Documentation ¶
Index ¶
- Variables
- type EntityChannelData
- func (*EntityChannelData) Descriptor() ([]byte, []int)deprecated
- func (x *EntityChannelData) GetActorComponentState() *unrealpb.ActorComponentState
- func (x *EntityChannelData) GetActorState() *unrealpb.ActorState
- func (x *EntityChannelData) GetCharacterState() *unrealpb.CharacterState
- func (x *EntityChannelData) GetControllerState() *unrealpb.ControllerState
- func (x *EntityChannelData) GetObjRef() *unrealpb.UnrealObjectRef
- func (x *EntityChannelData) GetPawnState() *unrealpb.PawnState
- func (x *EntityChannelData) GetPlayerControllerState() *unrealpb.PlayerControllerState
- func (x *EntityChannelData) GetPlayerState() *unrealpb.PlayerState
- func (x *EntityChannelData) GetSceneComponentState() *unrealpb.SceneComponentState
- func (x *EntityChannelData) GetTestNPCState() *TestNPCState
- func (x *EntityChannelData) GetTestRepPlayerControllerState() *TestRepPlayerControllerState
- func (dstData *EntityChannelData) Merge(src common.ChannelDataMessage, options *channeldpb.ChannelDataMergeOptions, ...) error
- func (entityData *EntityChannelData) MergeTo(msg common.Message, fullData bool) error
- func (*EntityChannelData) ProtoMessage()
- func (x *EntityChannelData) ProtoReflect() protoreflect.Message
- func (x *EntityChannelData) Reset()
- func (entityData *EntityChannelData) SetObjRef(objRef *unrealpb.UnrealObjectRef)
- func (x *EntityChannelData) String() string
- type TestNPCState
- func (*TestNPCState) Descriptor() ([]byte, []int)deprecated
- func (x *TestNPCState) GetBMoving() bool
- func (x *TestNPCState) GetGoalLocation() *unrealpb.FVector
- func (*TestNPCState) ProtoMessage()
- func (x *TestNPCState) ProtoReflect() protoreflect.Message
- func (x *TestNPCState) Reset()
- func (x *TestNPCState) String() string
- type TestRepChannelData
- func (*TestRepChannelData) Descriptor() ([]byte, []int)deprecated
- func (x *TestRepChannelData) GetActorComponentStates() map[uint32]*unrealpb.ActorComponentState
- func (x *TestRepChannelData) GetActorStates() map[uint32]*unrealpb.ActorState
- func (x *TestRepChannelData) GetCharacterStates() map[uint32]*unrealpb.CharacterState
- func (x *TestRepChannelData) GetControllerStates() map[uint32]*unrealpb.ControllerState
- func (x *TestRepChannelData) GetGameState() *unrealpb.GameStateBase
- func (x *TestRepChannelData) GetPawnStates() map[uint32]*unrealpb.PawnState
- func (x *TestRepChannelData) GetPlayerControllerStates() map[uint32]*unrealpb.PlayerControllerState
- func (x *TestRepChannelData) GetPlayerStates() map[uint32]*unrealpb.PlayerState
- func (x *TestRepChannelData) GetSceneComponentStates() map[uint32]*unrealpb.SceneComponentState
- func (x *TestRepChannelData) GetStaticMeshComponentStates() map[uint32]*unrealpb.StaticMeshComponentState
- func (x *TestRepChannelData) GetTestGameState() *TestRepGameState
- func (x *TestRepChannelData) GetTestNPCStates() map[uint32]*TestNPCState
- func (x *TestRepChannelData) GetTestRepPlayerControllerStates() map[uint32]*TestRepPlayerControllerState
- func (dst *TestRepChannelData) Merge(src common.ChannelDataMessage, options *channeldpb.ChannelDataMergeOptions, ...) error
