Documentation
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Index ¶
- type AdminDeleteBulkGameSessionsBadRequest
- type AdminDeleteBulkGameSessionsForbidden
- type AdminDeleteBulkGameSessionsInternalServerError
- type AdminDeleteBulkGameSessionsOK
- type AdminDeleteBulkGameSessionsParams
- func NewAdminDeleteBulkGameSessionsParams() *AdminDeleteBulkGameSessionsParams
- func NewAdminDeleteBulkGameSessionsParamsWithContext(ctx context.Context) *AdminDeleteBulkGameSessionsParams
- func NewAdminDeleteBulkGameSessionsParamsWithHTTPClient(client *http.Client) *AdminDeleteBulkGameSessionsParams
- func NewAdminDeleteBulkGameSessionsParamsWithTimeout(timeout time.Duration) *AdminDeleteBulkGameSessionsParams
- func (o *AdminDeleteBulkGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *AdminDeleteBulkGameSessionsParams) SetBody(body *sessionclientmodels.ApimodelsDeleteBulkGameSessionRequest)
- func (o *AdminDeleteBulkGameSessionsParams) SetContext(ctx context.Context)
- func (o *AdminDeleteBulkGameSessionsParams) SetFlightId(flightId string)
- func (o *AdminDeleteBulkGameSessionsParams) SetHTTPClient(client *http.Client)
- func (o *AdminDeleteBulkGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *AdminDeleteBulkGameSessionsParams) SetNamespace(namespace string)
- func (o *AdminDeleteBulkGameSessionsParams) SetTimeout(timeout time.Duration)
- func (o *AdminDeleteBulkGameSessionsParams) WithBody(body *sessionclientmodels.ApimodelsDeleteBulkGameSessionRequest) *AdminDeleteBulkGameSessionsParams
- func (o *AdminDeleteBulkGameSessionsParams) WithContext(ctx context.Context) *AdminDeleteBulkGameSessionsParams
- func (o *AdminDeleteBulkGameSessionsParams) WithHTTPClient(client *http.Client) *AdminDeleteBulkGameSessionsParams
- func (o *AdminDeleteBulkGameSessionsParams) WithNamespace(namespace string) *AdminDeleteBulkGameSessionsParams
- func (o *AdminDeleteBulkGameSessionsParams) WithTimeout(timeout time.Duration) *AdminDeleteBulkGameSessionsParams
- func (o *AdminDeleteBulkGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type AdminDeleteBulkGameSessionsReader
- type AdminDeleteBulkGameSessionsUnauthorized
- type AdminKickGameSessionMemberBadRequest
- type AdminKickGameSessionMemberForbidden
- type AdminKickGameSessionMemberInternalServerError
- type AdminKickGameSessionMemberNoContent
- type AdminKickGameSessionMemberNotFound
- type AdminKickGameSessionMemberParams
- func NewAdminKickGameSessionMemberParams() *AdminKickGameSessionMemberParams
- func NewAdminKickGameSessionMemberParamsWithContext(ctx context.Context) *AdminKickGameSessionMemberParams
- func NewAdminKickGameSessionMemberParamsWithHTTPClient(client *http.Client) *AdminKickGameSessionMemberParams
- func NewAdminKickGameSessionMemberParamsWithTimeout(timeout time.Duration) *AdminKickGameSessionMemberParams
- func (o *AdminKickGameSessionMemberParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *AdminKickGameSessionMemberParams) SetContext(ctx context.Context)
- func (o *AdminKickGameSessionMemberParams) SetFlightId(flightId string)
- func (o *AdminKickGameSessionMemberParams) SetHTTPClient(client *http.Client)
- func (o *AdminKickGameSessionMemberParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *AdminKickGameSessionMemberParams) SetMemberID(memberID string)
- func (o *AdminKickGameSessionMemberParams) SetNamespace(namespace string)
- func (o *AdminKickGameSessionMemberParams) SetSessionID(sessionID string)
- func (o *AdminKickGameSessionMemberParams) SetTimeout(timeout time.Duration)
- func (o *AdminKickGameSessionMemberParams) WithContext(ctx context.Context) *AdminKickGameSessionMemberParams
- func (o *AdminKickGameSessionMemberParams) WithHTTPClient(client *http.Client) *AdminKickGameSessionMemberParams
- func (o *AdminKickGameSessionMemberParams) WithMemberID(memberID string) *AdminKickGameSessionMemberParams
- func (o *AdminKickGameSessionMemberParams) WithNamespace(namespace string) *AdminKickGameSessionMemberParams
- func (o *AdminKickGameSessionMemberParams) WithSessionID(sessionID string) *AdminKickGameSessionMemberParams
- func (o *AdminKickGameSessionMemberParams) WithTimeout(timeout time.Duration) *AdminKickGameSessionMemberParams
- func (o *AdminKickGameSessionMemberParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type AdminKickGameSessionMemberReader
- type AdminKickGameSessionMemberUnauthorized
- type AdminQueryGameSessionsBadRequest
- type AdminQueryGameSessionsByAttributesBadRequest
- type AdminQueryGameSessionsByAttributesForbidden
- type AdminQueryGameSessionsByAttributesInternalServerError
- type AdminQueryGameSessionsByAttributesOK
- type AdminQueryGameSessionsByAttributesParams
- func NewAdminQueryGameSessionsByAttributesParams() *AdminQueryGameSessionsByAttributesParams
- func NewAdminQueryGameSessionsByAttributesParamsWithContext(ctx context.Context) *AdminQueryGameSessionsByAttributesParams
- func NewAdminQueryGameSessionsByAttributesParamsWithHTTPClient(client *http.Client) *AdminQueryGameSessionsByAttributesParams
- func NewAdminQueryGameSessionsByAttributesParamsWithTimeout(timeout time.Duration) *AdminQueryGameSessionsByAttributesParams
- func (o *AdminQueryGameSessionsByAttributesParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *AdminQueryGameSessionsByAttributesParams) SetBody(body map[string]interface{})
- func (o *AdminQueryGameSessionsByAttributesParams) SetContext(ctx context.Context)
- func (o *AdminQueryGameSessionsByAttributesParams) SetFlightId(flightId string)
- func (o *AdminQueryGameSessionsByAttributesParams) SetHTTPClient(client *http.Client)
- func (o *AdminQueryGameSessionsByAttributesParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *AdminQueryGameSessionsByAttributesParams) SetNamespace(namespace string)
- func (o *AdminQueryGameSessionsByAttributesParams) SetTimeout(timeout time.Duration)
- func (o *AdminQueryGameSessionsByAttributesParams) WithBody(body map[string]interface{}) *AdminQueryGameSessionsByAttributesParams
- func (o *AdminQueryGameSessionsByAttributesParams) WithContext(ctx context.Context) *AdminQueryGameSessionsByAttributesParams
- func (o *AdminQueryGameSessionsByAttributesParams) WithHTTPClient(client *http.Client) *AdminQueryGameSessionsByAttributesParams
- func (o *AdminQueryGameSessionsByAttributesParams) WithNamespace(namespace string) *AdminQueryGameSessionsByAttributesParams
- func (o *AdminQueryGameSessionsByAttributesParams) WithTimeout(timeout time.Duration) *AdminQueryGameSessionsByAttributesParams
- func (o *AdminQueryGameSessionsByAttributesParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type AdminQueryGameSessionsByAttributesReader
- type AdminQueryGameSessionsByAttributesUnauthorized
- type AdminQueryGameSessionsForbidden
- type AdminQueryGameSessionsInternalServerError
- type AdminQueryGameSessionsOK
- type AdminQueryGameSessionsParams
- func NewAdminQueryGameSessionsParams() *AdminQueryGameSessionsParams
- func NewAdminQueryGameSessionsParamsWithContext(ctx context.Context) *AdminQueryGameSessionsParams
- func NewAdminQueryGameSessionsParamsWithHTTPClient(client *http.Client) *AdminQueryGameSessionsParams
- func NewAdminQueryGameSessionsParamsWithTimeout(timeout time.Duration) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *AdminQueryGameSessionsParams) SetConfigurationName(configurationName *string)
- func (o *AdminQueryGameSessionsParams) SetContext(ctx context.Context)
- func (o *AdminQueryGameSessionsParams) SetDsPodName(dsPodName *string)
- func (o *AdminQueryGameSessionsParams) SetFlightId(flightId string)
- func (o *AdminQueryGameSessionsParams) SetFromTime(fromTime *string)
- func (o *AdminQueryGameSessionsParams) SetGameMode(gameMode *string)
- func (o *AdminQueryGameSessionsParams) SetHTTPClient(client *http.Client)
- func (o *AdminQueryGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *AdminQueryGameSessionsParams) SetIsPersistent(isPersistent *string)
- func (o *AdminQueryGameSessionsParams) SetIsSoftDeleted(isSoftDeleted *string)
- func (o *AdminQueryGameSessionsParams) SetJoinability(joinability *string)
- func (o *AdminQueryGameSessionsParams) SetLimit(limit *int64)
- func (o *AdminQueryGameSessionsParams) SetMatchPool(matchPool *string)
- func (o *AdminQueryGameSessionsParams) SetMemberID(memberID *string)
- func (o *AdminQueryGameSessionsParams) SetNamespace(namespace string)
- func (o *AdminQueryGameSessionsParams) SetOffset(offset *int64)
- func (o *AdminQueryGameSessionsParams) SetOrder(order *string)
- func (o *AdminQueryGameSessionsParams) SetOrderBy(orderBy *string)
- func (o *AdminQueryGameSessionsParams) SetSessionID(sessionID *string)
- func (o *AdminQueryGameSessionsParams) SetStatus(status *string)
- func (o *AdminQueryGameSessionsParams) SetStatusV2(statusV2 *string)
- func (o *AdminQueryGameSessionsParams) SetTimeout(timeout time.Duration)
- func (o *AdminQueryGameSessionsParams) SetToTime(toTime *string)
- func (o *AdminQueryGameSessionsParams) WithConfigurationName(configurationName *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithContext(ctx context.Context) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithDsPodName(dsPodName *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithFromTime(fromTime *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithGameMode(gameMode *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithHTTPClient(client *http.Client) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithIsPersistent(isPersistent *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithIsSoftDeleted(isSoftDeleted *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithJoinability(joinability *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithLimit(limit *int64) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithMatchPool(matchPool *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithMemberID(memberID *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithNamespace(namespace string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithOffset(offset *int64) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithOrder(order *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithOrderBy(orderBy *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithSessionID(sessionID *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithStatus(status *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithStatusV2(statusV2 *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithTimeout(timeout time.Duration) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WithToTime(toTime *string) *AdminQueryGameSessionsParams
- func (o *AdminQueryGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type AdminQueryGameSessionsReader
- type AdminQueryGameSessionsUnauthorized
- type AdminSetDSReadyBadRequest
- type AdminSetDSReadyForbidden
- type AdminSetDSReadyInternalServerError
- type AdminSetDSReadyNoContent
- type AdminSetDSReadyParams
- func NewAdminSetDSReadyParams() *AdminSetDSReadyParams
- func NewAdminSetDSReadyParamsWithContext(ctx context.Context) *AdminSetDSReadyParams
- func NewAdminSetDSReadyParamsWithHTTPClient(client *http.Client) *AdminSetDSReadyParams
- func NewAdminSetDSReadyParamsWithTimeout(timeout time.Duration) *AdminSetDSReadyParams
- func (o *AdminSetDSReadyParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *AdminSetDSReadyParams) SetBody(body *sessionclientmodels.ApimodelsSetDSReadyRequest)
- func (o *AdminSetDSReadyParams) SetContext(ctx context.Context)
- func (o *AdminSetDSReadyParams) SetFlightId(flightId string)
- func (o *AdminSetDSReadyParams) SetHTTPClient(client *http.Client)
- func (o *AdminSetDSReadyParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *AdminSetDSReadyParams) SetNamespace(namespace string)
- func (o *AdminSetDSReadyParams) SetSessionID(sessionID string)
- func (o *AdminSetDSReadyParams) SetTimeout(timeout time.Duration)
- func (o *AdminSetDSReadyParams) WithBody(body *sessionclientmodels.ApimodelsSetDSReadyRequest) *AdminSetDSReadyParams
- func (o *AdminSetDSReadyParams) WithContext(ctx context.Context) *AdminSetDSReadyParams
- func (o *AdminSetDSReadyParams) WithHTTPClient(client *http.Client) *AdminSetDSReadyParams
- func (o *AdminSetDSReadyParams) WithNamespace(namespace string) *AdminSetDSReadyParams
- func (o *AdminSetDSReadyParams) WithSessionID(sessionID string) *AdminSetDSReadyParams
- func (o *AdminSetDSReadyParams) WithTimeout(timeout time.Duration) *AdminSetDSReadyParams
- func (o *AdminSetDSReadyParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type AdminSetDSReadyReader
- type AdminSetDSReadyUnauthorized
- type AdminUpdateDSInformationBadRequest
- type AdminUpdateDSInformationForbidden
- type AdminUpdateDSInformationInternalServerError
- type AdminUpdateDSInformationNoContent
- type AdminUpdateDSInformationNotFound
- type AdminUpdateDSInformationParams
- func NewAdminUpdateDSInformationParams() *AdminUpdateDSInformationParams
- func NewAdminUpdateDSInformationParamsWithContext(ctx context.Context) *AdminUpdateDSInformationParams
- func NewAdminUpdateDSInformationParamsWithHTTPClient(client *http.Client) *AdminUpdateDSInformationParams
- func NewAdminUpdateDSInformationParamsWithTimeout(timeout time.Duration) *AdminUpdateDSInformationParams
- func (o *AdminUpdateDSInformationParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *AdminUpdateDSInformationParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGamesessionDSInformationRequest)
- func (o *AdminUpdateDSInformationParams) SetContext(ctx context.Context)
- func (o *AdminUpdateDSInformationParams) SetFlightId(flightId string)
- func (o *AdminUpdateDSInformationParams) SetHTTPClient(client *http.Client)
- func (o *AdminUpdateDSInformationParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *AdminUpdateDSInformationParams) SetNamespace(namespace string)
- func (o *AdminUpdateDSInformationParams) SetSessionID(sessionID string)
- func (o *AdminUpdateDSInformationParams) SetTimeout(timeout time.Duration)
- func (o *AdminUpdateDSInformationParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGamesessionDSInformationRequest) *AdminUpdateDSInformationParams
- func (o *AdminUpdateDSInformationParams) WithContext(ctx context.Context) *AdminUpdateDSInformationParams
- func (o *AdminUpdateDSInformationParams) WithHTTPClient(client *http.Client) *AdminUpdateDSInformationParams
- func (o *AdminUpdateDSInformationParams) WithNamespace(namespace string) *AdminUpdateDSInformationParams
- func (o *AdminUpdateDSInformationParams) WithSessionID(sessionID string) *AdminUpdateDSInformationParams
- func (o *AdminUpdateDSInformationParams) WithTimeout(timeout time.Duration) *AdminUpdateDSInformationParams
- func (o *AdminUpdateDSInformationParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type AdminUpdateDSInformationReader
- type AdminUpdateDSInformationUnauthorized
- type AdminUpdateGameSessionMemberBadRequest
- type AdminUpdateGameSessionMemberForbidden
- type AdminUpdateGameSessionMemberInternalServerError
- type AdminUpdateGameSessionMemberNotFound
- type AdminUpdateGameSessionMemberOK
- type AdminUpdateGameSessionMemberParams
- func NewAdminUpdateGameSessionMemberParams() *AdminUpdateGameSessionMemberParams
- func NewAdminUpdateGameSessionMemberParamsWithContext(ctx context.Context) *AdminUpdateGameSessionMemberParams
- func NewAdminUpdateGameSessionMemberParamsWithHTTPClient(client *http.Client) *AdminUpdateGameSessionMemberParams
- func NewAdminUpdateGameSessionMemberParamsWithTimeout(timeout time.Duration) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *AdminUpdateGameSessionMemberParams) SetContext(ctx context.Context)
- func (o *AdminUpdateGameSessionMemberParams) SetFlightId(flightId string)
- func (o *AdminUpdateGameSessionMemberParams) SetHTTPClient(client *http.Client)
- func (o *AdminUpdateGameSessionMemberParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *AdminUpdateGameSessionMemberParams) SetMemberID(memberID string)
- func (o *AdminUpdateGameSessionMemberParams) SetNamespace(namespace string)
- func (o *AdminUpdateGameSessionMemberParams) SetSessionID(sessionID string)
- func (o *AdminUpdateGameSessionMemberParams) SetStatusType(statusType string)
- func (o *AdminUpdateGameSessionMemberParams) SetTimeout(timeout time.Duration)
- func (o *AdminUpdateGameSessionMemberParams) WithContext(ctx context.Context) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WithHTTPClient(client *http.Client) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WithMemberID(memberID string) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WithNamespace(namespace string) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WithSessionID(sessionID string) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WithStatusType(statusType string) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WithTimeout(timeout time.Duration) *AdminUpdateGameSessionMemberParams
- func (o *AdminUpdateGameSessionMemberParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type AdminUpdateGameSessionMemberReader
- type AdminUpdateGameSessionMemberUnauthorized
- type AppendTeamGameSessionForbidden
- type AppendTeamGameSessionInternalServerError
- type AppendTeamGameSessionNotFound
- type AppendTeamGameSessionOK
- type AppendTeamGameSessionParams
- func NewAppendTeamGameSessionParams() *AppendTeamGameSessionParams
- func NewAppendTeamGameSessionParamsWithContext(ctx context.Context) *AppendTeamGameSessionParams
- func NewAppendTeamGameSessionParamsWithHTTPClient(client *http.Client) *AppendTeamGameSessionParams
- func NewAppendTeamGameSessionParamsWithTimeout(timeout time.Duration) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *AppendTeamGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsAppendTeamGameSessionRequest)
- func (o *AppendTeamGameSessionParams) SetContext(ctx context.Context)
- func (o *AppendTeamGameSessionParams) SetFlightId(flightId string)
- func (o *AppendTeamGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *AppendTeamGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *AppendTeamGameSessionParams) SetNamespace(namespace string)
- func (o *AppendTeamGameSessionParams) SetSessionID(sessionID string)
- func (o *AppendTeamGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *AppendTeamGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsAppendTeamGameSessionRequest) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) WithContext(ctx context.Context) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) WithHTTPClient(client *http.Client) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) WithNamespace(namespace string) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) WithSessionID(sessionID string) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) WithTimeout(timeout time.Duration) *AppendTeamGameSessionParams
- func (o *AppendTeamGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type AppendTeamGameSessionReader
- type AppendTeamGameSessionUnauthorized
- type Client
- func (a *Client) AdminDeleteBulkGameSessions(params *AdminDeleteBulkGameSessionsParams, ...) (*AdminDeleteBulkGameSessionsOK, *AdminDeleteBulkGameSessionsBadRequest, ...)deprecated
- func (a *Client) AdminDeleteBulkGameSessionsShort(params *AdminDeleteBulkGameSessionsParams, ...) (*AdminDeleteBulkGameSessionsOK, error)
- func (a *Client) AdminKickGameSessionMember(params *AdminKickGameSessionMemberParams, ...) (*AdminKickGameSessionMemberNoContent, *AdminKickGameSessionMemberBadRequest, ...)deprecated
- func (a *Client) AdminKickGameSessionMemberShort(params *AdminKickGameSessionMemberParams, ...) (*AdminKickGameSessionMemberNoContent, error)
- func (a *Client) AdminQueryGameSessions(params *AdminQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsOK, *AdminQueryGameSessionsBadRequest, ...)deprecated
- func (a *Client) AdminQueryGameSessionsByAttributes(params *AdminQueryGameSessionsByAttributesParams, ...) (*AdminQueryGameSessionsByAttributesOK, ...)deprecated
- func (a *Client) AdminQueryGameSessionsByAttributesShort(params *AdminQueryGameSessionsByAttributesParams, ...) (*AdminQueryGameSessionsByAttributesOK, error)
- func (a *Client) AdminQueryGameSessionsShort(params *AdminQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsOK, error)
- func (a *Client) AdminSetDSReady(params *AdminSetDSReadyParams, authInfo runtime.ClientAuthInfoWriter) (*AdminSetDSReadyNoContent, *AdminSetDSReadyBadRequest, ...)deprecated
- func (a *Client) AdminSetDSReadyShort(params *AdminSetDSReadyParams, authInfo runtime.ClientAuthInfoWriter) (*AdminSetDSReadyNoContent, error)
- func (a *Client) AdminUpdateDSInformation(params *AdminUpdateDSInformationParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateDSInformationNoContent, *AdminUpdateDSInformationBadRequest, ...)deprecated
- func (a *Client) AdminUpdateDSInformationShort(params *AdminUpdateDSInformationParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateDSInformationNoContent, error)
- func (a *Client) AdminUpdateGameSessionMember(params *AdminUpdateGameSessionMemberParams, ...) (*AdminUpdateGameSessionMemberOK, *AdminUpdateGameSessionMemberBadRequest, ...)deprecated
- func (a *Client) AdminUpdateGameSessionMemberShort(params *AdminUpdateGameSessionMemberParams, ...) (*AdminUpdateGameSessionMemberOK, error)
- func (a *Client) AppendTeamGameSession(params *AppendTeamGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*AppendTeamGameSessionOK, *AppendTeamGameSessionUnauthorized, ...)deprecated
- func (a *Client) AppendTeamGameSessionShort(params *AppendTeamGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*AppendTeamGameSessionOK, error)
- func (a *Client) CreateGameSession(params *CreateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*CreateGameSessionCreated, *CreateGameSessionBadRequest, ...)deprecated
- func (a *Client) CreateGameSessionShort(params *CreateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*CreateGameSessionCreated, error)
- func (a *Client) DeleteGameSession(params *DeleteGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameSessionNoContent, *DeleteGameSessionUnauthorized, ...)deprecated
- func (a *Client) DeleteGameSessionShort(params *DeleteGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameSessionNoContent, error)
- func (a *Client) GameSessionGenerateCode(params *GameSessionGenerateCodeParams, authInfo runtime.ClientAuthInfoWriter) (*GameSessionGenerateCodeOK, *GameSessionGenerateCodeBadRequest, ...)deprecated
- func (a *Client) GameSessionGenerateCodeShort(params *GameSessionGenerateCodeParams, authInfo runtime.ClientAuthInfoWriter) (*GameSessionGenerateCodeOK, error)
- func (a *Client) GetGameSession(params *GetGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionOK, *GetGameSessionBadRequest, *GetGameSessionUnauthorized, ...)deprecated
- func (a *Client) GetGameSessionByPodName(params *GetGameSessionByPodNameParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionByPodNameOK, *GetGameSessionByPodNameBadRequest, ...)deprecated
- func (a *Client) GetGameSessionByPodNameShort(params *GetGameSessionByPodNameParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionByPodNameOK, error)
- func (a *Client) GetGameSessionShort(params *GetGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionOK, error)
- func (a *Client) GetSessionServerSecret(params *GetSessionServerSecretParams, authInfo runtime.ClientAuthInfoWriter) (*GetSessionServerSecretOK, *GetSessionServerSecretBadRequest, ...)deprecated
- func (a *Client) GetSessionServerSecretShort(params *GetSessionServerSecretParams, authInfo runtime.ClientAuthInfoWriter) (*GetSessionServerSecretOK, error)
- func (a *Client) JoinGameSession(params *JoinGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*JoinGameSessionOK, *JoinGameSessionBadRequest, *JoinGameSessionUnauthorized, ...)deprecated
- func (a *Client) JoinGameSessionShort(params *JoinGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*JoinGameSessionOK, error)
- func (a *Client) LeaveGameSession(params *LeaveGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*LeaveGameSessionNoContent, *LeaveGameSessionBadRequest, ...)deprecated
- func (a *Client) LeaveGameSessionShort(params *LeaveGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*LeaveGameSessionNoContent, error)
- func (a *Client) PatchUpdateGameSession(params *PatchUpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*PatchUpdateGameSessionOK, *PatchUpdateGameSessionBadRequest, ...)deprecated
- func (a *Client) PatchUpdateGameSessionShort(params *PatchUpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*PatchUpdateGameSessionOK, error)
- func (a *Client) PublicGameSessionCancel(params *PublicGameSessionCancelParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionCancelNoContent, *PublicGameSessionCancelBadRequest, ...)deprecated
- func (a *Client) PublicGameSessionCancelShort(params *PublicGameSessionCancelParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionCancelNoContent, error)
- func (a *Client) PublicGameSessionInvite(params *PublicGameSessionInviteParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionInviteCreated, *PublicGameSessionInviteNoContent, ...)deprecated
- func (a *Client) PublicGameSessionInviteShort(params *PublicGameSessionInviteParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionInviteCreated, error)
- func (a *Client) PublicGameSessionReject(params *PublicGameSessionRejectParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionRejectNoContent, *PublicGameSessionRejectBadRequest, ...)deprecated
- func (a *Client) PublicGameSessionRejectShort(params *PublicGameSessionRejectParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionRejectNoContent, error)
- func (a *Client) PublicKickGameSessionMember(params *PublicKickGameSessionMemberParams, ...) (*PublicKickGameSessionMemberNoContent, *PublicKickGameSessionMemberBadRequest, ...)deprecated
- func (a *Client) PublicKickGameSessionMemberShort(params *PublicKickGameSessionMemberParams, ...) (*PublicKickGameSessionMemberNoContent, error)
- func (a *Client) PublicPromoteGameSessionLeader(params *PublicPromoteGameSessionLeaderParams, ...) (*PublicPromoteGameSessionLeaderOK, *PublicPromoteGameSessionLeaderBadRequest, ...)deprecated
- func (a *Client) PublicPromoteGameSessionLeaderShort(params *PublicPromoteGameSessionLeaderParams, ...) (*PublicPromoteGameSessionLeaderOK, error)
- func (a *Client) PublicQueryGameSessionsByAttributes(params *PublicQueryGameSessionsByAttributesParams, ...) (*PublicQueryGameSessionsByAttributesOK, ...)deprecated
- func (a *Client) PublicQueryGameSessionsByAttributesShort(params *PublicQueryGameSessionsByAttributesParams, ...) (*PublicQueryGameSessionsByAttributesOK, error)
- func (a *Client) PublicQueryMyGameSessions(params *PublicQueryMyGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryMyGameSessionsOK, *PublicQueryMyGameSessionsBadRequest, ...)deprecated
- func (a *Client) PublicQueryMyGameSessionsShort(params *PublicQueryMyGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryMyGameSessionsOK, error)
- func (a *Client) PublicRevokeGameSessionCode(params *PublicRevokeGameSessionCodeParams, ...) (*PublicRevokeGameSessionCodeNoContent, *PublicRevokeGameSessionCodeBadRequest, ...)deprecated
- func (a *Client) PublicRevokeGameSessionCodeShort(params *PublicRevokeGameSessionCodeParams, ...) (*PublicRevokeGameSessionCodeNoContent, error)
- func (a *Client) PublicSessionJoinCode(params *PublicSessionJoinCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicSessionJoinCodeOK, *PublicSessionJoinCodeBadRequest, ...)deprecated
- func (a *Client) PublicSessionJoinCodeShort(params *PublicSessionJoinCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicSessionJoinCodeOK, error)
- func (a *Client) SetTransport(transport runtime.ClientTransport)
- func (a *Client) UpdateGameSession(params *UpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionOK, *UpdateGameSessionBadRequest, ...)deprecated
- func (a *Client) UpdateGameSessionBackfillTicketID(params *UpdateGameSessionBackfillTicketIDParams, ...) (*UpdateGameSessionBackfillTicketIDOK, ...)deprecated
- func (a *Client) UpdateGameSessionBackfillTicketIDShort(params *UpdateGameSessionBackfillTicketIDParams, ...) (*UpdateGameSessionBackfillTicketIDOK, error)
- func (a *Client) UpdateGameSessionShort(params *UpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionOK, error)
- type ClientService
- type CreateGameSessionBadRequest
- type CreateGameSessionCreated
- type CreateGameSessionForbidden
- type CreateGameSessionInternalServerError
- type CreateGameSessionParams
- func NewCreateGameSessionParams() *CreateGameSessionParams
- func NewCreateGameSessionParamsWithContext(ctx context.Context) *CreateGameSessionParams
- func NewCreateGameSessionParamsWithHTTPClient(client *http.Client) *CreateGameSessionParams
- func NewCreateGameSessionParamsWithTimeout(timeout time.Duration) *CreateGameSessionParams
- func (o *CreateGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *CreateGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsCreateGameSessionRequest)
- func (o *CreateGameSessionParams) SetContext(ctx context.Context)
- func (o *CreateGameSessionParams) SetFlightId(flightId string)
- func (o *CreateGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *CreateGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *CreateGameSessionParams) SetNamespace(namespace string)
- func (o *CreateGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *CreateGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsCreateGameSessionRequest) *CreateGameSessionParams
- func (o *CreateGameSessionParams) WithContext(ctx context.Context) *CreateGameSessionParams
- func (o *CreateGameSessionParams) WithHTTPClient(client *http.Client) *CreateGameSessionParams
- func (o *CreateGameSessionParams) WithNamespace(namespace string) *CreateGameSessionParams
- func (o *CreateGameSessionParams) WithTimeout(timeout time.Duration) *CreateGameSessionParams
- func (o *CreateGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type CreateGameSessionReader
- type CreateGameSessionUnauthorized
- type DeleteGameSessionForbidden
- type DeleteGameSessionInternalServerError
- type DeleteGameSessionNoContent
- type DeleteGameSessionParams
- func NewDeleteGameSessionParams() *DeleteGameSessionParams
- func NewDeleteGameSessionParamsWithContext(ctx context.Context) *DeleteGameSessionParams
- func NewDeleteGameSessionParamsWithHTTPClient(client *http.Client) *DeleteGameSessionParams
- func NewDeleteGameSessionParamsWithTimeout(timeout time.Duration) *DeleteGameSessionParams
- func (o *DeleteGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *DeleteGameSessionParams) SetContext(ctx context.Context)
- func (o *DeleteGameSessionParams) SetFlightId(flightId string)
- func (o *DeleteGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *DeleteGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *DeleteGameSessionParams) SetNamespace(namespace string)
- func (o *DeleteGameSessionParams) SetSessionID(sessionID string)
- func (o *DeleteGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *DeleteGameSessionParams) WithContext(ctx context.Context) *DeleteGameSessionParams
- func (o *DeleteGameSessionParams) WithHTTPClient(client *http.Client) *DeleteGameSessionParams
- func (o *DeleteGameSessionParams) WithNamespace(namespace string) *DeleteGameSessionParams
- func (o *DeleteGameSessionParams) WithSessionID(sessionID string) *DeleteGameSessionParams
- func (o *DeleteGameSessionParams) WithTimeout(timeout time.Duration) *DeleteGameSessionParams
- func (o *DeleteGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type DeleteGameSessionReader
- type DeleteGameSessionUnauthorized
- type GameSessionGenerateCodeBadRequest
- type GameSessionGenerateCodeForbidden
- type GameSessionGenerateCodeInternalServerError
- type GameSessionGenerateCodeNotFound
- type GameSessionGenerateCodeOK
- type GameSessionGenerateCodeParams
- func NewGameSessionGenerateCodeParams() *GameSessionGenerateCodeParams
- func NewGameSessionGenerateCodeParamsWithContext(ctx context.Context) *GameSessionGenerateCodeParams
- func NewGameSessionGenerateCodeParamsWithHTTPClient(client *http.Client) *GameSessionGenerateCodeParams
- func NewGameSessionGenerateCodeParamsWithTimeout(timeout time.Duration) *GameSessionGenerateCodeParams
- func (o *GameSessionGenerateCodeParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *GameSessionGenerateCodeParams) SetContext(ctx context.Context)
- func (o *GameSessionGenerateCodeParams) SetFlightId(flightId string)
- func (o *GameSessionGenerateCodeParams) SetHTTPClient(client *http.Client)
- func (o *GameSessionGenerateCodeParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *GameSessionGenerateCodeParams) SetNamespace(namespace string)
- func (o *GameSessionGenerateCodeParams) SetSessionID(sessionID string)
- func (o *GameSessionGenerateCodeParams) SetTimeout(timeout time.Duration)
- func (o *GameSessionGenerateCodeParams) WithContext(ctx context.Context) *GameSessionGenerateCodeParams
- func (o *GameSessionGenerateCodeParams) WithHTTPClient(client *http.Client) *GameSessionGenerateCodeParams
- func (o *GameSessionGenerateCodeParams) WithNamespace(namespace string) *GameSessionGenerateCodeParams
- func (o *GameSessionGenerateCodeParams) WithSessionID(sessionID string) *GameSessionGenerateCodeParams
- func (o *GameSessionGenerateCodeParams) WithTimeout(timeout time.Duration) *GameSessionGenerateCodeParams
- func (o *GameSessionGenerateCodeParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type GameSessionGenerateCodeReader
- type GameSessionGenerateCodeUnauthorized
- type GetGameSessionBadRequest
- type GetGameSessionByPodNameBadRequest
- type GetGameSessionByPodNameForbidden
- type GetGameSessionByPodNameInternalServerError
- type GetGameSessionByPodNameNotFound
- type GetGameSessionByPodNameOK
- type GetGameSessionByPodNameParams
- func NewGetGameSessionByPodNameParams() *GetGameSessionByPodNameParams
- func NewGetGameSessionByPodNameParamsWithContext(ctx context.Context) *GetGameSessionByPodNameParams
- func NewGetGameSessionByPodNameParamsWithHTTPClient(client *http.Client) *GetGameSessionByPodNameParams
- func NewGetGameSessionByPodNameParamsWithTimeout(timeout time.Duration) *GetGameSessionByPodNameParams
- func (o *GetGameSessionByPodNameParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *GetGameSessionByPodNameParams) SetContext(ctx context.Context)
- func (o *GetGameSessionByPodNameParams) SetFlightId(flightId string)
- func (o *GetGameSessionByPodNameParams) SetHTTPClient(client *http.Client)
- func (o *GetGameSessionByPodNameParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *GetGameSessionByPodNameParams) SetNamespace(namespace string)
- func (o *GetGameSessionByPodNameParams) SetPodName(podName string)
- func (o *GetGameSessionByPodNameParams) SetTimeout(timeout time.Duration)
- func (o *GetGameSessionByPodNameParams) WithContext(ctx context.Context) *GetGameSessionByPodNameParams
- func (o *GetGameSessionByPodNameParams) WithHTTPClient(client *http.Client) *GetGameSessionByPodNameParams
- func (o *GetGameSessionByPodNameParams) WithNamespace(namespace string) *GetGameSessionByPodNameParams
- func (o *GetGameSessionByPodNameParams) WithPodName(podName string) *GetGameSessionByPodNameParams
- func (o *GetGameSessionByPodNameParams) WithTimeout(timeout time.Duration) *GetGameSessionByPodNameParams
- func (o *GetGameSessionByPodNameParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type GetGameSessionByPodNameReader
- type GetGameSessionByPodNameUnauthorized
- type GetGameSessionForbidden
- type GetGameSessionInternalServerError
- type GetGameSessionNotFound
- type GetGameSessionOK
- type GetGameSessionParams
- func NewGetGameSessionParams() *GetGameSessionParams
- func NewGetGameSessionParamsWithContext(ctx context.Context) *GetGameSessionParams
- func NewGetGameSessionParamsWithHTTPClient(client *http.Client) *GetGameSessionParams
- func NewGetGameSessionParamsWithTimeout(timeout time.Duration) *GetGameSessionParams
- func (o *GetGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *GetGameSessionParams) SetContext(ctx context.Context)
- func (o *GetGameSessionParams) SetFlightId(flightId string)
- func (o *GetGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *GetGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *GetGameSessionParams) SetNamespace(namespace string)
- func (o *GetGameSessionParams) SetSessionID(sessionID string)
- func (o *GetGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *GetGameSessionParams) WithContext(ctx context.Context) *GetGameSessionParams
- func (o *GetGameSessionParams) WithHTTPClient(client *http.Client) *GetGameSessionParams
- func (o *GetGameSessionParams) WithNamespace(namespace string) *GetGameSessionParams
- func (o *GetGameSessionParams) WithSessionID(sessionID string) *GetGameSessionParams
- func (o *GetGameSessionParams) WithTimeout(timeout time.Duration) *GetGameSessionParams
- func (o *GetGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type GetGameSessionReader
- type GetGameSessionUnauthorized
- type GetSessionServerSecretBadRequest
- type GetSessionServerSecretInternalServerError
- type GetSessionServerSecretNotFound
- type GetSessionServerSecretOK
- type GetSessionServerSecretParams
- func NewGetSessionServerSecretParams() *GetSessionServerSecretParams
- func NewGetSessionServerSecretParamsWithContext(ctx context.Context) *GetSessionServerSecretParams
- func NewGetSessionServerSecretParamsWithHTTPClient(client *http.Client) *GetSessionServerSecretParams
- func NewGetSessionServerSecretParamsWithTimeout(timeout time.Duration) *GetSessionServerSecretParams
- func (o *GetSessionServerSecretParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *GetSessionServerSecretParams) SetContext(ctx context.Context)
- func (o *GetSessionServerSecretParams) SetFlightId(flightId string)
- func (o *GetSessionServerSecretParams) SetHTTPClient(client *http.Client)
- func (o *GetSessionServerSecretParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *GetSessionServerSecretParams) SetNamespace(namespace string)
- func (o *GetSessionServerSecretParams) SetSessionID(sessionID string)
- func (o *GetSessionServerSecretParams) SetTimeout(timeout time.Duration)
- func (o *GetSessionServerSecretParams) WithContext(ctx context.Context) *GetSessionServerSecretParams
- func (o *GetSessionServerSecretParams) WithHTTPClient(client *http.Client) *GetSessionServerSecretParams
- func (o *GetSessionServerSecretParams) WithNamespace(namespace string) *GetSessionServerSecretParams
- func (o *GetSessionServerSecretParams) WithSessionID(sessionID string) *GetSessionServerSecretParams
- func (o *GetSessionServerSecretParams) WithTimeout(timeout time.Duration) *GetSessionServerSecretParams
- func (o *GetSessionServerSecretParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type GetSessionServerSecretReader
- type GetSessionServerSecretUnauthorized
- type JoinGameSessionBadRequest
- type JoinGameSessionForbidden
- type JoinGameSessionInternalServerError
- type JoinGameSessionNotFound
- type JoinGameSessionOK
- type JoinGameSessionParams
- func NewJoinGameSessionParams() *JoinGameSessionParams
- func NewJoinGameSessionParamsWithContext(ctx context.Context) *JoinGameSessionParams
- func NewJoinGameSessionParamsWithHTTPClient(client *http.Client) *JoinGameSessionParams
- func NewJoinGameSessionParamsWithTimeout(timeout time.Duration) *JoinGameSessionParams
- func (o *JoinGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *JoinGameSessionParams) SetContext(ctx context.Context)
- func (o *JoinGameSessionParams) SetFlightId(flightId string)
- func (o *JoinGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *JoinGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *JoinGameSessionParams) SetNamespace(namespace string)
- func (o *JoinGameSessionParams) SetSessionID(sessionID string)
- func (o *JoinGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *JoinGameSessionParams) WithContext(ctx context.Context) *JoinGameSessionParams
- func (o *JoinGameSessionParams) WithHTTPClient(client *http.Client) *JoinGameSessionParams
- func (o *JoinGameSessionParams) WithNamespace(namespace string) *JoinGameSessionParams
- func (o *JoinGameSessionParams) WithSessionID(sessionID string) *JoinGameSessionParams
- func (o *JoinGameSessionParams) WithTimeout(timeout time.Duration) *JoinGameSessionParams
- func (o *JoinGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type JoinGameSessionReader
- type JoinGameSessionUnauthorized
- type LeaveGameSessionBadRequest
- type LeaveGameSessionForbidden
- type LeaveGameSessionInternalServerError
- type LeaveGameSessionNoContent
- type LeaveGameSessionNotFound
- type LeaveGameSessionParams
- func NewLeaveGameSessionParams() *LeaveGameSessionParams
- func NewLeaveGameSessionParamsWithContext(ctx context.Context) *LeaveGameSessionParams
- func NewLeaveGameSessionParamsWithHTTPClient(client *http.Client) *LeaveGameSessionParams
- func NewLeaveGameSessionParamsWithTimeout(timeout time.Duration) *LeaveGameSessionParams
- func (o *LeaveGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *LeaveGameSessionParams) SetContext(ctx context.Context)
- func (o *LeaveGameSessionParams) SetFlightId(flightId string)
- func (o *LeaveGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *LeaveGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *LeaveGameSessionParams) SetNamespace(namespace string)
- func (o *LeaveGameSessionParams) SetSessionID(sessionID string)
- func (o *LeaveGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *LeaveGameSessionParams) WithContext(ctx context.Context) *LeaveGameSessionParams
- func (o *LeaveGameSessionParams) WithHTTPClient(client *http.Client) *LeaveGameSessionParams
- func (o *LeaveGameSessionParams) WithNamespace(namespace string) *LeaveGameSessionParams
- func (o *LeaveGameSessionParams) WithSessionID(sessionID string) *LeaveGameSessionParams
- func (o *LeaveGameSessionParams) WithTimeout(timeout time.Duration) *LeaveGameSessionParams
- func (o *LeaveGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type LeaveGameSessionReader
- type LeaveGameSessionUnauthorized
- type PatchUpdateGameSessionBadRequest
- type PatchUpdateGameSessionConflict
- type PatchUpdateGameSessionForbidden
- type PatchUpdateGameSessionInternalServerError
- type PatchUpdateGameSessionNotFound
- type PatchUpdateGameSessionOK
- type PatchUpdateGameSessionParams
- func NewPatchUpdateGameSessionParams() *PatchUpdateGameSessionParams
- func NewPatchUpdateGameSessionParamsWithContext(ctx context.Context) *PatchUpdateGameSessionParams
- func NewPatchUpdateGameSessionParamsWithHTTPClient(client *http.Client) *PatchUpdateGameSessionParams
- func NewPatchUpdateGameSessionParamsWithTimeout(timeout time.Duration) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PatchUpdateGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest)
- func (o *PatchUpdateGameSessionParams) SetContext(ctx context.Context)
- func (o *PatchUpdateGameSessionParams) SetFlightId(flightId string)
- func (o *PatchUpdateGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *PatchUpdateGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PatchUpdateGameSessionParams) SetNamespace(namespace string)
- func (o *PatchUpdateGameSessionParams) SetSessionID(sessionID string)
