Documentation ¶
Index ¶
- func NewImagesFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServerSet]) scene_filter.ISceneFilter[*v1alpha1.GameServerSet]
- func NewNameFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServerSet]) scene_filter.ISceneFilter[*v1alpha1.GameServerSet]
- func NewNamespaceFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServerSet]) scene_filter.ISceneFilter[*v1alpha1.GameServerSet]
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func NewImagesFilter ¶ added in v0.0.4
func NewImagesFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServerSet]) scene_filter.ISceneFilter[*v1alpha1.GameServerSet]
func NewNameFilter ¶ added in v0.0.6
func NewNameFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServerSet]) scene_filter.ISceneFilter[*v1alpha1.GameServerSet]
func NewNamespaceFilter ¶
func NewNamespaceFilter(filterFactory *factory.FilterFactory[*v1alpha1.GameServerSet]) scene_filter.ISceneFilter[*v1alpha1.GameServerSet]
Types ¶
This section is empty.
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