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Index ¶
Constants ¶
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const CameraNodeFactoryName = "Node.Camera"
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type CameraNode ¶
type CameraNode struct { Scene.INode FrontVector GeometryMath.Vector3 UpVector GeometryMath.Vector3 }
func (*CameraNode) SetBase ¶
func (node *CameraNode) SetBase(base Scene.INode)
func (*CameraNode) Tick ¶
func (node *CameraNode) Tick(timeDelta float32) error
func (*CameraNode) UnmarshalYAML ¶
func (node *CameraNode) UnmarshalYAML(value *yaml.Node) error
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