Documentation ¶
Index ¶
- Constants
- func EncodeInt64(out []byte, val int64) []byte
- func EncodeUint64(out []byte, val uint64) []byte
- func NodeIndexKey(out []byte, nodeTypeId uint64, resources []int64) []byte
- func RoundedNodeIndexKeyFromResourceList(out []byte, nodeTypeId uint64, resourceNames []string, ...) []byte
- type EvictedJobSchedulingContext
- type InsufficientResources
- type MissingLabel
- type NodeDb
- func (nodeDb *NodeDb) AddEvictedJobSchedulingContextWithTxn(txn *memdb.Txn, index int, jctx *context.JobSchedulingContext) error
- func (nodeDb *NodeDb) AddNodeToDb(node *internaltypes.Node)
- func (nodeDb *NodeDb) ClearAllocated() error
- func (nodeDb *NodeDb) CreateAndInsertWithJobDbJobsWithTxn(txn *memdb.Txn, jobs []*jobdb.Job, node *schedulerobjects.Node) error
- func (nodeDb *NodeDb) EvictJobsFromNode(jobFilter func(*jobdb.Job) bool, jobs []*jobdb.Job, node *internaltypes.Node) ([]*jobdb.Job, *internaltypes.Node, error)
- func (nodeDb *NodeDb) GetNode(id string) (*internaltypes.Node, error)
- func (nodeDb *NodeDb) GetNodeWithTxn(txn *memdb.Txn, id string) (*internaltypes.Node, error)
- func (nodeDb *NodeDb) GetScheduledAtPriority(jobId string) (int32, bool)
- func (nodeDb *NodeDb) IndexedNodeLabelValues(label string) (map[string]struct{}, bool)
- func (nodeDb *NodeDb) NodeTypesMatchingJob(jctx *context.JobSchedulingContext) ([]uint64, map[string]int, error)
- func (nodeDb *NodeDb) NumNodes() int
- func (nodeDb *NodeDb) Reset() error
- func (nodeDb *NodeDb) ScheduleManyWithTxn(txn *memdb.Txn, gctx *context.GangSchedulingContext) (bool, error)
- func (nodeDb *NodeDb) SelectNodeForJobWithTxn(txn *memdb.Txn, jctx *context.JobSchedulingContext) (*internaltypes.Node, error)
- func (nodeDb *NodeDb) String() string
- func (nodeDb *NodeDb) TotalResources() schedulerobjects.ResourceList
- func (nodeDb *NodeDb) Txn(write bool) *memdb.Txn
- func (nodeDb *NodeDb) UnbindJobFromNode(job *jobdb.Job, node *internaltypes.Node) (*internaltypes.Node, error)
- func (nodeDb *NodeDb) UnbindJobsFromNode(jobs []*jobdb.Job, node *internaltypes.Node) (*internaltypes.Node, error)
- func (nodeDb *NodeDb) Upsert(node *internaltypes.Node) error
- func (nodeDb *NodeDb) UpsertMany(nodes []*internaltypes.Node) error
- func (nodeDb *NodeDb) UpsertManyWithTxn(txn *memdb.Txn, nodes []*internaltypes.Node) error
- func (nodeDb *NodeDb) UpsertWithTxn(txn *memdb.Txn, node *internaltypes.Node) error
- type NodeIndex
- type NodeIterator
- type NodeTypeIterator
- type NodeTypesIterator
- type NodesIterator
- type PodRequirementsNotMetReason
- func DynamicJobRequirementsMet(allocatableResources internaltypes.ResourceList, ...) (bool, PodRequirementsNotMetReason)
- func JobRequirementsMet(node *internaltypes.Node, priority int32, ...) (bool, PodRequirementsNotMetReason, error)
- func NodeAffinityRequirementsMet(node *internaltypes.Node, nodeSelector *v1.NodeSelector) (bool, PodRequirementsNotMetReason, error)
- func NodeSelectorRequirementsMet(nodeLabelGetter func(string) (string, bool), ...) (bool, PodRequirementsNotMetReason)
- func NodeTolerationRequirementsMet(node *internaltypes.Node, tolerations ...[]v1.Toleration) (bool, PodRequirementsNotMetReason)
- func NodeTypeJobRequirementsMet(nodeType *internaltypes.NodeType, jctx *schedulercontext.JobSchedulingContext) (bool, PodRequirementsNotMetReason)
- func StaticJobRequirementsMet(node *internaltypes.Node, jctx *schedulercontext.JobSchedulingContext) (bool, PodRequirementsNotMetReason, error)
- func TolerationRequirementsMet(nodeType *internaltypes.NodeType, tolerations ...[]v1.Toleration) (bool, PodRequirementsNotMetReason)
- type UnmatchedLabel
- type UnmatchedNodeSelector
- type UntoleratedTaint
Constants ¶
const ( PodRequirementsNotMetReasonUnknown = "unknown" PodRequirementsNotMetReasonInsufficientResources = "insufficient resources available" )
Variables ¶
This section is empty.
