Documentation ¶
Index ¶
- type AdminDeleteBulkGameSessionsBadRequest
- type AdminDeleteBulkGameSessionsForbidden
- type AdminDeleteBulkGameSessionsInternalServerError
- type AdminDeleteBulkGameSessionsOK
- type AdminDeleteBulkGameSessionsParams
- func NewAdminDeleteBulkGameSessionsParams() *AdminDeleteBulkGameSessionsParams
- func NewAdminDeleteBulkGameSessionsParamsWithContext(ctx context.Context) *AdminDeleteBulkGameSessionsParams
- func NewAdminDeleteBulkGameSessionsParamsWithHTTPClient(client *http.Client) *AdminDeleteBulkGameSessionsParams
- func NewAdminDeleteBulkGameSessionsParamsWithTimeout(timeout time.Duration) *AdminDeleteBulkGameSessionsParams
- func (o *AdminDeleteBulkGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *AdminDeleteBulkGameSessionsParams) SetBody(body *sessionclientmodels.ApimodelsDeleteBulkGameSessionRequest)
- func (o *AdminDeleteBulkGameSessionsParams) SetContext(ctx context.Context)
- func (o *AdminDeleteBulkGameSessionsParams) SetHTTPClient(client *http.Client)
- func (o *AdminDeleteBulkGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *AdminDeleteBulkGameSessionsParams) SetNamespace(namespace string)
- func (o *AdminDeleteBulkGameSessionsParams) SetTimeout(timeout time.Duration)
- func (o *AdminDeleteBulkGameSessionsParams) WithBody(body *sessionclientmodels.ApimodelsDeleteBulkGameSessionRequest) *AdminDeleteBulkGameSessionsParams
- func (o *AdminDeleteBulkGameSessionsParams) WithContext(ctx context.Context) *AdminDeleteBulkGameSessionsParams
- func (o *AdminDeleteBulkGameSessionsParams) WithHTTPClient(client *http.Client) *AdminDeleteBulkGameSessionsParams
- func (o *AdminDeleteBulkGameSessionsParams) WithNamespace(namespace string) *AdminDeleteBulkGameSessionsParams
- func (o *AdminDeleteBulkGameSessionsParams) WithTimeout(timeout time.Duration) *AdminDeleteBulkGameSessionsParams
- func (o *AdminDeleteBulkGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type AdminDeleteBulkGameSessionsReader
- type AdminDeleteBulkGameSessionsUnauthorized
- type AdminQueryGameSessionsBadRequest
- type AdminQueryGameSessionsForbidden
- type AdminQueryGameSessionsInternalServerError
- type AdminQueryGameSessionsOK
- type AdminQueryGameSessionsParams
- func NewAdminQueryGameSessionsParams() *AdminQueryGameSessionsParams
- func NewAdminQueryGameSessionsParamsWithContext(ctx context.Context) *AdminQueryGameSessionsParams
- func NewAdminQueryGameSessionsParamsWithHTTPClient(client *http.Client) *AdminQueryGameSessionsParams
- func NewAdminQueryGameSessionsParamsWithTimeout(timeout time.Duration) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *AdminQueryGameSessionsParams) SetConfigurationName(configurationName *string)
- func (o *AdminQueryGameSessionsParams) SetContext(ctx context.Context)
- func (o *AdminQueryGameSessionsParams) SetDsPodName(dsPodName *string)
- func (o *AdminQueryGameSessionsParams) SetFromTime(fromTime *string)
- func (o *AdminQueryGameSessionsParams) SetGameMode(gameMode *string)
- func (o *AdminQueryGameSessionsParams) SetHTTPClient(client *http.Client)
- func (o *AdminQueryGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *AdminQueryGameSessionsParams) SetIsPersistent(isPersistent *string)
- func (o *AdminQueryGameSessionsParams) SetIsSoftDeleted(isSoftDeleted *string)
- func (o *AdminQueryGameSessionsParams) SetJoinability(joinability *string)
- func (o *AdminQueryGameSessionsParams) SetLimit(limit *int64)
- func (o *AdminQueryGameSessionsParams) SetMatchPool(matchPool *string)
- func (o *AdminQueryGameSessionsParams) SetMemberID(memberID *string)
- func (o *AdminQueryGameSessionsParams) SetNamespace(namespace string)
- func (o *AdminQueryGameSessionsParams) SetOffset(offset *int64)
- func (o *AdminQueryGameSessionsParams) SetOrder(order *string)
- func (o *AdminQueryGameSessionsParams) SetOrderBy(orderBy *string)
- func (o *AdminQueryGameSessionsParams) SetSessionID(sessionID *string)
- func (o *AdminQueryGameSessionsParams) SetStatus(status *string)
- func (o *AdminQueryGameSessionsParams) SetStatusV2(statusV2 *string)
- func (o *AdminQueryGameSessionsParams) SetTimeout(timeout time.Duration)
- func (o *AdminQueryGameSessionsParams) SetToTime(toTime *string)
- func (o *AdminQueryGameSessionsParams) WithConfigurationName(configurationName *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithContext(ctx context.Context) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithDsPodName(dsPodName *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithFromTime(fromTime *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithGameMode(gameMode *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithHTTPClient(client *http.Client) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithIsPersistent(isPersistent *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithIsSoftDeleted(isSoftDeleted *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithJoinability(joinability *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithLimit(limit *int64) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithMatchPool(matchPool *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithMemberID(memberID *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithNamespace(namespace string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithOffset(offset *int64) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithOrder(order *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithOrderBy(orderBy *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithSessionID(sessionID *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithStatus(status *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithStatusV2(statusV2 *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithTimeout(timeout time.Duration) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithToTime(toTime *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type AdminQueryGameSessionsReader
- type AdminQueryGameSessionsUnauthorized
- type AdminUpdateGameSessionMemberBadRequest
- type AdminUpdateGameSessionMemberForbidden
- type AdminUpdateGameSessionMemberInternalServerError
- type AdminUpdateGameSessionMemberNotFound
- type AdminUpdateGameSessionMemberOK
- type AdminUpdateGameSessionMemberParams
- func NewAdminUpdateGameSessionMemberParams() *AdminUpdateGameSessionMemberParams
- func NewAdminUpdateGameSessionMemberParamsWithContext(ctx context.Context) *AdminUpdateGameSessionMemberParams
- func NewAdminUpdateGameSessionMemberParamsWithHTTPClient(client *http.Client) *AdminUpdateGameSessionMemberParams
- func NewAdminUpdateGameSessionMemberParamsWithTimeout(timeout time.Duration) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *AdminUpdateGameSessionMemberParams) SetContext(ctx context.Context)
- func (o *AdminUpdateGameSessionMemberParams) SetHTTPClient(client *http.Client)
- func (o *AdminUpdateGameSessionMemberParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *AdminUpdateGameSessionMemberParams) SetMemberID(memberID string)
- func (o *AdminUpdateGameSessionMemberParams) SetNamespace(namespace string)
- func (o *AdminUpdateGameSessionMemberParams) SetSessionID(sessionID string)
- func (o *AdminUpdateGameSessionMemberParams) SetStatusType(statusType string)
- func (o *AdminUpdateGameSessionMemberParams) SetTimeout(timeout time.Duration)
- func (o *AdminUpdateGameSessionMemberParams) WithContext(ctx context.Context) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WithHTTPClient(client *http.Client) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WithMemberID(memberID string) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WithNamespace(namespace string) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WithSessionID(sessionID string) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WithStatusType(statusType string) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WithTimeout(timeout time.Duration) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type AdminUpdateGameSessionMemberReader
- type AdminUpdateGameSessionMemberUnauthorized
- type AppendTeamGameSessionForbidden
- type AppendTeamGameSessionInternalServerError
- type AppendTeamGameSessionNotFound
- type AppendTeamGameSessionOK
- type AppendTeamGameSessionParams
- func NewAppendTeamGameSessionParams() *AppendTeamGameSessionParams
- func NewAppendTeamGameSessionParamsWithContext(ctx context.Context) *AppendTeamGameSessionParams
- func NewAppendTeamGameSessionParamsWithHTTPClient(client *http.Client) *AppendTeamGameSessionParams
- func NewAppendTeamGameSessionParamsWithTimeout(timeout time.Duration) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *AppendTeamGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsAppendTeamGameSessionRequest)
- func (o *AppendTeamGameSessionParams) SetContext(ctx context.Context)
- func (o *AppendTeamGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *AppendTeamGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *AppendTeamGameSessionParams) SetNamespace(namespace string)
- func (o *AppendTeamGameSessionParams) SetSessionID(sessionID string)
- func (o *AppendTeamGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *AppendTeamGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsAppendTeamGameSessionRequest) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) WithContext(ctx context.Context) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) WithHTTPClient(client *http.Client) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) WithNamespace(namespace string) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) WithSessionID(sessionID string) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) WithTimeout(timeout time.Duration) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type AppendTeamGameSessionReader
- type AppendTeamGameSessionUnauthorized
- type Client
- func (a *Client) AdminDeleteBulkGameSessions(params *AdminDeleteBulkGameSessionsParams, ...) (*AdminDeleteBulkGameSessionsOK, *AdminDeleteBulkGameSessionsBadRequest, ...)deprecated
- func (a *Client) AdminDeleteBulkGameSessionsShort(params *AdminDeleteBulkGameSessionsParams, ...) (*AdminDeleteBulkGameSessionsOK, error)
- func (a *Client) AdminQueryGameSessions(params *AdminQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsOK, *AdminQueryGameSessionsBadRequest, ...)deprecated
- func (a *Client) AdminQueryGameSessionsShort(params *AdminQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsOK, error)
- func (a *Client) AdminUpdateGameSessionMember(params *AdminUpdateGameSessionMemberParams, ...) (*AdminUpdateGameSessionMemberOK, *AdminUpdateGameSessionMemberBadRequest, ...)deprecated
- func (a *Client) AdminUpdateGameSessionMemberShort(params *AdminUpdateGameSessionMemberParams, ...) (*AdminUpdateGameSessionMemberOK, error)
- func (a *Client) AppendTeamGameSession(params *AppendTeamGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*AppendTeamGameSessionOK, *AppendTeamGameSessionUnauthorized, ...)deprecated
- func (a *Client) AppendTeamGameSessionShort(params *AppendTeamGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*AppendTeamGameSessionOK, error)
- func (a *Client) CreateGameSession(params *CreateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*CreateGameSessionCreated, *CreateGameSessionBadRequest, ...)deprecated
- func (a *Client) CreateGameSessionShort(params *CreateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*CreateGameSessionCreated, error)
- func (a *Client) DeleteGameSession(params *DeleteGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameSessionNoContent, *DeleteGameSessionUnauthorized, ...)deprecated
- func (a *Client) DeleteGameSessionShort(params *DeleteGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameSessionNoContent, error)
- func (a *Client) GameSessionGenerateCode(params *GameSessionGenerateCodeParams, authInfo runtime.ClientAuthInfoWriter) (*GameSessionGenerateCodeOK, *GameSessionGenerateCodeBadRequest, ...)deprecated
- func (a *Client) GameSessionGenerateCodeShort(params *GameSessionGenerateCodeParams, authInfo runtime.ClientAuthInfoWriter) (*GameSessionGenerateCodeOK, error)
- func (a *Client) GetGameSession(params *GetGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionOK, *GetGameSessionBadRequest, *GetGameSessionUnauthorized, ...)deprecated
- func (a *Client) GetGameSessionByPodName(params *GetGameSessionByPodNameParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionByPodNameOK, *GetGameSessionByPodNameBadRequest, ...)deprecated
- func (a *Client) GetGameSessionByPodNameShort(params *GetGameSessionByPodNameParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionByPodNameOK, error)
- func (a *Client) GetGameSessionShort(params *GetGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionOK, error)
- func (a *Client) JoinGameSession(params *JoinGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*JoinGameSessionOK, *JoinGameSessionBadRequest, *JoinGameSessionUnauthorized, ...)deprecated
- func (a *Client) JoinGameSessionShort(params *JoinGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*JoinGameSessionOK, error)
- func (a *Client) LeaveGameSession(params *LeaveGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*LeaveGameSessionNoContent, *LeaveGameSessionBadRequest, ...)deprecated
- func (a *Client) LeaveGameSessionShort(params *LeaveGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*LeaveGameSessionNoContent, error)
- func (a *Client) PatchUpdateGameSession(params *PatchUpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*PatchUpdateGameSessionOK, *PatchUpdateGameSessionBadRequest, ...)deprecated
- func (a *Client) PatchUpdateGameSessionShort(params *PatchUpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*PatchUpdateGameSessionOK, error)
- func (a *Client) PublicGameSessionInvite(params *PublicGameSessionInviteParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionInviteCreated, *PublicGameSessionInviteNoContent, ...)deprecated
- func (a *Client) PublicGameSessionInviteShort(params *PublicGameSessionInviteParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionInviteCreated, error)
- func (a *Client) PublicGameSessionReject(params *PublicGameSessionRejectParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionRejectNoContent, *PublicGameSessionRejectBadRequest, ...)deprecated
- func (a *Client) PublicGameSessionRejectShort(params *PublicGameSessionRejectParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionRejectNoContent, error)
- func (a *Client) PublicPromoteGameSessionLeader(params *PublicPromoteGameSessionLeaderParams, ...) (*PublicPromoteGameSessionLeaderOK, *PublicPromoteGameSessionLeaderBadRequest, ...)deprecated
- func (a *Client) PublicPromoteGameSessionLeaderShort(params *PublicPromoteGameSessionLeaderParams, ...) (*PublicPromoteGameSessionLeaderOK, error)
- func (a *Client) PublicQueryGameSessions(params *PublicQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryGameSessionsOK, *PublicQueryGameSessionsBadRequest, ...)deprecated
- func (a *Client) PublicQueryGameSessionsShort(params *PublicQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryGameSessionsOK, error)
- func (a *Client) PublicQueryMyGameSessions(params *PublicQueryMyGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryMyGameSessionsOK, *PublicQueryMyGameSessionsBadRequest, ...)deprecated
- func (a *Client) PublicQueryMyGameSessionsShort(params *PublicQueryMyGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryMyGameSessionsOK, error)
- func (a *Client) PublicRevokeGameSessionCode(params *PublicRevokeGameSessionCodeParams, ...) (*PublicRevokeGameSessionCodeOK, *PublicRevokeGameSessionCodeBadRequest, ...)deprecated
- func (a *Client) PublicRevokeGameSessionCodeShort(params *PublicRevokeGameSessionCodeParams, ...) (*PublicRevokeGameSessionCodeOK, error)
- func (a *Client) PublicSessionJoinCode(params *PublicSessionJoinCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicSessionJoinCodeOK, *PublicSessionJoinCodeBadRequest, ...)deprecated
- func (a *Client) PublicSessionJoinCodeShort(params *PublicSessionJoinCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicSessionJoinCodeOK, error)
- func (a *Client) SetTransport(transport runtime.ClientTransport)
- func (a *Client) UpdateGameSession(params *UpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionOK, *UpdateGameSessionBadRequest, ...)deprecated
- func (a *Client) UpdateGameSessionBackfillTicketID(params *UpdateGameSessionBackfillTicketIDParams, ...) (*UpdateGameSessionBackfillTicketIDOK, ...)deprecated
- func (a *Client) UpdateGameSessionBackfillTicketIDShort(params *UpdateGameSessionBackfillTicketIDParams, ...) (*UpdateGameSessionBackfillTicketIDOK, error)
- func (a *Client) UpdateGameSessionShort(params *UpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionOK, error)
- type ClientService
- type CreateGameSessionBadRequest
- type CreateGameSessionCreated
- type CreateGameSessionForbidden
- type CreateGameSessionInternalServerError
- type CreateGameSessionParams
- func NewCreateGameSessionParams() *CreateGameSessionParams
- func NewCreateGameSessionParamsWithContext(ctx context.Context) *CreateGameSessionParams
- func NewCreateGameSessionParamsWithHTTPClient(client *http.Client) *CreateGameSessionParams
- func NewCreateGameSessionParamsWithTimeout(timeout time.Duration) *CreateGameSessionParams
- func (o *CreateGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *CreateGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsCreateGameSessionRequest)
- func (o *CreateGameSessionParams) SetContext(ctx context.Context)
- func (o *CreateGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *CreateGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *CreateGameSessionParams) SetNamespace(namespace string)
- func (o *CreateGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *CreateGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsCreateGameSessionRequest) *CreateGameSessionParams
- func (o *CreateGameSessionParams) WithContext(ctx context.Context) *CreateGameSessionParams
- func (o *CreateGameSessionParams) WithHTTPClient(client *http.Client) *CreateGameSessionParams
- func (o *CreateGameSessionParams) WithNamespace(namespace string) *CreateGameSessionParams
- func (o *CreateGameSessionParams) WithTimeout(timeout time.Duration) *CreateGameSessionParams
- func (o *CreateGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type CreateGameSessionReader
- type CreateGameSessionUnauthorized
- type DeleteGameSessionForbidden
- type DeleteGameSessionInternalServerError
- type DeleteGameSessionNoContent
- type DeleteGameSessionParams
- func NewDeleteGameSessionParams() *DeleteGameSessionParams
- func NewDeleteGameSessionParamsWithContext(ctx context.Context) *DeleteGameSessionParams
- func NewDeleteGameSessionParamsWithHTTPClient(client *http.Client) *DeleteGameSessionParams
- func NewDeleteGameSessionParamsWithTimeout(timeout time.Duration) *DeleteGameSessionParams
- func (o *DeleteGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *DeleteGameSessionParams) SetContext(ctx context.Context)
- func (o *DeleteGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *DeleteGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *DeleteGameSessionParams) SetNamespace(namespace string)
- func (o *DeleteGameSessionParams) SetSessionID(sessionID string)
- func (o *DeleteGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *DeleteGameSessionParams) WithContext(ctx context.Context) *DeleteGameSessionParams
- func (o *DeleteGameSessionParams) WithHTTPClient(client *http.Client) *DeleteGameSessionParams
- func (o *DeleteGameSessionParams) WithNamespace(namespace string) *DeleteGameSessionParams
- func (o *DeleteGameSessionParams) WithSessionID(sessionID string) *DeleteGameSessionParams
- func (o *DeleteGameSessionParams) WithTimeout(timeout time.Duration) *DeleteGameSessionParams
- func (o *DeleteGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type DeleteGameSessionReader
- type DeleteGameSessionUnauthorized
- type GameSessionGenerateCodeBadRequest
- type GameSessionGenerateCodeForbidden
- type GameSessionGenerateCodeInternalServerError
- type GameSessionGenerateCodeNotFound
- type GameSessionGenerateCodeOK
- type GameSessionGenerateCodeParams
- func NewGameSessionGenerateCodeParams() *GameSessionGenerateCodeParams
- func NewGameSessionGenerateCodeParamsWithContext(ctx context.Context) *GameSessionGenerateCodeParams
- func NewGameSessionGenerateCodeParamsWithHTTPClient(client *http.Client) *GameSessionGenerateCodeParams
- func NewGameSessionGenerateCodeParamsWithTimeout(timeout time.Duration) *GameSessionGenerateCodeParams
- func (o *GameSessionGenerateCodeParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *GameSessionGenerateCodeParams) SetContext(ctx context.Context)
- func (o *GameSessionGenerateCodeParams) SetHTTPClient(client *http.Client)
- func (o *GameSessionGenerateCodeParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *GameSessionGenerateCodeParams) SetNamespace(namespace string)
- func (o *GameSessionGenerateCodeParams) SetSessionID(sessionID string)
- func (o *GameSessionGenerateCodeParams) SetTimeout(timeout time.Duration)
- func (o *GameSessionGenerateCodeParams) WithContext(ctx context.Context) *GameSessionGenerateCodeParams
- func (o *GameSessionGenerateCodeParams) WithHTTPClient(client *http.Client) *GameSessionGenerateCodeParams
- func (o *GameSessionGenerateCodeParams) WithNamespace(namespace string) *GameSessionGenerateCodeParams
- func (o *GameSessionGenerateCodeParams) WithSessionID(sessionID string) *GameSessionGenerateCodeParams
- func (o *GameSessionGenerateCodeParams) WithTimeout(timeout time.Duration) *GameSessionGenerateCodeParams
- func (o *GameSessionGenerateCodeParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type GameSessionGenerateCodeReader
- type GameSessionGenerateCodeUnauthorized
- type GetGameSessionBadRequest
- type GetGameSessionByPodNameBadRequest
- type GetGameSessionByPodNameForbidden
- type GetGameSessionByPodNameInternalServerError
- type GetGameSessionByPodNameNotFound
- type GetGameSessionByPodNameOK
- type GetGameSessionByPodNameParams
- func NewGetGameSessionByPodNameParams() *GetGameSessionByPodNameParams
- func NewGetGameSessionByPodNameParamsWithContext(ctx context.Context) *GetGameSessionByPodNameParams
- func NewGetGameSessionByPodNameParamsWithHTTPClient(client *http.Client) *GetGameSessionByPodNameParams
- func NewGetGameSessionByPodNameParamsWithTimeout(timeout time.Duration) *GetGameSessionByPodNameParams
- func (o *GetGameSessionByPodNameParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *GetGameSessionByPodNameParams) SetContext(ctx context.Context)
- func (o *GetGameSessionByPodNameParams) SetHTTPClient(client *http.Client)
- func (o *GetGameSessionByPodNameParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *GetGameSessionByPodNameParams) SetNamespace(namespace string)
- func (o *GetGameSessionByPodNameParams) SetPodName(podName string)
- func (o *GetGameSessionByPodNameParams) SetTimeout(timeout time.Duration)
- func (o *GetGameSessionByPodNameParams) WithContext(ctx context.Context) *GetGameSessionByPodNameParams
- func (o *GetGameSessionByPodNameParams) WithHTTPClient(client *http.Client) *GetGameSessionByPodNameParams
- func (o *GetGameSessionByPodNameParams) WithNamespace(namespace string) *GetGameSessionByPodNameParams
- func (o *GetGameSessionByPodNameParams) WithPodName(podName string) *GetGameSessionByPodNameParams
- func (o *GetGameSessionByPodNameParams) WithTimeout(timeout time.Duration) *GetGameSessionByPodNameParams
- func (o *GetGameSessionByPodNameParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type GetGameSessionByPodNameReader
- type GetGameSessionByPodNameUnauthorized
- type GetGameSessionForbidden
- type GetGameSessionInternalServerError
- type GetGameSessionNotFound
- type GetGameSessionOK
- type GetGameSessionParams
- func NewGetGameSessionParams() *GetGameSessionParams
- func NewGetGameSessionParamsWithContext(ctx context.Context) *GetGameSessionParams
- func NewGetGameSessionParamsWithHTTPClient(client *http.Client) *GetGameSessionParams
- func NewGetGameSessionParamsWithTimeout(timeout time.Duration) *GetGameSessionParams
- func (o *GetGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *GetGameSessionParams) SetContext(ctx context.Context)
- func (o *GetGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *GetGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *GetGameSessionParams) SetNamespace(namespace string)
- func (o *GetGameSessionParams) SetSessionID(sessionID string)
- func (o *GetGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *GetGameSessionParams) WithContext(ctx context.Context) *GetGameSessionParams
- func (o *GetGameSessionParams) WithHTTPClient(client *http.Client) *GetGameSessionParams
- func (o *GetGameSessionParams) WithNamespace(namespace string) *GetGameSessionParams
- func (o *GetGameSessionParams) WithSessionID(sessionID string) *GetGameSessionParams
- func (o *GetGameSessionParams) WithTimeout(timeout time.Duration) *GetGameSessionParams
- func (o *GetGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type GetGameSessionReader
- type GetGameSessionUnauthorized
- type JoinGameSessionBadRequest
- type JoinGameSessionForbidden
- type JoinGameSessionInternalServerError
- type JoinGameSessionNotFound
- type JoinGameSessionOK
- type JoinGameSessionParams
- func NewJoinGameSessionParams() *JoinGameSessionParams
- func NewJoinGameSessionParamsWithContext(ctx context.Context) *JoinGameSessionParams
- func NewJoinGameSessionParamsWithHTTPClient(client *http.Client) *JoinGameSessionParams
- func NewJoinGameSessionParamsWithTimeout(timeout time.Duration) *JoinGameSessionParams
- func (o *JoinGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *JoinGameSessionParams) SetContext(ctx context.Context)
- func (o *JoinGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *JoinGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *JoinGameSessionParams) SetNamespace(namespace string)
- func (o *JoinGameSessionParams) SetSessionID(sessionID string)
- func (o *JoinGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *JoinGameSessionParams) WithContext(ctx context.Context) *JoinGameSessionParams
- func (o *JoinGameSessionParams) WithHTTPClient(client *http.Client) *JoinGameSessionParams
- func (o *JoinGameSessionParams) WithNamespace(namespace string) *JoinGameSessionParams
- func (o *JoinGameSessionParams) WithSessionID(sessionID string) *JoinGameSessionParams
- func (o *JoinGameSessionParams) WithTimeout(timeout time.Duration) *JoinGameSessionParams
- func (o *JoinGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type JoinGameSessionReader
- type JoinGameSessionUnauthorized
- type LeaveGameSessionBadRequest
- type LeaveGameSessionForbidden
- type LeaveGameSessionInternalServerError
- type LeaveGameSessionNoContent
- type LeaveGameSessionNotFound
- type LeaveGameSessionParams
- func NewLeaveGameSessionParams() *LeaveGameSessionParams
- func NewLeaveGameSessionParamsWithContext(ctx context.Context) *LeaveGameSessionParams
- func NewLeaveGameSessionParamsWithHTTPClient(client *http.Client) *LeaveGameSessionParams
- func NewLeaveGameSessionParamsWithTimeout(timeout time.Duration) *LeaveGameSessionParams
- func (o *LeaveGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *LeaveGameSessionParams) SetContext(ctx context.Context)
- func (o *LeaveGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *LeaveGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *LeaveGameSessionParams) SetNamespace(namespace string)
- func (o *LeaveGameSessionParams) SetSessionID(sessionID string)
- func (o *LeaveGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *LeaveGameSessionParams) WithContext(ctx context.Context) *LeaveGameSessionParams
- func (o *LeaveGameSessionParams) WithHTTPClient(client *http.Client) *LeaveGameSessionParams
- func (o *LeaveGameSessionParams) WithNamespace(namespace string) *LeaveGameSessionParams
- func (o *LeaveGameSessionParams) WithSessionID(sessionID string) *LeaveGameSessionParams
- func (o *LeaveGameSessionParams) WithTimeout(timeout time.Duration) *LeaveGameSessionParams
- func (o *LeaveGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type LeaveGameSessionReader
- type LeaveGameSessionUnauthorized
- type PatchUpdateGameSessionBadRequest
- type PatchUpdateGameSessionForbidden
- type PatchUpdateGameSessionInternalServerError
- type PatchUpdateGameSessionNotFound
- type PatchUpdateGameSessionOK
- type PatchUpdateGameSessionParams
- func NewPatchUpdateGameSessionParams() *PatchUpdateGameSessionParams
- func NewPatchUpdateGameSessionParamsWithContext(ctx context.Context) *PatchUpdateGameSessionParams
- func NewPatchUpdateGameSessionParamsWithHTTPClient(client *http.Client) *PatchUpdateGameSessionParams
- func NewPatchUpdateGameSessionParamsWithTimeout(timeout time.Duration) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PatchUpdateGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest)
- func (o *PatchUpdateGameSessionParams) SetContext(ctx context.Context)
- func (o *PatchUpdateGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *PatchUpdateGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PatchUpdateGameSessionParams) SetNamespace(namespace string)
- func (o *PatchUpdateGameSessionParams) SetSessionID(sessionID string)
- func (o *PatchUpdateGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *PatchUpdateGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) WithContext(ctx context.Context) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) WithHTTPClient(client *http.Client) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) WithNamespace(namespace string) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) WithSessionID(sessionID string) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) WithTimeout(timeout time.Duration) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PatchUpdateGameSessionReader
- type PatchUpdateGameSessionUnauthorized
- type PublicGameSessionInviteBadRequest
- type PublicGameSessionInviteCreated
- type PublicGameSessionInviteInternalServerError
- type PublicGameSessionInviteNoContent
- type PublicGameSessionInviteNotFound
- type PublicGameSessionInviteParams
- func NewPublicGameSessionInviteParams() *PublicGameSessionInviteParams
- func NewPublicGameSessionInviteParamsWithContext(ctx context.Context) *PublicGameSessionInviteParams
- func NewPublicGameSessionInviteParamsWithHTTPClient(client *http.Client) *PublicGameSessionInviteParams
- func NewPublicGameSessionInviteParamsWithTimeout(timeout time.Duration) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicGameSessionInviteParams) SetBody(body *sessionclientmodels.ApimodelsSessionInviteRequest)
- func (o *PublicGameSessionInviteParams) SetContext(ctx context.Context)
- func (o *PublicGameSessionInviteParams) SetHTTPClient(client *http.Client)
- func (o *PublicGameSessionInviteParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicGameSessionInviteParams) SetNamespace(namespace string)
- func (o *PublicGameSessionInviteParams) SetSessionID(sessionID string)
- func (o *PublicGameSessionInviteParams) SetTimeout(timeout time.Duration)
- func (o *PublicGameSessionInviteParams) WithBody(body *sessionclientmodels.ApimodelsSessionInviteRequest) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) WithContext(ctx context.Context) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) WithHTTPClient(client *http.Client) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) WithNamespace(namespace string) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) WithSessionID(sessionID string) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) WithTimeout(timeout time.Duration) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicGameSessionInviteReader
- type PublicGameSessionInviteUnauthorized
- type PublicGameSessionRejectBadRequest
- type PublicGameSessionRejectForbidden
- type PublicGameSessionRejectInternalServerError
- type PublicGameSessionRejectNoContent
- type PublicGameSessionRejectNotFound
- type PublicGameSessionRejectParams
- func NewPublicGameSessionRejectParams() *PublicGameSessionRejectParams
- func NewPublicGameSessionRejectParamsWithContext(ctx context.Context) *PublicGameSessionRejectParams
- func NewPublicGameSessionRejectParamsWithHTTPClient(client *http.Client) *PublicGameSessionRejectParams
- func NewPublicGameSessionRejectParamsWithTimeout(timeout time.Duration) *PublicGameSessionRejectParams
- func (o *PublicGameSessionRejectParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicGameSessionRejectParams) SetContext(ctx context.Context)
- func (o *PublicGameSessionRejectParams) SetHTTPClient(client *http.Client)
- func (o *PublicGameSessionRejectParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicGameSessionRejectParams) SetNamespace(namespace string)
- func (o *PublicGameSessionRejectParams) SetSessionID(sessionID string)
- func (o *PublicGameSessionRejectParams) SetTimeout(timeout time.Duration)
- func (o *PublicGameSessionRejectParams) WithContext(ctx context.Context) *PublicGameSessionRejectParams
- func (o *PublicGameSessionRejectParams) WithHTTPClient(client *http.Client) *PublicGameSessionRejectParams
- func (o *PublicGameSessionRejectParams) WithNamespace(namespace string) *PublicGameSessionRejectParams
- func (o *PublicGameSessionRejectParams) WithSessionID(sessionID string) *PublicGameSessionRejectParams
- func (o *PublicGameSessionRejectParams) WithTimeout(timeout time.Duration) *PublicGameSessionRejectParams
- func (o *PublicGameSessionRejectParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicGameSessionRejectReader
- type PublicGameSessionRejectUnauthorized
- type PublicPromoteGameSessionLeaderBadRequest
- type PublicPromoteGameSessionLeaderForbidden
- type PublicPromoteGameSessionLeaderInternalServerError
- type PublicPromoteGameSessionLeaderNotFound
- type PublicPromoteGameSessionLeaderOK
- type PublicPromoteGameSessionLeaderParams
- func NewPublicPromoteGameSessionLeaderParams() *PublicPromoteGameSessionLeaderParams
- func NewPublicPromoteGameSessionLeaderParamsWithContext(ctx context.Context) *PublicPromoteGameSessionLeaderParams
- func NewPublicPromoteGameSessionLeaderParamsWithHTTPClient(client *http.Client) *PublicPromoteGameSessionLeaderParams
- func NewPublicPromoteGameSessionLeaderParamsWithTimeout(timeout time.Duration) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicPromoteGameSessionLeaderParams) SetBody(body *sessionclientmodels.ApimodelsPromoteLeaderRequest)
- func (o *PublicPromoteGameSessionLeaderParams) SetContext(ctx context.Context)
- func (o *PublicPromoteGameSessionLeaderParams) SetHTTPClient(client *http.Client)
- func (o *PublicPromoteGameSessionLeaderParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicPromoteGameSessionLeaderParams) SetNamespace(namespace string)
- func (o *PublicPromoteGameSessionLeaderParams) SetSessionID(sessionID string)
- func (o *PublicPromoteGameSessionLeaderParams) SetTimeout(timeout time.Duration)