- func (*TestRepChannelData) ProtoMessage()
- func (x *TestRepChannelData) ProtoReflect() protoreflect.Message
- func (x *TestRepChannelData) Reset()
- func (x *TestRepChannelData) String() string
- type TestRepGameState
- type TestRepGameState_MulticastNumber_Params
- func (*TestRepGameState_MulticastNumber_Params) Descriptor() ([]byte, []int)deprecated
- func (x *TestRepGameState_MulticastNumber_Params) GetNum() int32
- func (*TestRepGameState_MulticastNumber_Params) ProtoMessage()
- func (x *TestRepGameState_MulticastNumber_Params) ProtoReflect() protoreflect.Message
- func (x *TestRepGameState_MulticastNumber_Params) Reset()
- func (x *TestRepGameState_MulticastNumber_Params) String() string
- type TestRepPlayerControllerState
- func (*TestRepPlayerControllerState) Descriptor() ([]byte, []int)deprecated
- func (x *TestRepPlayerControllerState) GetTestRepActor() *unrealpb.UnrealObjectRef
- func (*TestRepPlayerControllerState) ProtoMessage()
- func (x *TestRepPlayerControllerState) ProtoReflect() protoreflect.Message
- func (x *TestRepPlayerControllerState) Reset()
- func (x *TestRepPlayerControllerState) String() string
Constants ¶
This section is empty.
Variables ¶
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var File_tps_proto protoreflect.FileDescriptor
Functions ¶
This section is empty.
Types ¶
type EntityChannelData ¶
type EntityChannelData struct { // optional uint32 netId = 1; ObjRef *unrealpb.UnrealObjectRef `protobuf:"bytes,1,opt,name=objRef,proto3,oneof" json:"objRef,omitempty"` ActorState *unrealpb.ActorState `protobuf:"bytes,2,opt,name=actorState,proto3,oneof" json:"actorState,omitempty"` PawnState *unrealpb.PawnState `protobuf:"bytes,3,opt,name=pawnState,proto3,oneof" json:"pawnState,omitempty"` CharacterState *unrealpb.CharacterState `protobuf:"bytes,4,opt,name=characterState,proto3,oneof" json:"characterState,omitempty"` PlayerState *unrealpb.PlayerState `protobuf:"bytes,5,opt,name=playerState,proto3,oneof" json:"playerState,omitempty"` ControllerState *unrealpb.ControllerState `protobuf:"bytes,6,opt,name=controllerState,proto3,oneof" json:"controllerState,omitempty"` PlayerControllerState *unrealpb.PlayerControllerState `protobuf:"bytes,7,opt,name=playerControllerState,proto3,oneof" json:"playerControllerState,omitempty"` ActorComponentState *unrealpb.ActorComponentState `protobuf:"bytes,8,opt,name=actorComponentState,proto3,oneof" json:"actorComponentState,omitempty"` SceneComponentState *unrealpb.SceneComponentState `protobuf:"bytes,9,opt,name=sceneComponentState,proto3,oneof" json:"sceneComponentState,omitempty"` TestRepPlayerControllerState *TestRepPlayerControllerState `protobuf:"bytes,11,opt,name=testRepPlayerControllerState,proto3,oneof" json:"testRepPlayerControllerState,omitempty"` TestNPCState *TestNPCState `protobuf:"bytes,12,opt,name=testNPCState,proto3,oneof" json:"testNPCState,omitempty"` // contains filtered or unexported fields }
func (*EntityChannelData) Descriptor
deprecated
func (*EntityChannelData) Descriptor() ([]byte, []int)
Deprecated: Use EntityChannelData.ProtoReflect.Descriptor instead.
