Documentation ¶
Index ¶
- Constants
- func SchedulingConfigValidation(sl validator.StructLevel)
- type Configuration
- type DominantResourceFairnessResource
- type FloatingResourceConfig
- type FloatingResourcePoolConfig
- type HistogramConfig
- type HttpConfig
- type LeaderConfig
- type MetricsConfig
- type ResourceType
- type SchedulingConfig
- type WellKnownNodeType
Constants ¶
const ( DuplicateWellKnownNodeTypeErrorMessage = "duplicate well-known node type name" AwayNodeTypesWithoutPreemptionErrorMessage = "priority class has away node types but is not preemptible" UnknownWellKnownNodeTypeErrorMessage = "priority class refers to unknown well-known node type" )
const ( // NodeIdLabel maps to a unique id associated with each node. // This label is automatically added to nodes within the NodeDb. NodeIdLabel = "armadaproject.io/nodeId" )
Variables ¶
This section is empty.
Functions ¶
func SchedulingConfigValidation ¶ added in v0.4.52
func SchedulingConfigValidation(sl validator.StructLevel)
Types ¶
type Configuration ¶
type Configuration struct { // Database configuration Postgres configuration.PostgresConfig // Armada Api Connection. Used to fetch queues. ArmadaApi client.ApiConnectionDetails // General Pulsar configuration Pulsar commonconfig.PulsarConfig // Configuration controlling leader election Leader LeaderConfig // Configuration controlling metrics Metrics MetricsConfig // Scheduler configuration (this is shared with the old scheduler) Scheduling SchedulingConfig Auth authconfig.AuthConfig Grpc grpcconfig.GrpcConfig Http HttpConfig // If non-nil, configures pprof profiling Profiling *profilingconfig.ProfilingConfig // Maximum number of strings that should be cached at any one time InternedStringsCacheSize uint32 `validate:"required"` // How often the scheduling cycle should run CyclePeriod time.Duration `validate:"required"` // How often the job scheduling should run // This is expected to be a greater value than CyclePeriod as we don't need to schedule every cycle // This keeps the system more responsive as other operations happen in each cycle - such as state changes SchedulePeriod time.Duration `validate:"required"` // The maximum time allowed for a job scheduling round MaxSchedulingDuration time.Duration `validate:"required"` // How long after a heartbeat an executor will be considered lost ExecutorTimeout time.Duration `validate:"required"` // Maximum number of rows to fetch in a given query DatabaseFetchSize int `validate:"required"` // Frequency at which queues will be fetched from the API QueueRefreshPeriod time.Duration `validate:"required"` }
func (Configuration) Validate ¶ added in v0.4.8
func (c Configuration) Validate() error
type DominantResourceFairnessResource ¶ added in v0.8.7
type DominantResourceFairnessResource struct { // Name of the resource type. For example, "cpu", "memory", or "nvidia.com/gpu". Name string // If set, Armada multiplies the cost for this resource by this number. If not set defaults to 1. Multiplier float64 }
DominantResourceFairnessResource - config for dominant resource fairness costs, the algorithm used to assign a cost to jobs and queues.
