node

package
v0.0.0-...-19e0465 Latest Latest
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Published: May 12, 2022 License: Apache-2.0 Imports: 6 Imported by: 0

Documentation

Index

Constants

This section is empty.

Variables

This section is empty.

Functions

func ActionFormDrawer

func ActionFormDrawer(name string) *actionformdrawerBuilder

func ActionFormDrawerCancel

func ActionFormDrawerCancel(name string) *actionformdrawercancelBuilder

func ActionFormDrawerSubmit

func ActionFormDrawerSubmit(name string) *actionformdrawersubmitBuilder

func ActionFormModal

func ActionFormModal(name string) *actionformmodalBuilder

func ActionFormModalCancel

func ActionFormModalCancel(name string) *actionformmodalcancelBuilder

func ActionFormModalSubmit

func ActionFormModalSubmit(name string) *actionformmodalsubmitBuilder

func ArrayItemRemove

func ArrayItemRemove(name string) *arrayitemsremoveBuilder

func ArrayItems

func ArrayItems(name string) *arrayitemsBuilder

func ArrayItemsAddition

func ArrayItemsAddition(name string) *arrayitemsadditionBuilder

func ArrayItemsIndex

func ArrayItemsIndex(name string) *arrayitemsindexBuilder

func ArrayItemsMoveDown

func ArrayItemsMoveDown(name string) *arrayitemsmovedownBuilder

func ArrayItemsMoveUp

func ArrayItemsMoveUp(name string) *arrayitemsmoveupBuilder

func ArrayItemsSortHandle

func ArrayItemsSortHandle(name string) *arrayitemssorthandleBuilder

func ArrayTable

func ArrayTable(name string) *arraytableBuilder

func ArrayTableAddition

func ArrayTableAddition(name string) *arraytableadditionBuilder

func ArrayTableColumn

func ArrayTableColumn(name string) *arraytablecolumnBuilder

func ArrayTableIndex

func ArrayTableIndex(name string) *arraytableindexBuilder

func ArrayTableMoveDown

func ArrayTableMoveDown(name string) *arraytablemovedownBuilder

func ArrayTableMoveUp

func ArrayTableMoveUp(name string) *arraytablemoveupBuilder

func ArrayTableRemove

func ArrayTableRemove(name string) *arraytableremoveBuilder

func ArrayTableSortHandle

func ArrayTableSortHandle(name string) *arraytablesorthandleBuilder

func Avatar

func Avatar(name string) *avatarBuilder

func Chart

func Chart(name string) *chartBuilder

func ChartAutoChart

func ChartAutoChart(name string) *chartautochartBuilder

func Checkbox

func Checkbox(name string) *checkboxBuilder

func CheckboxGroup

func CheckboxGroup(name string) *checkboxgroupBuilder

func ColorSelect

func ColorSelect(name string) *colorselectBuilder

func Date

func Date(name string) *dateBuilder

func DateRange

func DateRange(name string) *daterangeBuilder

func Divider

func Divider(name string) *dividerBuilder
func DropdownMenu(name string) *dropdownmenuBuilder
func DropdownMenuItem(name string) *dropdownmenuitemBuilder
func DropdownMenuSubMenu(name string) *dropdownmenusubmenuBuilder
func DropdownMenuURL(name string) *dropdownmenuurlBuilder

