Xyron - Minecraft Bedrock Edition Concept Anticheat
Xyron is a concept anticheat designed for Minecraft Bedrock Edition. It aims to provide a robust solution for detecting
and preventing cheating in Bedrock servers, ensuring fair gameplay and a positive gaming experience for all players.
Project Structure
The Xyron project is organized into several directories, each serving a specific purpose. Here's an overview of the
project structure:
1. anticheat
This directory contains the backend server demo, written in Golang. The backend server is responsible for handling
anticheat functionalities and processing player data. It acts as the core component of the Xyron anticheat system.
2. implementation
Here you can find the anticheat check demo. This section demonstrates how the anticheat mechanisms work in practice,
showcasing various cheat-detection techniques implemented in the concept. This demo allows you to see the anticheat in
action and understand its effectiveness.
3. src/main/proto
The src/main/proto
directory contains the protobuf files used for data exchange and communication between different
components of the Xyron anticheat system. These files define the data structures and communication protocols that
facilitate seamless integration and interaction between various parts of the system.
4. java_protobuf
, src/main/php
, xyron
These directories store the generated code for Golang, derived from the protobuf files. The code in these directories is
used to implement specific functionalities of the Xyron anticheat system. The code is automatically generated based on
the defined data structures and communication protocols in the src/main/proto
directory.
5. nukkit_binding
Nukkit frontend.
6. anticheat_test_binding.go
Dragonfly frontend.
Getting Started
To start using Xyron, follow these steps:
- Clone this repository to your local machine.
- Implement a proper backend server (for demonstrate, see
anticheat
).
- Integrate the frontend binding into your Minecraft Bedrock server to connect it with the backend anticheat server.
Refer to the documentation or README in the
implementation
directory for guidance.
- If you want to understand the data exchange protocols, examine the protobuf files located in the
xchange
directory.
These files define how data is formatted and exchanged between different components of the Xyron anticheat system.
Contributing
We welcome contributions from the community to improve and expand the capabilities of Xyron. If you'd like to
contribute, please follow these guidelines:
- Fork the repository and create your branch from the
main
branch.
- Make your changes, ensuring to maintain a clean and readable codebase.
- Test your changes thoroughly, considering various scenarios and edge cases.
- Submit a pull request, and our team will review it as soon as possible.
License
Xyron is licensed under the MIT License. You are free to use, modify, and
distribute the code as per the terms of the license.
If you have any questions, suggestions, or feedback, you can reach out to us by opening a GitHub issue. We'd love to
hear from you!