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Constants ¶
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const ( FlagProject = "project" FlagLimit = "limit" FlagFilter = "filter" )
Variables ¶
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Functions ¶
Types ¶
type ListFlags ¶
type ListFlags struct { Project *flag.Flag[string] Limit *flag.Flag[int32] Filter *flag.Flag[string] }
func NewListFlags ¶
func NewListFlags() *ListFlags
type RunbookViewModel ¶
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