func Email

func Email(name string) *emailBuilder

func FlowEditor

func FlowEditor(name string) *floweditorBuilder

func Form

func Form(name string) *formBuilder

func FormGrid

func FormGrid(name string) *formgridBuilder

func FormLayout

func FormLayout(name string) *formlayoutBuilder

func GridCol

func GridCol(name string) *gridcolBuilder

func GridRow

func GridRow(name string) *gridrowBuilder

func List

func List(name string) *listBuilder

func ListAction

func ListAction(name string) *listactionBuilder

func ListActionRecordDelete

func ListActionRecordDelete(name string) *listactionrecorddeleteBuilder

func ListActionRecordFormDrawer

func ListActionRecordFormDrawer(name string) *listactionrecordformrawerBuilder

func ListActionRecordFormModal

func ListActionRecordFormModal(name string) *listactionrecordformmodalBuilder

func ListActionReload

func ListActionReload(name string) *listactionreloadBuilder

func ListActionRowSelection

func ListActionRowSelection(name string) *listactionrowselectionBuilder

func ListActionSearch

func ListActionSearch(name string) *listactionsearchBuilder

func ListCard

func ListCard(name string) *listcardBuilder

func ListTable

func ListTable(name string) *listtableBuilder

func ListTableColumn

func ListTableColumn(name string) *listtablecolumnBuilder

func Money

func Money(name string) *moneyBuilder

func Number

func Number(name string) *numberBuilder

func Password

func Password(name string) *passwordBuilder

func Percent

func Percent(name string) *percentBuilder

func Phone

func Phone(name string) *phoneBuilder

func RadioGroup

func RadioGroup(name string) *radiogroupBuilder

func Rate

func Rate(name string) *rateBuilder

func RecordSelect

func RecordSelect(name string) *recordselectBuilder

func Select

func Select(name string) *selectBuilder

func Space

func Space(name string) *spaceBuilder

func Submit

func Submit(name string) *submitBuilder

func Switch

func Switch(name string) *switchBuilder

func Tabs

func Tabs(name string) *tabsBuilder

func TabsTabPane

func TabsTabPane(name string) *tabstabpaneBuilder

func Tags

func Tags(name string) *tagsBuilder

func Text

func Text(name string) *textBuilder

func TextArea

func TextArea(name string) *textareaBuilder

func Time

func Time(name string) *timeBuilder

func TimeRange

func TimeRange(name string) *timerangeBuilder

func UploadAttachment

func UploadAttachment(name string) *uploadattachmentBuilder

func UploadAvatar

func UploadAvatar(name string) *uploadavatarBuilder

Types

type NodeBuilder

type NodeBuilder struct {
	// contains filtered or unexported fields
}

func Node

func Node(name string) *NodeBuilder

func (*NodeBuilder) Children

func (b *NodeBuilder) Children(elements ...view.Node) *NodeBuilder

func (*NodeBuilder) Items

func (b *NodeBuilder) Items(elements ...view.Node) *NodeBuilder

func (*NodeBuilder) Schema

func (b *NodeBuilder) Schema() *ui.Schema

func (*NodeBuilder) SetAC

func (b *NodeBuilder) SetAC(f ac.AC) *NodeBuilder

func (*NodeBuilder) SetConst

func (b *NodeBuilder) SetConst(cst interface{}) *NodeBuilder

func (*NodeBuilder) SetDefault

func (b *NodeBuilder) SetDefault(value interface{}) *NodeBuilder

func (*NodeBuilder) SetDescription

func (b *NodeBuilder) SetDescription(description string) *NodeBuilder

func (*NodeBuilder) SetEnum

func (b *NodeBuilder) SetEnum(enum []map[string]interface{}) *NodeBuilder

func (*NodeBuilder) SetExclusiveMaximum

func (b *NodeBuilder) SetExclusiveMaximum(exclusiveMaximum int) *NodeBuilder

func (*NodeBuilder) SetExclusiveMinimum

func (b *NodeBuilder) SetExclusiveMinimum(exclusiveMinimum int) *NodeBuilder

func (*NodeBuilder) SetFormat

func (b *NodeBuilder) SetFormat(format string) *NodeBuilder

func (*NodeBuilder) SetMaxItems

func (b *NodeBuilder) SetMaxItems(maxItems int) *NodeBuilder

func (*NodeBuilder) SetMaxLength

func (b *NodeBuilder) SetMaxLength(maxLength int) *NodeBuilder

func (*NodeBuilder) SetMaxProperties

func (b *NodeBuilder) SetMaxProperties(maxProperties int) *NodeBuilder

func (*NodeBuilder) SetMaximum

func (b *NodeBuilder) SetMaximum(maximum int) *NodeBuilder

func (*NodeBuilder) SetMinItems

func (b *NodeBuilder) SetMinItems(minItems int) *NodeBuilder

func (*NodeBuilder) SetMinLength

func (b *NodeBuilder) SetMinLength(minLength int) *NodeBuilder

func (*NodeBuilder) SetMinProperties

func (b *NodeBuilder) SetMinProperties(minProperties int) *NodeBuilder

func (*NodeBuilder) SetMinimum

func (b *NodeBuilder) SetMinimum(minimum int) *NodeBuilder

func (*NodeBuilder) SetMultipleOf

func (b *NodeBuilder) SetMultipleOf(multipleOf int) *NodeBuilder

func (*NodeBuilder) SetName

func (b *NodeBuilder) SetName(name string) *NodeBuilder

func (*NodeBuilder) SetPattern

func (b *NodeBuilder) SetPattern(pattern string) *NodeBuilder

func (*NodeBuilder) SetProperties

func (b *NodeBuilder) SetProperties(properties *gmap.ListMap) *NodeBuilder

func (*NodeBuilder) SetReadOnly

func (b *NodeBuilder) SetReadOnly(readOnly bool) *NodeBuilder

func (*NodeBuilder) SetRequired

func (b *NodeBuilder) SetRequired(required bool) *NodeBuilder

func (*NodeBuilder) SetSchema

func (b *NodeBuilder) SetSchema(schema *ui.Schema) *NodeBuilder

func (*NodeBuilder) SetTitle

func (b *NodeBuilder) SetTitle(title string) *NodeBuilder

func (*NodeBuilder) SetType

func (b *NodeBuilder) SetType(typ string) *NodeBuilder

func (*NodeBuilder) SetUniqueItems

func (b *NodeBuilder) SetUniqueItems(uniqueItems bool) *NodeBuilder

func (*NodeBuilder) SetWriteOnly

func (b *NodeBuilder) SetWriteOnly(writeOnly bool) *NodeBuilder

func (*NodeBuilder) SetXComponent

func (b *NodeBuilder) SetXComponent(xComponent string) *NodeBuilder

func (*NodeBuilder) SetXComponentProps

func (b *NodeBuilder) SetXComponentProps(xComponentProps map[string]interface{}) *NodeBuilder

