Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ID ¶
type ID int32
const ( Jump ID = iota Land Rifle Saw Shotgun Minigun RocketLaunch RocketHit Weaponload PickUpAmmo PickUpHealth PickUpArmour PickUpQuaddamage ItemSpawn Teleport NoAmmo QuaddamageOver Pain1 Pain2 Pain3 Pain4 Pain5 Pain6 Die1 Die2 GrenadeLaunch GrenadeExplode Splash1 // start singleplayer-only sound Splash2 Grunt1 Grunt2 Rumble PainO PainR DeathR PainE DeathE PainS DeathS PainB DeathB PainP PigGrunt2 PainH DeathH PainD DeathD PigGrunt1 IceBall SlimeBall // end singleplayer-only sounds JumpPad Pistol BaseCaptured // start voice sounds BaseLost Fight HealthBoost HealthBoostIn10Seconds Quaddamage QuaddamageIn10Seconds RespawnPointSet // end voice sounds FlagPickup FlagDrop FlagReturn FlagScore FlagReset Burn ChainSawAttack ChainSawIdle Hit FlagFail )
Click to show internal directories.
Click to hide internal directories.