Documentation ¶
Index ¶
- Constants
- Variables
- func Buyable(Bases map[cfgtype.BaseUniNick]*GoodAtBase) bool
- func DistanceForVecs(Pos1 *semantic.Vect, Pos2 *semantic.Vect) (float64, error)
- func Empty(phrase string) bool
- func EnhanceBasesWithServerOverrides(bases []*Base, commodities []*Commodity)
- func GetMaxRadius(Size *semantic.Vect) (float64, error)
- func GetPricePerVoume(price int, volume float64) float64
- func InitRegexExpression(expression string) *regexp.Regexp
- func IsAnyVignetteWithinNPCSpawnRange(system *systems_mapped.System, ...) bool
- func NameWithSpacesOnly(word string) bool
- func StrPosToVectorPos(value string) *cfgtype.Vector
- func VectorToSectorCoord(system *universe_mapped.System, pos cfgtype.Vector) string
- type Ammo
- type AmmoLimit
- type Base
- type BaseAllRoutes
- type BaseAllTradeRoutes
- type BaseInfo
- type BaseMissions
- type BaseRoute
- type Bribe
- type BurstFire
- type ComboRoute
- type ComboTradeRoute
- type Commodity
- type CommodityKey
- type CompatibleIDsForTractor
- type CounterMeasure
- type DamageBonus
- type DefenseMode
- type DiffToMoney
- type DiscoGun
- type DiscoShip
- type DiscoveryIDRephacks
- type DiscoveryTechCompat
- type EnemyFaction
- type Engine
- type EquipmentSlot
- type ExportOptions
- type Exporter
- func (e *Exporter) AllRoutes(bases []*Base) []*Base
- func (e *Exporter) Buyable(Bases map[cfgtype.BaseUniNick]*GoodAtBase) bool
- func (e *Exporter) EnhanceBasesWithIsTransportReachable(bases []*Base, transports_graph *GraphResults)
- func (e *Exporter) EnhanceBasesWithLoot(bases []*Base) []*Base
- func (e *Exporter) EnhanceBasesWithPobCrafts(bases []*Base) []*Base
- func (e *Exporter) Export(options ExportOptions) *Exporter
- func (e *Exporter) FilterToUsefulAmmo(cms []Ammo) []Ammo
- func (e *Exporter) FilterToUsefulCommodities(commodities []*Commodity) []*Commodity
- func (e *Exporter) FilterToUsefulCounterMeasures(cms []CounterMeasure) []CounterMeasure
- func (e *Exporter) FilterToUsefulEngines(engines []Engine) []Engine
- func (e *Exporter) FilterToUsefulGun(guns []Gun) []Gun
- func (e *Exporter) FilterToUsefulMines(mines []Mine) []Mine
- func (e *Exporter) FilterToUsefulShields(shields []Shield) []Shield
- func (e *Exporter) FilterToUsefulShips(ships []Ship) []Ship
- func (e *Exporter) FilterToUsefulThrusters(thrusters []Thruster) []Thruster
- func (e *Exporter) FilterToUsefulTractors(tractors []Tractor) []Tractor
- func (e *Exporter) FilterToUserfulScanners(items []Scanner) []Scanner
- func (e *Exporter) GetAmmo(ids []Tractor) []Ammo
- func (e *Exporter) GetAtBasesSold(commodity GetCommodityAtBasesInput) map[cfgtype.BaseUniNick]*GoodAtBase
- func (e *Exporter) GetBaseInfo(base_nickname universe_mapped.BaseNickname) BaseInfo
- func (e *Exporter) GetBases() []*Base
- func (e *Exporter) GetBuyableShields(shields []Shield) map[string]bool
- func (e *Exporter) GetCommodities() []*Commodity
- func (e *Exporter) GetCounterMeasures(ids []Tractor) []CounterMeasure
- func (e *Exporter) GetEngineSpeed(engine_info *equip_mapped.Engine) int
- func (e *Exporter) GetEngines(ids []Tractor) []Engine