func (*EntityChannelData) GetActorComponentState ¶
func (x *EntityChannelData) GetActorComponentState() *unrealpb.ActorComponentState
func (*EntityChannelData) GetActorState ¶
func (x *EntityChannelData) GetActorState() *unrealpb.ActorState
func (*EntityChannelData) GetCharacterState ¶
func (x *EntityChannelData) GetCharacterState() *unrealpb.CharacterState
func (*EntityChannelData) GetControllerState ¶
func (x *EntityChannelData) GetControllerState() *unrealpb.ControllerState
func (*EntityChannelData) GetObjRef ¶
func (x *EntityChannelData) GetObjRef() *unrealpb.UnrealObjectRef
func (*EntityChannelData) GetPawnState ¶
func (x *EntityChannelData) GetPawnState() *unrealpb.PawnState
func (*EntityChannelData) GetPlayerControllerState ¶
func (x *EntityChannelData) GetPlayerControllerState() *unrealpb.PlayerControllerState
func (*EntityChannelData) GetPlayerState ¶
func (x *EntityChannelData) GetPlayerState() *unrealpb.PlayerState
func (*EntityChannelData) GetSceneComponentState ¶
func (x *EntityChannelData) GetSceneComponentState() *unrealpb.SceneComponentState
func (*EntityChannelData) GetTestNPCState ¶
func (x *EntityChannelData) GetTestNPCState() *TestNPCState
func (*EntityChannelData) GetTestRepPlayerControllerState ¶
func (x *EntityChannelData) GetTestRepPlayerControllerState() *TestRepPlayerControllerState
func (*EntityChannelData) Merge ¶
func (dstData *EntityChannelData) Merge(src common.ChannelDataMessage, options *channeldpb.ChannelDataMergeOptions, spatialNotifier common.SpatialInfoChangedNotifier) error
Implement channeld.MergeableChannelData
func (*EntityChannelData) MergeTo ¶
func (entityData *EntityChannelData) MergeTo(msg common.Message, fullData bool) error
Implement channeld.HandoverDataMerger
func (*EntityChannelData) ProtoMessage ¶
func (*EntityChannelData) ProtoMessage()
func (*EntityChannelData) ProtoReflect ¶
func (x *EntityChannelData) ProtoReflect() protoreflect.Message
func (*EntityChannelData) Reset ¶
func (x *EntityChannelData) Reset()
func (*EntityChannelData) SetObjRef ¶
func (entityData *EntityChannelData) SetObjRef(objRef *unrealpb.UnrealObjectRef)
Implement unreal.UnrealObjectEntityData
func (*EntityChannelData) String ¶
func (x *EntityChannelData) String() string
type TestNPCState ¶
type TestNPCState struct { BMoving *bool `protobuf:"varint,1,opt,name=bMoving,proto3,oneof" json:"bMoving,omitempty"` GoalLocation *unrealpb.FVector `protobuf:"bytes,2,opt,name=goalLocation,proto3,oneof" json:"goalLocation,omitempty"` // contains filtered or unexported fields }
func (*TestNPCState) Descriptor
deprecated
func (*TestNPCState) Descriptor() ([]byte, []int)
Deprecated: Use TestNPCState.ProtoReflect.Descriptor instead.
