Documentation ¶
Index ¶
- type Camera
- func (camera *Camera) GetFront() GeometryMath.Vector3
- func (camera *Camera) GetFrustum() IFrustum
- func (camera *Camera) GetPosition() GeometryMath.Vector3
- func (camera *Camera) GetProjectionMatrix() GeometryMath.Matrix4x4
- func (camera *Camera) GetRight() GeometryMath.Vector3
- func (camera *Camera) GetUp() GeometryMath.Vector3
- func (camera *Camera) GetViewMatrix() GeometryMath.Matrix4x4
- func (camera *Camera) SetProjection(projection GeometryMath.IProjectionConfig)
- func (camera *Camera) Update(position GeometryMath.Vector3, front GeometryMath.Vector3, ...)
- type ICamera
- type IFrustum
- type PlaneFrustum
- func (frustum *PlaneFrustum) Contains(volume BoundingVolume.IBoundingVolume) bool
- func (frustum *PlaneFrustum) ContainsAABB(aabb BoundingVolume.AABB) bool
- func (frustum *PlaneFrustum) ContainsSphere(sphere BoundingVolume.Sphere) bool
- func (frustum *PlaneFrustum) GetAllPlanes() []GeometryMath.Plane3
- func (frustum *PlaneFrustum) GetProjectionConfig() GeometryMath.IProjectionConfig
- func (frustum *PlaneFrustum) Update(camera ICamera)
- func (frustum *PlaneFrustum) UpdateProjectionConfig(projectionConfig GeometryMath.IProjectionConfig)
- type RadarFrustum
- func (frustum *RadarFrustum) Contains(volume BoundingVolume.IBoundingVolume) bool
- func (frustum *RadarFrustum) ContainsAABB(aabb BoundingVolume.AABB) bool
- func (frustum *RadarFrustum) ContainsSphere(sphere BoundingVolume.Sphere) bool
- func (frustum *RadarFrustum) Update(position GeometryMath.Vector3, front GeometryMath.Vector3, ...)
- func (frustum *RadarFrustum) UpdateProjectionConfig(projectionConfig GeometryMath.PerspectiveConfig)
- type UBOCamera
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type Camera ¶
type Camera struct {
// contains filtered or unexported fields
}
func (*Camera) GetFront ¶
func (camera *Camera) GetFront() GeometryMath.Vector3
func (*Camera) GetFrustum ¶
func (*Camera) GetPosition ¶
func (camera *Camera) GetPosition() GeometryMath.Vector3
func (*Camera) GetProjectionMatrix ¶
func (camera *Camera) GetProjectionMatrix() GeometryMath.Matrix4x4
func (*Camera) GetRight ¶
func (camera *Camera) GetRight() GeometryMath.Vector3
func (*Camera) GetUp ¶
func (camera *Camera) GetUp() GeometryMath.Vector3
func (*Camera) GetViewMatrix ¶
func (camera *Camera) GetViewMatrix() GeometryMath.Matrix4x4
func (*Camera) SetProjection ¶
func (camera *Camera) SetProjection(projection GeometryMath.IProjectionConfig)
func (*Camera) Update ¶
func (camera *Camera) Update(position GeometryMath.Vector3, front GeometryMath.Vector3, up GeometryMath.Vector3)
type ICamera ¶
type ICamera interface { Update(position GeometryMath.Vector3, front GeometryMath.Vector3, up GeometryMath.Vector3) GetPosition() GeometryMath.Vector3 GetFront() GeometryMath.Vector3 GetUp() GeometryMath.Vector3 GetRight() GeometryMath.Vector3 SetProjection(projection GeometryMath.IProjectionConfig) GetProjectionMatrix() GeometryMath.Matrix4x4 GetViewMatrix() GeometryMath.Matrix4x4 GetFrustum() IFrustum }
type IFrustum ¶
type IFrustum interface { Update(camera ICamera) UpdateProjectionConfig(projectionConfig GeometryMath.IProjectionConfig) Contains(volume BoundingVolume.IBoundingVolume) bool ContainsSphere(sphere BoundingVolume.Sphere) bool ContainsAABB(aabb BoundingVolume.AABB) bool GetProjectionConfig() GeometryMath.IProjectionConfig }
type PlaneFrustum ¶
type PlaneFrustum struct { Planes struct { Far GeometryMath.Plane3 Near GeometryMath.Plane3 Top GeometryMath.Plane3 Bottom GeometryMath.Plane3 Right GeometryMath.Plane3 Left GeometryMath.Plane3 } Dimensions struct { FarHeight float32 FarWidth float32 NearHeight float32 NearWidth float32 } ProjectionConfig GeometryMath.IProjectionConfig }
func (*PlaneFrustum) Contains ¶
func (frustum *PlaneFrustum) Contains(volume BoundingVolume.IBoundingVolume) bool
func (*PlaneFrustum) ContainsAABB ¶
func (frustum *PlaneFrustum) ContainsAABB(aabb BoundingVolume.AABB) bool
func (*PlaneFrustum) ContainsSphere ¶
func (frustum *PlaneFrustum) ContainsSphere(sphere BoundingVolume.Sphere) bool
func (*PlaneFrustum) GetAllPlanes ¶
func (frustum *PlaneFrustum) GetAllPlanes() []GeometryMath.Plane3
func (*PlaneFrustum) GetProjectionConfig ¶
func (frustum *PlaneFrustum) GetProjectionConfig() GeometryMath.IProjectionConfig
func (*PlaneFrustum) Update ¶
func (frustum *PlaneFrustum) Update(camera ICamera)
func (*PlaneFrustum) UpdateProjectionConfig ¶
func (frustum *PlaneFrustum) UpdateProjectionConfig(projectionConfig GeometryMath.IProjectionConfig)
type RadarFrustum ¶
type RadarFrustum struct { TanY float32 TanX float32 SphereFactorX float32 SphereFactorY float32 Position GeometryMath.Vector3 Front GeometryMath.Vector3 Up GeometryMath.Vector3 Right GeometryMath.Vector3 ProjectionConfig GeometryMath.PerspectiveConfig }
func (*RadarFrustum) Contains ¶
func (frustum *RadarFrustum) Contains(volume BoundingVolume.IBoundingVolume) bool
func (*RadarFrustum) ContainsAABB ¶
func (frustum *RadarFrustum) ContainsAABB(aabb BoundingVolume.AABB) bool
TODO: check correct points of box
func (*RadarFrustum) ContainsSphere ¶
func (frustum *RadarFrustum) ContainsSphere(sphere BoundingVolume.Sphere) bool
func (*RadarFrustum) Update ¶
func (frustum *RadarFrustum) Update(position GeometryMath.Vector3, front GeometryMath.Vector3, up GeometryMath.Vector3)
func (*RadarFrustum) UpdateProjectionConfig ¶
func (frustum *RadarFrustum) UpdateProjectionConfig(projectionConfig GeometryMath.PerspectiveConfig)
type UBOCamera ¶
type UBOCamera struct { Camera Buffer.UniformBuffer Buffer.DynamicBufferData }
func (*UBOCamera) GetBufferData ¶
func (camera *UBOCamera) GetBufferData() interface{}
func (*UBOCamera) SetProjection ¶
func (camera *UBOCamera) SetProjection(projection GeometryMath.IProjectionConfig)
func (*UBOCamera) UnmarshalYAML ¶
func (*UBOCamera) Update ¶
func (camera *UBOCamera) Update(position GeometryMath.Vector3, front GeometryMath.Vector3, up GeometryMath.Vector3)
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