Functions ¶
func EncodeInt64 ¶ added in v0.3.71
EncodeInt64 returns the canonical byte representation of an int64 used within the nodeDb. The resulting []byte is such that for two int64 a and b, a.Cmp(b) = bytes.Compare(enc(a), enc(b)). The byte representation is appended to out, which is returned.
func EncodeUint64 ¶ added in v0.3.71
EncodeUint64 returns the canonical byte representation of a uint64 used within the nodeDb. The resulting []byte is such that for two uint64 a and b, a.Cmp(b) = bytes.Compare(enc(a), enc(b)). The byte representation is appended to out, which is returned.
func NodeIndexKey ¶ added in v0.3.71
NodeIndexKey returns a []byte to be used as a key with the NodeIndex memdb index. This key should be used for lookup. Use the rounded version below for inserts.
The layout of the key is:
0 8 16 32 x x+8 | nodeTypeId | resources[0] | resources[1] | ... | nodeIndex |
where the numbers indicate byte index. NodeIndex ensures each key is unique and so must be unique across all nodes.
The key layout is such that an index ordered first by the nodeTypeId, then resources[0], and so on. The byte representation is appended to out, which is returned.
func RoundedNodeIndexKeyFromResourceList ¶ added in v0.3.71
func RoundedNodeIndexKeyFromResourceList( out []byte, nodeTypeId uint64, resourceNames []string, resourceResolution []int64, rl internaltypes.ResourceList, nodeIndex uint64, ) []byte
RoundedNodeIndexKeyFromResourceList works like NodeIndexKey, except that prior to constructing the key the i-th resource is rounded down to the closest multiple of resourceResolution[i]. This rounding makes iterating over nodes with at least some amount of available resources more efficient. It also takes as arguments a list of resource names and a resourceList, instead of a list of resources.
Types ¶
type EvictedJobSchedulingContext ¶ added in v0.3.90
type EvictedJobSchedulingContext struct { // Id of the evicted job. JobId string // Each evicted job is assigned a unique integer indicating the order in which it is re-scheduled. // I.e., index establishes a global order among all evicted jobs. // // When choosing on which node to schedule a job that would prevent re-scheduling evicted jobs, // nodeDb choses the node that would prevent re-scheduling jobs with as a large an index as possible. Index int JobSchedulingContext *context.JobSchedulingContext }
EvictedJobSchedulingContext represents an evicted job. NodeDb may track these to ensure preemptions are fair.