- func (o *PatchUpdateGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *PatchUpdateGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) WithContext(ctx context.Context) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) WithHTTPClient(client *http.Client) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) WithNamespace(namespace string) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) WithSessionID(sessionID string) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) WithTimeout(timeout time.Duration) *PatchUpdateGameSessionParams
- func (o *PatchUpdateGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PatchUpdateGameSessionReader
- type PatchUpdateGameSessionUnauthorized
- type PublicGameSessionCancelBadRequest
- type PublicGameSessionCancelForbidden
- type PublicGameSessionCancelInternalServerError
- type PublicGameSessionCancelNoContent
- type PublicGameSessionCancelNotFound
- type PublicGameSessionCancelParams
- func NewPublicGameSessionCancelParams() *PublicGameSessionCancelParams
- func NewPublicGameSessionCancelParamsWithContext(ctx context.Context) *PublicGameSessionCancelParams
- func NewPublicGameSessionCancelParamsWithHTTPClient(client *http.Client) *PublicGameSessionCancelParams
- func NewPublicGameSessionCancelParamsWithTimeout(timeout time.Duration) *PublicGameSessionCancelParams
- func (o *PublicGameSessionCancelParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicGameSessionCancelParams) SetContext(ctx context.Context)
- func (o *PublicGameSessionCancelParams) SetFlightId(flightId string)
- func (o *PublicGameSessionCancelParams) SetHTTPClient(client *http.Client)
- func (o *PublicGameSessionCancelParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicGameSessionCancelParams) SetNamespace(namespace string)
- func (o *PublicGameSessionCancelParams) SetSessionID(sessionID string)
- func (o *PublicGameSessionCancelParams) SetTimeout(timeout time.Duration)
- func (o *PublicGameSessionCancelParams) SetUserID(userID string)
- func (o *PublicGameSessionCancelParams) WithContext(ctx context.Context) *PublicGameSessionCancelParams
- func (o *PublicGameSessionCancelParams) WithHTTPClient(client *http.Client) *PublicGameSessionCancelParams
- func (o *PublicGameSessionCancelParams) WithNamespace(namespace string) *PublicGameSessionCancelParams
- func (o *PublicGameSessionCancelParams) WithSessionID(sessionID string) *PublicGameSessionCancelParams
- func (o *PublicGameSessionCancelParams) WithTimeout(timeout time.Duration) *PublicGameSessionCancelParams
- func (o *PublicGameSessionCancelParams) WithUserID(userID string) *PublicGameSessionCancelParams
- func (o *PublicGameSessionCancelParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicGameSessionCancelReader
- type PublicGameSessionCancelUnauthorized
- type PublicGameSessionInviteBadRequest
- type PublicGameSessionInviteCreated
- type PublicGameSessionInviteInternalServerError
- type PublicGameSessionInviteNoContent
- type PublicGameSessionInviteNotFound
- type PublicGameSessionInviteParams
- func NewPublicGameSessionInviteParams() *PublicGameSessionInviteParams
- func NewPublicGameSessionInviteParamsWithContext(ctx context.Context) *PublicGameSessionInviteParams
- func NewPublicGameSessionInviteParamsWithHTTPClient(client *http.Client) *PublicGameSessionInviteParams
- func NewPublicGameSessionInviteParamsWithTimeout(timeout time.Duration) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicGameSessionInviteParams) SetBody(body *sessionclientmodels.ApimodelsSessionInviteRequest)
- func (o *PublicGameSessionInviteParams) SetContext(ctx context.Context)
- func (o *PublicGameSessionInviteParams) SetFlightId(flightId string)
- func (o *PublicGameSessionInviteParams) SetHTTPClient(client *http.Client)
- func (o *PublicGameSessionInviteParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicGameSessionInviteParams) SetNamespace(namespace string)
- func (o *PublicGameSessionInviteParams) SetSessionID(sessionID string)
- func (o *PublicGameSessionInviteParams) SetTimeout(timeout time.Duration)
- func (o *PublicGameSessionInviteParams) WithBody(body *sessionclientmodels.ApimodelsSessionInviteRequest) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) WithContext(ctx context.Context) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) WithHTTPClient(client *http.Client) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) WithNamespace(namespace string) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) WithSessionID(sessionID string) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) WithTimeout(timeout time.Duration) *PublicGameSessionInviteParams
- func (o *PublicGameSessionInviteParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicGameSessionInviteReader
- type PublicGameSessionInviteUnauthorized
- type PublicGameSessionRejectBadRequest
- type PublicGameSessionRejectForbidden
- type PublicGameSessionRejectInternalServerError
- type PublicGameSessionRejectNoContent
- type PublicGameSessionRejectNotFound
- type PublicGameSessionRejectParams
- func NewPublicGameSessionRejectParams() *PublicGameSessionRejectParams
- func NewPublicGameSessionRejectParamsWithContext(ctx context.Context) *PublicGameSessionRejectParams
- func NewPublicGameSessionRejectParamsWithHTTPClient(client *http.Client) *PublicGameSessionRejectParams
- func NewPublicGameSessionRejectParamsWithTimeout(timeout time.Duration) *PublicGameSessionRejectParams
- func (o *PublicGameSessionRejectParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicGameSessionRejectParams) SetContext(ctx context.Context)
- func (o *PublicGameSessionRejectParams) SetFlightId(flightId string)
- func (o *PublicGameSessionRejectParams) SetHTTPClient(client *http.Client)
- func (o *PublicGameSessionRejectParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicGameSessionRejectParams) SetNamespace(namespace string)
- func (o *PublicGameSessionRejectParams) SetSessionID(sessionID string)
- func (o *PublicGameSessionRejectParams) SetTimeout(timeout time.Duration)
- func (o *PublicGameSessionRejectParams) WithContext(ctx context.Context) *PublicGameSessionRejectParams
- func (o *PublicGameSessionRejectParams) WithHTTPClient(client *http.Client) *PublicGameSessionRejectParams
- func (o *PublicGameSessionRejectParams) WithNamespace(namespace string) *PublicGameSessionRejectParams
- func (o *PublicGameSessionRejectParams) WithSessionID(sessionID string) *PublicGameSessionRejectParams
- func (o *PublicGameSessionRejectParams) WithTimeout(timeout time.Duration) *PublicGameSessionRejectParams
- func (o *PublicGameSessionRejectParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicGameSessionRejectReader
- type PublicGameSessionRejectUnauthorized
- type PublicKickGameSessionMemberBadRequest
- type PublicKickGameSessionMemberForbidden
- type PublicKickGameSessionMemberInternalServerError
- type PublicKickGameSessionMemberNoContent
- type PublicKickGameSessionMemberNotFound
- type PublicKickGameSessionMemberParams
- func NewPublicKickGameSessionMemberParams() *PublicKickGameSessionMemberParams
- func NewPublicKickGameSessionMemberParamsWithContext(ctx context.Context) *PublicKickGameSessionMemberParams
- func NewPublicKickGameSessionMemberParamsWithHTTPClient(client *http.Client) *PublicKickGameSessionMemberParams
- func NewPublicKickGameSessionMemberParamsWithTimeout(timeout time.Duration) *PublicKickGameSessionMemberParams
- func (o *PublicKickGameSessionMemberParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicKickGameSessionMemberParams) SetContext(ctx context.Context)
- func (o *PublicKickGameSessionMemberParams) SetFlightId(flightId string)
- func (o *PublicKickGameSessionMemberParams) SetHTTPClient(client *http.Client)
- func (o *PublicKickGameSessionMemberParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicKickGameSessionMemberParams) SetMemberID(memberID string)
- func (o *PublicKickGameSessionMemberParams) SetNamespace(namespace string)
- func (o *PublicKickGameSessionMemberParams) SetSessionID(sessionID string)
- func (o *PublicKickGameSessionMemberParams) SetTimeout(timeout time.Duration)
- func (o *PublicKickGameSessionMemberParams) WithContext(ctx context.Context) *PublicKickGameSessionMemberParams
- func (o *PublicKickGameSessionMemberParams) WithHTTPClient(client *http.Client) *PublicKickGameSessionMemberParams
- func (o *PublicKickGameSessionMemberParams) WithMemberID(memberID string) *PublicKickGameSessionMemberParams
- func (o *PublicKickGameSessionMemberParams) WithNamespace(namespace string) *PublicKickGameSessionMemberParams
- func (o *PublicKickGameSessionMemberParams) WithSessionID(sessionID string) *PublicKickGameSessionMemberParams
- func (o *PublicKickGameSessionMemberParams) WithTimeout(timeout time.Duration) *PublicKickGameSessionMemberParams
- func (o *PublicKickGameSessionMemberParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicKickGameSessionMemberReader
- type PublicKickGameSessionMemberUnauthorized
- type PublicPromoteGameSessionLeaderBadRequest
- type PublicPromoteGameSessionLeaderForbidden
- type PublicPromoteGameSessionLeaderInternalServerError
- type PublicPromoteGameSessionLeaderNotFound
- type PublicPromoteGameSessionLeaderOK
- type PublicPromoteGameSessionLeaderParams
- func NewPublicPromoteGameSessionLeaderParams() *PublicPromoteGameSessionLeaderParams
- func NewPublicPromoteGameSessionLeaderParamsWithContext(ctx context.Context) *PublicPromoteGameSessionLeaderParams
- func NewPublicPromoteGameSessionLeaderParamsWithHTTPClient(client *http.Client) *PublicPromoteGameSessionLeaderParams
- func NewPublicPromoteGameSessionLeaderParamsWithTimeout(timeout time.Duration) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicPromoteGameSessionLeaderParams) SetBody(body *sessionclientmodels.ApimodelsPromoteLeaderRequest)
- func (o *PublicPromoteGameSessionLeaderParams) SetContext(ctx context.Context)
- func (o *PublicPromoteGameSessionLeaderParams) SetFlightId(flightId string)
- func (o *PublicPromoteGameSessionLeaderParams) SetHTTPClient(client *http.Client)
- func (o *PublicPromoteGameSessionLeaderParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicPromoteGameSessionLeaderParams) SetNamespace(namespace string)
- func (o *PublicPromoteGameSessionLeaderParams) SetSessionID(sessionID string)
- func (o *PublicPromoteGameSessionLeaderParams) SetTimeout(timeout time.Duration)
- func (o *PublicPromoteGameSessionLeaderParams) WithBody(body *sessionclientmodels.ApimodelsPromoteLeaderRequest) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) WithContext(ctx context.Context) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) WithHTTPClient(client *http.Client) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) WithNamespace(namespace string) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) WithSessionID(sessionID string) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) WithTimeout(timeout time.Duration) *PublicPromoteGameSessionLeaderParams
- func (o *PublicPromoteGameSessionLeaderParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicPromoteGameSessionLeaderReader
- type PublicPromoteGameSessionLeaderUnauthorized
- type PublicQueryGameSessionsByAttributesBadRequest
- type PublicQueryGameSessionsByAttributesForbidden
- type PublicQueryGameSessionsByAttributesInternalServerError
- type PublicQueryGameSessionsByAttributesOK
- type PublicQueryGameSessionsByAttributesParams
- func NewPublicQueryGameSessionsByAttributesParams() *PublicQueryGameSessionsByAttributesParams
- func NewPublicQueryGameSessionsByAttributesParamsWithContext(ctx context.Context) *PublicQueryGameSessionsByAttributesParams
- func NewPublicQueryGameSessionsByAttributesParamsWithHTTPClient(client *http.Client) *PublicQueryGameSessionsByAttributesParams
- func NewPublicQueryGameSessionsByAttributesParamsWithTimeout(timeout time.Duration) *PublicQueryGameSessionsByAttributesParams
- func (o *PublicQueryGameSessionsByAttributesParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicQueryGameSessionsByAttributesParams) SetBody(body map[string]interface{})
- func (o *PublicQueryGameSessionsByAttributesParams) SetContext(ctx context.Context)
- func (o *PublicQueryGameSessionsByAttributesParams) SetFlightId(flightId string)
- func (o *PublicQueryGameSessionsByAttributesParams) SetHTTPClient(client *http.Client)
- func (o *PublicQueryGameSessionsByAttributesParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicQueryGameSessionsByAttributesParams) SetNamespace(namespace string)
- func (o *PublicQueryGameSessionsByAttributesParams) SetTimeout(timeout time.Duration)
- func (o *PublicQueryGameSessionsByAttributesParams) WithBody(body map[string]interface{}) *PublicQueryGameSessionsByAttributesParams
- func (o *PublicQueryGameSessionsByAttributesParams) WithContext(ctx context.Context) *PublicQueryGameSessionsByAttributesParams
- func (o *PublicQueryGameSessionsByAttributesParams) WithHTTPClient(client *http.Client) *PublicQueryGameSessionsByAttributesParams
- func (o *PublicQueryGameSessionsByAttributesParams) WithNamespace(namespace string) *PublicQueryGameSessionsByAttributesParams
- func (o *PublicQueryGameSessionsByAttributesParams) WithTimeout(timeout time.Duration) *PublicQueryGameSessionsByAttributesParams
- func (o *PublicQueryGameSessionsByAttributesParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicQueryGameSessionsByAttributesReader
- type PublicQueryGameSessionsByAttributesUnauthorized
- type PublicQueryMyGameSessionsBadRequest
- type PublicQueryMyGameSessionsInternalServerError
- type PublicQueryMyGameSessionsOK
- type PublicQueryMyGameSessionsParams
- func NewPublicQueryMyGameSessionsParams() *PublicQueryMyGameSessionsParams
- func NewPublicQueryMyGameSessionsParamsWithContext(ctx context.Context) *PublicQueryMyGameSessionsParams
- func NewPublicQueryMyGameSessionsParamsWithHTTPClient(client *http.Client) *PublicQueryMyGameSessionsParams
- func NewPublicQueryMyGameSessionsParamsWithTimeout(timeout time.Duration) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicQueryMyGameSessionsParams) SetContext(ctx context.Context)
- func (o *PublicQueryMyGameSessionsParams) SetFlightId(flightId string)
- func (o *PublicQueryMyGameSessionsParams) SetHTTPClient(client *http.Client)
- func (o *PublicQueryMyGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicQueryMyGameSessionsParams) SetNamespace(namespace string)
- func (o *PublicQueryMyGameSessionsParams) SetOrder(order *string)
- func (o *PublicQueryMyGameSessionsParams) SetOrderBy(orderBy *string)
- func (o *PublicQueryMyGameSessionsParams) SetStatus(status *string)
- func (o *PublicQueryMyGameSessionsParams) SetTimeout(timeout time.Duration)
- func (o *PublicQueryMyGameSessionsParams) WithContext(ctx context.Context) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WithHTTPClient(client *http.Client) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WithNamespace(namespace string) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WithOrder(order *string) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WithOrderBy(orderBy *string) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WithStatus(status *string) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WithTimeout(timeout time.Duration) *PublicQueryMyGameSessionsParams
- func (o *PublicQueryMyGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicQueryMyGameSessionsReader
- type PublicQueryMyGameSessionsUnauthorized
- type PublicRevokeGameSessionCodeBadRequest
- type PublicRevokeGameSessionCodeForbidden
- type PublicRevokeGameSessionCodeInternalServerError
- type PublicRevokeGameSessionCodeNoContent
- type PublicRevokeGameSessionCodeNotFound
- type PublicRevokeGameSessionCodeParams
- func NewPublicRevokeGameSessionCodeParams() *PublicRevokeGameSessionCodeParams
- func NewPublicRevokeGameSessionCodeParamsWithContext(ctx context.Context) *PublicRevokeGameSessionCodeParams
- func NewPublicRevokeGameSessionCodeParamsWithHTTPClient(client *http.Client) *PublicRevokeGameSessionCodeParams
- func NewPublicRevokeGameSessionCodeParamsWithTimeout(timeout time.Duration) *PublicRevokeGameSessionCodeParams
- func (o *PublicRevokeGameSessionCodeParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicRevokeGameSessionCodeParams) SetContext(ctx context.Context)
- func (o *PublicRevokeGameSessionCodeParams) SetFlightId(flightId string)
- func (o *PublicRevokeGameSessionCodeParams) SetHTTPClient(client *http.Client)
- func (o *PublicRevokeGameSessionCodeParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicRevokeGameSessionCodeParams) SetNamespace(namespace string)
- func (o *PublicRevokeGameSessionCodeParams) SetSessionID(sessionID string)
- func (o *PublicRevokeGameSessionCodeParams) SetTimeout(timeout time.Duration)
- func (o *PublicRevokeGameSessionCodeParams) WithContext(ctx context.Context) *PublicRevokeGameSessionCodeParams
- func (o *PublicRevokeGameSessionCodeParams) WithHTTPClient(client *http.Client) *PublicRevokeGameSessionCodeParams
- func (o *PublicRevokeGameSessionCodeParams) WithNamespace(namespace string) *PublicRevokeGameSessionCodeParams
- func (o *PublicRevokeGameSessionCodeParams) WithSessionID(sessionID string) *PublicRevokeGameSessionCodeParams
- func (o *PublicRevokeGameSessionCodeParams) WithTimeout(timeout time.Duration) *PublicRevokeGameSessionCodeParams
- func (o *PublicRevokeGameSessionCodeParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicRevokeGameSessionCodeReader
- type PublicRevokeGameSessionCodeUnauthorized
- type PublicSessionJoinCodeBadRequest
- type PublicSessionJoinCodeForbidden
- type PublicSessionJoinCodeInternalServerError
- type PublicSessionJoinCodeNotFound
- type PublicSessionJoinCodeOK
- type PublicSessionJoinCodeParams
- func NewPublicSessionJoinCodeParams() *PublicSessionJoinCodeParams
- func NewPublicSessionJoinCodeParamsWithContext(ctx context.Context) *PublicSessionJoinCodeParams
- func NewPublicSessionJoinCodeParamsWithHTTPClient(client *http.Client) *PublicSessionJoinCodeParams
- func NewPublicSessionJoinCodeParamsWithTimeout(timeout time.Duration) *PublicSessionJoinCodeParams
- func (o *PublicSessionJoinCodeParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *PublicSessionJoinCodeParams) SetBody(body *sessionclientmodels.ApimodelsJoinByCodeRequest)
- func (o *PublicSessionJoinCodeParams) SetContext(ctx context.Context)
- func (o *PublicSessionJoinCodeParams) SetFlightId(flightId string)
- func (o *PublicSessionJoinCodeParams) SetHTTPClient(client *http.Client)
- func (o *PublicSessionJoinCodeParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *PublicSessionJoinCodeParams) SetNamespace(namespace string)
- func (o *PublicSessionJoinCodeParams) SetTimeout(timeout time.Duration)
- func (o *PublicSessionJoinCodeParams) WithBody(body *sessionclientmodels.ApimodelsJoinByCodeRequest) *PublicSessionJoinCodeParams
- func (o *PublicSessionJoinCodeParams) WithContext(ctx context.Context) *PublicSessionJoinCodeParams
- func (o *PublicSessionJoinCodeParams) WithHTTPClient(client *http.Client) *PublicSessionJoinCodeParams
- func (o *PublicSessionJoinCodeParams) WithNamespace(namespace string) *PublicSessionJoinCodeParams
- func (o *PublicSessionJoinCodeParams) WithTimeout(timeout time.Duration) *PublicSessionJoinCodeParams
- func (o *PublicSessionJoinCodeParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type PublicSessionJoinCodeReader
- type PublicSessionJoinCodeUnauthorized
- type UpdateGameSessionBackfillTicketIDForbidden
- type UpdateGameSessionBackfillTicketIDInternalServerError
- type UpdateGameSessionBackfillTicketIDNotFound
- type UpdateGameSessionBackfillTicketIDOK
- type UpdateGameSessionBackfillTicketIDParams
- func NewUpdateGameSessionBackfillTicketIDParams() *UpdateGameSessionBackfillTicketIDParams
- func NewUpdateGameSessionBackfillTicketIDParamsWithContext(ctx context.Context) *UpdateGameSessionBackfillTicketIDParams
- func NewUpdateGameSessionBackfillTicketIDParamsWithHTTPClient(client *http.Client) *UpdateGameSessionBackfillTicketIDParams
- func NewUpdateGameSessionBackfillTicketIDParamsWithTimeout(timeout time.Duration) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGameSessionBackfillRequest)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetContext(ctx context.Context)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetFlightId(flightId string)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetHTTPClient(client *http.Client)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetNamespace(namespace string)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetSessionID(sessionID string)
- func (o *UpdateGameSessionBackfillTicketIDParams) SetTimeout(timeout time.Duration)
- func (o *UpdateGameSessionBackfillTicketIDParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGameSessionBackfillRequest) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) WithContext(ctx context.Context) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) WithHTTPClient(client *http.Client) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) WithNamespace(namespace string) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) WithSessionID(sessionID string) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) WithTimeout(timeout time.Duration) *UpdateGameSessionBackfillTicketIDParams
- func (o *UpdateGameSessionBackfillTicketIDParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type UpdateGameSessionBackfillTicketIDReader
- type UpdateGameSessionBackfillTicketIDUnauthorized
- type UpdateGameSessionBadRequest
- type UpdateGameSessionConflict
- type UpdateGameSessionForbidden
- type UpdateGameSessionInternalServerError
- type UpdateGameSessionNotFound
- type UpdateGameSessionOK
- type UpdateGameSessionParams
- func NewUpdateGameSessionParams() *UpdateGameSessionParams
- func NewUpdateGameSessionParamsWithContext(ctx context.Context) *UpdateGameSessionParams
- func NewUpdateGameSessionParamsWithHTTPClient(client *http.Client) *UpdateGameSessionParams
- func NewUpdateGameSessionParamsWithTimeout(timeout time.Duration) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
- func (o *UpdateGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest)
- func (o *UpdateGameSessionParams) SetContext(ctx context.Context)
- func (o *UpdateGameSessionParams) SetFlightId(flightId string)
- func (o *UpdateGameSessionParams) SetHTTPClient(client *http.Client)
- func (o *UpdateGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
- func (o *UpdateGameSessionParams) SetNamespace(namespace string)
- func (o *UpdateGameSessionParams) SetSessionID(sessionID string)
- func (o *UpdateGameSessionParams) SetTimeout(timeout time.Duration)
- func (o *UpdateGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) WithContext(ctx context.Context) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) WithHTTPClient(client *http.Client) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) WithNamespace(namespace string) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) WithSessionID(sessionID string) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) WithTimeout(timeout time.Duration) *UpdateGameSessionParams
- func (o *UpdateGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
- type UpdateGameSessionReader
- type UpdateGameSessionUnauthorized
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type AdminDeleteBulkGameSessionsBadRequest ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
AdminDeleteBulkGameSessionsBadRequest handles this case with default header values.
Bad Request
func NewAdminDeleteBulkGameSessionsBadRequest ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsBadRequest() *AdminDeleteBulkGameSessionsBadRequest
NewAdminDeleteBulkGameSessionsBadRequest creates a AdminDeleteBulkGameSessionsBadRequest with default headers values
func (*AdminDeleteBulkGameSessionsBadRequest) Error ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsBadRequest) Error() string
func (*AdminDeleteBulkGameSessionsBadRequest) GetPayload ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*AdminDeleteBulkGameSessionsBadRequest) ToJSONString ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsBadRequest) ToJSONString() string
type AdminDeleteBulkGameSessionsForbidden ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsForbidden struct {
Payload *sessionclientmodels.ResponseError
}
AdminDeleteBulkGameSessionsForbidden handles this case with default header values.
Forbidden
func NewAdminDeleteBulkGameSessionsForbidden ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsForbidden() *AdminDeleteBulkGameSessionsForbidden
NewAdminDeleteBulkGameSessionsForbidden creates a AdminDeleteBulkGameSessionsForbidden with default headers values
func (*AdminDeleteBulkGameSessionsForbidden) Error ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsForbidden) Error() string
func (*AdminDeleteBulkGameSessionsForbidden) GetPayload ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*AdminDeleteBulkGameSessionsForbidden) ToJSONString ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsForbidden) ToJSONString() string
type AdminDeleteBulkGameSessionsInternalServerError ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
AdminDeleteBulkGameSessionsInternalServerError handles this case with default header values.
Internal Server Error
func NewAdminDeleteBulkGameSessionsInternalServerError ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsInternalServerError() *AdminDeleteBulkGameSessionsInternalServerError
NewAdminDeleteBulkGameSessionsInternalServerError creates a AdminDeleteBulkGameSessionsInternalServerError with default headers values
func (*AdminDeleteBulkGameSessionsInternalServerError) Error ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsInternalServerError) Error() string
func (*AdminDeleteBulkGameSessionsInternalServerError) GetPayload ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*AdminDeleteBulkGameSessionsInternalServerError) ToJSONString ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsInternalServerError) ToJSONString() string
type AdminDeleteBulkGameSessionsOK ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsOK struct {
Payload *sessionclientmodels.ApimodelsDeleteBulkGameSessionsAPIResponse
}
AdminDeleteBulkGameSessionsOK handles this case with default header values.
OK
func NewAdminDeleteBulkGameSessionsOK ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsOK() *AdminDeleteBulkGameSessionsOK
NewAdminDeleteBulkGameSessionsOK creates a AdminDeleteBulkGameSessionsOK with default headers values
func (*AdminDeleteBulkGameSessionsOK) Error ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsOK) Error() string
func (*AdminDeleteBulkGameSessionsOK) GetPayload ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsOK) GetPayload() *sessionclientmodels.ApimodelsDeleteBulkGameSessionsAPIResponse
func (*AdminDeleteBulkGameSessionsOK) ToJSONString ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsOK) ToJSONString() string
type AdminDeleteBulkGameSessionsParams ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsDeleteBulkGameSessionRequest /*Namespace namespace of the game */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
AdminDeleteBulkGameSessionsParams contains all the parameters to send to the API endpoint for the admin delete bulk game sessions operation typically these are written to a http.Request
func NewAdminDeleteBulkGameSessionsParams ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsParams() *AdminDeleteBulkGameSessionsParams
NewAdminDeleteBulkGameSessionsParams creates a new AdminDeleteBulkGameSessionsParams object with the default values initialized.
func NewAdminDeleteBulkGameSessionsParamsWithContext ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsParamsWithContext(ctx context.Context) *AdminDeleteBulkGameSessionsParams
NewAdminDeleteBulkGameSessionsParamsWithContext creates a new AdminDeleteBulkGameSessionsParams object with the default values initialized, and the ability to set a context for a request
func NewAdminDeleteBulkGameSessionsParamsWithHTTPClient ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsParamsWithHTTPClient(client *http.Client) *AdminDeleteBulkGameSessionsParams
NewAdminDeleteBulkGameSessionsParamsWithHTTPClient creates a new AdminDeleteBulkGameSessionsParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAdminDeleteBulkGameSessionsParamsWithTimeout ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsParamsWithTimeout(timeout time.Duration) *AdminDeleteBulkGameSessionsParams
NewAdminDeleteBulkGameSessionsParamsWithTimeout creates a new AdminDeleteBulkGameSessionsParams object with the default values initialized, and the ability to set a timeout on a request
func (*AdminDeleteBulkGameSessionsParams) SetAuthInfoWriter ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) SetBody ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetBody(body *sessionclientmodels.ApimodelsDeleteBulkGameSessionRequest)
SetBody adds the body to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) SetContext ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetContext(ctx context.Context)
SetContext adds the context to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) SetFlightId ¶ added in v0.63.0
func (o *AdminDeleteBulkGameSessionsParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*AdminDeleteBulkGameSessionsParams) SetHTTPClient ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) SetHTTPClientTransport ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) SetNamespace ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) SetTimeout ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) WithBody ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) WithBody(body *sessionclientmodels.ApimodelsDeleteBulkGameSessionRequest) *AdminDeleteBulkGameSessionsParams
WithBody adds the body to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) WithContext ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) WithContext(ctx context.Context) *AdminDeleteBulkGameSessionsParams
WithContext adds the context to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) WithHTTPClient ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) WithHTTPClient(client *http.Client) *AdminDeleteBulkGameSessionsParams
WithHTTPClient adds the HTTPClient to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) WithNamespace ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) WithNamespace(namespace string) *AdminDeleteBulkGameSessionsParams
WithNamespace adds the namespace to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) WithTimeout ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) WithTimeout(timeout time.Duration) *AdminDeleteBulkGameSessionsParams
WithTimeout adds the timeout to the admin delete bulk game sessions params
func (*AdminDeleteBulkGameSessionsParams) WriteToRequest ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type AdminDeleteBulkGameSessionsReader ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsReader struct {
// contains filtered or unexported fields
}
AdminDeleteBulkGameSessionsReader is a Reader for the AdminDeleteBulkGameSessions structure.
func (*AdminDeleteBulkGameSessionsReader) ReadResponse ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type AdminDeleteBulkGameSessionsUnauthorized ¶ added in v0.42.0
type AdminDeleteBulkGameSessionsUnauthorized struct {
}AdminDeleteBulkGameSessionsUnauthorized handles this case with default header values.
Unauthorized
func NewAdminDeleteBulkGameSessionsUnauthorized ¶ added in v0.42.0
func NewAdminDeleteBulkGameSessionsUnauthorized() *AdminDeleteBulkGameSessionsUnauthorized
NewAdminDeleteBulkGameSessionsUnauthorized creates a AdminDeleteBulkGameSessionsUnauthorized with default headers values
func (*AdminDeleteBulkGameSessionsUnauthorized) Error ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsUnauthorized) Error() string
func (*AdminDeleteBulkGameSessionsUnauthorized) GetPayload ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*AdminDeleteBulkGameSessionsUnauthorized) ToJSONString ¶ added in v0.42.0
func (o *AdminDeleteBulkGameSessionsUnauthorized) ToJSONString() string
type AdminKickGameSessionMemberBadRequest ¶ added in v0.73.0
type AdminKickGameSessionMemberBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
AdminKickGameSessionMemberBadRequest handles this case with default header values.
Bad Request
func NewAdminKickGameSessionMemberBadRequest ¶ added in v0.73.0
func NewAdminKickGameSessionMemberBadRequest() *AdminKickGameSessionMemberBadRequest
NewAdminKickGameSessionMemberBadRequest creates a AdminKickGameSessionMemberBadRequest with default headers values
func (*AdminKickGameSessionMemberBadRequest) Error ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberBadRequest) Error() string
func (*AdminKickGameSessionMemberBadRequest) GetPayload ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*AdminKickGameSessionMemberBadRequest) ToJSONString ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberBadRequest) ToJSONString() string
type AdminKickGameSessionMemberForbidden ¶ added in v0.73.0
type AdminKickGameSessionMemberForbidden struct {
Payload *sessionclientmodels.ResponseError
}
AdminKickGameSessionMemberForbidden handles this case with default header values.
Forbidden
func NewAdminKickGameSessionMemberForbidden ¶ added in v0.73.0
func NewAdminKickGameSessionMemberForbidden() *AdminKickGameSessionMemberForbidden
NewAdminKickGameSessionMemberForbidden creates a AdminKickGameSessionMemberForbidden with default headers values
func (*AdminKickGameSessionMemberForbidden) Error ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberForbidden) Error() string
func (*AdminKickGameSessionMemberForbidden) GetPayload ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*AdminKickGameSessionMemberForbidden) ToJSONString ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberForbidden) ToJSONString() string
type AdminKickGameSessionMemberInternalServerError ¶ added in v0.73.0
type AdminKickGameSessionMemberInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
AdminKickGameSessionMemberInternalServerError handles this case with default header values.
Internal Server Error
func NewAdminKickGameSessionMemberInternalServerError ¶ added in v0.73.0
func NewAdminKickGameSessionMemberInternalServerError() *AdminKickGameSessionMemberInternalServerError
NewAdminKickGameSessionMemberInternalServerError creates a AdminKickGameSessionMemberInternalServerError with default headers values
func (*AdminKickGameSessionMemberInternalServerError) Error ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberInternalServerError) Error() string
func (*AdminKickGameSessionMemberInternalServerError) GetPayload ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*AdminKickGameSessionMemberInternalServerError) ToJSONString ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberInternalServerError) ToJSONString() string
type AdminKickGameSessionMemberNoContent ¶ added in v0.73.0
type AdminKickGameSessionMemberNoContent struct { }
AdminKickGameSessionMemberNoContent handles this case with default header values.
No Content
func NewAdminKickGameSessionMemberNoContent ¶ added in v0.73.0
func NewAdminKickGameSessionMemberNoContent() *AdminKickGameSessionMemberNoContent
NewAdminKickGameSessionMemberNoContent creates a AdminKickGameSessionMemberNoContent with default headers values
func (*AdminKickGameSessionMemberNoContent) Error ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberNoContent) Error() string
type AdminKickGameSessionMemberNotFound ¶ added in v0.73.0
type AdminKickGameSessionMemberNotFound struct {
Payload *sessionclientmodels.ResponseError
}
AdminKickGameSessionMemberNotFound handles this case with default header values.
Not Found
func NewAdminKickGameSessionMemberNotFound ¶ added in v0.73.0
func NewAdminKickGameSessionMemberNotFound() *AdminKickGameSessionMemberNotFound
NewAdminKickGameSessionMemberNotFound creates a AdminKickGameSessionMemberNotFound with default headers values
func (*AdminKickGameSessionMemberNotFound) Error ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberNotFound) Error() string
func (*AdminKickGameSessionMemberNotFound) GetPayload ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*AdminKickGameSessionMemberNotFound) ToJSONString ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberNotFound) ToJSONString() string
type AdminKickGameSessionMemberParams ¶ added in v0.73.0
type AdminKickGameSessionMemberParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*MemberID member ID */ MemberID string /*Namespace namespace of the game */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
AdminKickGameSessionMemberParams contains all the parameters to send to the API endpoint for the admin kick game session member operation typically these are written to a http.Request
func NewAdminKickGameSessionMemberParams ¶ added in v0.73.0
func NewAdminKickGameSessionMemberParams() *AdminKickGameSessionMemberParams
NewAdminKickGameSessionMemberParams creates a new AdminKickGameSessionMemberParams object with the default values initialized.
func NewAdminKickGameSessionMemberParamsWithContext ¶ added in v0.73.0
func NewAdminKickGameSessionMemberParamsWithContext(ctx context.Context) *AdminKickGameSessionMemberParams
NewAdminKickGameSessionMemberParamsWithContext creates a new AdminKickGameSessionMemberParams object with the default values initialized, and the ability to set a context for a request
func NewAdminKickGameSessionMemberParamsWithHTTPClient ¶ added in v0.73.0
func NewAdminKickGameSessionMemberParamsWithHTTPClient(client *http.Client) *AdminKickGameSessionMemberParams
NewAdminKickGameSessionMemberParamsWithHTTPClient creates a new AdminKickGameSessionMemberParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAdminKickGameSessionMemberParamsWithTimeout ¶ added in v0.73.0
func NewAdminKickGameSessionMemberParamsWithTimeout(timeout time.Duration) *AdminKickGameSessionMemberParams
NewAdminKickGameSessionMemberParamsWithTimeout creates a new AdminKickGameSessionMemberParams object with the default values initialized, and the ability to set a timeout on a request
func (*AdminKickGameSessionMemberParams) SetAuthInfoWriter ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) SetContext ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) SetContext(ctx context.Context)
SetContext adds the context to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) SetFlightId ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*AdminKickGameSessionMemberParams) SetHTTPClient ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) SetHTTPClientTransport ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) SetMemberID ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) SetMemberID(memberID string)
SetMemberID adds the memberId to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) SetNamespace ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) SetSessionID ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) SetTimeout ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) WithContext ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) WithContext(ctx context.Context) *AdminKickGameSessionMemberParams
WithContext adds the context to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) WithHTTPClient ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) WithHTTPClient(client *http.Client) *AdminKickGameSessionMemberParams
WithHTTPClient adds the HTTPClient to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) WithMemberID ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) WithMemberID(memberID string) *AdminKickGameSessionMemberParams
WithMemberID adds the memberID to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) WithNamespace ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) WithNamespace(namespace string) *AdminKickGameSessionMemberParams
WithNamespace adds the namespace to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) WithSessionID ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) WithSessionID(sessionID string) *AdminKickGameSessionMemberParams
WithSessionID adds the sessionID to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) WithTimeout ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) WithTimeout(timeout time.Duration) *AdminKickGameSessionMemberParams
WithTimeout adds the timeout to the admin kick game session member params
func (*AdminKickGameSessionMemberParams) WriteToRequest ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type AdminKickGameSessionMemberReader ¶ added in v0.73.0
type AdminKickGameSessionMemberReader struct {
// contains filtered or unexported fields
}
AdminKickGameSessionMemberReader is a Reader for the AdminKickGameSessionMember structure.
func (*AdminKickGameSessionMemberReader) ReadResponse ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type AdminKickGameSessionMemberUnauthorized ¶ added in v0.73.0
type AdminKickGameSessionMemberUnauthorized struct {
}AdminKickGameSessionMemberUnauthorized handles this case with default header values.
Unauthorized
func NewAdminKickGameSessionMemberUnauthorized ¶ added in v0.73.0
func NewAdminKickGameSessionMemberUnauthorized() *AdminKickGameSessionMemberUnauthorized
NewAdminKickGameSessionMemberUnauthorized creates a AdminKickGameSessionMemberUnauthorized with default headers values
func (*AdminKickGameSessionMemberUnauthorized) Error ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberUnauthorized) Error() string
func (*AdminKickGameSessionMemberUnauthorized) GetPayload ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*AdminKickGameSessionMemberUnauthorized) ToJSONString ¶ added in v0.73.0
func (o *AdminKickGameSessionMemberUnauthorized) ToJSONString() string
type AdminQueryGameSessionsBadRequest ¶
type AdminQueryGameSessionsBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
AdminQueryGameSessionsBadRequest handles this case with default header values.
Bad Request
func NewAdminQueryGameSessionsBadRequest ¶
func NewAdminQueryGameSessionsBadRequest() *AdminQueryGameSessionsBadRequest
NewAdminQueryGameSessionsBadRequest creates a AdminQueryGameSessionsBadRequest with default headers values
func (*AdminQueryGameSessionsBadRequest) Error ¶
func (o *AdminQueryGameSessionsBadRequest) Error() string
func (*AdminQueryGameSessionsBadRequest) GetPayload ¶
func (o *AdminQueryGameSessionsBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*AdminQueryGameSessionsBadRequest) ToJSONString ¶
func (o *AdminQueryGameSessionsBadRequest) ToJSONString() string
type AdminQueryGameSessionsByAttributesBadRequest ¶ added in v0.55.0
type AdminQueryGameSessionsByAttributesBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
AdminQueryGameSessionsByAttributesBadRequest handles this case with default header values.
Bad Request
func NewAdminQueryGameSessionsByAttributesBadRequest ¶ added in v0.55.0
func NewAdminQueryGameSessionsByAttributesBadRequest() *AdminQueryGameSessionsByAttributesBadRequest
NewAdminQueryGameSessionsByAttributesBadRequest creates a AdminQueryGameSessionsByAttributesBadRequest with default headers values
func (*AdminQueryGameSessionsByAttributesBadRequest) Error ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesBadRequest) Error() string
func (*AdminQueryGameSessionsByAttributesBadRequest) GetPayload ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*AdminQueryGameSessionsByAttributesBadRequest) ToJSONString ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesBadRequest) ToJSONString() string
type AdminQueryGameSessionsByAttributesForbidden ¶ added in v0.55.0
type AdminQueryGameSessionsByAttributesForbidden struct {
Payload *sessionclientmodels.ResponseError
}
AdminQueryGameSessionsByAttributesForbidden handles this case with default header values.