- func (o *PublicPromoteGameSessionLeaderParams) WithBody(body *sessionclientmodels.ApimodelsPromoteLeaderRequest) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) WithContext(ctx context.Context) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) WithHTTPClient(client *http.Client) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) WithNamespace(namespace string) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) WithSessionID(sessionID string) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) WithTimeout(timeout time.Duration) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicPromoteGameSessionLeaderReader
- type PublicPromoteGameSessionLeaderUnauthorized
- type PublicQueryGameSessionsBadRequest
- type PublicQueryGameSessionsForbidden
- type PublicQueryGameSessionsInternalServerError
- type PublicQueryGameSessionsOK
- type PublicQueryGameSessionsParams
- func NewPublicQueryGameSessionsParams() *PublicQueryGameSessionsParams
- func NewPublicQueryGameSessionsParamsWithContext(ctx context.Context) *PublicQueryGameSessionsParams
- func NewPublicQueryGameSessionsParamsWithHTTPClient(client *http.Client) *PublicQueryGameSessionsParams
- func NewPublicQueryGameSessionsParamsWithTimeout(timeout time.Duration) *PublicQueryGameSessionsParams
- func (o *PublicQueryGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicQueryGameSessionsParams) SetBody(body map[string]interface{})
- func (o *PublicQueryGameSessionsParams) SetContext(ctx context.Context)
- func (o *PublicQueryGameSessionsParams) SetHTTPClient(client *http.Client)
- func (o *PublicQueryGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicQueryGameSessionsParams) SetNamespace(namespace string)
- func (o *PublicQueryGameSessionsParams) SetTimeout(timeout time.Duration)
- func (o *PublicQueryGameSessionsParams) WithBody(body map[string]interface{}) *PublicQueryGameSessionsParams
- func (o *PublicQueryGameSessionsParams) WithContext(ctx context.Context) *PublicQueryGameSessionsParams
- func (o *PublicQueryGameSessionsParams) WithHTTPClient(client *http.Client) *PublicQueryGameSessionsParams
- func (o *PublicQueryGameSessionsParams) WithNamespace(namespace string) *PublicQueryGameSessionsParams
- func (o *PublicQueryGameSessionsParams) WithTimeout(timeout time.Duration) *PublicQueryGameSessionsParams
- func (o *PublicQueryGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicQueryGameSessionsReader
- type PublicQueryGameSessionsUnauthorized
- type PublicQueryMyGameSessionsBadRequest
- type PublicQueryMyGameSessionsInternalServerError
- type PublicQueryMyGameSessionsOK
- type PublicQueryMyGameSessionsParams
- func NewPublicQueryMyGameSessionsParams() *PublicQueryMyGameSessionsParams
- func NewPublicQueryMyGameSessionsParamsWithContext(ctx context.Context) *PublicQueryMyGameSessionsParams
- func NewPublicQueryMyGameSessionsParamsWithHTTPClient(client *http.Client) *PublicQueryMyGameSessionsParams
- func NewPublicQueryMyGameSessionsParamsWithTimeout(timeout time.Duration) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicQueryMyGameSessionsParams) SetContext(ctx context.Context)
- func (o *PublicQueryMyGameSessionsParams) SetHTTPClient(client *http.Client)
- func (o *PublicQueryMyGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicQueryMyGameSessionsParams) SetNamespace(namespace string)
- func (o *PublicQueryMyGameSessionsParams) SetOrder(order *string)
- func (o *PublicQueryMyGameSessionsParams) SetOrderBy(orderBy *string)
- func (o *PublicQueryMyGameSessionsParams) SetStatus(status *string)
- func (o *PublicQueryMyGameSessionsParams) SetTimeout(timeout time.Duration)
- func (o *PublicQueryMyGameSessionsParams) WithContext(ctx context.Context) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WithHTTPClient(client *http.Client) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WithNamespace(namespace string) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WithOrder(order *string) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WithOrderBy(orderBy *string) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WithStatus(status *string) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WithTimeout(timeout time.Duration) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicQueryMyGameSessionsReader
- type PublicQueryMyGameSessionsUnauthorized
- type PublicRevokeGameSessionCodeBadRequest
- type PublicRevokeGameSessionCodeForbidden
- type PublicRevokeGameSessionCodeInternalServerError
- type PublicRevokeGameSessionCodeNotFound
- type PublicRevokeGameSessionCodeOK
- type PublicRevokeGameSessionCodeParams
- func NewPublicRevokeGameSessionCodeParams() *PublicRevokeGameSessionCodeParams
- func NewPublicRevokeGameSessionCodeParamsWithContext(ctx context.Context) *PublicRevokeGameSessionCodeParams
- func NewPublicRevokeGameSessionCodeParamsWithHTTPClient(client *http.Client) *PublicRevokeGameSessionCodeParams
- func NewPublicRevokeGameSessionCodeParamsWithTimeout(timeout time.Duration) *PublicRevokeGameSessionCodeParams
- func (o *PublicRevokeGameSessionCodeParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicRevokeGameSessionCodeParams) SetContext(ctx context.Context)
- func (o *PublicRevokeGameSessionCodeParams) SetHTTPClient(client *http.Client)
- func (o *PublicRevokeGameSessionCodeParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicRevokeGameSessionCodeParams) SetNamespace(namespace string)
- func (o *PublicRevokeGameSessionCodeParams) SetSessionID(sessionID string)
- func (o *PublicRevokeGameSessionCodeParams) SetTimeout(timeout time.Duration)
- func (o *PublicRevokeGameSessionCodeParams) WithContext(ctx context.Context) *PublicRevokeGameSessionCodeParams
- func (o *PublicRevokeGameSessionCodeParams) WithHTTPClient(client *http.Client) *PublicRevokeGameSessionCodeParams
- func (o *PublicRevokeGameSessionCodeParams) WithNamespace(namespace string) *PublicRevokeGameSessionCodeParams
- func (o *PublicRevokeGameSessionCodeParams) WithSessionID(sessionID string) *PublicRevokeGameSessionCodeParams
- func (o *PublicRevokeGameSessionCodeParams) WithTimeout(timeout time.Duration) *PublicRevokeGameSessionCodeParams
- func (o *PublicRevokeGameSessionCodeParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicRevokeGameSessionCodeReader
- type PublicRevokeGameSessionCodeUnauthorized
- type PublicSessionJoinCodeBadRequest
- type PublicSessionJoinCodeForbidden
- type PublicSessionJoinCodeInternalServerError
- type PublicSessionJoinCodeNotFound
- type PublicSessionJoinCodeOK
- type PublicSessionJoinCodeParams
- func NewPublicSessionJoinCodeParams() *PublicSessionJoinCodeParams
- func NewPublicSessionJoinCodeParamsWithContext(ctx context.Context) *PublicSessionJoinCodeParams
- func NewPublicSessionJoinCodeParamsWithHTTPClient(client *http.Client) *PublicSessionJoinCodeParams
- func NewPublicSessionJoinCodeParamsWithTimeout(timeout time.Duration) *PublicSessionJoinCodeParams
- func (o *PublicSessionJoinCodeParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicSessionJoinCodeParams) SetBody(body *sessionclientmodels.ApimodelsJoinByCodeRequest)
- func (o *PublicSessionJoinCodeParams) SetContext(ctx context.Context)
- func (o *PublicSessionJoinCodeParams) SetHTTPClient(client *http.Client)
- func (o *PublicSessionJoinCodeParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicSessionJoinCodeParams) SetNamespace(namespace string)
- func (o *PublicSessionJoinCodeParams) SetTimeout(timeout time.Duration)
- func (o *PublicSessionJoinCodeParams) WithBody(body *sessionclientmodels.ApimodelsJoinByCodeRequest) *PublicSessionJoinCodeParams
- func (o *PublicSessionJoinCodeParams) WithContext(ctx context.Context) *PublicSessionJoinCodeParams
- func (o *PublicSessionJoinCodeParams) WithHTTPClient(client *http.Client) *PublicSessionJoinCodeParams
- func (o *PublicSessionJoinCodeParams) WithNamespace(namespace string) *PublicSessionJoinCodeParams
- func (o *PublicSessionJoinCodeParams) WithTimeout(timeout time.Duration) *PublicSessionJoinCodeParams
- func (o *PublicSessionJoinCodeParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicSessionJoinCodeReader
- type PublicSessionJoinCodeUnauthorized
- type UpdateGameSessionBackfillTicketIDForbidden
- type UpdateGameSessionBackfillTicketIDInternalServerError
- type UpdateGameSessionBackfillTicketIDNotFound
- type UpdateGameSessionBackfillTicketIDOK
- type UpdateGameSessionBackfillTicketIDParams
- func NewUpdateGameSessionBackfillTicketIDParams() *UpdateGameSessionBackfillTicketIDParams
- func NewUpdateGameSessionBackfillTicketIDParamsWithContext(ctx context.Context) *UpdateGameSessionBackfillTicketIDParams
- func NewUpdateGameSessionBackfillTicketIDParamsWithHTTPClient(client *http.Client) *UpdateGameSessionBackfillTicketIDParams
- func NewUpdateGameSessionBackfillTicketIDParamsWithTimeout(timeout time.Duration) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGameSessionBackfillRequest)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetContext(ctx context.Context)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetHTTPClient(client *http.Client)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetNamespace(namespace string)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetSessionID(sessionID string)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetTimeout(timeout time.Duration)
- func (o *UpdateGameSessionBackfillTicketIDParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGameSessionBackfillRequest) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) WithContext(ctx context.Context) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) WithHTTPClient(client *http.Client) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) WithNamespace(namespace string) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) WithSessionID(sessionID string) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) WithTimeout(timeout time.Duration) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type UpdateGameSessionBackfillTicketIDReader
- type UpdateGameSessionBackfillTicketIDUnauthorized
- type UpdateGameSessionBadRequest
- type UpdateGameSessionForbidden
- type UpdateGameSessionInternalServerError
- type UpdateGameSessionNotFound
- type UpdateGameSessionOK
- type UpdateGameSessionParams
- func NewUpdateGameSessionParams() *UpdateGameSessionParams
- func NewUpdateGameSessionParamsWithContext(ctx context.Context) *UpdateGameSessionParams
- func NewUpdateGameSessionParamsWithHTTPClient(client *http.Client) *UpdateGameSessionParams
- func NewUpdateGameSessionParamsWithTimeout(timeout time.Duration) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *UpdateGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest)
- func (o *UpdateGameSessionParams) SetContext(ctx context.Context)
- func (o *UpdateGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *UpdateGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *UpdateGameSessionParams) SetNamespace(namespace string)
- func (o *UpdateGameSessionParams) SetSessionID(sessionID string)
- func (o *UpdateGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *UpdateGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) WithContext(ctx context.Context) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) WithHTTPClient(client *http.Client) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) WithNamespace(namespace string) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) WithSessionID(sessionID string) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) WithTimeout(timeout time.Duration) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type UpdateGameSessionReader
- type UpdateGameSessionUnauthorized
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AdminDeleteBulkGameSessionsBadRequest ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
AdminDeleteBulkGameSessionsBadRequest handles this case with default header values.
Bad Request
func NewAdminDeleteBulkGameSessionsBadRequest ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsBadRequest() *AdminDeleteBulkGameSessionsBadRequest
NewAdminDeleteBulkGameSessionsBadRequest creates a AdminDeleteBulkGameSessionsBadRequest with default headers values
func (*AdminDeleteBulkGameSessionsBadRequest) Error ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsBadRequest) Error() string
func (*AdminDeleteBulkGameSessionsBadRequest) GetPayload ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*AdminDeleteBulkGameSessionsBadRequest) ToJSONString ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsBadRequest) ToJSONString() string
type AdminDeleteBulkGameSessionsForbidden ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsForbidden struct {
Payload *sessionclientmodels.ResponseError
}
AdminDeleteBulkGameSessionsForbidden handles this case with default header values.
Forbidden
func NewAdminDeleteBulkGameSessionsForbidden ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsForbidden() *AdminDeleteBulkGameSessionsForbidden
NewAdminDeleteBulkGameSessionsForbidden creates a AdminDeleteBulkGameSessionsForbidden with default headers values
func (*AdminDeleteBulkGameSessionsForbidden) Error ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsForbidden) Error() string
func (*AdminDeleteBulkGameSessionsForbidden) GetPayload ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*AdminDeleteBulkGameSessionsForbidden) ToJSONString ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsForbidden) ToJSONString() string
type AdminDeleteBulkGameSessionsInternalServerError ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
AdminDeleteBulkGameSessionsInternalServerError handles this case with default header values.
Internal Server Error
func NewAdminDeleteBulkGameSessionsInternalServerError ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsInternalServerError() *AdminDeleteBulkGameSessionsInternalServerError
NewAdminDeleteBulkGameSessionsInternalServerError creates a AdminDeleteBulkGameSessionsInternalServerError with default headers values
func (*AdminDeleteBulkGameSessionsInternalServerError) Error ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsInternalServerError) Error() string
func (*AdminDeleteBulkGameSessionsInternalServerError) GetPayload ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*AdminDeleteBulkGameSessionsInternalServerError) ToJSONString ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsInternalServerError) ToJSONString() string
type AdminDeleteBulkGameSessionsOK ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsOK struct {
Payload *sessionclientmodels.ApimodelsDeleteBulkGameSessionsAPIResponse
}
AdminDeleteBulkGameSessionsOK handles this case with default header values.
OK
func NewAdminDeleteBulkGameSessionsOK ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsOK() *AdminDeleteBulkGameSessionsOK
NewAdminDeleteBulkGameSessionsOK creates a AdminDeleteBulkGameSessionsOK with default headers values
func (*AdminDeleteBulkGameSessionsOK) Error ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsOK) Error() string
func (*AdminDeleteBulkGameSessionsOK) GetPayload ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsOK) GetPayload() *sessionclientmodels.ApimodelsDeleteBulkGameSessionsAPIResponse
func (*AdminDeleteBulkGameSessionsOK) ToJSONString ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsOK) ToJSONString() string
type AdminDeleteBulkGameSessionsParams ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsDeleteBulkGameSessionRequest /*Namespace namespace of the game */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
AdminDeleteBulkGameSessionsParams contains all the parameters to send to the API endpoint for the admin delete bulk game sessions operation typically these are written to a http.Request
func NewAdminDeleteBulkGameSessionsParams ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsParams() *AdminDeleteBulkGameSessionsParams
NewAdminDeleteBulkGameSessionsParams creates a new AdminDeleteBulkGameSessionsParams object with the default values initialized.
func NewAdminDeleteBulkGameSessionsParamsWithContext ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsParamsWithContext(ctx context.Context) *AdminDeleteBulkGameSessionsParams
NewAdminDeleteBulkGameSessionsParamsWithContext creates a new AdminDeleteBulkGameSessionsParams object with the default values initialized, and the ability to set a context for a request
func NewAdminDeleteBulkGameSessionsParamsWithHTTPClient ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsParamsWithHTTPClient(client *http.Client) *AdminDeleteBulkGameSessionsParams
NewAdminDeleteBulkGameSessionsParamsWithHTTPClient creates a new AdminDeleteBulkGameSessionsParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAdminDeleteBulkGameSessionsParamsWithTimeout ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsParamsWithTimeout(timeout time.Duration) *AdminDeleteBulkGameSessionsParams
NewAdminDeleteBulkGameSessionsParamsWithTimeout creates a new AdminDeleteBulkGameSessionsParams object with the default values initialized, and the ability to set a timeout on a request
func (*AdminDeleteBulkGameSessionsParams) SetAuthInfoWriter ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) SetBody ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetBody(body *sessionclientmodels.ApimodelsDeleteBulkGameSessionRequest)
SetBody adds the body to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) SetContext ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetContext(ctx context.Context)
SetContext adds the context to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) SetHTTPClient ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) SetHTTPClientTransport ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) SetNamespace ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) SetTimeout ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) WithBody ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) WithBody(body *sessionclientmodels.ApimodelsDeleteBulkGameSessionRequest) *AdminDeleteBulkGameSessionsParams
WithBody adds the body to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) WithContext ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) WithContext(ctx context.Context) *AdminDeleteBulkGameSessionsParams
WithContext adds the context to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) WithHTTPClient ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) WithHTTPClient(client *http.Client) *AdminDeleteBulkGameSessionsParams
WithHTTPClient adds the HTTPClient to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) WithNamespace ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) WithNamespace(namespace string) *AdminDeleteBulkGameSessionsParams
WithNamespace adds the namespace to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) WithTimeout ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) WithTimeout(timeout time.Duration) *AdminDeleteBulkGameSessionsParams
WithTimeout adds the timeout to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) WriteToRequest ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type AdminDeleteBulkGameSessionsReader ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsReader struct {
// contains filtered or unexported fields
}
AdminDeleteBulkGameSessionsReader is a Reader for the AdminDeleteBulkGameSessions structure.
func (*AdminDeleteBulkGameSessionsReader) ReadResponse ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type AdminDeleteBulkGameSessionsUnauthorized ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsUnauthorized struct {
}AdminDeleteBulkGameSessionsUnauthorized handles this case with default header values.
Unauthorized
func NewAdminDeleteBulkGameSessionsUnauthorized ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsUnauthorized() *AdminDeleteBulkGameSessionsUnauthorized
NewAdminDeleteBulkGameSessionsUnauthorized creates a AdminDeleteBulkGameSessionsUnauthorized with default headers values
func (*AdminDeleteBulkGameSessionsUnauthorized) Error ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsUnauthorized) Error() string
func (*AdminDeleteBulkGameSessionsUnauthorized) GetPayload ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*AdminDeleteBulkGameSessionsUnauthorized) ToJSONString ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsUnauthorized) ToJSONString() string
type AdminQueryGameSessionsBadRequest ¶
type AdminQueryGameSessionsBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
AdminQueryGameSessionsBadRequest handles this case with default header values.
Bad Request
func NewAdminQueryGameSessionsBadRequest ¶
func NewAdminQueryGameSessionsBadRequest() *AdminQueryGameSessionsBadRequest
NewAdminQueryGameSessionsBadRequest creates a AdminQueryGameSessionsBadRequest with default headers values
func (*AdminQueryGameSessionsBadRequest) Error ¶
func (o *AdminQueryGameSessionsBadRequest) Error() string
func (*AdminQueryGameSessionsBadRequest) GetPayload ¶
func (o *AdminQueryGameSessionsBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*AdminQueryGameSessionsBadRequest) ToJSONString ¶
func (o *AdminQueryGameSessionsBadRequest) ToJSONString() string
type AdminQueryGameSessionsForbidden ¶
type AdminQueryGameSessionsForbidden struct {
Payload *sessionclientmodels.ResponseError
}
AdminQueryGameSessionsForbidden handles this case with default header values.
Forbidden
func NewAdminQueryGameSessionsForbidden ¶
func NewAdminQueryGameSessionsForbidden() *AdminQueryGameSessionsForbidden
NewAdminQueryGameSessionsForbidden creates a AdminQueryGameSessionsForbidden with default headers values
func (*AdminQueryGameSessionsForbidden) Error ¶
func (o *AdminQueryGameSessionsForbidden) Error() string
func (*AdminQueryGameSessionsForbidden) GetPayload ¶
func (o *AdminQueryGameSessionsForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*AdminQueryGameSessionsForbidden) ToJSONString ¶
func (o *AdminQueryGameSessionsForbidden) ToJSONString() string
type AdminQueryGameSessionsInternalServerError ¶
type AdminQueryGameSessionsInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
AdminQueryGameSessionsInternalServerError handles this case with default header values.
Internal Server Error
func NewAdminQueryGameSessionsInternalServerError ¶
func NewAdminQueryGameSessionsInternalServerError() *AdminQueryGameSessionsInternalServerError
NewAdminQueryGameSessionsInternalServerError creates a AdminQueryGameSessionsInternalServerError with default headers values
func (*AdminQueryGameSessionsInternalServerError) Error ¶
func (o *AdminQueryGameSessionsInternalServerError) Error() string
func (*AdminQueryGameSessionsInternalServerError) GetPayload ¶
func (o *AdminQueryGameSessionsInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*AdminQueryGameSessionsInternalServerError) ToJSONString ¶
func (o *AdminQueryGameSessionsInternalServerError) ToJSONString() string
type AdminQueryGameSessionsOK ¶
type AdminQueryGameSessionsOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionQueryResponse
}
AdminQueryGameSessionsOK handles this case with default header values.
OK
func NewAdminQueryGameSessionsOK ¶
func NewAdminQueryGameSessionsOK() *AdminQueryGameSessionsOK
NewAdminQueryGameSessionsOK creates a AdminQueryGameSessionsOK with default headers values
func (*AdminQueryGameSessionsOK) Error ¶
func (o *AdminQueryGameSessionsOK) Error() string
func (*AdminQueryGameSessionsOK) GetPayload ¶
func (o *AdminQueryGameSessionsOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionQueryResponse
func (*AdminQueryGameSessionsOK) ToJSONString ¶
func (o *AdminQueryGameSessionsOK) ToJSONString() string
type AdminQueryGameSessionsParams ¶
type AdminQueryGameSessionsParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace namespace of the game */ Namespace string /*ConfigurationName configuration template name */ ConfigurationName *string /*DsPodName pod name of a dedicated server */ DsPodName *string /*FromTime beginning of game session creation time range in RFC 3339 format e.g. 2022-10-21T07:20:50Z */ FromTime *string /*GameMode game mode */ GameMode *string /*IsPersistent game session is Persistent. supported: TRUE, FALSE */ IsPersistent *string /*IsSoftDeleted game session is soft deleted. supported: TRUE, FALSE */ IsSoftDeleted *string /*Joinability game session joinability to filter. joinability types: OPEN,CLOSED,INVITE_ONLY */ Joinability *string /*Limit Pagination limit */ Limit *int64 /*MatchPool matchmaking pool */ MatchPool *string /*MemberID member user ID */ MemberID *string /*Offset Pagination offset */ Offset *int64 /*Order Order of the result. Supported: desc (default), asc */ Order *string /*OrderBy Order result by specific attribute. Supported: createdAt (default), updatedAt */ OrderBy *string /*SessionID game session ID */ SessionID *string /*Status game session status to filter. supported status: NEED_TO_REQUEST,REQUESTED,AVAILABLE,FAILED_TO_REQUEST */ Status *string /*StatusV2 game session status to filter. supported status: NEED_TO_REQUEST,REQUESTED,AVAILABLE,FAILED_TO_REQUEST,UNKNOWN,ENDED */ StatusV2 *string /*ToTime end of game session creation time range in RFC 3339 format e.g. 2022-10-21T07:20:50Z */ ToTime *string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
AdminQueryGameSessionsParams contains all the parameters to send to the API endpoint for the admin query game sessions operation typically these are written to a http.Request
func NewAdminQueryGameSessionsParams ¶
func NewAdminQueryGameSessionsParams() *AdminQueryGameSessionsParams
NewAdminQueryGameSessionsParams creates a new AdminQueryGameSessionsParams object with the default values initialized.
func NewAdminQueryGameSessionsParamsWithContext ¶
func NewAdminQueryGameSessionsParamsWithContext(ctx context.Context) *AdminQueryGameSessionsParams
NewAdminQueryGameSessionsParamsWithContext creates a new AdminQueryGameSessionsParams object with the default values initialized, and the ability to set a context for a request
func NewAdminQueryGameSessionsParamsWithHTTPClient ¶
func NewAdminQueryGameSessionsParamsWithHTTPClient(client *http.Client) *AdminQueryGameSessionsParams
NewAdminQueryGameSessionsParamsWithHTTPClient creates a new AdminQueryGameSessionsParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAdminQueryGameSessionsParamsWithTimeout ¶
func NewAdminQueryGameSessionsParamsWithTimeout(timeout time.Duration) *AdminQueryGameSessionsParams
NewAdminQueryGameSessionsParamsWithTimeout creates a new AdminQueryGameSessionsParams object with the default values initialized, and the ability to set a timeout on a request
func (*AdminQueryGameSessionsParams) SetAuthInfoWriter ¶
func (o *AdminQueryGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetConfigurationName ¶
func (o *AdminQueryGameSessionsParams) SetConfigurationName(configurationName *string)
SetConfigurationName adds the configurationName to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetContext ¶
func (o *AdminQueryGameSessionsParams) SetContext(ctx context.Context)
SetContext adds the context to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetDsPodName ¶
func (o *AdminQueryGameSessionsParams) SetDsPodName(dsPodName *string)
SetDsPodName adds the dsPodName to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetFromTime ¶
func (o *AdminQueryGameSessionsParams) SetFromTime(fromTime *string)
SetFromTime adds the fromTime to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetGameMode ¶
func (o *AdminQueryGameSessionsParams) SetGameMode(gameMode *string)
SetGameMode adds the gameMode to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetHTTPClient ¶
func (o *AdminQueryGameSessionsParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetHTTPClientTransport ¶
func (o *AdminQueryGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetIsPersistent ¶ added in v0.41.0
func (o *AdminQueryGameSessionsParams) SetIsPersistent(isPersistent *string)
SetIsPersistent adds the isPersistent to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetIsSoftDeleted ¶ added in v0.37.0
func (o *AdminQueryGameSessionsParams) SetIsSoftDeleted(isSoftDeleted *string)
SetIsSoftDeleted adds the isSoftDeleted to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetJoinability ¶
func (o *AdminQueryGameSessionsParams) SetJoinability(joinability *string)
SetJoinability adds the joinability to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetLimit ¶
func (o *AdminQueryGameSessionsParams) SetLimit(limit *int64)
SetLimit adds the limit to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetMatchPool ¶
func (o *AdminQueryGameSessionsParams) SetMatchPool(matchPool *string)
SetMatchPool adds the matchPool to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetMemberID ¶
func (o *AdminQueryGameSessionsParams) SetMemberID(memberID *string)
SetMemberID adds the memberId to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetNamespace ¶
func (o *AdminQueryGameSessionsParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetOffset ¶
func (o *AdminQueryGameSessionsParams) SetOffset(offset *int64)
SetOffset adds the offset to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetOrder ¶
func (o *AdminQueryGameSessionsParams) SetOrder(order *string)
SetOrder adds the order to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetOrderBy ¶
func (o *AdminQueryGameSessionsParams) SetOrderBy(orderBy *string)
SetOrderBy adds the orderBy to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetSessionID ¶
func (o *AdminQueryGameSessionsParams) SetSessionID(sessionID *string)
SetSessionID adds the sessionId to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetStatus ¶
func (o *AdminQueryGameSessionsParams) SetStatus(status *string)
SetStatus adds the status to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetStatusV2 ¶ added in v0.36.0
func (o *AdminQueryGameSessionsParams) SetStatusV2(statusV2 *string)
SetStatusV2 adds the statusV2 to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetTimeout ¶
func (o *AdminQueryGameSessionsParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetToTime ¶
func (o *AdminQueryGameSessionsParams) SetToTime(toTime *string)
SetToTime adds the toTime to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithConfigurationName ¶
func (o *AdminQueryGameSessionsParams) WithConfigurationName(configurationName *string) *AdminQueryGameSessionsParams
WithConfigurationName adds the configurationName to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithContext ¶
func (o *AdminQueryGameSessionsParams) WithContext(ctx context.Context) *AdminQueryGameSessionsParams
WithContext adds the context to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithDsPodName ¶
func (o *AdminQueryGameSessionsParams) WithDsPodName(dsPodName *string) *AdminQueryGameSessionsParams
WithDsPodName adds the dsPodName to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithFromTime ¶
func (o *AdminQueryGameSessionsParams) WithFromTime(fromTime *string) *AdminQueryGameSessionsParams
WithFromTime adds the fromTime to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithGameMode ¶
func (o *AdminQueryGameSessionsParams) WithGameMode(gameMode *string) *AdminQueryGameSessionsParams
WithGameMode adds the gameMode to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithHTTPClient ¶
func (o *AdminQueryGameSessionsParams) WithHTTPClient(client *http.Client) *AdminQueryGameSessionsParams
WithHTTPClient adds the HTTPClient to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithIsPersistent ¶ added in v0.41.0
func (o *AdminQueryGameSessionsParams) WithIsPersistent(isPersistent *string) *AdminQueryGameSessionsParams
WithIsPersistent adds the isPersistent to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithIsSoftDeleted ¶ added in v0.37.0
func (o *AdminQueryGameSessionsParams) WithIsSoftDeleted(isSoftDeleted *string) *AdminQueryGameSessionsParams
WithIsSoftDeleted adds the isSoftDeleted to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithJoinability ¶
func (o *AdminQueryGameSessionsParams) WithJoinability(joinability *string) *AdminQueryGameSessionsParams
WithJoinability adds the joinability to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithLimit ¶
func (o *AdminQueryGameSessionsParams) WithLimit(limit *int64) *AdminQueryGameSessionsParams
WithLimit adds the limit to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithMatchPool ¶
func (o *AdminQueryGameSessionsParams) WithMatchPool(matchPool *string) *AdminQueryGameSessionsParams
WithMatchPool adds the matchPool to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithMemberID ¶
func (o *AdminQueryGameSessionsParams) WithMemberID(memberID *string) *AdminQueryGameSessionsParams
WithMemberID adds the memberID to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithNamespace ¶
func (o *AdminQueryGameSessionsParams) WithNamespace(namespace string) *AdminQueryGameSessionsParams
WithNamespace adds the namespace to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithOffset ¶
func (o *AdminQueryGameSessionsParams) WithOffset(offset *int64) *AdminQueryGameSessionsParams
WithOffset adds the offset to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithOrder ¶
func (o *AdminQueryGameSessionsParams) WithOrder(order *string) *AdminQueryGameSessionsParams
WithOrder adds the order to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithOrderBy ¶
func (o *AdminQueryGameSessionsParams) WithOrderBy(orderBy *string) *AdminQueryGameSessionsParams
WithOrderBy adds the orderBy to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithSessionID ¶
func (o *AdminQueryGameSessionsParams) WithSessionID(sessionID *string) *AdminQueryGameSessionsParams
WithSessionID adds the sessionID to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithStatus ¶
func (o *AdminQueryGameSessionsParams) WithStatus(status *string) *AdminQueryGameSessionsParams
WithStatus adds the status to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithStatusV2 ¶ added in v0.36.0
func (o *AdminQueryGameSessionsParams) WithStatusV2(statusV2 *string) *AdminQueryGameSessionsParams
WithStatusV2 adds the statusV2 to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithTimeout ¶
func (o *AdminQueryGameSessionsParams) WithTimeout(timeout time.Duration) *AdminQueryGameSessionsParams
WithTimeout adds the timeout to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithToTime ¶
func (o *AdminQueryGameSessionsParams) WithToTime(toTime *string) *AdminQueryGameSessionsParams
WithToTime adds the toTime to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WriteToRequest ¶
func (o *AdminQueryGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type AdminQueryGameSessionsReader ¶
type AdminQueryGameSessionsReader struct {
// contains filtered or unexported fields
}
AdminQueryGameSessionsReader is a Reader for the AdminQueryGameSessions structure.
func (*AdminQueryGameSessionsReader) ReadResponse ¶
func (o *AdminQueryGameSessionsReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type AdminQueryGameSessionsUnauthorized ¶
type AdminQueryGameSessionsUnauthorized struct {
}AdminQueryGameSessionsUnauthorized handles this case with default header values.