- func (e *Exporter) GetFactionName(nickname cfgtype.FactionNick) string
- func (e *Exporter) GetFactions(bases []*Base) []Faction
- func (e *Exporter) GetGuns(ids []Tractor, buyable_ship_tech map[string]bool) []Gun
- func (e *Exporter) GetInfocardName(ids_name int, nickname string) string
- func (e *Exporter) GetMines(ids []Tractor) []Mine
- func (e *Exporter) GetMissiles(ids []Tractor, buyable_ship_tech map[string]bool) []Gun
- func (e *Exporter) GetMissions(bases []*Base, factions []Faction) []*Base
- func (e *Exporter) GetOres(Commodities []*Commodity) []*Base
- func (e *Exporter) GetPoBGoods(pobs []*PoB) []*PoBGood
- func (e *Exporter) GetPoBs() []*PoB
- func (e *Exporter) GetRegionName(system *universe_mapped.System) string
- func (e *Exporter) GetScanners(ids []Tractor) []Scanner
- func (e *Exporter) GetShields(ids []Tractor) []Shield
- func (e *Exporter) GetShips(ids []Tractor, TractorsByID map[cfgtype.TractorID]Tractor, ...) []Ship
- func (e *Exporter) GetThrusters(ids []Tractor) []Thruster
- func (e *Exporter) GetTractors() []Tractor
- func (e *Exporter) NewEnemyFaction(faction Faction, npc_ranks []int) EnemyFaction
- func (e *Exporter) ServerSideMarketGoodsOverrides(commodity GetCommodityAtBasesInput) map[cfgtype.BaseUniNick]*GoodAtBase
- func (e *Exporter) TradePaths(bases []*Base, commodities []*Commodity) ([]*Base, []*Commodity)
- type Faction
- type GetCommodityAtBasesInput
- type GoodAtBase
- type GraphResults
- type Gun
- type GunDetailed
- type Infocard
- type InfocardBuilder
- type InfocardKey
- type InfocardLine
- type InfocardPhrase
- type Infocards
- type MarketGood
- type Mine
- type MiningInfo
- type Missile
- type MissioNFaction
- type OptExport
- type PathWithNavmap
- type PoB
- type PoBGood
- type PoBGoodBase
- type PobShopItem
- type Rephack
- type Reputation
- type Route
- type Scanner
- type Shield
- type Ship
- type ShipPackage
- type ShopItem
- type TechCompatOrderer
- type Thruster
- type Tractor
- type TradeRoute
Constants ¶
View Source
const ( BaseLootableName = "Lootable" BaseLootableFaction = "Wrecks and Missions" BaseLootableNickname = "base_loots" )
It fixes issue of Guns obtainable only via wrecks being invisible
Variables ¶
View Source
var LogOgE = math.Log10(math.E)
View Source
var Pi180 = 180 / math.Pi // number turning radians to degrees
View Source
var TypeClassRegex *regexp.Regexp
Functions ¶
func Buyable ¶ added in v0.33.0
func Buyable(Bases map[cfgtype.BaseUniNick]*GoodAtBase) bool
func DistanceForVecs ¶ added in v0.54.0
func EnhanceBasesWithServerOverrides ¶ added in v0.85.0
func GetPricePerVoume ¶ added in v0.57.0
func InitRegexExpression ¶ added in v0.24.0
func IsAnyVignetteWithinNPCSpawnRange ¶ added in v0.55.0
func IsAnyVignetteWithinNPCSpawnRange(system *systems_mapped.System, npc_spawn_zone *systems_mapped.MissionPatrolZone) bool
func NameWithSpacesOnly ¶ added in v0.15.0
func StrPosToVectorPos ¶ added in v0.103.2
func VectorToSectorCoord ¶ added in v0.70.0
func VectorToSectorCoord(system *universe_mapped.System, pos cfgtype.Vector) string
Types ¶
type Ammo ¶ added in v0.49.0
