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Constants ¶
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Functions ¶
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Types ¶
type SceneFilterFactory ¶
type SceneFilterFactory[T any] struct { // contains filtered or unexported fields }
func NewSceneFilterFactory ¶
func NewSceneFilterFactory[T any](sceneFilters []scene_filter.ISceneFilter[T]) SceneFilterFactory[T]
func (SceneFilterFactory[T]) Get ¶
func (s SceneFilterFactory[T]) Get(key string) (scene_filter.ISceneFilter[T], errors.FilterError)
func (SceneFilterFactory[T]) RegisterFilter ¶
func (s SceneFilterFactory[T]) RegisterFilter(filter scene_filter.ISceneFilter[T])
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