Unauthorized
func NewAdminQueryGameSessionsUnauthorized ¶
func NewAdminQueryGameSessionsUnauthorized() *AdminQueryGameSessionsUnauthorized
NewAdminQueryGameSessionsUnauthorized creates a AdminQueryGameSessionsUnauthorized with default headers values
func (*AdminQueryGameSessionsUnauthorized) Error ¶
func (o *AdminQueryGameSessionsUnauthorized) Error() string
func (*AdminQueryGameSessionsUnauthorized) GetPayload ¶
func (o *AdminQueryGameSessionsUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*AdminQueryGameSessionsUnauthorized) ToJSONString ¶
func (o *AdminQueryGameSessionsUnauthorized) ToJSONString() string
type AdminUpdateGameSessionMemberBadRequest ¶
type AdminUpdateGameSessionMemberBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
AdminUpdateGameSessionMemberBadRequest handles this case with default header values.
Bad Request
func NewAdminUpdateGameSessionMemberBadRequest ¶
func NewAdminUpdateGameSessionMemberBadRequest() *AdminUpdateGameSessionMemberBadRequest
NewAdminUpdateGameSessionMemberBadRequest creates a AdminUpdateGameSessionMemberBadRequest with default headers values
func (*AdminUpdateGameSessionMemberBadRequest) Error ¶
func (o *AdminUpdateGameSessionMemberBadRequest) Error() string
func (*AdminUpdateGameSessionMemberBadRequest) GetPayload ¶
func (o *AdminUpdateGameSessionMemberBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateGameSessionMemberBadRequest) ToJSONString ¶
func (o *AdminUpdateGameSessionMemberBadRequest) ToJSONString() string
type AdminUpdateGameSessionMemberForbidden ¶
type AdminUpdateGameSessionMemberForbidden struct {
Payload *sessionclientmodels.ResponseError
}
AdminUpdateGameSessionMemberForbidden handles this case with default header values.
Forbidden
func NewAdminUpdateGameSessionMemberForbidden ¶
func NewAdminUpdateGameSessionMemberForbidden() *AdminUpdateGameSessionMemberForbidden
NewAdminUpdateGameSessionMemberForbidden creates a AdminUpdateGameSessionMemberForbidden with default headers values
func (*AdminUpdateGameSessionMemberForbidden) Error ¶
func (o *AdminUpdateGameSessionMemberForbidden) Error() string
func (*AdminUpdateGameSessionMemberForbidden) GetPayload ¶
func (o *AdminUpdateGameSessionMemberForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateGameSessionMemberForbidden) ToJSONString ¶
func (o *AdminUpdateGameSessionMemberForbidden) ToJSONString() string
type AdminUpdateGameSessionMemberInternalServerError ¶
type AdminUpdateGameSessionMemberInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
AdminUpdateGameSessionMemberInternalServerError handles this case with default header values.
Internal Server Error
func NewAdminUpdateGameSessionMemberInternalServerError ¶
func NewAdminUpdateGameSessionMemberInternalServerError() *AdminUpdateGameSessionMemberInternalServerError
NewAdminUpdateGameSessionMemberInternalServerError creates a AdminUpdateGameSessionMemberInternalServerError with default headers values
func (*AdminUpdateGameSessionMemberInternalServerError) Error ¶
func (o *AdminUpdateGameSessionMemberInternalServerError) Error() string
func (*AdminUpdateGameSessionMemberInternalServerError) GetPayload ¶
func (o *AdminUpdateGameSessionMemberInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateGameSessionMemberInternalServerError) ToJSONString ¶
func (o *AdminUpdateGameSessionMemberInternalServerError) ToJSONString() string
type AdminUpdateGameSessionMemberNotFound ¶
type AdminUpdateGameSessionMemberNotFound struct {
Payload *sessionclientmodels.ResponseError
}
AdminUpdateGameSessionMemberNotFound handles this case with default header values.
Not Found
func NewAdminUpdateGameSessionMemberNotFound ¶
func NewAdminUpdateGameSessionMemberNotFound() *AdminUpdateGameSessionMemberNotFound
NewAdminUpdateGameSessionMemberNotFound creates a AdminUpdateGameSessionMemberNotFound with default headers values
func (*AdminUpdateGameSessionMemberNotFound) Error ¶
func (o *AdminUpdateGameSessionMemberNotFound) Error() string
func (*AdminUpdateGameSessionMemberNotFound) GetPayload ¶
func (o *AdminUpdateGameSessionMemberNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateGameSessionMemberNotFound) ToJSONString ¶
func (o *AdminUpdateGameSessionMemberNotFound) ToJSONString() string
type AdminUpdateGameSessionMemberOK ¶
type AdminUpdateGameSessionMemberOK struct {
Payload *sessionclientmodels.ApimodelsUpdateGameSessionMemberStatusResponse
}
AdminUpdateGameSessionMemberOK handles this case with default header values.
OK
func NewAdminUpdateGameSessionMemberOK ¶
func NewAdminUpdateGameSessionMemberOK() *AdminUpdateGameSessionMemberOK
NewAdminUpdateGameSessionMemberOK creates a AdminUpdateGameSessionMemberOK with default headers values
func (*AdminUpdateGameSessionMemberOK) Error ¶
func (o *AdminUpdateGameSessionMemberOK) Error() string
func (*AdminUpdateGameSessionMemberOK) GetPayload ¶
func (o *AdminUpdateGameSessionMemberOK) GetPayload() *sessionclientmodels.ApimodelsUpdateGameSessionMemberStatusResponse
func (*AdminUpdateGameSessionMemberOK) ToJSONString ¶
func (o *AdminUpdateGameSessionMemberOK) ToJSONString() string
type AdminUpdateGameSessionMemberParams ¶
type AdminUpdateGameSessionMemberParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*MemberID member ID */ MemberID string /*Namespace namespace of the game */ Namespace string /*SessionID session ID */ SessionID string /*StatusType status type: INVITED, REJECTED, JOINED, LEFT. Lowercase status type param will be converted to uppercase. */ StatusType string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
AdminUpdateGameSessionMemberParams contains all the parameters to send to the API endpoint for the admin update game session member operation typically these are written to a http.Request
func NewAdminUpdateGameSessionMemberParams ¶
func NewAdminUpdateGameSessionMemberParams() *AdminUpdateGameSessionMemberParams
NewAdminUpdateGameSessionMemberParams creates a new AdminUpdateGameSessionMemberParams object with the default values initialized.
func NewAdminUpdateGameSessionMemberParamsWithContext ¶
func NewAdminUpdateGameSessionMemberParamsWithContext(ctx context.Context) *AdminUpdateGameSessionMemberParams
NewAdminUpdateGameSessionMemberParamsWithContext creates a new AdminUpdateGameSessionMemberParams object with the default values initialized, and the ability to set a context for a request
func NewAdminUpdateGameSessionMemberParamsWithHTTPClient ¶
func NewAdminUpdateGameSessionMemberParamsWithHTTPClient(client *http.Client) *AdminUpdateGameSessionMemberParams
NewAdminUpdateGameSessionMemberParamsWithHTTPClient creates a new AdminUpdateGameSessionMemberParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAdminUpdateGameSessionMemberParamsWithTimeout ¶
func NewAdminUpdateGameSessionMemberParamsWithTimeout(timeout time.Duration) *AdminUpdateGameSessionMemberParams
NewAdminUpdateGameSessionMemberParamsWithTimeout creates a new AdminUpdateGameSessionMemberParams object with the default values initialized, and the ability to set a timeout on a request
func (*AdminUpdateGameSessionMemberParams) SetAuthInfoWriter ¶
func (o *AdminUpdateGameSessionMemberParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetContext ¶
func (o *AdminUpdateGameSessionMemberParams) SetContext(ctx context.Context)
SetContext adds the context to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetHTTPClient ¶
func (o *AdminUpdateGameSessionMemberParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetHTTPClientTransport ¶
func (o *AdminUpdateGameSessionMemberParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetMemberID ¶
func (o *AdminUpdateGameSessionMemberParams) SetMemberID(memberID string)
SetMemberID adds the memberId to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetNamespace ¶
func (o *AdminUpdateGameSessionMemberParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetSessionID ¶
func (o *AdminUpdateGameSessionMemberParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetStatusType ¶
func (o *AdminUpdateGameSessionMemberParams) SetStatusType(statusType string)
SetStatusType adds the statusType to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetTimeout ¶
func (o *AdminUpdateGameSessionMemberParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithContext ¶
func (o *AdminUpdateGameSessionMemberParams) WithContext(ctx context.Context) *AdminUpdateGameSessionMemberParams
WithContext adds the context to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithHTTPClient ¶
func (o *AdminUpdateGameSessionMemberParams) WithHTTPClient(client *http.Client) *AdminUpdateGameSessionMemberParams
WithHTTPClient adds the HTTPClient to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithMemberID ¶
func (o *AdminUpdateGameSessionMemberParams) WithMemberID(memberID string) *AdminUpdateGameSessionMemberParams
WithMemberID adds the memberID to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithNamespace ¶
func (o *AdminUpdateGameSessionMemberParams) WithNamespace(namespace string) *AdminUpdateGameSessionMemberParams
WithNamespace adds the namespace to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithSessionID ¶
func (o *AdminUpdateGameSessionMemberParams) WithSessionID(sessionID string) *AdminUpdateGameSessionMemberParams
WithSessionID adds the sessionID to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithStatusType ¶
func (o *AdminUpdateGameSessionMemberParams) WithStatusType(statusType string) *AdminUpdateGameSessionMemberParams
WithStatusType adds the statusType to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithTimeout ¶
func (o *AdminUpdateGameSessionMemberParams) WithTimeout(timeout time.Duration) *AdminUpdateGameSessionMemberParams
WithTimeout adds the timeout to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WriteToRequest ¶
func (o *AdminUpdateGameSessionMemberParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type AdminUpdateGameSessionMemberReader ¶
type AdminUpdateGameSessionMemberReader struct {
// contains filtered or unexported fields
}
AdminUpdateGameSessionMemberReader is a Reader for the AdminUpdateGameSessionMember structure.
func (*AdminUpdateGameSessionMemberReader) ReadResponse ¶
func (o *AdminUpdateGameSessionMemberReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type AdminUpdateGameSessionMemberUnauthorized ¶
type AdminUpdateGameSessionMemberUnauthorized struct {
}AdminUpdateGameSessionMemberUnauthorized handles this case with default header values.
Unauthorized
func NewAdminUpdateGameSessionMemberUnauthorized ¶
func NewAdminUpdateGameSessionMemberUnauthorized() *AdminUpdateGameSessionMemberUnauthorized
NewAdminUpdateGameSessionMemberUnauthorized creates a AdminUpdateGameSessionMemberUnauthorized with default headers values
func (*AdminUpdateGameSessionMemberUnauthorized) Error ¶
func (o *AdminUpdateGameSessionMemberUnauthorized) Error() string
func (*AdminUpdateGameSessionMemberUnauthorized) GetPayload ¶
func (o *AdminUpdateGameSessionMemberUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateGameSessionMemberUnauthorized) ToJSONString ¶
func (o *AdminUpdateGameSessionMemberUnauthorized) ToJSONString() string
type AppendTeamGameSessionForbidden ¶ added in v0.41.0
type AppendTeamGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
AppendTeamGameSessionForbidden handles this case with default header values.
Forbidden
func NewAppendTeamGameSessionForbidden ¶ added in v0.41.0
func NewAppendTeamGameSessionForbidden() *AppendTeamGameSessionForbidden
NewAppendTeamGameSessionForbidden creates a AppendTeamGameSessionForbidden with default headers values
func (*AppendTeamGameSessionForbidden) Error ¶ added in v0.41.0
func (o *AppendTeamGameSessionForbidden) Error() string
func (*AppendTeamGameSessionForbidden) GetPayload ¶ added in v0.41.0
func (o *AppendTeamGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*AppendTeamGameSessionForbidden) ToJSONString ¶ added in v0.41.0
func (o *AppendTeamGameSessionForbidden) ToJSONString() string
type AppendTeamGameSessionInternalServerError ¶ added in v0.41.0
type AppendTeamGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
AppendTeamGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewAppendTeamGameSessionInternalServerError ¶ added in v0.41.0
func NewAppendTeamGameSessionInternalServerError() *AppendTeamGameSessionInternalServerError
NewAppendTeamGameSessionInternalServerError creates a AppendTeamGameSessionInternalServerError with default headers values
func (*AppendTeamGameSessionInternalServerError) Error ¶ added in v0.41.0
func (o *AppendTeamGameSessionInternalServerError) Error() string
func (*AppendTeamGameSessionInternalServerError) GetPayload ¶ added in v0.41.0
func (o *AppendTeamGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*AppendTeamGameSessionInternalServerError) ToJSONString ¶ added in v0.41.0
func (o *AppendTeamGameSessionInternalServerError) ToJSONString() string
type AppendTeamGameSessionNotFound ¶ added in v0.41.0
type AppendTeamGameSessionNotFound struct {
Payload *sessionclientmodels.ResponseError
}
AppendTeamGameSessionNotFound handles this case with default header values.
Not Found
func NewAppendTeamGameSessionNotFound ¶ added in v0.41.0
func NewAppendTeamGameSessionNotFound() *AppendTeamGameSessionNotFound
NewAppendTeamGameSessionNotFound creates a AppendTeamGameSessionNotFound with default headers values
func (*AppendTeamGameSessionNotFound) Error ¶ added in v0.41.0
func (o *AppendTeamGameSessionNotFound) Error() string
func (*AppendTeamGameSessionNotFound) GetPayload ¶ added in v0.41.0
func (o *AppendTeamGameSessionNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*AppendTeamGameSessionNotFound) ToJSONString ¶ added in v0.41.0
func (o *AppendTeamGameSessionNotFound) ToJSONString() string
type AppendTeamGameSessionOK ¶ added in v0.41.0
type AppendTeamGameSessionOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
AppendTeamGameSessionOK handles this case with default header values.
OK
func NewAppendTeamGameSessionOK ¶ added in v0.41.0
func NewAppendTeamGameSessionOK() *AppendTeamGameSessionOK
NewAppendTeamGameSessionOK creates a AppendTeamGameSessionOK with default headers values
func (*AppendTeamGameSessionOK) Error ¶ added in v0.41.0
func (o *AppendTeamGameSessionOK) Error() string
func (*AppendTeamGameSessionOK) GetPayload ¶ added in v0.41.0
func (o *AppendTeamGameSessionOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*AppendTeamGameSessionOK) ToJSONString ¶ added in v0.41.0
func (o *AppendTeamGameSessionOK) ToJSONString() string
type AppendTeamGameSessionParams ¶ added in v0.41.0
type AppendTeamGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsAppendTeamGameSessionRequest /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
AppendTeamGameSessionParams contains all the parameters to send to the API endpoint for the append team game session operation typically these are written to a http.Request
func NewAppendTeamGameSessionParams ¶ added in v0.41.0
func NewAppendTeamGameSessionParams() *AppendTeamGameSessionParams
NewAppendTeamGameSessionParams creates a new AppendTeamGameSessionParams object with the default values initialized.
func NewAppendTeamGameSessionParamsWithContext ¶ added in v0.41.0
func NewAppendTeamGameSessionParamsWithContext(ctx context.Context) *AppendTeamGameSessionParams
NewAppendTeamGameSessionParamsWithContext creates a new AppendTeamGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewAppendTeamGameSessionParamsWithHTTPClient ¶ added in v0.41.0
func NewAppendTeamGameSessionParamsWithHTTPClient(client *http.Client) *AppendTeamGameSessionParams
NewAppendTeamGameSessionParamsWithHTTPClient creates a new AppendTeamGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAppendTeamGameSessionParamsWithTimeout ¶ added in v0.41.0
func NewAppendTeamGameSessionParamsWithTimeout(timeout time.Duration) *AppendTeamGameSessionParams
NewAppendTeamGameSessionParamsWithTimeout creates a new AppendTeamGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*AppendTeamGameSessionParams) SetAuthInfoWriter ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the append team game session params
func (*AppendTeamGameSessionParams) SetBody ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsAppendTeamGameSessionRequest)
SetBody adds the body to the append team game session params
func (*AppendTeamGameSessionParams) SetContext ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the append team game session params
func (*AppendTeamGameSessionParams) SetHTTPClient ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the append team game session params
func (*AppendTeamGameSessionParams) SetHTTPClientTransport ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the append team game session params
func (*AppendTeamGameSessionParams) SetNamespace ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the append team game session params
func (*AppendTeamGameSessionParams) SetSessionID ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the append team game session params
func (*AppendTeamGameSessionParams) SetTimeout ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the append team game session params
func (*AppendTeamGameSessionParams) WithBody ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsAppendTeamGameSessionRequest) *AppendTeamGameSessionParams
WithBody adds the body to the append team game session params
func (*AppendTeamGameSessionParams) WithContext ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WithContext(ctx context.Context) *AppendTeamGameSessionParams
WithContext adds the context to the append team game session params
func (*AppendTeamGameSessionParams) WithHTTPClient ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WithHTTPClient(client *http.Client) *AppendTeamGameSessionParams
WithHTTPClient adds the HTTPClient to the append team game session params
func (*AppendTeamGameSessionParams) WithNamespace ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WithNamespace(namespace string) *AppendTeamGameSessionParams
WithNamespace adds the namespace to the append team game session params
func (*AppendTeamGameSessionParams) WithSessionID ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WithSessionID(sessionID string) *AppendTeamGameSessionParams
WithSessionID adds the sessionID to the append team game session params
func (*AppendTeamGameSessionParams) WithTimeout ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WithTimeout(timeout time.Duration) *AppendTeamGameSessionParams
WithTimeout adds the timeout to the append team game session params
func (*AppendTeamGameSessionParams) WriteToRequest ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type AppendTeamGameSessionReader ¶ added in v0.41.0
type AppendTeamGameSessionReader struct {
// contains filtered or unexported fields
}
AppendTeamGameSessionReader is a Reader for the AppendTeamGameSession structure.
func (*AppendTeamGameSessionReader) ReadResponse ¶ added in v0.41.0
func (o *AppendTeamGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type AppendTeamGameSessionUnauthorized ¶ added in v0.41.0
type AppendTeamGameSessionUnauthorized struct {
}AppendTeamGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewAppendTeamGameSessionUnauthorized ¶ added in v0.41.0
func NewAppendTeamGameSessionUnauthorized() *AppendTeamGameSessionUnauthorized
NewAppendTeamGameSessionUnauthorized creates a AppendTeamGameSessionUnauthorized with default headers values
func (*AppendTeamGameSessionUnauthorized) Error ¶ added in v0.41.0
func (o *AppendTeamGameSessionUnauthorized) Error() string
func (*AppendTeamGameSessionUnauthorized) GetPayload ¶ added in v0.41.0
func (o *AppendTeamGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*AppendTeamGameSessionUnauthorized) ToJSONString ¶ added in v0.41.0
func (o *AppendTeamGameSessionUnauthorized) ToJSONString() string
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client for game session API
func (*Client) AdminDeleteBulkGameSessions
deprecated
added in
v0.42.0
func (a *Client) AdminDeleteBulkGameSessions(params *AdminDeleteBulkGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminDeleteBulkGameSessionsOK, *AdminDeleteBulkGameSessionsBadRequest, *AdminDeleteBulkGameSessionsUnauthorized, *AdminDeleteBulkGameSessionsForbidden, *AdminDeleteBulkGameSessionsInternalServerError, error)
Deprecated: 2022-08-10 - Use AdminDeleteBulkGameSessionsShort instead.
AdminDeleteBulkGameSessions delete bulk game sessions. requires admin:namespace:{namespace}:session:game [delete] Delete bulk game sessions.
func (*Client) AdminDeleteBulkGameSessionsShort ¶ added in v0.42.0
func (a *Client) AdminDeleteBulkGameSessionsShort(params *AdminDeleteBulkGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminDeleteBulkGameSessionsOK, error)
AdminDeleteBulkGameSessionsShort delete bulk game sessions. requires admin:namespace:{namespace}:session:game [delete] Delete bulk game sessions.
func (*Client) AdminQueryGameSessions
deprecated
func (a *Client) AdminQueryGameSessions(params *AdminQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsOK, *AdminQueryGameSessionsBadRequest, *AdminQueryGameSessionsUnauthorized, *AdminQueryGameSessionsForbidden, *AdminQueryGameSessionsInternalServerError, error)
Deprecated: 2022-08-10 - Use AdminQueryGameSessionsShort instead.
AdminQueryGameSessions get all game sessions. Get all game sessions. Requires ADMIN:NAMESPACE:{namespace}:SESSION:GAME [READ]
func (*Client) AdminQueryGameSessionsShort ¶
func (a *Client) AdminQueryGameSessionsShort(params *AdminQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsOK, error)
AdminQueryGameSessionsShort get all game sessions. Get all game sessions. Requires ADMIN:NAMESPACE:{namespace}:SESSION:GAME [READ]
func (*Client) AdminUpdateGameSessionMember
deprecated
func (a *Client) AdminUpdateGameSessionMember(params *AdminUpdateGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateGameSessionMemberOK, *AdminUpdateGameSessionMemberBadRequest, *AdminUpdateGameSessionMemberUnauthorized, *AdminUpdateGameSessionMemberForbidden, *AdminUpdateGameSessionMemberNotFound, *AdminUpdateGameSessionMemberInternalServerError, error)
Deprecated: 2022-08-10 - Use AdminUpdateGameSessionMemberShort instead.
AdminUpdateGameSessionMember update status of a game session member. requires admin:namespace:{namespace}:session:game [update] Update a game session member status.
func (*Client) AdminUpdateGameSessionMemberShort ¶
func (a *Client) AdminUpdateGameSessionMemberShort(params *AdminUpdateGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateGameSessionMemberOK, error)
AdminUpdateGameSessionMemberShort update status of a game session member. requires admin:namespace:{namespace}:session:game [update] Update a game session member status.
func (*Client) AppendTeamGameSession
deprecated
added in
v0.41.0
func (a *Client) AppendTeamGameSession(params *AppendTeamGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*AppendTeamGameSessionOK, *AppendTeamGameSessionUnauthorized, *AppendTeamGameSessionForbidden, *AppendTeamGameSessionNotFound, *AppendTeamGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use AppendTeamGameSessionShort instead.
AppendTeamGameSession append new member or team to session. requires namespace:{namespace}:session:game [update] Append new member or team to session
func (*Client) AppendTeamGameSessionShort ¶ added in v0.41.0
func (a *Client) AppendTeamGameSessionShort(params *AppendTeamGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*AppendTeamGameSessionOK, error)
AppendTeamGameSessionShort append new member or team to session. requires namespace:{namespace}:session:game [update] Append new member or team to session
func (*Client) CreateGameSession
deprecated
func (a *Client) CreateGameSession(params *CreateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*CreateGameSessionCreated, *CreateGameSessionBadRequest, *CreateGameSessionUnauthorized, *CreateGameSessionForbidden, *CreateGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use CreateGameSessionShort instead.
CreateGameSession create a game session. requires namespace:{namespace}:session:game [create] Create a game session. Session configuration name is mandatory, this API will refer following values from the session template if they're not provided in the request: - type - joinability - autoJoin. If enabled (set to true), players provided in the request will automatically joined the initial game session creation. Game session will not send any invite and players dont need to act upon it. - minPlayers - maxPlayers - inviteTimeout - inactiveTimeout - dsSource - tieTeamsSessionLifetime
When the tieTeamsSessionLifetime is true, the lifetime of any partyId inside teams attribute will be tied to the game session. Only applies when the teams partyId is a game session.
When the session type is a DS, a DS creation request will be sent if number of active players reaches session's minPlayers.
Active user is a user who present within the session, has status CONNECTED/JOINED.
Session service has several DSInformation status to track DS request to DSMC: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to create the DS.
By default, DS requests are sent to DSMC, but if dsSource is set to "AMS": - A DS will be requested from AMS instead of DSMC. - The server will be chosen based on a set of claim keys, in order of preference, to match with fleets. - The claim key list is built build from the preferredClaimKeys, fallbackClaimKeys, and clientVersion as follows: [preferredClaimKeys.., clientVersion, fallbackClaimKeys...]
func (*Client) CreateGameSessionShort ¶
func (a *Client) CreateGameSessionShort(params *CreateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*CreateGameSessionCreated, error)
CreateGameSessionShort create a game session. requires namespace:{namespace}:session:game [create] Create a game session. Session configuration name is mandatory, this API will refer following values from the session template if they're not provided in the request: - type - joinability - autoJoin. If enabled (set to true), players provided in the request will automatically joined the initial game session creation. Game session will not send any invite and players dont need to act upon it. - minPlayers - maxPlayers - inviteTimeout - inactiveTimeout - dsSource - tieTeamsSessionLifetime
When the tieTeamsSessionLifetime is true, the lifetime of any partyId inside teams attribute will be tied to the game session. Only applies when the teams partyId is a game session.
When the session type is a DS, a DS creation request will be sent if number of active players reaches session's minPlayers.
Active user is a user who present within the session, has status CONNECTED/JOINED.
Session service has several DSInformation status to track DS request to DSMC: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to create the DS.
By default, DS requests are sent to DSMC, but if dsSource is set to "AMS": - A DS will be requested from AMS instead of DSMC. - The server will be chosen based on a set of claim keys, in order of preference, to match with fleets. - The claim key list is built build from the preferredClaimKeys, fallbackClaimKeys, and clientVersion as follows: [preferredClaimKeys.., clientVersion, fallbackClaimKeys...]
func (*Client) DeleteGameSession
deprecated
func (a *Client) DeleteGameSession(params *DeleteGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameSessionNoContent, *DeleteGameSessionUnauthorized, *DeleteGameSessionForbidden, *DeleteGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use DeleteGameSessionShort instead.
DeleteGameSession delete a game session. requires namespace:{namespace}:session:game [delete] Delete a game session.
func (*Client) DeleteGameSessionShort ¶
func (a *Client) DeleteGameSessionShort(params *DeleteGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameSessionNoContent, error)
DeleteGameSessionShort delete a game session. requires namespace:{namespace}:session:game [delete] Delete a game session.
func (*Client) GameSessionGenerateCode
deprecated
added in
v0.46.0
func (a *Client) GameSessionGenerateCode(params *GameSessionGenerateCodeParams, authInfo runtime.ClientAuthInfoWriter) (*GameSessionGenerateCodeOK, *GameSessionGenerateCodeBadRequest, *GameSessionGenerateCodeUnauthorized, *GameSessionGenerateCodeForbidden, *GameSessionGenerateCodeNotFound, *GameSessionGenerateCodeInternalServerError, error)
Deprecated: 2022-08-10 - Use GameSessionGenerateCodeShort instead.
GameSessionGenerateCode generate a game session code. requires namespace:{namespace}:session:game [update] Generate a new code for the game session. Only leader can generate a code.
func (*Client) GameSessionGenerateCodeShort ¶ added in v0.46.0
func (a *Client) GameSessionGenerateCodeShort(params *GameSessionGenerateCodeParams, authInfo runtime.ClientAuthInfoWriter) (*GameSessionGenerateCodeOK, error)
GameSessionGenerateCodeShort generate a game session code. requires namespace:{namespace}:session:game [update] Generate a new code for the game session. Only leader can generate a code.
func (*Client) GetGameSession
deprecated
func (a *Client) GetGameSession(params *GetGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionOK, *GetGameSessionBadRequest, *GetGameSessionUnauthorized, *GetGameSessionForbidden, *GetGameSessionNotFound, *GetGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use GetGameSessionShort instead.
GetGameSession get game session detail. requires namespace:{namespace}:session:game [read] Get game session detail. Session service has several DSInformation status to track DS request to DSMC: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to create the DS.
func (*Client) GetGameSessionByPodName
deprecated
func (a *Client) GetGameSessionByPodName(params *GetGameSessionByPodNameParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionByPodNameOK, *GetGameSessionByPodNameBadRequest, *GetGameSessionByPodNameUnauthorized, *GetGameSessionByPodNameForbidden, *GetGameSessionByPodNameNotFound, *GetGameSessionByPodNameInternalServerError, error)
Deprecated: 2022-08-10 - Use GetGameSessionByPodNameShort instead.