type Ammo struct { Name string Price int HitPts int Volume float64 MunitionLifetime float64 Nickname string NicknameHash flhash.HashCode NameID int InfoID int SeekerType string SeekerRange int SeekerFovDeg int Bases map[cfgtype.BaseUniNick]*GoodAtBase *DiscoveryTechCompat AmmoLimit AmmoLimit Mass float64 }
type Base ¶
type Base struct { Name string Archetypes []string Nickname cfgtype.BaseUniNick NicknameHash flhash.HashCode FactionName string System string SystemNickname string SystemNicknameHash flhash.HashCode Region string StridName int InfocardID int Infocard InfocardKey File utils_types.FilePath BGCS_base_run_by string MarketGoodsPerNick map[CommodityKey]MarketGood Pos cfgtype.Vector SectorCoord string IsTransportUnreachable bool Missions BaseMissions BaseAllTradeRoutes BaseAllRoutes MiningInfo Reachable bool }
func FilterToUserfulBases ¶ added in v0.33.0
func FitlerToUsefulOres ¶ added in v0.69.0
type BaseAllRoutes ¶ added in v0.78.0
type BaseAllRoutes struct {
AllRoutes []*ComboRoute
}
type BaseAllTradeRoutes ¶ added in v0.78.0
type BaseAllTradeRoutes struct { TradeRoutes []*ComboTradeRoute BestTransportRoute *TradeRoute BestFrigateRoute *TradeRoute BestFreighterRoute *TradeRoute }
type BaseMissions ¶ added in v0.52.0
type BaseRoute ¶ added in v0.78.0
func NewBaseRoute ¶ added in v0.78.0
func NewBaseRoute(g *GraphResults, FromBase *Base, ToBase *Base) *BaseRoute
type ComboRoute ¶ added in v0.78.0
type ComboTradeRoute ¶ added in v0.65.0
type ComboTradeRoute struct { Transport *TradeRoute Frigate *TradeRoute Freighter *TradeRoute }
type Commodity ¶ added in v0.19.0
type Commodity struct { Nickname string NicknameHash flhash.HashCode Name string Combinable bool Volume float64 ShipClass cfgtype.ShipClass NameID int InfocardID int Infocard InfocardKey Bases map[cfgtype.BaseUniNick]*GoodAtBase PriceBestBaseBuysFor int PriceBestBaseSellsFor int ProffitMargin int BaseAllTradeRoutes Mass float64 }
type CommodityKey ¶ added in v0.88.0
type CommodityKey string
func GetCommodityKey ¶ added in v0.88.0
func GetCommodityKey(nickname string, ship_class cfgtype.ShipClass) CommodityKey
type CompatibleIDsForTractor ¶ added in v0.58.0
type CounterMeasure ¶ added in v0.35.0
type DamageBonus ¶ added in v0.21.0
type DefenseMode ¶ added in v0.102.0
type DefenseMode int
func (DefenseMode) ToStr ¶ added in v0.102.0
func (d DefenseMode) ToStr() string
type DiffToMoney ¶ added in v0.52.0
type DiscoveryIDRephacks ¶ added in v0.71.0
type DiscoveryIDRephacks struct {
Rephacks map[cfgtype.FactionNick]Rephack
}
func (DiscoveryIDRephacks) GetRephacksList ¶ added in v0.71.0
func (r DiscoveryIDRephacks) GetRephacksList() []Rephack
type DiscoveryTechCompat ¶ added in v0.44.0
func CalculateTechCompat ¶ added in v0.44.0
func CalculateTechCompat(Discovery *configs_mapped.DiscoveryConfig, ids []Tractor, nickname string) *DiscoveryTechCompat
type EnemyFaction ¶ added in v0.55.0
type Engine ¶ added in v0.29.0
type Engine struct { Name string Price int CruiseSpeed int CruiseChargeTime int LinearDrag int MaxForce int ReverseFraction float64 ImpulseSpeed float64 HpType string HpTypeHash flhash.HashCode FlameEffect string FlameEffectHash flhash.HashCode TrailEffect string TrailEffectHash flhash.HashCode Nickname string NicknameHash flhash.HashCode NameID int InfoID int Bases map[cfgtype.BaseUniNick]*GoodAtBase *DiscoveryTechCompat Mass float64 }
