Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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var Available = func() []any { return nil }
Functions ¶
Types ¶
type Gravity ¶
func (*Gravity) HandleMoveData ¶
func (g *Gravity) HandleMoveData(p *anticheat.InternalPlayer, data *xyron.PlayerMoveData) *xyron.JudgementData
type JumpCondition ¶
func (*JumpCondition) HandleActionData ¶
func (a *JumpCondition) HandleActionData(p *anticheat.InternalPlayer, data *xyron.PlayerActionData) *xyron.JudgementData
type SpeedAir ¶
func (*SpeedAir) HandleMoveData ¶
func (g *SpeedAir) HandleMoveData(p *anticheat.InternalPlayer, data *xyron.PlayerMoveData) *xyron.JudgementData
type SpeedGround ¶
func (*SpeedGround) HandleMoveData ¶
func (g *SpeedGround) HandleMoveData(p *anticheat.InternalPlayer, data *xyron.PlayerMoveData) *xyron.JudgementData
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