nameColorChecksum,proto3" json:"name_color_checksum,omitempty"` SectionId int32 `protobuf:"varint,10,opt,name=section_id,json=sectionId,proto3" json:"section_id,omitempty"` Class int32 `protobuf:"varint,11,opt,name=class,proto3" json:"class,omitempty"` V2Flags int32 `protobuf:"varint,12,opt,name=v2_flags,json=v2Flags,proto3" json:"v2_flags,omitempty"` Version int32 `protobuf:"varint,13,opt,name=version,proto3" json:"version,omitempty"` V1Flags uint32 `protobuf:"varint,14,opt,name=v1_flags,json=v1Flags,proto3" json:"v1_flags,omitempty"` Costume uint32 `protobuf:"varint,15,opt,name=costume,proto3" json:"costume,omitempty"` Skin uint32 `protobuf:"varint,16,opt,name=skin,proto3" json:"skin,omitempty"` Face uint32 `protobuf:"varint,17,opt,name=face,proto3" json:"face,omitempty"` Head uint32 `protobuf:"varint,18,opt,name=head,proto3" json:"head,omitempty"` Hair uint32 `protobuf:"varint,19,opt,name=hair,proto3" json:"hair,omitempty"` HairRed uint32 `protobuf:"varint,20,opt,name=hair_red,json=hairRed,proto3" json:"hair_red,omitempty"` HairGreen uint32 `protobuf:"varint,21,opt,name=hair_green,json=hairGreen,proto3" json:"hair_green,omitempty"` HairBlue uint32 `protobuf:"varint,22,opt,name=hair_blue,json=hairBlue,proto3" json:"hair_blue,omitempty"` ProportionX float32 `protobuf:"fixed32,23,opt,name=proportion_x,json=proportionX,proto3" json:"proportion_x,omitempty"` ProportionY float32 `protobuf:"fixed32,24,opt,name=proportion_y,json=proportionY,proto3" json:"proportion_y,omitempty"` ReadableName string `protobuf:"bytes,25,opt,name=readable_name,json=readableName,proto3" json:"readable_name,omitempty"` Name []byte `protobuf:"bytes,26,opt,name=name,proto3" json:"name,omitempty"` Playtime uint32 `protobuf:"varint,27,opt,name=playtime,proto3" json:"playtime,omitempty"` Atp uint32 `protobuf:"varint,28,opt,name=atp,proto3" json:"atp,omitempty"` Mst uint32 `protobuf:"varint,29,opt,name=mst,proto3" json:"mst,omitempty"` Evp uint32 `protobuf:"varint,30,opt,name=evp,proto3" json:"evp,omitempty"` Hp uint32 `protobuf:"varint,31,opt,name=hp,proto3" json:"hp,omitempty"` Dfp uint32 `protobuf:"varint,32,opt,name=dfp,proto3" json:"dfp,omitempty"` Ata uint32 `protobuf:"varint,33,opt,name=ata,proto3" json:"ata,omitempty"` Lck uint32 `protobuf:"varint,34,opt,name=lck,proto3" json:"lck,omitempty"` Meseta uint32 `protobuf:"varint,35,opt,name=meseta,proto3" json:"meseta,omitempty"` // contains filtered or unexported fields }
func (*Character) Descriptor
deprecated
func (*Character) GetCostume ¶
func (*Character) GetExperience ¶
func (*Character) GetGuildcard ¶
func (*Character) GetGuildcardStr ¶
func (*Character) GetHairBlue ¶
func (*Character) GetHairGreen ¶
func (*Character) GetHairRed ¶
func (*Character) GetModelType ¶
func (*Character) GetNameColor ¶
func (*Character) GetNameColorChecksum ¶
func (*Character) GetPlaytime ¶
func (*Character) GetProportionX ¶
func (*Character) GetProportionY ¶
func (*Character) GetReadableName ¶
func (*Character) GetSectionId ¶
func (*Character) GetV1Flags ¶
func (*Character) GetV2Flags ¶
func (*Character) GetVersion ¶
func (*Character) ProtoMessage ¶
func (*Character) ProtoMessage()
func (*Character) ProtoReflect ¶
func (x *Character) ProtoReflect() protoreflect.Message
type GuildcardEntry ¶
type GuildcardEntry struct { Id uint32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` Guildcard uint64 `protobuf:"varint,2,opt,name=guildcard,proto3" json:"guildcard,omitempty"` FriendGuildcard uint64 `protobuf:"varint,3,opt,name=friend_guildcard,json=friendGuildcard,proto3" json:"friend_guildcard,omitempty"` Name []byte `protobuf:"bytes,4,opt,name=name,proto3" json:"name,omitempty"` TeamName []byte `protobuf:"bytes,5,opt,name=team_name,json=teamName,proto3" json:"team_name,omitempty"` Description []byte `protobuf:"bytes,6,opt,name=description,proto3" json:"description,omitempty"` Language uint32 `protobuf:"varint,7,opt,name=language,proto3" json:"language,omitempty"` SectionId uint32 `protobuf:"varint,8,opt,name=section_id,json=sectionId,proto3" json:"section_id,omitempty"` Class uint32 `protobuf:"varint,9,opt,name=class,proto3" json:"class,omitempty"` Comment []byte `protobuf:"bytes,10,opt,name=comment,proto3" json:"comment,omitempty"` // contains filtered or unexported fields }
func (*GuildcardEntry) Descriptor
deprecated
func (*GuildcardEntry) Descriptor() ([]byte, []int)
Deprecated: Use GuildcardEntry.ProtoReflect.Descriptor instead.