func (Engine) GetNickname ¶ added in v0.92.0
func (Engine) GetTechCompat ¶ added in v0.92.0
func (g Engine) GetTechCompat() *DiscoveryTechCompat
type EquipmentSlot ¶ added in v0.27.0
type ExportOptions ¶ added in v0.101.0
type ExportOptions struct {
trades.MappingOptions
}
type Exporter ¶
type Exporter struct { Configs *configs_mapped.MappedConfigs Hashes map[string]flhash.HashCode Bases []*Base MiningOperations []*Base Factions []Faction Infocards Infocards Commodities []*Commodity Guns []Gun Missiles []Gun Mines []Mine Shields []Shield Thrusters []Thruster Ships []Ship Tractors []Tractor TractorsByID map[cfgtype.TractorID]Tractor Engines []Engine CMs []CounterMeasure Scanners []Scanner Ammos []Ammo PoBs []*PoB PoBGoods []*PoBGood // contains filtered or unexported fields }
func Export ¶ added in v0.13.0
func Export(configs *configs_mapped.MappedConfigs, options ExportOptions) *Exporter
func NewExporter ¶
func NewExporter(configs *configs_mapped.MappedConfigs, opts ...OptExport) *Exporter
func (*Exporter) Buyable ¶ added in v0.61.2
func (e *Exporter) Buyable(Bases map[cfgtype.BaseUniNick]*GoodAtBase) bool
func (*Exporter) EnhanceBasesWithIsTransportReachable ¶ added in v0.87.0
func (e *Exporter) EnhanceBasesWithIsTransportReachable( bases []*Base, transports_graph *GraphResults, )
func (*Exporter) EnhanceBasesWithLoot ¶ added in v0.95.2
func (*Exporter) EnhanceBasesWithPobCrafts ¶ added in v0.89.0
func (*Exporter) Export ¶ added in v0.13.0
func (e *Exporter) Export(options ExportOptions) *Exporter
func (*Exporter) FilterToUsefulAmmo ¶ added in v0.61.2
func (*Exporter) FilterToUsefulCommodities ¶ added in v0.61.2
func (*Exporter) FilterToUsefulCounterMeasures ¶ added in v0.61.2
func (e *Exporter) FilterToUsefulCounterMeasures(cms []CounterMeasure) []CounterMeasure
func (*Exporter) FilterToUsefulEngines ¶ added in v0.61.2
func (*Exporter) FilterToUsefulGun ¶ added in v0.61.2
func (*Exporter) FilterToUsefulMines ¶ added in v0.61.2
func (*Exporter) FilterToUsefulShields ¶ added in v0.61.2
func (*Exporter) FilterToUsefulShips ¶ added in v0.61.2
func (*Exporter) FilterToUsefulThrusters ¶ added in v0.61.2
func (*Exporter) FilterToUsefulTractors ¶ added in v0.61.2
func (*Exporter) FilterToUserfulScanners ¶ added in v0.61.2
func (*Exporter) GetAtBasesSold ¶ added in v0.21.0
func (e *Exporter) GetAtBasesSold(commodity GetCommodityAtBasesInput) map[cfgtype.BaseUniNick]*GoodAtBase
func (*Exporter) GetBaseInfo ¶ added in v0.50.0
func (e *Exporter) GetBaseInfo(base_nickname universe_mapped.BaseNickname) BaseInfo
func (*Exporter) GetBuyableShields ¶ added in v0.70.4
func (*Exporter) GetCommodities ¶ added in v0.19.0
func (*Exporter) GetCounterMeasures ¶ added in v0.35.0
func (e *Exporter) GetCounterMeasures(ids []Tractor) []CounterMeasure
func (*Exporter) GetEngineSpeed ¶ added in v0.61.0
func (e *Exporter) GetEngineSpeed(engine_info *equip_mapped.Engine) int
func (*Exporter) GetEngines ¶ added in v0.29.0
func (*Exporter) GetFactionName ¶ added in v0.71.0