GetGameSessionByPodName get game session detail. requires namespace:{namespace}:session:game [read] Get game session detail by podname. Session service has several DSInformation status to track DS request to DSMC: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to create the DS.
func (*Client) GetGameSessionByPodNameShort ¶
func (a *Client) GetGameSessionByPodNameShort(params *GetGameSessionByPodNameParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionByPodNameOK, error)
GetGameSessionByPodNameShort get game session detail. requires namespace:{namespace}:session:game [read] Get game session detail by podname. Session service has several DSInformation status to track DS request to DSMC: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to create the DS.
func (*Client) GetGameSessionShort ¶
func (a *Client) GetGameSessionShort(params *GetGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionOK, error)
GetGameSessionShort get game session detail. requires namespace:{namespace}:session:game [read] Get game session detail. Session service has several DSInformation status to track DS request to DSMC: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to create the DS.
func (*Client) JoinGameSession
deprecated
func (a *Client) JoinGameSession(params *JoinGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*JoinGameSessionOK, *JoinGameSessionBadRequest, *JoinGameSessionUnauthorized, *JoinGameSessionForbidden, *JoinGameSessionNotFound, *JoinGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use JoinGameSessionShort instead.
JoinGameSession join a game session. requires namespace:{namespace}:session:game:player [create] Join a game session.
func (*Client) JoinGameSessionShort ¶
func (a *Client) JoinGameSessionShort(params *JoinGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*JoinGameSessionOK, error)
JoinGameSessionShort join a game session. requires namespace:{namespace}:session:game:player [create] Join a game session.
func (*Client) LeaveGameSession
deprecated
func (a *Client) LeaveGameSession(params *LeaveGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*LeaveGameSessionNoContent, *LeaveGameSessionBadRequest, *LeaveGameSessionUnauthorized, *LeaveGameSessionForbidden, *LeaveGameSessionNotFound, *LeaveGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use LeaveGameSessionShort instead.
LeaveGameSession leave a game session. requires namespace:{namespace}:session:game:player [delete] Leave a game session.
func (*Client) LeaveGameSessionShort ¶
func (a *Client) LeaveGameSessionShort(params *LeaveGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*LeaveGameSessionNoContent, error)
LeaveGameSessionShort leave a game session. requires namespace:{namespace}:session:game:player [delete] Leave a game session.
func (*Client) PatchUpdateGameSession
deprecated
func (a *Client) PatchUpdateGameSession(params *PatchUpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*PatchUpdateGameSessionOK, *PatchUpdateGameSessionBadRequest, *PatchUpdateGameSessionUnauthorized, *PatchUpdateGameSessionForbidden, *PatchUpdateGameSessionNotFound, *PatchUpdateGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use PatchUpdateGameSessionShort instead.
PatchUpdateGameSession patch update a game session. requires namespace:{namespace}:session:game [update] Update specified fields from game session data.
func (*Client) PatchUpdateGameSessionShort ¶
func (a *Client) PatchUpdateGameSessionShort(params *PatchUpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*PatchUpdateGameSessionOK, error)
PatchUpdateGameSessionShort patch update a game session. requires namespace:{namespace}:session:game [update] Update specified fields from game session data.
func (*Client) PublicGameSessionInvite
deprecated
func (a *Client) PublicGameSessionInvite(params *PublicGameSessionInviteParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionInviteCreated, *PublicGameSessionInviteNoContent, *PublicGameSessionInviteBadRequest, *PublicGameSessionInviteUnauthorized, *PublicGameSessionInviteNotFound, *PublicGameSessionInviteInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicGameSessionInviteShort instead.
PublicGameSessionInvite invite a user to a game session. requires namespace:{namespace}:session:game:player [create] Invite a user to a game session. platformID represents the native platform of the invitee. API will return the corresponding native platform's userID. supported platforms: - STEAM - XBOX - PSN
func (*Client) PublicGameSessionInviteShort ¶
func (a *Client) PublicGameSessionInviteShort(params *PublicGameSessionInviteParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionInviteCreated, error)
PublicGameSessionInviteShort invite a user to a game session. requires namespace:{namespace}:session:game:player [create] Invite a user to a game session. platformID represents the native platform of the invitee. API will return the corresponding native platform's userID. supported platforms: - STEAM - XBOX - PSN
func (*Client) PublicGameSessionReject
deprecated
func (a *Client) PublicGameSessionReject(params *PublicGameSessionRejectParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionRejectNoContent, *PublicGameSessionRejectBadRequest, *PublicGameSessionRejectUnauthorized, *PublicGameSessionRejectForbidden, *PublicGameSessionRejectNotFound, *PublicGameSessionRejectInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicGameSessionRejectShort instead.
PublicGameSessionReject reject a game session invitation. requires namespace:{namespace}:session:game:player [delete] Reject a game session invitation.
func (*Client) PublicGameSessionRejectShort ¶
func (a *Client) PublicGameSessionRejectShort(params *PublicGameSessionRejectParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionRejectNoContent, error)
PublicGameSessionRejectShort reject a game session invitation. requires namespace:{namespace}:session:game:player [delete] Reject a game session invitation.
func (*Client) PublicPromoteGameSessionLeader
deprecated
added in
v0.48.0
func (a *Client) PublicPromoteGameSessionLeader(params *PublicPromoteGameSessionLeaderParams, authInfo runtime.ClientAuthInfoWriter) (*PublicPromoteGameSessionLeaderOK, *PublicPromoteGameSessionLeaderBadRequest, *PublicPromoteGameSessionLeaderUnauthorized, *PublicPromoteGameSessionLeaderForbidden, *PublicPromoteGameSessionLeaderNotFound, *PublicPromoteGameSessionLeaderInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicPromoteGameSessionLeaderShort instead.
PublicPromoteGameSessionLeader promote new game session leader. requires namespace:{namespace}:session:game [update] Promote game session member to become the new game session leader.
This API requires the NAMESPACE:{namespace}:SESSION:GAME [UPDATE] permission.
This API can be operated by: - User (game session member) who is the current leader of the game session - Game Client - Dedicated Server (DS)
This API will promote game session leader candidate with the following criteria: - Leader candidate is a member of the game session - Leader candidate has a "CONNECTED" or "JOINED" status - If the leader candidate is the current leader, then no promotion process is carried out
func (*Client) PublicPromoteGameSessionLeaderShort ¶ added in v0.48.0
func (a *Client) PublicPromoteGameSessionLeaderShort(params *PublicPromoteGameSessionLeaderParams, authInfo runtime.ClientAuthInfoWriter) (*PublicPromoteGameSessionLeaderOK, error)
PublicPromoteGameSessionLeaderShort promote new game session leader. requires namespace:{namespace}:session:game [update] Promote game session member to become the new game session leader.
This API requires the NAMESPACE:{namespace}:SESSION:GAME [UPDATE] permission.
This API can be operated by: - User (game session member) who is the current leader of the game session - Game Client - Dedicated Server (DS)
This API will promote game session leader candidate with the following criteria: - Leader candidate is a member of the game session - Leader candidate has a "CONNECTED" or "JOINED" status - If the leader candidate is the current leader, then no promotion process is carried out
func (*Client) PublicQueryGameSessions
deprecated
func (a *Client) PublicQueryGameSessions(params *PublicQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryGameSessionsOK, *PublicQueryGameSessionsBadRequest, *PublicQueryGameSessionsUnauthorized, *PublicQueryGameSessionsForbidden, *PublicQueryGameSessionsInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicQueryGameSessionsShort instead.
PublicQueryGameSessions query game sessions Query game sessions.
By default, API will return a list of available game sessions (joinability: open). Session service has several DSInformation status to track DS request to DSMC: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to create the DS.
query parameter "availability" to filter sessions' availability: all: return all sessions regardless it's full full: only return active sessions default behavior (unset or else): return only available sessions (not full)
func (*Client) PublicQueryGameSessionsShort ¶
func (a *Client) PublicQueryGameSessionsShort(params *PublicQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryGameSessionsOK, error)
PublicQueryGameSessionsShort query game sessions Query game sessions.
By default, API will return a list of available game sessions (joinability: open). Session service has several DSInformation status to track DS request to DSMC: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to create the DS.
query parameter "availability" to filter sessions' availability: all: return all sessions regardless it's full full: only return active sessions default behavior (unset or else): return only available sessions (not full)
func (*Client) PublicQueryMyGameSessions
deprecated
func (a *Client) PublicQueryMyGameSessions(params *PublicQueryMyGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryMyGameSessionsOK, *PublicQueryMyGameSessionsBadRequest, *PublicQueryMyGameSessionsUnauthorized, *PublicQueryMyGameSessionsInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicQueryMyGameSessionsShort instead.
PublicQueryMyGameSessions query user's game sessions Query user's game sessions. By default, API will return a list of user's active game sessions (INVITED,JOINED,CONNECTED).
Session service has several DSInformation status to track DS request to DSMC: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to create the DS.
func (*Client) PublicQueryMyGameSessionsShort ¶
func (a *Client) PublicQueryMyGameSessionsShort(params *PublicQueryMyGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryMyGameSessionsOK, error)
PublicQueryMyGameSessionsShort query user's game sessions Query user's game sessions. By default, API will return a list of user's active game sessions (INVITED,JOINED,CONNECTED).
Session service has several DSInformation status to track DS request to DSMC: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to create the DS.
func (*Client) PublicRevokeGameSessionCode
deprecated
added in
v0.46.0
func (a *Client) PublicRevokeGameSessionCode(params *PublicRevokeGameSessionCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicRevokeGameSessionCodeOK, *PublicRevokeGameSessionCodeBadRequest, *PublicRevokeGameSessionCodeUnauthorized, *PublicRevokeGameSessionCodeForbidden, *PublicRevokeGameSessionCodeNotFound, *PublicRevokeGameSessionCodeInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicRevokeGameSessionCodeShort instead.
PublicRevokeGameSessionCode revoke game session code. requires namespace:{namespace}:session:game [update] Revoke code of the game session. Only leader can revoke a code.
func (*Client) PublicRevokeGameSessionCodeShort ¶ added in v0.46.0
func (a *Client) PublicRevokeGameSessionCodeShort(params *PublicRevokeGameSessionCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicRevokeGameSessionCodeOK, error)
PublicRevokeGameSessionCodeShort revoke game session code. requires namespace:{namespace}:session:game [update] Revoke code of the game session. Only leader can revoke a code.
func (*Client) PublicSessionJoinCode
deprecated
added in
v0.46.0
func (a *Client) PublicSessionJoinCode(params *PublicSessionJoinCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicSessionJoinCodeOK, *PublicSessionJoinCodeBadRequest, *PublicSessionJoinCodeUnauthorized, *PublicSessionJoinCodeForbidden, *PublicSessionJoinCodeNotFound, *PublicSessionJoinCodeInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicSessionJoinCodeShort instead.
PublicSessionJoinCode join a session by code. requires namespace:{namespace}:session:game:player [create] Join a session by code. The user can join a session as long as the code is valid
func (*Client) PublicSessionJoinCodeShort ¶ added in v0.46.0
func (a *Client) PublicSessionJoinCodeShort(params *PublicSessionJoinCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicSessionJoinCodeOK, error)
PublicSessionJoinCodeShort join a session by code. requires namespace:{namespace}:session:game:player [create] Join a session by code. The user can join a session as long as the code is valid
func (*Client) SetTransport ¶
func (a *Client) SetTransport(transport runtime.ClientTransport)
SetTransport changes the transport on the client
func (*Client) UpdateGameSession
deprecated
func (a *Client) UpdateGameSession(params *UpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionOK, *UpdateGameSessionBadRequest, *UpdateGameSessionUnauthorized, *UpdateGameSessionForbidden, *UpdateGameSessionNotFound, *UpdateGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use UpdateGameSessionShort instead.
UpdateGameSession update a game session. requires namespace:{namespace}:session:game [update] Updates a game session, this endpoint will override stored gamesession data. To update only specified fields, please use following endpoint: method : PATCH API : /session/v1/public/namespaces/{namespace}/gamesessions/{sessionId}
To update DS attributes (clientVersion, deployment, requestedRegions) it will only be applied only as long as no DS has been requested, otherwise ignored.
func (*Client) UpdateGameSessionBackfillTicketID
deprecated
added in
v0.40.0
func (a *Client) UpdateGameSessionBackfillTicketID(params *UpdateGameSessionBackfillTicketIDParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionBackfillTicketIDOK, *UpdateGameSessionBackfillTicketIDUnauthorized, *UpdateGameSessionBackfillTicketIDForbidden, *UpdateGameSessionBackfillTicketIDNotFound, *UpdateGameSessionBackfillTicketIDInternalServerError, error)
Deprecated: 2022-08-10 - Use UpdateGameSessionBackfillTicketIDShort instead.
UpdateGameSessionBackfillTicketID update game session backfill ticket id . requires namespace:{namespace}:session:game [update] Update game session backfill ticket id. Will override game session backfill ticket based on given request parameter
func (*Client) UpdateGameSessionBackfillTicketIDShort ¶ added in v0.40.0
func (a *Client) UpdateGameSessionBackfillTicketIDShort(params *UpdateGameSessionBackfillTicketIDParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionBackfillTicketIDOK, error)
UpdateGameSessionBackfillTicketIDShort update game session backfill ticket id . requires namespace:{namespace}:session:game [update] Update game session backfill ticket id. Will override game session backfill ticket based on given request parameter
func (*Client) UpdateGameSessionShort ¶
func (a *Client) UpdateGameSessionShort(params *UpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionOK, error)
UpdateGameSessionShort update a game session. requires namespace:{namespace}:session:game [update] Updates a game session, this endpoint will override stored gamesession data. To update only specified fields, please use following endpoint: method : PATCH API : /session/v1/public/namespaces/{namespace}/gamesessions/{sessionId}
To update DS attributes (clientVersion, deployment, requestedRegions) it will only be applied only as long as no DS has been requested, otherwise ignored.
type ClientService ¶
type ClientService interface { AdminQueryGameSessions(params *AdminQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsOK, *AdminQueryGameSessionsBadRequest, *AdminQueryGameSessionsUnauthorized, *AdminQueryGameSessionsForbidden, *AdminQueryGameSessionsInternalServerError, error) AdminQueryGameSessionsShort(params *AdminQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsOK, error) AdminDeleteBulkGameSessions(params *AdminDeleteBulkGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminDeleteBulkGameSessionsOK, *AdminDeleteBulkGameSessionsBadRequest, *AdminDeleteBulkGameSessionsUnauthorized, *AdminDeleteBulkGameSessionsForbidden, *AdminDeleteBulkGameSessionsInternalServerError, error) AdminDeleteBulkGameSessionsShort(params *AdminDeleteBulkGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminDeleteBulkGameSessionsOK, error) AdminUpdateGameSessionMember(params *AdminUpdateGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateGameSessionMemberOK, *AdminUpdateGameSessionMemberBadRequest, *AdminUpdateGameSessionMemberUnauthorized, *AdminUpdateGameSessionMemberForbidden, *AdminUpdateGameSessionMemberNotFound, *AdminUpdateGameSessionMemberInternalServerError, error) AdminUpdateGameSessionMemberShort(params *AdminUpdateGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateGameSessionMemberOK, error) CreateGameSession(params *CreateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*CreateGameSessionCreated, *CreateGameSessionBadRequest, *CreateGameSessionUnauthorized, *CreateGameSessionForbidden, *CreateGameSessionInternalServerError, error) CreateGameSessionShort(params *CreateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*CreateGameSessionCreated, error) PublicQueryGameSessions(params *PublicQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryGameSessionsOK, *PublicQueryGameSessionsBadRequest, *PublicQueryGameSessionsUnauthorized, *PublicQueryGameSessionsForbidden, *PublicQueryGameSessionsInternalServerError, error) PublicQueryGameSessionsShort(params *PublicQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryGameSessionsOK, error) PublicSessionJoinCode(params *PublicSessionJoinCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicSessionJoinCodeOK, *PublicSessionJoinCodeBadRequest, *PublicSessionJoinCodeUnauthorized, *PublicSessionJoinCodeForbidden, *PublicSessionJoinCodeNotFound, *PublicSessionJoinCodeInternalServerError, error) PublicSessionJoinCodeShort(params *PublicSessionJoinCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicSessionJoinCodeOK, error) GetGameSessionByPodName(params *GetGameSessionByPodNameParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionByPodNameOK, *GetGameSessionByPodNameBadRequest, *GetGameSessionByPodNameUnauthorized, *GetGameSessionByPodNameForbidden, *GetGameSessionByPodNameNotFound, *GetGameSessionByPodNameInternalServerError, error) GetGameSessionByPodNameShort(params *GetGameSessionByPodNameParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionByPodNameOK, error) GetGameSession(params *GetGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionOK, *GetGameSessionBadRequest, *GetGameSessionUnauthorized, *GetGameSessionForbidden, *GetGameSessionNotFound, *GetGameSessionInternalServerError, error) GetGameSessionShort(params *GetGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionOK, error) UpdateGameSession(params *UpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionOK, *UpdateGameSessionBadRequest, *UpdateGameSessionUnauthorized, *UpdateGameSessionForbidden, *UpdateGameSessionNotFound, *UpdateGameSessionInternalServerError, error) UpdateGameSessionShort(params *UpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionOK, error) DeleteGameSession(params *DeleteGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameSessionNoContent, *DeleteGameSessionUnauthorized, *DeleteGameSessionForbidden, *DeleteGameSessionInternalServerError, error) DeleteGameSessionShort(params *DeleteGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameSessionNoContent, error) PatchUpdateGameSession(params *PatchUpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*PatchUpdateGameSessionOK, *PatchUpdateGameSessionBadRequest, *PatchUpdateGameSessionUnauthorized, *PatchUpdateGameSessionForbidden, *PatchUpdateGameSessionNotFound, *PatchUpdateGameSessionInternalServerError, error) PatchUpdateGameSessionShort(params *PatchUpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*PatchUpdateGameSessionOK, error) UpdateGameSessionBackfillTicketID(params *UpdateGameSessionBackfillTicketIDParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionBackfillTicketIDOK, *UpdateGameSessionBackfillTicketIDUnauthorized, *UpdateGameSessionBackfillTicketIDForbidden, *UpdateGameSessionBackfillTicketIDNotFound, *UpdateGameSessionBackfillTicketIDInternalServerError, error) UpdateGameSessionBackfillTicketIDShort(params *UpdateGameSessionBackfillTicketIDParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionBackfillTicketIDOK, error) GameSessionGenerateCode(params *GameSessionGenerateCodeParams, authInfo runtime.ClientAuthInfoWriter) (*GameSessionGenerateCodeOK, *GameSessionGenerateCodeBadRequest, *GameSessionGenerateCodeUnauthorized, *GameSessionGenerateCodeForbidden, *GameSessionGenerateCodeNotFound, *GameSessionGenerateCodeInternalServerError, error) GameSessionGenerateCodeShort(params *GameSessionGenerateCodeParams, authInfo runtime.ClientAuthInfoWriter) (*GameSessionGenerateCodeOK, error) PublicRevokeGameSessionCode(params *PublicRevokeGameSessionCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicRevokeGameSessionCodeOK, *PublicRevokeGameSessionCodeBadRequest, *PublicRevokeGameSessionCodeUnauthorized, *PublicRevokeGameSessionCodeForbidden, *PublicRevokeGameSessionCodeNotFound, *PublicRevokeGameSessionCodeInternalServerError, error) PublicRevokeGameSessionCodeShort(params *PublicRevokeGameSessionCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicRevokeGameSessionCodeOK, error) PublicGameSessionInvite(params *PublicGameSessionInviteParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionInviteCreated, *PublicGameSessionInviteNoContent, *PublicGameSessionInviteBadRequest, *PublicGameSessionInviteUnauthorized, *PublicGameSessionInviteNotFound, *PublicGameSessionInviteInternalServerError, error) PublicGameSessionInviteShort(params *PublicGameSessionInviteParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionInviteCreated, error) JoinGameSession(params *JoinGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*JoinGameSessionOK, *JoinGameSessionBadRequest, *JoinGameSessionUnauthorized, *JoinGameSessionForbidden, *JoinGameSessionNotFound, *JoinGameSessionInternalServerError, error) JoinGameSessionShort(params *JoinGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*JoinGameSessionOK, error) PublicPromoteGameSessionLeader(params *PublicPromoteGameSessionLeaderParams, authInfo runtime.ClientAuthInfoWriter) (*PublicPromoteGameSessionLeaderOK, *PublicPromoteGameSessionLeaderBadRequest, *PublicPromoteGameSessionLeaderUnauthorized, *PublicPromoteGameSessionLeaderForbidden, *PublicPromoteGameSessionLeaderNotFound, *PublicPromoteGameSessionLeaderInternalServerError, error) PublicPromoteGameSessionLeaderShort(params *PublicPromoteGameSessionLeaderParams, authInfo runtime.ClientAuthInfoWriter) (*PublicPromoteGameSessionLeaderOK, error) LeaveGameSession(params *LeaveGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*LeaveGameSessionNoContent, *LeaveGameSessionBadRequest, *LeaveGameSessionUnauthorized, *LeaveGameSessionForbidden, *LeaveGameSessionNotFound, *LeaveGameSessionInternalServerError, error) LeaveGameSessionShort(params *LeaveGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*LeaveGameSessionNoContent, error) PublicGameSessionReject(params *PublicGameSessionRejectParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionRejectNoContent, *PublicGameSessionRejectBadRequest, *PublicGameSessionRejectUnauthorized, *PublicGameSessionRejectForbidden, *PublicGameSessionRejectNotFound, *PublicGameSessionRejectInternalServerError, error) PublicGameSessionRejectShort(params *PublicGameSessionRejectParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionRejectNoContent, error) AppendTeamGameSession(params *AppendTeamGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*AppendTeamGameSessionOK, *AppendTeamGameSessionUnauthorized, *AppendTeamGameSessionForbidden, *AppendTeamGameSessionNotFound, *AppendTeamGameSessionInternalServerError, error) AppendTeamGameSessionShort(params *AppendTeamGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*AppendTeamGameSessionOK, error) PublicQueryMyGameSessions(params *PublicQueryMyGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryMyGameSessionsOK, *PublicQueryMyGameSessionsBadRequest, *PublicQueryMyGameSessionsUnauthorized, *PublicQueryMyGameSessionsInternalServerError, error) PublicQueryMyGameSessionsShort(params *PublicQueryMyGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryMyGameSessionsOK, error) SetTransport(transport runtime.ClientTransport) }
ClientService is the interface for Client methods
func New ¶
func New(transport runtime.ClientTransport, formats strfmt.Registry) ClientService
New creates a new game session API client.
type CreateGameSessionBadRequest ¶
type CreateGameSessionBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
CreateGameSessionBadRequest handles this case with default header values.
Bad Request
func NewCreateGameSessionBadRequest ¶
func NewCreateGameSessionBadRequest() *CreateGameSessionBadRequest
NewCreateGameSessionBadRequest creates a CreateGameSessionBadRequest with default headers values
func (*CreateGameSessionBadRequest) Error ¶
func (o *CreateGameSessionBadRequest) Error() string
func (*CreateGameSessionBadRequest) GetPayload ¶
func (o *CreateGameSessionBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*CreateGameSessionBadRequest) ToJSONString ¶
func (o *CreateGameSessionBadRequest) ToJSONString() string
type CreateGameSessionCreated ¶
type CreateGameSessionCreated struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
CreateGameSessionCreated handles this case with default header values.
Created
func NewCreateGameSessionCreated ¶
func NewCreateGameSessionCreated() *CreateGameSessionCreated
NewCreateGameSessionCreated creates a CreateGameSessionCreated with default headers values
func (*CreateGameSessionCreated) Error ¶
func (o *CreateGameSessionCreated) Error() string
func (*CreateGameSessionCreated) GetPayload ¶
func (o *CreateGameSessionCreated) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*CreateGameSessionCreated) ToJSONString ¶
func (o *CreateGameSessionCreated) ToJSONString() string
type CreateGameSessionForbidden ¶
type CreateGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
CreateGameSessionForbidden handles this case with default header values.
Forbidden
func NewCreateGameSessionForbidden ¶
func NewCreateGameSessionForbidden() *CreateGameSessionForbidden
NewCreateGameSessionForbidden creates a CreateGameSessionForbidden with default headers values
func (*CreateGameSessionForbidden) Error ¶
func (o *CreateGameSessionForbidden) Error() string
func (*CreateGameSessionForbidden) GetPayload ¶
func (o *CreateGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*CreateGameSessionForbidden) ToJSONString ¶
func (o *CreateGameSessionForbidden) ToJSONString() string
type CreateGameSessionInternalServerError ¶
type CreateGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
CreateGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewCreateGameSessionInternalServerError ¶
func NewCreateGameSessionInternalServerError() *CreateGameSessionInternalServerError
NewCreateGameSessionInternalServerError creates a CreateGameSessionInternalServerError with default headers values
func (*CreateGameSessionInternalServerError) Error ¶
func (o *CreateGameSessionInternalServerError) Error() string
func (*CreateGameSessionInternalServerError) GetPayload ¶
func (o *CreateGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*CreateGameSessionInternalServerError) ToJSONString ¶
func (o *CreateGameSessionInternalServerError) ToJSONString() string
type CreateGameSessionParams ¶
type CreateGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsCreateGameSessionRequest /*Namespace Namespace */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
CreateGameSessionParams contains all the parameters to send to the API endpoint for the create game session operation typically these are written to a http.Request
func NewCreateGameSessionParams ¶
func NewCreateGameSessionParams() *CreateGameSessionParams
NewCreateGameSessionParams creates a new CreateGameSessionParams object with the default values initialized.
func NewCreateGameSessionParamsWithContext ¶
func NewCreateGameSessionParamsWithContext(ctx context.Context) *CreateGameSessionParams
NewCreateGameSessionParamsWithContext creates a new CreateGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewCreateGameSessionParamsWithHTTPClient ¶
func NewCreateGameSessionParamsWithHTTPClient(client *http.Client) *CreateGameSessionParams
NewCreateGameSessionParamsWithHTTPClient creates a new CreateGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewCreateGameSessionParamsWithTimeout ¶
func NewCreateGameSessionParamsWithTimeout(timeout time.Duration) *CreateGameSessionParams
NewCreateGameSessionParamsWithTimeout creates a new CreateGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*CreateGameSessionParams) SetAuthInfoWriter ¶
func (o *CreateGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the create game session params
func (*CreateGameSessionParams) SetBody ¶
func (o *CreateGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsCreateGameSessionRequest)
SetBody adds the body to the create game session params
func (*CreateGameSessionParams) SetContext ¶
func (o *CreateGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the create game session params
func (*CreateGameSessionParams) SetHTTPClient ¶
func (o *CreateGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the create game session params
func (*CreateGameSessionParams) SetHTTPClientTransport ¶
func (o *CreateGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the create game session params
func (*CreateGameSessionParams) SetNamespace ¶
func (o *CreateGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the create game session params
func (*CreateGameSessionParams) SetTimeout ¶
func (o *CreateGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the create game session params
func (*CreateGameSessionParams) WithBody ¶
func (o *CreateGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsCreateGameSessionRequest) *CreateGameSessionParams
WithBody adds the body to the create game session params
func (*CreateGameSessionParams) WithContext ¶
func (o *CreateGameSessionParams) WithContext(ctx context.Context) *CreateGameSessionParams
WithContext adds the context to the create game session params
func (*CreateGameSessionParams) WithHTTPClient ¶
func (o *CreateGameSessionParams) WithHTTPClient(client *http.Client) *CreateGameSessionParams
WithHTTPClient adds the HTTPClient to the create game session params
func (*CreateGameSessionParams) WithNamespace ¶
func (o *CreateGameSessionParams) WithNamespace(namespace string) *CreateGameSessionParams
WithNamespace adds the namespace to the create game session params
func (*CreateGameSessionParams) WithTimeout ¶
func (o *CreateGameSessionParams) WithTimeout(timeout time.Duration) *CreateGameSessionParams
WithTimeout adds the timeout to the create game session params
func (*CreateGameSessionParams) WriteToRequest ¶
func (o *CreateGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type CreateGameSessionReader ¶
type CreateGameSessionReader struct {
// contains filtered or unexported fields
}
CreateGameSessionReader is a Reader for the CreateGameSession structure.
func (*CreateGameSessionReader) ReadResponse ¶
func (o *CreateGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type CreateGameSessionUnauthorized ¶
type CreateGameSessionUnauthorized struct {
}CreateGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewCreateGameSessionUnauthorized ¶
func NewCreateGameSessionUnauthorized() *CreateGameSessionUnauthorized
NewCreateGameSessionUnauthorized creates a CreateGameSessionUnauthorized with default headers values
func (*CreateGameSessionUnauthorized) Error ¶
func (o *CreateGameSessionUnauthorized) Error() string
func (*CreateGameSessionUnauthorized) GetPayload ¶
func (o *CreateGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*CreateGameSessionUnauthorized) ToJSONString ¶
func (o *CreateGameSessionUnauthorized) ToJSONString() string
type DeleteGameSessionForbidden ¶
type DeleteGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
DeleteGameSessionForbidden handles this case with default header values.
Forbidden
func NewDeleteGameSessionForbidden ¶
func NewDeleteGameSessionForbidden() *DeleteGameSessionForbidden
NewDeleteGameSessionForbidden creates a DeleteGameSessionForbidden with default headers values
func (*DeleteGameSessionForbidden) Error ¶
func (o *DeleteGameSessionForbidden) Error() string
func (*DeleteGameSessionForbidden) GetPayload ¶
func (o *DeleteGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*DeleteGameSessionForbidden) ToJSONString ¶
func (o *DeleteGameSessionForbidden) ToJSONString() string
type DeleteGameSessionInternalServerError ¶
type DeleteGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
DeleteGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewDeleteGameSessionInternalServerError ¶
func NewDeleteGameSessionInternalServerError() *DeleteGameSessionInternalServerError
NewDeleteGameSessionInternalServerError creates a DeleteGameSessionInternalServerError with default headers values
func (*DeleteGameSessionInternalServerError) Error ¶
func (o *DeleteGameSessionInternalServerError) Error() string
func (*DeleteGameSessionInternalServerError) GetPayload ¶
func (o *DeleteGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*DeleteGameSessionInternalServerError) ToJSONString ¶
func (o *DeleteGameSessionInternalServerError) ToJSONString() string
type DeleteGameSessionNoContent ¶
type DeleteGameSessionNoContent struct { }
DeleteGameSessionNoContent handles this case with default header values.