func (*GuildcardEntry) GetClass ¶
func (x *GuildcardEntry) GetClass() uint32
func (*GuildcardEntry) GetComment ¶
func (x *GuildcardEntry) GetComment() []byte
func (*GuildcardEntry) GetDescription ¶
func (x *GuildcardEntry) GetDescription() []byte
func (*GuildcardEntry) GetFriendGuildcard ¶
func (x *GuildcardEntry) GetFriendGuildcard() uint64
func (*GuildcardEntry) GetGuildcard ¶
func (x *GuildcardEntry) GetGuildcard() uint64
func (*GuildcardEntry) GetId ¶
func (x *GuildcardEntry) GetId() uint32
func (*GuildcardEntry) GetLanguage ¶
func (x *GuildcardEntry) GetLanguage() uint32
func (*GuildcardEntry) GetName ¶
func (x *GuildcardEntry) GetName() []byte
func (*GuildcardEntry) GetSectionId ¶
func (x *GuildcardEntry) GetSectionId() uint32
func (*GuildcardEntry) GetTeamName ¶
func (x *GuildcardEntry) GetTeamName() []byte
func (*GuildcardEntry) ProtoMessage ¶
func (*GuildcardEntry) ProtoMessage()
func (*GuildcardEntry) ProtoReflect ¶
func (x *GuildcardEntry) ProtoReflect() protoreflect.Message
func (*GuildcardEntry) Reset ¶
func (x *GuildcardEntry) Reset()
func (*GuildcardEntry) String ¶
func (x *GuildcardEntry) String() string
type PlayerOptions ¶
type PlayerOptions struct { Id uint32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` KeyConfig []byte `protobuf:"bytes,2,opt,name=key_config,json=keyConfig,proto3" json:"key_config,omitempty"` // contains filtered or unexported fields }
func (*PlayerOptions) Descriptor
deprecated
func (*PlayerOptions) Descriptor() ([]byte, []int)
Deprecated: Use PlayerOptions.ProtoReflect.Descriptor instead.
func (*PlayerOptions) GetId ¶
func (x *PlayerOptions) GetId() uint32
func (*PlayerOptions) GetKeyConfig ¶
func (x *PlayerOptions) GetKeyConfig() []byte
func (*PlayerOptions) ProtoMessage ¶
func (*PlayerOptions) ProtoMessage()
func (*PlayerOptions) ProtoReflect ¶
func (x *PlayerOptions) ProtoReflect() protoreflect.Message
func (*PlayerOptions) Reset ¶
func (x *PlayerOptions) Reset()
func (*PlayerOptions) String ¶
func (x *PlayerOptions) String() string
type Ship ¶
type Ship struct { Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` Name string `protobuf:"bytes,2,opt,name=name,proto3" json:"name,omitempty"` Ip string `protobuf:"bytes,3,opt,name=ip,proto3" json:"ip,omitempty"` Port string `protobuf:"bytes,4,opt,name=port,proto3" json:"port,omitempty"` PlayerCount int32 `protobuf:"varint,5,opt,name=player_count,json=playerCount,proto3" json:"player_count,omitempty"` // contains filtered or unexported fields }
func (*Ship) Descriptor
deprecated
func (*Ship) GetPlayerCount ¶
func (*Ship) ProtoMessage ¶
func (*Ship) ProtoMessage()
func (*Ship) ProtoReflect ¶
func (x *Ship) ProtoReflect() protoreflect.Message
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