Forbidden
func NewAdminQueryGameSessionsByAttributesForbidden ¶ added in v0.55.0
func NewAdminQueryGameSessionsByAttributesForbidden() *AdminQueryGameSessionsByAttributesForbidden
NewAdminQueryGameSessionsByAttributesForbidden creates a AdminQueryGameSessionsByAttributesForbidden with default headers values
func (*AdminQueryGameSessionsByAttributesForbidden) Error ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesForbidden) Error() string
func (*AdminQueryGameSessionsByAttributesForbidden) GetPayload ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*AdminQueryGameSessionsByAttributesForbidden) ToJSONString ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesForbidden) ToJSONString() string
type AdminQueryGameSessionsByAttributesInternalServerError ¶ added in v0.55.0
type AdminQueryGameSessionsByAttributesInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
AdminQueryGameSessionsByAttributesInternalServerError handles this case with default header values.
Internal Server Error
func NewAdminQueryGameSessionsByAttributesInternalServerError ¶ added in v0.55.0
func NewAdminQueryGameSessionsByAttributesInternalServerError() *AdminQueryGameSessionsByAttributesInternalServerError
NewAdminQueryGameSessionsByAttributesInternalServerError creates a AdminQueryGameSessionsByAttributesInternalServerError with default headers values
func (*AdminQueryGameSessionsByAttributesInternalServerError) Error ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesInternalServerError) Error() string
func (*AdminQueryGameSessionsByAttributesInternalServerError) GetPayload ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*AdminQueryGameSessionsByAttributesInternalServerError) ToJSONString ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesInternalServerError) ToJSONString() string
type AdminQueryGameSessionsByAttributesOK ¶ added in v0.55.0
type AdminQueryGameSessionsByAttributesOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionQueryResponse
}
AdminQueryGameSessionsByAttributesOK handles this case with default header values.
OK
func NewAdminQueryGameSessionsByAttributesOK ¶ added in v0.55.0
func NewAdminQueryGameSessionsByAttributesOK() *AdminQueryGameSessionsByAttributesOK
NewAdminQueryGameSessionsByAttributesOK creates a AdminQueryGameSessionsByAttributesOK with default headers values
func (*AdminQueryGameSessionsByAttributesOK) Error ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesOK) Error() string
func (*AdminQueryGameSessionsByAttributesOK) GetPayload ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionQueryResponse
func (*AdminQueryGameSessionsByAttributesOK) ToJSONString ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesOK) ToJSONString() string
type AdminQueryGameSessionsByAttributesParams ¶ added in v0.55.0
type AdminQueryGameSessionsByAttributesParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body map[string]interface{} /*Namespace namespace of the game */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
AdminQueryGameSessionsByAttributesParams contains all the parameters to send to the API endpoint for the admin query game sessions by attributes operation typically these are written to a http.Request
func NewAdminQueryGameSessionsByAttributesParams ¶ added in v0.55.0
func NewAdminQueryGameSessionsByAttributesParams() *AdminQueryGameSessionsByAttributesParams
NewAdminQueryGameSessionsByAttributesParams creates a new AdminQueryGameSessionsByAttributesParams object with the default values initialized.
func NewAdminQueryGameSessionsByAttributesParamsWithContext ¶ added in v0.55.0
func NewAdminQueryGameSessionsByAttributesParamsWithContext(ctx context.Context) *AdminQueryGameSessionsByAttributesParams
NewAdminQueryGameSessionsByAttributesParamsWithContext creates a new AdminQueryGameSessionsByAttributesParams object with the default values initialized, and the ability to set a context for a request
func NewAdminQueryGameSessionsByAttributesParamsWithHTTPClient ¶ added in v0.55.0
func NewAdminQueryGameSessionsByAttributesParamsWithHTTPClient(client *http.Client) *AdminQueryGameSessionsByAttributesParams
NewAdminQueryGameSessionsByAttributesParamsWithHTTPClient creates a new AdminQueryGameSessionsByAttributesParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAdminQueryGameSessionsByAttributesParamsWithTimeout ¶ added in v0.55.0
func NewAdminQueryGameSessionsByAttributesParamsWithTimeout(timeout time.Duration) *AdminQueryGameSessionsByAttributesParams
NewAdminQueryGameSessionsByAttributesParamsWithTimeout creates a new AdminQueryGameSessionsByAttributesParams object with the default values initialized, and the ability to set a timeout on a request
func (*AdminQueryGameSessionsByAttributesParams) SetAuthInfoWriter ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the admin query game sessions by attributes params
func (*AdminQueryGameSessionsByAttributesParams) SetBody ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesParams) SetBody(body map[string]interface{})
SetBody adds the body to the admin query game sessions by attributes params
func (*AdminQueryGameSessionsByAttributesParams) SetContext ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesParams) SetContext(ctx context.Context)
SetContext adds the context to the admin query game sessions by attributes params
func (*AdminQueryGameSessionsByAttributesParams) SetFlightId ¶ added in v0.63.0
func (o *AdminQueryGameSessionsByAttributesParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*AdminQueryGameSessionsByAttributesParams) SetHTTPClient ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the admin query game sessions by attributes params
func (*AdminQueryGameSessionsByAttributesParams) SetHTTPClientTransport ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the admin query game sessions by attributes params
func (*AdminQueryGameSessionsByAttributesParams) SetNamespace ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the admin query game sessions by attributes params
func (*AdminQueryGameSessionsByAttributesParams) SetTimeout ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the admin query game sessions by attributes params
func (*AdminQueryGameSessionsByAttributesParams) WithBody ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesParams) WithBody(body map[string]interface{}) *AdminQueryGameSessionsByAttributesParams
WithBody adds the body to the admin query game sessions by attributes params
func (*AdminQueryGameSessionsByAttributesParams) WithContext ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesParams) WithContext(ctx context.Context) *AdminQueryGameSessionsByAttributesParams
WithContext adds the context to the admin query game sessions by attributes params
func (*AdminQueryGameSessionsByAttributesParams) WithHTTPClient ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesParams) WithHTTPClient(client *http.Client) *AdminQueryGameSessionsByAttributesParams
WithHTTPClient adds the HTTPClient to the admin query game sessions by attributes params
func (*AdminQueryGameSessionsByAttributesParams) WithNamespace ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesParams) WithNamespace(namespace string) *AdminQueryGameSessionsByAttributesParams
WithNamespace adds the namespace to the admin query game sessions by attributes params
func (*AdminQueryGameSessionsByAttributesParams) WithTimeout ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesParams) WithTimeout(timeout time.Duration) *AdminQueryGameSessionsByAttributesParams
WithTimeout adds the timeout to the admin query game sessions by attributes params
func (*AdminQueryGameSessionsByAttributesParams) WriteToRequest ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type AdminQueryGameSessionsByAttributesReader ¶ added in v0.55.0
type AdminQueryGameSessionsByAttributesReader struct {
// contains filtered or unexported fields
}
AdminQueryGameSessionsByAttributesReader is a Reader for the AdminQueryGameSessionsByAttributes structure.
func (*AdminQueryGameSessionsByAttributesReader) ReadResponse ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type AdminQueryGameSessionsByAttributesUnauthorized ¶ added in v0.55.0
type AdminQueryGameSessionsByAttributesUnauthorized struct {
}AdminQueryGameSessionsByAttributesUnauthorized handles this case with default header values.
Unauthorized
func NewAdminQueryGameSessionsByAttributesUnauthorized ¶ added in v0.55.0
func NewAdminQueryGameSessionsByAttributesUnauthorized() *AdminQueryGameSessionsByAttributesUnauthorized
NewAdminQueryGameSessionsByAttributesUnauthorized creates a AdminQueryGameSessionsByAttributesUnauthorized with default headers values
func (*AdminQueryGameSessionsByAttributesUnauthorized) Error ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesUnauthorized) Error() string
func (*AdminQueryGameSessionsByAttributesUnauthorized) GetPayload ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*AdminQueryGameSessionsByAttributesUnauthorized) ToJSONString ¶ added in v0.55.0
func (o *AdminQueryGameSessionsByAttributesUnauthorized) ToJSONString() string
type AdminQueryGameSessionsForbidden ¶
type AdminQueryGameSessionsForbidden struct {
Payload *sessionclientmodels.ResponseError
}
AdminQueryGameSessionsForbidden handles this case with default header values.
Forbidden
func NewAdminQueryGameSessionsForbidden ¶
func NewAdminQueryGameSessionsForbidden() *AdminQueryGameSessionsForbidden
NewAdminQueryGameSessionsForbidden creates a AdminQueryGameSessionsForbidden with default headers values
func (*AdminQueryGameSessionsForbidden) Error ¶
func (o *AdminQueryGameSessionsForbidden) Error() string
func (*AdminQueryGameSessionsForbidden) GetPayload ¶
func (o *AdminQueryGameSessionsForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*AdminQueryGameSessionsForbidden) ToJSONString ¶
func (o *AdminQueryGameSessionsForbidden) ToJSONString() string
type AdminQueryGameSessionsInternalServerError ¶
type AdminQueryGameSessionsInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
AdminQueryGameSessionsInternalServerError handles this case with default header values.
Internal Server Error
func NewAdminQueryGameSessionsInternalServerError ¶
func NewAdminQueryGameSessionsInternalServerError() *AdminQueryGameSessionsInternalServerError
NewAdminQueryGameSessionsInternalServerError creates a AdminQueryGameSessionsInternalServerError with default headers values
func (*AdminQueryGameSessionsInternalServerError) Error ¶
func (o *AdminQueryGameSessionsInternalServerError) Error() string
func (*AdminQueryGameSessionsInternalServerError) GetPayload ¶
func (o *AdminQueryGameSessionsInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*AdminQueryGameSessionsInternalServerError) ToJSONString ¶
func (o *AdminQueryGameSessionsInternalServerError) ToJSONString() string
type AdminQueryGameSessionsOK ¶
type AdminQueryGameSessionsOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionQueryResponse
}
AdminQueryGameSessionsOK handles this case with default header values.
OK
func NewAdminQueryGameSessionsOK ¶
func NewAdminQueryGameSessionsOK() *AdminQueryGameSessionsOK
NewAdminQueryGameSessionsOK creates a AdminQueryGameSessionsOK with default headers values
func (*AdminQueryGameSessionsOK) Error ¶
func (o *AdminQueryGameSessionsOK) Error() string
func (*AdminQueryGameSessionsOK) GetPayload ¶
func (o *AdminQueryGameSessionsOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionQueryResponse
func (*AdminQueryGameSessionsOK) ToJSONString ¶
func (o *AdminQueryGameSessionsOK) ToJSONString() string
type AdminQueryGameSessionsParams ¶
type AdminQueryGameSessionsParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace namespace of the game */ Namespace string /*ConfigurationName configuration template name */ ConfigurationName *string /*DsPodName pod name of a dedicated server */ DsPodName *string /*FromTime beginning of game session creation time range in RFC 3339 format e.g. 2022-10-21T07:20:50Z */ FromTime *string /*GameMode game mode */ GameMode *string /*IsPersistent game session is Persistent. supported: TRUE, FALSE */ IsPersistent *string /*IsSoftDeleted game session is soft deleted. supported: TRUE, FALSE */ IsSoftDeleted *string /*Joinability game session joinability to filter. joinability types: OPEN,CLOSED,INVITE_ONLY */ Joinability *string /*Limit Pagination limit */ Limit *int64 /*MatchPool matchmaking pool */ MatchPool *string /*MemberID member user ID */ MemberID *string /*Offset Pagination offset */ Offset *int64 /*Order Order of the result. Supported: desc (default), asc */ Order *string /*OrderBy Order result by specific attribute. Supported: createdAt (default), updatedAt */ OrderBy *string /*SessionID game session ID */ SessionID *string /*Status game session status to filter. supported status: NEED_TO_REQUEST,REQUESTED,AVAILABLE,FAILED_TO_REQUEST,DS_ERROR,PREPARING */ Status *string /*StatusV2 game session status to filter. supported status: NEED_TO_REQUEST,REQUESTED,AVAILABLE,FAILED_TO_REQUEST,UNKNOWN,ENDED,DS_ERROR,PREPARING */ StatusV2 *string /*ToTime end of game session creation time range in RFC 3339 format e.g. 2022-10-21T07:20:50Z */ ToTime *string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
AdminQueryGameSessionsParams contains all the parameters to send to the API endpoint for the admin query game sessions operation typically these are written to a http.Request
func NewAdminQueryGameSessionsParams ¶
func NewAdminQueryGameSessionsParams() *AdminQueryGameSessionsParams
NewAdminQueryGameSessionsParams creates a new AdminQueryGameSessionsParams object with the default values initialized.
func NewAdminQueryGameSessionsParamsWithContext ¶
func NewAdminQueryGameSessionsParamsWithContext(ctx context.Context) *AdminQueryGameSessionsParams
NewAdminQueryGameSessionsParamsWithContext creates a new AdminQueryGameSessionsParams object with the default values initialized, and the ability to set a context for a request
func NewAdminQueryGameSessionsParamsWithHTTPClient ¶
func NewAdminQueryGameSessionsParamsWithHTTPClient(client *http.Client) *AdminQueryGameSessionsParams
NewAdminQueryGameSessionsParamsWithHTTPClient creates a new AdminQueryGameSessionsParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAdminQueryGameSessionsParamsWithTimeout ¶
func NewAdminQueryGameSessionsParamsWithTimeout(timeout time.Duration) *AdminQueryGameSessionsParams
NewAdminQueryGameSessionsParamsWithTimeout creates a new AdminQueryGameSessionsParams object with the default values initialized, and the ability to set a timeout on a request
func (*AdminQueryGameSessionsParams) SetAuthInfoWriter ¶
func (o *AdminQueryGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetConfigurationName ¶
func (o *AdminQueryGameSessionsParams) SetConfigurationName(configurationName *string)
SetConfigurationName adds the configurationName to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetContext ¶
func (o *AdminQueryGameSessionsParams) SetContext(ctx context.Context)
SetContext adds the context to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetDsPodName ¶
func (o *AdminQueryGameSessionsParams) SetDsPodName(dsPodName *string)
SetDsPodName adds the dsPodName to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetFlightId ¶ added in v0.63.0
func (o *AdminQueryGameSessionsParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*AdminQueryGameSessionsParams) SetFromTime ¶
func (o *AdminQueryGameSessionsParams) SetFromTime(fromTime *string)
SetFromTime adds the fromTime to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetGameMode ¶
func (o *AdminQueryGameSessionsParams) SetGameMode(gameMode *string)
SetGameMode adds the gameMode to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetHTTPClient ¶
func (o *AdminQueryGameSessionsParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetHTTPClientTransport ¶
func (o *AdminQueryGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetIsPersistent ¶ added in v0.41.0
func (o *AdminQueryGameSessionsParams) SetIsPersistent(isPersistent *string)
SetIsPersistent adds the isPersistent to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetIsSoftDeleted ¶ added in v0.37.0
func (o *AdminQueryGameSessionsParams) SetIsSoftDeleted(isSoftDeleted *string)
SetIsSoftDeleted adds the isSoftDeleted to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetJoinability ¶
func (o *AdminQueryGameSessionsParams) SetJoinability(joinability *string)
SetJoinability adds the joinability to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetLimit ¶
func (o *AdminQueryGameSessionsParams) SetLimit(limit *int64)
SetLimit adds the limit to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetMatchPool ¶
func (o *AdminQueryGameSessionsParams) SetMatchPool(matchPool *string)
SetMatchPool adds the matchPool to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetMemberID ¶
func (o *AdminQueryGameSessionsParams) SetMemberID(memberID *string)
SetMemberID adds the memberId to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetNamespace ¶
func (o *AdminQueryGameSessionsParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetOffset ¶
func (o *AdminQueryGameSessionsParams) SetOffset(offset *int64)
SetOffset adds the offset to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetOrder ¶
func (o *AdminQueryGameSessionsParams) SetOrder(order *string)
SetOrder adds the order to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetOrderBy ¶
func (o *AdminQueryGameSessionsParams) SetOrderBy(orderBy *string)
SetOrderBy adds the orderBy to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetSessionID ¶
func (o *AdminQueryGameSessionsParams) SetSessionID(sessionID *string)
SetSessionID adds the sessionId to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetStatus ¶
func (o *AdminQueryGameSessionsParams) SetStatus(status *string)
SetStatus adds the status to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetStatusV2 ¶ added in v0.36.0
func (o *AdminQueryGameSessionsParams) SetStatusV2(statusV2 *string)
SetStatusV2 adds the statusV2 to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetTimeout ¶
func (o *AdminQueryGameSessionsParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the admin query game sessions params
func (*AdminQueryGameSessionsParams) SetToTime ¶
func (o *AdminQueryGameSessionsParams) SetToTime(toTime *string)
SetToTime adds the toTime to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithConfigurationName ¶
func (o *AdminQueryGameSessionsParams) WithConfigurationName(configurationName *string) *AdminQueryGameSessionsParams
WithConfigurationName adds the configurationName to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithContext ¶
func (o *AdminQueryGameSessionsParams) WithContext(ctx context.Context) *AdminQueryGameSessionsParams
WithContext adds the context to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithDsPodName ¶
func (o *AdminQueryGameSessionsParams) WithDsPodName(dsPodName *string) *AdminQueryGameSessionsParams
WithDsPodName adds the dsPodName to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithFromTime ¶
func (o *AdminQueryGameSessionsParams) WithFromTime(fromTime *string) *AdminQueryGameSessionsParams
WithFromTime adds the fromTime to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithGameMode ¶
func (o *AdminQueryGameSessionsParams) WithGameMode(gameMode *string) *AdminQueryGameSessionsParams
WithGameMode adds the gameMode to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithHTTPClient ¶
func (o *AdminQueryGameSessionsParams) WithHTTPClient(client *http.Client) *AdminQueryGameSessionsParams
WithHTTPClient adds the HTTPClient to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithIsPersistent ¶ added in v0.41.0
func (o *AdminQueryGameSessionsParams) WithIsPersistent(isPersistent *string) *AdminQueryGameSessionsParams
WithIsPersistent adds the isPersistent to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithIsSoftDeleted ¶ added in v0.37.0
func (o *AdminQueryGameSessionsParams) WithIsSoftDeleted(isSoftDeleted *string) *AdminQueryGameSessionsParams
WithIsSoftDeleted adds the isSoftDeleted to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithJoinability ¶
func (o *AdminQueryGameSessionsParams) WithJoinability(joinability *string) *AdminQueryGameSessionsParams
WithJoinability adds the joinability to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithLimit ¶
func (o *AdminQueryGameSessionsParams) WithLimit(limit *int64) *AdminQueryGameSessionsParams
WithLimit adds the limit to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithMatchPool ¶
func (o *AdminQueryGameSessionsParams) WithMatchPool(matchPool *string) *AdminQueryGameSessionsParams
WithMatchPool adds the matchPool to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithMemberID ¶
func (o *AdminQueryGameSessionsParams) WithMemberID(memberID *string) *AdminQueryGameSessionsParams
WithMemberID adds the memberID to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithNamespace ¶
func (o *AdminQueryGameSessionsParams) WithNamespace(namespace string) *AdminQueryGameSessionsParams
WithNamespace adds the namespace to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithOffset ¶
func (o *AdminQueryGameSessionsParams) WithOffset(offset *int64) *AdminQueryGameSessionsParams
WithOffset adds the offset to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithOrder ¶
func (o *AdminQueryGameSessionsParams) WithOrder(order *string) *AdminQueryGameSessionsParams
WithOrder adds the order to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithOrderBy ¶
func (o *AdminQueryGameSessionsParams) WithOrderBy(orderBy *string) *AdminQueryGameSessionsParams
WithOrderBy adds the orderBy to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithSessionID ¶
func (o *AdminQueryGameSessionsParams) WithSessionID(sessionID *string) *AdminQueryGameSessionsParams
WithSessionID adds the sessionID to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithStatus ¶
func (o *AdminQueryGameSessionsParams) WithStatus(status *string) *AdminQueryGameSessionsParams
WithStatus adds the status to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithStatusV2 ¶ added in v0.36.0
func (o *AdminQueryGameSessionsParams) WithStatusV2(statusV2 *string) *AdminQueryGameSessionsParams
WithStatusV2 adds the statusV2 to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithTimeout ¶
func (o *AdminQueryGameSessionsParams) WithTimeout(timeout time.Duration) *AdminQueryGameSessionsParams
WithTimeout adds the timeout to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WithToTime ¶
func (o *AdminQueryGameSessionsParams) WithToTime(toTime *string) *AdminQueryGameSessionsParams
WithToTime adds the toTime to the admin query game sessions params
func (*AdminQueryGameSessionsParams) WriteToRequest ¶
func (o *AdminQueryGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type AdminQueryGameSessionsReader ¶
type AdminQueryGameSessionsReader struct {
// contains filtered or unexported fields
}
AdminQueryGameSessionsReader is a Reader for the AdminQueryGameSessions structure.
func (*AdminQueryGameSessionsReader) ReadResponse ¶
func (o *AdminQueryGameSessionsReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type AdminQueryGameSessionsUnauthorized ¶
type AdminQueryGameSessionsUnauthorized struct {
}AdminQueryGameSessionsUnauthorized handles this case with default header values.
Unauthorized
func NewAdminQueryGameSessionsUnauthorized ¶
func NewAdminQueryGameSessionsUnauthorized() *AdminQueryGameSessionsUnauthorized
NewAdminQueryGameSessionsUnauthorized creates a AdminQueryGameSessionsUnauthorized with default headers values
func (*AdminQueryGameSessionsUnauthorized) Error ¶
func (o *AdminQueryGameSessionsUnauthorized) Error() string
func (*AdminQueryGameSessionsUnauthorized) GetPayload ¶
func (o *AdminQueryGameSessionsUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*AdminQueryGameSessionsUnauthorized) ToJSONString ¶
func (o *AdminQueryGameSessionsUnauthorized) ToJSONString() string
type AdminSetDSReadyBadRequest ¶ added in v0.57.0
type AdminSetDSReadyBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
AdminSetDSReadyBadRequest handles this case with default header values.
Bad Request
func NewAdminSetDSReadyBadRequest ¶ added in v0.57.0
func NewAdminSetDSReadyBadRequest() *AdminSetDSReadyBadRequest
NewAdminSetDSReadyBadRequest creates a AdminSetDSReadyBadRequest with default headers values
func (*AdminSetDSReadyBadRequest) Error ¶ added in v0.57.0
func (o *AdminSetDSReadyBadRequest) Error() string
func (*AdminSetDSReadyBadRequest) GetPayload ¶ added in v0.57.0
func (o *AdminSetDSReadyBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*AdminSetDSReadyBadRequest) ToJSONString ¶ added in v0.57.0
func (o *AdminSetDSReadyBadRequest) ToJSONString() string
type AdminSetDSReadyForbidden ¶ added in v0.57.0
type AdminSetDSReadyForbidden struct {
Payload *sessionclientmodels.ResponseError
}
AdminSetDSReadyForbidden handles this case with default header values.
Forbidden
func NewAdminSetDSReadyForbidden ¶ added in v0.57.0
func NewAdminSetDSReadyForbidden() *AdminSetDSReadyForbidden
NewAdminSetDSReadyForbidden creates a AdminSetDSReadyForbidden with default headers values
func (*AdminSetDSReadyForbidden) Error ¶ added in v0.57.0
func (o *AdminSetDSReadyForbidden) Error() string
func (*AdminSetDSReadyForbidden) GetPayload ¶ added in v0.57.0
func (o *AdminSetDSReadyForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*AdminSetDSReadyForbidden) ToJSONString ¶ added in v0.57.0
func (o *AdminSetDSReadyForbidden) ToJSONString() string
type AdminSetDSReadyInternalServerError ¶ added in v0.57.0
type AdminSetDSReadyInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
AdminSetDSReadyInternalServerError handles this case with default header values.
Internal Server Error
func NewAdminSetDSReadyInternalServerError ¶ added in v0.57.0
func NewAdminSetDSReadyInternalServerError() *AdminSetDSReadyInternalServerError
NewAdminSetDSReadyInternalServerError creates a AdminSetDSReadyInternalServerError with default headers values
func (*AdminSetDSReadyInternalServerError) Error ¶ added in v0.57.0
func (o *AdminSetDSReadyInternalServerError) Error() string
func (*AdminSetDSReadyInternalServerError) GetPayload ¶ added in v0.57.0
func (o *AdminSetDSReadyInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*AdminSetDSReadyInternalServerError) ToJSONString ¶ added in v0.57.0
func (o *AdminSetDSReadyInternalServerError) ToJSONString() string
type AdminSetDSReadyNoContent ¶ added in v0.57.0
type AdminSetDSReadyNoContent struct { }
AdminSetDSReadyNoContent handles this case with default header values.
No Content
func NewAdminSetDSReadyNoContent ¶ added in v0.57.0
func NewAdminSetDSReadyNoContent() *AdminSetDSReadyNoContent
NewAdminSetDSReadyNoContent creates a AdminSetDSReadyNoContent with default headers values
func (*AdminSetDSReadyNoContent) Error ¶ added in v0.57.0
func (o *AdminSetDSReadyNoContent) Error() string
type AdminSetDSReadyParams ¶ added in v0.57.0
type AdminSetDSReadyParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsSetDSReadyRequest /*Namespace namespace of the game */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
AdminSetDSReadyParams contains all the parameters to send to the API endpoint for the admin set ds ready operation typically these are written to a http.Request
func NewAdminSetDSReadyParams ¶ added in v0.57.0
func NewAdminSetDSReadyParams() *AdminSetDSReadyParams
NewAdminSetDSReadyParams creates a new AdminSetDSReadyParams object with the default values initialized.
func NewAdminSetDSReadyParamsWithContext ¶ added in v0.57.0
func NewAdminSetDSReadyParamsWithContext(ctx context.Context) *AdminSetDSReadyParams
NewAdminSetDSReadyParamsWithContext creates a new AdminSetDSReadyParams object with the default values initialized, and the ability to set a context for a request
func NewAdminSetDSReadyParamsWithHTTPClient ¶ added in v0.57.0
func NewAdminSetDSReadyParamsWithHTTPClient(client *http.Client) *AdminSetDSReadyParams
NewAdminSetDSReadyParamsWithHTTPClient creates a new AdminSetDSReadyParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAdminSetDSReadyParamsWithTimeout ¶ added in v0.57.0
func NewAdminSetDSReadyParamsWithTimeout(timeout time.Duration) *AdminSetDSReadyParams
NewAdminSetDSReadyParamsWithTimeout creates a new AdminSetDSReadyParams object with the default values initialized, and the ability to set a timeout on a request
func (*AdminSetDSReadyParams) SetAuthInfoWriter ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the admin set ds ready params
func (*AdminSetDSReadyParams) SetBody ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) SetBody(body *sessionclientmodels.ApimodelsSetDSReadyRequest)
SetBody adds the body to the admin set ds ready params
func (*AdminSetDSReadyParams) SetContext ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) SetContext(ctx context.Context)
SetContext adds the context to the admin set ds ready params
func (*AdminSetDSReadyParams) SetFlightId ¶ added in v0.63.0
func (o *AdminSetDSReadyParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*AdminSetDSReadyParams) SetHTTPClient ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the admin set ds ready params
func (*AdminSetDSReadyParams) SetHTTPClientTransport ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the admin set ds ready params
func (*AdminSetDSReadyParams) SetNamespace ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the admin set ds ready params
func (*AdminSetDSReadyParams) SetSessionID ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the admin set ds ready params
func (*AdminSetDSReadyParams) SetTimeout ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the admin set ds ready params
func (*AdminSetDSReadyParams) WithBody ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) WithBody(body *sessionclientmodels.ApimodelsSetDSReadyRequest) *AdminSetDSReadyParams
WithBody adds the body to the admin set ds ready params
func (*AdminSetDSReadyParams) WithContext ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) WithContext(ctx context.Context) *AdminSetDSReadyParams
WithContext adds the context to the admin set ds ready params
func (*AdminSetDSReadyParams) WithHTTPClient ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) WithHTTPClient(client *http.Client) *AdminSetDSReadyParams
WithHTTPClient adds the HTTPClient to the admin set ds ready params
func (*AdminSetDSReadyParams) WithNamespace ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) WithNamespace(namespace string) *AdminSetDSReadyParams
WithNamespace adds the namespace to the admin set ds ready params
func (*AdminSetDSReadyParams) WithSessionID ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) WithSessionID(sessionID string) *AdminSetDSReadyParams
WithSessionID adds the sessionID to the admin set ds ready params
func (*AdminSetDSReadyParams) WithTimeout ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) WithTimeout(timeout time.Duration) *AdminSetDSReadyParams
WithTimeout adds the timeout to the admin set ds ready params
func (*AdminSetDSReadyParams) WriteToRequest ¶ added in v0.57.0
func (o *AdminSetDSReadyParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type AdminSetDSReadyReader ¶ added in v0.57.0
type AdminSetDSReadyReader struct {
// contains filtered or unexported fields
}
AdminSetDSReadyReader is a Reader for the AdminSetDSReady structure.
func (*AdminSetDSReadyReader) ReadResponse ¶ added in v0.57.0
func (o *AdminSetDSReadyReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type AdminSetDSReadyUnauthorized ¶ added in v0.57.0
type AdminSetDSReadyUnauthorized struct {
}AdminSetDSReadyUnauthorized handles this case with default header values.
Unauthorized
func NewAdminSetDSReadyUnauthorized ¶ added in v0.57.0
func NewAdminSetDSReadyUnauthorized() *AdminSetDSReadyUnauthorized
NewAdminSetDSReadyUnauthorized creates a AdminSetDSReadyUnauthorized with default headers values
func (*AdminSetDSReadyUnauthorized) Error ¶ added in v0.57.0
func (o *AdminSetDSReadyUnauthorized) Error() string
func (*AdminSetDSReadyUnauthorized) GetPayload ¶ added in v0.57.0
func (o *AdminSetDSReadyUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*AdminSetDSReadyUnauthorized) ToJSONString ¶ added in v0.57.0
func (o *AdminSetDSReadyUnauthorized) ToJSONString() string
type AdminUpdateDSInformationBadRequest ¶ added in v0.77.0
type AdminUpdateDSInformationBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
AdminUpdateDSInformationBadRequest handles this case with default header values.
Bad Request
func NewAdminUpdateDSInformationBadRequest ¶ added in v0.77.0
func NewAdminUpdateDSInformationBadRequest() *AdminUpdateDSInformationBadRequest
NewAdminUpdateDSInformationBadRequest creates a AdminUpdateDSInformationBadRequest with default headers values
func (*AdminUpdateDSInformationBadRequest) Error ¶ added in v0.77.0
func (o *AdminUpdateDSInformationBadRequest) Error() string
func (*AdminUpdateDSInformationBadRequest) GetPayload ¶ added in v0.77.0
func (o *AdminUpdateDSInformationBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateDSInformationBadRequest) ToJSONString ¶ added in v0.77.0
func (o *AdminUpdateDSInformationBadRequest) ToJSONString() string
type AdminUpdateDSInformationForbidden ¶ added in v0.77.0
type AdminUpdateDSInformationForbidden struct {
Payload *sessionclientmodels.ResponseError
}
AdminUpdateDSInformationForbidden handles this case with default header values.
Forbidden
func NewAdminUpdateDSInformationForbidden ¶ added in v0.77.0
func NewAdminUpdateDSInformationForbidden() *AdminUpdateDSInformationForbidden
NewAdminUpdateDSInformationForbidden creates a AdminUpdateDSInformationForbidden with default headers values
func (*AdminUpdateDSInformationForbidden) Error ¶ added in v0.77.0
func (o *AdminUpdateDSInformationForbidden) Error() string
func (*AdminUpdateDSInformationForbidden) GetPayload ¶ added in v0.77.0
func (o *AdminUpdateDSInformationForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateDSInformationForbidden) ToJSONString ¶ added in v0.77.0
func (o *AdminUpdateDSInformationForbidden) ToJSONString() string
type AdminUpdateDSInformationInternalServerError ¶ added in v0.77.0
type AdminUpdateDSInformationInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
AdminUpdateDSInformationInternalServerError handles this case with default header values.
Internal Server Error
func NewAdminUpdateDSInformationInternalServerError ¶ added in v0.77.0
func NewAdminUpdateDSInformationInternalServerError() *AdminUpdateDSInformationInternalServerError
NewAdminUpdateDSInformationInternalServerError creates a AdminUpdateDSInformationInternalServerError with default headers values
func (*AdminUpdateDSInformationInternalServerError) Error ¶ added in v0.77.0
func (o *AdminUpdateDSInformationInternalServerError) Error() string
func (*AdminUpdateDSInformationInternalServerError) GetPayload ¶ added in v0.77.0
func (o *AdminUpdateDSInformationInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateDSInformationInternalServerError) ToJSONString ¶ added in v0.77.0
func (o *AdminUpdateDSInformationInternalServerError) ToJSONString() string
type AdminUpdateDSInformationNoContent ¶ added in v0.77.0
type AdminUpdateDSInformationNoContent struct { }
AdminUpdateDSInformationNoContent handles this case with default header values.
No Content
func NewAdminUpdateDSInformationNoContent ¶ added in v0.77.0
func NewAdminUpdateDSInformationNoContent() *AdminUpdateDSInformationNoContent
NewAdminUpdateDSInformationNoContent creates a AdminUpdateDSInformationNoContent with default headers values
func (*AdminUpdateDSInformationNoContent) Error ¶ added in v0.77.0
func (o *AdminUpdateDSInformationNoContent) Error() string
type AdminUpdateDSInformationNotFound ¶ added in v0.77.0
type AdminUpdateDSInformationNotFound struct {
Payload *sessionclientmodels.ResponseError
}
AdminUpdateDSInformationNotFound handles this case with default header values.
Not Found
func NewAdminUpdateDSInformationNotFound ¶ added in v0.77.0
func NewAdminUpdateDSInformationNotFound() *AdminUpdateDSInformationNotFound
NewAdminUpdateDSInformationNotFound creates a AdminUpdateDSInformationNotFound with default headers values
func (*AdminUpdateDSInformationNotFound) Error ¶ added in v0.77.0
func (o *AdminUpdateDSInformationNotFound) Error() string
func (*AdminUpdateDSInformationNotFound) GetPayload ¶ added in v0.77.0
func (o *AdminUpdateDSInformationNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateDSInformationNotFound) ToJSONString ¶ added in v0.77.0
func (o *AdminUpdateDSInformationNotFound) ToJSONString() string
type AdminUpdateDSInformationParams ¶ added in v0.77.0
type AdminUpdateDSInformationParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsUpdateGamesessionDSInformationRequest /*Namespace namespace of the game */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
AdminUpdateDSInformationParams contains all the parameters to send to the API endpoint for the admin update ds information operation typically these are written to a http.Request
func NewAdminUpdateDSInformationParams ¶ added in v0.77.0
func NewAdminUpdateDSInformationParams() *AdminUpdateDSInformationParams
NewAdminUpdateDSInformationParams creates a new AdminUpdateDSInformationParams object with the default values initialized.
func NewAdminUpdateDSInformationParamsWithContext ¶ added in v0.77.0
func NewAdminUpdateDSInformationParamsWithContext(ctx context.Context) *AdminUpdateDSInformationParams
NewAdminUpdateDSInformationParamsWithContext creates a new AdminUpdateDSInformationParams object with the default values initialized, and the ability to set a context for a request
func NewAdminUpdateDSInformationParamsWithHTTPClient ¶ added in v0.77.0
func NewAdminUpdateDSInformationParamsWithHTTPClient(client *http.Client) *AdminUpdateDSInformationParams
NewAdminUpdateDSInformationParamsWithHTTPClient creates a new AdminUpdateDSInformationParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAdminUpdateDSInformationParamsWithTimeout ¶ added in v0.77.0
func NewAdminUpdateDSInformationParamsWithTimeout(timeout time.Duration) *AdminUpdateDSInformationParams
NewAdminUpdateDSInformationParamsWithTimeout creates a new AdminUpdateDSInformationParams object with the default values initialized, and the ability to set a timeout on a request
func (*AdminUpdateDSInformationParams) SetAuthInfoWriter ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the admin update ds information params
func (*AdminUpdateDSInformationParams) SetBody ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGamesessionDSInformationRequest)
SetBody adds the body to the admin update ds information params
func (*AdminUpdateDSInformationParams) SetContext ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) SetContext(ctx context.Context)
SetContext adds the context to the admin update ds information params
func (*AdminUpdateDSInformationParams) SetFlightId ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*AdminUpdateDSInformationParams) SetHTTPClient ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the admin update ds information params
func (*AdminUpdateDSInformationParams) SetHTTPClientTransport ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the admin update ds information params
func (*AdminUpdateDSInformationParams) SetNamespace ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the admin update ds information params
func (*AdminUpdateDSInformationParams) SetSessionID ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the admin update ds information params
func (*AdminUpdateDSInformationParams) SetTimeout ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the admin update ds information params
func (*AdminUpdateDSInformationParams) WithBody ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGamesessionDSInformationRequest) *AdminUpdateDSInformationParams
WithBody adds the body to the admin update ds information params
func (*AdminUpdateDSInformationParams) WithContext ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) WithContext(ctx context.Context) *AdminUpdateDSInformationParams
WithContext adds the context to the admin update ds information params
func (*AdminUpdateDSInformationParams) WithHTTPClient ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) WithHTTPClient(client *http.Client) *AdminUpdateDSInformationParams
WithHTTPClient adds the HTTPClient to the admin update ds information params
func (*AdminUpdateDSInformationParams) WithNamespace ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) WithNamespace(namespace string) *AdminUpdateDSInformationParams
WithNamespace adds the namespace to the admin update ds information params
func (*AdminUpdateDSInformationParams) WithSessionID ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) WithSessionID(sessionID string) *AdminUpdateDSInformationParams
WithSessionID adds the sessionID to the admin update ds information params
func (*AdminUpdateDSInformationParams) WithTimeout ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) WithTimeout(timeout time.Duration) *AdminUpdateDSInformationParams
WithTimeout adds the timeout to the admin update ds information params
func (*AdminUpdateDSInformationParams) WriteToRequest ¶ added in v0.77.0
func (o *AdminUpdateDSInformationParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type AdminUpdateDSInformationReader ¶ added in v0.77.0
type AdminUpdateDSInformationReader struct {
// contains filtered or unexported fields
}
AdminUpdateDSInformationReader is a Reader for the AdminUpdateDSInformation structure.
func (*AdminUpdateDSInformationReader) ReadResponse ¶ added in v0.77.0
func (o *AdminUpdateDSInformationReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type AdminUpdateDSInformationUnauthorized ¶ added in v0.77.0
type AdminUpdateDSInformationUnauthorized struct {
}AdminUpdateDSInformationUnauthorized handles this case with default header values.
Unauthorized
func NewAdminUpdateDSInformationUnauthorized ¶ added in v0.77.0
func NewAdminUpdateDSInformationUnauthorized() *AdminUpdateDSInformationUnauthorized
NewAdminUpdateDSInformationUnauthorized creates a AdminUpdateDSInformationUnauthorized with default headers values
func (*AdminUpdateDSInformationUnauthorized) Error ¶ added in v0.77.0
func (o *AdminUpdateDSInformationUnauthorized) Error() string
func (*AdminUpdateDSInformationUnauthorized) GetPayload ¶ added in v0.77.0
func (o *AdminUpdateDSInformationUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateDSInformationUnauthorized) ToJSONString ¶ added in v0.77.0
func (o *AdminUpdateDSInformationUnauthorized) ToJSONString() string
type AdminUpdateGameSessionMemberBadRequest ¶
type AdminUpdateGameSessionMemberBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
AdminUpdateGameSessionMemberBadRequest handles this case with default header values.
Bad Request
func NewAdminUpdateGameSessionMemberBadRequest ¶
func NewAdminUpdateGameSessionMemberBadRequest() *AdminUpdateGameSessionMemberBadRequest
NewAdminUpdateGameSessionMemberBadRequest creates a AdminUpdateGameSessionMemberBadRequest with default headers values
func (*AdminUpdateGameSessionMemberBadRequest) Error ¶
func (o *AdminUpdateGameSessionMemberBadRequest) Error() string
func (*AdminUpdateGameSessionMemberBadRequest) GetPayload ¶
func (o *AdminUpdateGameSessionMemberBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateGameSessionMemberBadRequest) ToJSONString ¶
func (o *AdminUpdateGameSessionMemberBadRequest) ToJSONString() string
type AdminUpdateGameSessionMemberForbidden ¶
type AdminUpdateGameSessionMemberForbidden struct {
Payload *sessionclientmodels.ResponseError
}
AdminUpdateGameSessionMemberForbidden handles this case with default header values.
