Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func CheckEntityHandover ¶
func CheckEntityHandover(netId uint32, newLoc, oldLoc *unrealpb.FVector) (bool, *common.SpatialInfo, *common.SpatialInfo)
func InitMessageHandlers ¶
func InitMessageHandlers()
Types ¶
type RecoverableChannelDataExtension ¶
type RecoverableChannelDataExtension struct { channeld.ChannelDataExtension // contains filtered or unexported fields }
Global and Subworld channels maintain the spawned objects and send them to the recovering connection
func (*RecoverableChannelDataExtension) GetRecoveryDataMessage ¶
func (ext *RecoverableChannelDataExtension) GetRecoveryDataMessage() common.Message
func (*RecoverableChannelDataExtension) Init ¶
func (ext *RecoverableChannelDataExtension) Init(ch *channeld.Channel)
type UnrealObjectEntityData ¶
type UnrealObjectEntityData interface {
SetObjRef(objRef *unrealpb.UnrealObjectRef)
}
Entity channel data that contains an UnrealObjectRef should implement this interface.
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