type InsufficientResources ¶ added in v0.4.1
type InsufficientResources struct { ResourceName string Required resource.Quantity Available resource.Quantity }
func (*InsufficientResources) String ¶ added in v0.4.1
func (err *InsufficientResources) String() string
func (*InsufficientResources) Sum64 ¶ added in v0.4.1
func (r *InsufficientResources) Sum64() uint64
type MissingLabel ¶ added in v0.4.1
type MissingLabel struct {
Label string
}
func (*MissingLabel) String ¶ added in v0.4.1
func (r *MissingLabel) String() string
func (*MissingLabel) Sum64 ¶ added in v0.4.1
func (r *MissingLabel) Sum64() uint64
type NodeDb ¶
type NodeDb struct {
// contains filtered or unexported fields
}
NodeDb is the scheduler-internal system used to efficiently find nodes on which a pod could be scheduled.
func NewNodeDb ¶
func NewNodeDb( priorityClasses map[string]types.PriorityClass, indexedResources []configuration.ResourceType, indexedTaints []string, indexedNodeLabels []string, wellKnownNodeTypes []configuration.WellKnownNodeType, resourceListFactory *internaltypes.ResourceListFactory, ) (*NodeDb, error)
func (*NodeDb) AddEvictedJobSchedulingContextWithTxn ¶ added in v0.3.90
func (nodeDb *NodeDb) AddEvictedJobSchedulingContextWithTxn(txn *memdb.Txn, index int, jctx *context.JobSchedulingContext) error
func (*NodeDb) AddNodeToDb ¶ added in v0.13.0
func (nodeDb *NodeDb) AddNodeToDb(node *internaltypes.Node)
func (*NodeDb) ClearAllocated ¶
ClearAllocated zeroes out allocated resources on all nodes in the NodeDb.
func (*NodeDb) CreateAndInsertWithJobDbJobsWithTxn ¶ added in v0.3.79
func (*NodeDb) EvictJobsFromNode ¶ added in v0.4.8
func (nodeDb *NodeDb) EvictJobsFromNode( jobFilter func(*jobdb.Job) bool, jobs []*jobdb.Job, node *internaltypes.Node, ) ([]*jobdb.Job, *internaltypes.Node, error)
EvictJobsFromNode returns a copy of node with all elements of jobs for which jobFilter returns true evicted from it, together with a slice containing exactly those jobs.
Specifically:
- The jobs that jobFilter returns true for are marked as evicted on the node.
- Within AllocatableByPriorityAndResource, the resources allocated to these jobs are moved from the jobs' priorities to evictedPriority; they are not subtracted from AllocatedByJobId and AllocatedByQueue.
func (*NodeDb) GetNode ¶
func (nodeDb *NodeDb) GetNode(id string) (*internaltypes.Node, error)
GetNode returns a node in the db with given id.
func (*NodeDb) GetNodeWithTxn ¶
func (nodeDb *NodeDb) GetNodeWithTxn(txn *memdb.Txn, id string) (*internaltypes.Node, error)
GetNodeWithTxn returns a node in the db with given id, within the provided transactions.
func (*NodeDb) GetScheduledAtPriority ¶ added in v0.4.8
func (*NodeDb) IndexedNodeLabelValues ¶ added in v0.3.79
IndexedNodeLabelValues returns the set of possible values for a given indexed label across all nodes in the NodeDb.
func (*NodeDb) NodeTypesMatchingJob ¶ added in v0.4.1
func (nodeDb *NodeDb) NodeTypesMatchingJob(jctx *context.JobSchedulingContext) ([]uint64, map[string]int, error)
NodeTypesMatchingJob returns a slice with all node types a pod could be scheduled on. It also returns the number of nodes excluded by reason for exclusion.
func (*NodeDb) Reset ¶ added in v0.3.90
Reset clears out data specific to one scheduling round to prepare for a new scheduling round. Only necessary when nodeDb.enableNewPreemptionStrategy is true.
func (*NodeDb) ScheduleManyWithTxn ¶
func (nodeDb *NodeDb) ScheduleManyWithTxn(txn *memdb.Txn, gctx *context.GangSchedulingContext) (bool, error)
func (*NodeDb) SelectNodeForJobWithTxn ¶ added in v0.3.78
func (nodeDb *NodeDb) SelectNodeForJobWithTxn(txn *memdb.Txn, jctx *context.JobSchedulingContext) (*internaltypes.Node, error)
SelectNodeForJobWithTxn selects a node on which the job can be scheduled.