func (*TestNPCState) GetBMoving ¶
func (x *TestNPCState) GetBMoving() bool
func (*TestNPCState) GetGoalLocation ¶
func (x *TestNPCState) GetGoalLocation() *unrealpb.FVector
func (*TestNPCState) ProtoMessage ¶
func (*TestNPCState) ProtoMessage()
func (*TestNPCState) ProtoReflect ¶
func (x *TestNPCState) ProtoReflect() protoreflect.Message
func (*TestNPCState) Reset ¶
func (x *TestNPCState) Reset()
func (*TestNPCState) String ¶
func (x *TestNPCState) String() string
type TestRepChannelData ¶
type TestRepChannelData struct { GameState *unrealpb.GameStateBase `protobuf:"bytes,1,opt,name=gameState,proto3" json:"gameState,omitempty"` ActorStates map[uint32]*unrealpb.ActorState `` /* 164-byte string literal not displayed */ PawnStates map[uint32]*unrealpb.PawnState `` /* 162-byte string literal not displayed */ CharacterStates map[uint32]*unrealpb.CharacterState `` /* 172-byte string literal not displayed */ PlayerStates map[uint32]*unrealpb.PlayerState `` /* 166-byte string literal not displayed */ ControllerStates map[uint32]*unrealpb.ControllerState `` /* 174-byte string literal not displayed */ PlayerControllerStates map[uint32]*unrealpb.PlayerControllerState `` /* 186-byte string literal not displayed */ ActorComponentStates map[uint32]*unrealpb.ActorComponentState `` /* 182-byte string literal not displayed */ SceneComponentStates map[uint32]*unrealpb.SceneComponentState `` /* 182-byte string literal not displayed */ StaticMeshComponentStates map[uint32]*unrealpb.StaticMeshComponentState `` /* 193-byte string literal not displayed */ TestGameState *TestRepGameState `protobuf:"bytes,20,opt,name=testGameState,proto3" json:"testGameState,omitempty"` TestRepPlayerControllerStates map[uint32]*TestRepPlayerControllerState `` /* 201-byte string literal not displayed */ TestNPCStates map[uint32]*TestNPCState `` /* 169-byte string literal not displayed */ // contains filtered or unexported fields }
func (*TestRepChannelData) Descriptor
deprecated
func (*TestRepChannelData) Descriptor() ([]byte, []int)
Deprecated: Use TestRepChannelData.ProtoReflect.Descriptor instead.
func (*TestRepChannelData) GetActorComponentStates ¶
func (x *TestRepChannelData) GetActorComponentStates() map[uint32]*unrealpb.ActorComponentState
func (*TestRepChannelData) GetActorStates ¶
func (x *TestRepChannelData) GetActorStates() map[uint32]*unrealpb.ActorState
func (*TestRepChannelData) GetCharacterStates ¶
func (x *TestRepChannelData) GetCharacterStates() map[uint32]*unrealpb.CharacterState
func (*TestRepChannelData) GetControllerStates ¶
func (x *TestRepChannelData) GetControllerStates() map[uint32]*unrealpb.ControllerState
func (*TestRepChannelData) GetGameState ¶
func (x *TestRepChannelData) GetGameState() *unrealpb.GameStateBase
func (*TestRepChannelData) GetPawnStates ¶
func (x *TestRepChannelData) GetPawnStates() map[uint32]*unrealpb.PawnState
func (*TestRepChannelData) GetPlayerControllerStates ¶
func (x *TestRepChannelData) GetPlayerControllerStates() map[uint32]*unrealpb.PlayerControllerState
func (*TestRepChannelData) GetPlayerStates ¶
func (x *TestRepChannelData) GetPlayerStates() map[uint32]*unrealpb.PlayerState
func (*TestRepChannelData) GetSceneComponentStates ¶
func (x *TestRepChannelData) GetSceneComponentStates() map[uint32]*unrealpb.SceneComponentState
func (*TestRepChannelData) GetStaticMeshComponentStates ¶
func (x *TestRepChannelData) GetStaticMeshComponentStates() map[uint32]*unrealpb.StaticMeshComponentState
func (*TestRepChannelData) GetTestGameState ¶
func (x *TestRepChannelData) GetTestGameState() *TestRepGameState
func (*TestRepChannelData) GetTestNPCStates ¶
func (x *TestRepChannelData) GetTestNPCStates() map[uint32]*TestNPCState
func (*TestRepChannelData) GetTestRepPlayerControllerStates ¶
func (x *TestRepChannelData) GetTestRepPlayerControllerStates() map[uint32]*TestRepPlayerControllerState
func (*TestRepChannelData) Merge ¶
func (dst *TestRepChannelData) Merge(src common.ChannelDataMessage, options *channeldpb.ChannelDataMergeOptions, spatialNotifier common.SpatialInfoChangedNotifier) error
Implement channeld.MergeableChannelData
func (*TestRepChannelData) ProtoMessage ¶
func (*TestRepChannelData) ProtoMessage()
func (*TestRepChannelData) ProtoReflect ¶
func (x *TestRepChannelData) ProtoReflect() protoreflect.Message
func (*TestRepChannelData) Reset ¶
func (x *TestRepChannelData) Reset()
func (*TestRepChannelData) String ¶
func (x *TestRepChannelData) String() string
type TestRepGameState ¶
type TestRepGameState struct { Jumps *int32 `protobuf:"varint,1,opt,name=jumps,proto3,oneof" json:"jumps,omitempty"` // contains filtered or unexported fields }
func (*TestRepGameState) Descriptor
deprecated
func (*TestRepGameState) Descriptor() ([]byte, []int)
Deprecated: Use TestRepGameState.ProtoReflect.Descriptor instead.
