Versions in this module Expand all Collapse all v0 v0.1.0 Nov 17, 2023 Changes in this version + func DrawActors(t *actors.Tank, screen *ebiten.Image) + func DrawGameOverScreen(screen *ebiten.Image) + func DrawKillFeed(screen *ebiten.Image) + func DrawLevel(levelObjects []levels.LevelBlock, tankX, tankY float64, screen *ebiten.Image) + func DrawLevelZero(screen *ebiten.Image) + func DrawScreen(levelNum int, screen *ebiten.Image) + type GameState int + const GameStateGameplay + const GameStateMainMenu + const GameStateSettings