func (*NodeDb) TotalResources ¶
func (nodeDb *NodeDb) TotalResources() schedulerobjects.ResourceList
func (*NodeDb) UnbindJobFromNode ¶ added in v0.4.8
func (nodeDb *NodeDb) UnbindJobFromNode(job *jobdb.Job, node *internaltypes.Node) (*internaltypes.Node, error)
UnbindJobFromNode returns a copy of node with job unbound from it.
func (*NodeDb) UnbindJobsFromNode ¶ added in v0.4.8
func (nodeDb *NodeDb) UnbindJobsFromNode(jobs []*jobdb.Job, node *internaltypes.Node) (*internaltypes.Node, error)
UnbindJobsFromNode returns a node with all elements of jobs unbound from it.
func (*NodeDb) UpsertMany ¶
func (nodeDb *NodeDb) UpsertMany(nodes []*internaltypes.Node) error
func (*NodeDb) UpsertManyWithTxn ¶
func (nodeDb *NodeDb) UpsertManyWithTxn(txn *memdb.Txn, nodes []*internaltypes.Node) error
func (*NodeDb) UpsertWithTxn ¶
func (nodeDb *NodeDb) UpsertWithTxn(txn *memdb.Txn, node *internaltypes.Node) error
type NodeIndex ¶ added in v0.3.71
type NodeIndex struct {
KeyIndex int
}
NodeIndex is an index for internaltypes.Node that returns node.NodeDbKeys[KeyIndex].
type NodeIterator ¶
type NodeIterator interface {
NextNode() *internaltypes.Node
}
type NodeTypeIterator ¶
type NodeTypeIterator struct {
// contains filtered or unexported fields
}
NodeTypeIterator is an iterator over all nodes of a given nodeType with at least some specified amount of resources allocatable at a given priority. For example, all nodes of nodeType "foo" with at least 2 cores and 1Gi memory allocatable at priority 2. Nodes are returned in sorted order, from least to most of the specified resource available.
func NewNodeTypeIterator ¶
func (*NodeTypeIterator) Next ¶
func (it *NodeTypeIterator) Next() interface{}
func (*NodeTypeIterator) NextNode ¶
func (it *NodeTypeIterator) NextNode() (*internaltypes.Node, error)
func (*NodeTypeIterator) WatchCh ¶
func (it *NodeTypeIterator) WatchCh() <-chan struct{}
type NodeTypesIterator ¶
type NodeTypesIterator struct {
// contains filtered or unexported fields
}
NodeTypesIterator is an iterator over all nodes of the given nodeTypes with at least some specified amount of resources allocatable at a given priority. For example, all nodes of nodeType "foo" and "bar" with at least 2 cores and 1Gi memory allocatable at priority 2. Nodes are returned in sorted order, from least to most of the specified resource available.
func NewNodeTypesIterator ¶
func (*NodeTypesIterator) Next ¶
func (it *NodeTypesIterator) Next() interface{}
func (*NodeTypesIterator) NextNode ¶
func (it *NodeTypesIterator) NextNode() (*internaltypes.Node, error)
func (*NodeTypesIterator) WatchCh ¶
func (it *NodeTypesIterator) WatchCh() <-chan struct{}
type NodesIterator ¶
type NodesIterator struct {
// contains filtered or unexported fields
}
NodesIterator is an iterator over all nodes in the db.
