Documentation ¶
Index ¶
Constants ¶
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Variables ¶
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Functions ¶
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Types ¶
type Editor ¶
type Editor struct {
// contains filtered or unexported fields
}
Editor is for drawing Sprites and managing Sprite Sets
func NewEditor ¶
func NewEditor() *Editor
NewEditor creates a new Sprite Editor and populates its GUI
func (*Editor) Draw ¶
func (e *Editor) Draw(screen *ebiten.Image)
Draw renders Sprite Editor to a screen
type FileBar ¶
type FileBar struct {
// contains filtered or unexported fields
}
FileBar is a toolbar for file operation related to SpriteSets
func NewFileBar ¶
NewFileBar creates a new FileBar for the Sprite Editor
type ToolBar ¶
type ToolBar struct {
// contains filtered or unexported fields
}
ToolBar is a toolbar for file operation related to SpriteSets
func NewToolBar ¶
NewToolBar creates a new ToolBar for the Sprite Editor
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