No Content
func NewDeleteGameSessionNoContent ¶
func NewDeleteGameSessionNoContent() *DeleteGameSessionNoContent
NewDeleteGameSessionNoContent creates a DeleteGameSessionNoContent with default headers values
func (*DeleteGameSessionNoContent) Error ¶
func (o *DeleteGameSessionNoContent) Error() string
type DeleteGameSessionParams ¶
type DeleteGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
DeleteGameSessionParams contains all the parameters to send to the API endpoint for the delete game session operation typically these are written to a http.Request
func NewDeleteGameSessionParams ¶
func NewDeleteGameSessionParams() *DeleteGameSessionParams
NewDeleteGameSessionParams creates a new DeleteGameSessionParams object with the default values initialized.
func NewDeleteGameSessionParamsWithContext ¶
func NewDeleteGameSessionParamsWithContext(ctx context.Context) *DeleteGameSessionParams
NewDeleteGameSessionParamsWithContext creates a new DeleteGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewDeleteGameSessionParamsWithHTTPClient ¶
func NewDeleteGameSessionParamsWithHTTPClient(client *http.Client) *DeleteGameSessionParams
NewDeleteGameSessionParamsWithHTTPClient creates a new DeleteGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewDeleteGameSessionParamsWithTimeout ¶
func NewDeleteGameSessionParamsWithTimeout(timeout time.Duration) *DeleteGameSessionParams
NewDeleteGameSessionParamsWithTimeout creates a new DeleteGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*DeleteGameSessionParams) SetAuthInfoWriter ¶
func (o *DeleteGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the delete game session params
func (*DeleteGameSessionParams) SetContext ¶
func (o *DeleteGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the delete game session params
func (*DeleteGameSessionParams) SetHTTPClient ¶
func (o *DeleteGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the delete game session params
func (*DeleteGameSessionParams) SetHTTPClientTransport ¶
func (o *DeleteGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the delete game session params
func (*DeleteGameSessionParams) SetNamespace ¶
func (o *DeleteGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the delete game session params
func (*DeleteGameSessionParams) SetSessionID ¶
func (o *DeleteGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the delete game session params
func (*DeleteGameSessionParams) SetTimeout ¶
func (o *DeleteGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the delete game session params
func (*DeleteGameSessionParams) WithContext ¶
func (o *DeleteGameSessionParams) WithContext(ctx context.Context) *DeleteGameSessionParams
WithContext adds the context to the delete game session params
func (*DeleteGameSessionParams) WithHTTPClient ¶
func (o *DeleteGameSessionParams) WithHTTPClient(client *http.Client) *DeleteGameSessionParams
WithHTTPClient adds the HTTPClient to the delete game session params
func (*DeleteGameSessionParams) WithNamespace ¶
func (o *DeleteGameSessionParams) WithNamespace(namespace string) *DeleteGameSessionParams
WithNamespace adds the namespace to the delete game session params
func (*DeleteGameSessionParams) WithSessionID ¶
func (o *DeleteGameSessionParams) WithSessionID(sessionID string) *DeleteGameSessionParams
WithSessionID adds the sessionID to the delete game session params
func (*DeleteGameSessionParams) WithTimeout ¶
func (o *DeleteGameSessionParams) WithTimeout(timeout time.Duration) *DeleteGameSessionParams
WithTimeout adds the timeout to the delete game session params
func (*DeleteGameSessionParams) WriteToRequest ¶
func (o *DeleteGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type DeleteGameSessionReader ¶
type DeleteGameSessionReader struct {
// contains filtered or unexported fields
}
DeleteGameSessionReader is a Reader for the DeleteGameSession structure.
func (*DeleteGameSessionReader) ReadResponse ¶
func (o *DeleteGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type DeleteGameSessionUnauthorized ¶
type DeleteGameSessionUnauthorized struct {
}DeleteGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewDeleteGameSessionUnauthorized ¶
func NewDeleteGameSessionUnauthorized() *DeleteGameSessionUnauthorized
NewDeleteGameSessionUnauthorized creates a DeleteGameSessionUnauthorized with default headers values
func (*DeleteGameSessionUnauthorized) Error ¶
func (o *DeleteGameSessionUnauthorized) Error() string
func (*DeleteGameSessionUnauthorized) GetPayload ¶
func (o *DeleteGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*DeleteGameSessionUnauthorized) ToJSONString ¶
func (o *DeleteGameSessionUnauthorized) ToJSONString() string
type GameSessionGenerateCodeBadRequest ¶ added in v0.46.0
type GameSessionGenerateCodeBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
GameSessionGenerateCodeBadRequest handles this case with default header values.
Bad Request
func NewGameSessionGenerateCodeBadRequest ¶ added in v0.46.0
func NewGameSessionGenerateCodeBadRequest() *GameSessionGenerateCodeBadRequest
NewGameSessionGenerateCodeBadRequest creates a GameSessionGenerateCodeBadRequest with default headers values
func (*GameSessionGenerateCodeBadRequest) Error ¶ added in v0.46.0
func (o *GameSessionGenerateCodeBadRequest) Error() string
func (*GameSessionGenerateCodeBadRequest) GetPayload ¶ added in v0.46.0
func (o *GameSessionGenerateCodeBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*GameSessionGenerateCodeBadRequest) ToJSONString ¶ added in v0.46.0
func (o *GameSessionGenerateCodeBadRequest) ToJSONString() string
type GameSessionGenerateCodeForbidden ¶ added in v0.46.0
type GameSessionGenerateCodeForbidden struct {
Payload *sessionclientmodels.ResponseError
}
GameSessionGenerateCodeForbidden handles this case with default header values.
Forbidden
func NewGameSessionGenerateCodeForbidden ¶ added in v0.46.0
func NewGameSessionGenerateCodeForbidden() *GameSessionGenerateCodeForbidden
NewGameSessionGenerateCodeForbidden creates a GameSessionGenerateCodeForbidden with default headers values
func (*GameSessionGenerateCodeForbidden) Error ¶ added in v0.46.0
func (o *GameSessionGenerateCodeForbidden) Error() string
func (*GameSessionGenerateCodeForbidden) GetPayload ¶ added in v0.46.0
func (o *GameSessionGenerateCodeForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*GameSessionGenerateCodeForbidden) ToJSONString ¶ added in v0.46.0
func (o *GameSessionGenerateCodeForbidden) ToJSONString() string
type GameSessionGenerateCodeInternalServerError ¶ added in v0.46.0
type GameSessionGenerateCodeInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
GameSessionGenerateCodeInternalServerError handles this case with default header values.
Internal Server Error
func NewGameSessionGenerateCodeInternalServerError ¶ added in v0.46.0
func NewGameSessionGenerateCodeInternalServerError() *GameSessionGenerateCodeInternalServerError
NewGameSessionGenerateCodeInternalServerError creates a GameSessionGenerateCodeInternalServerError with default headers values
func (*GameSessionGenerateCodeInternalServerError) Error ¶ added in v0.46.0
func (o *GameSessionGenerateCodeInternalServerError) Error() string
func (*GameSessionGenerateCodeInternalServerError) GetPayload ¶ added in v0.46.0
func (o *GameSessionGenerateCodeInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*GameSessionGenerateCodeInternalServerError) ToJSONString ¶ added in v0.46.0
func (o *GameSessionGenerateCodeInternalServerError) ToJSONString() string
type GameSessionGenerateCodeNotFound ¶ added in v0.46.0
type GameSessionGenerateCodeNotFound struct {
Payload *sessionclientmodels.ResponseError
}
GameSessionGenerateCodeNotFound handles this case with default header values.
Not Found
func NewGameSessionGenerateCodeNotFound ¶ added in v0.46.0
func NewGameSessionGenerateCodeNotFound() *GameSessionGenerateCodeNotFound
NewGameSessionGenerateCodeNotFound creates a GameSessionGenerateCodeNotFound with default headers values
func (*GameSessionGenerateCodeNotFound) Error ¶ added in v0.46.0
func (o *GameSessionGenerateCodeNotFound) Error() string
func (*GameSessionGenerateCodeNotFound) GetPayload ¶ added in v0.46.0
func (o *GameSessionGenerateCodeNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*GameSessionGenerateCodeNotFound) ToJSONString ¶ added in v0.46.0
func (o *GameSessionGenerateCodeNotFound) ToJSONString() string
type GameSessionGenerateCodeOK ¶ added in v0.46.0
type GameSessionGenerateCodeOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
GameSessionGenerateCodeOK handles this case with default header values.
OK
func NewGameSessionGenerateCodeOK ¶ added in v0.46.0
func NewGameSessionGenerateCodeOK() *GameSessionGenerateCodeOK
NewGameSessionGenerateCodeOK creates a GameSessionGenerateCodeOK with default headers values
func (*GameSessionGenerateCodeOK) Error ¶ added in v0.46.0
func (o *GameSessionGenerateCodeOK) Error() string
func (*GameSessionGenerateCodeOK) GetPayload ¶ added in v0.46.0
func (o *GameSessionGenerateCodeOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*GameSessionGenerateCodeOK) ToJSONString ¶ added in v0.46.0
func (o *GameSessionGenerateCodeOK) ToJSONString() string
type GameSessionGenerateCodeParams ¶ added in v0.46.0
type GameSessionGenerateCodeParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
GameSessionGenerateCodeParams contains all the parameters to send to the API endpoint for the game session generate code operation typically these are written to a http.Request
func NewGameSessionGenerateCodeParams ¶ added in v0.46.0
func NewGameSessionGenerateCodeParams() *GameSessionGenerateCodeParams
NewGameSessionGenerateCodeParams creates a new GameSessionGenerateCodeParams object with the default values initialized.
func NewGameSessionGenerateCodeParamsWithContext ¶ added in v0.46.0
func NewGameSessionGenerateCodeParamsWithContext(ctx context.Context) *GameSessionGenerateCodeParams
NewGameSessionGenerateCodeParamsWithContext creates a new GameSessionGenerateCodeParams object with the default values initialized, and the ability to set a context for a request
func NewGameSessionGenerateCodeParamsWithHTTPClient ¶ added in v0.46.0
func NewGameSessionGenerateCodeParamsWithHTTPClient(client *http.Client) *GameSessionGenerateCodeParams
NewGameSessionGenerateCodeParamsWithHTTPClient creates a new GameSessionGenerateCodeParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewGameSessionGenerateCodeParamsWithTimeout ¶ added in v0.46.0
func NewGameSessionGenerateCodeParamsWithTimeout(timeout time.Duration) *GameSessionGenerateCodeParams
NewGameSessionGenerateCodeParamsWithTimeout creates a new GameSessionGenerateCodeParams object with the default values initialized, and the ability to set a timeout on a request
func (*GameSessionGenerateCodeParams) SetAuthInfoWriter ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the game session generate code params
func (*GameSessionGenerateCodeParams) SetContext ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetContext(ctx context.Context)
SetContext adds the context to the game session generate code params
func (*GameSessionGenerateCodeParams) SetHTTPClient ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the game session generate code params
func (*GameSessionGenerateCodeParams) SetHTTPClientTransport ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the game session generate code params
func (*GameSessionGenerateCodeParams) SetNamespace ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the game session generate code params
func (*GameSessionGenerateCodeParams) SetSessionID ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the game session generate code params
func (*GameSessionGenerateCodeParams) SetTimeout ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the game session generate code params
func (*GameSessionGenerateCodeParams) WithContext ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) WithContext(ctx context.Context) *GameSessionGenerateCodeParams
WithContext adds the context to the game session generate code params
func (*GameSessionGenerateCodeParams) WithHTTPClient ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) WithHTTPClient(client *http.Client) *GameSessionGenerateCodeParams
WithHTTPClient adds the HTTPClient to the game session generate code params
func (*GameSessionGenerateCodeParams) WithNamespace ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) WithNamespace(namespace string) *GameSessionGenerateCodeParams
WithNamespace adds the namespace to the game session generate code params
func (*GameSessionGenerateCodeParams) WithSessionID ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) WithSessionID(sessionID string) *GameSessionGenerateCodeParams
WithSessionID adds the sessionID to the game session generate code params
func (*GameSessionGenerateCodeParams) WithTimeout ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) WithTimeout(timeout time.Duration) *GameSessionGenerateCodeParams
WithTimeout adds the timeout to the game session generate code params
func (*GameSessionGenerateCodeParams) WriteToRequest ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type GameSessionGenerateCodeReader ¶ added in v0.46.0
type GameSessionGenerateCodeReader struct {
// contains filtered or unexported fields
}
GameSessionGenerateCodeReader is a Reader for the GameSessionGenerateCode structure.
func (*GameSessionGenerateCodeReader) ReadResponse ¶ added in v0.46.0
func (o *GameSessionGenerateCodeReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type GameSessionGenerateCodeUnauthorized ¶ added in v0.46.0
type GameSessionGenerateCodeUnauthorized struct {
}GameSessionGenerateCodeUnauthorized handles this case with default header values.
Unauthorized
func NewGameSessionGenerateCodeUnauthorized ¶ added in v0.46.0
func NewGameSessionGenerateCodeUnauthorized() *GameSessionGenerateCodeUnauthorized
NewGameSessionGenerateCodeUnauthorized creates a GameSessionGenerateCodeUnauthorized with default headers values
func (*GameSessionGenerateCodeUnauthorized) Error ¶ added in v0.46.0
func (o *GameSessionGenerateCodeUnauthorized) Error() string
func (*GameSessionGenerateCodeUnauthorized) GetPayload ¶ added in v0.46.0
func (o *GameSessionGenerateCodeUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*GameSessionGenerateCodeUnauthorized) ToJSONString ¶ added in v0.46.0
func (o *GameSessionGenerateCodeUnauthorized) ToJSONString() string
type GetGameSessionBadRequest ¶
type GetGameSessionBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionBadRequest handles this case with default header values.
Bad Request
func NewGetGameSessionBadRequest ¶
func NewGetGameSessionBadRequest() *GetGameSessionBadRequest
NewGetGameSessionBadRequest creates a GetGameSessionBadRequest with default headers values
func (*GetGameSessionBadRequest) Error ¶
func (o *GetGameSessionBadRequest) Error() string
func (*GetGameSessionBadRequest) GetPayload ¶
func (o *GetGameSessionBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionBadRequest) ToJSONString ¶
func (o *GetGameSessionBadRequest) ToJSONString() string
type GetGameSessionByPodNameBadRequest ¶
type GetGameSessionByPodNameBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionByPodNameBadRequest handles this case with default header values.
Bad Request
func NewGetGameSessionByPodNameBadRequest ¶
func NewGetGameSessionByPodNameBadRequest() *GetGameSessionByPodNameBadRequest
NewGetGameSessionByPodNameBadRequest creates a GetGameSessionByPodNameBadRequest with default headers values
func (*GetGameSessionByPodNameBadRequest) Error ¶
func (o *GetGameSessionByPodNameBadRequest) Error() string
func (*GetGameSessionByPodNameBadRequest) GetPayload ¶
func (o *GetGameSessionByPodNameBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionByPodNameBadRequest) ToJSONString ¶
func (o *GetGameSessionByPodNameBadRequest) ToJSONString() string
type GetGameSessionByPodNameForbidden ¶
type GetGameSessionByPodNameForbidden struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionByPodNameForbidden handles this case with default header values.
Forbidden
func NewGetGameSessionByPodNameForbidden ¶
func NewGetGameSessionByPodNameForbidden() *GetGameSessionByPodNameForbidden
NewGetGameSessionByPodNameForbidden creates a GetGameSessionByPodNameForbidden with default headers values
func (*GetGameSessionByPodNameForbidden) Error ¶
func (o *GetGameSessionByPodNameForbidden) Error() string
func (*GetGameSessionByPodNameForbidden) GetPayload ¶
func (o *GetGameSessionByPodNameForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionByPodNameForbidden) ToJSONString ¶
func (o *GetGameSessionByPodNameForbidden) ToJSONString() string
type GetGameSessionByPodNameInternalServerError ¶
type GetGameSessionByPodNameInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionByPodNameInternalServerError handles this case with default header values.
Internal Server Error
func NewGetGameSessionByPodNameInternalServerError ¶
func NewGetGameSessionByPodNameInternalServerError() *GetGameSessionByPodNameInternalServerError
NewGetGameSessionByPodNameInternalServerError creates a GetGameSessionByPodNameInternalServerError with default headers values
func (*GetGameSessionByPodNameInternalServerError) Error ¶
func (o *GetGameSessionByPodNameInternalServerError) Error() string
func (*GetGameSessionByPodNameInternalServerError) GetPayload ¶
func (o *GetGameSessionByPodNameInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionByPodNameInternalServerError) ToJSONString ¶
func (o *GetGameSessionByPodNameInternalServerError) ToJSONString() string
type GetGameSessionByPodNameNotFound ¶
type GetGameSessionByPodNameNotFound struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionByPodNameNotFound handles this case with default header values.
Not Found
func NewGetGameSessionByPodNameNotFound ¶
func NewGetGameSessionByPodNameNotFound() *GetGameSessionByPodNameNotFound
NewGetGameSessionByPodNameNotFound creates a GetGameSessionByPodNameNotFound with default headers values
func (*GetGameSessionByPodNameNotFound) Error ¶
func (o *GetGameSessionByPodNameNotFound) Error() string
func (*GetGameSessionByPodNameNotFound) GetPayload ¶
func (o *GetGameSessionByPodNameNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionByPodNameNotFound) ToJSONString ¶
func (o *GetGameSessionByPodNameNotFound) ToJSONString() string
type GetGameSessionByPodNameOK ¶
type GetGameSessionByPodNameOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
GetGameSessionByPodNameOK handles this case with default header values.
OK
func NewGetGameSessionByPodNameOK ¶
func NewGetGameSessionByPodNameOK() *GetGameSessionByPodNameOK
NewGetGameSessionByPodNameOK creates a GetGameSessionByPodNameOK with default headers values
func (*GetGameSessionByPodNameOK) Error ¶
func (o *GetGameSessionByPodNameOK) Error() string
func (*GetGameSessionByPodNameOK) GetPayload ¶
func (o *GetGameSessionByPodNameOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*GetGameSessionByPodNameOK) ToJSONString ¶
func (o *GetGameSessionByPodNameOK) ToJSONString() string
type GetGameSessionByPodNameParams ¶
type GetGameSessionByPodNameParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*PodName Pod Name */ PodName string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
GetGameSessionByPodNameParams contains all the parameters to send to the API endpoint for the get game session by pod name operation typically these are written to a http.Request
func NewGetGameSessionByPodNameParams ¶
func NewGetGameSessionByPodNameParams() *GetGameSessionByPodNameParams
NewGetGameSessionByPodNameParams creates a new GetGameSessionByPodNameParams object with the default values initialized.
func NewGetGameSessionByPodNameParamsWithContext ¶
func NewGetGameSessionByPodNameParamsWithContext(ctx context.Context) *GetGameSessionByPodNameParams
NewGetGameSessionByPodNameParamsWithContext creates a new GetGameSessionByPodNameParams object with the default values initialized, and the ability to set a context for a request
func NewGetGameSessionByPodNameParamsWithHTTPClient ¶
func NewGetGameSessionByPodNameParamsWithHTTPClient(client *http.Client) *GetGameSessionByPodNameParams
NewGetGameSessionByPodNameParamsWithHTTPClient creates a new GetGameSessionByPodNameParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewGetGameSessionByPodNameParamsWithTimeout ¶
func NewGetGameSessionByPodNameParamsWithTimeout(timeout time.Duration) *GetGameSessionByPodNameParams
NewGetGameSessionByPodNameParamsWithTimeout creates a new GetGameSessionByPodNameParams object with the default values initialized, and the ability to set a timeout on a request
func (*GetGameSessionByPodNameParams) SetAuthInfoWriter ¶
func (o *GetGameSessionByPodNameParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the get game session by pod name params
func (*GetGameSessionByPodNameParams) SetContext ¶
func (o *GetGameSessionByPodNameParams) SetContext(ctx context.Context)
SetContext adds the context to the get game session by pod name params
func (*GetGameSessionByPodNameParams) SetHTTPClient ¶
func (o *GetGameSessionByPodNameParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the get game session by pod name params
func (*GetGameSessionByPodNameParams) SetHTTPClientTransport ¶
func (o *GetGameSessionByPodNameParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the get game session by pod name params
func (*GetGameSessionByPodNameParams) SetNamespace ¶
func (o *GetGameSessionByPodNameParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the get game session by pod name params
func (*GetGameSessionByPodNameParams) SetPodName ¶
func (o *GetGameSessionByPodNameParams) SetPodName(podName string)
SetPodName adds the podName to the get game session by pod name params
func (*GetGameSessionByPodNameParams) SetTimeout ¶
func (o *GetGameSessionByPodNameParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the get game session by pod name params
func (*GetGameSessionByPodNameParams) WithContext ¶
func (o *GetGameSessionByPodNameParams) WithContext(ctx context.Context) *GetGameSessionByPodNameParams
WithContext adds the context to the get game session by pod name params
func (*GetGameSessionByPodNameParams) WithHTTPClient ¶
func (o *GetGameSessionByPodNameParams) WithHTTPClient(client *http.Client) *GetGameSessionByPodNameParams
WithHTTPClient adds the HTTPClient to the get game session by pod name params
func (*GetGameSessionByPodNameParams) WithNamespace ¶
func (o *GetGameSessionByPodNameParams) WithNamespace(namespace string) *GetGameSessionByPodNameParams
WithNamespace adds the namespace to the get game session by pod name params
func (*GetGameSessionByPodNameParams) WithPodName ¶
func (o *GetGameSessionByPodNameParams) WithPodName(podName string) *GetGameSessionByPodNameParams
WithPodName adds the podName to the get game session by pod name params
func (*GetGameSessionByPodNameParams) WithTimeout ¶
func (o *GetGameSessionByPodNameParams) WithTimeout(timeout time.Duration) *GetGameSessionByPodNameParams
WithTimeout adds the timeout to the get game session by pod name params
func (*GetGameSessionByPodNameParams) WriteToRequest ¶
func (o *GetGameSessionByPodNameParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type GetGameSessionByPodNameReader ¶
type GetGameSessionByPodNameReader struct {
// contains filtered or unexported fields
}
GetGameSessionByPodNameReader is a Reader for the GetGameSessionByPodName structure.
func (*GetGameSessionByPodNameReader) ReadResponse ¶
func (o *GetGameSessionByPodNameReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type GetGameSessionByPodNameUnauthorized ¶
type GetGameSessionByPodNameUnauthorized struct {
}GetGameSessionByPodNameUnauthorized handles this case with default header values.
Unauthorized
func NewGetGameSessionByPodNameUnauthorized ¶
func NewGetGameSessionByPodNameUnauthorized() *GetGameSessionByPodNameUnauthorized
NewGetGameSessionByPodNameUnauthorized creates a GetGameSessionByPodNameUnauthorized with default headers values
func (*GetGameSessionByPodNameUnauthorized) Error ¶
func (o *GetGameSessionByPodNameUnauthorized) Error() string
func (*GetGameSessionByPodNameUnauthorized) GetPayload ¶
func (o *GetGameSessionByPodNameUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionByPodNameUnauthorized) ToJSONString ¶
func (o *GetGameSessionByPodNameUnauthorized) ToJSONString() string
type GetGameSessionForbidden ¶
type GetGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionForbidden handles this case with default header values.
Forbidden
func NewGetGameSessionForbidden ¶
func NewGetGameSessionForbidden() *GetGameSessionForbidden
NewGetGameSessionForbidden creates a GetGameSessionForbidden with default headers values
func (*GetGameSessionForbidden) Error ¶
func (o *GetGameSessionForbidden) Error() string
func (*GetGameSessionForbidden) GetPayload ¶
func (o *GetGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionForbidden) ToJSONString ¶
func (o *GetGameSessionForbidden) ToJSONString() string
type GetGameSessionInternalServerError ¶
type GetGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewGetGameSessionInternalServerError ¶
func NewGetGameSessionInternalServerError() *GetGameSessionInternalServerError
NewGetGameSessionInternalServerError creates a GetGameSessionInternalServerError with default headers values
func (*GetGameSessionInternalServerError) Error ¶
func (o *GetGameSessionInternalServerError) Error() string
func (*GetGameSessionInternalServerError) GetPayload ¶
func (o *GetGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionInternalServerError) ToJSONString ¶
func (o *GetGameSessionInternalServerError) ToJSONString() string
type GetGameSessionNotFound ¶
type GetGameSessionNotFound struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionNotFound handles this case with default header values.
Not Found
func NewGetGameSessionNotFound ¶
func NewGetGameSessionNotFound() *GetGameSessionNotFound
NewGetGameSessionNotFound creates a GetGameSessionNotFound with default headers values
func (*GetGameSessionNotFound) Error ¶
func (o *GetGameSessionNotFound) Error() string
func (*GetGameSessionNotFound) GetPayload ¶
func (o *GetGameSessionNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionNotFound) ToJSONString ¶
func (o *GetGameSessionNotFound) ToJSONString() string
type GetGameSessionOK ¶
type GetGameSessionOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
GetGameSessionOK handles this case with default header values.
OK
func NewGetGameSessionOK ¶
func NewGetGameSessionOK() *GetGameSessionOK
NewGetGameSessionOK creates a GetGameSessionOK with default headers values
func (*GetGameSessionOK) Error ¶
func (o *GetGameSessionOK) Error() string
func (*GetGameSessionOK) GetPayload ¶
func (o *GetGameSessionOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*GetGameSessionOK) ToJSONString ¶
func (o *GetGameSessionOK) ToJSONString() string
type GetGameSessionParams ¶
type GetGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
GetGameSessionParams contains all the parameters to send to the API endpoint for the get game session operation typically these are written to a http.Request
func NewGetGameSessionParams ¶
func NewGetGameSessionParams() *GetGameSessionParams
NewGetGameSessionParams creates a new GetGameSessionParams object with the default values initialized.
func NewGetGameSessionParamsWithContext ¶
func NewGetGameSessionParamsWithContext(ctx context.Context) *GetGameSessionParams
NewGetGameSessionParamsWithContext creates a new GetGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewGetGameSessionParamsWithHTTPClient ¶
func NewGetGameSessionParamsWithHTTPClient(client *http.Client) *GetGameSessionParams
NewGetGameSessionParamsWithHTTPClient creates a new GetGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewGetGameSessionParamsWithTimeout ¶
func NewGetGameSessionParamsWithTimeout(timeout time.Duration) *GetGameSessionParams
NewGetGameSessionParamsWithTimeout creates a new GetGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*GetGameSessionParams) SetAuthInfoWriter ¶
func (o *GetGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the get game session params
func (*GetGameSessionParams) SetContext ¶
func (o *GetGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the get game session params
func (*GetGameSessionParams) SetHTTPClient ¶
func (o *GetGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the get game session params
func (*GetGameSessionParams) SetHTTPClientTransport ¶
func (o *GetGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the get game session params
func (*GetGameSessionParams) SetNamespace ¶
func (o *GetGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the get game session params
func (*GetGameSessionParams) SetSessionID ¶
func (o *GetGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the get game session params
func (*GetGameSessionParams) SetTimeout ¶
func (o *GetGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the get game session params
func (*GetGameSessionParams) WithContext ¶
func (o *GetGameSessionParams) WithContext(ctx context.Context) *GetGameSessionParams
WithContext adds the context to the get game session params
func (*GetGameSessionParams) WithHTTPClient ¶
func (o *GetGameSessionParams) WithHTTPClient(client *http.Client) *GetGameSessionParams
WithHTTPClient adds the HTTPClient to the get game session params
func (*GetGameSessionParams) WithNamespace ¶
func (o *GetGameSessionParams) WithNamespace(namespace string) *GetGameSessionParams
WithNamespace adds the namespace to the get game session params
func (*GetGameSessionParams) WithSessionID ¶
func (o *GetGameSessionParams) WithSessionID(sessionID string) *GetGameSessionParams
WithSessionID adds the sessionID to the get game session params
func (*GetGameSessionParams) WithTimeout ¶
func (o *GetGameSessionParams) WithTimeout(timeout time.Duration) *GetGameSessionParams
WithTimeout adds the timeout to the get game session params
func (*GetGameSessionParams) WriteToRequest ¶
func (o *GetGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type GetGameSessionReader ¶
type GetGameSessionReader struct {
// contains filtered or unexported fields
}
GetGameSessionReader is a Reader for the GetGameSession structure.
func (*GetGameSessionReader) ReadResponse ¶
func (o *GetGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type GetGameSessionUnauthorized ¶
type GetGameSessionUnauthorized struct {
}GetGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewGetGameSessionUnauthorized ¶
func NewGetGameSessionUnauthorized() *GetGameSessionUnauthorized
NewGetGameSessionUnauthorized creates a GetGameSessionUnauthorized with default headers values
func (*GetGameSessionUnauthorized) Error ¶
func (o *GetGameSessionUnauthorized) Error() string
func (*GetGameSessionUnauthorized) GetPayload ¶
func (o *GetGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionUnauthorized) ToJSONString ¶
func (o *GetGameSessionUnauthorized) ToJSONString() string
type JoinGameSessionBadRequest ¶
type JoinGameSessionBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
JoinGameSessionBadRequest handles this case with default header values.
Bad Request
func NewJoinGameSessionBadRequest ¶
func NewJoinGameSessionBadRequest() *JoinGameSessionBadRequest
NewJoinGameSessionBadRequest creates a JoinGameSessionBadRequest with default headers values
func (*JoinGameSessionBadRequest) Error ¶
func (o *JoinGameSessionBadRequest) Error() string
func (*JoinGameSessionBadRequest) GetPayload ¶
func (o *JoinGameSessionBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*JoinGameSessionBadRequest) ToJSONString ¶
func (o *JoinGameSessionBadRequest) ToJSONString() string
type JoinGameSessionForbidden ¶
type JoinGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
JoinGameSessionForbidden handles this case with default header values.
Forbidden
func NewJoinGameSessionForbidden ¶
func NewJoinGameSessionForbidden() *JoinGameSessionForbidden
NewJoinGameSessionForbidden creates a JoinGameSessionForbidden with default headers values
func (*JoinGameSessionForbidden) Error ¶
func (o *JoinGameSessionForbidden) Error() string
func (*JoinGameSessionForbidden) GetPayload ¶
func (o *JoinGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*JoinGameSessionForbidden) ToJSONString ¶
func (o *JoinGameSessionForbidden) ToJSONString() string
type JoinGameSessionInternalServerError ¶
type JoinGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
JoinGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewJoinGameSessionInternalServerError ¶
func NewJoinGameSessionInternalServerError() *JoinGameSessionInternalServerError
NewJoinGameSessionInternalServerError creates a JoinGameSessionInternalServerError with default headers values
func (*JoinGameSessionInternalServerError) Error ¶
func (o *JoinGameSessionInternalServerError) Error() string
func (*JoinGameSessionInternalServerError) GetPayload ¶
func (o *JoinGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*JoinGameSessionInternalServerError) ToJSONString ¶
func (o *JoinGameSessionInternalServerError) ToJSONString() string
type JoinGameSessionNotFound ¶
type JoinGameSessionNotFound struct {
Payload *sessionclientmodels.ResponseError
}
JoinGameSessionNotFound handles this case with default header values.