Forbidden
func NewAdminUpdateGameSessionMemberForbidden ¶
func NewAdminUpdateGameSessionMemberForbidden() *AdminUpdateGameSessionMemberForbidden
NewAdminUpdateGameSessionMemberForbidden creates a AdminUpdateGameSessionMemberForbidden with default headers values
func (*AdminUpdateGameSessionMemberForbidden) Error ¶
func (o *AdminUpdateGameSessionMemberForbidden) Error() string
func (*AdminUpdateGameSessionMemberForbidden) GetPayload ¶
func (o *AdminUpdateGameSessionMemberForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateGameSessionMemberForbidden) ToJSONString ¶
func (o *AdminUpdateGameSessionMemberForbidden) ToJSONString() string
type AdminUpdateGameSessionMemberInternalServerError ¶
type AdminUpdateGameSessionMemberInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
AdminUpdateGameSessionMemberInternalServerError handles this case with default header values.
Internal Server Error
func NewAdminUpdateGameSessionMemberInternalServerError ¶
func NewAdminUpdateGameSessionMemberInternalServerError() *AdminUpdateGameSessionMemberInternalServerError
NewAdminUpdateGameSessionMemberInternalServerError creates a AdminUpdateGameSessionMemberInternalServerError with default headers values
func (*AdminUpdateGameSessionMemberInternalServerError) Error ¶
func (o *AdminUpdateGameSessionMemberInternalServerError) Error() string
func (*AdminUpdateGameSessionMemberInternalServerError) GetPayload ¶
func (o *AdminUpdateGameSessionMemberInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateGameSessionMemberInternalServerError) ToJSONString ¶
func (o *AdminUpdateGameSessionMemberInternalServerError) ToJSONString() string
type AdminUpdateGameSessionMemberNotFound ¶
type AdminUpdateGameSessionMemberNotFound struct {
Payload *sessionclientmodels.ResponseError
}
AdminUpdateGameSessionMemberNotFound handles this case with default header values.
Not Found
func NewAdminUpdateGameSessionMemberNotFound ¶
func NewAdminUpdateGameSessionMemberNotFound() *AdminUpdateGameSessionMemberNotFound
NewAdminUpdateGameSessionMemberNotFound creates a AdminUpdateGameSessionMemberNotFound with default headers values
func (*AdminUpdateGameSessionMemberNotFound) Error ¶
func (o *AdminUpdateGameSessionMemberNotFound) Error() string
func (*AdminUpdateGameSessionMemberNotFound) GetPayload ¶
func (o *AdminUpdateGameSessionMemberNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateGameSessionMemberNotFound) ToJSONString ¶
func (o *AdminUpdateGameSessionMemberNotFound) ToJSONString() string
type AdminUpdateGameSessionMemberOK ¶
type AdminUpdateGameSessionMemberOK struct {
Payload *sessionclientmodels.ApimodelsUpdateGameSessionMemberStatusResponse
}
AdminUpdateGameSessionMemberOK handles this case with default header values.
OK
func NewAdminUpdateGameSessionMemberOK ¶
func NewAdminUpdateGameSessionMemberOK() *AdminUpdateGameSessionMemberOK
NewAdminUpdateGameSessionMemberOK creates a AdminUpdateGameSessionMemberOK with default headers values
func (*AdminUpdateGameSessionMemberOK) Error ¶
func (o *AdminUpdateGameSessionMemberOK) Error() string
func (*AdminUpdateGameSessionMemberOK) GetPayload ¶
func (o *AdminUpdateGameSessionMemberOK) GetPayload() *sessionclientmodels.ApimodelsUpdateGameSessionMemberStatusResponse
func (*AdminUpdateGameSessionMemberOK) ToJSONString ¶
func (o *AdminUpdateGameSessionMemberOK) ToJSONString() string
type AdminUpdateGameSessionMemberParams ¶
type AdminUpdateGameSessionMemberParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*MemberID member ID */ MemberID string /*Namespace namespace of the game */ Namespace string /*SessionID session ID */ SessionID string /*StatusType status type: INVITED, REJECTED, JOINED, LEFT. Lowercase status type param will be converted to uppercase. */ StatusType string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
AdminUpdateGameSessionMemberParams contains all the parameters to send to the API endpoint for the admin update game session member operation typically these are written to a http.Request
func NewAdminUpdateGameSessionMemberParams ¶
func NewAdminUpdateGameSessionMemberParams() *AdminUpdateGameSessionMemberParams
NewAdminUpdateGameSessionMemberParams creates a new AdminUpdateGameSessionMemberParams object with the default values initialized.
func NewAdminUpdateGameSessionMemberParamsWithContext ¶
func NewAdminUpdateGameSessionMemberParamsWithContext(ctx context.Context) *AdminUpdateGameSessionMemberParams
NewAdminUpdateGameSessionMemberParamsWithContext creates a new AdminUpdateGameSessionMemberParams object with the default values initialized, and the ability to set a context for a request
func NewAdminUpdateGameSessionMemberParamsWithHTTPClient ¶
func NewAdminUpdateGameSessionMemberParamsWithHTTPClient(client *http.Client) *AdminUpdateGameSessionMemberParams
NewAdminUpdateGameSessionMemberParamsWithHTTPClient creates a new AdminUpdateGameSessionMemberParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAdminUpdateGameSessionMemberParamsWithTimeout ¶
func NewAdminUpdateGameSessionMemberParamsWithTimeout(timeout time.Duration) *AdminUpdateGameSessionMemberParams
NewAdminUpdateGameSessionMemberParamsWithTimeout creates a new AdminUpdateGameSessionMemberParams object with the default values initialized, and the ability to set a timeout on a request
func (*AdminUpdateGameSessionMemberParams) SetAuthInfoWriter ¶
func (o *AdminUpdateGameSessionMemberParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetContext ¶
func (o *AdminUpdateGameSessionMemberParams) SetContext(ctx context.Context)
SetContext adds the context to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetFlightId ¶ added in v0.63.0
func (o *AdminUpdateGameSessionMemberParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*AdminUpdateGameSessionMemberParams) SetHTTPClient ¶
func (o *AdminUpdateGameSessionMemberParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetHTTPClientTransport ¶
func (o *AdminUpdateGameSessionMemberParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetMemberID ¶
func (o *AdminUpdateGameSessionMemberParams) SetMemberID(memberID string)
SetMemberID adds the memberId to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetNamespace ¶
func (o *AdminUpdateGameSessionMemberParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetSessionID ¶
func (o *AdminUpdateGameSessionMemberParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetStatusType ¶
func (o *AdminUpdateGameSessionMemberParams) SetStatusType(statusType string)
SetStatusType adds the statusType to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) SetTimeout ¶
func (o *AdminUpdateGameSessionMemberParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithContext ¶
func (o *AdminUpdateGameSessionMemberParams) WithContext(ctx context.Context) *AdminUpdateGameSessionMemberParams
WithContext adds the context to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithHTTPClient ¶
func (o *AdminUpdateGameSessionMemberParams) WithHTTPClient(client *http.Client) *AdminUpdateGameSessionMemberParams
WithHTTPClient adds the HTTPClient to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithMemberID ¶
func (o *AdminUpdateGameSessionMemberParams) WithMemberID(memberID string) *AdminUpdateGameSessionMemberParams
WithMemberID adds the memberID to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithNamespace ¶
func (o *AdminUpdateGameSessionMemberParams) WithNamespace(namespace string) *AdminUpdateGameSessionMemberParams
WithNamespace adds the namespace to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithSessionID ¶
func (o *AdminUpdateGameSessionMemberParams) WithSessionID(sessionID string) *AdminUpdateGameSessionMemberParams
WithSessionID adds the sessionID to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithStatusType ¶
func (o *AdminUpdateGameSessionMemberParams) WithStatusType(statusType string) *AdminUpdateGameSessionMemberParams
WithStatusType adds the statusType to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WithTimeout ¶
func (o *AdminUpdateGameSessionMemberParams) WithTimeout(timeout time.Duration) *AdminUpdateGameSessionMemberParams
WithTimeout adds the timeout to the admin update game session member params
func (*AdminUpdateGameSessionMemberParams) WriteToRequest ¶
func (o *AdminUpdateGameSessionMemberParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type AdminUpdateGameSessionMemberReader ¶
type AdminUpdateGameSessionMemberReader struct {
// contains filtered or unexported fields
}
AdminUpdateGameSessionMemberReader is a Reader for the AdminUpdateGameSessionMember structure.
func (*AdminUpdateGameSessionMemberReader) ReadResponse ¶
func (o *AdminUpdateGameSessionMemberReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type AdminUpdateGameSessionMemberUnauthorized ¶
type AdminUpdateGameSessionMemberUnauthorized struct {
}AdminUpdateGameSessionMemberUnauthorized handles this case with default header values.
Unauthorized
func NewAdminUpdateGameSessionMemberUnauthorized ¶
func NewAdminUpdateGameSessionMemberUnauthorized() *AdminUpdateGameSessionMemberUnauthorized
NewAdminUpdateGameSessionMemberUnauthorized creates a AdminUpdateGameSessionMemberUnauthorized with default headers values
func (*AdminUpdateGameSessionMemberUnauthorized) Error ¶
func (o *AdminUpdateGameSessionMemberUnauthorized) Error() string
func (*AdminUpdateGameSessionMemberUnauthorized) GetPayload ¶
func (o *AdminUpdateGameSessionMemberUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*AdminUpdateGameSessionMemberUnauthorized) ToJSONString ¶
func (o *AdminUpdateGameSessionMemberUnauthorized) ToJSONString() string
type AppendTeamGameSessionForbidden ¶ added in v0.41.0
type AppendTeamGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
AppendTeamGameSessionForbidden handles this case with default header values.
Forbidden
func NewAppendTeamGameSessionForbidden ¶ added in v0.41.0
func NewAppendTeamGameSessionForbidden() *AppendTeamGameSessionForbidden
NewAppendTeamGameSessionForbidden creates a AppendTeamGameSessionForbidden with default headers values
func (*AppendTeamGameSessionForbidden) Error ¶ added in v0.41.0
func (o *AppendTeamGameSessionForbidden) Error() string
func (*AppendTeamGameSessionForbidden) GetPayload ¶ added in v0.41.0
func (o *AppendTeamGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*AppendTeamGameSessionForbidden) ToJSONString ¶ added in v0.41.0
func (o *AppendTeamGameSessionForbidden) ToJSONString() string
type AppendTeamGameSessionInternalServerError ¶ added in v0.41.0
type AppendTeamGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
AppendTeamGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewAppendTeamGameSessionInternalServerError ¶ added in v0.41.0
func NewAppendTeamGameSessionInternalServerError() *AppendTeamGameSessionInternalServerError
NewAppendTeamGameSessionInternalServerError creates a AppendTeamGameSessionInternalServerError with default headers values
func (*AppendTeamGameSessionInternalServerError) Error ¶ added in v0.41.0
func (o *AppendTeamGameSessionInternalServerError) Error() string
func (*AppendTeamGameSessionInternalServerError) GetPayload ¶ added in v0.41.0
func (o *AppendTeamGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*AppendTeamGameSessionInternalServerError) ToJSONString ¶ added in v0.41.0
func (o *AppendTeamGameSessionInternalServerError) ToJSONString() string
type AppendTeamGameSessionNotFound ¶ added in v0.41.0
type AppendTeamGameSessionNotFound struct {
Payload *sessionclientmodels.ResponseError
}
AppendTeamGameSessionNotFound handles this case with default header values.
Not Found
func NewAppendTeamGameSessionNotFound ¶ added in v0.41.0
func NewAppendTeamGameSessionNotFound() *AppendTeamGameSessionNotFound
NewAppendTeamGameSessionNotFound creates a AppendTeamGameSessionNotFound with default headers values
func (*AppendTeamGameSessionNotFound) Error ¶ added in v0.41.0
func (o *AppendTeamGameSessionNotFound) Error() string
func (*AppendTeamGameSessionNotFound) GetPayload ¶ added in v0.41.0
func (o *AppendTeamGameSessionNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*AppendTeamGameSessionNotFound) ToJSONString ¶ added in v0.41.0
func (o *AppendTeamGameSessionNotFound) ToJSONString() string
type AppendTeamGameSessionOK ¶ added in v0.41.0
type AppendTeamGameSessionOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
AppendTeamGameSessionOK handles this case with default header values.
OK
func NewAppendTeamGameSessionOK ¶ added in v0.41.0
func NewAppendTeamGameSessionOK() *AppendTeamGameSessionOK
NewAppendTeamGameSessionOK creates a AppendTeamGameSessionOK with default headers values
func (*AppendTeamGameSessionOK) Error ¶ added in v0.41.0
func (o *AppendTeamGameSessionOK) Error() string
func (*AppendTeamGameSessionOK) GetPayload ¶ added in v0.41.0
func (o *AppendTeamGameSessionOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*AppendTeamGameSessionOK) ToJSONString ¶ added in v0.41.0
func (o *AppendTeamGameSessionOK) ToJSONString() string
type AppendTeamGameSessionParams ¶ added in v0.41.0
type AppendTeamGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsAppendTeamGameSessionRequest /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
AppendTeamGameSessionParams contains all the parameters to send to the API endpoint for the append team game session operation typically these are written to a http.Request
func NewAppendTeamGameSessionParams ¶ added in v0.41.0
func NewAppendTeamGameSessionParams() *AppendTeamGameSessionParams
NewAppendTeamGameSessionParams creates a new AppendTeamGameSessionParams object with the default values initialized.
func NewAppendTeamGameSessionParamsWithContext ¶ added in v0.41.0
func NewAppendTeamGameSessionParamsWithContext(ctx context.Context) *AppendTeamGameSessionParams
NewAppendTeamGameSessionParamsWithContext creates a new AppendTeamGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewAppendTeamGameSessionParamsWithHTTPClient ¶ added in v0.41.0
func NewAppendTeamGameSessionParamsWithHTTPClient(client *http.Client) *AppendTeamGameSessionParams
NewAppendTeamGameSessionParamsWithHTTPClient creates a new AppendTeamGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewAppendTeamGameSessionParamsWithTimeout ¶ added in v0.41.0
func NewAppendTeamGameSessionParamsWithTimeout(timeout time.Duration) *AppendTeamGameSessionParams
NewAppendTeamGameSessionParamsWithTimeout creates a new AppendTeamGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*AppendTeamGameSessionParams) SetAuthInfoWriter ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the append team game session params
func (*AppendTeamGameSessionParams) SetBody ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsAppendTeamGameSessionRequest)
SetBody adds the body to the append team game session params
func (*AppendTeamGameSessionParams) SetContext ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the append team game session params
func (*AppendTeamGameSessionParams) SetFlightId ¶ added in v0.63.0
func (o *AppendTeamGameSessionParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*AppendTeamGameSessionParams) SetHTTPClient ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the append team game session params
func (*AppendTeamGameSessionParams) SetHTTPClientTransport ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the append team game session params
func (*AppendTeamGameSessionParams) SetNamespace ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the append team game session params
func (*AppendTeamGameSessionParams) SetSessionID ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the append team game session params
func (*AppendTeamGameSessionParams) SetTimeout ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the append team game session params
func (*AppendTeamGameSessionParams) WithBody ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsAppendTeamGameSessionRequest) *AppendTeamGameSessionParams
WithBody adds the body to the append team game session params
func (*AppendTeamGameSessionParams) WithContext ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WithContext(ctx context.Context) *AppendTeamGameSessionParams
WithContext adds the context to the append team game session params
func (*AppendTeamGameSessionParams) WithHTTPClient ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WithHTTPClient(client *http.Client) *AppendTeamGameSessionParams
WithHTTPClient adds the HTTPClient to the append team game session params
func (*AppendTeamGameSessionParams) WithNamespace ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WithNamespace(namespace string) *AppendTeamGameSessionParams
WithNamespace adds the namespace to the append team game session params
func (*AppendTeamGameSessionParams) WithSessionID ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WithSessionID(sessionID string) *AppendTeamGameSessionParams
WithSessionID adds the sessionID to the append team game session params
func (*AppendTeamGameSessionParams) WithTimeout ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WithTimeout(timeout time.Duration) *AppendTeamGameSessionParams
WithTimeout adds the timeout to the append team game session params
func (*AppendTeamGameSessionParams) WriteToRequest ¶ added in v0.41.0
func (o *AppendTeamGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type AppendTeamGameSessionReader ¶ added in v0.41.0
type AppendTeamGameSessionReader struct {
// contains filtered or unexported fields
}
AppendTeamGameSessionReader is a Reader for the AppendTeamGameSession structure.
func (*AppendTeamGameSessionReader) ReadResponse ¶ added in v0.41.0
func (o *AppendTeamGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type AppendTeamGameSessionUnauthorized ¶ added in v0.41.0
type AppendTeamGameSessionUnauthorized struct {
}AppendTeamGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewAppendTeamGameSessionUnauthorized ¶ added in v0.41.0
func NewAppendTeamGameSessionUnauthorized() *AppendTeamGameSessionUnauthorized
NewAppendTeamGameSessionUnauthorized creates a AppendTeamGameSessionUnauthorized with default headers values
func (*AppendTeamGameSessionUnauthorized) Error ¶ added in v0.41.0
func (o *AppendTeamGameSessionUnauthorized) Error() string
func (*AppendTeamGameSessionUnauthorized) GetPayload ¶ added in v0.41.0
func (o *AppendTeamGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*AppendTeamGameSessionUnauthorized) ToJSONString ¶ added in v0.41.0
func (o *AppendTeamGameSessionUnauthorized) ToJSONString() string
type Client ¶
type Client struct {
// contains filtered or unexported fields
}
Client for game session API
func (*Client) AdminDeleteBulkGameSessions
deprecated
added in
v0.42.0
func (a *Client) AdminDeleteBulkGameSessions(params *AdminDeleteBulkGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminDeleteBulkGameSessionsOK, *AdminDeleteBulkGameSessionsBadRequest, *AdminDeleteBulkGameSessionsUnauthorized, *AdminDeleteBulkGameSessionsForbidden, *AdminDeleteBulkGameSessionsInternalServerError, error)
Deprecated: 2022-08-10 - Use AdminDeleteBulkGameSessionsShort instead.
AdminDeleteBulkGameSessions delete bulk game sessions. Delete bulk game sessions.
func (*Client) AdminDeleteBulkGameSessionsShort ¶ added in v0.42.0
func (a *Client) AdminDeleteBulkGameSessionsShort(params *AdminDeleteBulkGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminDeleteBulkGameSessionsOK, error)
AdminDeleteBulkGameSessionsShort delete bulk game sessions. Delete bulk game sessions.
func (*Client) AdminKickGameSessionMember
deprecated
added in
v0.73.0
func (a *Client) AdminKickGameSessionMember(params *AdminKickGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*AdminKickGameSessionMemberNoContent, *AdminKickGameSessionMemberBadRequest, *AdminKickGameSessionMemberUnauthorized, *AdminKickGameSessionMemberForbidden, *AdminKickGameSessionMemberNotFound, *AdminKickGameSessionMemberInternalServerError, error)
Deprecated: 2022-08-10 - Use AdminKickGameSessionMemberShort instead.
AdminKickGameSessionMember kick member from a game session. Kick member from a game session.
func (*Client) AdminKickGameSessionMemberShort ¶ added in v0.73.0
func (a *Client) AdminKickGameSessionMemberShort(params *AdminKickGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*AdminKickGameSessionMemberNoContent, error)
AdminKickGameSessionMemberShort kick member from a game session. Kick member from a game session.
func (*Client) AdminQueryGameSessions
deprecated
func (a *Client) AdminQueryGameSessions(params *AdminQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsOK, *AdminQueryGameSessionsBadRequest, *AdminQueryGameSessionsUnauthorized, *AdminQueryGameSessionsForbidden, *AdminQueryGameSessionsInternalServerError, error)
Deprecated: 2022-08-10 - Use AdminQueryGameSessionsShort instead.
AdminQueryGameSessions get all game sessions. Get all game sessions.
func (*Client) AdminQueryGameSessionsByAttributes
deprecated
added in
v0.55.0
func (a *Client) AdminQueryGameSessionsByAttributes(params *AdminQueryGameSessionsByAttributesParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsByAttributesOK, *AdminQueryGameSessionsByAttributesBadRequest, *AdminQueryGameSessionsByAttributesUnauthorized, *AdminQueryGameSessionsByAttributesForbidden, *AdminQueryGameSessionsByAttributesInternalServerError, error)
Deprecated: 2022-08-10 - Use AdminQueryGameSessionsByAttributesShort instead.
AdminQueryGameSessionsByAttributes query game sessions by admin Query game sessions by admin.
By default, API will return a list of available game sessions (joinability: open). Session service has several DSInformation status to track DS request to DS providers: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - PREPARING: DS needs to call manual set ready for the game session - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to spin up a DS for session. - DS_ERROR: DS provider fails to spin up the DS or the DS itself becomes unreachable - DS_CANCELLED: when DSMC is preparing the DS, DSMC will give a temporary DS. In this phase, if you delete the game session, the DS request will be canceled. - ENDED: when a game session (match) has finished and DS has done its job, it will terminate itself. - UNKNOWN: if any unknown DS status is detected. DSInformation has 2 fields for DS status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. DS Source can be DSMC, AMS or custom. In DSMC, a DS request will be put in queue if they dont have available buffers, and DSMC will let the service knows when they finished spinning it up. While AMS doesn't have a concept of queue. Therefore some "DSInformation.statusV2" only applicable for DSMC.
query parameter "availability" to filter sessions' availability: all: return all sessions regardless it's full full: only return active sessions default behavior (unset or else): return only available sessions (not full)
func (*Client) AdminQueryGameSessionsByAttributesShort ¶ added in v0.55.0
func (a *Client) AdminQueryGameSessionsByAttributesShort(params *AdminQueryGameSessionsByAttributesParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsByAttributesOK, error)
AdminQueryGameSessionsByAttributesShort query game sessions by admin Query game sessions by admin.
By default, API will return a list of available game sessions (joinability: open). Session service has several DSInformation status to track DS request to DS providers: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - PREPARING: DS needs to call manual set ready for the game session - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to spin up a DS for session. - DS_ERROR: DS provider fails to spin up the DS or the DS itself becomes unreachable - DS_CANCELLED: when DSMC is preparing the DS, DSMC will give a temporary DS. In this phase, if you delete the game session, the DS request will be canceled. - ENDED: when a game session (match) has finished and DS has done its job, it will terminate itself. - UNKNOWN: if any unknown DS status is detected. DSInformation has 2 fields for DS status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. DS Source can be DSMC, AMS or custom. In DSMC, a DS request will be put in queue if they dont have available buffers, and DSMC will let the service knows when they finished spinning it up. While AMS doesn't have a concept of queue. Therefore some "DSInformation.statusV2" only applicable for DSMC.
query parameter "availability" to filter sessions' availability: all: return all sessions regardless it's full full: only return active sessions default behavior (unset or else): return only available sessions (not full)
func (*Client) AdminQueryGameSessionsShort ¶
func (a *Client) AdminQueryGameSessionsShort(params *AdminQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsOK, error)
AdminQueryGameSessionsShort get all game sessions. Get all game sessions.
func (*Client) AdminSetDSReady
deprecated
added in
v0.57.0
func (a *Client) AdminSetDSReady(params *AdminSetDSReadyParams, authInfo runtime.ClientAuthInfoWriter) (*AdminSetDSReadyNoContent, *AdminSetDSReadyBadRequest, *AdminSetDSReadyUnauthorized, *AdminSetDSReadyForbidden, *AdminSetDSReadyInternalServerError, error)
Deprecated: 2022-08-10 - Use AdminSetDSReadyShort instead.
AdminSetDSReady admin set the ds ready to accept connection When the session template has ds_manual_set_ready as true. Then the DS need to calls this end point in order to notify game client if the DS is ready to accept any game client connection.
func (*Client) AdminSetDSReadyShort ¶ added in v0.57.0
func (a *Client) AdminSetDSReadyShort(params *AdminSetDSReadyParams, authInfo runtime.ClientAuthInfoWriter) (*AdminSetDSReadyNoContent, error)
AdminSetDSReadyShort admin set the ds ready to accept connection When the session template has ds_manual_set_ready as true. Then the DS need to calls this end point in order to notify game client if the DS is ready to accept any game client connection.
func (*Client) AdminUpdateDSInformation
deprecated
added in
v0.77.0
func (a *Client) AdminUpdateDSInformation(params *AdminUpdateDSInformationParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateDSInformationNoContent, *AdminUpdateDSInformationBadRequest, *AdminUpdateDSInformationUnauthorized, *AdminUpdateDSInformationForbidden, *AdminUpdateDSInformationNotFound, *AdminUpdateDSInformationInternalServerError, error)
Deprecated: 2022-08-10 - Use AdminUpdateDSInformationShort instead.
AdminUpdateDSInformation update game session ds information for asynchronous process. Update Game Session DS Information for Asynchronous Process
func (*Client) AdminUpdateDSInformationShort ¶ added in v0.77.0
func (a *Client) AdminUpdateDSInformationShort(params *AdminUpdateDSInformationParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateDSInformationNoContent, error)
AdminUpdateDSInformationShort update game session ds information for asynchronous process. Update Game Session DS Information for Asynchronous Process
func (*Client) AdminUpdateGameSessionMember
deprecated
func (a *Client) AdminUpdateGameSessionMember(params *AdminUpdateGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateGameSessionMemberOK, *AdminUpdateGameSessionMemberBadRequest, *AdminUpdateGameSessionMemberUnauthorized, *AdminUpdateGameSessionMemberForbidden, *AdminUpdateGameSessionMemberNotFound, *AdminUpdateGameSessionMemberInternalServerError, error)
Deprecated: 2022-08-10 - Use AdminUpdateGameSessionMemberShort instead.
AdminUpdateGameSessionMember update status of a game session member. Update a game session member status.
func (*Client) AdminUpdateGameSessionMemberShort ¶
func (a *Client) AdminUpdateGameSessionMemberShort(params *AdminUpdateGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateGameSessionMemberOK, error)
AdminUpdateGameSessionMemberShort update status of a game session member. Update a game session member status.
func (*Client) AppendTeamGameSession
deprecated
added in
v0.41.0
func (a *Client) AppendTeamGameSession(params *AppendTeamGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*AppendTeamGameSessionOK, *AppendTeamGameSessionUnauthorized, *AppendTeamGameSessionForbidden, *AppendTeamGameSessionNotFound, *AppendTeamGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use AppendTeamGameSessionShort instead.
AppendTeamGameSession append new member or team to session. please use patchupdategamesession instead Append new member or team to session. Please use patchUpdateGameSession instead
func (*Client) AppendTeamGameSessionShort ¶ added in v0.41.0
func (a *Client) AppendTeamGameSessionShort(params *AppendTeamGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*AppendTeamGameSessionOK, error)
AppendTeamGameSessionShort append new member or team to session. please use patchupdategamesession instead Append new member or team to session. Please use patchUpdateGameSession instead
func (*Client) CreateGameSession
deprecated
func (a *Client) CreateGameSession(params *CreateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*CreateGameSessionCreated, *CreateGameSessionBadRequest, *CreateGameSessionUnauthorized, *CreateGameSessionForbidden, *CreateGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use CreateGameSessionShort instead.
CreateGameSession create a game session. Create a game session. Session configuration "name" is mandatory, this API will refer following values from the session template if they're not provided in the request: - type - joinability - autoJoin. If enabled (set to true), players provided in the request will automatically joined the initial game session creation. Game session will not send any invite and players dont need to act upon it. - minPlayers - maxPlayers - inviteTimeout - inactiveTimeout - attributes - dsSource - tieTeamsSessionLifetime - matchPool - clientVersion - deployment - serverName - textChat - autoJoin - requestedRegions - preferredClaimKeys - fallbackClaimKeys - customURLGRPC
When the tieTeamsSessionLifetime is true, the lifetime of any partyId inside teams attribute will be tied to the game session. Only applies when the teams partyId is a game session.
Session has 2 fields for user status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. User statuses: 1. INVITED: by default, to join a session (except session with OPEN joinability or if session configuration has "autoJoin" sets to True) a user will receive an invite. The invitee will have the chance to respond within "inviteTimeout" which you can configure through session configuration. 2. TIMEOUT: when a user is invited to a session, they will receive an invite. Unless "disableResendInvite" sets to True in the session configuration, the user will also receive invite reminder every 30s until they respond to the invite. 3. REJECTED: when a user rejects an invite. To rejoin an INVITE_ONLY session, they will need to be re-invited and accept the invite. 4. JOINED: there are few ways of a user to join a session, by invite, direct join (depends on session joinability) or join by code. upon invite, once a user accepts an invite, their status will be changed to JOINED. 5. LEFT: user can leave a session. in case of party, a user can only be in 1 party at a time. therefore when they decide to create or join another party, they will be automatically removed from their initial party and their status will be changed to LEFT. 6. KICKED: only party leader can kick a member. 7. DISCONNECTED: if user still have reserved seat in the session and they disconnect lobby websocket, their status in the session will be changed to DISCONNECTED and field "members.previousStatus" of that user will contains the initial status before they disconnect lobby websocket. the user will be given chance to reconnect within "inactiveTimeout" which you can configure through session configuration. 8. CONNECTED: when a user reconnect their lobby websocket, their status will change from DISCONNECTED to CONNECTED, only if they previously JOINED session. if they were on INVITED state before the disconnect happened, the user's status will return back to INVITED after they reconnect. 9. DROPPED: when "inactiveTimeout" is due and user never re-establish their websocket connection, we will drop them from the session. 10. TERMINATED: only applies to game session. If a game session (match) is ended, DS will end/delete the session and we will mark all remaining users' status to be TERMINATED. 11. CANCELLED: when a session joinability changes to CLOSED, any remaining invites will be canceled.
User is considered as active if they're present in the session, which their status either CONNECTED or JOINED. User has a reserved seat in the session if their status either INVITED, JOINED, CONNECTED, DISCONNECTED. When user's' status change to other than these mentioned statuses, we will release the seat for other players to occupy.
Managing the relation between session and lobby websocket connection: - Session relies on lobby to consider player's connection health to our backend. therefore a disruption to lobby websocket will be reflected in the user's status in all of their session(s). - If user still have a reserved seat in the session and they disconnect lobby websocket, their status in session(s) will be changed to DISCONNECTED and field "members.previousStatus" of that user will contains the initial status before they disconnect lobby websocket. This "members.previousStatus" used to track user's previous status before they disconnect websocket, since we still reserve a seat for them, therefore this field will be empty again after they websocket. - If the disconnected user is the leader of the session they're disconnected from, we will wait until "leaderElectionGracePeriod" is due, to promote the next oldest member as the new leader of the session. You can configure "leaderElectionGracePeriod" through session configuration. - The user will be given chance to reconnect within "inactiveTimeout" which you can configure through session configuration. If until "inactiveTimeout" is due and the user doesn't reconnect their websocket, they will be removed from session and their status will change to DROPPED. If the dropped user was the leader of the session, we will promote the next oldest member as leader. - By default, we will update user's status to what it was before disconnect, when the user reconnects lobby websocket, unless "manualRejoin" sets to True in the session configuration. When "manualRejoin" is enabled, after lobby websocket reconnect, the game client will need to manually invoke join session again to rejoin the session. - If the user was on INVITED state before the disconnect happened, the user's status will return back to INVITED after they reconnect.
When the session type is a DS, a DS creation request will be sent if number of active players reaches session's minPlayers. Session service has several DSInformation status to track DS request to DS providers: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - PREPARING: DS needs to call manual set ready for the game session - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to spin up a DS for session. - DS_ERROR: DS provider fails to spin up the DS or the DS itself becomes unreachable - DS_CANCELLED: when DSMC is preparing the DS, DSMC will give a temporary DS. In this phase, if you delete the game session, the DS request will be canceled. - ENDED: when a game session (match) has finished and DS has done its job, it will terminate itself. - UNKNOWN: if any unknown DS status is detected. DSInformation has 2 fields for DS status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. DS Source can be DSMC, AMS or custom. In DSMC, a DS request will be put in queue if they dont have available buffers, and DSMC will let the service knows when they finished spinning it up. While AMS doesn't have a concept of queue. Therefore some "DSInformation.statusV2" only applicable for DSMC.
By default, DS requests are sent to DSMC, but if dsSource is set to "AMS": - A DS will be requested from AMS instead of DSMC. - The server will be chosen based on a set of claim keys, in order of preference, to match with fleets. - The claim key list is built build from the preferredClaimKeys, fallbackClaimKeys, and clientVersion as follows: [preferredClaimKeys.., clientVersion, fallbackClaimKeys...] for session override can follow guideline in here https://docs.accelbyte.io/gaming-services/services/extend/override-ags-feature/getting-started-with-session-customization-server-dsm/
func (*Client) CreateGameSessionShort ¶
func (a *Client) CreateGameSessionShort(params *CreateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*CreateGameSessionCreated, error)
CreateGameSessionShort create a game session. Create a game session. Session configuration "name" is mandatory, this API will refer following values from the session template if they're not provided in the request: - type - joinability - autoJoin. If enabled (set to true), players provided in the request will automatically joined the initial game session creation. Game session will not send any invite and players dont need to act upon it. - minPlayers - maxPlayers - inviteTimeout - inactiveTimeout - attributes - dsSource - tieTeamsSessionLifetime - matchPool - clientVersion - deployment - serverName - textChat - autoJoin - requestedRegions - preferredClaimKeys - fallbackClaimKeys - customURLGRPC
When the tieTeamsSessionLifetime is true, the lifetime of any partyId inside teams attribute will be tied to the game session. Only applies when the teams partyId is a game session.
Session has 2 fields for user status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. User statuses: 1. INVITED: by default, to join a session (except session with OPEN joinability or if session configuration has "autoJoin" sets to True) a user will receive an invite. The invitee will have the chance to respond within "inviteTimeout" which you can configure through session configuration. 2. TIMEOUT: when a user is invited to a session, they will receive an invite. Unless "disableResendInvite" sets to True in the session configuration, the user will also receive invite reminder every 30s until they respond to the invite. 3. REJECTED: when a user rejects an invite. To rejoin an INVITE_ONLY session, they will need to be re-invited and accept the invite. 4. JOINED: there are few ways of a user to join a session, by invite, direct join (depends on session joinability) or join by code. upon invite, once a user accepts an invite, their status will be changed to JOINED. 5. LEFT: user can leave a session. in case of party, a user can only be in 1 party at a time. therefore when they decide to create or join another party, they will be automatically removed from their initial party and their status will be changed to LEFT. 6. KICKED: only party leader can kick a member. 7. DISCONNECTED: if user still have reserved seat in the session and they disconnect lobby websocket, their status in the session will be changed to DISCONNECTED and field "members.previousStatus" of that user will contains the initial status before they disconnect lobby websocket. the user will be given chance to reconnect within "inactiveTimeout" which you can configure through session configuration. 8. CONNECTED: when a user reconnect their lobby websocket, their status will change from DISCONNECTED to CONNECTED, only if they previously JOINED session. if they were on INVITED state before the disconnect happened, the user's status will return back to INVITED after they reconnect. 9. DROPPED: when "inactiveTimeout" is due and user never re-establish their websocket connection, we will drop them from the session. 10. TERMINATED: only applies to game session. If a game session (match) is ended, DS will end/delete the session and we will mark all remaining users' status to be TERMINATED. 11. CANCELLED: when a session joinability changes to CLOSED, any remaining invites will be canceled.
User is considered as active if they're present in the session, which their status either CONNECTED or JOINED. User has a reserved seat in the session if their status either INVITED, JOINED, CONNECTED, DISCONNECTED. When user's' status change to other than these mentioned statuses, we will release the seat for other players to occupy.
Managing the relation between session and lobby websocket connection: - Session relies on lobby to consider player's connection health to our backend. therefore a disruption to lobby websocket will be reflected in the user's status in all of their session(s). - If user still have a reserved seat in the session and they disconnect lobby websocket, their status in session(s) will be changed to DISCONNECTED and field "members.previousStatus" of that user will contains the initial status before they disconnect lobby websocket. This "members.previousStatus" used to track user's previous status before they disconnect websocket, since we still reserve a seat for them, therefore this field will be empty again after they websocket. - If the disconnected user is the leader of the session they're disconnected from, we will wait until "leaderElectionGracePeriod" is due, to promote the next oldest member as the new leader of the session. You can configure "leaderElectionGracePeriod" through session configuration. - The user will be given chance to reconnect within "inactiveTimeout" which you can configure through session configuration. If until "inactiveTimeout" is due and the user doesn't reconnect their websocket, they will be removed from session and their status will change to DROPPED. If the dropped user was the leader of the session, we will promote the next oldest member as leader. - By default, we will update user's status to what it was before disconnect, when the user reconnects lobby websocket, unless "manualRejoin" sets to True in the session configuration. When "manualRejoin" is enabled, after lobby websocket reconnect, the game client will need to manually invoke join session again to rejoin the session. - If the user was on INVITED state before the disconnect happened, the user's status will return back to INVITED after they reconnect.
When the session type is a DS, a DS creation request will be sent if number of active players reaches session's minPlayers. Session service has several DSInformation status to track DS request to DS providers: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - PREPARING: DS needs to call manual set ready for the game session - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to spin up a DS for session. - DS_ERROR: DS provider fails to spin up the DS or the DS itself becomes unreachable - DS_CANCELLED: when DSMC is preparing the DS, DSMC will give a temporary DS. In this phase, if you delete the game session, the DS request will be canceled. - ENDED: when a game session (match) has finished and DS has done its job, it will terminate itself. - UNKNOWN: if any unknown DS status is detected. DSInformation has 2 fields for DS status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. DS Source can be DSMC, AMS or custom. In DSMC, a DS request will be put in queue if they dont have available buffers, and DSMC will let the service knows when they finished spinning it up. While AMS doesn't have a concept of queue. Therefore some "DSInformation.statusV2" only applicable for DSMC.
By default, DS requests are sent to DSMC, but if dsSource is set to "AMS": - A DS will be requested from AMS instead of DSMC. - The server will be chosen based on a set of claim keys, in order of preference, to match with fleets. - The claim key list is built build from the preferredClaimKeys, fallbackClaimKeys, and clientVersion as follows: [preferredClaimKeys.., clientVersion, fallbackClaimKeys...] for session override can follow guideline in here https://docs.accelbyte.io/gaming-services/services/extend/override-ags-feature/getting-started-with-session-customization-server-dsm/
func (*Client) DeleteGameSession
deprecated
func (a *Client) DeleteGameSession(params *DeleteGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameSessionNoContent, *DeleteGameSessionUnauthorized, *DeleteGameSessionForbidden, *DeleteGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use DeleteGameSessionShort instead.
DeleteGameSession delete a game session. Delete a game session.
func (*Client) DeleteGameSessionShort ¶
func (a *Client) DeleteGameSessionShort(params *DeleteGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameSessionNoContent, error)
DeleteGameSessionShort delete a game session. Delete a game session.
func (*Client) GameSessionGenerateCode
deprecated
added in
v0.46.0
func (a *Client) GameSessionGenerateCode(params *GameSessionGenerateCodeParams, authInfo runtime.ClientAuthInfoWriter) (*GameSessionGenerateCodeOK, *GameSessionGenerateCodeBadRequest, *GameSessionGenerateCodeUnauthorized, *GameSessionGenerateCodeForbidden, *GameSessionGenerateCodeNotFound, *GameSessionGenerateCodeInternalServerError, error)
Deprecated: 2022-08-10 - Use GameSessionGenerateCodeShort instead.
GameSessionGenerateCode generate a game session code. Generate a new code for the game session. Only leader can generate a code.
func (*Client) GameSessionGenerateCodeShort ¶ added in v0.46.0
func (a *Client) GameSessionGenerateCodeShort(params *GameSessionGenerateCodeParams, authInfo runtime.ClientAuthInfoWriter) (*GameSessionGenerateCodeOK, error)
GameSessionGenerateCodeShort generate a game session code. Generate a new code for the game session. Only leader can generate a code.
func (*Client) GetGameSession
deprecated
func (a *Client) GetGameSession(params *GetGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionOK, *GetGameSessionBadRequest, *GetGameSessionUnauthorized, *GetGameSessionForbidden, *GetGameSessionNotFound, *GetGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use GetGameSessionShort instead.