func (e *Exporter) GetFactionName(nickname cfgtype.FactionNick) string
func (*Exporter) GetFactions ¶ added in v0.13.0
func (*Exporter) GetInfocardName ¶ added in v0.59.0
func (*Exporter) GetMissiles ¶ added in v0.22.0
func (*Exporter) GetMissions ¶ added in v0.51.5
func (*Exporter) GetPoBGoods ¶ added in v0.104.0
func (*Exporter) GetRegionName ¶ added in v0.67.0
func (e *Exporter) GetRegionName(system *universe_mapped.System) string
func (*Exporter) GetScanners ¶ added in v0.48.0
func (*Exporter) GetShields ¶ added in v0.24.0
func (*Exporter) GetThrusters ¶ added in v0.25.0
func (*Exporter) GetTractors ¶ added in v0.28.0
func (*Exporter) NewEnemyFaction ¶ added in v0.55.0
func (e *Exporter) NewEnemyFaction(faction Faction, npc_ranks []int) EnemyFaction
Calculates for enemy faction percentage of ships defined in faction_props/npcships.ini If they aren't defined, Freelancer will be showing corrupted no missions when they encounter.
func (*Exporter) ServerSideMarketGoodsOverrides ¶ added in v0.85.0
func (e *Exporter) ServerSideMarketGoodsOverrides(commodity GetCommodityAtBasesInput) map[cfgtype.BaseUniNick]*GoodAtBase
type Faction ¶ added in v0.13.0
type Faction struct { Name string ShortName string Nickname string NicknameHash flhash.HashCode ObjectDestruction float64 MissionSuccess float64 MissionFailure float64 MissionAbort float64 InfonameID int InfocardID int Infocard InfocardKey Reputations []Reputation Bribes []Bribe }
func FilterToUsefulBribes ¶ added in v0.95.5
func FilterToUsefulFactions ¶ added in v0.33.0
type GetCommodityAtBasesInput ¶ added in v0.85.0
type GoodAtBase ¶ added in v0.21.0
type GraphResults ¶ added in v0.65.0
type GraphResults struct {
// contains filtered or unexported fields
}
func NewGraphResults ¶ added in v0.65.0
func NewGraphResults( e *Exporter, avgCruiserSpeed int, can_visit_freighter_only_jhs trades.WithFreighterPaths, mining_bases_by_system map[string][]trades.ExtraBase, graph_options trades.MappingOptions, ) *GraphResults
type Gun ¶ added in v0.20.0
type Gun struct { Nickname string NicknameHash flhash.HashCode MunitionHash flhash.HashCode HpTypeHash flhash.HashCode Name string Type string Price int Class string HpType string IdsName int IdsInfo int Volume float64 HitPts string PowerUsage float64 Refire float64 Range float64 Toughness float64 IsAutoTurret bool Lootable bool RequiredAmmo bool // AmmoPrice int // AmmoBases []*GoodAtBase // AmmoName string HullDamage int EnergyDamage int ShieldDamage int AvgShieldDamage int DamageType string LifeTime float64 Speed float64 GunTurnRate float64 DispersionAngle float64 HullDamagePerSec float64 AvgShieldDamagePerSec float64 EnergyDamagePerSec float64 PowerUsagePerSec float64 AvgEfficiency float64 HullEfficiency float64 ShieldEfficiency float64 EnergyDamageEfficiency float64 Bases map[cfgtype.BaseUniNick]*GoodAtBase DamageBonuses []DamageBonus Missile *DiscoveryTechCompat GunDetailed NumBarrels *int BurstFire *BurstFire AmmoLimit AmmoLimit Mass float64 DiscoGun *DiscoGun }
func (Gun) GetNickname ¶ added in v0.92.0
func (Gun) GetTechCompat ¶ added in v0.92.0
func (g Gun) GetTechCompat() *DiscoveryTechCompat
