Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Config ¶
type Faction ¶
type Faction struct { semantic.Model Nickname cfgtype.FactionNick Rep *semantic.Float // unknown: supposedly 0 means minimum or exact. 3 means maximum or exact. RepType *semantic.Int }
func (Faction) GetRepType ¶
type RepType ¶
type RepType int
const ( // The adjustment mode. If the player's reputation for scRepGroup // is greater than fRep then make the reputation equal to fRep MODE_REP_LESSTHAN RepType = 0 // The adjustment mode. If the player's reputation for scRepGroup // is less than fRep then make the reputation equal to fRep MODE_REP_GREATERTHAN RepType = 1 // Don't change anything/ignore this reputation group. MODE_REP_NO_CHANGE RepType = 2 // Fix the rep group to this level. MODE_REP_STATIC RepType = 3 )
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