Not Found
func NewJoinGameSessionNotFound ¶
func NewJoinGameSessionNotFound() *JoinGameSessionNotFound
NewJoinGameSessionNotFound creates a JoinGameSessionNotFound with default headers values
func (*JoinGameSessionNotFound) Error ¶
func (o *JoinGameSessionNotFound) Error() string
func (*JoinGameSessionNotFound) GetPayload ¶
func (o *JoinGameSessionNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*JoinGameSessionNotFound) ToJSONString ¶
func (o *JoinGameSessionNotFound) ToJSONString() string
type JoinGameSessionOK ¶
type JoinGameSessionOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
JoinGameSessionOK handles this case with default header values.
OK
func NewJoinGameSessionOK ¶
func NewJoinGameSessionOK() *JoinGameSessionOK
NewJoinGameSessionOK creates a JoinGameSessionOK with default headers values
func (*JoinGameSessionOK) Error ¶
func (o *JoinGameSessionOK) Error() string
func (*JoinGameSessionOK) GetPayload ¶
func (o *JoinGameSessionOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*JoinGameSessionOK) ToJSONString ¶
func (o *JoinGameSessionOK) ToJSONString() string
type JoinGameSessionParams ¶
type JoinGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
JoinGameSessionParams contains all the parameters to send to the API endpoint for the join game session operation typically these are written to a http.Request
func NewJoinGameSessionParams ¶
func NewJoinGameSessionParams() *JoinGameSessionParams
NewJoinGameSessionParams creates a new JoinGameSessionParams object with the default values initialized.
func NewJoinGameSessionParamsWithContext ¶
func NewJoinGameSessionParamsWithContext(ctx context.Context) *JoinGameSessionParams
NewJoinGameSessionParamsWithContext creates a new JoinGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewJoinGameSessionParamsWithHTTPClient ¶
func NewJoinGameSessionParamsWithHTTPClient(client *http.Client) *JoinGameSessionParams
NewJoinGameSessionParamsWithHTTPClient creates a new JoinGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewJoinGameSessionParamsWithTimeout ¶
func NewJoinGameSessionParamsWithTimeout(timeout time.Duration) *JoinGameSessionParams
NewJoinGameSessionParamsWithTimeout creates a new JoinGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*JoinGameSessionParams) SetAuthInfoWriter ¶
func (o *JoinGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the join game session params
func (*JoinGameSessionParams) SetContext ¶
func (o *JoinGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the join game session params
func (*JoinGameSessionParams) SetHTTPClient ¶
func (o *JoinGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the join game session params
func (*JoinGameSessionParams) SetHTTPClientTransport ¶
func (o *JoinGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the join game session params
func (*JoinGameSessionParams) SetNamespace ¶
func (o *JoinGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the join game session params
func (*JoinGameSessionParams) SetSessionID ¶
func (o *JoinGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the join game session params
func (*JoinGameSessionParams) SetTimeout ¶
func (o *JoinGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the join game session params
func (*JoinGameSessionParams) WithContext ¶
func (o *JoinGameSessionParams) WithContext(ctx context.Context) *JoinGameSessionParams
WithContext adds the context to the join game session params
func (*JoinGameSessionParams) WithHTTPClient ¶
func (o *JoinGameSessionParams) WithHTTPClient(client *http.Client) *JoinGameSessionParams
WithHTTPClient adds the HTTPClient to the join game session params
func (*JoinGameSessionParams) WithNamespace ¶
func (o *JoinGameSessionParams) WithNamespace(namespace string) *JoinGameSessionParams
WithNamespace adds the namespace to the join game session params
func (*JoinGameSessionParams) WithSessionID ¶
func (o *JoinGameSessionParams) WithSessionID(sessionID string) *JoinGameSessionParams
WithSessionID adds the sessionID to the join game session params
func (*JoinGameSessionParams) WithTimeout ¶
func (o *JoinGameSessionParams) WithTimeout(timeout time.Duration) *JoinGameSessionParams
WithTimeout adds the timeout to the join game session params
func (*JoinGameSessionParams) WriteToRequest ¶
func (o *JoinGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type JoinGameSessionReader ¶
type JoinGameSessionReader struct {
// contains filtered or unexported fields
}
JoinGameSessionReader is a Reader for the JoinGameSession structure.
func (*JoinGameSessionReader) ReadResponse ¶
func (o *JoinGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type JoinGameSessionUnauthorized ¶
type JoinGameSessionUnauthorized struct {
}JoinGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewJoinGameSessionUnauthorized ¶
func NewJoinGameSessionUnauthorized() *JoinGameSessionUnauthorized
NewJoinGameSessionUnauthorized creates a JoinGameSessionUnauthorized with default headers values
func (*JoinGameSessionUnauthorized) Error ¶
func (o *JoinGameSessionUnauthorized) Error() string
func (*JoinGameSessionUnauthorized) GetPayload ¶
func (o *JoinGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*JoinGameSessionUnauthorized) ToJSONString ¶
func (o *JoinGameSessionUnauthorized) ToJSONString() string
type LeaveGameSessionBadRequest ¶
type LeaveGameSessionBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
LeaveGameSessionBadRequest handles this case with default header values.
Bad Request
func NewLeaveGameSessionBadRequest ¶
func NewLeaveGameSessionBadRequest() *LeaveGameSessionBadRequest
NewLeaveGameSessionBadRequest creates a LeaveGameSessionBadRequest with default headers values
func (*LeaveGameSessionBadRequest) Error ¶
func (o *LeaveGameSessionBadRequest) Error() string
func (*LeaveGameSessionBadRequest) GetPayload ¶
func (o *LeaveGameSessionBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*LeaveGameSessionBadRequest) ToJSONString ¶
func (o *LeaveGameSessionBadRequest) ToJSONString() string
type LeaveGameSessionForbidden ¶
type LeaveGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
LeaveGameSessionForbidden handles this case with default header values.
Forbidden
func NewLeaveGameSessionForbidden ¶
func NewLeaveGameSessionForbidden() *LeaveGameSessionForbidden
NewLeaveGameSessionForbidden creates a LeaveGameSessionForbidden with default headers values
func (*LeaveGameSessionForbidden) Error ¶
func (o *LeaveGameSessionForbidden) Error() string
func (*LeaveGameSessionForbidden) GetPayload ¶
func (o *LeaveGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*LeaveGameSessionForbidden) ToJSONString ¶
func (o *LeaveGameSessionForbidden) ToJSONString() string
type LeaveGameSessionInternalServerError ¶
type LeaveGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
LeaveGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewLeaveGameSessionInternalServerError ¶
func NewLeaveGameSessionInternalServerError() *LeaveGameSessionInternalServerError
NewLeaveGameSessionInternalServerError creates a LeaveGameSessionInternalServerError with default headers values
func (*LeaveGameSessionInternalServerError) Error ¶
func (o *LeaveGameSessionInternalServerError) Error() string
func (*LeaveGameSessionInternalServerError) GetPayload ¶
func (o *LeaveGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*LeaveGameSessionInternalServerError) ToJSONString ¶
func (o *LeaveGameSessionInternalServerError) ToJSONString() string
type LeaveGameSessionNoContent ¶
type LeaveGameSessionNoContent struct { }
LeaveGameSessionNoContent handles this case with default header values.
No Content
func NewLeaveGameSessionNoContent ¶
func NewLeaveGameSessionNoContent() *LeaveGameSessionNoContent
NewLeaveGameSessionNoContent creates a LeaveGameSessionNoContent with default headers values
func (*LeaveGameSessionNoContent) Error ¶
func (o *LeaveGameSessionNoContent) Error() string
type LeaveGameSessionNotFound ¶
type LeaveGameSessionNotFound struct {
Payload *sessionclientmodels.ResponseError
}
LeaveGameSessionNotFound handles this case with default header values.
Not Found
func NewLeaveGameSessionNotFound ¶
func NewLeaveGameSessionNotFound() *LeaveGameSessionNotFound
NewLeaveGameSessionNotFound creates a LeaveGameSessionNotFound with default headers values
func (*LeaveGameSessionNotFound) Error ¶
func (o *LeaveGameSessionNotFound) Error() string
func (*LeaveGameSessionNotFound) GetPayload ¶
func (o *LeaveGameSessionNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*LeaveGameSessionNotFound) ToJSONString ¶
func (o *LeaveGameSessionNotFound) ToJSONString() string
type LeaveGameSessionParams ¶
type LeaveGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
LeaveGameSessionParams contains all the parameters to send to the API endpoint for the leave game session operation typically these are written to a http.Request
func NewLeaveGameSessionParams ¶
func NewLeaveGameSessionParams() *LeaveGameSessionParams
NewLeaveGameSessionParams creates a new LeaveGameSessionParams object with the default values initialized.
func NewLeaveGameSessionParamsWithContext ¶
func NewLeaveGameSessionParamsWithContext(ctx context.Context) *LeaveGameSessionParams
NewLeaveGameSessionParamsWithContext creates a new LeaveGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewLeaveGameSessionParamsWithHTTPClient ¶
func NewLeaveGameSessionParamsWithHTTPClient(client *http.Client) *LeaveGameSessionParams
NewLeaveGameSessionParamsWithHTTPClient creates a new LeaveGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewLeaveGameSessionParamsWithTimeout ¶
func NewLeaveGameSessionParamsWithTimeout(timeout time.Duration) *LeaveGameSessionParams
NewLeaveGameSessionParamsWithTimeout creates a new LeaveGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*LeaveGameSessionParams) SetAuthInfoWriter ¶
func (o *LeaveGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the leave game session params
func (*LeaveGameSessionParams) SetContext ¶
func (o *LeaveGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the leave game session params
func (*LeaveGameSessionParams) SetHTTPClient ¶
func (o *LeaveGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the leave game session params
func (*LeaveGameSessionParams) SetHTTPClientTransport ¶
func (o *LeaveGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the leave game session params
func (*LeaveGameSessionParams) SetNamespace ¶
func (o *LeaveGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the leave game session params
func (*LeaveGameSessionParams) SetSessionID ¶
func (o *LeaveGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the leave game session params
func (*LeaveGameSessionParams) SetTimeout ¶
func (o *LeaveGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the leave game session params
func (*LeaveGameSessionParams) WithContext ¶
func (o *LeaveGameSessionParams) WithContext(ctx context.Context) *LeaveGameSessionParams
WithContext adds the context to the leave game session params
func (*LeaveGameSessionParams) WithHTTPClient ¶
func (o *LeaveGameSessionParams) WithHTTPClient(client *http.Client) *LeaveGameSessionParams
WithHTTPClient adds the HTTPClient to the leave game session params
func (*LeaveGameSessionParams) WithNamespace ¶
func (o *LeaveGameSessionParams) WithNamespace(namespace string) *LeaveGameSessionParams
WithNamespace adds the namespace to the leave game session params
func (*LeaveGameSessionParams) WithSessionID ¶
func (o *LeaveGameSessionParams) WithSessionID(sessionID string) *LeaveGameSessionParams
WithSessionID adds the sessionID to the leave game session params
func (*LeaveGameSessionParams) WithTimeout ¶
func (o *LeaveGameSessionParams) WithTimeout(timeout time.Duration) *LeaveGameSessionParams
WithTimeout adds the timeout to the leave game session params
func (*LeaveGameSessionParams) WriteToRequest ¶
func (o *LeaveGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type LeaveGameSessionReader ¶
type LeaveGameSessionReader struct {
// contains filtered or unexported fields
}
LeaveGameSessionReader is a Reader for the LeaveGameSession structure.
func (*LeaveGameSessionReader) ReadResponse ¶
func (o *LeaveGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type LeaveGameSessionUnauthorized ¶
type LeaveGameSessionUnauthorized struct {
}LeaveGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewLeaveGameSessionUnauthorized ¶
func NewLeaveGameSessionUnauthorized() *LeaveGameSessionUnauthorized
NewLeaveGameSessionUnauthorized creates a LeaveGameSessionUnauthorized with default headers values
func (*LeaveGameSessionUnauthorized) Error ¶
func (o *LeaveGameSessionUnauthorized) Error() string
func (*LeaveGameSessionUnauthorized) GetPayload ¶
func (o *LeaveGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*LeaveGameSessionUnauthorized) ToJSONString ¶
func (o *LeaveGameSessionUnauthorized) ToJSONString() string
type PatchUpdateGameSessionBadRequest ¶
type PatchUpdateGameSessionBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PatchUpdateGameSessionBadRequest handles this case with default header values.
Bad Request
func NewPatchUpdateGameSessionBadRequest ¶
func NewPatchUpdateGameSessionBadRequest() *PatchUpdateGameSessionBadRequest
NewPatchUpdateGameSessionBadRequest creates a PatchUpdateGameSessionBadRequest with default headers values
func (*PatchUpdateGameSessionBadRequest) Error ¶
func (o *PatchUpdateGameSessionBadRequest) Error() string
func (*PatchUpdateGameSessionBadRequest) GetPayload ¶
func (o *PatchUpdateGameSessionBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PatchUpdateGameSessionBadRequest) ToJSONString ¶
func (o *PatchUpdateGameSessionBadRequest) ToJSONString() string
type PatchUpdateGameSessionForbidden ¶
type PatchUpdateGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PatchUpdateGameSessionForbidden handles this case with default header values.
Forbidden
func NewPatchUpdateGameSessionForbidden ¶
func NewPatchUpdateGameSessionForbidden() *PatchUpdateGameSessionForbidden
NewPatchUpdateGameSessionForbidden creates a PatchUpdateGameSessionForbidden with default headers values
func (*PatchUpdateGameSessionForbidden) Error ¶
func (o *PatchUpdateGameSessionForbidden) Error() string
func (*PatchUpdateGameSessionForbidden) GetPayload ¶
func (o *PatchUpdateGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PatchUpdateGameSessionForbidden) ToJSONString ¶
func (o *PatchUpdateGameSessionForbidden) ToJSONString() string
type PatchUpdateGameSessionInternalServerError ¶
type PatchUpdateGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PatchUpdateGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewPatchUpdateGameSessionInternalServerError ¶
func NewPatchUpdateGameSessionInternalServerError() *PatchUpdateGameSessionInternalServerError
NewPatchUpdateGameSessionInternalServerError creates a PatchUpdateGameSessionInternalServerError with default headers values
func (*PatchUpdateGameSessionInternalServerError) Error ¶
func (o *PatchUpdateGameSessionInternalServerError) Error() string
func (*PatchUpdateGameSessionInternalServerError) GetPayload ¶
func (o *PatchUpdateGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PatchUpdateGameSessionInternalServerError) ToJSONString ¶
func (o *PatchUpdateGameSessionInternalServerError) ToJSONString() string
type PatchUpdateGameSessionNotFound ¶
type PatchUpdateGameSessionNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PatchUpdateGameSessionNotFound handles this case with default header values.
Not Found
func NewPatchUpdateGameSessionNotFound ¶
func NewPatchUpdateGameSessionNotFound() *PatchUpdateGameSessionNotFound
NewPatchUpdateGameSessionNotFound creates a PatchUpdateGameSessionNotFound with default headers values
func (*PatchUpdateGameSessionNotFound) Error ¶
func (o *PatchUpdateGameSessionNotFound) Error() string
func (*PatchUpdateGameSessionNotFound) GetPayload ¶
func (o *PatchUpdateGameSessionNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PatchUpdateGameSessionNotFound) ToJSONString ¶
func (o *PatchUpdateGameSessionNotFound) ToJSONString() string
type PatchUpdateGameSessionOK ¶
type PatchUpdateGameSessionOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
PatchUpdateGameSessionOK handles this case with default header values.
OK
func NewPatchUpdateGameSessionOK ¶
func NewPatchUpdateGameSessionOK() *PatchUpdateGameSessionOK
NewPatchUpdateGameSessionOK creates a PatchUpdateGameSessionOK with default headers values
func (*PatchUpdateGameSessionOK) Error ¶
func (o *PatchUpdateGameSessionOK) Error() string
func (*PatchUpdateGameSessionOK) GetPayload ¶
func (o *PatchUpdateGameSessionOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*PatchUpdateGameSessionOK) ToJSONString ¶
func (o *PatchUpdateGameSessionOK) ToJSONString() string
type PatchUpdateGameSessionParams ¶
type PatchUpdateGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsUpdateGameSessionRequest /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
PatchUpdateGameSessionParams contains all the parameters to send to the API endpoint for the patch update game session operation typically these are written to a http.Request
func NewPatchUpdateGameSessionParams ¶
func NewPatchUpdateGameSessionParams() *PatchUpdateGameSessionParams
NewPatchUpdateGameSessionParams creates a new PatchUpdateGameSessionParams object with the default values initialized.
func NewPatchUpdateGameSessionParamsWithContext ¶
func NewPatchUpdateGameSessionParamsWithContext(ctx context.Context) *PatchUpdateGameSessionParams
NewPatchUpdateGameSessionParamsWithContext creates a new PatchUpdateGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewPatchUpdateGameSessionParamsWithHTTPClient ¶
func NewPatchUpdateGameSessionParamsWithHTTPClient(client *http.Client) *PatchUpdateGameSessionParams
NewPatchUpdateGameSessionParamsWithHTTPClient creates a new PatchUpdateGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPatchUpdateGameSessionParamsWithTimeout ¶
func NewPatchUpdateGameSessionParamsWithTimeout(timeout time.Duration) *PatchUpdateGameSessionParams
NewPatchUpdateGameSessionParamsWithTimeout creates a new PatchUpdateGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*PatchUpdateGameSessionParams) SetAuthInfoWriter ¶
func (o *PatchUpdateGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the patch update game session params
func (*PatchUpdateGameSessionParams) SetBody ¶
func (o *PatchUpdateGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest)
SetBody adds the body to the patch update game session params
func (*PatchUpdateGameSessionParams) SetContext ¶
func (o *PatchUpdateGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the patch update game session params
func (*PatchUpdateGameSessionParams) SetHTTPClient ¶
func (o *PatchUpdateGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the patch update game session params
func (*PatchUpdateGameSessionParams) SetHTTPClientTransport ¶
func (o *PatchUpdateGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the patch update game session params
func (*PatchUpdateGameSessionParams) SetNamespace ¶
func (o *PatchUpdateGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the patch update game session params
func (*PatchUpdateGameSessionParams) SetSessionID ¶
func (o *PatchUpdateGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the patch update game session params
func (*PatchUpdateGameSessionParams) SetTimeout ¶
func (o *PatchUpdateGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the patch update game session params
func (*PatchUpdateGameSessionParams) WithBody ¶
func (o *PatchUpdateGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest) *PatchUpdateGameSessionParams
WithBody adds the body to the patch update game session params
func (*PatchUpdateGameSessionParams) WithContext ¶
func (o *PatchUpdateGameSessionParams) WithContext(ctx context.Context) *PatchUpdateGameSessionParams
WithContext adds the context to the patch update game session params
func (*PatchUpdateGameSessionParams) WithHTTPClient ¶
func (o *PatchUpdateGameSessionParams) WithHTTPClient(client *http.Client) *PatchUpdateGameSessionParams
WithHTTPClient adds the HTTPClient to the patch update game session params
func (*PatchUpdateGameSessionParams) WithNamespace ¶
func (o *PatchUpdateGameSessionParams) WithNamespace(namespace string) *PatchUpdateGameSessionParams
WithNamespace adds the namespace to the patch update game session params
func (*PatchUpdateGameSessionParams) WithSessionID ¶
func (o *PatchUpdateGameSessionParams) WithSessionID(sessionID string) *PatchUpdateGameSessionParams
WithSessionID adds the sessionID to the patch update game session params
func (*PatchUpdateGameSessionParams) WithTimeout ¶
func (o *PatchUpdateGameSessionParams) WithTimeout(timeout time.Duration) *PatchUpdateGameSessionParams
WithTimeout adds the timeout to the patch update game session params
func (*PatchUpdateGameSessionParams) WriteToRequest ¶
func (o *PatchUpdateGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PatchUpdateGameSessionReader ¶
type PatchUpdateGameSessionReader struct {
// contains filtered or unexported fields
}
PatchUpdateGameSessionReader is a Reader for the PatchUpdateGameSession structure.
func (*PatchUpdateGameSessionReader) ReadResponse ¶
func (o *PatchUpdateGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PatchUpdateGameSessionUnauthorized ¶
type PatchUpdateGameSessionUnauthorized struct {
}PatchUpdateGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewPatchUpdateGameSessionUnauthorized ¶
func NewPatchUpdateGameSessionUnauthorized() *PatchUpdateGameSessionUnauthorized
NewPatchUpdateGameSessionUnauthorized creates a PatchUpdateGameSessionUnauthorized with default headers values
func (*PatchUpdateGameSessionUnauthorized) Error ¶
func (o *PatchUpdateGameSessionUnauthorized) Error() string
func (*PatchUpdateGameSessionUnauthorized) GetPayload ¶
func (o *PatchUpdateGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PatchUpdateGameSessionUnauthorized) ToJSONString ¶
func (o *PatchUpdateGameSessionUnauthorized) ToJSONString() string
type PublicGameSessionInviteBadRequest ¶
type PublicGameSessionInviteBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionInviteBadRequest handles this case with default header values.
Bad Request
func NewPublicGameSessionInviteBadRequest ¶
func NewPublicGameSessionInviteBadRequest() *PublicGameSessionInviteBadRequest
NewPublicGameSessionInviteBadRequest creates a PublicGameSessionInviteBadRequest with default headers values
func (*PublicGameSessionInviteBadRequest) Error ¶
func (o *PublicGameSessionInviteBadRequest) Error() string
func (*PublicGameSessionInviteBadRequest) GetPayload ¶
func (o *PublicGameSessionInviteBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionInviteBadRequest) ToJSONString ¶
func (o *PublicGameSessionInviteBadRequest) ToJSONString() string
type PublicGameSessionInviteCreated ¶
type PublicGameSessionInviteCreated struct { }
PublicGameSessionInviteCreated handles this case with default header values.
Created
func NewPublicGameSessionInviteCreated ¶
func NewPublicGameSessionInviteCreated() *PublicGameSessionInviteCreated
NewPublicGameSessionInviteCreated creates a PublicGameSessionInviteCreated with default headers values
func (*PublicGameSessionInviteCreated) Error ¶
func (o *PublicGameSessionInviteCreated) Error() string
type PublicGameSessionInviteInternalServerError ¶
type PublicGameSessionInviteInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionInviteInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicGameSessionInviteInternalServerError ¶
func NewPublicGameSessionInviteInternalServerError() *PublicGameSessionInviteInternalServerError
NewPublicGameSessionInviteInternalServerError creates a PublicGameSessionInviteInternalServerError with default headers values
func (*PublicGameSessionInviteInternalServerError) Error ¶
func (o *PublicGameSessionInviteInternalServerError) Error() string
func (*PublicGameSessionInviteInternalServerError) GetPayload ¶
func (o *PublicGameSessionInviteInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionInviteInternalServerError) ToJSONString ¶
func (o *PublicGameSessionInviteInternalServerError) ToJSONString() string
type PublicGameSessionInviteNoContent ¶
type PublicGameSessionInviteNoContent struct { }
PublicGameSessionInviteNoContent handles this case with default header values.
No Content
func NewPublicGameSessionInviteNoContent ¶
func NewPublicGameSessionInviteNoContent() *PublicGameSessionInviteNoContent
NewPublicGameSessionInviteNoContent creates a PublicGameSessionInviteNoContent with default headers values
func (*PublicGameSessionInviteNoContent) Error ¶
func (o *PublicGameSessionInviteNoContent) Error() string
type PublicGameSessionInviteNotFound ¶
type PublicGameSessionInviteNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionInviteNotFound handles this case with default header values.
Not Found
func NewPublicGameSessionInviteNotFound ¶
func NewPublicGameSessionInviteNotFound() *PublicGameSessionInviteNotFound
NewPublicGameSessionInviteNotFound creates a PublicGameSessionInviteNotFound with default headers values
func (*PublicGameSessionInviteNotFound) Error ¶
func (o *PublicGameSessionInviteNotFound) Error() string
func (*PublicGameSessionInviteNotFound) GetPayload ¶
func (o *PublicGameSessionInviteNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionInviteNotFound) ToJSONString ¶
func (o *PublicGameSessionInviteNotFound) ToJSONString() string
type PublicGameSessionInviteParams ¶
type PublicGameSessionInviteParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsSessionInviteRequest /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
PublicGameSessionInviteParams contains all the parameters to send to the API endpoint for the public game session invite operation typically these are written to a http.Request
func NewPublicGameSessionInviteParams ¶
func NewPublicGameSessionInviteParams() *PublicGameSessionInviteParams
NewPublicGameSessionInviteParams creates a new PublicGameSessionInviteParams object with the default values initialized.
func NewPublicGameSessionInviteParamsWithContext ¶
func NewPublicGameSessionInviteParamsWithContext(ctx context.Context) *PublicGameSessionInviteParams
NewPublicGameSessionInviteParamsWithContext creates a new PublicGameSessionInviteParams object with the default values initialized, and the ability to set a context for a request
func NewPublicGameSessionInviteParamsWithHTTPClient ¶
func NewPublicGameSessionInviteParamsWithHTTPClient(client *http.Client) *PublicGameSessionInviteParams
NewPublicGameSessionInviteParamsWithHTTPClient creates a new PublicGameSessionInviteParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicGameSessionInviteParamsWithTimeout ¶
func NewPublicGameSessionInviteParamsWithTimeout(timeout time.Duration) *PublicGameSessionInviteParams
NewPublicGameSessionInviteParamsWithTimeout creates a new PublicGameSessionInviteParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicGameSessionInviteParams) SetAuthInfoWriter ¶
func (o *PublicGameSessionInviteParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public game session invite params
func (*PublicGameSessionInviteParams) SetBody ¶
func (o *PublicGameSessionInviteParams) SetBody(body *sessionclientmodels.ApimodelsSessionInviteRequest)
SetBody adds the body to the public game session invite params
func (*PublicGameSessionInviteParams) SetContext ¶
func (o *PublicGameSessionInviteParams) SetContext(ctx context.Context)
SetContext adds the context to the public game session invite params
func (*PublicGameSessionInviteParams) SetHTTPClient ¶
func (o *PublicGameSessionInviteParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public game session invite params
func (*PublicGameSessionInviteParams) SetHTTPClientTransport ¶
func (o *PublicGameSessionInviteParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public game session invite params
func (*PublicGameSessionInviteParams) SetNamespace ¶
func (o *PublicGameSessionInviteParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public game session invite params
func (*PublicGameSessionInviteParams) SetSessionID ¶
func (o *PublicGameSessionInviteParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the public game session invite params
func (*PublicGameSessionInviteParams) SetTimeout ¶
func (o *PublicGameSessionInviteParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public game session invite params
func (*PublicGameSessionInviteParams) WithBody ¶
func (o *PublicGameSessionInviteParams) WithBody(body *sessionclientmodels.ApimodelsSessionInviteRequest) *PublicGameSessionInviteParams
WithBody adds the body to the public game session invite params
func (*PublicGameSessionInviteParams) WithContext ¶
func (o *PublicGameSessionInviteParams) WithContext(ctx context.Context) *PublicGameSessionInviteParams
WithContext adds the context to the public game session invite params
func (*PublicGameSessionInviteParams) WithHTTPClient ¶
func (o *PublicGameSessionInviteParams) WithHTTPClient(client *http.Client) *PublicGameSessionInviteParams
WithHTTPClient adds the HTTPClient to the public game session invite params
func (*PublicGameSessionInviteParams) WithNamespace ¶
func (o *PublicGameSessionInviteParams) WithNamespace(namespace string) *PublicGameSessionInviteParams
WithNamespace adds the namespace to the public game session invite params
func (*PublicGameSessionInviteParams) WithSessionID ¶
func (o *PublicGameSessionInviteParams) WithSessionID(sessionID string) *PublicGameSessionInviteParams
WithSessionID adds the sessionID to the public game session invite params
func (*PublicGameSessionInviteParams) WithTimeout ¶
func (o *PublicGameSessionInviteParams) WithTimeout(timeout time.Duration) *PublicGameSessionInviteParams
WithTimeout adds the timeout to the public game session invite params
func (*PublicGameSessionInviteParams) WriteToRequest ¶
func (o *PublicGameSessionInviteParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicGameSessionInviteReader ¶
type PublicGameSessionInviteReader struct {
// contains filtered or unexported fields
}
PublicGameSessionInviteReader is a Reader for the PublicGameSessionInvite structure.
func (*PublicGameSessionInviteReader) ReadResponse ¶
func (o *PublicGameSessionInviteReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicGameSessionInviteUnauthorized ¶
type PublicGameSessionInviteUnauthorized struct {
}PublicGameSessionInviteUnauthorized handles this case with default header values.
Unauthorized
func NewPublicGameSessionInviteUnauthorized ¶
func NewPublicGameSessionInviteUnauthorized() *PublicGameSessionInviteUnauthorized
NewPublicGameSessionInviteUnauthorized creates a PublicGameSessionInviteUnauthorized with default headers values
func (*PublicGameSessionInviteUnauthorized) Error ¶
func (o *PublicGameSessionInviteUnauthorized) Error() string
func (*PublicGameSessionInviteUnauthorized) GetPayload ¶
func (o *PublicGameSessionInviteUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionInviteUnauthorized) ToJSONString ¶
func (o *PublicGameSessionInviteUnauthorized) ToJSONString() string
type PublicGameSessionRejectBadRequest ¶
type PublicGameSessionRejectBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionRejectBadRequest handles this case with default header values.
Bad Request
func NewPublicGameSessionRejectBadRequest ¶
func NewPublicGameSessionRejectBadRequest() *PublicGameSessionRejectBadRequest
NewPublicGameSessionRejectBadRequest creates a PublicGameSessionRejectBadRequest with default headers values
func (*PublicGameSessionRejectBadRequest) Error ¶
func (o *PublicGameSessionRejectBadRequest) Error() string
func (*PublicGameSessionRejectBadRequest) GetPayload ¶
func (o *PublicGameSessionRejectBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionRejectBadRequest) ToJSONString ¶
func (o *PublicGameSessionRejectBadRequest) ToJSONString() string
type PublicGameSessionRejectForbidden ¶
type PublicGameSessionRejectForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionRejectForbidden handles this case with default header values.