GetGameSession get game session detail. Get game session detail. Session will only be accessible from active players in the session, and client with the permission, except the joinability is set to OPEN. Session service has several DSInformation status to track DS request to DS providers: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - PREPARING: DS needs to call manual set ready for the game session - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to spin up a DS for session. - DS_ERROR: DS provider fails to spin up the DS or the DS itself becomes unreachable - DS_CANCELLED: when DSMC is preparing the DS, DSMC will give a temporary DS. In this phase, if you delete the game session, the DS request will be canceled. - ENDED: when a game session (match) has finished and DS has done its job, it will terminate itself. - UNKNOWN: if any unknown DS status is detected. DSInformation has 2 fields for DS status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. DS Source can be DSMC, AMS or custom. In DSMC, a DS request will be put in queue if they dont have available buffers, and DSMC will let the service knows when they finished spinning it up. While AMS doesn't have a concept of queue. Therefore some "DSInformation.statusV2" only applicable for DSMC.
func (*Client) GetGameSessionByPodName
deprecated
func (a *Client) GetGameSessionByPodName(params *GetGameSessionByPodNameParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionByPodNameOK, *GetGameSessionByPodNameBadRequest, *GetGameSessionByPodNameUnauthorized, *GetGameSessionByPodNameForbidden, *GetGameSessionByPodNameNotFound, *GetGameSessionByPodNameInternalServerError, error)
Deprecated: 2022-08-10 - Use GetGameSessionByPodNameShort instead.
GetGameSessionByPodName get game session detail. Get game session detail by podname. Session service has several DSInformation status to track DS request to DS providers: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - PREPARING: DS needs to call manual set ready for the game session - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to spin up a DS for session. - DS_ERROR: DS provider fails to spin up the DS or the DS itself becomes unreachable - DS_CANCELLED: when DSMC is preparing the DS, DSMC will give a temporary DS. In this phase, if you delete the game session, the DS request will be canceled. - ENDED: when a game session (match) has finished and DS has done its job, it will terminate itself. - UNKNOWN: if any unknown DS status is detected. DSInformation has 2 fields for DS status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. DS Source can be DSMC, AMS or custom. In DSMC, a DS request will be put in queue if they dont have available buffers, and DSMC will let the service knows when they finished spinning it up. While AMS doesn't have a concept of queue. Therefore some "DSInformation.statusV2" only applicable for DSMC.
func (*Client) GetGameSessionByPodNameShort ¶
func (a *Client) GetGameSessionByPodNameShort(params *GetGameSessionByPodNameParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionByPodNameOK, error)
GetGameSessionByPodNameShort get game session detail. Get game session detail by podname. Session service has several DSInformation status to track DS request to DS providers: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - PREPARING: DS needs to call manual set ready for the game session - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to spin up a DS for session. - DS_ERROR: DS provider fails to spin up the DS or the DS itself becomes unreachable - DS_CANCELLED: when DSMC is preparing the DS, DSMC will give a temporary DS. In this phase, if you delete the game session, the DS request will be canceled. - ENDED: when a game session (match) has finished and DS has done its job, it will terminate itself. - UNKNOWN: if any unknown DS status is detected. DSInformation has 2 fields for DS status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. DS Source can be DSMC, AMS or custom. In DSMC, a DS request will be put in queue if they dont have available buffers, and DSMC will let the service knows when they finished spinning it up. While AMS doesn't have a concept of queue. Therefore some "DSInformation.statusV2" only applicable for DSMC.
func (*Client) GetGameSessionShort ¶
func (a *Client) GetGameSessionShort(params *GetGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionOK, error)
GetGameSessionShort get game session detail. Get game session detail. Session will only be accessible from active players in the session, and client with the permission, except the joinability is set to OPEN. Session service has several DSInformation status to track DS request to DS providers: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - PREPARING: DS needs to call manual set ready for the game session - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to spin up a DS for session. - DS_ERROR: DS provider fails to spin up the DS or the DS itself becomes unreachable - DS_CANCELLED: when DSMC is preparing the DS, DSMC will give a temporary DS. In this phase, if you delete the game session, the DS request will be canceled. - ENDED: when a game session (match) has finished and DS has done its job, it will terminate itself. - UNKNOWN: if any unknown DS status is detected. DSInformation has 2 fields for DS status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. DS Source can be DSMC, AMS or custom. In DSMC, a DS request will be put in queue if they dont have available buffers, and DSMC will let the service knows when they finished spinning it up. While AMS doesn't have a concept of queue. Therefore some "DSInformation.statusV2" only applicable for DSMC.
func (*Client) GetSessionServerSecret
deprecated
added in
v0.59.0
func (a *Client) GetSessionServerSecret(params *GetSessionServerSecretParams, authInfo runtime.ClientAuthInfoWriter) (*GetSessionServerSecretOK, *GetSessionServerSecretBadRequest, *GetSessionServerSecretUnauthorized, *GetSessionServerSecretNotFound, *GetSessionServerSecretInternalServerError, error)
Deprecated: 2022-08-10 - Use GetSessionServerSecretShort instead.
GetSessionServerSecret get server secret.
Used by game Client to Get Secret constraints - EnableSecret = true - Type = "DS" - secret value will only be produced if enableSecret is true and type is DS
if enableSecret = false - empty secret will be returned as 200 OK
Expected caller of this API - Game Client to get server secret
In the Response you will get following: - 200 OK { "secret": }
If there is error: - 400 Invalid path parameters - 401 unauthorized - 404 StatusNotFound - 500 Internal server error
func (*Client) GetSessionServerSecretShort ¶ added in v0.59.0
func (a *Client) GetSessionServerSecretShort(params *GetSessionServerSecretParams, authInfo runtime.ClientAuthInfoWriter) (*GetSessionServerSecretOK, error)
GetSessionServerSecretShort get server secret.
Used by game Client to Get Secret constraints - EnableSecret = true - Type = "DS" - secret value will only be produced if enableSecret is true and type is DS
if enableSecret = false - empty secret will be returned as 200 OK
Expected caller of this API - Game Client to get server secret
In the Response you will get following: - 200 OK { "secret": }
If there is error: - 400 Invalid path parameters - 401 unauthorized - 404 StatusNotFound - 500 Internal server error
func (*Client) JoinGameSession
deprecated
func (a *Client) JoinGameSession(params *JoinGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*JoinGameSessionOK, *JoinGameSessionBadRequest, *JoinGameSessionUnauthorized, *JoinGameSessionForbidden, *JoinGameSessionNotFound, *JoinGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use JoinGameSessionShort instead.
JoinGameSession join a game session. Join a game session.
func (*Client) JoinGameSessionShort ¶
func (a *Client) JoinGameSessionShort(params *JoinGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*JoinGameSessionOK, error)
JoinGameSessionShort join a game session. Join a game session.
func (*Client) LeaveGameSession
deprecated
func (a *Client) LeaveGameSession(params *LeaveGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*LeaveGameSessionNoContent, *LeaveGameSessionBadRequest, *LeaveGameSessionUnauthorized, *LeaveGameSessionForbidden, *LeaveGameSessionNotFound, *LeaveGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use LeaveGameSessionShort instead.
LeaveGameSession leave a game session. Leave a game session.
func (*Client) LeaveGameSessionShort ¶
func (a *Client) LeaveGameSessionShort(params *LeaveGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*LeaveGameSessionNoContent, error)
LeaveGameSessionShort leave a game session. Leave a game session.
func (*Client) PatchUpdateGameSession
deprecated
func (a *Client) PatchUpdateGameSession(params *PatchUpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*PatchUpdateGameSessionOK, *PatchUpdateGameSessionBadRequest, *PatchUpdateGameSessionUnauthorized, *PatchUpdateGameSessionForbidden, *PatchUpdateGameSessionNotFound, *PatchUpdateGameSessionConflict, *PatchUpdateGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use PatchUpdateGameSessionShort instead.
PatchUpdateGameSession patch update a game session. Update specified fields from game session data.
func (*Client) PatchUpdateGameSessionShort ¶
func (a *Client) PatchUpdateGameSessionShort(params *PatchUpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*PatchUpdateGameSessionOK, error)
PatchUpdateGameSessionShort patch update a game session. Update specified fields from game session data.
func (*Client) PublicGameSessionCancel
deprecated
added in
v0.72.0
func (a *Client) PublicGameSessionCancel(params *PublicGameSessionCancelParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionCancelNoContent, *PublicGameSessionCancelBadRequest, *PublicGameSessionCancelUnauthorized, *PublicGameSessionCancelForbidden, *PublicGameSessionCancelNotFound, *PublicGameSessionCancelInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicGameSessionCancelShort instead.
PublicGameSessionCancel cancel a game session invitation. cancel a game session invitation.
func (*Client) PublicGameSessionCancelShort ¶ added in v0.72.0
func (a *Client) PublicGameSessionCancelShort(params *PublicGameSessionCancelParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionCancelNoContent, error)
PublicGameSessionCancelShort cancel a game session invitation. cancel a game session invitation.
func (*Client) PublicGameSessionInvite
deprecated
func (a *Client) PublicGameSessionInvite(params *PublicGameSessionInviteParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionInviteCreated, *PublicGameSessionInviteNoContent, *PublicGameSessionInviteBadRequest, *PublicGameSessionInviteUnauthorized, *PublicGameSessionInviteNotFound, *PublicGameSessionInviteInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicGameSessionInviteShort instead.
PublicGameSessionInvite invite a user to a game session. Invite a user to a game session. platformID represents the native platform of the invitee. API will return the corresponding native platform's userID. supported platforms: - STEAM - XBOX - PSN Metadata is optional parameter which will be sent over via invitation notification and is not permanently stored in the game session storage.
func (*Client) PublicGameSessionInviteShort ¶
func (a *Client) PublicGameSessionInviteShort(params *PublicGameSessionInviteParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionInviteCreated, error)
PublicGameSessionInviteShort invite a user to a game session. Invite a user to a game session. platformID represents the native platform of the invitee. API will return the corresponding native platform's userID. supported platforms: - STEAM - XBOX - PSN Metadata is optional parameter which will be sent over via invitation notification and is not permanently stored in the game session storage.
func (*Client) PublicGameSessionReject
deprecated
func (a *Client) PublicGameSessionReject(params *PublicGameSessionRejectParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionRejectNoContent, *PublicGameSessionRejectBadRequest, *PublicGameSessionRejectUnauthorized, *PublicGameSessionRejectForbidden, *PublicGameSessionRejectNotFound, *PublicGameSessionRejectInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicGameSessionRejectShort instead.
PublicGameSessionReject reject a game session invitation. Reject a game session invitation.
func (*Client) PublicGameSessionRejectShort ¶
func (a *Client) PublicGameSessionRejectShort(params *PublicGameSessionRejectParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionRejectNoContent, error)
PublicGameSessionRejectShort reject a game session invitation. Reject a game session invitation.
func (*Client) PublicKickGameSessionMember
deprecated
added in
v0.73.0
func (a *Client) PublicKickGameSessionMember(params *PublicKickGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*PublicKickGameSessionMemberNoContent, *PublicKickGameSessionMemberBadRequest, *PublicKickGameSessionMemberUnauthorized, *PublicKickGameSessionMemberForbidden, *PublicKickGameSessionMemberNotFound, *PublicKickGameSessionMemberInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicKickGameSessionMemberShort instead.
PublicKickGameSessionMember kick member from a game session, only leader can kick member. Kick member from a game session, only leader can kick member.
func (*Client) PublicKickGameSessionMemberShort ¶ added in v0.73.0
func (a *Client) PublicKickGameSessionMemberShort(params *PublicKickGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*PublicKickGameSessionMemberNoContent, error)
PublicKickGameSessionMemberShort kick member from a game session, only leader can kick member. Kick member from a game session, only leader can kick member.
func (*Client) PublicPromoteGameSessionLeader
deprecated
added in
v0.48.0
func (a *Client) PublicPromoteGameSessionLeader(params *PublicPromoteGameSessionLeaderParams, authInfo runtime.ClientAuthInfoWriter) (*PublicPromoteGameSessionLeaderOK, *PublicPromoteGameSessionLeaderBadRequest, *PublicPromoteGameSessionLeaderUnauthorized, *PublicPromoteGameSessionLeaderForbidden, *PublicPromoteGameSessionLeaderNotFound, *PublicPromoteGameSessionLeaderInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicPromoteGameSessionLeaderShort instead.
PublicPromoteGameSessionLeader promote new game session leader. Promote game session member to become the new game session leader.
This API requires the NAMESPACE:{namespace}:SESSION:GAME [UPDATE] permission.
This API can be operated by: - User (game session member) who is the current leader of the game session - Game Client - Dedicated Server (DS)
This API will promote game session leader candidate with the following criteria: - Leader candidate is a member of the game session - Leader candidate has a "CONNECTED" or "JOINED" status - If the leader candidate is the current leader, then no promotion process is carried out
func (*Client) PublicPromoteGameSessionLeaderShort ¶ added in v0.48.0
func (a *Client) PublicPromoteGameSessionLeaderShort(params *PublicPromoteGameSessionLeaderParams, authInfo runtime.ClientAuthInfoWriter) (*PublicPromoteGameSessionLeaderOK, error)
PublicPromoteGameSessionLeaderShort promote new game session leader. Promote game session member to become the new game session leader.
This API requires the NAMESPACE:{namespace}:SESSION:GAME [UPDATE] permission.
This API can be operated by: - User (game session member) who is the current leader of the game session - Game Client - Dedicated Server (DS)
This API will promote game session leader candidate with the following criteria: - Leader candidate is a member of the game session - Leader candidate has a "CONNECTED" or "JOINED" status - If the leader candidate is the current leader, then no promotion process is carried out
func (*Client) PublicQueryGameSessionsByAttributes
deprecated
added in
v0.56.0
func (a *Client) PublicQueryGameSessionsByAttributes(params *PublicQueryGameSessionsByAttributesParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryGameSessionsByAttributesOK, *PublicQueryGameSessionsByAttributesBadRequest, *PublicQueryGameSessionsByAttributesUnauthorized, *PublicQueryGameSessionsByAttributesForbidden, *PublicQueryGameSessionsByAttributesInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicQueryGameSessionsByAttributesShort instead.
PublicQueryGameSessionsByAttributes query game sessions Query game sessions.
By default, API will return a list of available game sessions (joinability: open). Session service has several DSInformation status to track DS request to DS providers: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - PREPARING: DS needs to call manual set ready for the game session - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to spin up a DS for session. - DS_ERROR: DS provider fails to spin up the DS or the DS itself becomes unreachable - DS_CANCELLED: when DSMC is preparing the DS, DSMC will give a temporary DS. In this phase, if you delete the game session, the DS request will be canceled. - ENDED: when a game session (match) has finished and DS has done its job, it will terminate itself. - UNKNOWN: if any unknown DS status is detected. DSInformation has 2 fields for DS status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. DS Source can be DSMC, AMS or custom. In DSMC, a DS request will be put in queue if they dont have available buffers, and DSMC will let the service knows when they finished spinning it up. While AMS doesn't have a concept of queue. Therefore some "DSInformation.statusV2" only applicable for DSMC.
query parameter "availability" to filter sessions' availability: all: return all sessions regardless it's full full: only return active sessions default behavior (unset or else): return only available sessions (not full)
func (*Client) PublicQueryGameSessionsByAttributesShort ¶ added in v0.56.0
func (a *Client) PublicQueryGameSessionsByAttributesShort(params *PublicQueryGameSessionsByAttributesParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryGameSessionsByAttributesOK, error)
PublicQueryGameSessionsByAttributesShort query game sessions Query game sessions.
By default, API will return a list of available game sessions (joinability: open). Session service has several DSInformation status to track DS request to DS providers: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - PREPARING: DS needs to call manual set ready for the game session - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to spin up a DS for session. - DS_ERROR: DS provider fails to spin up the DS or the DS itself becomes unreachable - DS_CANCELLED: when DSMC is preparing the DS, DSMC will give a temporary DS. In this phase, if you delete the game session, the DS request will be canceled. - ENDED: when a game session (match) has finished and DS has done its job, it will terminate itself. - UNKNOWN: if any unknown DS status is detected. DSInformation has 2 fields for DS status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. DS Source can be DSMC, AMS or custom. In DSMC, a DS request will be put in queue if they dont have available buffers, and DSMC will let the service knows when they finished spinning it up. While AMS doesn't have a concept of queue. Therefore some "DSInformation.statusV2" only applicable for DSMC.
query parameter "availability" to filter sessions' availability: all: return all sessions regardless it's full full: only return active sessions default behavior (unset or else): return only available sessions (not full)
func (*Client) PublicQueryMyGameSessions
deprecated
func (a *Client) PublicQueryMyGameSessions(params *PublicQueryMyGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryMyGameSessionsOK, *PublicQueryMyGameSessionsBadRequest, *PublicQueryMyGameSessionsUnauthorized, *PublicQueryMyGameSessionsInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicQueryMyGameSessionsShort instead.
PublicQueryMyGameSessions query user's game sessions Query user's game sessions. By default, API will return a list of user's active game sessions (INVITED,JOINED,CONNECTED).
Session service has several DSInformation status to track DS request to DS providers: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - PREPARING: DS needs to call manual set ready for the game session - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to spin up a DS for session. - DS_ERROR: DS provider fails to spin up the DS or the DS itself becomes unreachable - DS_CANCELLED: when DSMC is preparing the DS, DSMC will give a temporary DS. In this phase, if you delete the game session, the DS request will be canceled. - ENDED: when a game session (match) has finished and DS has done its job, it will terminate itself. - UNKNOWN: if any unknown DS status is detected. DSInformation has 2 fields for DS status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. DS Source can be DSMC, AMS or custom. In DSMC, a DS request will be put in queue if they dont have available buffers, and DSMC will let the service knows when they finished spinning it up. While AMS doesn't have a concept of queue. Therefore some "DSInformation.statusV2" only applicable for DSMC.
func (*Client) PublicQueryMyGameSessionsShort ¶
func (a *Client) PublicQueryMyGameSessionsShort(params *PublicQueryMyGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryMyGameSessionsOK, error)
PublicQueryMyGameSessionsShort query user's game sessions Query user's game sessions. By default, API will return a list of user's active game sessions (INVITED,JOINED,CONNECTED).
Session service has several DSInformation status to track DS request to DS providers: - NEED_TO_REQUEST: number of active players hasn't reached session's minPlayers therefore DS has not yet requested. - REQUESTED: DS is being requested to DSMC. - PREPARING: DS needs to call manual set ready for the game session - AVAILABLE: DS is ready to use. The DSMC status for this DS is either READY/BUSY. - FAILED_TO_REQUEST: DSMC fails to spin up a DS for session. - DS_ERROR: DS provider fails to spin up the DS or the DS itself becomes unreachable - DS_CANCELLED: when DSMC is preparing the DS, DSMC will give a temporary DS. In this phase, if you delete the game session, the DS request will be canceled. - ENDED: when a game session (match) has finished and DS has done its job, it will terminate itself. - UNKNOWN: if any unknown DS status is detected. DSInformation has 2 fields for DS status: "status" and "statusV2". The "status" is there for backward-compatibility, therefore we encourage to just rely on "statusV2" for the more updated statuses. DS Source can be DSMC, AMS or custom. In DSMC, a DS request will be put in queue if they dont have available buffers, and DSMC will let the service knows when they finished spinning it up. While AMS doesn't have a concept of queue. Therefore some "DSInformation.statusV2" only applicable for DSMC.
func (*Client) PublicRevokeGameSessionCode
deprecated
added in
v0.46.0
func (a *Client) PublicRevokeGameSessionCode(params *PublicRevokeGameSessionCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicRevokeGameSessionCodeNoContent, *PublicRevokeGameSessionCodeBadRequest, *PublicRevokeGameSessionCodeUnauthorized, *PublicRevokeGameSessionCodeForbidden, *PublicRevokeGameSessionCodeNotFound, *PublicRevokeGameSessionCodeInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicRevokeGameSessionCodeShort instead.
PublicRevokeGameSessionCode revoke game session code. Revoke code of the game session. Only leader can revoke a code.
func (*Client) PublicRevokeGameSessionCodeShort ¶ added in v0.46.0
func (a *Client) PublicRevokeGameSessionCodeShort(params *PublicRevokeGameSessionCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicRevokeGameSessionCodeNoContent, error)
PublicRevokeGameSessionCodeShort revoke game session code. Revoke code of the game session. Only leader can revoke a code.
func (*Client) PublicSessionJoinCode
deprecated
added in
v0.46.0
func (a *Client) PublicSessionJoinCode(params *PublicSessionJoinCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicSessionJoinCodeOK, *PublicSessionJoinCodeBadRequest, *PublicSessionJoinCodeUnauthorized, *PublicSessionJoinCodeForbidden, *PublicSessionJoinCodeNotFound, *PublicSessionJoinCodeInternalServerError, error)
Deprecated: 2022-08-10 - Use PublicSessionJoinCodeShort instead.
PublicSessionJoinCode join a session by code. Join a session by code. The user can join a session as long as the code is valid
func (*Client) PublicSessionJoinCodeShort ¶ added in v0.46.0
func (a *Client) PublicSessionJoinCodeShort(params *PublicSessionJoinCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicSessionJoinCodeOK, error)
PublicSessionJoinCodeShort join a session by code. Join a session by code. The user can join a session as long as the code is valid
func (*Client) SetTransport ¶
func (a *Client) SetTransport(transport runtime.ClientTransport)
SetTransport changes the transport on the client
func (*Client) UpdateGameSession
deprecated
func (a *Client) UpdateGameSession(params *UpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionOK, *UpdateGameSessionBadRequest, *UpdateGameSessionUnauthorized, *UpdateGameSessionForbidden, *UpdateGameSessionNotFound, *UpdateGameSessionConflict, *UpdateGameSessionInternalServerError, error)
Deprecated: 2022-08-10 - Use UpdateGameSessionShort instead.
UpdateGameSession update a game session. Updates a game session, this endpoint will override stored gamesession data. To update only specified fields, please use following endpoint: method : PATCH API : /session/v1/public/namespaces/{namespace}/gamesessions/{sessionId}
To update DS attributes (clientVersion, deployment, requestedRegions) it will only be applied only as long as no DS has been requested, otherwise ignored.
func (*Client) UpdateGameSessionBackfillTicketID
deprecated
added in
v0.40.0
func (a *Client) UpdateGameSessionBackfillTicketID(params *UpdateGameSessionBackfillTicketIDParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionBackfillTicketIDOK, *UpdateGameSessionBackfillTicketIDUnauthorized, *UpdateGameSessionBackfillTicketIDForbidden, *UpdateGameSessionBackfillTicketIDNotFound, *UpdateGameSessionBackfillTicketIDInternalServerError, error)
Deprecated: 2022-08-10 - Use UpdateGameSessionBackfillTicketIDShort instead.
UpdateGameSessionBackfillTicketID update game session backfill ticket id . Update game session backfill ticket id. Will override game session backfill ticket based on given request parameter
func (*Client) UpdateGameSessionBackfillTicketIDShort ¶ added in v0.40.0
func (a *Client) UpdateGameSessionBackfillTicketIDShort(params *UpdateGameSessionBackfillTicketIDParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionBackfillTicketIDOK, error)
UpdateGameSessionBackfillTicketIDShort update game session backfill ticket id . Update game session backfill ticket id. Will override game session backfill ticket based on given request parameter
func (*Client) UpdateGameSessionShort ¶
func (a *Client) UpdateGameSessionShort(params *UpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionOK, error)
UpdateGameSessionShort update a game session. Updates a game session, this endpoint will override stored gamesession data. To update only specified fields, please use following endpoint: method : PATCH API : /session/v1/public/namespaces/{namespace}/gamesessions/{sessionId}
To update DS attributes (clientVersion, deployment, requestedRegions) it will only be applied only as long as no DS has been requested, otherwise ignored.
type ClientService ¶
type ClientService interface { AdminQueryGameSessions(params *AdminQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsOK, *AdminQueryGameSessionsBadRequest, *AdminQueryGameSessionsUnauthorized, *AdminQueryGameSessionsForbidden, *AdminQueryGameSessionsInternalServerError, error) AdminQueryGameSessionsShort(params *AdminQueryGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsOK, error) AdminQueryGameSessionsByAttributes(params *AdminQueryGameSessionsByAttributesParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsByAttributesOK, *AdminQueryGameSessionsByAttributesBadRequest, *AdminQueryGameSessionsByAttributesUnauthorized, *AdminQueryGameSessionsByAttributesForbidden, *AdminQueryGameSessionsByAttributesInternalServerError, error) AdminQueryGameSessionsByAttributesShort(params *AdminQueryGameSessionsByAttributesParams, authInfo runtime.ClientAuthInfoWriter) (*AdminQueryGameSessionsByAttributesOK, error) AdminDeleteBulkGameSessions(params *AdminDeleteBulkGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminDeleteBulkGameSessionsOK, *AdminDeleteBulkGameSessionsBadRequest, *AdminDeleteBulkGameSessionsUnauthorized, *AdminDeleteBulkGameSessionsForbidden, *AdminDeleteBulkGameSessionsInternalServerError, error) AdminDeleteBulkGameSessionsShort(params *AdminDeleteBulkGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*AdminDeleteBulkGameSessionsOK, error) AdminSetDSReady(params *AdminSetDSReadyParams, authInfo runtime.ClientAuthInfoWriter) (*AdminSetDSReadyNoContent, *AdminSetDSReadyBadRequest, *AdminSetDSReadyUnauthorized, *AdminSetDSReadyForbidden, *AdminSetDSReadyInternalServerError, error) AdminSetDSReadyShort(params *AdminSetDSReadyParams, authInfo runtime.ClientAuthInfoWriter) (*AdminSetDSReadyNoContent, error) AdminUpdateDSInformation(params *AdminUpdateDSInformationParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateDSInformationNoContent, *AdminUpdateDSInformationBadRequest, *AdminUpdateDSInformationUnauthorized, *AdminUpdateDSInformationForbidden, *AdminUpdateDSInformationNotFound, *AdminUpdateDSInformationInternalServerError, error) AdminUpdateDSInformationShort(params *AdminUpdateDSInformationParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateDSInformationNoContent, error) AdminKickGameSessionMember(params *AdminKickGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*AdminKickGameSessionMemberNoContent, *AdminKickGameSessionMemberBadRequest, *AdminKickGameSessionMemberUnauthorized, *AdminKickGameSessionMemberForbidden, *AdminKickGameSessionMemberNotFound, *AdminKickGameSessionMemberInternalServerError, error) AdminKickGameSessionMemberShort(params *AdminKickGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*AdminKickGameSessionMemberNoContent, error) AdminUpdateGameSessionMember(params *AdminUpdateGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateGameSessionMemberOK, *AdminUpdateGameSessionMemberBadRequest, *AdminUpdateGameSessionMemberUnauthorized, *AdminUpdateGameSessionMemberForbidden, *AdminUpdateGameSessionMemberNotFound, *AdminUpdateGameSessionMemberInternalServerError, error) AdminUpdateGameSessionMemberShort(params *AdminUpdateGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*AdminUpdateGameSessionMemberOK, error) CreateGameSession(params *CreateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*CreateGameSessionCreated, *CreateGameSessionBadRequest, *CreateGameSessionUnauthorized, *CreateGameSessionForbidden, *CreateGameSessionInternalServerError, error) CreateGameSessionShort(params *CreateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*CreateGameSessionCreated, error) PublicQueryGameSessionsByAttributes(params *PublicQueryGameSessionsByAttributesParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryGameSessionsByAttributesOK, *PublicQueryGameSessionsByAttributesBadRequest, *PublicQueryGameSessionsByAttributesUnauthorized, *PublicQueryGameSessionsByAttributesForbidden, *PublicQueryGameSessionsByAttributesInternalServerError, error) PublicQueryGameSessionsByAttributesShort(params *PublicQueryGameSessionsByAttributesParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryGameSessionsByAttributesOK, error) PublicSessionJoinCode(params *PublicSessionJoinCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicSessionJoinCodeOK, *PublicSessionJoinCodeBadRequest, *PublicSessionJoinCodeUnauthorized, *PublicSessionJoinCodeForbidden, *PublicSessionJoinCodeNotFound, *PublicSessionJoinCodeInternalServerError, error) PublicSessionJoinCodeShort(params *PublicSessionJoinCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicSessionJoinCodeOK, error) GetGameSessionByPodName(params *GetGameSessionByPodNameParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionByPodNameOK, *GetGameSessionByPodNameBadRequest, *GetGameSessionByPodNameUnauthorized, *GetGameSessionByPodNameForbidden, *GetGameSessionByPodNameNotFound, *GetGameSessionByPodNameInternalServerError, error) GetGameSessionByPodNameShort(params *GetGameSessionByPodNameParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionByPodNameOK, error) GetGameSession(params *GetGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionOK, *GetGameSessionBadRequest, *GetGameSessionUnauthorized, *GetGameSessionForbidden, *GetGameSessionNotFound, *GetGameSessionInternalServerError, error) GetGameSessionShort(params *GetGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*GetGameSessionOK, error) UpdateGameSession(params *UpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionOK, *UpdateGameSessionBadRequest, *UpdateGameSessionUnauthorized, *UpdateGameSessionForbidden, *UpdateGameSessionNotFound, *UpdateGameSessionConflict, *UpdateGameSessionInternalServerError, error) UpdateGameSessionShort(params *UpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionOK, error) DeleteGameSession(params *DeleteGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameSessionNoContent, *DeleteGameSessionUnauthorized, *DeleteGameSessionForbidden, *DeleteGameSessionInternalServerError, error) DeleteGameSessionShort(params *DeleteGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*DeleteGameSessionNoContent, error) PatchUpdateGameSession(params *PatchUpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*PatchUpdateGameSessionOK, *PatchUpdateGameSessionBadRequest, *PatchUpdateGameSessionUnauthorized, *PatchUpdateGameSessionForbidden, *PatchUpdateGameSessionNotFound, *PatchUpdateGameSessionConflict, *PatchUpdateGameSessionInternalServerError, error) PatchUpdateGameSessionShort(params *PatchUpdateGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*PatchUpdateGameSessionOK, error) UpdateGameSessionBackfillTicketID(params *UpdateGameSessionBackfillTicketIDParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionBackfillTicketIDOK, *UpdateGameSessionBackfillTicketIDUnauthorized, *UpdateGameSessionBackfillTicketIDForbidden, *UpdateGameSessionBackfillTicketIDNotFound, *UpdateGameSessionBackfillTicketIDInternalServerError, error) UpdateGameSessionBackfillTicketIDShort(params *UpdateGameSessionBackfillTicketIDParams, authInfo runtime.ClientAuthInfoWriter) (*UpdateGameSessionBackfillTicketIDOK, error) GameSessionGenerateCode(params *GameSessionGenerateCodeParams, authInfo runtime.ClientAuthInfoWriter) (*GameSessionGenerateCodeOK, *GameSessionGenerateCodeBadRequest, *GameSessionGenerateCodeUnauthorized, *GameSessionGenerateCodeForbidden, *GameSessionGenerateCodeNotFound, *GameSessionGenerateCodeInternalServerError, error) GameSessionGenerateCodeShort(params *GameSessionGenerateCodeParams, authInfo runtime.ClientAuthInfoWriter) (*GameSessionGenerateCodeOK, error) PublicRevokeGameSessionCode(params *PublicRevokeGameSessionCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicRevokeGameSessionCodeNoContent, *PublicRevokeGameSessionCodeBadRequest, *PublicRevokeGameSessionCodeUnauthorized, *PublicRevokeGameSessionCodeForbidden, *PublicRevokeGameSessionCodeNotFound, *PublicRevokeGameSessionCodeInternalServerError, error) PublicRevokeGameSessionCodeShort(params *PublicRevokeGameSessionCodeParams, authInfo runtime.ClientAuthInfoWriter) (*PublicRevokeGameSessionCodeNoContent, error) PublicGameSessionInvite(params *PublicGameSessionInviteParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionInviteCreated, *PublicGameSessionInviteNoContent, *PublicGameSessionInviteBadRequest, *PublicGameSessionInviteUnauthorized, *PublicGameSessionInviteNotFound, *PublicGameSessionInviteInternalServerError, error) PublicGameSessionInviteShort(params *PublicGameSessionInviteParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionInviteCreated, error) JoinGameSession(params *JoinGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*JoinGameSessionOK, *JoinGameSessionBadRequest, *JoinGameSessionUnauthorized, *JoinGameSessionForbidden, *JoinGameSessionNotFound, *JoinGameSessionInternalServerError, error) JoinGameSessionShort(params *JoinGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*JoinGameSessionOK, error) PublicPromoteGameSessionLeader(params *PublicPromoteGameSessionLeaderParams, authInfo runtime.ClientAuthInfoWriter) (*PublicPromoteGameSessionLeaderOK, *PublicPromoteGameSessionLeaderBadRequest, *PublicPromoteGameSessionLeaderUnauthorized, *PublicPromoteGameSessionLeaderForbidden, *PublicPromoteGameSessionLeaderNotFound, *PublicPromoteGameSessionLeaderInternalServerError, error) PublicPromoteGameSessionLeaderShort(params *PublicPromoteGameSessionLeaderParams, authInfo runtime.ClientAuthInfoWriter) (*PublicPromoteGameSessionLeaderOK, error) LeaveGameSession(params *LeaveGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*LeaveGameSessionNoContent, *LeaveGameSessionBadRequest, *LeaveGameSessionUnauthorized, *LeaveGameSessionForbidden, *LeaveGameSessionNotFound, *LeaveGameSessionInternalServerError, error) LeaveGameSessionShort(params *LeaveGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*LeaveGameSessionNoContent, error) PublicKickGameSessionMember(params *PublicKickGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*PublicKickGameSessionMemberNoContent, *PublicKickGameSessionMemberBadRequest, *PublicKickGameSessionMemberUnauthorized, *PublicKickGameSessionMemberForbidden, *PublicKickGameSessionMemberNotFound, *PublicKickGameSessionMemberInternalServerError, error) PublicKickGameSessionMemberShort(params *PublicKickGameSessionMemberParams, authInfo runtime.ClientAuthInfoWriter) (*PublicKickGameSessionMemberNoContent, error) PublicGameSessionReject(params *PublicGameSessionRejectParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionRejectNoContent, *PublicGameSessionRejectBadRequest, *PublicGameSessionRejectUnauthorized, *PublicGameSessionRejectForbidden, *PublicGameSessionRejectNotFound, *PublicGameSessionRejectInternalServerError, error) PublicGameSessionRejectShort(params *PublicGameSessionRejectParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionRejectNoContent, error) GetSessionServerSecret(params *GetSessionServerSecretParams, authInfo runtime.ClientAuthInfoWriter) (*GetSessionServerSecretOK, *GetSessionServerSecretBadRequest, *GetSessionServerSecretUnauthorized, *GetSessionServerSecretNotFound, *GetSessionServerSecretInternalServerError, error) GetSessionServerSecretShort(params *GetSessionServerSecretParams, authInfo runtime.ClientAuthInfoWriter) (*GetSessionServerSecretOK, error) AppendTeamGameSession(params *AppendTeamGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*AppendTeamGameSessionOK, *AppendTeamGameSessionUnauthorized, *AppendTeamGameSessionForbidden, *AppendTeamGameSessionNotFound, *AppendTeamGameSessionInternalServerError, error) AppendTeamGameSessionShort(params *AppendTeamGameSessionParams, authInfo runtime.ClientAuthInfoWriter) (*AppendTeamGameSessionOK, error) PublicGameSessionCancel(params *PublicGameSessionCancelParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionCancelNoContent, *PublicGameSessionCancelBadRequest, *PublicGameSessionCancelUnauthorized, *PublicGameSessionCancelForbidden, *PublicGameSessionCancelNotFound, *PublicGameSessionCancelInternalServerError, error) PublicGameSessionCancelShort(params *PublicGameSessionCancelParams, authInfo runtime.ClientAuthInfoWriter) (*PublicGameSessionCancelNoContent, error) PublicQueryMyGameSessions(params *PublicQueryMyGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryMyGameSessionsOK, *PublicQueryMyGameSessionsBadRequest, *PublicQueryMyGameSessionsUnauthorized, *PublicQueryMyGameSessionsInternalServerError, error) PublicQueryMyGameSessionsShort(params *PublicQueryMyGameSessionsParams, authInfo runtime.ClientAuthInfoWriter) (*PublicQueryMyGameSessionsOK, error) SetTransport(transport runtime.ClientTransport) }
ClientService is the interface for Client methods
func New ¶
func New(transport runtime.ClientTransport, formats strfmt.Registry) ClientService
New creates a new game session API client.
type CreateGameSessionBadRequest ¶
type CreateGameSessionBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
CreateGameSessionBadRequest handles this case with default header values.
Bad Request
func NewCreateGameSessionBadRequest ¶
func NewCreateGameSessionBadRequest() *CreateGameSessionBadRequest
NewCreateGameSessionBadRequest creates a CreateGameSessionBadRequest with default headers values
func (*CreateGameSessionBadRequest) Error ¶
func (o *CreateGameSessionBadRequest) Error() string
func (*CreateGameSessionBadRequest) GetPayload ¶
func (o *CreateGameSessionBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*CreateGameSessionBadRequest) ToJSONString ¶
func (o *CreateGameSessionBadRequest) ToJSONString() string
type CreateGameSessionCreated ¶
type CreateGameSessionCreated struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
CreateGameSessionCreated handles this case with default header values.
Created
func NewCreateGameSessionCreated ¶
func NewCreateGameSessionCreated() *CreateGameSessionCreated
NewCreateGameSessionCreated creates a CreateGameSessionCreated with default headers values
func (*CreateGameSessionCreated) Error ¶
func (o *CreateGameSessionCreated) Error() string
func (*CreateGameSessionCreated) GetPayload ¶
func (o *CreateGameSessionCreated) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*CreateGameSessionCreated) ToJSONString ¶
func (o *CreateGameSessionCreated) ToJSONString() string
type CreateGameSessionForbidden ¶
type CreateGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
CreateGameSessionForbidden handles this case with default header values.
Forbidden
func NewCreateGameSessionForbidden ¶
func NewCreateGameSessionForbidden() *CreateGameSessionForbidden
NewCreateGameSessionForbidden creates a CreateGameSessionForbidden with default headers values
func (*CreateGameSessionForbidden) Error ¶
func (o *CreateGameSessionForbidden) Error() string
func (*CreateGameSessionForbidden) GetPayload ¶
func (o *CreateGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*CreateGameSessionForbidden) ToJSONString ¶
func (o *CreateGameSessionForbidden) ToJSONString() string
type CreateGameSessionInternalServerError ¶
type CreateGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
CreateGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewCreateGameSessionInternalServerError ¶
func NewCreateGameSessionInternalServerError() *CreateGameSessionInternalServerError
NewCreateGameSessionInternalServerError creates a CreateGameSessionInternalServerError with default headers values
func (*CreateGameSessionInternalServerError) Error ¶
func (o *CreateGameSessionInternalServerError) Error() string
func (*CreateGameSessionInternalServerError) GetPayload ¶
func (o *CreateGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*CreateGameSessionInternalServerError) ToJSONString ¶
func (o *CreateGameSessionInternalServerError) ToJSONString() string
type CreateGameSessionParams ¶
type CreateGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsCreateGameSessionRequest /*Namespace Namespace */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
CreateGameSessionParams contains all the parameters to send to the API endpoint for the create game session operation typically these are written to a http.Request
func NewCreateGameSessionParams ¶
func NewCreateGameSessionParams() *CreateGameSessionParams
NewCreateGameSessionParams creates a new CreateGameSessionParams object with the default values initialized.
func NewCreateGameSessionParamsWithContext ¶
func NewCreateGameSessionParamsWithContext(ctx context.Context) *CreateGameSessionParams
NewCreateGameSessionParamsWithContext creates a new CreateGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewCreateGameSessionParamsWithHTTPClient ¶
func NewCreateGameSessionParamsWithHTTPClient(client *http.Client) *CreateGameSessionParams
NewCreateGameSessionParamsWithHTTPClient creates a new CreateGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewCreateGameSessionParamsWithTimeout ¶
func NewCreateGameSessionParamsWithTimeout(timeout time.Duration) *CreateGameSessionParams
NewCreateGameSessionParamsWithTimeout creates a new CreateGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*CreateGameSessionParams) SetAuthInfoWriter ¶
func (o *CreateGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the create game session params
func (*CreateGameSessionParams) SetBody ¶
func (o *CreateGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsCreateGameSessionRequest)
SetBody adds the body to the create game session params
func (*CreateGameSessionParams) SetContext ¶
func (o *CreateGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the create game session params
func (*CreateGameSessionParams) SetFlightId ¶ added in v0.63.0
func (o *CreateGameSessionParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*CreateGameSessionParams) SetHTTPClient ¶
func (o *CreateGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the create game session params
func (*CreateGameSessionParams) SetHTTPClientTransport ¶
func (o *CreateGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the create game session params
func (*CreateGameSessionParams) SetNamespace ¶
func (o *CreateGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the create game session params
func (*CreateGameSessionParams) SetTimeout ¶
func (o *CreateGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the create game session params
func (*CreateGameSessionParams) WithBody ¶
func (o *CreateGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsCreateGameSessionRequest) *CreateGameSessionParams
WithBody adds the body to the create game session params
func (*CreateGameSessionParams) WithContext ¶
func (o *CreateGameSessionParams) WithContext(ctx context.Context) *CreateGameSessionParams
WithContext adds the context to the create game session params
func (*CreateGameSessionParams) WithHTTPClient ¶
func (o *CreateGameSessionParams) WithHTTPClient(client *http.Client) *CreateGameSessionParams
WithHTTPClient adds the HTTPClient to the create game session params
func (*CreateGameSessionParams) WithNamespace ¶
func (o *CreateGameSessionParams) WithNamespace(namespace string) *CreateGameSessionParams
WithNamespace adds the namespace to the create game session params
func (*CreateGameSessionParams) WithTimeout ¶
func (o *CreateGameSessionParams) WithTimeout(timeout time.Duration) *CreateGameSessionParams
WithTimeout adds the timeout to the create game session params
func (*CreateGameSessionParams) WriteToRequest ¶
func (o *CreateGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type CreateGameSessionReader ¶
type CreateGameSessionReader struct {
// contains filtered or unexported fields
}
CreateGameSessionReader is a Reader for the CreateGameSession structure.
func (*CreateGameSessionReader) ReadResponse ¶
func (o *CreateGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type CreateGameSessionUnauthorized ¶
type CreateGameSessionUnauthorized struct {
}CreateGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewCreateGameSessionUnauthorized ¶
func NewCreateGameSessionUnauthorized() *CreateGameSessionUnauthorized
NewCreateGameSessionUnauthorized creates a CreateGameSessionUnauthorized with default headers values
func (*CreateGameSessionUnauthorized) Error ¶
func (o *CreateGameSessionUnauthorized) Error() string
func (*CreateGameSessionUnauthorized) GetPayload ¶
func (o *CreateGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*CreateGameSessionUnauthorized) ToJSONString ¶
func (o *CreateGameSessionUnauthorized) ToJSONString() string
type DeleteGameSessionForbidden ¶
type DeleteGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
DeleteGameSessionForbidden handles this case with default header values.