func NewNodesIterator ¶
func NewNodesIterator(txn *memdb.Txn) (*NodesIterator, error)
func (*NodesIterator) Next ¶
func (it *NodesIterator) Next() interface{}
func (*NodesIterator) NextNode ¶
func (it *NodesIterator) NextNode() *internaltypes.Node
func (*NodesIterator) WatchCh ¶
func (it *NodesIterator) WatchCh() <-chan struct{}
type PodRequirementsNotMetReason ¶ added in v0.4.1
type PodRequirementsNotMetReason interface { fmt.Stringer // Returns a 64-bit hash of this reason. Sum64() uint64 }
func DynamicJobRequirementsMet ¶ added in v0.4.1
func DynamicJobRequirementsMet(allocatableResources internaltypes.ResourceList, jctx *schedulercontext.JobSchedulingContext) (bool, PodRequirementsNotMetReason)
DynamicJobRequirementsMet checks if a pod can be scheduled onto this node, accounting for resources allocated to pods already assigned to this node.
func JobRequirementsMet ¶ added in v0.4.1
func JobRequirementsMet(node *internaltypes.Node, priority int32, jctx *schedulercontext.JobSchedulingContext) (bool, PodRequirementsNotMetReason, error)
JobRequirementsMet determines whether a job can be scheduled onto this node. If the pod can be scheduled, the returned score indicates how well the node fits: - 0: Pod can be scheduled by preempting running pods. - 1: Pod can be scheduled without preempting any running pods. If the requirements are not met, it returns the reason why. If the requirements can't be parsed, an error is returned.
func NodeAffinityRequirementsMet ¶ added in v0.4.1
func NodeAffinityRequirementsMet(node *internaltypes.Node, nodeSelector *v1.NodeSelector) (bool, PodRequirementsNotMetReason, error)
func NodeSelectorRequirementsMet ¶ added in v0.4.1
func NodeTolerationRequirementsMet ¶ added in v0.4.40
func NodeTolerationRequirementsMet(node *internaltypes.Node, tolerations ...[]v1.Toleration) (bool, PodRequirementsNotMetReason)
func NodeTypeJobRequirementsMet ¶ added in v0.4.1
func NodeTypeJobRequirementsMet(nodeType *internaltypes.NodeType, jctx *schedulercontext.JobSchedulingContext) (bool, PodRequirementsNotMetReason)
NodeTypeJobRequirementsMet determines whether a pod can be scheduled on nodes of this NodeType. If the requirements are not met, it returns the reason for why. If the requirements can't be parsed, an error is returned.
func StaticJobRequirementsMet ¶ added in v0.4.1
func StaticJobRequirementsMet(node *internaltypes.Node, jctx *schedulercontext.JobSchedulingContext) (bool, PodRequirementsNotMetReason, error)
StaticJobRequirementsMet checks if a job can be scheduled onto this node, accounting for taints, node selectors, node affinity, and total resources available on the node.
func TolerationRequirementsMet ¶ added in v0.4.1
func TolerationRequirementsMet(nodeType *internaltypes.NodeType, tolerations ...[]v1.Toleration) (bool, PodRequirementsNotMetReason)
type UnmatchedLabel ¶ added in v0.4.1
func (*UnmatchedLabel) String ¶ added in v0.4.1
func (r *UnmatchedLabel) String() string
func (*UnmatchedLabel) Sum64 ¶ added in v0.4.1
func (r *UnmatchedLabel) Sum64() uint64
type UnmatchedNodeSelector ¶ added in v0.4.1
type UnmatchedNodeSelector struct {
NodeSelector *v1.NodeSelector
}
func (*UnmatchedNodeSelector) String ¶ added in v0.4.1
func (r *UnmatchedNodeSelector) String() string
func (*UnmatchedNodeSelector) Sum64 ¶ added in v0.4.1
func (r *UnmatchedNodeSelector) Sum64() uint64
type UntoleratedTaint ¶ added in v0.4.1
func (*UntoleratedTaint) String ¶ added in v0.4.1
func (r *UntoleratedTaint) String() string
func (*UntoleratedTaint) Sum64 ¶ added in v0.4.1
func (r *UntoleratedTaint) Sum64() uint64