Forbidden
func NewPublicGameSessionRejectForbidden ¶
func NewPublicGameSessionRejectForbidden() *PublicGameSessionRejectForbidden
NewPublicGameSessionRejectForbidden creates a PublicGameSessionRejectForbidden with default headers values
func (*PublicGameSessionRejectForbidden) Error ¶
func (o *PublicGameSessionRejectForbidden) Error() string
func (*PublicGameSessionRejectForbidden) GetPayload ¶
func (o *PublicGameSessionRejectForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionRejectForbidden) ToJSONString ¶
func (o *PublicGameSessionRejectForbidden) ToJSONString() string
type PublicGameSessionRejectInternalServerError ¶
type PublicGameSessionRejectInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionRejectInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicGameSessionRejectInternalServerError ¶
func NewPublicGameSessionRejectInternalServerError() *PublicGameSessionRejectInternalServerError
NewPublicGameSessionRejectInternalServerError creates a PublicGameSessionRejectInternalServerError with default headers values
func (*PublicGameSessionRejectInternalServerError) Error ¶
func (o *PublicGameSessionRejectInternalServerError) Error() string
func (*PublicGameSessionRejectInternalServerError) GetPayload ¶
func (o *PublicGameSessionRejectInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionRejectInternalServerError) ToJSONString ¶
func (o *PublicGameSessionRejectInternalServerError) ToJSONString() string
type PublicGameSessionRejectNoContent ¶
type PublicGameSessionRejectNoContent struct { }
PublicGameSessionRejectNoContent handles this case with default header values.
No Content
func NewPublicGameSessionRejectNoContent ¶
func NewPublicGameSessionRejectNoContent() *PublicGameSessionRejectNoContent
NewPublicGameSessionRejectNoContent creates a PublicGameSessionRejectNoContent with default headers values
func (*PublicGameSessionRejectNoContent) Error ¶
func (o *PublicGameSessionRejectNoContent) Error() string
type PublicGameSessionRejectNotFound ¶
type PublicGameSessionRejectNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionRejectNotFound handles this case with default header values.
Not Found
func NewPublicGameSessionRejectNotFound ¶
func NewPublicGameSessionRejectNotFound() *PublicGameSessionRejectNotFound
NewPublicGameSessionRejectNotFound creates a PublicGameSessionRejectNotFound with default headers values
func (*PublicGameSessionRejectNotFound) Error ¶
func (o *PublicGameSessionRejectNotFound) Error() string
func (*PublicGameSessionRejectNotFound) GetPayload ¶
func (o *PublicGameSessionRejectNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionRejectNotFound) ToJSONString ¶
func (o *PublicGameSessionRejectNotFound) ToJSONString() string
type PublicGameSessionRejectParams ¶
type PublicGameSessionRejectParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID Session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
PublicGameSessionRejectParams contains all the parameters to send to the API endpoint for the public game session reject operation typically these are written to a http.Request
func NewPublicGameSessionRejectParams ¶
func NewPublicGameSessionRejectParams() *PublicGameSessionRejectParams
NewPublicGameSessionRejectParams creates a new PublicGameSessionRejectParams object with the default values initialized.
func NewPublicGameSessionRejectParamsWithContext ¶
func NewPublicGameSessionRejectParamsWithContext(ctx context.Context) *PublicGameSessionRejectParams
NewPublicGameSessionRejectParamsWithContext creates a new PublicGameSessionRejectParams object with the default values initialized, and the ability to set a context for a request
func NewPublicGameSessionRejectParamsWithHTTPClient ¶
func NewPublicGameSessionRejectParamsWithHTTPClient(client *http.Client) *PublicGameSessionRejectParams
NewPublicGameSessionRejectParamsWithHTTPClient creates a new PublicGameSessionRejectParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicGameSessionRejectParamsWithTimeout ¶
func NewPublicGameSessionRejectParamsWithTimeout(timeout time.Duration) *PublicGameSessionRejectParams
NewPublicGameSessionRejectParamsWithTimeout creates a new PublicGameSessionRejectParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicGameSessionRejectParams) SetAuthInfoWriter ¶
func (o *PublicGameSessionRejectParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public game session reject params
func (*PublicGameSessionRejectParams) SetContext ¶
func (o *PublicGameSessionRejectParams) SetContext(ctx context.Context)
SetContext adds the context to the public game session reject params
func (*PublicGameSessionRejectParams) SetHTTPClient ¶
func (o *PublicGameSessionRejectParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public game session reject params
func (*PublicGameSessionRejectParams) SetHTTPClientTransport ¶
func (o *PublicGameSessionRejectParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public game session reject params
func (*PublicGameSessionRejectParams) SetNamespace ¶
func (o *PublicGameSessionRejectParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public game session reject params
func (*PublicGameSessionRejectParams) SetSessionID ¶
func (o *PublicGameSessionRejectParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the public game session reject params
func (*PublicGameSessionRejectParams) SetTimeout ¶
func (o *PublicGameSessionRejectParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public game session reject params
func (*PublicGameSessionRejectParams) WithContext ¶
func (o *PublicGameSessionRejectParams) WithContext(ctx context.Context) *PublicGameSessionRejectParams
WithContext adds the context to the public game session reject params
func (*PublicGameSessionRejectParams) WithHTTPClient ¶
func (o *PublicGameSessionRejectParams) WithHTTPClient(client *http.Client) *PublicGameSessionRejectParams
WithHTTPClient adds the HTTPClient to the public game session reject params
func (*PublicGameSessionRejectParams) WithNamespace ¶
func (o *PublicGameSessionRejectParams) WithNamespace(namespace string) *PublicGameSessionRejectParams
WithNamespace adds the namespace to the public game session reject params
func (*PublicGameSessionRejectParams) WithSessionID ¶
func (o *PublicGameSessionRejectParams) WithSessionID(sessionID string) *PublicGameSessionRejectParams
WithSessionID adds the sessionID to the public game session reject params
func (*PublicGameSessionRejectParams) WithTimeout ¶
func (o *PublicGameSessionRejectParams) WithTimeout(timeout time.Duration) *PublicGameSessionRejectParams
WithTimeout adds the timeout to the public game session reject params
func (*PublicGameSessionRejectParams) WriteToRequest ¶
func (o *PublicGameSessionRejectParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicGameSessionRejectReader ¶
type PublicGameSessionRejectReader struct {
// contains filtered or unexported fields
}
PublicGameSessionRejectReader is a Reader for the PublicGameSessionReject structure.
func (*PublicGameSessionRejectReader) ReadResponse ¶
func (o *PublicGameSessionRejectReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicGameSessionRejectUnauthorized ¶
type PublicGameSessionRejectUnauthorized struct {
}PublicGameSessionRejectUnauthorized handles this case with default header values.
Unauthorized
func NewPublicGameSessionRejectUnauthorized ¶
func NewPublicGameSessionRejectUnauthorized() *PublicGameSessionRejectUnauthorized
NewPublicGameSessionRejectUnauthorized creates a PublicGameSessionRejectUnauthorized with default headers values
func (*PublicGameSessionRejectUnauthorized) Error ¶
func (o *PublicGameSessionRejectUnauthorized) Error() string
func (*PublicGameSessionRejectUnauthorized) GetPayload ¶
func (o *PublicGameSessionRejectUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionRejectUnauthorized) ToJSONString ¶
func (o *PublicGameSessionRejectUnauthorized) ToJSONString() string
type PublicPromoteGameSessionLeaderBadRequest ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicPromoteGameSessionLeaderBadRequest handles this case with default header values.
Bad Request
func NewPublicPromoteGameSessionLeaderBadRequest ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderBadRequest() *PublicPromoteGameSessionLeaderBadRequest
NewPublicPromoteGameSessionLeaderBadRequest creates a PublicPromoteGameSessionLeaderBadRequest with default headers values
func (*PublicPromoteGameSessionLeaderBadRequest) Error ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderBadRequest) Error() string
func (*PublicPromoteGameSessionLeaderBadRequest) GetPayload ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicPromoteGameSessionLeaderBadRequest) ToJSONString ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderBadRequest) ToJSONString() string
type PublicPromoteGameSessionLeaderForbidden ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PublicPromoteGameSessionLeaderForbidden handles this case with default header values.
Forbidden
func NewPublicPromoteGameSessionLeaderForbidden ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderForbidden() *PublicPromoteGameSessionLeaderForbidden
NewPublicPromoteGameSessionLeaderForbidden creates a PublicPromoteGameSessionLeaderForbidden with default headers values
func (*PublicPromoteGameSessionLeaderForbidden) Error ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderForbidden) Error() string
func (*PublicPromoteGameSessionLeaderForbidden) GetPayload ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PublicPromoteGameSessionLeaderForbidden) ToJSONString ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderForbidden) ToJSONString() string
type PublicPromoteGameSessionLeaderInternalServerError ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicPromoteGameSessionLeaderInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicPromoteGameSessionLeaderInternalServerError ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderInternalServerError() *PublicPromoteGameSessionLeaderInternalServerError
NewPublicPromoteGameSessionLeaderInternalServerError creates a PublicPromoteGameSessionLeaderInternalServerError with default headers values
func (*PublicPromoteGameSessionLeaderInternalServerError) Error ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderInternalServerError) Error() string
func (*PublicPromoteGameSessionLeaderInternalServerError) GetPayload ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicPromoteGameSessionLeaderInternalServerError) ToJSONString ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderInternalServerError) ToJSONString() string
type PublicPromoteGameSessionLeaderNotFound ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PublicPromoteGameSessionLeaderNotFound handles this case with default header values.
Not Found
func NewPublicPromoteGameSessionLeaderNotFound ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderNotFound() *PublicPromoteGameSessionLeaderNotFound
NewPublicPromoteGameSessionLeaderNotFound creates a PublicPromoteGameSessionLeaderNotFound with default headers values
func (*PublicPromoteGameSessionLeaderNotFound) Error ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderNotFound) Error() string
func (*PublicPromoteGameSessionLeaderNotFound) GetPayload ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PublicPromoteGameSessionLeaderNotFound) ToJSONString ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderNotFound) ToJSONString() string
type PublicPromoteGameSessionLeaderOK ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
PublicPromoteGameSessionLeaderOK handles this case with default header values.
OK
func NewPublicPromoteGameSessionLeaderOK ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderOK() *PublicPromoteGameSessionLeaderOK
NewPublicPromoteGameSessionLeaderOK creates a PublicPromoteGameSessionLeaderOK with default headers values
func (*PublicPromoteGameSessionLeaderOK) Error ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderOK) Error() string
func (*PublicPromoteGameSessionLeaderOK) GetPayload ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*PublicPromoteGameSessionLeaderOK) ToJSONString ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderOK) ToJSONString() string
type PublicPromoteGameSessionLeaderParams ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsPromoteLeaderRequest /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
PublicPromoteGameSessionLeaderParams contains all the parameters to send to the API endpoint for the public promote game session leader operation typically these are written to a http.Request
func NewPublicPromoteGameSessionLeaderParams ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderParams() *PublicPromoteGameSessionLeaderParams
NewPublicPromoteGameSessionLeaderParams creates a new PublicPromoteGameSessionLeaderParams object with the default values initialized.
func NewPublicPromoteGameSessionLeaderParamsWithContext ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderParamsWithContext(ctx context.Context) *PublicPromoteGameSessionLeaderParams
NewPublicPromoteGameSessionLeaderParamsWithContext creates a new PublicPromoteGameSessionLeaderParams object with the default values initialized, and the ability to set a context for a request
func NewPublicPromoteGameSessionLeaderParamsWithHTTPClient ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderParamsWithHTTPClient(client *http.Client) *PublicPromoteGameSessionLeaderParams
NewPublicPromoteGameSessionLeaderParamsWithHTTPClient creates a new PublicPromoteGameSessionLeaderParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicPromoteGameSessionLeaderParamsWithTimeout ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderParamsWithTimeout(timeout time.Duration) *PublicPromoteGameSessionLeaderParams
NewPublicPromoteGameSessionLeaderParamsWithTimeout creates a new PublicPromoteGameSessionLeaderParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicPromoteGameSessionLeaderParams) SetAuthInfoWriter ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetBody ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetBody(body *sessionclientmodels.ApimodelsPromoteLeaderRequest)
SetBody adds the body to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetContext ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetContext(ctx context.Context)
SetContext adds the context to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetHTTPClient ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetHTTPClientTransport ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetNamespace ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetSessionID ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetTimeout ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WithBody ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WithBody(body *sessionclientmodels.ApimodelsPromoteLeaderRequest) *PublicPromoteGameSessionLeaderParams
WithBody adds the body to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WithContext ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WithContext(ctx context.Context) *PublicPromoteGameSessionLeaderParams
WithContext adds the context to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WithHTTPClient ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WithHTTPClient(client *http.Client) *PublicPromoteGameSessionLeaderParams
WithHTTPClient adds the HTTPClient to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WithNamespace ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WithNamespace(namespace string) *PublicPromoteGameSessionLeaderParams
WithNamespace adds the namespace to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WithSessionID ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WithSessionID(sessionID string) *PublicPromoteGameSessionLeaderParams
WithSessionID adds the sessionID to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WithTimeout ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WithTimeout(timeout time.Duration) *PublicPromoteGameSessionLeaderParams
WithTimeout adds the timeout to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WriteToRequest ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicPromoteGameSessionLeaderReader ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderReader struct {
// contains filtered or unexported fields
}
PublicPromoteGameSessionLeaderReader is a Reader for the PublicPromoteGameSessionLeader structure.
func (*PublicPromoteGameSessionLeaderReader) ReadResponse ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicPromoteGameSessionLeaderUnauthorized ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderUnauthorized struct {
}PublicPromoteGameSessionLeaderUnauthorized handles this case with default header values.
Unauthorized
func NewPublicPromoteGameSessionLeaderUnauthorized ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderUnauthorized() *PublicPromoteGameSessionLeaderUnauthorized
NewPublicPromoteGameSessionLeaderUnauthorized creates a PublicPromoteGameSessionLeaderUnauthorized with default headers values
func (*PublicPromoteGameSessionLeaderUnauthorized) Error ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderUnauthorized) Error() string
func (*PublicPromoteGameSessionLeaderUnauthorized) GetPayload ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicPromoteGameSessionLeaderUnauthorized) ToJSONString ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderUnauthorized) ToJSONString() string
type PublicQueryGameSessionsBadRequest ¶
type PublicQueryGameSessionsBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicQueryGameSessionsBadRequest handles this case with default header values.
Bad Request
func NewPublicQueryGameSessionsBadRequest ¶
func NewPublicQueryGameSessionsBadRequest() *PublicQueryGameSessionsBadRequest
NewPublicQueryGameSessionsBadRequest creates a PublicQueryGameSessionsBadRequest with default headers values
func (*PublicQueryGameSessionsBadRequest) Error ¶
func (o *PublicQueryGameSessionsBadRequest) Error() string
func (*PublicQueryGameSessionsBadRequest) GetPayload ¶
func (o *PublicQueryGameSessionsBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryGameSessionsBadRequest) ToJSONString ¶
func (o *PublicQueryGameSessionsBadRequest) ToJSONString() string
type PublicQueryGameSessionsForbidden ¶
type PublicQueryGameSessionsForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PublicQueryGameSessionsForbidden handles this case with default header values.
Forbidden
func NewPublicQueryGameSessionsForbidden ¶
func NewPublicQueryGameSessionsForbidden() *PublicQueryGameSessionsForbidden
NewPublicQueryGameSessionsForbidden creates a PublicQueryGameSessionsForbidden with default headers values
func (*PublicQueryGameSessionsForbidden) Error ¶
func (o *PublicQueryGameSessionsForbidden) Error() string
func (*PublicQueryGameSessionsForbidden) GetPayload ¶
func (o *PublicQueryGameSessionsForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryGameSessionsForbidden) ToJSONString ¶
func (o *PublicQueryGameSessionsForbidden) ToJSONString() string
type PublicQueryGameSessionsInternalServerError ¶
type PublicQueryGameSessionsInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicQueryGameSessionsInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicQueryGameSessionsInternalServerError ¶
func NewPublicQueryGameSessionsInternalServerError() *PublicQueryGameSessionsInternalServerError
NewPublicQueryGameSessionsInternalServerError creates a PublicQueryGameSessionsInternalServerError with default headers values
func (*PublicQueryGameSessionsInternalServerError) Error ¶
func (o *PublicQueryGameSessionsInternalServerError) Error() string
func (*PublicQueryGameSessionsInternalServerError) GetPayload ¶
func (o *PublicQueryGameSessionsInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryGameSessionsInternalServerError) ToJSONString ¶
func (o *PublicQueryGameSessionsInternalServerError) ToJSONString() string
type PublicQueryGameSessionsOK ¶
type PublicQueryGameSessionsOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionQueryResponse
}
PublicQueryGameSessionsOK handles this case with default header values.
OK
func NewPublicQueryGameSessionsOK ¶
func NewPublicQueryGameSessionsOK() *PublicQueryGameSessionsOK
NewPublicQueryGameSessionsOK creates a PublicQueryGameSessionsOK with default headers values
func (*PublicQueryGameSessionsOK) Error ¶
func (o *PublicQueryGameSessionsOK) Error() string
func (*PublicQueryGameSessionsOK) GetPayload ¶
func (o *PublicQueryGameSessionsOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionQueryResponse
func (*PublicQueryGameSessionsOK) ToJSONString ¶
func (o *PublicQueryGameSessionsOK) ToJSONString() string
type PublicQueryGameSessionsParams ¶
type PublicQueryGameSessionsParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body map[string]interface{} /*Namespace Namespace */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
PublicQueryGameSessionsParams contains all the parameters to send to the API endpoint for the public query game sessions operation typically these are written to a http.Request
func NewPublicQueryGameSessionsParams ¶
func NewPublicQueryGameSessionsParams() *PublicQueryGameSessionsParams
NewPublicQueryGameSessionsParams creates a new PublicQueryGameSessionsParams object with the default values initialized.
func NewPublicQueryGameSessionsParamsWithContext ¶
func NewPublicQueryGameSessionsParamsWithContext(ctx context.Context) *PublicQueryGameSessionsParams
NewPublicQueryGameSessionsParamsWithContext creates a new PublicQueryGameSessionsParams object with the default values initialized, and the ability to set a context for a request
func NewPublicQueryGameSessionsParamsWithHTTPClient ¶
func NewPublicQueryGameSessionsParamsWithHTTPClient(client *http.Client) *PublicQueryGameSessionsParams
NewPublicQueryGameSessionsParamsWithHTTPClient creates a new PublicQueryGameSessionsParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicQueryGameSessionsParamsWithTimeout ¶
func NewPublicQueryGameSessionsParamsWithTimeout(timeout time.Duration) *PublicQueryGameSessionsParams
NewPublicQueryGameSessionsParamsWithTimeout creates a new PublicQueryGameSessionsParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicQueryGameSessionsParams) SetAuthInfoWriter ¶
func (o *PublicQueryGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public query game sessions params
func (*PublicQueryGameSessionsParams) SetBody ¶
func (o *PublicQueryGameSessionsParams) SetBody(body map[string]interface{})
SetBody adds the body to the public query game sessions params
func (*PublicQueryGameSessionsParams) SetContext ¶
func (o *PublicQueryGameSessionsParams) SetContext(ctx context.Context)
SetContext adds the context to the public query game sessions params
func (*PublicQueryGameSessionsParams) SetHTTPClient ¶
func (o *PublicQueryGameSessionsParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public query game sessions params
func (*PublicQueryGameSessionsParams) SetHTTPClientTransport ¶
func (o *PublicQueryGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public query game sessions params
func (*PublicQueryGameSessionsParams) SetNamespace ¶
func (o *PublicQueryGameSessionsParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public query game sessions params
func (*PublicQueryGameSessionsParams) SetTimeout ¶
func (o *PublicQueryGameSessionsParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public query game sessions params
func (*PublicQueryGameSessionsParams) WithBody ¶
func (o *PublicQueryGameSessionsParams) WithBody(body map[string]interface{}) *PublicQueryGameSessionsParams
WithBody adds the body to the public query game sessions params
func (*PublicQueryGameSessionsParams) WithContext ¶
func (o *PublicQueryGameSessionsParams) WithContext(ctx context.Context) *PublicQueryGameSessionsParams
WithContext adds the context to the public query game sessions params
func (*PublicQueryGameSessionsParams) WithHTTPClient ¶
func (o *PublicQueryGameSessionsParams) WithHTTPClient(client *http.Client) *PublicQueryGameSessionsParams
WithHTTPClient adds the HTTPClient to the public query game sessions params
func (*PublicQueryGameSessionsParams) WithNamespace ¶
func (o *PublicQueryGameSessionsParams) WithNamespace(namespace string) *PublicQueryGameSessionsParams
WithNamespace adds the namespace to the public query game sessions params
func (*PublicQueryGameSessionsParams) WithTimeout ¶
func (o *PublicQueryGameSessionsParams) WithTimeout(timeout time.Duration) *PublicQueryGameSessionsParams
WithTimeout adds the timeout to the public query game sessions params
func (*PublicQueryGameSessionsParams) WriteToRequest ¶
func (o *PublicQueryGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicQueryGameSessionsReader ¶
type PublicQueryGameSessionsReader struct {
// contains filtered or unexported fields
}
PublicQueryGameSessionsReader is a Reader for the PublicQueryGameSessions structure.
func (*PublicQueryGameSessionsReader) ReadResponse ¶
func (o *PublicQueryGameSessionsReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicQueryGameSessionsUnauthorized ¶
type PublicQueryGameSessionsUnauthorized struct {
}PublicQueryGameSessionsUnauthorized handles this case with default header values.
Unauthorized
func NewPublicQueryGameSessionsUnauthorized ¶
func NewPublicQueryGameSessionsUnauthorized() *PublicQueryGameSessionsUnauthorized
NewPublicQueryGameSessionsUnauthorized creates a PublicQueryGameSessionsUnauthorized with default headers values
func (*PublicQueryGameSessionsUnauthorized) Error ¶
func (o *PublicQueryGameSessionsUnauthorized) Error() string
func (*PublicQueryGameSessionsUnauthorized) GetPayload ¶
func (o *PublicQueryGameSessionsUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryGameSessionsUnauthorized) ToJSONString ¶
func (o *PublicQueryGameSessionsUnauthorized) ToJSONString() string
type PublicQueryMyGameSessionsBadRequest ¶
type PublicQueryMyGameSessionsBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicQueryMyGameSessionsBadRequest handles this case with default header values.
Bad Request
func NewPublicQueryMyGameSessionsBadRequest ¶
func NewPublicQueryMyGameSessionsBadRequest() *PublicQueryMyGameSessionsBadRequest
NewPublicQueryMyGameSessionsBadRequest creates a PublicQueryMyGameSessionsBadRequest with default headers values
func (*PublicQueryMyGameSessionsBadRequest) Error ¶
func (o *PublicQueryMyGameSessionsBadRequest) Error() string
func (*PublicQueryMyGameSessionsBadRequest) GetPayload ¶
func (o *PublicQueryMyGameSessionsBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryMyGameSessionsBadRequest) ToJSONString ¶
func (o *PublicQueryMyGameSessionsBadRequest) ToJSONString() string
type PublicQueryMyGameSessionsInternalServerError ¶
type PublicQueryMyGameSessionsInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicQueryMyGameSessionsInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicQueryMyGameSessionsInternalServerError ¶
func NewPublicQueryMyGameSessionsInternalServerError() *PublicQueryMyGameSessionsInternalServerError
NewPublicQueryMyGameSessionsInternalServerError creates a PublicQueryMyGameSessionsInternalServerError with default headers values
func (*PublicQueryMyGameSessionsInternalServerError) Error ¶
func (o *PublicQueryMyGameSessionsInternalServerError) Error() string
func (*PublicQueryMyGameSessionsInternalServerError) GetPayload ¶
func (o *PublicQueryMyGameSessionsInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryMyGameSessionsInternalServerError) ToJSONString ¶
func (o *PublicQueryMyGameSessionsInternalServerError) ToJSONString() string
type PublicQueryMyGameSessionsOK ¶
type PublicQueryMyGameSessionsOK struct {
Payload []*sessionclientmodels.ApimodelsGameSessionResponse
}
PublicQueryMyGameSessionsOK handles this case with default header values.
OK
func NewPublicQueryMyGameSessionsOK ¶
func NewPublicQueryMyGameSessionsOK() *PublicQueryMyGameSessionsOK
NewPublicQueryMyGameSessionsOK creates a PublicQueryMyGameSessionsOK with default headers values
func (*PublicQueryMyGameSessionsOK) Error ¶
func (o *PublicQueryMyGameSessionsOK) Error() string
func (*PublicQueryMyGameSessionsOK) GetPayload ¶
func (o *PublicQueryMyGameSessionsOK) GetPayload() []*sessionclientmodels.ApimodelsGameSessionResponse
func (*PublicQueryMyGameSessionsOK) ToJSONString ¶
func (o *PublicQueryMyGameSessionsOK) ToJSONString() string
type PublicQueryMyGameSessionsParams ¶
type PublicQueryMyGameSessionsParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*Order Order of the result. Supported: desc (default), asc */ Order *string /*OrderBy Order result by specific attribute. Supported: createdAt (default), updatedAt */ OrderBy *string /*Status game session status to filter. supported status: INVITED,JOINED,CONNECTED */ Status *string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
PublicQueryMyGameSessionsParams contains all the parameters to send to the API endpoint for the public query my game sessions operation typically these are written to a http.Request
func NewPublicQueryMyGameSessionsParams ¶
func NewPublicQueryMyGameSessionsParams() *PublicQueryMyGameSessionsParams
NewPublicQueryMyGameSessionsParams creates a new PublicQueryMyGameSessionsParams object with the default values initialized.
func NewPublicQueryMyGameSessionsParamsWithContext ¶
func NewPublicQueryMyGameSessionsParamsWithContext(ctx context.Context) *PublicQueryMyGameSessionsParams
NewPublicQueryMyGameSessionsParamsWithContext creates a new PublicQueryMyGameSessionsParams object with the default values initialized, and the ability to set a context for a request
func NewPublicQueryMyGameSessionsParamsWithHTTPClient ¶
func NewPublicQueryMyGameSessionsParamsWithHTTPClient(client *http.Client) *PublicQueryMyGameSessionsParams
NewPublicQueryMyGameSessionsParamsWithHTTPClient creates a new PublicQueryMyGameSessionsParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicQueryMyGameSessionsParamsWithTimeout ¶
func NewPublicQueryMyGameSessionsParamsWithTimeout(timeout time.Duration) *PublicQueryMyGameSessionsParams
NewPublicQueryMyGameSessionsParamsWithTimeout creates a new PublicQueryMyGameSessionsParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicQueryMyGameSessionsParams) SetAuthInfoWriter ¶
func (o *PublicQueryMyGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetContext ¶
func (o *PublicQueryMyGameSessionsParams) SetContext(ctx context.Context)
SetContext adds the context to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetHTTPClient ¶
func (o *PublicQueryMyGameSessionsParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetHTTPClientTransport ¶
func (o *PublicQueryMyGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetNamespace ¶
func (o *PublicQueryMyGameSessionsParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetOrder ¶
func (o *PublicQueryMyGameSessionsParams) SetOrder(order *string)
SetOrder adds the order to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetOrderBy ¶
func (o *PublicQueryMyGameSessionsParams) SetOrderBy(orderBy *string)
SetOrderBy adds the orderBy to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetStatus ¶
func (o *PublicQueryMyGameSessionsParams) SetStatus(status *string)
SetStatus adds the status to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetTimeout ¶
func (o *PublicQueryMyGameSessionsParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithContext ¶
func (o *PublicQueryMyGameSessionsParams) WithContext(ctx context.Context) *PublicQueryMyGameSessionsParams
WithContext adds the context to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithHTTPClient ¶
func (o *PublicQueryMyGameSessionsParams) WithHTTPClient(client *http.Client) *PublicQueryMyGameSessionsParams
WithHTTPClient adds the HTTPClient to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithNamespace ¶
func (o *PublicQueryMyGameSessionsParams) WithNamespace(namespace string) *PublicQueryMyGameSessionsParams
WithNamespace adds the namespace to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithOrder ¶
func (o *PublicQueryMyGameSessionsParams) WithOrder(order *string) *PublicQueryMyGameSessionsParams
WithOrder adds the order to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithOrderBy ¶
func (o *PublicQueryMyGameSessionsParams) WithOrderBy(orderBy *string) *PublicQueryMyGameSessionsParams
WithOrderBy adds the orderBy to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithStatus ¶
func (o *PublicQueryMyGameSessionsParams) WithStatus(status *string) *PublicQueryMyGameSessionsParams
WithStatus adds the status to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithTimeout ¶
func (o *PublicQueryMyGameSessionsParams) WithTimeout(timeout time.Duration) *PublicQueryMyGameSessionsParams
WithTimeout adds the timeout to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WriteToRequest ¶
func (o *PublicQueryMyGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicQueryMyGameSessionsReader ¶
type PublicQueryMyGameSessionsReader struct {
// contains filtered or unexported fields
}
PublicQueryMyGameSessionsReader is a Reader for the PublicQueryMyGameSessions structure.
func (*PublicQueryMyGameSessionsReader) ReadResponse ¶
func (o *PublicQueryMyGameSessionsReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicQueryMyGameSessionsUnauthorized ¶
type PublicQueryMyGameSessionsUnauthorized struct {
}PublicQueryMyGameSessionsUnauthorized handles this case with default header values.
Unauthorized
func NewPublicQueryMyGameSessionsUnauthorized ¶
func NewPublicQueryMyGameSessionsUnauthorized() *PublicQueryMyGameSessionsUnauthorized
NewPublicQueryMyGameSessionsUnauthorized creates a PublicQueryMyGameSessionsUnauthorized with default headers values
func (*PublicQueryMyGameSessionsUnauthorized) Error ¶
func (o *PublicQueryMyGameSessionsUnauthorized) Error() string
func (*PublicQueryMyGameSessionsUnauthorized) GetPayload ¶
func (o *PublicQueryMyGameSessionsUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryMyGameSessionsUnauthorized) ToJSONString ¶
func (o *PublicQueryMyGameSessionsUnauthorized) ToJSONString() string
type PublicRevokeGameSessionCodeBadRequest ¶ added in v0.46.0
type PublicRevokeGameSessionCodeBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicRevokeGameSessionCodeBadRequest handles this case with default header values.
Bad Request
func NewPublicRevokeGameSessionCodeBadRequest ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeBadRequest() *PublicRevokeGameSessionCodeBadRequest
NewPublicRevokeGameSessionCodeBadRequest creates a PublicRevokeGameSessionCodeBadRequest with default headers values
func (*PublicRevokeGameSessionCodeBadRequest) Error ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeBadRequest) Error() string
func (*PublicRevokeGameSessionCodeBadRequest) GetPayload ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicRevokeGameSessionCodeBadRequest) ToJSONString ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeBadRequest) ToJSONString() string
type PublicRevokeGameSessionCodeForbidden ¶ added in v0.46.0
type PublicRevokeGameSessionCodeForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PublicRevokeGameSessionCodeForbidden handles this case with default header values.