Forbidden
func NewDeleteGameSessionForbidden ¶
func NewDeleteGameSessionForbidden() *DeleteGameSessionForbidden
NewDeleteGameSessionForbidden creates a DeleteGameSessionForbidden with default headers values
func (*DeleteGameSessionForbidden) Error ¶
func (o *DeleteGameSessionForbidden) Error() string
func (*DeleteGameSessionForbidden) GetPayload ¶
func (o *DeleteGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*DeleteGameSessionForbidden) ToJSONString ¶
func (o *DeleteGameSessionForbidden) ToJSONString() string
type DeleteGameSessionInternalServerError ¶
type DeleteGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
DeleteGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewDeleteGameSessionInternalServerError ¶
func NewDeleteGameSessionInternalServerError() *DeleteGameSessionInternalServerError
NewDeleteGameSessionInternalServerError creates a DeleteGameSessionInternalServerError with default headers values
func (*DeleteGameSessionInternalServerError) Error ¶
func (o *DeleteGameSessionInternalServerError) Error() string
func (*DeleteGameSessionInternalServerError) GetPayload ¶
func (o *DeleteGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*DeleteGameSessionInternalServerError) ToJSONString ¶
func (o *DeleteGameSessionInternalServerError) ToJSONString() string
type DeleteGameSessionNoContent ¶
type DeleteGameSessionNoContent struct { }
DeleteGameSessionNoContent handles this case with default header values.
No Content
func NewDeleteGameSessionNoContent ¶
func NewDeleteGameSessionNoContent() *DeleteGameSessionNoContent
NewDeleteGameSessionNoContent creates a DeleteGameSessionNoContent with default headers values
func (*DeleteGameSessionNoContent) Error ¶
func (o *DeleteGameSessionNoContent) Error() string
type DeleteGameSessionParams ¶
type DeleteGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
DeleteGameSessionParams contains all the parameters to send to the API endpoint for the delete game session operation typically these are written to a http.Request
func NewDeleteGameSessionParams ¶
func NewDeleteGameSessionParams() *DeleteGameSessionParams
NewDeleteGameSessionParams creates a new DeleteGameSessionParams object with the default values initialized.
func NewDeleteGameSessionParamsWithContext ¶
func NewDeleteGameSessionParamsWithContext(ctx context.Context) *DeleteGameSessionParams
NewDeleteGameSessionParamsWithContext creates a new DeleteGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewDeleteGameSessionParamsWithHTTPClient ¶
func NewDeleteGameSessionParamsWithHTTPClient(client *http.Client) *DeleteGameSessionParams
NewDeleteGameSessionParamsWithHTTPClient creates a new DeleteGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewDeleteGameSessionParamsWithTimeout ¶
func NewDeleteGameSessionParamsWithTimeout(timeout time.Duration) *DeleteGameSessionParams
NewDeleteGameSessionParamsWithTimeout creates a new DeleteGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*DeleteGameSessionParams) SetAuthInfoWriter ¶
func (o *DeleteGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the delete game session params
func (*DeleteGameSessionParams) SetContext ¶
func (o *DeleteGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the delete game session params
func (*DeleteGameSessionParams) SetFlightId ¶ added in v0.63.0
func (o *DeleteGameSessionParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*DeleteGameSessionParams) SetHTTPClient ¶
func (o *DeleteGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the delete game session params
func (*DeleteGameSessionParams) SetHTTPClientTransport ¶
func (o *DeleteGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the delete game session params
func (*DeleteGameSessionParams) SetNamespace ¶
func (o *DeleteGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the delete game session params
func (*DeleteGameSessionParams) SetSessionID ¶
func (o *DeleteGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the delete game session params
func (*DeleteGameSessionParams) SetTimeout ¶
func (o *DeleteGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the delete game session params
func (*DeleteGameSessionParams) WithContext ¶
func (o *DeleteGameSessionParams) WithContext(ctx context.Context) *DeleteGameSessionParams
WithContext adds the context to the delete game session params
func (*DeleteGameSessionParams) WithHTTPClient ¶
func (o *DeleteGameSessionParams) WithHTTPClient(client *http.Client) *DeleteGameSessionParams
WithHTTPClient adds the HTTPClient to the delete game session params
func (*DeleteGameSessionParams) WithNamespace ¶
func (o *DeleteGameSessionParams) WithNamespace(namespace string) *DeleteGameSessionParams
WithNamespace adds the namespace to the delete game session params
func (*DeleteGameSessionParams) WithSessionID ¶
func (o *DeleteGameSessionParams) WithSessionID(sessionID string) *DeleteGameSessionParams
WithSessionID adds the sessionID to the delete game session params
func (*DeleteGameSessionParams) WithTimeout ¶
func (o *DeleteGameSessionParams) WithTimeout(timeout time.Duration) *DeleteGameSessionParams
WithTimeout adds the timeout to the delete game session params
func (*DeleteGameSessionParams) WriteToRequest ¶
func (o *DeleteGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type DeleteGameSessionReader ¶
type DeleteGameSessionReader struct {
// contains filtered or unexported fields
}
DeleteGameSessionReader is a Reader for the DeleteGameSession structure.
func (*DeleteGameSessionReader) ReadResponse ¶
func (o *DeleteGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type DeleteGameSessionUnauthorized ¶
type DeleteGameSessionUnauthorized struct {
}DeleteGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewDeleteGameSessionUnauthorized ¶
func NewDeleteGameSessionUnauthorized() *DeleteGameSessionUnauthorized
NewDeleteGameSessionUnauthorized creates a DeleteGameSessionUnauthorized with default headers values
func (*DeleteGameSessionUnauthorized) Error ¶
func (o *DeleteGameSessionUnauthorized) Error() string
func (*DeleteGameSessionUnauthorized) GetPayload ¶
func (o *DeleteGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*DeleteGameSessionUnauthorized) ToJSONString ¶
func (o *DeleteGameSessionUnauthorized) ToJSONString() string
type GameSessionGenerateCodeBadRequest ¶ added in v0.46.0
type GameSessionGenerateCodeBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
GameSessionGenerateCodeBadRequest handles this case with default header values.
Bad Request
func NewGameSessionGenerateCodeBadRequest ¶ added in v0.46.0
func NewGameSessionGenerateCodeBadRequest() *GameSessionGenerateCodeBadRequest
NewGameSessionGenerateCodeBadRequest creates a GameSessionGenerateCodeBadRequest with default headers values
func (*GameSessionGenerateCodeBadRequest) Error ¶ added in v0.46.0
func (o *GameSessionGenerateCodeBadRequest) Error() string
func (*GameSessionGenerateCodeBadRequest) GetPayload ¶ added in v0.46.0
func (o *GameSessionGenerateCodeBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*GameSessionGenerateCodeBadRequest) ToJSONString ¶ added in v0.46.0
func (o *GameSessionGenerateCodeBadRequest) ToJSONString() string
type GameSessionGenerateCodeForbidden ¶ added in v0.46.0
type GameSessionGenerateCodeForbidden struct {
Payload *sessionclientmodels.ResponseError
}
GameSessionGenerateCodeForbidden handles this case with default header values.
Forbidden
func NewGameSessionGenerateCodeForbidden ¶ added in v0.46.0
func NewGameSessionGenerateCodeForbidden() *GameSessionGenerateCodeForbidden
NewGameSessionGenerateCodeForbidden creates a GameSessionGenerateCodeForbidden with default headers values
func (*GameSessionGenerateCodeForbidden) Error ¶ added in v0.46.0
func (o *GameSessionGenerateCodeForbidden) Error() string
func (*GameSessionGenerateCodeForbidden) GetPayload ¶ added in v0.46.0
func (o *GameSessionGenerateCodeForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*GameSessionGenerateCodeForbidden) ToJSONString ¶ added in v0.46.0
func (o *GameSessionGenerateCodeForbidden) ToJSONString() string
type GameSessionGenerateCodeInternalServerError ¶ added in v0.46.0
type GameSessionGenerateCodeInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
GameSessionGenerateCodeInternalServerError handles this case with default header values.
Internal Server Error
func NewGameSessionGenerateCodeInternalServerError ¶ added in v0.46.0
func NewGameSessionGenerateCodeInternalServerError() *GameSessionGenerateCodeInternalServerError
NewGameSessionGenerateCodeInternalServerError creates a GameSessionGenerateCodeInternalServerError with default headers values
func (*GameSessionGenerateCodeInternalServerError) Error ¶ added in v0.46.0
func (o *GameSessionGenerateCodeInternalServerError) Error() string
func (*GameSessionGenerateCodeInternalServerError) GetPayload ¶ added in v0.46.0
func (o *GameSessionGenerateCodeInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*GameSessionGenerateCodeInternalServerError) ToJSONString ¶ added in v0.46.0
func (o *GameSessionGenerateCodeInternalServerError) ToJSONString() string
type GameSessionGenerateCodeNotFound ¶ added in v0.46.0
type GameSessionGenerateCodeNotFound struct {
Payload *sessionclientmodels.ResponseError
}
GameSessionGenerateCodeNotFound handles this case with default header values.
Not Found
func NewGameSessionGenerateCodeNotFound ¶ added in v0.46.0
func NewGameSessionGenerateCodeNotFound() *GameSessionGenerateCodeNotFound
NewGameSessionGenerateCodeNotFound creates a GameSessionGenerateCodeNotFound with default headers values
func (*GameSessionGenerateCodeNotFound) Error ¶ added in v0.46.0
func (o *GameSessionGenerateCodeNotFound) Error() string
func (*GameSessionGenerateCodeNotFound) GetPayload ¶ added in v0.46.0
func (o *GameSessionGenerateCodeNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*GameSessionGenerateCodeNotFound) ToJSONString ¶ added in v0.46.0
func (o *GameSessionGenerateCodeNotFound) ToJSONString() string
type GameSessionGenerateCodeOK ¶ added in v0.46.0
type GameSessionGenerateCodeOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
GameSessionGenerateCodeOK handles this case with default header values.
OK
func NewGameSessionGenerateCodeOK ¶ added in v0.46.0
func NewGameSessionGenerateCodeOK() *GameSessionGenerateCodeOK
NewGameSessionGenerateCodeOK creates a GameSessionGenerateCodeOK with default headers values
func (*GameSessionGenerateCodeOK) Error ¶ added in v0.46.0
func (o *GameSessionGenerateCodeOK) Error() string
func (*GameSessionGenerateCodeOK) GetPayload ¶ added in v0.46.0
func (o *GameSessionGenerateCodeOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*GameSessionGenerateCodeOK) ToJSONString ¶ added in v0.46.0
func (o *GameSessionGenerateCodeOK) ToJSONString() string
type GameSessionGenerateCodeParams ¶ added in v0.46.0
type GameSessionGenerateCodeParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
GameSessionGenerateCodeParams contains all the parameters to send to the API endpoint for the game session generate code operation typically these are written to a http.Request
func NewGameSessionGenerateCodeParams ¶ added in v0.46.0
func NewGameSessionGenerateCodeParams() *GameSessionGenerateCodeParams
NewGameSessionGenerateCodeParams creates a new GameSessionGenerateCodeParams object with the default values initialized.
func NewGameSessionGenerateCodeParamsWithContext ¶ added in v0.46.0
func NewGameSessionGenerateCodeParamsWithContext(ctx context.Context) *GameSessionGenerateCodeParams
NewGameSessionGenerateCodeParamsWithContext creates a new GameSessionGenerateCodeParams object with the default values initialized, and the ability to set a context for a request
func NewGameSessionGenerateCodeParamsWithHTTPClient ¶ added in v0.46.0
func NewGameSessionGenerateCodeParamsWithHTTPClient(client *http.Client) *GameSessionGenerateCodeParams
NewGameSessionGenerateCodeParamsWithHTTPClient creates a new GameSessionGenerateCodeParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewGameSessionGenerateCodeParamsWithTimeout ¶ added in v0.46.0
func NewGameSessionGenerateCodeParamsWithTimeout(timeout time.Duration) *GameSessionGenerateCodeParams
NewGameSessionGenerateCodeParamsWithTimeout creates a new GameSessionGenerateCodeParams object with the default values initialized, and the ability to set a timeout on a request
func (*GameSessionGenerateCodeParams) SetAuthInfoWriter ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the game session generate code params
func (*GameSessionGenerateCodeParams) SetContext ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetContext(ctx context.Context)
SetContext adds the context to the game session generate code params
func (*GameSessionGenerateCodeParams) SetFlightId ¶ added in v0.63.0
func (o *GameSessionGenerateCodeParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*GameSessionGenerateCodeParams) SetHTTPClient ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the game session generate code params
func (*GameSessionGenerateCodeParams) SetHTTPClientTransport ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the game session generate code params
func (*GameSessionGenerateCodeParams) SetNamespace ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the game session generate code params
func (*GameSessionGenerateCodeParams) SetSessionID ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the game session generate code params
func (*GameSessionGenerateCodeParams) SetTimeout ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the game session generate code params
func (*GameSessionGenerateCodeParams) WithContext ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) WithContext(ctx context.Context) *GameSessionGenerateCodeParams
WithContext adds the context to the game session generate code params
func (*GameSessionGenerateCodeParams) WithHTTPClient ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) WithHTTPClient(client *http.Client) *GameSessionGenerateCodeParams
WithHTTPClient adds the HTTPClient to the game session generate code params
func (*GameSessionGenerateCodeParams) WithNamespace ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) WithNamespace(namespace string) *GameSessionGenerateCodeParams
WithNamespace adds the namespace to the game session generate code params
func (*GameSessionGenerateCodeParams) WithSessionID ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) WithSessionID(sessionID string) *GameSessionGenerateCodeParams
WithSessionID adds the sessionID to the game session generate code params
func (*GameSessionGenerateCodeParams) WithTimeout ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) WithTimeout(timeout time.Duration) *GameSessionGenerateCodeParams
WithTimeout adds the timeout to the game session generate code params
func (*GameSessionGenerateCodeParams) WriteToRequest ¶ added in v0.46.0
func (o *GameSessionGenerateCodeParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type GameSessionGenerateCodeReader ¶ added in v0.46.0
type GameSessionGenerateCodeReader struct {
// contains filtered or unexported fields
}
GameSessionGenerateCodeReader is a Reader for the GameSessionGenerateCode structure.
func (*GameSessionGenerateCodeReader) ReadResponse ¶ added in v0.46.0
func (o *GameSessionGenerateCodeReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type GameSessionGenerateCodeUnauthorized ¶ added in v0.46.0
type GameSessionGenerateCodeUnauthorized struct {
}GameSessionGenerateCodeUnauthorized handles this case with default header values.
Unauthorized
func NewGameSessionGenerateCodeUnauthorized ¶ added in v0.46.0
func NewGameSessionGenerateCodeUnauthorized() *GameSessionGenerateCodeUnauthorized
NewGameSessionGenerateCodeUnauthorized creates a GameSessionGenerateCodeUnauthorized with default headers values
func (*GameSessionGenerateCodeUnauthorized) Error ¶ added in v0.46.0
func (o *GameSessionGenerateCodeUnauthorized) Error() string
func (*GameSessionGenerateCodeUnauthorized) GetPayload ¶ added in v0.46.0
func (o *GameSessionGenerateCodeUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*GameSessionGenerateCodeUnauthorized) ToJSONString ¶ added in v0.46.0
func (o *GameSessionGenerateCodeUnauthorized) ToJSONString() string
type GetGameSessionBadRequest ¶
type GetGameSessionBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionBadRequest handles this case with default header values.
Bad Request
func NewGetGameSessionBadRequest ¶
func NewGetGameSessionBadRequest() *GetGameSessionBadRequest
NewGetGameSessionBadRequest creates a GetGameSessionBadRequest with default headers values
func (*GetGameSessionBadRequest) Error ¶
func (o *GetGameSessionBadRequest) Error() string
func (*GetGameSessionBadRequest) GetPayload ¶
func (o *GetGameSessionBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionBadRequest) ToJSONString ¶
func (o *GetGameSessionBadRequest) ToJSONString() string
type GetGameSessionByPodNameBadRequest ¶
type GetGameSessionByPodNameBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionByPodNameBadRequest handles this case with default header values.
Bad Request
func NewGetGameSessionByPodNameBadRequest ¶
func NewGetGameSessionByPodNameBadRequest() *GetGameSessionByPodNameBadRequest
NewGetGameSessionByPodNameBadRequest creates a GetGameSessionByPodNameBadRequest with default headers values
func (*GetGameSessionByPodNameBadRequest) Error ¶
func (o *GetGameSessionByPodNameBadRequest) Error() string
func (*GetGameSessionByPodNameBadRequest) GetPayload ¶
func (o *GetGameSessionByPodNameBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionByPodNameBadRequest) ToJSONString ¶
func (o *GetGameSessionByPodNameBadRequest) ToJSONString() string
type GetGameSessionByPodNameForbidden ¶
type GetGameSessionByPodNameForbidden struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionByPodNameForbidden handles this case with default header values.
Forbidden
func NewGetGameSessionByPodNameForbidden ¶
func NewGetGameSessionByPodNameForbidden() *GetGameSessionByPodNameForbidden
NewGetGameSessionByPodNameForbidden creates a GetGameSessionByPodNameForbidden with default headers values
func (*GetGameSessionByPodNameForbidden) Error ¶
func (o *GetGameSessionByPodNameForbidden) Error() string
func (*GetGameSessionByPodNameForbidden) GetPayload ¶
func (o *GetGameSessionByPodNameForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionByPodNameForbidden) ToJSONString ¶
func (o *GetGameSessionByPodNameForbidden) ToJSONString() string
type GetGameSessionByPodNameInternalServerError ¶
type GetGameSessionByPodNameInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionByPodNameInternalServerError handles this case with default header values.
Internal Server Error
func NewGetGameSessionByPodNameInternalServerError ¶
func NewGetGameSessionByPodNameInternalServerError() *GetGameSessionByPodNameInternalServerError
NewGetGameSessionByPodNameInternalServerError creates a GetGameSessionByPodNameInternalServerError with default headers values
func (*GetGameSessionByPodNameInternalServerError) Error ¶
func (o *GetGameSessionByPodNameInternalServerError) Error() string
func (*GetGameSessionByPodNameInternalServerError) GetPayload ¶
func (o *GetGameSessionByPodNameInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionByPodNameInternalServerError) ToJSONString ¶
func (o *GetGameSessionByPodNameInternalServerError) ToJSONString() string
type GetGameSessionByPodNameNotFound ¶
type GetGameSessionByPodNameNotFound struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionByPodNameNotFound handles this case with default header values.
Not Found
func NewGetGameSessionByPodNameNotFound ¶
func NewGetGameSessionByPodNameNotFound() *GetGameSessionByPodNameNotFound
NewGetGameSessionByPodNameNotFound creates a GetGameSessionByPodNameNotFound with default headers values
func (*GetGameSessionByPodNameNotFound) Error ¶
func (o *GetGameSessionByPodNameNotFound) Error() string
func (*GetGameSessionByPodNameNotFound) GetPayload ¶
func (o *GetGameSessionByPodNameNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionByPodNameNotFound) ToJSONString ¶
func (o *GetGameSessionByPodNameNotFound) ToJSONString() string
type GetGameSessionByPodNameOK ¶
type GetGameSessionByPodNameOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
GetGameSessionByPodNameOK handles this case with default header values.
OK
func NewGetGameSessionByPodNameOK ¶
func NewGetGameSessionByPodNameOK() *GetGameSessionByPodNameOK
NewGetGameSessionByPodNameOK creates a GetGameSessionByPodNameOK with default headers values
func (*GetGameSessionByPodNameOK) Error ¶
func (o *GetGameSessionByPodNameOK) Error() string
func (*GetGameSessionByPodNameOK) GetPayload ¶
func (o *GetGameSessionByPodNameOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*GetGameSessionByPodNameOK) ToJSONString ¶
func (o *GetGameSessionByPodNameOK) ToJSONString() string
type GetGameSessionByPodNameParams ¶
type GetGameSessionByPodNameParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*PodName Pod Name */ PodName string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
GetGameSessionByPodNameParams contains all the parameters to send to the API endpoint for the get game session by pod name operation typically these are written to a http.Request
func NewGetGameSessionByPodNameParams ¶
func NewGetGameSessionByPodNameParams() *GetGameSessionByPodNameParams
NewGetGameSessionByPodNameParams creates a new GetGameSessionByPodNameParams object with the default values initialized.
func NewGetGameSessionByPodNameParamsWithContext ¶
func NewGetGameSessionByPodNameParamsWithContext(ctx context.Context) *GetGameSessionByPodNameParams
NewGetGameSessionByPodNameParamsWithContext creates a new GetGameSessionByPodNameParams object with the default values initialized, and the ability to set a context for a request
func NewGetGameSessionByPodNameParamsWithHTTPClient ¶
func NewGetGameSessionByPodNameParamsWithHTTPClient(client *http.Client) *GetGameSessionByPodNameParams
NewGetGameSessionByPodNameParamsWithHTTPClient creates a new GetGameSessionByPodNameParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewGetGameSessionByPodNameParamsWithTimeout ¶
func NewGetGameSessionByPodNameParamsWithTimeout(timeout time.Duration) *GetGameSessionByPodNameParams
NewGetGameSessionByPodNameParamsWithTimeout creates a new GetGameSessionByPodNameParams object with the default values initialized, and the ability to set a timeout on a request
func (*GetGameSessionByPodNameParams) SetAuthInfoWriter ¶
func (o *GetGameSessionByPodNameParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the get game session by pod name params
func (*GetGameSessionByPodNameParams) SetContext ¶
func (o *GetGameSessionByPodNameParams) SetContext(ctx context.Context)
SetContext adds the context to the get game session by pod name params
func (*GetGameSessionByPodNameParams) SetFlightId ¶ added in v0.63.0
func (o *GetGameSessionByPodNameParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*GetGameSessionByPodNameParams) SetHTTPClient ¶
func (o *GetGameSessionByPodNameParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the get game session by pod name params
func (*GetGameSessionByPodNameParams) SetHTTPClientTransport ¶
func (o *GetGameSessionByPodNameParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the get game session by pod name params
func (*GetGameSessionByPodNameParams) SetNamespace ¶
func (o *GetGameSessionByPodNameParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the get game session by pod name params
func (*GetGameSessionByPodNameParams) SetPodName ¶
func (o *GetGameSessionByPodNameParams) SetPodName(podName string)
SetPodName adds the podName to the get game session by pod name params
func (*GetGameSessionByPodNameParams) SetTimeout ¶
func (o *GetGameSessionByPodNameParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the get game session by pod name params
func (*GetGameSessionByPodNameParams) WithContext ¶
func (o *GetGameSessionByPodNameParams) WithContext(ctx context.Context) *GetGameSessionByPodNameParams
WithContext adds the context to the get game session by pod name params
func (*GetGameSessionByPodNameParams) WithHTTPClient ¶
func (o *GetGameSessionByPodNameParams) WithHTTPClient(client *http.Client) *GetGameSessionByPodNameParams
WithHTTPClient adds the HTTPClient to the get game session by pod name params
func (*GetGameSessionByPodNameParams) WithNamespace ¶
func (o *GetGameSessionByPodNameParams) WithNamespace(namespace string) *GetGameSessionByPodNameParams
WithNamespace adds the namespace to the get game session by pod name params
func (*GetGameSessionByPodNameParams) WithPodName ¶
func (o *GetGameSessionByPodNameParams) WithPodName(podName string) *GetGameSessionByPodNameParams
WithPodName adds the podName to the get game session by pod name params
func (*GetGameSessionByPodNameParams) WithTimeout ¶
func (o *GetGameSessionByPodNameParams) WithTimeout(timeout time.Duration) *GetGameSessionByPodNameParams
WithTimeout adds the timeout to the get game session by pod name params
func (*GetGameSessionByPodNameParams) WriteToRequest ¶
func (o *GetGameSessionByPodNameParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type GetGameSessionByPodNameReader ¶
type GetGameSessionByPodNameReader struct {
// contains filtered or unexported fields
}
GetGameSessionByPodNameReader is a Reader for the GetGameSessionByPodName structure.
func (*GetGameSessionByPodNameReader) ReadResponse ¶
func (o *GetGameSessionByPodNameReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type GetGameSessionByPodNameUnauthorized ¶
type GetGameSessionByPodNameUnauthorized struct {
}GetGameSessionByPodNameUnauthorized handles this case with default header values.
Unauthorized
func NewGetGameSessionByPodNameUnauthorized ¶
func NewGetGameSessionByPodNameUnauthorized() *GetGameSessionByPodNameUnauthorized
NewGetGameSessionByPodNameUnauthorized creates a GetGameSessionByPodNameUnauthorized with default headers values
func (*GetGameSessionByPodNameUnauthorized) Error ¶
func (o *GetGameSessionByPodNameUnauthorized) Error() string
func (*GetGameSessionByPodNameUnauthorized) GetPayload ¶
func (o *GetGameSessionByPodNameUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionByPodNameUnauthorized) ToJSONString ¶
func (o *GetGameSessionByPodNameUnauthorized) ToJSONString() string
type GetGameSessionForbidden ¶
type GetGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionForbidden handles this case with default header values.
Forbidden
func NewGetGameSessionForbidden ¶
func NewGetGameSessionForbidden() *GetGameSessionForbidden
NewGetGameSessionForbidden creates a GetGameSessionForbidden with default headers values
func (*GetGameSessionForbidden) Error ¶
func (o *GetGameSessionForbidden) Error() string
func (*GetGameSessionForbidden) GetPayload ¶
func (o *GetGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionForbidden) ToJSONString ¶
func (o *GetGameSessionForbidden) ToJSONString() string
type GetGameSessionInternalServerError ¶
type GetGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewGetGameSessionInternalServerError ¶
func NewGetGameSessionInternalServerError() *GetGameSessionInternalServerError
NewGetGameSessionInternalServerError creates a GetGameSessionInternalServerError with default headers values
func (*GetGameSessionInternalServerError) Error ¶
func (o *GetGameSessionInternalServerError) Error() string
func (*GetGameSessionInternalServerError) GetPayload ¶
func (o *GetGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionInternalServerError) ToJSONString ¶
func (o *GetGameSessionInternalServerError) ToJSONString() string
type GetGameSessionNotFound ¶
type GetGameSessionNotFound struct {
Payload *sessionclientmodels.ResponseError
}
GetGameSessionNotFound handles this case with default header values.
Not Found
func NewGetGameSessionNotFound ¶
func NewGetGameSessionNotFound() *GetGameSessionNotFound
NewGetGameSessionNotFound creates a GetGameSessionNotFound with default headers values
func (*GetGameSessionNotFound) Error ¶
func (o *GetGameSessionNotFound) Error() string
func (*GetGameSessionNotFound) GetPayload ¶
func (o *GetGameSessionNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionNotFound) ToJSONString ¶
func (o *GetGameSessionNotFound) ToJSONString() string
type GetGameSessionOK ¶
type GetGameSessionOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
GetGameSessionOK handles this case with default header values.
OK
func NewGetGameSessionOK ¶
func NewGetGameSessionOK() *GetGameSessionOK
NewGetGameSessionOK creates a GetGameSessionOK with default headers values
func (*GetGameSessionOK) Error ¶
func (o *GetGameSessionOK) Error() string
func (*GetGameSessionOK) GetPayload ¶
func (o *GetGameSessionOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*GetGameSessionOK) ToJSONString ¶
func (o *GetGameSessionOK) ToJSONString() string
type GetGameSessionParams ¶
type GetGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
GetGameSessionParams contains all the parameters to send to the API endpoint for the get game session operation typically these are written to a http.Request
func NewGetGameSessionParams ¶
func NewGetGameSessionParams() *GetGameSessionParams
NewGetGameSessionParams creates a new GetGameSessionParams object with the default values initialized.
func NewGetGameSessionParamsWithContext ¶
func NewGetGameSessionParamsWithContext(ctx context.Context) *GetGameSessionParams
NewGetGameSessionParamsWithContext creates a new GetGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewGetGameSessionParamsWithHTTPClient ¶
func NewGetGameSessionParamsWithHTTPClient(client *http.Client) *GetGameSessionParams
NewGetGameSessionParamsWithHTTPClient creates a new GetGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewGetGameSessionParamsWithTimeout ¶
func NewGetGameSessionParamsWithTimeout(timeout time.Duration) *GetGameSessionParams
NewGetGameSessionParamsWithTimeout creates a new GetGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*GetGameSessionParams) SetAuthInfoWriter ¶
func (o *GetGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the get game session params
func (*GetGameSessionParams) SetContext ¶
func (o *GetGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the get game session params
func (*GetGameSessionParams) SetFlightId ¶ added in v0.63.0
func (o *GetGameSessionParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*GetGameSessionParams) SetHTTPClient ¶
func (o *GetGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the get game session params
func (*GetGameSessionParams) SetHTTPClientTransport ¶
func (o *GetGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the get game session params
func (*GetGameSessionParams) SetNamespace ¶
func (o *GetGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the get game session params
func (*GetGameSessionParams) SetSessionID ¶
func (o *GetGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the get game session params
func (*GetGameSessionParams) SetTimeout ¶
func (o *GetGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the get game session params
func (*GetGameSessionParams) WithContext ¶
func (o *GetGameSessionParams) WithContext(ctx context.Context) *GetGameSessionParams
WithContext adds the context to the get game session params
func (*GetGameSessionParams) WithHTTPClient ¶
func (o *GetGameSessionParams) WithHTTPClient(client *http.Client) *GetGameSessionParams
WithHTTPClient adds the HTTPClient to the get game session params
func (*GetGameSessionParams) WithNamespace ¶
func (o *GetGameSessionParams) WithNamespace(namespace string) *GetGameSessionParams
WithNamespace adds the namespace to the get game session params
func (*GetGameSessionParams) WithSessionID ¶
func (o *GetGameSessionParams) WithSessionID(sessionID string) *GetGameSessionParams
WithSessionID adds the sessionID to the get game session params
func (*GetGameSessionParams) WithTimeout ¶
func (o *GetGameSessionParams) WithTimeout(timeout time.Duration) *GetGameSessionParams
WithTimeout adds the timeout to the get game session params
func (*GetGameSessionParams) WriteToRequest ¶
func (o *GetGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type GetGameSessionReader ¶
type GetGameSessionReader struct {
// contains filtered or unexported fields
}
GetGameSessionReader is a Reader for the GetGameSession structure.
func (*GetGameSessionReader) ReadResponse ¶
func (o *GetGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type GetGameSessionUnauthorized ¶
type GetGameSessionUnauthorized struct {
}GetGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewGetGameSessionUnauthorized ¶
func NewGetGameSessionUnauthorized() *GetGameSessionUnauthorized
NewGetGameSessionUnauthorized creates a GetGameSessionUnauthorized with default headers values
func (*GetGameSessionUnauthorized) Error ¶
func (o *GetGameSessionUnauthorized) Error() string
func (*GetGameSessionUnauthorized) GetPayload ¶
func (o *GetGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*GetGameSessionUnauthorized) ToJSONString ¶
func (o *GetGameSessionUnauthorized) ToJSONString() string
type GetSessionServerSecretBadRequest ¶ added in v0.59.0
type GetSessionServerSecretBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
GetSessionServerSecretBadRequest handles this case with default header values.
Bad Request
func NewGetSessionServerSecretBadRequest ¶ added in v0.59.0
func NewGetSessionServerSecretBadRequest() *GetSessionServerSecretBadRequest
NewGetSessionServerSecretBadRequest creates a GetSessionServerSecretBadRequest with default headers values
func (*GetSessionServerSecretBadRequest) Error ¶ added in v0.59.0
func (o *GetSessionServerSecretBadRequest) Error() string
func (*GetSessionServerSecretBadRequest) GetPayload ¶ added in v0.59.0
func (o *GetSessionServerSecretBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*GetSessionServerSecretBadRequest) ToJSONString ¶ added in v0.59.0
func (o *GetSessionServerSecretBadRequest) ToJSONString() string
type GetSessionServerSecretInternalServerError ¶ added in v0.59.0
type GetSessionServerSecretInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
GetSessionServerSecretInternalServerError handles this case with default header values.
Internal Server Error
func NewGetSessionServerSecretInternalServerError ¶ added in v0.59.0
func NewGetSessionServerSecretInternalServerError() *GetSessionServerSecretInternalServerError
NewGetSessionServerSecretInternalServerError creates a GetSessionServerSecretInternalServerError with default headers values
func (*GetSessionServerSecretInternalServerError) Error ¶ added in v0.59.0
func (o *GetSessionServerSecretInternalServerError) Error() string
func (*GetSessionServerSecretInternalServerError) GetPayload ¶ added in v0.59.0
func (o *GetSessionServerSecretInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*GetSessionServerSecretInternalServerError) ToJSONString ¶ added in v0.59.0
func (o *GetSessionServerSecretInternalServerError) ToJSONString() string
type GetSessionServerSecretNotFound ¶ added in v0.59.0
type GetSessionServerSecretNotFound struct {
Payload *sessionclientmodels.ResponseError
}
GetSessionServerSecretNotFound handles this case with default header values.
Not Found
func NewGetSessionServerSecretNotFound ¶ added in v0.59.0
func NewGetSessionServerSecretNotFound() *GetSessionServerSecretNotFound
NewGetSessionServerSecretNotFound creates a GetSessionServerSecretNotFound with default headers values
func (*GetSessionServerSecretNotFound) Error ¶ added in v0.59.0
func (o *GetSessionServerSecretNotFound) Error() string
func (*GetSessionServerSecretNotFound) GetPayload ¶ added in v0.59.0
func (o *GetSessionServerSecretNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*GetSessionServerSecretNotFound) ToJSONString ¶ added in v0.59.0
func (o *GetSessionServerSecretNotFound) ToJSONString() string
type GetSessionServerSecretOK ¶ added in v0.59.0
type GetSessionServerSecretOK struct {
Payload *sessionclientmodels.ApimodelsServerSecret
}
GetSessionServerSecretOK handles this case with default header values.
OK
func NewGetSessionServerSecretOK ¶ added in v0.59.0
func NewGetSessionServerSecretOK() *GetSessionServerSecretOK
NewGetSessionServerSecretOK creates a GetSessionServerSecretOK with default headers values
func (*GetSessionServerSecretOK) Error ¶ added in v0.59.0
func (o *GetSessionServerSecretOK) Error() string
func (*GetSessionServerSecretOK) GetPayload ¶ added in v0.59.0
func (o *GetSessionServerSecretOK) GetPayload() *sessionclientmodels.ApimodelsServerSecret
func (*GetSessionServerSecretOK) ToJSONString ¶ added in v0.59.0
func (o *GetSessionServerSecretOK) ToJSONString() string
type GetSessionServerSecretParams ¶ added in v0.59.0
type GetSessionServerSecretParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
GetSessionServerSecretParams contains all the parameters to send to the API endpoint for the get session server secret operation typically these are written to a http.Request
func NewGetSessionServerSecretParams ¶ added in v0.59.0
func NewGetSessionServerSecretParams() *GetSessionServerSecretParams
NewGetSessionServerSecretParams creates a new GetSessionServerSecretParams object with the default values initialized.
func NewGetSessionServerSecretParamsWithContext ¶ added in v0.59.0
func NewGetSessionServerSecretParamsWithContext(ctx context.Context) *GetSessionServerSecretParams
NewGetSessionServerSecretParamsWithContext creates a new GetSessionServerSecretParams object with the default values initialized, and the ability to set a context for a request
func NewGetSessionServerSecretParamsWithHTTPClient ¶ added in v0.59.0
func NewGetSessionServerSecretParamsWithHTTPClient(client *http.Client) *GetSessionServerSecretParams
NewGetSessionServerSecretParamsWithHTTPClient creates a new GetSessionServerSecretParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewGetSessionServerSecretParamsWithTimeout ¶ added in v0.59.0
func NewGetSessionServerSecretParamsWithTimeout(timeout time.Duration) *GetSessionServerSecretParams
NewGetSessionServerSecretParamsWithTimeout creates a new GetSessionServerSecretParams object with the default values initialized, and the ability to set a timeout on a request
func (*GetSessionServerSecretParams) SetAuthInfoWriter ¶ added in v0.59.0
func (o *GetSessionServerSecretParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the get session server secret params
func (*GetSessionServerSecretParams) SetContext ¶ added in v0.59.0
func (o *GetSessionServerSecretParams) SetContext(ctx context.Context)
SetContext adds the context to the get session server secret params
func (*GetSessionServerSecretParams) SetFlightId ¶ added in v0.63.0
func (o *GetSessionServerSecretParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*GetSessionServerSecretParams) SetHTTPClient ¶ added in v0.59.0
func (o *GetSessionServerSecretParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the get session server secret params
func (*GetSessionServerSecretParams) SetHTTPClientTransport ¶ added in v0.59.0
func (o *GetSessionServerSecretParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the get session server secret params
func (*GetSessionServerSecretParams) SetNamespace ¶ added in v0.59.0
func (o *GetSessionServerSecretParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the get session server secret params
func (*GetSessionServerSecretParams) SetSessionID ¶ added in v0.59.0
func (o *GetSessionServerSecretParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the get session server secret params
func (*GetSessionServerSecretParams) SetTimeout ¶ added in v0.59.0
func (o *GetSessionServerSecretParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the get session server secret params
func (*GetSessionServerSecretParams) WithContext ¶ added in v0.59.0
func (o *GetSessionServerSecretParams) WithContext(ctx context.Context) *GetSessionServerSecretParams
WithContext adds the context to the get session server secret params
func (*GetSessionServerSecretParams) WithHTTPClient ¶ added in v0.59.0
func (o *GetSessionServerSecretParams) WithHTTPClient(client *http.Client) *GetSessionServerSecretParams
WithHTTPClient adds the HTTPClient to the get session server secret params
func (*GetSessionServerSecretParams) WithNamespace ¶ added in v0.59.0
func (o *GetSessionServerSecretParams) WithNamespace(namespace string) *GetSessionServerSecretParams
WithNamespace adds the namespace to the get session server secret params
func (*GetSessionServerSecretParams) WithSessionID ¶ added in v0.59.0
func (o *GetSessionServerSecretParams) WithSessionID(sessionID string) *GetSessionServerSecretParams
WithSessionID adds the sessionID to the get session server secret params
func (*GetSessionServerSecretParams) WithTimeout ¶ added in v0.59.0
func (o *GetSessionServerSecretParams) WithTimeout(timeout time.Duration) *GetSessionServerSecretParams
WithTimeout adds the timeout to the get session server secret params
func (*GetSessionServerSecretParams) WriteToRequest ¶ added in v0.59.0
func (o *GetSessionServerSecretParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type GetSessionServerSecretReader ¶ added in v0.59.0
type GetSessionServerSecretReader struct {
// contains filtered or unexported fields
}
GetSessionServerSecretReader is a Reader for the GetSessionServerSecret structure.
func (*GetSessionServerSecretReader) ReadResponse ¶ added in v0.59.0
func (o *GetSessionServerSecretReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type GetSessionServerSecretUnauthorized ¶ added in v0.59.0
type GetSessionServerSecretUnauthorized struct {
}GetSessionServerSecretUnauthorized handles this case with default header values.
