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Index ¶
Constants ¶
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const (
PostProcessingNodeFactoryName = "Node.PostProcessing"
)
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const SkyboxNodeFactoryName = "Node.Skybox"
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type PostProcessingNode ¶
type PostProcessingNode struct { Scene.INode Quad Mesh.Mesh Shader Shader.IShaderProgram FrameBuffer FrameBuffer.FrameBuffer Kernel *PostProcessing.Kernel }
func (*PostProcessingNode) Draw ¶
func (node *PostProcessingNode) Draw(shader Shader.IShaderProgram, invoker coreScene.IDrawable, scene coreScene.IScene, camera Camera.ICamera) error
func (*PostProcessingNode) SetBase ¶
func (node *PostProcessingNode) SetBase(base Scene.INode)
func (*PostProcessingNode) Tick ¶
func (node *PostProcessingNode) Tick(timeDelta float32) error
func (*PostProcessingNode) UnmarshalYAML ¶
func (node *PostProcessingNode) UnmarshalYAML(value *yaml.Node) error
type SkyboxNode ¶
func (*SkyboxNode) Draw ¶
func (node *SkyboxNode) Draw(shader Shader.IShaderProgram, invoker coreScene.IDrawable, scene coreScene.IScene, camera Camera.ICamera) error
func (*SkyboxNode) SetBase ¶
func (node *SkyboxNode) SetBase(base Scene.INode)
func (*SkyboxNode) Tick ¶
func (node *SkyboxNode) Tick(timeDelta float32) error
func (*SkyboxNode) UnmarshalYAML ¶
func (node *SkyboxNode) UnmarshalYAML(value *yaml.Node) error
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