func (*NodeBuilder) SetXContent

func (b *NodeBuilder) SetXContent(xContent string) *NodeBuilder

func (*NodeBuilder) SetXData

func (b *NodeBuilder) SetXData(xData map[string]interface{}) *NodeBuilder

func (*NodeBuilder) SetXDecorator

func (b *NodeBuilder) SetXDecorator(xDecorator string) *NodeBuilder

func (*NodeBuilder) SetXDecoratorProps

func (b *NodeBuilder) SetXDecoratorProps(xDecoratorProps map[string]interface{}) *NodeBuilder

func (*NodeBuilder) SetXDisabled

func (b *NodeBuilder) SetXDisabled(xDisabled bool) *NodeBuilder

func (*NodeBuilder) SetXDisplay

func (b *NodeBuilder) SetXDisplay(xDisplay string) *NodeBuilder

func (*NodeBuilder) SetXEditable

func (b *NodeBuilder) SetXEditable(xEditable bool) *NodeBuilder

func (*NodeBuilder) SetXHidden

func (b *NodeBuilder) SetXHidden(xHidden bool) *NodeBuilder

func (*NodeBuilder) SetXIndex

func (b *NodeBuilder) SetXIndex(xIndex int) *NodeBuilder

func (*NodeBuilder) SetXPattern

func (b *NodeBuilder) SetXPattern(xPattern string) *NodeBuilder

func (*NodeBuilder) SetXReactions

func (b *NodeBuilder) SetXReactions(xReactions map[string]interface{}) *NodeBuilder

func (*NodeBuilder) SetXReactionsByPath

func (b *NodeBuilder) SetXReactionsByPath(pattern string, reaction interface{}) *NodeBuilder

func (*NodeBuilder) SetXReactionsDependencies

func (b *NodeBuilder) SetXReactionsDependencies(dependencies ...string) *NodeBuilder

func (*NodeBuilder) SetXReactionsFullFill

func (b *NodeBuilder) SetXReactionsFullFill(fulfill map[string]interface{}) *NodeBuilder

func (*NodeBuilder) SetXReactionsFullFillRun

func (b *NodeBuilder) SetXReactionsFullFillRun(run string) *NodeBuilder

func (*NodeBuilder) SetXReactionsFullFillSchema

func (b *NodeBuilder) SetXReactionsFullFillSchema(schema map[string]interface{}) *NodeBuilder

func (*NodeBuilder) SetXReactionsFullFillState

func (b *NodeBuilder) SetXReactionsFullFillState(state map[string]interface{}) *NodeBuilder

func (*NodeBuilder) SetXReactionsOtherwise

func (b *NodeBuilder) SetXReactionsOtherwise(otherwise map[string]interface{}) *NodeBuilder

func (*NodeBuilder) SetXReactionsOtherwiseRun

func (b *NodeBuilder) SetXReactionsOtherwiseRun(run string) *NodeBuilder

func (*NodeBuilder) SetXReactionsOtherwiseSchema

func (b *NodeBuilder) SetXReactionsOtherwiseSchema(schema map[string]interface{}) *NodeBuilder

func (*NodeBuilder) SetXReactionsOtherwiseState

func (b *NodeBuilder) SetXReactionsOtherwiseState(state map[string]interface{}) *NodeBuilder

func (*NodeBuilder) SetXReactionsTarget

func (b *NodeBuilder) SetXReactionsTarget(target string) *NodeBuilder

func (*NodeBuilder) SetXReactionsWhen

func (b *NodeBuilder) SetXReactionsWhen(when string) *NodeBuilder

func (*NodeBuilder) SetXReadOnly

func (b *NodeBuilder) SetXReadOnly(xReadOnly bool) *NodeBuilder

func (*NodeBuilder) SetXReadPretty

func (b *NodeBuilder) SetXReadPretty(xreadpretty bool) *NodeBuilder

func (*NodeBuilder) SetXValidator

func (b *NodeBuilder) SetXValidator(xValidator string) *NodeBuilder

func (*NodeBuilder) SetXVisible

func (b *NodeBuilder) SetXVisible(xVisible bool) *NodeBuilder

Source Files

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