Unauthorized
func NewGetSessionServerSecretUnauthorized ¶ added in v0.59.0
func NewGetSessionServerSecretUnauthorized() *GetSessionServerSecretUnauthorized
NewGetSessionServerSecretUnauthorized creates a GetSessionServerSecretUnauthorized with default headers values
func (*GetSessionServerSecretUnauthorized) Error ¶ added in v0.59.0
func (o *GetSessionServerSecretUnauthorized) Error() string
func (*GetSessionServerSecretUnauthorized) GetPayload ¶ added in v0.59.0
func (o *GetSessionServerSecretUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*GetSessionServerSecretUnauthorized) ToJSONString ¶ added in v0.59.0
func (o *GetSessionServerSecretUnauthorized) ToJSONString() string
type JoinGameSessionBadRequest ¶
type JoinGameSessionBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
JoinGameSessionBadRequest handles this case with default header values.
Bad Request
func NewJoinGameSessionBadRequest ¶
func NewJoinGameSessionBadRequest() *JoinGameSessionBadRequest
NewJoinGameSessionBadRequest creates a JoinGameSessionBadRequest with default headers values
func (*JoinGameSessionBadRequest) Error ¶
func (o *JoinGameSessionBadRequest) Error() string
func (*JoinGameSessionBadRequest) GetPayload ¶
func (o *JoinGameSessionBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*JoinGameSessionBadRequest) ToJSONString ¶
func (o *JoinGameSessionBadRequest) ToJSONString() string
type JoinGameSessionForbidden ¶
type JoinGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
JoinGameSessionForbidden handles this case with default header values.
Forbidden
func NewJoinGameSessionForbidden ¶
func NewJoinGameSessionForbidden() *JoinGameSessionForbidden
NewJoinGameSessionForbidden creates a JoinGameSessionForbidden with default headers values
func (*JoinGameSessionForbidden) Error ¶
func (o *JoinGameSessionForbidden) Error() string
func (*JoinGameSessionForbidden) GetPayload ¶
func (o *JoinGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*JoinGameSessionForbidden) ToJSONString ¶
func (o *JoinGameSessionForbidden) ToJSONString() string
type JoinGameSessionInternalServerError ¶
type JoinGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
JoinGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewJoinGameSessionInternalServerError ¶
func NewJoinGameSessionInternalServerError() *JoinGameSessionInternalServerError
NewJoinGameSessionInternalServerError creates a JoinGameSessionInternalServerError with default headers values
func (*JoinGameSessionInternalServerError) Error ¶
func (o *JoinGameSessionInternalServerError) Error() string
func (*JoinGameSessionInternalServerError) GetPayload ¶
func (o *JoinGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*JoinGameSessionInternalServerError) ToJSONString ¶
func (o *JoinGameSessionInternalServerError) ToJSONString() string
type JoinGameSessionNotFound ¶
type JoinGameSessionNotFound struct {
Payload *sessionclientmodels.ResponseError
}
JoinGameSessionNotFound handles this case with default header values.
Not Found
func NewJoinGameSessionNotFound ¶
func NewJoinGameSessionNotFound() *JoinGameSessionNotFound
NewJoinGameSessionNotFound creates a JoinGameSessionNotFound with default headers values
func (*JoinGameSessionNotFound) Error ¶
func (o *JoinGameSessionNotFound) Error() string
func (*JoinGameSessionNotFound) GetPayload ¶
func (o *JoinGameSessionNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*JoinGameSessionNotFound) ToJSONString ¶
func (o *JoinGameSessionNotFound) ToJSONString() string
type JoinGameSessionOK ¶
type JoinGameSessionOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
JoinGameSessionOK handles this case with default header values.
OK
func NewJoinGameSessionOK ¶
func NewJoinGameSessionOK() *JoinGameSessionOK
NewJoinGameSessionOK creates a JoinGameSessionOK with default headers values
func (*JoinGameSessionOK) Error ¶
func (o *JoinGameSessionOK) Error() string
func (*JoinGameSessionOK) GetPayload ¶
func (o *JoinGameSessionOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*JoinGameSessionOK) ToJSONString ¶
func (o *JoinGameSessionOK) ToJSONString() string
type JoinGameSessionParams ¶
type JoinGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
JoinGameSessionParams contains all the parameters to send to the API endpoint for the join game session operation typically these are written to a http.Request
func NewJoinGameSessionParams ¶
func NewJoinGameSessionParams() *JoinGameSessionParams
NewJoinGameSessionParams creates a new JoinGameSessionParams object with the default values initialized.
func NewJoinGameSessionParamsWithContext ¶
func NewJoinGameSessionParamsWithContext(ctx context.Context) *JoinGameSessionParams
NewJoinGameSessionParamsWithContext creates a new JoinGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewJoinGameSessionParamsWithHTTPClient ¶
func NewJoinGameSessionParamsWithHTTPClient(client *http.Client) *JoinGameSessionParams
NewJoinGameSessionParamsWithHTTPClient creates a new JoinGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewJoinGameSessionParamsWithTimeout ¶
func NewJoinGameSessionParamsWithTimeout(timeout time.Duration) *JoinGameSessionParams
NewJoinGameSessionParamsWithTimeout creates a new JoinGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*JoinGameSessionParams) SetAuthInfoWriter ¶
func (o *JoinGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the join game session params
func (*JoinGameSessionParams) SetContext ¶
func (o *JoinGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the join game session params
func (*JoinGameSessionParams) SetFlightId ¶ added in v0.63.0
func (o *JoinGameSessionParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*JoinGameSessionParams) SetHTTPClient ¶
func (o *JoinGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the join game session params
func (*JoinGameSessionParams) SetHTTPClientTransport ¶
func (o *JoinGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the join game session params
func (*JoinGameSessionParams) SetNamespace ¶
func (o *JoinGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the join game session params
func (*JoinGameSessionParams) SetSessionID ¶
func (o *JoinGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the join game session params
func (*JoinGameSessionParams) SetTimeout ¶
func (o *JoinGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the join game session params
func (*JoinGameSessionParams) WithContext ¶
func (o *JoinGameSessionParams) WithContext(ctx context.Context) *JoinGameSessionParams
WithContext adds the context to the join game session params
func (*JoinGameSessionParams) WithHTTPClient ¶
func (o *JoinGameSessionParams) WithHTTPClient(client *http.Client) *JoinGameSessionParams
WithHTTPClient adds the HTTPClient to the join game session params
func (*JoinGameSessionParams) WithNamespace ¶
func (o *JoinGameSessionParams) WithNamespace(namespace string) *JoinGameSessionParams
WithNamespace adds the namespace to the join game session params
func (*JoinGameSessionParams) WithSessionID ¶
func (o *JoinGameSessionParams) WithSessionID(sessionID string) *JoinGameSessionParams
WithSessionID adds the sessionID to the join game session params
func (*JoinGameSessionParams) WithTimeout ¶
func (o *JoinGameSessionParams) WithTimeout(timeout time.Duration) *JoinGameSessionParams
WithTimeout adds the timeout to the join game session params
func (*JoinGameSessionParams) WriteToRequest ¶
func (o *JoinGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type JoinGameSessionReader ¶
type JoinGameSessionReader struct {
// contains filtered or unexported fields
}
JoinGameSessionReader is a Reader for the JoinGameSession structure.
func (*JoinGameSessionReader) ReadResponse ¶
func (o *JoinGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type JoinGameSessionUnauthorized ¶
type JoinGameSessionUnauthorized struct {
}JoinGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewJoinGameSessionUnauthorized ¶
func NewJoinGameSessionUnauthorized() *JoinGameSessionUnauthorized
NewJoinGameSessionUnauthorized creates a JoinGameSessionUnauthorized with default headers values
func (*JoinGameSessionUnauthorized) Error ¶
func (o *JoinGameSessionUnauthorized) Error() string
func (*JoinGameSessionUnauthorized) GetPayload ¶
func (o *JoinGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*JoinGameSessionUnauthorized) ToJSONString ¶
func (o *JoinGameSessionUnauthorized) ToJSONString() string
type LeaveGameSessionBadRequest ¶
type LeaveGameSessionBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
LeaveGameSessionBadRequest handles this case with default header values.
Bad Request
func NewLeaveGameSessionBadRequest ¶
func NewLeaveGameSessionBadRequest() *LeaveGameSessionBadRequest
NewLeaveGameSessionBadRequest creates a LeaveGameSessionBadRequest with default headers values
func (*LeaveGameSessionBadRequest) Error ¶
func (o *LeaveGameSessionBadRequest) Error() string
func (*LeaveGameSessionBadRequest) GetPayload ¶
func (o *LeaveGameSessionBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*LeaveGameSessionBadRequest) ToJSONString ¶
func (o *LeaveGameSessionBadRequest) ToJSONString() string
type LeaveGameSessionForbidden ¶
type LeaveGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
LeaveGameSessionForbidden handles this case with default header values.
Forbidden
func NewLeaveGameSessionForbidden ¶
func NewLeaveGameSessionForbidden() *LeaveGameSessionForbidden
NewLeaveGameSessionForbidden creates a LeaveGameSessionForbidden with default headers values
func (*LeaveGameSessionForbidden) Error ¶
func (o *LeaveGameSessionForbidden) Error() string
func (*LeaveGameSessionForbidden) GetPayload ¶
func (o *LeaveGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*LeaveGameSessionForbidden) ToJSONString ¶
func (o *LeaveGameSessionForbidden) ToJSONString() string
type LeaveGameSessionInternalServerError ¶
type LeaveGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
LeaveGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewLeaveGameSessionInternalServerError ¶
func NewLeaveGameSessionInternalServerError() *LeaveGameSessionInternalServerError
NewLeaveGameSessionInternalServerError creates a LeaveGameSessionInternalServerError with default headers values
func (*LeaveGameSessionInternalServerError) Error ¶
func (o *LeaveGameSessionInternalServerError) Error() string
func (*LeaveGameSessionInternalServerError) GetPayload ¶
func (o *LeaveGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*LeaveGameSessionInternalServerError) ToJSONString ¶
func (o *LeaveGameSessionInternalServerError) ToJSONString() string
type LeaveGameSessionNoContent ¶
type LeaveGameSessionNoContent struct { }
LeaveGameSessionNoContent handles this case with default header values.
No Content
func NewLeaveGameSessionNoContent ¶
func NewLeaveGameSessionNoContent() *LeaveGameSessionNoContent
NewLeaveGameSessionNoContent creates a LeaveGameSessionNoContent with default headers values
func (*LeaveGameSessionNoContent) Error ¶
func (o *LeaveGameSessionNoContent) Error() string
type LeaveGameSessionNotFound ¶
type LeaveGameSessionNotFound struct {
Payload *sessionclientmodels.ResponseError
}
LeaveGameSessionNotFound handles this case with default header values.
Not Found
func NewLeaveGameSessionNotFound ¶
func NewLeaveGameSessionNotFound() *LeaveGameSessionNotFound
NewLeaveGameSessionNotFound creates a LeaveGameSessionNotFound with default headers values
func (*LeaveGameSessionNotFound) Error ¶
func (o *LeaveGameSessionNotFound) Error() string
func (*LeaveGameSessionNotFound) GetPayload ¶
func (o *LeaveGameSessionNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*LeaveGameSessionNotFound) ToJSONString ¶
func (o *LeaveGameSessionNotFound) ToJSONString() string
type LeaveGameSessionParams ¶
type LeaveGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
LeaveGameSessionParams contains all the parameters to send to the API endpoint for the leave game session operation typically these are written to a http.Request
func NewLeaveGameSessionParams ¶
func NewLeaveGameSessionParams() *LeaveGameSessionParams
NewLeaveGameSessionParams creates a new LeaveGameSessionParams object with the default values initialized.
func NewLeaveGameSessionParamsWithContext ¶
func NewLeaveGameSessionParamsWithContext(ctx context.Context) *LeaveGameSessionParams
NewLeaveGameSessionParamsWithContext creates a new LeaveGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewLeaveGameSessionParamsWithHTTPClient ¶
func NewLeaveGameSessionParamsWithHTTPClient(client *http.Client) *LeaveGameSessionParams
NewLeaveGameSessionParamsWithHTTPClient creates a new LeaveGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewLeaveGameSessionParamsWithTimeout ¶
func NewLeaveGameSessionParamsWithTimeout(timeout time.Duration) *LeaveGameSessionParams
NewLeaveGameSessionParamsWithTimeout creates a new LeaveGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*LeaveGameSessionParams) SetAuthInfoWriter ¶
func (o *LeaveGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the leave game session params
func (*LeaveGameSessionParams) SetContext ¶
func (o *LeaveGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the leave game session params
func (*LeaveGameSessionParams) SetFlightId ¶ added in v0.63.0
func (o *LeaveGameSessionParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*LeaveGameSessionParams) SetHTTPClient ¶
func (o *LeaveGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the leave game session params
func (*LeaveGameSessionParams) SetHTTPClientTransport ¶
func (o *LeaveGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the leave game session params
func (*LeaveGameSessionParams) SetNamespace ¶
func (o *LeaveGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the leave game session params
func (*LeaveGameSessionParams) SetSessionID ¶
func (o *LeaveGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the leave game session params
func (*LeaveGameSessionParams) SetTimeout ¶
func (o *LeaveGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the leave game session params
func (*LeaveGameSessionParams) WithContext ¶
func (o *LeaveGameSessionParams) WithContext(ctx context.Context) *LeaveGameSessionParams
WithContext adds the context to the leave game session params
func (*LeaveGameSessionParams) WithHTTPClient ¶
func (o *LeaveGameSessionParams) WithHTTPClient(client *http.Client) *LeaveGameSessionParams
WithHTTPClient adds the HTTPClient to the leave game session params
func (*LeaveGameSessionParams) WithNamespace ¶
func (o *LeaveGameSessionParams) WithNamespace(namespace string) *LeaveGameSessionParams
WithNamespace adds the namespace to the leave game session params
func (*LeaveGameSessionParams) WithSessionID ¶
func (o *LeaveGameSessionParams) WithSessionID(sessionID string) *LeaveGameSessionParams
WithSessionID adds the sessionID to the leave game session params
func (*LeaveGameSessionParams) WithTimeout ¶
func (o *LeaveGameSessionParams) WithTimeout(timeout time.Duration) *LeaveGameSessionParams
WithTimeout adds the timeout to the leave game session params
func (*LeaveGameSessionParams) WriteToRequest ¶
func (o *LeaveGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type LeaveGameSessionReader ¶
type LeaveGameSessionReader struct {
// contains filtered or unexported fields
}
LeaveGameSessionReader is a Reader for the LeaveGameSession structure.
func (*LeaveGameSessionReader) ReadResponse ¶
func (o *LeaveGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type LeaveGameSessionUnauthorized ¶
type LeaveGameSessionUnauthorized struct {
}LeaveGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewLeaveGameSessionUnauthorized ¶
func NewLeaveGameSessionUnauthorized() *LeaveGameSessionUnauthorized
NewLeaveGameSessionUnauthorized creates a LeaveGameSessionUnauthorized with default headers values
func (*LeaveGameSessionUnauthorized) Error ¶
func (o *LeaveGameSessionUnauthorized) Error() string
func (*LeaveGameSessionUnauthorized) GetPayload ¶
func (o *LeaveGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*LeaveGameSessionUnauthorized) ToJSONString ¶
func (o *LeaveGameSessionUnauthorized) ToJSONString() string
type PatchUpdateGameSessionBadRequest ¶
type PatchUpdateGameSessionBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PatchUpdateGameSessionBadRequest handles this case with default header values.
Bad Request
func NewPatchUpdateGameSessionBadRequest ¶
func NewPatchUpdateGameSessionBadRequest() *PatchUpdateGameSessionBadRequest
NewPatchUpdateGameSessionBadRequest creates a PatchUpdateGameSessionBadRequest with default headers values
func (*PatchUpdateGameSessionBadRequest) Error ¶
func (o *PatchUpdateGameSessionBadRequest) Error() string
func (*PatchUpdateGameSessionBadRequest) GetPayload ¶
func (o *PatchUpdateGameSessionBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PatchUpdateGameSessionBadRequest) ToJSONString ¶
func (o *PatchUpdateGameSessionBadRequest) ToJSONString() string
type PatchUpdateGameSessionConflict ¶ added in v0.72.0
type PatchUpdateGameSessionConflict struct {
Payload *sessionclientmodels.ResponseError
}
PatchUpdateGameSessionConflict handles this case with default header values.
Conflict
func NewPatchUpdateGameSessionConflict ¶ added in v0.72.0
func NewPatchUpdateGameSessionConflict() *PatchUpdateGameSessionConflict
NewPatchUpdateGameSessionConflict creates a PatchUpdateGameSessionConflict with default headers values
func (*PatchUpdateGameSessionConflict) Error ¶ added in v0.72.0
func (o *PatchUpdateGameSessionConflict) Error() string
func (*PatchUpdateGameSessionConflict) GetPayload ¶ added in v0.72.0
func (o *PatchUpdateGameSessionConflict) GetPayload() *sessionclientmodels.ResponseError
func (*PatchUpdateGameSessionConflict) ToJSONString ¶ added in v0.72.0
func (o *PatchUpdateGameSessionConflict) ToJSONString() string
type PatchUpdateGameSessionForbidden ¶
type PatchUpdateGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PatchUpdateGameSessionForbidden handles this case with default header values.
Forbidden
func NewPatchUpdateGameSessionForbidden ¶
func NewPatchUpdateGameSessionForbidden() *PatchUpdateGameSessionForbidden
NewPatchUpdateGameSessionForbidden creates a PatchUpdateGameSessionForbidden with default headers values
func (*PatchUpdateGameSessionForbidden) Error ¶
func (o *PatchUpdateGameSessionForbidden) Error() string
func (*PatchUpdateGameSessionForbidden) GetPayload ¶
func (o *PatchUpdateGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PatchUpdateGameSessionForbidden) ToJSONString ¶
func (o *PatchUpdateGameSessionForbidden) ToJSONString() string
type PatchUpdateGameSessionInternalServerError ¶
type PatchUpdateGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PatchUpdateGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewPatchUpdateGameSessionInternalServerError ¶
func NewPatchUpdateGameSessionInternalServerError() *PatchUpdateGameSessionInternalServerError
NewPatchUpdateGameSessionInternalServerError creates a PatchUpdateGameSessionInternalServerError with default headers values
func (*PatchUpdateGameSessionInternalServerError) Error ¶
func (o *PatchUpdateGameSessionInternalServerError) Error() string
func (*PatchUpdateGameSessionInternalServerError) GetPayload ¶
func (o *PatchUpdateGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PatchUpdateGameSessionInternalServerError) ToJSONString ¶
func (o *PatchUpdateGameSessionInternalServerError) ToJSONString() string
type PatchUpdateGameSessionNotFound ¶
type PatchUpdateGameSessionNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PatchUpdateGameSessionNotFound handles this case with default header values.
Not Found
func NewPatchUpdateGameSessionNotFound ¶
func NewPatchUpdateGameSessionNotFound() *PatchUpdateGameSessionNotFound
NewPatchUpdateGameSessionNotFound creates a PatchUpdateGameSessionNotFound with default headers values
func (*PatchUpdateGameSessionNotFound) Error ¶
func (o *PatchUpdateGameSessionNotFound) Error() string
func (*PatchUpdateGameSessionNotFound) GetPayload ¶
func (o *PatchUpdateGameSessionNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PatchUpdateGameSessionNotFound) ToJSONString ¶
func (o *PatchUpdateGameSessionNotFound) ToJSONString() string
type PatchUpdateGameSessionOK ¶
type PatchUpdateGameSessionOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
PatchUpdateGameSessionOK handles this case with default header values.
OK
func NewPatchUpdateGameSessionOK ¶
func NewPatchUpdateGameSessionOK() *PatchUpdateGameSessionOK
NewPatchUpdateGameSessionOK creates a PatchUpdateGameSessionOK with default headers values
func (*PatchUpdateGameSessionOK) Error ¶
func (o *PatchUpdateGameSessionOK) Error() string
func (*PatchUpdateGameSessionOK) GetPayload ¶
func (o *PatchUpdateGameSessionOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*PatchUpdateGameSessionOK) ToJSONString ¶
func (o *PatchUpdateGameSessionOK) ToJSONString() string
type PatchUpdateGameSessionParams ¶
type PatchUpdateGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsUpdateGameSessionRequest /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
PatchUpdateGameSessionParams contains all the parameters to send to the API endpoint for the patch update game session operation typically these are written to a http.Request
func NewPatchUpdateGameSessionParams ¶
func NewPatchUpdateGameSessionParams() *PatchUpdateGameSessionParams
NewPatchUpdateGameSessionParams creates a new PatchUpdateGameSessionParams object with the default values initialized.
func NewPatchUpdateGameSessionParamsWithContext ¶
func NewPatchUpdateGameSessionParamsWithContext(ctx context.Context) *PatchUpdateGameSessionParams
NewPatchUpdateGameSessionParamsWithContext creates a new PatchUpdateGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewPatchUpdateGameSessionParamsWithHTTPClient ¶
func NewPatchUpdateGameSessionParamsWithHTTPClient(client *http.Client) *PatchUpdateGameSessionParams
NewPatchUpdateGameSessionParamsWithHTTPClient creates a new PatchUpdateGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPatchUpdateGameSessionParamsWithTimeout ¶
func NewPatchUpdateGameSessionParamsWithTimeout(timeout time.Duration) *PatchUpdateGameSessionParams
NewPatchUpdateGameSessionParamsWithTimeout creates a new PatchUpdateGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*PatchUpdateGameSessionParams) SetAuthInfoWriter ¶
func (o *PatchUpdateGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the patch update game session params
func (*PatchUpdateGameSessionParams) SetBody ¶
func (o *PatchUpdateGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest)
SetBody adds the body to the patch update game session params
func (*PatchUpdateGameSessionParams) SetContext ¶
func (o *PatchUpdateGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the patch update game session params
func (*PatchUpdateGameSessionParams) SetFlightId ¶ added in v0.63.0
func (o *PatchUpdateGameSessionParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*PatchUpdateGameSessionParams) SetHTTPClient ¶
func (o *PatchUpdateGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the patch update game session params
func (*PatchUpdateGameSessionParams) SetHTTPClientTransport ¶
func (o *PatchUpdateGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the patch update game session params
func (*PatchUpdateGameSessionParams) SetNamespace ¶
func (o *PatchUpdateGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the patch update game session params
func (*PatchUpdateGameSessionParams) SetSessionID ¶
func (o *PatchUpdateGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the patch update game session params
func (*PatchUpdateGameSessionParams) SetTimeout ¶
func (o *PatchUpdateGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the patch update game session params
func (*PatchUpdateGameSessionParams) WithBody ¶
func (o *PatchUpdateGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest) *PatchUpdateGameSessionParams
WithBody adds the body to the patch update game session params
func (*PatchUpdateGameSessionParams) WithContext ¶
func (o *PatchUpdateGameSessionParams) WithContext(ctx context.Context) *PatchUpdateGameSessionParams
WithContext adds the context to the patch update game session params
func (*PatchUpdateGameSessionParams) WithHTTPClient ¶
func (o *PatchUpdateGameSessionParams) WithHTTPClient(client *http.Client) *PatchUpdateGameSessionParams
WithHTTPClient adds the HTTPClient to the patch update game session params
func (*PatchUpdateGameSessionParams) WithNamespace ¶
func (o *PatchUpdateGameSessionParams) WithNamespace(namespace string) *PatchUpdateGameSessionParams
WithNamespace adds the namespace to the patch update game session params
func (*PatchUpdateGameSessionParams) WithSessionID ¶
func (o *PatchUpdateGameSessionParams) WithSessionID(sessionID string) *PatchUpdateGameSessionParams
WithSessionID adds the sessionID to the patch update game session params
func (*PatchUpdateGameSessionParams) WithTimeout ¶
func (o *PatchUpdateGameSessionParams) WithTimeout(timeout time.Duration) *PatchUpdateGameSessionParams
WithTimeout adds the timeout to the patch update game session params
func (*PatchUpdateGameSessionParams) WriteToRequest ¶
func (o *PatchUpdateGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PatchUpdateGameSessionReader ¶
type PatchUpdateGameSessionReader struct {
// contains filtered or unexported fields
}
PatchUpdateGameSessionReader is a Reader for the PatchUpdateGameSession structure.
func (*PatchUpdateGameSessionReader) ReadResponse ¶
func (o *PatchUpdateGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PatchUpdateGameSessionUnauthorized ¶
type PatchUpdateGameSessionUnauthorized struct {
}PatchUpdateGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewPatchUpdateGameSessionUnauthorized ¶
func NewPatchUpdateGameSessionUnauthorized() *PatchUpdateGameSessionUnauthorized
NewPatchUpdateGameSessionUnauthorized creates a PatchUpdateGameSessionUnauthorized with default headers values
func (*PatchUpdateGameSessionUnauthorized) Error ¶
func (o *PatchUpdateGameSessionUnauthorized) Error() string
func (*PatchUpdateGameSessionUnauthorized) GetPayload ¶
func (o *PatchUpdateGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PatchUpdateGameSessionUnauthorized) ToJSONString ¶
func (o *PatchUpdateGameSessionUnauthorized) ToJSONString() string
type PublicGameSessionCancelBadRequest ¶ added in v0.72.0
type PublicGameSessionCancelBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionCancelBadRequest handles this case with default header values.
Bad Request
func NewPublicGameSessionCancelBadRequest ¶ added in v0.72.0
func NewPublicGameSessionCancelBadRequest() *PublicGameSessionCancelBadRequest
NewPublicGameSessionCancelBadRequest creates a PublicGameSessionCancelBadRequest with default headers values
func (*PublicGameSessionCancelBadRequest) Error ¶ added in v0.72.0
func (o *PublicGameSessionCancelBadRequest) Error() string
func (*PublicGameSessionCancelBadRequest) GetPayload ¶ added in v0.72.0
func (o *PublicGameSessionCancelBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionCancelBadRequest) ToJSONString ¶ added in v0.72.0
func (o *PublicGameSessionCancelBadRequest) ToJSONString() string
type PublicGameSessionCancelForbidden ¶ added in v0.72.0
type PublicGameSessionCancelForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionCancelForbidden handles this case with default header values.
Forbidden
func NewPublicGameSessionCancelForbidden ¶ added in v0.72.0
func NewPublicGameSessionCancelForbidden() *PublicGameSessionCancelForbidden
NewPublicGameSessionCancelForbidden creates a PublicGameSessionCancelForbidden with default headers values
func (*PublicGameSessionCancelForbidden) Error ¶ added in v0.72.0
func (o *PublicGameSessionCancelForbidden) Error() string
func (*PublicGameSessionCancelForbidden) GetPayload ¶ added in v0.72.0
func (o *PublicGameSessionCancelForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionCancelForbidden) ToJSONString ¶ added in v0.72.0
func (o *PublicGameSessionCancelForbidden) ToJSONString() string
type PublicGameSessionCancelInternalServerError ¶ added in v0.72.0
type PublicGameSessionCancelInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionCancelInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicGameSessionCancelInternalServerError ¶ added in v0.72.0
func NewPublicGameSessionCancelInternalServerError() *PublicGameSessionCancelInternalServerError
NewPublicGameSessionCancelInternalServerError creates a PublicGameSessionCancelInternalServerError with default headers values
func (*PublicGameSessionCancelInternalServerError) Error ¶ added in v0.72.0
func (o *PublicGameSessionCancelInternalServerError) Error() string
func (*PublicGameSessionCancelInternalServerError) GetPayload ¶ added in v0.72.0
func (o *PublicGameSessionCancelInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionCancelInternalServerError) ToJSONString ¶ added in v0.72.0
func (o *PublicGameSessionCancelInternalServerError) ToJSONString() string
type PublicGameSessionCancelNoContent ¶ added in v0.72.0
type PublicGameSessionCancelNoContent struct { }
PublicGameSessionCancelNoContent handles this case with default header values.
No Content
func NewPublicGameSessionCancelNoContent ¶ added in v0.72.0
func NewPublicGameSessionCancelNoContent() *PublicGameSessionCancelNoContent
NewPublicGameSessionCancelNoContent creates a PublicGameSessionCancelNoContent with default headers values
func (*PublicGameSessionCancelNoContent) Error ¶ added in v0.72.0
func (o *PublicGameSessionCancelNoContent) Error() string
type PublicGameSessionCancelNotFound ¶ added in v0.72.0
type PublicGameSessionCancelNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionCancelNotFound handles this case with default header values.
Not Found
func NewPublicGameSessionCancelNotFound ¶ added in v0.72.0
func NewPublicGameSessionCancelNotFound() *PublicGameSessionCancelNotFound
NewPublicGameSessionCancelNotFound creates a PublicGameSessionCancelNotFound with default headers values
func (*PublicGameSessionCancelNotFound) Error ¶ added in v0.72.0
func (o *PublicGameSessionCancelNotFound) Error() string
func (*PublicGameSessionCancelNotFound) GetPayload ¶ added in v0.72.0
func (o *PublicGameSessionCancelNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionCancelNotFound) ToJSONString ¶ added in v0.72.0
func (o *PublicGameSessionCancelNotFound) ToJSONString() string
type PublicGameSessionCancelParams ¶ added in v0.72.0
type PublicGameSessionCancelParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID Session ID */ SessionID string /*UserID User ID */ UserID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
PublicGameSessionCancelParams contains all the parameters to send to the API endpoint for the public game session cancel operation typically these are written to a http.Request
func NewPublicGameSessionCancelParams ¶ added in v0.72.0
func NewPublicGameSessionCancelParams() *PublicGameSessionCancelParams
NewPublicGameSessionCancelParams creates a new PublicGameSessionCancelParams object with the default values initialized.
func NewPublicGameSessionCancelParamsWithContext ¶ added in v0.72.0
func NewPublicGameSessionCancelParamsWithContext(ctx context.Context) *PublicGameSessionCancelParams
NewPublicGameSessionCancelParamsWithContext creates a new PublicGameSessionCancelParams object with the default values initialized, and the ability to set a context for a request
func NewPublicGameSessionCancelParamsWithHTTPClient ¶ added in v0.72.0
func NewPublicGameSessionCancelParamsWithHTTPClient(client *http.Client) *PublicGameSessionCancelParams
NewPublicGameSessionCancelParamsWithHTTPClient creates a new PublicGameSessionCancelParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicGameSessionCancelParamsWithTimeout ¶ added in v0.72.0
func NewPublicGameSessionCancelParamsWithTimeout(timeout time.Duration) *PublicGameSessionCancelParams
NewPublicGameSessionCancelParamsWithTimeout creates a new PublicGameSessionCancelParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicGameSessionCancelParams) SetAuthInfoWriter ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public game session cancel params
func (*PublicGameSessionCancelParams) SetContext ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) SetContext(ctx context.Context)
SetContext adds the context to the public game session cancel params
func (*PublicGameSessionCancelParams) SetFlightId ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*PublicGameSessionCancelParams) SetHTTPClient ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public game session cancel params
func (*PublicGameSessionCancelParams) SetHTTPClientTransport ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public game session cancel params
func (*PublicGameSessionCancelParams) SetNamespace ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public game session cancel params
func (*PublicGameSessionCancelParams) SetSessionID ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the public game session cancel params
func (*PublicGameSessionCancelParams) SetTimeout ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public game session cancel params
func (*PublicGameSessionCancelParams) SetUserID ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) SetUserID(userID string)
SetUserID adds the userId to the public game session cancel params
func (*PublicGameSessionCancelParams) WithContext ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) WithContext(ctx context.Context) *PublicGameSessionCancelParams
WithContext adds the context to the public game session cancel params
func (*PublicGameSessionCancelParams) WithHTTPClient ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) WithHTTPClient(client *http.Client) *PublicGameSessionCancelParams
WithHTTPClient adds the HTTPClient to the public game session cancel params
func (*PublicGameSessionCancelParams) WithNamespace ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) WithNamespace(namespace string) *PublicGameSessionCancelParams
WithNamespace adds the namespace to the public game session cancel params
func (*PublicGameSessionCancelParams) WithSessionID ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) WithSessionID(sessionID string) *PublicGameSessionCancelParams
WithSessionID adds the sessionID to the public game session cancel params
func (*PublicGameSessionCancelParams) WithTimeout ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) WithTimeout(timeout time.Duration) *PublicGameSessionCancelParams
WithTimeout adds the timeout to the public game session cancel params
func (*PublicGameSessionCancelParams) WithUserID ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) WithUserID(userID string) *PublicGameSessionCancelParams
WithUserID adds the userID to the public game session cancel params
func (*PublicGameSessionCancelParams) WriteToRequest ¶ added in v0.72.0
func (o *PublicGameSessionCancelParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicGameSessionCancelReader ¶ added in v0.72.0
type PublicGameSessionCancelReader struct {
// contains filtered or unexported fields
}
PublicGameSessionCancelReader is a Reader for the PublicGameSessionCancel structure.
func (*PublicGameSessionCancelReader) ReadResponse ¶ added in v0.72.0
func (o *PublicGameSessionCancelReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicGameSessionCancelUnauthorized ¶ added in v0.72.0
type PublicGameSessionCancelUnauthorized struct {
}PublicGameSessionCancelUnauthorized handles this case with default header values.
Unauthorized
func NewPublicGameSessionCancelUnauthorized ¶ added in v0.72.0
func NewPublicGameSessionCancelUnauthorized() *PublicGameSessionCancelUnauthorized
NewPublicGameSessionCancelUnauthorized creates a PublicGameSessionCancelUnauthorized with default headers values
func (*PublicGameSessionCancelUnauthorized) Error ¶ added in v0.72.0
func (o *PublicGameSessionCancelUnauthorized) Error() string
func (*PublicGameSessionCancelUnauthorized) GetPayload ¶ added in v0.72.0
func (o *PublicGameSessionCancelUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionCancelUnauthorized) ToJSONString ¶ added in v0.72.0
func (o *PublicGameSessionCancelUnauthorized) ToJSONString() string
type PublicGameSessionInviteBadRequest ¶
type PublicGameSessionInviteBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionInviteBadRequest handles this case with default header values.
Bad Request
func NewPublicGameSessionInviteBadRequest ¶
func NewPublicGameSessionInviteBadRequest() *PublicGameSessionInviteBadRequest
NewPublicGameSessionInviteBadRequest creates a PublicGameSessionInviteBadRequest with default headers values
func (*PublicGameSessionInviteBadRequest) Error ¶
func (o *PublicGameSessionInviteBadRequest) Error() string
func (*PublicGameSessionInviteBadRequest) GetPayload ¶
func (o *PublicGameSessionInviteBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionInviteBadRequest) ToJSONString ¶
func (o *PublicGameSessionInviteBadRequest) ToJSONString() string
type PublicGameSessionInviteCreated ¶
type PublicGameSessionInviteCreated struct { }
PublicGameSessionInviteCreated handles this case with default header values.
Created
func NewPublicGameSessionInviteCreated ¶
func NewPublicGameSessionInviteCreated() *PublicGameSessionInviteCreated
NewPublicGameSessionInviteCreated creates a PublicGameSessionInviteCreated with default headers values
func (*PublicGameSessionInviteCreated) Error ¶
func (o *PublicGameSessionInviteCreated) Error() string
type PublicGameSessionInviteInternalServerError ¶
type PublicGameSessionInviteInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionInviteInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicGameSessionInviteInternalServerError ¶
func NewPublicGameSessionInviteInternalServerError() *PublicGameSessionInviteInternalServerError
NewPublicGameSessionInviteInternalServerError creates a PublicGameSessionInviteInternalServerError with default headers values
func (*PublicGameSessionInviteInternalServerError) Error ¶
func (o *PublicGameSessionInviteInternalServerError) Error() string
func (*PublicGameSessionInviteInternalServerError) GetPayload ¶
func (o *PublicGameSessionInviteInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionInviteInternalServerError) ToJSONString ¶
func (o *PublicGameSessionInviteInternalServerError) ToJSONString() string
type PublicGameSessionInviteNoContent ¶
type PublicGameSessionInviteNoContent struct { }
PublicGameSessionInviteNoContent handles this case with default header values.
No Content
func NewPublicGameSessionInviteNoContent ¶
func NewPublicGameSessionInviteNoContent() *PublicGameSessionInviteNoContent
NewPublicGameSessionInviteNoContent creates a PublicGameSessionInviteNoContent with default headers values
func (*PublicGameSessionInviteNoContent) Error ¶
func (o *PublicGameSessionInviteNoContent) Error() string
type PublicGameSessionInviteNotFound ¶
type PublicGameSessionInviteNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionInviteNotFound handles this case with default header values.
Not Found
func NewPublicGameSessionInviteNotFound ¶
func NewPublicGameSessionInviteNotFound() *PublicGameSessionInviteNotFound
NewPublicGameSessionInviteNotFound creates a PublicGameSessionInviteNotFound with default headers values
func (*PublicGameSessionInviteNotFound) Error ¶
func (o *PublicGameSessionInviteNotFound) Error() string
func (*PublicGameSessionInviteNotFound) GetPayload ¶
func (o *PublicGameSessionInviteNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionInviteNotFound) ToJSONString ¶
func (o *PublicGameSessionInviteNotFound) ToJSONString() string
type PublicGameSessionInviteParams ¶
type PublicGameSessionInviteParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsSessionInviteRequest /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
PublicGameSessionInviteParams contains all the parameters to send to the API endpoint for the public game session invite operation typically these are written to a http.Request
func NewPublicGameSessionInviteParams ¶
func NewPublicGameSessionInviteParams() *PublicGameSessionInviteParams
NewPublicGameSessionInviteParams creates a new PublicGameSessionInviteParams object with the default values initialized.
func NewPublicGameSessionInviteParamsWithContext ¶
func NewPublicGameSessionInviteParamsWithContext(ctx context.Context) *PublicGameSessionInviteParams
NewPublicGameSessionInviteParamsWithContext creates a new PublicGameSessionInviteParams object with the default values initialized, and the ability to set a context for a request
func NewPublicGameSessionInviteParamsWithHTTPClient ¶
func NewPublicGameSessionInviteParamsWithHTTPClient(client *http.Client) *PublicGameSessionInviteParams
NewPublicGameSessionInviteParamsWithHTTPClient creates a new PublicGameSessionInviteParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicGameSessionInviteParamsWithTimeout ¶
func NewPublicGameSessionInviteParamsWithTimeout(timeout time.Duration) *PublicGameSessionInviteParams
NewPublicGameSessionInviteParamsWithTimeout creates a new PublicGameSessionInviteParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicGameSessionInviteParams) SetAuthInfoWriter ¶
func (o *PublicGameSessionInviteParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public game session invite params
func (*PublicGameSessionInviteParams) SetBody ¶
func (o *PublicGameSessionInviteParams) SetBody(body *sessionclientmodels.ApimodelsSessionInviteRequest)
SetBody adds the body to the public game session invite params
func (*PublicGameSessionInviteParams) SetContext ¶
func (o *PublicGameSessionInviteParams) SetContext(ctx context.Context)
SetContext adds the context to the public game session invite params
func (*PublicGameSessionInviteParams) SetFlightId ¶ added in v0.63.0
func (o *PublicGameSessionInviteParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*PublicGameSessionInviteParams) SetHTTPClient ¶
func (o *PublicGameSessionInviteParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public game session invite params
func (*PublicGameSessionInviteParams) SetHTTPClientTransport ¶
func (o *PublicGameSessionInviteParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public game session invite params
func (*PublicGameSessionInviteParams) SetNamespace ¶
func (o *PublicGameSessionInviteParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public game session invite params
func (*PublicGameSessionInviteParams) SetSessionID ¶
func (o *PublicGameSessionInviteParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the public game session invite params
func (*PublicGameSessionInviteParams) SetTimeout ¶
func (o *PublicGameSessionInviteParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public game session invite params
func (*PublicGameSessionInviteParams) WithBody ¶
func (o *PublicGameSessionInviteParams) WithBody(body *sessionclientmodels.ApimodelsSessionInviteRequest) *PublicGameSessionInviteParams
WithBody adds the body to the public game session invite params
func (*PublicGameSessionInviteParams) WithContext ¶
func (o *PublicGameSessionInviteParams) WithContext(ctx context.Context) *PublicGameSessionInviteParams
WithContext adds the context to the public game session invite params
func (*PublicGameSessionInviteParams) WithHTTPClient ¶
func (o *PublicGameSessionInviteParams) WithHTTPClient(client *http.Client) *PublicGameSessionInviteParams
WithHTTPClient adds the HTTPClient to the public game session invite params
func (*PublicGameSessionInviteParams) WithNamespace ¶
func (o *PublicGameSessionInviteParams) WithNamespace(namespace string) *PublicGameSessionInviteParams
WithNamespace adds the namespace to the public game session invite params
func (*PublicGameSessionInviteParams) WithSessionID ¶
func (o *PublicGameSessionInviteParams) WithSessionID(sessionID string) *PublicGameSessionInviteParams
WithSessionID adds the sessionID to the public game session invite params
func (*PublicGameSessionInviteParams) WithTimeout ¶
func (o *PublicGameSessionInviteParams) WithTimeout(timeout time.Duration) *PublicGameSessionInviteParams
WithTimeout adds the timeout to the public game session invite params
func (*PublicGameSessionInviteParams) WriteToRequest ¶
func (o *PublicGameSessionInviteParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicGameSessionInviteReader ¶
type PublicGameSessionInviteReader struct {
// contains filtered or unexported fields
}
PublicGameSessionInviteReader is a Reader for the PublicGameSessionInvite structure.
func (*PublicGameSessionInviteReader) ReadResponse ¶
func (o *PublicGameSessionInviteReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicGameSessionInviteUnauthorized ¶
type PublicGameSessionInviteUnauthorized struct {
}PublicGameSessionInviteUnauthorized handles this case with default header values.
