Documentation ¶
Index ¶
- Constants
- type ApproachBody
- type ApproachSettlement
- type Commander
- type Docked
- type FSDJump
- type Fileheader
- type LeaveBody
- type Loadout
- type Location
- type Material
- type Materials
- type Progress
- type Rank
- type Reputation
- type Scan
- type ScanMaterial
- type SellShipOnRebuy
- type SetUserShipName
- type ShipTargeted
- type ShipyardBuy
- type ShipyardNew
- type ShipyardSell
- type ShipyardSwap
- type Shutdown
- type Undocked
Constants ¶
View Source
const ApproachBodyEvent = approachbodyT("ApproachBody")
View Source
const ApproachSettlementEvent = approachsettlementT("ApproachSettlement")
View Source
const CommanderEvent = commanderT("Commander")
View Source
const DockedEvent = dockedT("Docked")
View Source
const FSDJumpEvent = fsdjumpT("FSDJump")
View Source
const FileheaderEvent = fileheaderT("Fileheader")
View Source
const LeaveBodyEvent = leavebodyT("LeaveBody")
View Source
const LoadoutEvent = loadoutT("Loadout")
View Source
const LocationEvent = locationT("Location")
View Source
const MaterialsEvent = materialsT("Materials")
View Source
const ProgressEvent = progressT("Progress")
View Source
const RankEvent = rankT("Rank")
View Source
const ReputationEvent = reputationT("Reputation")
View Source
const ScanEvent = scanT("Scan")
View Source
const SellShipOnRebuyEvent = sellshiponrebuyT("SellShipOnRebuy")
View Source
const SetUserShipNameEvent = setusershipnameT("SetUserShipName")
View Source
const ShipTargetedEvent = shiptargetedT("ShipTargeted")
View Source
const ShipyardBuyEvent = shipyardbuyT("ShipyardBuy")
View Source
const ShipyardNewEvent = shipyardnewT("ShipyardNew")
View Source
const ShipyardSellEvent = shipyardsellT("ShipyardSell")
View Source
const ShipyardSwapEvent = shipyardswapT("ShipyardSwap")
View Source
const ShutdownEvent = shutdownT("Shutdown")
View Source
const UndockedEvent = undockedT("Undocked")
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ApproachBody ¶
type ApproachSettlement ¶
type FSDJump ¶
type FSDJump struct { events.Common SystemAddress uint64 StarSystem string StarPos [3]float32 JumpDist float32 Population int64 Body string BodyID int SystemEconomy string SystemEconomyL7d string `json:"SystemEconomy_Localised"` SystemSecondEconomy string SystemSecondEconomyL7d string `json:"SystemSecondEconomy_Localised"` SystemSecurity string SystemSecurityL7d string `json:"SystemSecurity_Localised"` }
type Fileheader ¶
type Reputation ¶
type ScanMaterial ¶ added in v0.2.0
type SetUserShipName ¶
type ShipTargeted ¶
type ShipyardBuy ¶
Source Files ¶
- approachbody.go
- approachsettlement.go
- commander.go
- docked.go
- fileheader.go
- fsdjump.go
- leavebody.go
- loadout.go
- location.go
- materials.go
- progress.go
- rank.go
- reputation.go
- scan.go
- sellshiponrebuy.go
- setusershipname.go
- shiptargeted.go
- shipyardbuy.go
- shipyardnew.go
- shipyardsell.go
- shipyardswap.go
- shutdown.go
- undocked.go
Click to show internal directories.
Click to hide internal directories.