type GunDetailed ¶ added in v0.72.0
type Infocard ¶ added in v0.6.1
type Infocard []InfocardLine
func (Infocard) StringsJoin ¶ added in v0.106.0
type InfocardBuilder ¶ added in v0.106.0
type InfocardBuilder struct {
Lines Infocard
}
func NewInfocardBuilder ¶ added in v0.106.0
func NewInfocardBuilder() InfocardBuilder
func (*InfocardBuilder) WriteLine ¶ added in v0.106.0
func (i *InfocardBuilder) WriteLine(phrases ...InfocardPhrase)
func (*InfocardBuilder) WriteLineStr ¶ added in v0.106.0
func (i *InfocardBuilder) WriteLineStr(phrase_strs ...string)
type InfocardKey ¶ added in v0.17.0
type InfocardKey string
type InfocardLine ¶ added in v0.106.0
type InfocardLine struct {
Phrases []InfocardPhrase
}
func NewInfocardSimpleLine ¶ added in v0.106.0
func NewInfocardSimpleLine(line string) InfocardLine
func (InfocardLine) ToStr ¶ added in v0.106.0
func (i InfocardLine) ToStr() string
type InfocardPhrase ¶ added in v0.106.0
type Infocards ¶ added in v0.58.3
type Infocards map[InfocardKey]Infocard
type MarketGood ¶ added in v0.8.0
type MarketGood struct { Name string Nickname string NicknameHash flhash.HashCode HpType string Type string LevelRequired int RepRequired float64 Infocard InfocardKey BaseSells bool PriceModifier float64 PriceBase int PriceToBuy int PriceToSell *int Volume float64 ShipClass cfgtype.ShipClass IsServerSideOverride bool }
type Mine ¶ added in v0.23.0
type Mine struct { Name string Price int AmmoPrice int Nickname string MineDropperHash flhash.HashCode ProjectileArchetype string MineHash flhash.HashCode IdsName int IdsInfo int HullDamage int EnergyDamange int ShieldDamage int PowerUsage float64 Value float64 Refire float64 DetonationDistance float64 Radius float64 SeekDistance int TopSpeed int Acceleration int LinearDrag float64 LifeTime float64 OwnerSafe int Toughness float64 HitPts int Lootable bool Bases map[cfgtype.BaseUniNick]*GoodAtBase *DiscoveryTechCompat AmmoLimit AmmoLimit Mass float64 }
type MiningInfo ¶ added in v0.69.1
type MiningInfo struct { DynamicLootMin int DynamicLootMax int DynamicLootDifficulty int MinedGood MarketGood }
type MissioNFaction ¶ added in v0.52.0
type PathWithNavmap ¶ added in v0.70.2
type PathWithNavmap struct {}
type PoB ¶ added in v0.102.0
type PoB struct { Nickname string Name string Pos *string Level *int Money *int Health *int DefenseMode *DefenseMode SystemNick *string SystemName *string // SystemHash *flhash.HashCode `json:"system"` //: 2745655887, FactionNick *string FactionName *string // AffiliationHash *flhash.HashCode `json:"affiliation"` //: 2620, BasePos *cfgtype.Vector SectorCoord *string Region *string ShopItems []*ShopItem }
also known as Player Base Station
type PoBGood ¶ added in v0.104.0
type PoBGoodBase ¶ added in v0.104.0
type PobShopItem ¶ added in v0.103.0
type Rephack ¶ added in v0.18.0
type Rephack struct { FactionName string FactionNick cfgtype.FactionNick Reputation float64 RepType playercntl_rephacks.RepType }
type Reputation ¶ added in v0.13.0
type Route ¶ added in v0.78.0
type Route struct {
// contains filtered or unexported fields
}
func NewRoute ¶ added in v0.78.0
