Documentation
¶
Index ¶
- Variables
- func Asset(name string) ([]byte, error)
- func AssetDir(name string) ([]string, error)
- func AssetInfo(name string) (os.FileInfo, error)
- func AssetNames() []string
- func Execute()
- func MustAsset(name string) []byte
- func RestoreAsset(dir, name string) error
- func RestoreAssets(dir, name string) error
Constants ¶
This section is empty.
Variables ¶
var RootCmd = &cobra.Command{
Use: "vg",
Short: "Easy and powerful workspace based development for go",
Long: `
Virtualgo (or vg for short) is a tool which provides easy and powerful
workspace based development for Go. The vendor directory provides something
similar. However, virtualgo adds features features that are either broken or
fully missing when using a vendor directory.
Below is an example of the 'vg' command in action. For more info see detailed
command info at 'vg help <command>' or look at the README on Github:
https://github.com/GetStream/vg/blob/master/README.md
To start using virtualgo for a project run the following:
$ cd $GOPATH/src/github.com/Getstream/example
$ vg init # initial creation of workspace
Now all commands will be executed from within the example workspace
(example) $ go get github.com/pkg/errors # package only present in workspace
(example) $ vg ensure # installs the dependencies of the example project using dep
(example) $ vg deactivate
If you cd back into the project the workspace is now activated automatically
$ cd ~
$ cd $GOPATH/src/github.com/Getstream/example
(example) $
See the README on Github for more info
`,
}
RootCmd represents the base command when called without any subcommands
var ( // Version is the version of vg, this is changed by the Makefile // automatically. So don't change it manually. Version string = "0.7.2" )
Functions ¶
func Asset ¶
Asset loads and returns the asset for the given name. It returns an error if the asset could not be found or could not be loaded.
func AssetDir ¶
AssetDir returns the file names below a certain directory embedded in the file by go-bindata. For example if you run go-bindata on data/... and data contains the following hierarchy:
data/ foo.txt img/ a.png b.png
then AssetDir("data") would return []string{"foo.txt", "img"} AssetDir("data/img") would return []string{"a.png", "b.png"} AssetDir("foo.txt") and AssetDir("notexist") would return an error AssetDir("") will return []string{"data"}.
func AssetInfo ¶
AssetInfo loads and returns the asset info for the given name. It returns an error if the asset could not be found or could not be loaded.
func Execute ¶
func Execute()
Execute adds all child commands to the root command sets flags appropriately. This is called by main.main(). It only needs to happen once to the rootCmd.
func MustAsset ¶
MustAsset is like Asset but panics when Asset would return an error. It simplifies safe initialization of global variables.
func RestoreAsset ¶
RestoreAsset restores an asset under the given directory
func RestoreAssets ¶
RestoreAssets restores an asset under the given directory recursively
Types ¶
This section is empty.