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Types ¶
type FilterFactory ¶
type FilterFactory[T any] struct { BoolFilterFactory bool_filter.BoolFilterFactory NumberFilterFactory number_filter.NumberFilterFactory NumberArrayFilterFactory number_array_filter.NumberArrayFilterFactory StringFilterFactory string_filter.StringFilterFactory StringArrayFilterFactory string_array_filter.StringArrayFilterFactory SceneFilterFactory internalscenefilter.SceneFilterFactory[T] LogicFilterFactory logic_filter.LogicFilterFactory[T] }
func NewFilterFactory ¶
func NewFilterFactory[T any]() *FilterFactory[T]
func (*FilterFactory[T]) Get ¶
func (f *FilterFactory[T]) Get(key string) (types.IFilter[T], errors.FilterError)
func (*FilterFactory[T]) WithSceneFilter ¶ added in v0.0.5
func (f *FilterFactory[T]) WithSceneFilter(sceneFilter scene_filter.ISceneFilter[T]) *FilterFactory[T]
func (*FilterFactory[T]) WithSceneFilters ¶
func (f *FilterFactory[T]) WithSceneFilters(sceneFilters []scene_filter.ISceneFilter[T]) *FilterFactory[T]
type IFilterFactory ¶
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