l10n

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Published: Jul 20, 2020 License: GPL-3.0 Imports: 9 Imported by: 0

README

GoEDX App Localization

Collect localisations from E:D game events

Documentation

Index

Constants

This section is empty.

Variables

View Source
var (
	LogCfg = c4hgol.Config(qbsllm.NewConfig(log))
)

Functions

This section is empty.

Types

type Locales

type Locales struct {
	BaseDir string
	// contains filtered or unexported fields
}

func New

func New(dir string, edState *goedx.EDState) *Locales

func (*Locales) Close

func (loc *Locales) Close()

func (*Locales) Economy

func (loc *Locales) Economy(key string) (string, bool)

func (*Locales) EncMaterial

func (loc *Locales) EncMaterial(key string) (string, bool)

func (*Locales) FinishEDEvent

func (loc *Locales) FinishEDEvent(token interface{}, e events.Event, chg goedx.Change)

func (*Locales) ManMaterial

func (loc *Locales) ManMaterial(key string) (string, bool)

func (*Locales) PrepareEDEvent

func (loc *Locales) PrepareEDEvent(e events.Event) interface{}

func (*Locales) RawMaterial

func (loc *Locales) RawMaterial(key string) (string, bool)

func (*Locales) Security

func (loc *Locales) Security(key string) (string, bool)

func (*Locales) ShipType

func (loc *Locales) ShipType(key string) (string, bool)

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