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Constants ¶
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const ( FlagId = "id" FlagName = "name" FlagProject = "project" )
Variables ¶
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Functions ¶
Types ¶
type DeleteFlags ¶
type DeleteFlags struct { Id *flag.Flag[string] Name *flag.Flag[string] Project *flag.Flag[string] *question.ConfirmFlags }
func NewDeleteFlags ¶
func NewDeleteFlags() *DeleteFlags
type DeleteOptions ¶
type DeleteOptions struct { *DeleteFlags *cmd.Dependencies shared.GetProjectCallback }
func NewDeleteOptions ¶
func NewDeleteOptions(flags *DeleteFlags, dependencies *cmd.Dependencies) *DeleteOptions
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