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Constants ¶
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const ( HeaderRoE uint32 = 14 HeaderAB uint32 = 21 HeaderSOD uint32 = 28 HeaderRoEName = "RoE" HeaderABName = "AB" HeaderSODName = "SoD" )
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type H3m ¶
type H3m struct { Format string HasHeroOnMap bool MapSize uint32 HasUnderground bool Name string Description string Difficulty byte Players []*models.Player VictoryCondition *models.VictoryCondition LossCondition *models.LoseCondition TeamColors *models.TeamColors CustomHeroes []*models.CustomHeroes Artifacts [18]byte Rumors []*models.Rumor Heroes []*models.Hero LandMap []models.MapTile UndergroundMap []models.MapTile ObjectsDefinition []*models.MapObjectDefinition }
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