Documentation ¶
Index ¶
Constants ¶
View Source
const ( ExplosionDistanceScale = 1.5 ExplosionSelfDamageScale = 0.5 )
Variables ¶
View Source
var WeaponsWithAmmo = []ID{ Shotgun, Minigun, RocketLauncher, Rifle, GrenadeLauncher, Pistol, }
Functions ¶
Types ¶
type Weapon ¶
type Weapon struct { ID ID Sound sound.ID ReloadTime int32 Damage int32 Spread int32 ProjectileSpeed int32 Recoil int32 Range float64 Rays int32 HitPush int32 ExplosionRadius float64 TimeToLive int32 AmmoPickUpSize int32 }
func SpawnAmmoCapture ¶
func SpawnAmmoEffic ¶
func SpawnAmmoFFA ¶
func SpawnAmmoInsta ¶
func SpawnAmmoTactics ¶
Click to show internal directories.
Click to hide internal directories.