func (*TestRepGameState) GetJumps ¶
func (x *TestRepGameState) GetJumps() int32
func (*TestRepGameState) ProtoMessage ¶
func (*TestRepGameState) ProtoMessage()
func (*TestRepGameState) ProtoReflect ¶
func (x *TestRepGameState) ProtoReflect() protoreflect.Message
func (*TestRepGameState) Reset ¶
func (x *TestRepGameState) Reset()
func (*TestRepGameState) String ¶
func (x *TestRepGameState) String() string
type TestRepGameState_MulticastNumber_Params ¶
type TestRepGameState_MulticastNumber_Params struct { Num *int32 `protobuf:"varint,1,opt,name=num,proto3,oneof" json:"num,omitempty"` // contains filtered or unexported fields }
func (*TestRepGameState_MulticastNumber_Params) Descriptor
deprecated
func (*TestRepGameState_MulticastNumber_Params) Descriptor() ([]byte, []int)
Deprecated: Use TestRepGameState_MulticastNumber_Params.ProtoReflect.Descriptor instead.
func (*TestRepGameState_MulticastNumber_Params) GetNum ¶
func (x *TestRepGameState_MulticastNumber_Params) GetNum() int32
func (*TestRepGameState_MulticastNumber_Params) ProtoMessage ¶
func (*TestRepGameState_MulticastNumber_Params) ProtoMessage()
func (*TestRepGameState_MulticastNumber_Params) ProtoReflect ¶
func (x *TestRepGameState_MulticastNumber_Params) ProtoReflect() protoreflect.Message
func (*TestRepGameState_MulticastNumber_Params) Reset ¶
func (x *TestRepGameState_MulticastNumber_Params) Reset()
func (*TestRepGameState_MulticastNumber_Params) String ¶
func (x *TestRepGameState_MulticastNumber_Params) String() string
type TestRepPlayerControllerState ¶
type TestRepPlayerControllerState struct { TestRepActor *unrealpb.UnrealObjectRef `protobuf:"bytes,1,opt,name=testRepActor,proto3" json:"testRepActor,omitempty"` // contains filtered or unexported fields }
func (*TestRepPlayerControllerState) Descriptor
deprecated
func (*TestRepPlayerControllerState) Descriptor() ([]byte, []int)
Deprecated: Use TestRepPlayerControllerState.ProtoReflect.Descriptor instead.
func (*TestRepPlayerControllerState) GetTestRepActor ¶
func (x *TestRepPlayerControllerState) GetTestRepActor() *unrealpb.UnrealObjectRef
func (*TestRepPlayerControllerState) ProtoMessage ¶
func (*TestRepPlayerControllerState) ProtoMessage()
func (*TestRepPlayerControllerState) ProtoReflect ¶
func (x *TestRepPlayerControllerState) ProtoReflect() protoreflect.Message
func (*TestRepPlayerControllerState) Reset ¶
func (x *TestRepPlayerControllerState) Reset()
func (*TestRepPlayerControllerState) String ¶
func (x *TestRepPlayerControllerState) String() string
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