func NewRoute(g *GraphResults, from_base_nickname string, to_base_nickname string) *Route
func (*Route) GetCanVisitFreighterOnlyJH ¶ added in v0.78.0
func (*Route) GetCruiseSpeed ¶ added in v0.78.0
func (*Route) GetNameByIdsName ¶ added in v0.78.0
func (*Route) GetPaths ¶ added in v0.78.0
func (t *Route) GetPaths() []PathWithNavmap
type Scanner ¶ added in v0.48.0
type Scanner struct { Name string Price int Range int CargoScanRange int Lootable bool Nickname string NicknameHash flhash.HashCode NameID int InfoID int Bases map[cfgtype.BaseUniNick]*GoodAtBase *DiscoveryTechCompat Mass float64 }
type Shield ¶ added in v0.24.0
type Shield struct { Name string Class string Type string Technology string Price int Capacity int RegenerationRate int ConstantPowerDraw int Value float64 RebuildPowerDraw int OffRebuildTime int Toughness float64 HitPts int Lootable bool Nickname string HpType string NicknameHash flhash.HashCode HpTypeHash flhash.HashCode IdsName int IdsInfo int Bases map[cfgtype.BaseUniNick]*GoodAtBase *DiscoveryTechCompat Mass float64 }
func (Shield) GetNickname ¶ added in v0.92.0
func (Shield) GetTechCompat ¶ added in v0.92.0
func (g Shield) GetTechCompat() *DiscoveryTechCompat
type Ship ¶ added in v0.26.0
type Ship struct { Nickname string NicknameHash flhash.HashCode Name string Class int Type string Price int Armor int HoldSize int Nanobots int Batteries int Mass float64 PowerCapacity int PowerRechargeRate int CruiseSpeed int LinearDrag float64 EngineMaxForce int ImpulseSpeed float64 ThrusterSpeed []int ReverseFraction float64 ThrustCapacity int ThrustRecharge int MaxAngularSpeedDegS float64 AngularDistanceFrom0ToHalfSec float64 TimeTo90MaxAngularSpeed float64 NudgeForce float64 StrafeForce float64 NameID int InfoID int Bases map[cfgtype.BaseUniNick]*GoodAtBase Slots []EquipmentSlot BiggestHardpoint []string ShipPackages []ShipPackage *DiscoveryTechCompat DiscoShip *DiscoShip }
func (Ship) GetNickname ¶ added in v0.92.0
func (Ship) GetTechCompat ¶ added in v0.92.0
func (g Ship) GetTechCompat() *DiscoveryTechCompat
type ShipPackage ¶ added in v0.93.0
type ShipPackage struct { Nickname string // contains filtered or unexported fields }
type TechCompatOrderer ¶ added in v0.91.8
type TechCompatOrderer struct {
// contains filtered or unexported fields
}
func NewOrderedTechCompat ¶ added in v0.91.8
func NewOrderedTechCompat(e *Exporter) *TechCompatOrderer
func (*TechCompatOrderer) GetOrederedTechCompat ¶ added in v0.91.8
func (orderer *TechCompatOrderer) GetOrederedTechCompat(DiscoveryTechCompat *DiscoveryTechCompat) []CompatibleIDsForTractor
type TradeRoute ¶ added in v0.64.0
type TradeRoute struct { Route *Route Commodity *Commodity BuyingGood *GoodAtBase SellingGood *GoodAtBase }
func NewTradeRoute ¶ added in v0.65.0
func NewTradeRoute(g *GraphResults, buying_good *GoodAtBase, selling_good *GoodAtBase, commodity *Commodity) *TradeRoute
func (*TradeRoute) GetProffitPerTime ¶ added in v0.65.0
func (t *TradeRoute) GetProffitPerTime() float64
func (*TradeRoute) GetProffitPerV ¶ added in v0.64.0
func (t *TradeRoute) GetProffitPerV() float64
Source Files ¶
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