type FloatingResourceConfig ¶ added in v0.8.7
type FloatingResourceConfig struct { // Resource name, e.g. "s3-connections" Name string // Per-pool config. Pools []FloatingResourcePoolConfig }
type FloatingResourcePoolConfig ¶ added in v0.8.7
type HistogramConfig ¶ added in v0.4.20
type HttpConfig ¶ added in v0.3.79
type HttpConfig struct {
Port int `validate:"required"`
}
type LeaderConfig ¶
type LeaderConfig struct { // Valid modes are "standalone" or "kubernetes" Mode string `validate:"required"` // Name of the K8s Lock Object LeaseLockName string // Namespace of the K8s Lock Object LeaseLockNamespace string // The name of the pod PodName string // How long the lease is held for. // Non leaders much wait this long before trying to acquire the lease LeaseDuration time.Duration // RenewDeadline is the duration that the acting leader will retry refreshing leadership before giving up. RenewDeadline time.Duration // RetryPeriod is the duration the LeaderElector clients should waite between tries of actions. RetryPeriod time.Duration // Connection details to the leader LeaderConnection client.ApiConnectionDetails }
type MetricsConfig ¶ added in v0.4.5
type MetricsConfig struct { Port uint16 RefreshInterval time.Duration JobStateMetricsResetInterval time.Duration // Regexes used for job error categorisation. // Specifically, the subCategory label for job failure counters is the first regex that matches the job error. // If no regex matches, the subCategory label is the empty string. TrackedErrorRegexes []string // Metrics are exported for these resources. TrackedResourceNames []v1.ResourceName }
type ResourceType ¶ added in v0.4.52
type ResourceType struct { // Resource name, e.g., "cpu", "memory", or "nvidia.com/gpu". Name string // Resolution with which Armada tracks this resource; larger values indicate lower resolution. Resolution resource.Quantity }
ResourceType represents a resource the scheduler indexes for efficient lookup.
type SchedulingConfig ¶ added in v0.4.52
type SchedulingConfig struct { // Set to true to disable scheduling DisableScheduling bool // Set to true to enable scheduler assertions. This results in some performance loss. EnableAssertions bool ProtectedFractionOfFairShare float64 `validate:"gte=0"` // Armada adds a node selector term to every scheduled pod using this label with the node name as value. // This to force kube-scheduler to schedule pods on the node chosen by Armada. // For example, if NodeIdLabel is "kubernetes.io/hostname" and armada schedules a pod on node "myNode", // then Armada adds "kubernetes.io/hostname": "myNode" to the pod node selector before sending it to the executor. NodeIdLabel string `validate:"required"` // Map from priority class names to priority classes. // Must be consistent with Kubernetes priority classes. // I.e., priority classes defined here must be defined in all executor clusters and should map to the same priority. PriorityClasses map[string]types.PriorityClass `validate:"dive"` // Jobs with no priority class are assigned this priority class when ingested by the scheduler. // Must be a key in the PriorityClasses map above. DefaultPriorityClassName string // If set, override the priority class name of pods with this value when sending to an executor. PriorityClassNameOverride *string // Number of jobs to load from the database at a time. MaxQueueLookback uint // In each invocation of the scheduler, no more jobs are scheduled once this limit has been exceeded. // Note that the total scheduled resources may be greater than this limit. MaximumResourceFractionToSchedule map[string]float64 // Overrides MaximalClusterFractionToSchedule if set for the current pool. MaximumResourceFractionToScheduleByPool map[string]map[string]float64 // The rate at which Armada schedules jobs is rate-limited using a token bucket approach. // Specifically, there is a token bucket that persists between scheduling rounds. // The bucket fills up at a rate of MaximumSchedulingRate tokens per second and has capacity MaximumSchedulingBurst. // A token is removed from the bucket when a scheduling a job and scheduling stops while the bucket is empty. // // Hence, MaximumSchedulingRate controls the maximum number of jobs scheduled per second in steady-state, // i.e., once the burst capacity has been exhausted. // // Rate-limiting is based on the number of tokens available at the start of each scheduling round, // i.e., tokens accumulated while scheduling become available at the start of the next scheduling round. // // For more information about the rate-limiter, see: // https://pkg.go.dev/golang.org/x/time/rate#Limiter MaximumSchedulingRate float64 `validate:"gt=0"` // MaximumSchedulingBurst controls the burst capacity of the rate-limiter. // // There are two important implications: // - Armada will never schedule more than MaximumSchedulingBurst jobs per scheduling round. // - Gang jobs with cardinality greater than MaximumSchedulingBurst can never be scheduled. MaximumSchedulingBurst int `validate:"gt=0"` // In addition to the global rate-limiter, there is a separate rate-limiter for each queue. // These work the same as the global rate-limiter, except they apply only to jobs scheduled from a specific queue. // // Per-queue version of MaximumSchedulingRate. MaximumPerQueueSchedulingRate float64 `validate:"gt=0"` // Per-queue version of MaximumSchedulingBurst. MaximumPerQueueSchedulingBurst int `validate:"gt=0"` // Maximum number of times a job is retried before considered failed. MaxRetries uint // List of resource names, e.g., []string{"cpu", "memory"}, to consider when computing DominantResourceFairness costs. // Dominant resource fairness is the algorithm used to assign a cost to jobs and queues. DominantResourceFairnessResourcesToConsider []string // Experimental - subject to change // List of resource names, (e.g. "cpu" or "memory"), to consider when computing DominantResourceFairness costs. // Dominant resource fairness is the algorithm used to assign a cost to jobs and queues. ExperimentalDominantResourceFairnessResourcesToConsider []DominantResourceFairnessResource // FairnessResources // Resource types (e.g. memory or nvidia.com/gpu) that the scheduler keeps track of. // Resource types not on this list will be ignored if seen on a node, and any jobs requesting them will fail. SupportedResourceTypes []ResourceType // Resources, e.g., "cpu", "memory", and "nvidia.com/gpu", for which the scheduler creates indexes for efficient lookup. // This list must contain at least one resource. Adding more than one resource is not required, but may speed up scheduling. // Ideally, this list contains all resources that frequently constrain which nodes a job can be scheduled onto. // // In particular, the allocatable resources on each node are rounded to a multiple of the resolution. // Lower resolution speeds up scheduling by improving node lookup speed but may prevent scheduling jobs, // since the allocatable resources may be rounded down to be a multiple of the resolution. // // See NodeDb docs for more details. IndexedResources []ResourceType // Node labels that the scheduler creates indexes for efficient lookup of. // Should include node labels frequently used by node selectors on submitted jobs. // // If not set, no labels are indexed. IndexedNodeLabels []string // Taint keys that the scheduler creates indexes for efficient lookup of. // Should include keys of taints frequently used in tolerations on submitted jobs. // // If not set, all taints are indexed. IndexedTaints []string // Experimental - subject to change // Resources that are outside of k8s, and not tied to a given k8s node or cluster. // For example connections to an S3 server that sits outside of k8s could be rationed to limit load on the server. // These can be requested like a normal k8s resource. Note there is no mechanism in armada // to enforce actual usage, it relies on honesty. For example, there is nothing to stop a badly-behaved job // requesting 2 S3 server connections and then opening 10. ExperimentalFloatingResources []FloatingResourceConfig // WellKnownNodeTypes defines a set of well-known node types used to define "home" and "away" nodes for a given priority class. WellKnownNodeTypes []WellKnownNodeType `validate:"dive"` // Executor that haven't heartbeated in this time period are considered stale. // No new jobs are scheduled onto stale executors. ExecutorTimeout time.Duration // Maximum number of jobs that can be assigned to a executor but not yet acknowledged, before // the scheduler is excluded from consideration by the scheduler. MaxUnacknowledgedJobsPerExecutor uint // The frequency at which the scheduler updates the cluster state. ExecutorUpdateFrequency time.Duration // Defines the order in which pools will be scheduled. Higher priority pools will be scheduled first PoolSchedulePriority map[string]int // Default priority for pools that are not in the above list DefaultPoolSchedulePriority int }
SchedulingConfig contains config controlling the Armada scheduler.
The Armada scheduler is in charge of assigning pods to cluster and nodes. The Armada scheduler is part of the Armada control plane.
Features: 1. Queuing and fairly dividing resources between users. 2. Fair preemption, including between jobs of equal priority to balance resource allocation. 3. Gang scheduling, optional across clusters, and with lower and upper bounds on the number of jobs scheduled.
Note that Armada still relies on kube-scheduler for binding of pods to nodes. This is achieved by adding to each pod created by Armada a node selector that matches only the intended node.
type WellKnownNodeType ¶ added in v0.4.52
type WellKnownNodeType struct { // Name is the unique identifier for this node type. Name string `validate:"required"` // Taints is the set of taints that characterizes this node type; a node is // part of this node type if and only if it has all of these taints. Taints []v1.Taint }
A WellKnownNodeType defines a set of nodes; see AwayNodeType.