Forbidden
func NewPublicRevokeGameSessionCodeForbidden ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeForbidden() *PublicRevokeGameSessionCodeForbidden
NewPublicRevokeGameSessionCodeForbidden creates a PublicRevokeGameSessionCodeForbidden with default headers values
func (*PublicRevokeGameSessionCodeForbidden) Error ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeForbidden) Error() string
func (*PublicRevokeGameSessionCodeForbidden) GetPayload ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PublicRevokeGameSessionCodeForbidden) ToJSONString ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeForbidden) ToJSONString() string
type PublicRevokeGameSessionCodeInternalServerError ¶ added in v0.46.0
type PublicRevokeGameSessionCodeInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicRevokeGameSessionCodeInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicRevokeGameSessionCodeInternalServerError ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeInternalServerError() *PublicRevokeGameSessionCodeInternalServerError
NewPublicRevokeGameSessionCodeInternalServerError creates a PublicRevokeGameSessionCodeInternalServerError with default headers values
func (*PublicRevokeGameSessionCodeInternalServerError) Error ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeInternalServerError) Error() string
func (*PublicRevokeGameSessionCodeInternalServerError) GetPayload ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicRevokeGameSessionCodeInternalServerError) ToJSONString ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeInternalServerError) ToJSONString() string
type PublicRevokeGameSessionCodeNotFound ¶ added in v0.46.0
type PublicRevokeGameSessionCodeNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PublicRevokeGameSessionCodeNotFound handles this case with default header values.
Not Found
func NewPublicRevokeGameSessionCodeNotFound ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeNotFound() *PublicRevokeGameSessionCodeNotFound
NewPublicRevokeGameSessionCodeNotFound creates a PublicRevokeGameSessionCodeNotFound with default headers values
func (*PublicRevokeGameSessionCodeNotFound) Error ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeNotFound) Error() string
func (*PublicRevokeGameSessionCodeNotFound) GetPayload ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PublicRevokeGameSessionCodeNotFound) ToJSONString ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeNotFound) ToJSONString() string
type PublicRevokeGameSessionCodeOK ¶ added in v0.46.0
type PublicRevokeGameSessionCodeOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
PublicRevokeGameSessionCodeOK handles this case with default header values.
OK
func NewPublicRevokeGameSessionCodeOK ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeOK() *PublicRevokeGameSessionCodeOK
NewPublicRevokeGameSessionCodeOK creates a PublicRevokeGameSessionCodeOK with default headers values
func (*PublicRevokeGameSessionCodeOK) Error ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeOK) Error() string
func (*PublicRevokeGameSessionCodeOK) GetPayload ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*PublicRevokeGameSessionCodeOK) ToJSONString ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeOK) ToJSONString() string
type PublicRevokeGameSessionCodeParams ¶ added in v0.46.0
type PublicRevokeGameSessionCodeParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
PublicRevokeGameSessionCodeParams contains all the parameters to send to the API endpoint for the public revoke game session code operation typically these are written to a http.Request
func NewPublicRevokeGameSessionCodeParams ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeParams() *PublicRevokeGameSessionCodeParams
NewPublicRevokeGameSessionCodeParams creates a new PublicRevokeGameSessionCodeParams object with the default values initialized.
func NewPublicRevokeGameSessionCodeParamsWithContext ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeParamsWithContext(ctx context.Context) *PublicRevokeGameSessionCodeParams
NewPublicRevokeGameSessionCodeParamsWithContext creates a new PublicRevokeGameSessionCodeParams object with the default values initialized, and the ability to set a context for a request
func NewPublicRevokeGameSessionCodeParamsWithHTTPClient ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeParamsWithHTTPClient(client *http.Client) *PublicRevokeGameSessionCodeParams
NewPublicRevokeGameSessionCodeParamsWithHTTPClient creates a new PublicRevokeGameSessionCodeParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicRevokeGameSessionCodeParamsWithTimeout ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeParamsWithTimeout(timeout time.Duration) *PublicRevokeGameSessionCodeParams
NewPublicRevokeGameSessionCodeParamsWithTimeout creates a new PublicRevokeGameSessionCodeParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicRevokeGameSessionCodeParams) SetAuthInfoWriter ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) SetContext ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetContext(ctx context.Context)
SetContext adds the context to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) SetHTTPClient ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) SetHTTPClientTransport ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) SetNamespace ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) SetSessionID ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) SetTimeout ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) WithContext ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) WithContext(ctx context.Context) *PublicRevokeGameSessionCodeParams
WithContext adds the context to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) WithHTTPClient ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) WithHTTPClient(client *http.Client) *PublicRevokeGameSessionCodeParams
WithHTTPClient adds the HTTPClient to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) WithNamespace ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) WithNamespace(namespace string) *PublicRevokeGameSessionCodeParams
WithNamespace adds the namespace to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) WithSessionID ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) WithSessionID(sessionID string) *PublicRevokeGameSessionCodeParams
WithSessionID adds the sessionID to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) WithTimeout ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) WithTimeout(timeout time.Duration) *PublicRevokeGameSessionCodeParams
WithTimeout adds the timeout to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) WriteToRequest ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicRevokeGameSessionCodeReader ¶ added in v0.46.0
type PublicRevokeGameSessionCodeReader struct {
// contains filtered or unexported fields
}
PublicRevokeGameSessionCodeReader is a Reader for the PublicRevokeGameSessionCode structure.
func (*PublicRevokeGameSessionCodeReader) ReadResponse ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicRevokeGameSessionCodeUnauthorized ¶ added in v0.46.0
type PublicRevokeGameSessionCodeUnauthorized struct {
}PublicRevokeGameSessionCodeUnauthorized handles this case with default header values.
Unauthorized
func NewPublicRevokeGameSessionCodeUnauthorized ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeUnauthorized() *PublicRevokeGameSessionCodeUnauthorized
NewPublicRevokeGameSessionCodeUnauthorized creates a PublicRevokeGameSessionCodeUnauthorized with default headers values
func (*PublicRevokeGameSessionCodeUnauthorized) Error ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeUnauthorized) Error() string
func (*PublicRevokeGameSessionCodeUnauthorized) GetPayload ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicRevokeGameSessionCodeUnauthorized) ToJSONString ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeUnauthorized) ToJSONString() string
type PublicSessionJoinCodeBadRequest ¶ added in v0.46.0
type PublicSessionJoinCodeBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicSessionJoinCodeBadRequest handles this case with default header values.
Bad Request
func NewPublicSessionJoinCodeBadRequest ¶ added in v0.46.0
func NewPublicSessionJoinCodeBadRequest() *PublicSessionJoinCodeBadRequest
NewPublicSessionJoinCodeBadRequest creates a PublicSessionJoinCodeBadRequest with default headers values
func (*PublicSessionJoinCodeBadRequest) Error ¶ added in v0.46.0
func (o *PublicSessionJoinCodeBadRequest) Error() string
func (*PublicSessionJoinCodeBadRequest) GetPayload ¶ added in v0.46.0
func (o *PublicSessionJoinCodeBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicSessionJoinCodeBadRequest) ToJSONString ¶ added in v0.46.0
func (o *PublicSessionJoinCodeBadRequest) ToJSONString() string
type PublicSessionJoinCodeForbidden ¶ added in v0.46.0
type PublicSessionJoinCodeForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PublicSessionJoinCodeForbidden handles this case with default header values.
Forbidden
func NewPublicSessionJoinCodeForbidden ¶ added in v0.46.0
func NewPublicSessionJoinCodeForbidden() *PublicSessionJoinCodeForbidden
NewPublicSessionJoinCodeForbidden creates a PublicSessionJoinCodeForbidden with default headers values
func (*PublicSessionJoinCodeForbidden) Error ¶ added in v0.46.0
func (o *PublicSessionJoinCodeForbidden) Error() string
func (*PublicSessionJoinCodeForbidden) GetPayload ¶ added in v0.46.0
func (o *PublicSessionJoinCodeForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PublicSessionJoinCodeForbidden) ToJSONString ¶ added in v0.46.0
func (o *PublicSessionJoinCodeForbidden) ToJSONString() string
type PublicSessionJoinCodeInternalServerError ¶ added in v0.46.0
type PublicSessionJoinCodeInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicSessionJoinCodeInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicSessionJoinCodeInternalServerError ¶ added in v0.46.0
func NewPublicSessionJoinCodeInternalServerError() *PublicSessionJoinCodeInternalServerError
NewPublicSessionJoinCodeInternalServerError creates a PublicSessionJoinCodeInternalServerError with default headers values
func (*PublicSessionJoinCodeInternalServerError) Error ¶ added in v0.46.0
func (o *PublicSessionJoinCodeInternalServerError) Error() string
func (*PublicSessionJoinCodeInternalServerError) GetPayload ¶ added in v0.46.0
func (o *PublicSessionJoinCodeInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicSessionJoinCodeInternalServerError) ToJSONString ¶ added in v0.46.0
func (o *PublicSessionJoinCodeInternalServerError) ToJSONString() string
type PublicSessionJoinCodeNotFound ¶ added in v0.46.0
type PublicSessionJoinCodeNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PublicSessionJoinCodeNotFound handles this case with default header values.
Not Found
func NewPublicSessionJoinCodeNotFound ¶ added in v0.46.0
func NewPublicSessionJoinCodeNotFound() *PublicSessionJoinCodeNotFound
NewPublicSessionJoinCodeNotFound creates a PublicSessionJoinCodeNotFound with default headers values
func (*PublicSessionJoinCodeNotFound) Error ¶ added in v0.46.0
func (o *PublicSessionJoinCodeNotFound) Error() string
func (*PublicSessionJoinCodeNotFound) GetPayload ¶ added in v0.46.0
func (o *PublicSessionJoinCodeNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PublicSessionJoinCodeNotFound) ToJSONString ¶ added in v0.46.0
func (o *PublicSessionJoinCodeNotFound) ToJSONString() string
type PublicSessionJoinCodeOK ¶ added in v0.46.0
type PublicSessionJoinCodeOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
PublicSessionJoinCodeOK handles this case with default header values.
OK
func NewPublicSessionJoinCodeOK ¶ added in v0.46.0
func NewPublicSessionJoinCodeOK() *PublicSessionJoinCodeOK
NewPublicSessionJoinCodeOK creates a PublicSessionJoinCodeOK with default headers values
func (*PublicSessionJoinCodeOK) Error ¶ added in v0.46.0
func (o *PublicSessionJoinCodeOK) Error() string
func (*PublicSessionJoinCodeOK) GetPayload ¶ added in v0.46.0
func (o *PublicSessionJoinCodeOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*PublicSessionJoinCodeOK) ToJSONString ¶ added in v0.46.0
func (o *PublicSessionJoinCodeOK) ToJSONString() string
type PublicSessionJoinCodeParams ¶ added in v0.46.0
type PublicSessionJoinCodeParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsJoinByCodeRequest /*Namespace Namespace */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
PublicSessionJoinCodeParams contains all the parameters to send to the API endpoint for the public session join code operation typically these are written to a http.Request
func NewPublicSessionJoinCodeParams ¶ added in v0.46.0
func NewPublicSessionJoinCodeParams() *PublicSessionJoinCodeParams
NewPublicSessionJoinCodeParams creates a new PublicSessionJoinCodeParams object with the default values initialized.
func NewPublicSessionJoinCodeParamsWithContext ¶ added in v0.46.0
func NewPublicSessionJoinCodeParamsWithContext(ctx context.Context) *PublicSessionJoinCodeParams
NewPublicSessionJoinCodeParamsWithContext creates a new PublicSessionJoinCodeParams object with the default values initialized, and the ability to set a context for a request
func NewPublicSessionJoinCodeParamsWithHTTPClient ¶ added in v0.46.0
func NewPublicSessionJoinCodeParamsWithHTTPClient(client *http.Client) *PublicSessionJoinCodeParams
NewPublicSessionJoinCodeParamsWithHTTPClient creates a new PublicSessionJoinCodeParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicSessionJoinCodeParamsWithTimeout ¶ added in v0.46.0
func NewPublicSessionJoinCodeParamsWithTimeout(timeout time.Duration) *PublicSessionJoinCodeParams
NewPublicSessionJoinCodeParamsWithTimeout creates a new PublicSessionJoinCodeParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicSessionJoinCodeParams) SetAuthInfoWriter ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public session join code params
func (*PublicSessionJoinCodeParams) SetBody ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetBody(body *sessionclientmodels.ApimodelsJoinByCodeRequest)
SetBody adds the body to the public session join code params
func (*PublicSessionJoinCodeParams) SetContext ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetContext(ctx context.Context)
SetContext adds the context to the public session join code params
func (*PublicSessionJoinCodeParams) SetHTTPClient ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public session join code params
func (*PublicSessionJoinCodeParams) SetHTTPClientTransport ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public session join code params
func (*PublicSessionJoinCodeParams) SetNamespace ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public session join code params
func (*PublicSessionJoinCodeParams) SetTimeout ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public session join code params
func (*PublicSessionJoinCodeParams) WithBody ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) WithBody(body *sessionclientmodels.ApimodelsJoinByCodeRequest) *PublicSessionJoinCodeParams
WithBody adds the body to the public session join code params
func (*PublicSessionJoinCodeParams) WithContext ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) WithContext(ctx context.Context) *PublicSessionJoinCodeParams
WithContext adds the context to the public session join code params
func (*PublicSessionJoinCodeParams) WithHTTPClient ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) WithHTTPClient(client *http.Client) *PublicSessionJoinCodeParams
WithHTTPClient adds the HTTPClient to the public session join code params
func (*PublicSessionJoinCodeParams) WithNamespace ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) WithNamespace(namespace string) *PublicSessionJoinCodeParams
WithNamespace adds the namespace to the public session join code params
func (*PublicSessionJoinCodeParams) WithTimeout ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) WithTimeout(timeout time.Duration) *PublicSessionJoinCodeParams
WithTimeout adds the timeout to the public session join code params
func (*PublicSessionJoinCodeParams) WriteToRequest ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicSessionJoinCodeReader ¶ added in v0.46.0
type PublicSessionJoinCodeReader struct {
// contains filtered or unexported fields
}
PublicSessionJoinCodeReader is a Reader for the PublicSessionJoinCode structure.
func (*PublicSessionJoinCodeReader) ReadResponse ¶ added in v0.46.0
func (o *PublicSessionJoinCodeReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicSessionJoinCodeUnauthorized ¶ added in v0.46.0
type PublicSessionJoinCodeUnauthorized struct {
}PublicSessionJoinCodeUnauthorized handles this case with default header values.
Unauthorized
func NewPublicSessionJoinCodeUnauthorized ¶ added in v0.46.0
func NewPublicSessionJoinCodeUnauthorized() *PublicSessionJoinCodeUnauthorized
NewPublicSessionJoinCodeUnauthorized creates a PublicSessionJoinCodeUnauthorized with default headers values
func (*PublicSessionJoinCodeUnauthorized) Error ¶ added in v0.46.0
func (o *PublicSessionJoinCodeUnauthorized) Error() string
func (*PublicSessionJoinCodeUnauthorized) GetPayload ¶ added in v0.46.0
func (o *PublicSessionJoinCodeUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicSessionJoinCodeUnauthorized) ToJSONString ¶ added in v0.46.0
func (o *PublicSessionJoinCodeUnauthorized) ToJSONString() string
type UpdateGameSessionBackfillTicketIDForbidden ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDForbidden struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionBackfillTicketIDForbidden handles this case with default header values.
Forbidden
func NewUpdateGameSessionBackfillTicketIDForbidden ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDForbidden() *UpdateGameSessionBackfillTicketIDForbidden
NewUpdateGameSessionBackfillTicketIDForbidden creates a UpdateGameSessionBackfillTicketIDForbidden with default headers values
func (*UpdateGameSessionBackfillTicketIDForbidden) Error ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDForbidden) Error() string
func (*UpdateGameSessionBackfillTicketIDForbidden) GetPayload ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionBackfillTicketIDForbidden) ToJSONString ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDForbidden) ToJSONString() string
type UpdateGameSessionBackfillTicketIDInternalServerError ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionBackfillTicketIDInternalServerError handles this case with default header values.
Internal Server Error
func NewUpdateGameSessionBackfillTicketIDInternalServerError ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDInternalServerError() *UpdateGameSessionBackfillTicketIDInternalServerError
NewUpdateGameSessionBackfillTicketIDInternalServerError creates a UpdateGameSessionBackfillTicketIDInternalServerError with default headers values
func (*UpdateGameSessionBackfillTicketIDInternalServerError) Error ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDInternalServerError) Error() string
func (*UpdateGameSessionBackfillTicketIDInternalServerError) GetPayload ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionBackfillTicketIDInternalServerError) ToJSONString ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDInternalServerError) ToJSONString() string
type UpdateGameSessionBackfillTicketIDNotFound ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDNotFound struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionBackfillTicketIDNotFound handles this case with default header values.
Not Found
func NewUpdateGameSessionBackfillTicketIDNotFound ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDNotFound() *UpdateGameSessionBackfillTicketIDNotFound
NewUpdateGameSessionBackfillTicketIDNotFound creates a UpdateGameSessionBackfillTicketIDNotFound with default headers values
func (*UpdateGameSessionBackfillTicketIDNotFound) Error ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDNotFound) Error() string
func (*UpdateGameSessionBackfillTicketIDNotFound) GetPayload ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionBackfillTicketIDNotFound) ToJSONString ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDNotFound) ToJSONString() string
type UpdateGameSessionBackfillTicketIDOK ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
UpdateGameSessionBackfillTicketIDOK handles this case with default header values.
OK
func NewUpdateGameSessionBackfillTicketIDOK ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDOK() *UpdateGameSessionBackfillTicketIDOK
NewUpdateGameSessionBackfillTicketIDOK creates a UpdateGameSessionBackfillTicketIDOK with default headers values
func (*UpdateGameSessionBackfillTicketIDOK) Error ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDOK) Error() string
func (*UpdateGameSessionBackfillTicketIDOK) GetPayload ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*UpdateGameSessionBackfillTicketIDOK) ToJSONString ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDOK) ToJSONString() string
type UpdateGameSessionBackfillTicketIDParams ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsUpdateGameSessionBackfillRequest /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
UpdateGameSessionBackfillTicketIDParams contains all the parameters to send to the API endpoint for the update game session backfill ticket id operation typically these are written to a http.Request
func NewUpdateGameSessionBackfillTicketIDParams ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDParams() *UpdateGameSessionBackfillTicketIDParams
NewUpdateGameSessionBackfillTicketIDParams creates a new UpdateGameSessionBackfillTicketIDParams object with the default values initialized.
func NewUpdateGameSessionBackfillTicketIDParamsWithContext ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDParamsWithContext(ctx context.Context) *UpdateGameSessionBackfillTicketIDParams
NewUpdateGameSessionBackfillTicketIDParamsWithContext creates a new UpdateGameSessionBackfillTicketIDParams object with the default values initialized, and the ability to set a context for a request
func NewUpdateGameSessionBackfillTicketIDParamsWithHTTPClient ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDParamsWithHTTPClient(client *http.Client) *UpdateGameSessionBackfillTicketIDParams
NewUpdateGameSessionBackfillTicketIDParamsWithHTTPClient creates a new UpdateGameSessionBackfillTicketIDParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewUpdateGameSessionBackfillTicketIDParamsWithTimeout ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDParamsWithTimeout(timeout time.Duration) *UpdateGameSessionBackfillTicketIDParams
NewUpdateGameSessionBackfillTicketIDParamsWithTimeout creates a new UpdateGameSessionBackfillTicketIDParams object with the default values initialized, and the ability to set a timeout on a request
func (*UpdateGameSessionBackfillTicketIDParams) SetAuthInfoWriter ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetBody ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGameSessionBackfillRequest)
SetBody adds the body to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetContext ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetContext(ctx context.Context)
SetContext adds the context to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetHTTPClient ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetHTTPClientTransport ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetNamespace ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetSessionID ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetTimeout ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WithBody ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGameSessionBackfillRequest) *UpdateGameSessionBackfillTicketIDParams
WithBody adds the body to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WithContext ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WithContext(ctx context.Context) *UpdateGameSessionBackfillTicketIDParams
WithContext adds the context to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WithHTTPClient ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WithHTTPClient(client *http.Client) *UpdateGameSessionBackfillTicketIDParams
WithHTTPClient adds the HTTPClient to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WithNamespace ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WithNamespace(namespace string) *UpdateGameSessionBackfillTicketIDParams
WithNamespace adds the namespace to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WithSessionID ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WithSessionID(sessionID string) *UpdateGameSessionBackfillTicketIDParams
WithSessionID adds the sessionID to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WithTimeout ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WithTimeout(timeout time.Duration) *UpdateGameSessionBackfillTicketIDParams
WithTimeout adds the timeout to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WriteToRequest ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type UpdateGameSessionBackfillTicketIDReader ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDReader struct {
// contains filtered or unexported fields
}
UpdateGameSessionBackfillTicketIDReader is a Reader for the UpdateGameSessionBackfillTicketID structure.
func (*UpdateGameSessionBackfillTicketIDReader) ReadResponse ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type UpdateGameSessionBackfillTicketIDUnauthorized ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDUnauthorized struct {
}UpdateGameSessionBackfillTicketIDUnauthorized handles this case with default header values.
Unauthorized
func NewUpdateGameSessionBackfillTicketIDUnauthorized ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDUnauthorized() *UpdateGameSessionBackfillTicketIDUnauthorized
NewUpdateGameSessionBackfillTicketIDUnauthorized creates a UpdateGameSessionBackfillTicketIDUnauthorized with default headers values
func (*UpdateGameSessionBackfillTicketIDUnauthorized) Error ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDUnauthorized) Error() string
func (*UpdateGameSessionBackfillTicketIDUnauthorized) GetPayload ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionBackfillTicketIDUnauthorized) ToJSONString ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDUnauthorized) ToJSONString() string
type UpdateGameSessionBadRequest ¶
type UpdateGameSessionBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionBadRequest handles this case with default header values.
Bad Request
func NewUpdateGameSessionBadRequest ¶
func NewUpdateGameSessionBadRequest() *UpdateGameSessionBadRequest
NewUpdateGameSessionBadRequest creates a UpdateGameSessionBadRequest with default headers values
func (*UpdateGameSessionBadRequest) Error ¶
func (o *UpdateGameSessionBadRequest) Error() string
func (*UpdateGameSessionBadRequest) GetPayload ¶
func (o *UpdateGameSessionBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionBadRequest) ToJSONString ¶
func (o *UpdateGameSessionBadRequest) ToJSONString() string
type UpdateGameSessionForbidden ¶
type UpdateGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionForbidden handles this case with default header values.
Forbidden
func NewUpdateGameSessionForbidden ¶
func NewUpdateGameSessionForbidden() *UpdateGameSessionForbidden
NewUpdateGameSessionForbidden creates a UpdateGameSessionForbidden with default headers values
func (*UpdateGameSessionForbidden) Error ¶
func (o *UpdateGameSessionForbidden) Error() string
func (*UpdateGameSessionForbidden) GetPayload ¶
func (o *UpdateGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionForbidden) ToJSONString ¶
func (o *UpdateGameSessionForbidden) ToJSONString() string
type UpdateGameSessionInternalServerError ¶
type UpdateGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewUpdateGameSessionInternalServerError ¶
func NewUpdateGameSessionInternalServerError() *UpdateGameSessionInternalServerError
NewUpdateGameSessionInternalServerError creates a UpdateGameSessionInternalServerError with default headers values
func (*UpdateGameSessionInternalServerError) Error ¶
func (o *UpdateGameSessionInternalServerError) Error() string
func (*UpdateGameSessionInternalServerError) GetPayload ¶
func (o *UpdateGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionInternalServerError) ToJSONString ¶
func (o *UpdateGameSessionInternalServerError) ToJSONString() string
type UpdateGameSessionNotFound ¶
type UpdateGameSessionNotFound struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionNotFound handles this case with default header values.
Not Found
func NewUpdateGameSessionNotFound ¶
func NewUpdateGameSessionNotFound() *UpdateGameSessionNotFound
NewUpdateGameSessionNotFound creates a UpdateGameSessionNotFound with default headers values
func (*UpdateGameSessionNotFound) Error ¶
func (o *UpdateGameSessionNotFound) Error() string
func (*UpdateGameSessionNotFound) GetPayload ¶
func (o *UpdateGameSessionNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionNotFound) ToJSONString ¶
func (o *UpdateGameSessionNotFound) ToJSONString() string
type UpdateGameSessionOK ¶
type UpdateGameSessionOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
UpdateGameSessionOK handles this case with default header values.
OK
func NewUpdateGameSessionOK ¶
func NewUpdateGameSessionOK() *UpdateGameSessionOK
NewUpdateGameSessionOK creates a UpdateGameSessionOK with default headers values
func (*UpdateGameSessionOK) Error ¶
func (o *UpdateGameSessionOK) Error() string
func (*UpdateGameSessionOK) GetPayload ¶
func (o *UpdateGameSessionOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*UpdateGameSessionOK) ToJSONString ¶
func (o *UpdateGameSessionOK) ToJSONString() string
type UpdateGameSessionParams ¶
type UpdateGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsUpdateGameSessionRequest /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // contains filtered or unexported fields }
UpdateGameSessionParams contains all the parameters to send to the API endpoint for the update game session operation typically these are written to a http.Request
func NewUpdateGameSessionParams ¶
func NewUpdateGameSessionParams() *UpdateGameSessionParams
NewUpdateGameSessionParams creates a new UpdateGameSessionParams object with the default values initialized.
func NewUpdateGameSessionParamsWithContext ¶
func NewUpdateGameSessionParamsWithContext(ctx context.Context) *UpdateGameSessionParams
NewUpdateGameSessionParamsWithContext creates a new UpdateGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewUpdateGameSessionParamsWithHTTPClient ¶
func NewUpdateGameSessionParamsWithHTTPClient(client *http.Client) *UpdateGameSessionParams
NewUpdateGameSessionParamsWithHTTPClient creates a new UpdateGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewUpdateGameSessionParamsWithTimeout ¶
func NewUpdateGameSessionParamsWithTimeout(timeout time.Duration) *UpdateGameSessionParams
NewUpdateGameSessionParamsWithTimeout creates a new UpdateGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*UpdateGameSessionParams) SetAuthInfoWriter ¶
func (o *UpdateGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the update game session params
func (*UpdateGameSessionParams) SetBody ¶
func (o *UpdateGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest)
SetBody adds the body to the update game session params
func (*UpdateGameSessionParams) SetContext ¶
func (o *UpdateGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the update game session params
func (*UpdateGameSessionParams) SetHTTPClient ¶
func (o *UpdateGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the update game session params
func (*UpdateGameSessionParams) SetHTTPClientTransport ¶
func (o *UpdateGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the update game session params
func (*UpdateGameSessionParams) SetNamespace ¶
func (o *UpdateGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the update game session params
func (*UpdateGameSessionParams) SetSessionID ¶
func (o *UpdateGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the update game session params
func (*UpdateGameSessionParams) SetTimeout ¶
func (o *UpdateGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the update game session params
func (*UpdateGameSessionParams) WithBody ¶
func (o *UpdateGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest) *UpdateGameSessionParams
WithBody adds the body to the update game session params
func (*UpdateGameSessionParams) WithContext ¶
func (o *UpdateGameSessionParams) WithContext(ctx context.Context) *UpdateGameSessionParams
WithContext adds the context to the update game session params
func (*UpdateGameSessionParams) WithHTTPClient ¶
func (o *UpdateGameSessionParams) WithHTTPClient(client *http.Client) *UpdateGameSessionParams
WithHTTPClient adds the HTTPClient to the update game session params
func (*UpdateGameSessionParams) WithNamespace ¶
func (o *UpdateGameSessionParams) WithNamespace(namespace string) *UpdateGameSessionParams
WithNamespace adds the namespace to the update game session params
func (*UpdateGameSessionParams) WithSessionID ¶
func (o *UpdateGameSessionParams) WithSessionID(sessionID string) *UpdateGameSessionParams
WithSessionID adds the sessionID to the update game session params
func (*UpdateGameSessionParams) WithTimeout ¶
func (o *UpdateGameSessionParams) WithTimeout(timeout time.Duration) *UpdateGameSessionParams
WithTimeout adds the timeout to the update game session params
func (*UpdateGameSessionParams) WriteToRequest ¶
func (o *UpdateGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type UpdateGameSessionReader ¶
type UpdateGameSessionReader struct {
// contains filtered or unexported fields
}
UpdateGameSessionReader is a Reader for the UpdateGameSession structure.
func (*UpdateGameSessionReader) ReadResponse ¶
func (o *UpdateGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type UpdateGameSessionUnauthorized ¶
type UpdateGameSessionUnauthorized struct {
}UpdateGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewUpdateGameSessionUnauthorized ¶
func NewUpdateGameSessionUnauthorized() *UpdateGameSessionUnauthorized
NewUpdateGameSessionUnauthorized creates a UpdateGameSessionUnauthorized with default headers values
func (*UpdateGameSessionUnauthorized) Error ¶
func (o *UpdateGameSessionUnauthorized) Error() string
func (*UpdateGameSessionUnauthorized) GetPayload ¶
func (o *UpdateGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionUnauthorized) ToJSONString ¶
func (o *UpdateGameSessionUnauthorized) ToJSONString() string
Source Files ¶
- admin_delete_bulk_game_sessions_parameters.go
- admin_delete_bulk_game_sessions_responses.go
- admin_query_game_sessions_parameters.go
- admin_query_game_sessions_responses.go
- admin_update_game_session_member_parameters.go
- admin_update_game_session_member_responses.go
- append_team_game_session_parameters.go
- append_team_game_session_responses.go
- create_game_session_parameters.go
- create_game_session_responses.go
- delete_game_session_parameters.go
- delete_game_session_responses.go
- game_session_client.go
- game_session_generate_code_parameters.go
- game_session_generate_code_responses.go
- get_game_session_by_pod_name_parameters.go
- get_game_session_by_pod_name_responses.go
- get_game_session_parameters.go
- get_game_session_responses.go
- join_game_session_parameters.go
- join_game_session_responses.go
- leave_game_session_parameters.go
- leave_game_session_responses.go
- patch_update_game_session_parameters.go
- patch_update_game_session_responses.go
- public_game_session_invite_parameters.go
- public_game_session_invite_responses.go
- public_game_session_reject_parameters.go
- public_game_session_reject_responses.go
- public_promote_game_session_leader_parameters.go
- public_promote_game_session_leader_responses.go
- public_query_game_sessions_parameters.go
- public_query_game_sessions_responses.go
- public_query_my_game_sessions_parameters.go
- public_query_my_game_sessions_responses.go
- public_revoke_game_session_code_parameters.go
- public_revoke_game_session_code_responses.go
- public_session_join_code_parameters.go
- public_session_join_code_responses.go
- update_game_session_backfill_ticket_id_parameters.go
- update_game_session_backfill_ticket_id_responses.go
- update_game_session_parameters.go
- update_game_session_responses.go