Documentation ¶
Index ¶
- func DrawActors(t *actors.Tank, screen *ebiten.Image)
- func DrawGameOverScreen(screen *ebiten.Image)
- func DrawKillFeed(screen *ebiten.Image)
- func DrawLevel(levelObjects []levels.LevelBlock, tankX, tankY float64, screen *ebiten.Image)
- func DrawLevelZero(screen *ebiten.Image)
- func DrawScreen(levelNum int, screen *ebiten.Image)
- type GameState
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func DrawActors ¶
func DrawGameOverScreen ¶
func DrawGameOverScreen(screen *ebiten.Image)
func DrawKillFeed ¶
func DrawKillFeed(screen *ebiten.Image)
func DrawLevel ¶
func DrawLevel(levelObjects []levels.LevelBlock, tankX, tankY float64, screen *ebiten.Image)
func DrawLevelZero ¶
func DrawLevelZero(screen *ebiten.Image)
func DrawScreen ¶
func DrawScreen(levelNum int, screen *ebiten.Image)
Types ¶
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