Documentation ¶
Index ¶
- func NewCurrentNetworkStateFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
- func NewCurrentStateFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
- func NewDeletionPriorityFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
- func NewImagesFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
- func NewNameFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
- func NewNamespaceFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
- func NewOpsStateFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
- func NewUpdatePriorityFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewCurrentNetworkStateFilter ¶
func NewCurrentNetworkStateFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
func NewCurrentStateFilter ¶
func NewCurrentStateFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
func NewDeletionPriorityFilter ¶
func NewDeletionPriorityFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
func NewImagesFilter ¶ added in v0.0.4
func NewImagesFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
func NewNameFilter ¶ added in v0.0.6
func NewNameFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
func NewNamespaceFilter ¶
func NewNamespaceFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
func NewOpsStateFilter ¶
func NewOpsStateFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
func NewUpdatePriorityFilter ¶
func NewUpdatePriorityFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServer]) scene_filter.ISceneFilter[*v1alpha1.GameServer]
Types ¶
This section is empty.
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