Unauthorized
func NewPublicGameSessionInviteUnauthorized ¶
func NewPublicGameSessionInviteUnauthorized() *PublicGameSessionInviteUnauthorized
NewPublicGameSessionInviteUnauthorized creates a PublicGameSessionInviteUnauthorized with default headers values
func (*PublicGameSessionInviteUnauthorized) Error ¶
func (o *PublicGameSessionInviteUnauthorized) Error() string
func (*PublicGameSessionInviteUnauthorized) GetPayload ¶
func (o *PublicGameSessionInviteUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionInviteUnauthorized) ToJSONString ¶
func (o *PublicGameSessionInviteUnauthorized) ToJSONString() string
type PublicGameSessionRejectBadRequest ¶
type PublicGameSessionRejectBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionRejectBadRequest handles this case with default header values.
Bad Request
func NewPublicGameSessionRejectBadRequest ¶
func NewPublicGameSessionRejectBadRequest() *PublicGameSessionRejectBadRequest
NewPublicGameSessionRejectBadRequest creates a PublicGameSessionRejectBadRequest with default headers values
func (*PublicGameSessionRejectBadRequest) Error ¶
func (o *PublicGameSessionRejectBadRequest) Error() string
func (*PublicGameSessionRejectBadRequest) GetPayload ¶
func (o *PublicGameSessionRejectBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionRejectBadRequest) ToJSONString ¶
func (o *PublicGameSessionRejectBadRequest) ToJSONString() string
type PublicGameSessionRejectForbidden ¶
type PublicGameSessionRejectForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionRejectForbidden handles this case with default header values.
Forbidden
func NewPublicGameSessionRejectForbidden ¶
func NewPublicGameSessionRejectForbidden() *PublicGameSessionRejectForbidden
NewPublicGameSessionRejectForbidden creates a PublicGameSessionRejectForbidden with default headers values
func (*PublicGameSessionRejectForbidden) Error ¶
func (o *PublicGameSessionRejectForbidden) Error() string
func (*PublicGameSessionRejectForbidden) GetPayload ¶
func (o *PublicGameSessionRejectForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionRejectForbidden) ToJSONString ¶
func (o *PublicGameSessionRejectForbidden) ToJSONString() string
type PublicGameSessionRejectInternalServerError ¶
type PublicGameSessionRejectInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionRejectInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicGameSessionRejectInternalServerError ¶
func NewPublicGameSessionRejectInternalServerError() *PublicGameSessionRejectInternalServerError
NewPublicGameSessionRejectInternalServerError creates a PublicGameSessionRejectInternalServerError with default headers values
func (*PublicGameSessionRejectInternalServerError) Error ¶
func (o *PublicGameSessionRejectInternalServerError) Error() string
func (*PublicGameSessionRejectInternalServerError) GetPayload ¶
func (o *PublicGameSessionRejectInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionRejectInternalServerError) ToJSONString ¶
func (o *PublicGameSessionRejectInternalServerError) ToJSONString() string
type PublicGameSessionRejectNoContent ¶
type PublicGameSessionRejectNoContent struct { }
PublicGameSessionRejectNoContent handles this case with default header values.
No Content
func NewPublicGameSessionRejectNoContent ¶
func NewPublicGameSessionRejectNoContent() *PublicGameSessionRejectNoContent
NewPublicGameSessionRejectNoContent creates a PublicGameSessionRejectNoContent with default headers values
func (*PublicGameSessionRejectNoContent) Error ¶
func (o *PublicGameSessionRejectNoContent) Error() string
type PublicGameSessionRejectNotFound ¶
type PublicGameSessionRejectNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PublicGameSessionRejectNotFound handles this case with default header values.
Not Found
func NewPublicGameSessionRejectNotFound ¶
func NewPublicGameSessionRejectNotFound() *PublicGameSessionRejectNotFound
NewPublicGameSessionRejectNotFound creates a PublicGameSessionRejectNotFound with default headers values
func (*PublicGameSessionRejectNotFound) Error ¶
func (o *PublicGameSessionRejectNotFound) Error() string
func (*PublicGameSessionRejectNotFound) GetPayload ¶
func (o *PublicGameSessionRejectNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionRejectNotFound) ToJSONString ¶
func (o *PublicGameSessionRejectNotFound) ToJSONString() string
type PublicGameSessionRejectParams ¶
type PublicGameSessionRejectParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID Session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
PublicGameSessionRejectParams contains all the parameters to send to the API endpoint for the public game session reject operation typically these are written to a http.Request
func NewPublicGameSessionRejectParams ¶
func NewPublicGameSessionRejectParams() *PublicGameSessionRejectParams
NewPublicGameSessionRejectParams creates a new PublicGameSessionRejectParams object with the default values initialized.
func NewPublicGameSessionRejectParamsWithContext ¶
func NewPublicGameSessionRejectParamsWithContext(ctx context.Context) *PublicGameSessionRejectParams
NewPublicGameSessionRejectParamsWithContext creates a new PublicGameSessionRejectParams object with the default values initialized, and the ability to set a context for a request
func NewPublicGameSessionRejectParamsWithHTTPClient ¶
func NewPublicGameSessionRejectParamsWithHTTPClient(client *http.Client) *PublicGameSessionRejectParams
NewPublicGameSessionRejectParamsWithHTTPClient creates a new PublicGameSessionRejectParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicGameSessionRejectParamsWithTimeout ¶
func NewPublicGameSessionRejectParamsWithTimeout(timeout time.Duration) *PublicGameSessionRejectParams
NewPublicGameSessionRejectParamsWithTimeout creates a new PublicGameSessionRejectParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicGameSessionRejectParams) SetAuthInfoWriter ¶
func (o *PublicGameSessionRejectParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public game session reject params
func (*PublicGameSessionRejectParams) SetContext ¶
func (o *PublicGameSessionRejectParams) SetContext(ctx context.Context)
SetContext adds the context to the public game session reject params
func (*PublicGameSessionRejectParams) SetFlightId ¶ added in v0.63.0
func (o *PublicGameSessionRejectParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*PublicGameSessionRejectParams) SetHTTPClient ¶
func (o *PublicGameSessionRejectParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public game session reject params
func (*PublicGameSessionRejectParams) SetHTTPClientTransport ¶
func (o *PublicGameSessionRejectParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public game session reject params
func (*PublicGameSessionRejectParams) SetNamespace ¶
func (o *PublicGameSessionRejectParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public game session reject params
func (*PublicGameSessionRejectParams) SetSessionID ¶
func (o *PublicGameSessionRejectParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the public game session reject params
func (*PublicGameSessionRejectParams) SetTimeout ¶
func (o *PublicGameSessionRejectParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public game session reject params
func (*PublicGameSessionRejectParams) WithContext ¶
func (o *PublicGameSessionRejectParams) WithContext(ctx context.Context) *PublicGameSessionRejectParams
WithContext adds the context to the public game session reject params
func (*PublicGameSessionRejectParams) WithHTTPClient ¶
func (o *PublicGameSessionRejectParams) WithHTTPClient(client *http.Client) *PublicGameSessionRejectParams
WithHTTPClient adds the HTTPClient to the public game session reject params
func (*PublicGameSessionRejectParams) WithNamespace ¶
func (o *PublicGameSessionRejectParams) WithNamespace(namespace string) *PublicGameSessionRejectParams
WithNamespace adds the namespace to the public game session reject params
func (*PublicGameSessionRejectParams) WithSessionID ¶
func (o *PublicGameSessionRejectParams) WithSessionID(sessionID string) *PublicGameSessionRejectParams
WithSessionID adds the sessionID to the public game session reject params
func (*PublicGameSessionRejectParams) WithTimeout ¶
func (o *PublicGameSessionRejectParams) WithTimeout(timeout time.Duration) *PublicGameSessionRejectParams
WithTimeout adds the timeout to the public game session reject params
func (*PublicGameSessionRejectParams) WriteToRequest ¶
func (o *PublicGameSessionRejectParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicGameSessionRejectReader ¶
type PublicGameSessionRejectReader struct {
// contains filtered or unexported fields
}
PublicGameSessionRejectReader is a Reader for the PublicGameSessionReject structure.
func (*PublicGameSessionRejectReader) ReadResponse ¶
func (o *PublicGameSessionRejectReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicGameSessionRejectUnauthorized ¶
type PublicGameSessionRejectUnauthorized struct {
}PublicGameSessionRejectUnauthorized handles this case with default header values.
Unauthorized
func NewPublicGameSessionRejectUnauthorized ¶
func NewPublicGameSessionRejectUnauthorized() *PublicGameSessionRejectUnauthorized
NewPublicGameSessionRejectUnauthorized creates a PublicGameSessionRejectUnauthorized with default headers values
func (*PublicGameSessionRejectUnauthorized) Error ¶
func (o *PublicGameSessionRejectUnauthorized) Error() string
func (*PublicGameSessionRejectUnauthorized) GetPayload ¶
func (o *PublicGameSessionRejectUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicGameSessionRejectUnauthorized) ToJSONString ¶
func (o *PublicGameSessionRejectUnauthorized) ToJSONString() string
type PublicKickGameSessionMemberBadRequest ¶ added in v0.73.0
type PublicKickGameSessionMemberBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicKickGameSessionMemberBadRequest handles this case with default header values.
Bad Request
func NewPublicKickGameSessionMemberBadRequest ¶ added in v0.73.0
func NewPublicKickGameSessionMemberBadRequest() *PublicKickGameSessionMemberBadRequest
NewPublicKickGameSessionMemberBadRequest creates a PublicKickGameSessionMemberBadRequest with default headers values
func (*PublicKickGameSessionMemberBadRequest) Error ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberBadRequest) Error() string
func (*PublicKickGameSessionMemberBadRequest) GetPayload ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicKickGameSessionMemberBadRequest) ToJSONString ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberBadRequest) ToJSONString() string
type PublicKickGameSessionMemberForbidden ¶ added in v0.73.0
type PublicKickGameSessionMemberForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PublicKickGameSessionMemberForbidden handles this case with default header values.
Forbidden
func NewPublicKickGameSessionMemberForbidden ¶ added in v0.73.0
func NewPublicKickGameSessionMemberForbidden() *PublicKickGameSessionMemberForbidden
NewPublicKickGameSessionMemberForbidden creates a PublicKickGameSessionMemberForbidden with default headers values
func (*PublicKickGameSessionMemberForbidden) Error ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberForbidden) Error() string
func (*PublicKickGameSessionMemberForbidden) GetPayload ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PublicKickGameSessionMemberForbidden) ToJSONString ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberForbidden) ToJSONString() string
type PublicKickGameSessionMemberInternalServerError ¶ added in v0.73.0
type PublicKickGameSessionMemberInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicKickGameSessionMemberInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicKickGameSessionMemberInternalServerError ¶ added in v0.73.0
func NewPublicKickGameSessionMemberInternalServerError() *PublicKickGameSessionMemberInternalServerError
NewPublicKickGameSessionMemberInternalServerError creates a PublicKickGameSessionMemberInternalServerError with default headers values
func (*PublicKickGameSessionMemberInternalServerError) Error ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberInternalServerError) Error() string
func (*PublicKickGameSessionMemberInternalServerError) GetPayload ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicKickGameSessionMemberInternalServerError) ToJSONString ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberInternalServerError) ToJSONString() string
type PublicKickGameSessionMemberNoContent ¶ added in v0.73.0
type PublicKickGameSessionMemberNoContent struct { }
PublicKickGameSessionMemberNoContent handles this case with default header values.
No Content
func NewPublicKickGameSessionMemberNoContent ¶ added in v0.73.0
func NewPublicKickGameSessionMemberNoContent() *PublicKickGameSessionMemberNoContent
NewPublicKickGameSessionMemberNoContent creates a PublicKickGameSessionMemberNoContent with default headers values
func (*PublicKickGameSessionMemberNoContent) Error ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberNoContent) Error() string
type PublicKickGameSessionMemberNotFound ¶ added in v0.73.0
type PublicKickGameSessionMemberNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PublicKickGameSessionMemberNotFound handles this case with default header values.
Not Found
func NewPublicKickGameSessionMemberNotFound ¶ added in v0.73.0
func NewPublicKickGameSessionMemberNotFound() *PublicKickGameSessionMemberNotFound
NewPublicKickGameSessionMemberNotFound creates a PublicKickGameSessionMemberNotFound with default headers values
func (*PublicKickGameSessionMemberNotFound) Error ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberNotFound) Error() string
func (*PublicKickGameSessionMemberNotFound) GetPayload ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PublicKickGameSessionMemberNotFound) ToJSONString ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberNotFound) ToJSONString() string
type PublicKickGameSessionMemberParams ¶ added in v0.73.0
type PublicKickGameSessionMemberParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*MemberID member ID */ MemberID string /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
PublicKickGameSessionMemberParams contains all the parameters to send to the API endpoint for the public kick game session member operation typically these are written to a http.Request
func NewPublicKickGameSessionMemberParams ¶ added in v0.73.0
func NewPublicKickGameSessionMemberParams() *PublicKickGameSessionMemberParams
NewPublicKickGameSessionMemberParams creates a new PublicKickGameSessionMemberParams object with the default values initialized.
func NewPublicKickGameSessionMemberParamsWithContext ¶ added in v0.73.0
func NewPublicKickGameSessionMemberParamsWithContext(ctx context.Context) *PublicKickGameSessionMemberParams
NewPublicKickGameSessionMemberParamsWithContext creates a new PublicKickGameSessionMemberParams object with the default values initialized, and the ability to set a context for a request
func NewPublicKickGameSessionMemberParamsWithHTTPClient ¶ added in v0.73.0
func NewPublicKickGameSessionMemberParamsWithHTTPClient(client *http.Client) *PublicKickGameSessionMemberParams
NewPublicKickGameSessionMemberParamsWithHTTPClient creates a new PublicKickGameSessionMemberParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicKickGameSessionMemberParamsWithTimeout ¶ added in v0.73.0
func NewPublicKickGameSessionMemberParamsWithTimeout(timeout time.Duration) *PublicKickGameSessionMemberParams
NewPublicKickGameSessionMemberParamsWithTimeout creates a new PublicKickGameSessionMemberParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicKickGameSessionMemberParams) SetAuthInfoWriter ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public kick game session member params
func (*PublicKickGameSessionMemberParams) SetContext ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) SetContext(ctx context.Context)
SetContext adds the context to the public kick game session member params
func (*PublicKickGameSessionMemberParams) SetFlightId ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*PublicKickGameSessionMemberParams) SetHTTPClient ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public kick game session member params
func (*PublicKickGameSessionMemberParams) SetHTTPClientTransport ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public kick game session member params
func (*PublicKickGameSessionMemberParams) SetMemberID ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) SetMemberID(memberID string)
SetMemberID adds the memberId to the public kick game session member params
func (*PublicKickGameSessionMemberParams) SetNamespace ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public kick game session member params
func (*PublicKickGameSessionMemberParams) SetSessionID ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the public kick game session member params
func (*PublicKickGameSessionMemberParams) SetTimeout ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public kick game session member params
func (*PublicKickGameSessionMemberParams) WithContext ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) WithContext(ctx context.Context) *PublicKickGameSessionMemberParams
WithContext adds the context to the public kick game session member params
func (*PublicKickGameSessionMemberParams) WithHTTPClient ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) WithHTTPClient(client *http.Client) *PublicKickGameSessionMemberParams
WithHTTPClient adds the HTTPClient to the public kick game session member params
func (*PublicKickGameSessionMemberParams) WithMemberID ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) WithMemberID(memberID string) *PublicKickGameSessionMemberParams
WithMemberID adds the memberID to the public kick game session member params
func (*PublicKickGameSessionMemberParams) WithNamespace ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) WithNamespace(namespace string) *PublicKickGameSessionMemberParams
WithNamespace adds the namespace to the public kick game session member params
func (*PublicKickGameSessionMemberParams) WithSessionID ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) WithSessionID(sessionID string) *PublicKickGameSessionMemberParams
WithSessionID adds the sessionID to the public kick game session member params
func (*PublicKickGameSessionMemberParams) WithTimeout ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) WithTimeout(timeout time.Duration) *PublicKickGameSessionMemberParams
WithTimeout adds the timeout to the public kick game session member params
func (*PublicKickGameSessionMemberParams) WriteToRequest ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicKickGameSessionMemberReader ¶ added in v0.73.0
type PublicKickGameSessionMemberReader struct {
// contains filtered or unexported fields
}
PublicKickGameSessionMemberReader is a Reader for the PublicKickGameSessionMember structure.
func (*PublicKickGameSessionMemberReader) ReadResponse ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicKickGameSessionMemberUnauthorized ¶ added in v0.73.0
type PublicKickGameSessionMemberUnauthorized struct {
}PublicKickGameSessionMemberUnauthorized handles this case with default header values.
Unauthorized
func NewPublicKickGameSessionMemberUnauthorized ¶ added in v0.73.0
func NewPublicKickGameSessionMemberUnauthorized() *PublicKickGameSessionMemberUnauthorized
NewPublicKickGameSessionMemberUnauthorized creates a PublicKickGameSessionMemberUnauthorized with default headers values
func (*PublicKickGameSessionMemberUnauthorized) Error ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberUnauthorized) Error() string
func (*PublicKickGameSessionMemberUnauthorized) GetPayload ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicKickGameSessionMemberUnauthorized) ToJSONString ¶ added in v0.73.0
func (o *PublicKickGameSessionMemberUnauthorized) ToJSONString() string
type PublicPromoteGameSessionLeaderBadRequest ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicPromoteGameSessionLeaderBadRequest handles this case with default header values.
Bad Request
func NewPublicPromoteGameSessionLeaderBadRequest ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderBadRequest() *PublicPromoteGameSessionLeaderBadRequest
NewPublicPromoteGameSessionLeaderBadRequest creates a PublicPromoteGameSessionLeaderBadRequest with default headers values
func (*PublicPromoteGameSessionLeaderBadRequest) Error ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderBadRequest) Error() string
func (*PublicPromoteGameSessionLeaderBadRequest) GetPayload ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicPromoteGameSessionLeaderBadRequest) ToJSONString ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderBadRequest) ToJSONString() string
type PublicPromoteGameSessionLeaderForbidden ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PublicPromoteGameSessionLeaderForbidden handles this case with default header values.
Forbidden
func NewPublicPromoteGameSessionLeaderForbidden ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderForbidden() *PublicPromoteGameSessionLeaderForbidden
NewPublicPromoteGameSessionLeaderForbidden creates a PublicPromoteGameSessionLeaderForbidden with default headers values
func (*PublicPromoteGameSessionLeaderForbidden) Error ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderForbidden) Error() string
func (*PublicPromoteGameSessionLeaderForbidden) GetPayload ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PublicPromoteGameSessionLeaderForbidden) ToJSONString ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderForbidden) ToJSONString() string
type PublicPromoteGameSessionLeaderInternalServerError ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicPromoteGameSessionLeaderInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicPromoteGameSessionLeaderInternalServerError ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderInternalServerError() *PublicPromoteGameSessionLeaderInternalServerError
NewPublicPromoteGameSessionLeaderInternalServerError creates a PublicPromoteGameSessionLeaderInternalServerError with default headers values
func (*PublicPromoteGameSessionLeaderInternalServerError) Error ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderInternalServerError) Error() string
func (*PublicPromoteGameSessionLeaderInternalServerError) GetPayload ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicPromoteGameSessionLeaderInternalServerError) ToJSONString ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderInternalServerError) ToJSONString() string
type PublicPromoteGameSessionLeaderNotFound ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PublicPromoteGameSessionLeaderNotFound handles this case with default header values.
Not Found
func NewPublicPromoteGameSessionLeaderNotFound ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderNotFound() *PublicPromoteGameSessionLeaderNotFound
NewPublicPromoteGameSessionLeaderNotFound creates a PublicPromoteGameSessionLeaderNotFound with default headers values
func (*PublicPromoteGameSessionLeaderNotFound) Error ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderNotFound) Error() string
func (*PublicPromoteGameSessionLeaderNotFound) GetPayload ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PublicPromoteGameSessionLeaderNotFound) ToJSONString ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderNotFound) ToJSONString() string
type PublicPromoteGameSessionLeaderOK ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
PublicPromoteGameSessionLeaderOK handles this case with default header values.
OK
func NewPublicPromoteGameSessionLeaderOK ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderOK() *PublicPromoteGameSessionLeaderOK
NewPublicPromoteGameSessionLeaderOK creates a PublicPromoteGameSessionLeaderOK with default headers values
func (*PublicPromoteGameSessionLeaderOK) Error ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderOK) Error() string
func (*PublicPromoteGameSessionLeaderOK) GetPayload ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*PublicPromoteGameSessionLeaderOK) ToJSONString ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderOK) ToJSONString() string
type PublicPromoteGameSessionLeaderParams ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsPromoteLeaderRequest /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
PublicPromoteGameSessionLeaderParams contains all the parameters to send to the API endpoint for the public promote game session leader operation typically these are written to a http.Request
func NewPublicPromoteGameSessionLeaderParams ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderParams() *PublicPromoteGameSessionLeaderParams
NewPublicPromoteGameSessionLeaderParams creates a new PublicPromoteGameSessionLeaderParams object with the default values initialized.
func NewPublicPromoteGameSessionLeaderParamsWithContext ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderParamsWithContext(ctx context.Context) *PublicPromoteGameSessionLeaderParams
NewPublicPromoteGameSessionLeaderParamsWithContext creates a new PublicPromoteGameSessionLeaderParams object with the default values initialized, and the ability to set a context for a request
func NewPublicPromoteGameSessionLeaderParamsWithHTTPClient ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderParamsWithHTTPClient(client *http.Client) *PublicPromoteGameSessionLeaderParams
NewPublicPromoteGameSessionLeaderParamsWithHTTPClient creates a new PublicPromoteGameSessionLeaderParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicPromoteGameSessionLeaderParamsWithTimeout ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderParamsWithTimeout(timeout time.Duration) *PublicPromoteGameSessionLeaderParams
NewPublicPromoteGameSessionLeaderParamsWithTimeout creates a new PublicPromoteGameSessionLeaderParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicPromoteGameSessionLeaderParams) SetAuthInfoWriter ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetBody ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetBody(body *sessionclientmodels.ApimodelsPromoteLeaderRequest)
SetBody adds the body to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetContext ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetContext(ctx context.Context)
SetContext adds the context to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetFlightId ¶ added in v0.63.0
func (o *PublicPromoteGameSessionLeaderParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*PublicPromoteGameSessionLeaderParams) SetHTTPClient ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetHTTPClientTransport ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetNamespace ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetSessionID ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) SetTimeout ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WithBody ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WithBody(body *sessionclientmodels.ApimodelsPromoteLeaderRequest) *PublicPromoteGameSessionLeaderParams
WithBody adds the body to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WithContext ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WithContext(ctx context.Context) *PublicPromoteGameSessionLeaderParams
WithContext adds the context to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WithHTTPClient ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WithHTTPClient(client *http.Client) *PublicPromoteGameSessionLeaderParams
WithHTTPClient adds the HTTPClient to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WithNamespace ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WithNamespace(namespace string) *PublicPromoteGameSessionLeaderParams
WithNamespace adds the namespace to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WithSessionID ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WithSessionID(sessionID string) *PublicPromoteGameSessionLeaderParams
WithSessionID adds the sessionID to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WithTimeout ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WithTimeout(timeout time.Duration) *PublicPromoteGameSessionLeaderParams
WithTimeout adds the timeout to the public promote game session leader params
func (*PublicPromoteGameSessionLeaderParams) WriteToRequest ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicPromoteGameSessionLeaderReader ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderReader struct {
// contains filtered or unexported fields
}
PublicPromoteGameSessionLeaderReader is a Reader for the PublicPromoteGameSessionLeader structure.
func (*PublicPromoteGameSessionLeaderReader) ReadResponse ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicPromoteGameSessionLeaderUnauthorized ¶ added in v0.48.0
type PublicPromoteGameSessionLeaderUnauthorized struct {
}PublicPromoteGameSessionLeaderUnauthorized handles this case with default header values.
Unauthorized
func NewPublicPromoteGameSessionLeaderUnauthorized ¶ added in v0.48.0
func NewPublicPromoteGameSessionLeaderUnauthorized() *PublicPromoteGameSessionLeaderUnauthorized
NewPublicPromoteGameSessionLeaderUnauthorized creates a PublicPromoteGameSessionLeaderUnauthorized with default headers values
func (*PublicPromoteGameSessionLeaderUnauthorized) Error ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderUnauthorized) Error() string
func (*PublicPromoteGameSessionLeaderUnauthorized) GetPayload ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicPromoteGameSessionLeaderUnauthorized) ToJSONString ¶ added in v0.48.0
func (o *PublicPromoteGameSessionLeaderUnauthorized) ToJSONString() string
type PublicQueryGameSessionsByAttributesBadRequest ¶ added in v0.56.0
type PublicQueryGameSessionsByAttributesBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicQueryGameSessionsByAttributesBadRequest handles this case with default header values.
Bad Request
func NewPublicQueryGameSessionsByAttributesBadRequest ¶ added in v0.56.0
func NewPublicQueryGameSessionsByAttributesBadRequest() *PublicQueryGameSessionsByAttributesBadRequest
NewPublicQueryGameSessionsByAttributesBadRequest creates a PublicQueryGameSessionsByAttributesBadRequest with default headers values
func (*PublicQueryGameSessionsByAttributesBadRequest) Error ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesBadRequest) Error() string
func (*PublicQueryGameSessionsByAttributesBadRequest) GetPayload ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryGameSessionsByAttributesBadRequest) ToJSONString ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesBadRequest) ToJSONString() string
type PublicQueryGameSessionsByAttributesForbidden ¶ added in v0.56.0
type PublicQueryGameSessionsByAttributesForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PublicQueryGameSessionsByAttributesForbidden handles this case with default header values.
Forbidden
func NewPublicQueryGameSessionsByAttributesForbidden ¶ added in v0.56.0
func NewPublicQueryGameSessionsByAttributesForbidden() *PublicQueryGameSessionsByAttributesForbidden
NewPublicQueryGameSessionsByAttributesForbidden creates a PublicQueryGameSessionsByAttributesForbidden with default headers values
func (*PublicQueryGameSessionsByAttributesForbidden) Error ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesForbidden) Error() string
func (*PublicQueryGameSessionsByAttributesForbidden) GetPayload ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryGameSessionsByAttributesForbidden) ToJSONString ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesForbidden) ToJSONString() string
type PublicQueryGameSessionsByAttributesInternalServerError ¶ added in v0.56.0
type PublicQueryGameSessionsByAttributesInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicQueryGameSessionsByAttributesInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicQueryGameSessionsByAttributesInternalServerError ¶ added in v0.56.0
func NewPublicQueryGameSessionsByAttributesInternalServerError() *PublicQueryGameSessionsByAttributesInternalServerError
NewPublicQueryGameSessionsByAttributesInternalServerError creates a PublicQueryGameSessionsByAttributesInternalServerError with default headers values
func (*PublicQueryGameSessionsByAttributesInternalServerError) Error ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesInternalServerError) Error() string
func (*PublicQueryGameSessionsByAttributesInternalServerError) GetPayload ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryGameSessionsByAttributesInternalServerError) ToJSONString ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesInternalServerError) ToJSONString() string
type PublicQueryGameSessionsByAttributesOK ¶ added in v0.56.0
type PublicQueryGameSessionsByAttributesOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionQueryResponse
}
PublicQueryGameSessionsByAttributesOK handles this case with default header values.
OK
func NewPublicQueryGameSessionsByAttributesOK ¶ added in v0.56.0
func NewPublicQueryGameSessionsByAttributesOK() *PublicQueryGameSessionsByAttributesOK
NewPublicQueryGameSessionsByAttributesOK creates a PublicQueryGameSessionsByAttributesOK with default headers values
func (*PublicQueryGameSessionsByAttributesOK) Error ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesOK) Error() string
func (*PublicQueryGameSessionsByAttributesOK) GetPayload ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionQueryResponse
func (*PublicQueryGameSessionsByAttributesOK) ToJSONString ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesOK) ToJSONString() string
type PublicQueryGameSessionsByAttributesParams ¶ added in v0.56.0
type PublicQueryGameSessionsByAttributesParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body map[string]interface{} /*Namespace Namespace */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
PublicQueryGameSessionsByAttributesParams contains all the parameters to send to the API endpoint for the public query game sessions by attributes operation typically these are written to a http.Request
func NewPublicQueryGameSessionsByAttributesParams ¶ added in v0.56.0
func NewPublicQueryGameSessionsByAttributesParams() *PublicQueryGameSessionsByAttributesParams
NewPublicQueryGameSessionsByAttributesParams creates a new PublicQueryGameSessionsByAttributesParams object with the default values initialized.
func NewPublicQueryGameSessionsByAttributesParamsWithContext ¶ added in v0.56.0
func NewPublicQueryGameSessionsByAttributesParamsWithContext(ctx context.Context) *PublicQueryGameSessionsByAttributesParams
NewPublicQueryGameSessionsByAttributesParamsWithContext creates a new PublicQueryGameSessionsByAttributesParams object with the default values initialized, and the ability to set a context for a request
func NewPublicQueryGameSessionsByAttributesParamsWithHTTPClient ¶ added in v0.56.0
func NewPublicQueryGameSessionsByAttributesParamsWithHTTPClient(client *http.Client) *PublicQueryGameSessionsByAttributesParams
NewPublicQueryGameSessionsByAttributesParamsWithHTTPClient creates a new PublicQueryGameSessionsByAttributesParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicQueryGameSessionsByAttributesParamsWithTimeout ¶ added in v0.56.0
func NewPublicQueryGameSessionsByAttributesParamsWithTimeout(timeout time.Duration) *PublicQueryGameSessionsByAttributesParams
NewPublicQueryGameSessionsByAttributesParamsWithTimeout creates a new PublicQueryGameSessionsByAttributesParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicQueryGameSessionsByAttributesParams) SetAuthInfoWriter ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public query game sessions by attributes params
func (*PublicQueryGameSessionsByAttributesParams) SetBody ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesParams) SetBody(body map[string]interface{})
SetBody adds the body to the public query game sessions by attributes params
func (*PublicQueryGameSessionsByAttributesParams) SetContext ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesParams) SetContext(ctx context.Context)
SetContext adds the context to the public query game sessions by attributes params
func (*PublicQueryGameSessionsByAttributesParams) SetFlightId ¶ added in v0.63.0
func (o *PublicQueryGameSessionsByAttributesParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*PublicQueryGameSessionsByAttributesParams) SetHTTPClient ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public query game sessions by attributes params
func (*PublicQueryGameSessionsByAttributesParams) SetHTTPClientTransport ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public query game sessions by attributes params
func (*PublicQueryGameSessionsByAttributesParams) SetNamespace ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public query game sessions by attributes params
func (*PublicQueryGameSessionsByAttributesParams) SetTimeout ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public query game sessions by attributes params
func (*PublicQueryGameSessionsByAttributesParams) WithBody ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesParams) WithBody(body map[string]interface{}) *PublicQueryGameSessionsByAttributesParams
WithBody adds the body to the public query game sessions by attributes params
func (*PublicQueryGameSessionsByAttributesParams) WithContext ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesParams) WithContext(ctx context.Context) *PublicQueryGameSessionsByAttributesParams
WithContext adds the context to the public query game sessions by attributes params
func (*PublicQueryGameSessionsByAttributesParams) WithHTTPClient ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesParams) WithHTTPClient(client *http.Client) *PublicQueryGameSessionsByAttributesParams
WithHTTPClient adds the HTTPClient to the public query game sessions by attributes params
func (*PublicQueryGameSessionsByAttributesParams) WithNamespace ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesParams) WithNamespace(namespace string) *PublicQueryGameSessionsByAttributesParams
WithNamespace adds the namespace to the public query game sessions by attributes params
func (*PublicQueryGameSessionsByAttributesParams) WithTimeout ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesParams) WithTimeout(timeout time.Duration) *PublicQueryGameSessionsByAttributesParams
WithTimeout adds the timeout to the public query game sessions by attributes params
func (*PublicQueryGameSessionsByAttributesParams) WriteToRequest ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicQueryGameSessionsByAttributesReader ¶ added in v0.56.0
type PublicQueryGameSessionsByAttributesReader struct {
// contains filtered or unexported fields
}
PublicQueryGameSessionsByAttributesReader is a Reader for the PublicQueryGameSessionsByAttributes structure.
func (*PublicQueryGameSessionsByAttributesReader) ReadResponse ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicQueryGameSessionsByAttributesUnauthorized ¶ added in v0.56.0
type PublicQueryGameSessionsByAttributesUnauthorized struct {
}PublicQueryGameSessionsByAttributesUnauthorized handles this case with default header values.
Unauthorized
func NewPublicQueryGameSessionsByAttributesUnauthorized ¶ added in v0.56.0
func NewPublicQueryGameSessionsByAttributesUnauthorized() *PublicQueryGameSessionsByAttributesUnauthorized
NewPublicQueryGameSessionsByAttributesUnauthorized creates a PublicQueryGameSessionsByAttributesUnauthorized with default headers values
func (*PublicQueryGameSessionsByAttributesUnauthorized) Error ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesUnauthorized) Error() string
func (*PublicQueryGameSessionsByAttributesUnauthorized) GetPayload ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryGameSessionsByAttributesUnauthorized) ToJSONString ¶ added in v0.56.0
func (o *PublicQueryGameSessionsByAttributesUnauthorized) ToJSONString() string
type PublicQueryMyGameSessionsBadRequest ¶
type PublicQueryMyGameSessionsBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicQueryMyGameSessionsBadRequest handles this case with default header values.
Bad Request
func NewPublicQueryMyGameSessionsBadRequest ¶
func NewPublicQueryMyGameSessionsBadRequest() *PublicQueryMyGameSessionsBadRequest
NewPublicQueryMyGameSessionsBadRequest creates a PublicQueryMyGameSessionsBadRequest with default headers values
func (*PublicQueryMyGameSessionsBadRequest) Error ¶
func (o *PublicQueryMyGameSessionsBadRequest) Error() string
func (*PublicQueryMyGameSessionsBadRequest) GetPayload ¶
func (o *PublicQueryMyGameSessionsBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryMyGameSessionsBadRequest) ToJSONString ¶
func (o *PublicQueryMyGameSessionsBadRequest) ToJSONString() string
type PublicQueryMyGameSessionsInternalServerError ¶
type PublicQueryMyGameSessionsInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicQueryMyGameSessionsInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicQueryMyGameSessionsInternalServerError ¶
func NewPublicQueryMyGameSessionsInternalServerError() *PublicQueryMyGameSessionsInternalServerError
NewPublicQueryMyGameSessionsInternalServerError creates a PublicQueryMyGameSessionsInternalServerError with default headers values
func (*PublicQueryMyGameSessionsInternalServerError) Error ¶
func (o *PublicQueryMyGameSessionsInternalServerError) Error() string
func (*PublicQueryMyGameSessionsInternalServerError) GetPayload ¶
func (o *PublicQueryMyGameSessionsInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryMyGameSessionsInternalServerError) ToJSONString ¶
func (o *PublicQueryMyGameSessionsInternalServerError) ToJSONString() string
type PublicQueryMyGameSessionsOK ¶
type PublicQueryMyGameSessionsOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionQueryResponse
}
PublicQueryMyGameSessionsOK handles this case with default header values.
OK
func NewPublicQueryMyGameSessionsOK ¶
func NewPublicQueryMyGameSessionsOK() *PublicQueryMyGameSessionsOK
NewPublicQueryMyGameSessionsOK creates a PublicQueryMyGameSessionsOK with default headers values
func (*PublicQueryMyGameSessionsOK) Error ¶
func (o *PublicQueryMyGameSessionsOK) Error() string
func (*PublicQueryMyGameSessionsOK) GetPayload ¶
func (o *PublicQueryMyGameSessionsOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionQueryResponse
func (*PublicQueryMyGameSessionsOK) ToJSONString ¶
func (o *PublicQueryMyGameSessionsOK) ToJSONString() string
type PublicQueryMyGameSessionsParams ¶
type PublicQueryMyGameSessionsParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*Order Order of the result. Supported: desc (default), asc */ Order *string /*OrderBy Order result by specific attribute. Supported: createdAt (default), updatedAt */ OrderBy *string /*Status game session status to filter. supported status: INVITED,JOINED,CONNECTED */ Status *string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
PublicQueryMyGameSessionsParams contains all the parameters to send to the API endpoint for the public query my game sessions operation typically these are written to a http.Request
func NewPublicQueryMyGameSessionsParams ¶
func NewPublicQueryMyGameSessionsParams() *PublicQueryMyGameSessionsParams
NewPublicQueryMyGameSessionsParams creates a new PublicQueryMyGameSessionsParams object with the default values initialized.
func NewPublicQueryMyGameSessionsParamsWithContext ¶
func NewPublicQueryMyGameSessionsParamsWithContext(ctx context.Context) *PublicQueryMyGameSessionsParams
NewPublicQueryMyGameSessionsParamsWithContext creates a new PublicQueryMyGameSessionsParams object with the default values initialized, and the ability to set a context for a request
func NewPublicQueryMyGameSessionsParamsWithHTTPClient ¶
func NewPublicQueryMyGameSessionsParamsWithHTTPClient(client *http.Client) *PublicQueryMyGameSessionsParams
NewPublicQueryMyGameSessionsParamsWithHTTPClient creates a new PublicQueryMyGameSessionsParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicQueryMyGameSessionsParamsWithTimeout ¶
func NewPublicQueryMyGameSessionsParamsWithTimeout(timeout time.Duration) *PublicQueryMyGameSessionsParams
NewPublicQueryMyGameSessionsParamsWithTimeout creates a new PublicQueryMyGameSessionsParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicQueryMyGameSessionsParams) SetAuthInfoWriter ¶
func (o *PublicQueryMyGameSessionsParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetContext ¶
func (o *PublicQueryMyGameSessionsParams) SetContext(ctx context.Context)
SetContext adds the context to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetFlightId ¶ added in v0.63.0
func (o *PublicQueryMyGameSessionsParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*PublicQueryMyGameSessionsParams) SetHTTPClient ¶
func (o *PublicQueryMyGameSessionsParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetHTTPClientTransport ¶
func (o *PublicQueryMyGameSessionsParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetNamespace ¶
func (o *PublicQueryMyGameSessionsParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetOrder ¶
func (o *PublicQueryMyGameSessionsParams) SetOrder(order *string)
SetOrder adds the order to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetOrderBy ¶
func (o *PublicQueryMyGameSessionsParams) SetOrderBy(orderBy *string)
SetOrderBy adds the orderBy to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetStatus ¶
func (o *PublicQueryMyGameSessionsParams) SetStatus(status *string)
SetStatus adds the status to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) SetTimeout ¶
func (o *PublicQueryMyGameSessionsParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithContext ¶
func (o *PublicQueryMyGameSessionsParams) WithContext(ctx context.Context) *PublicQueryMyGameSessionsParams
WithContext adds the context to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithHTTPClient ¶
func (o *PublicQueryMyGameSessionsParams) WithHTTPClient(client *http.Client) *PublicQueryMyGameSessionsParams
WithHTTPClient adds the HTTPClient to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithNamespace ¶
func (o *PublicQueryMyGameSessionsParams) WithNamespace(namespace string) *PublicQueryMyGameSessionsParams
WithNamespace adds the namespace to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithOrder ¶
func (o *PublicQueryMyGameSessionsParams) WithOrder(order *string) *PublicQueryMyGameSessionsParams
WithOrder adds the order to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithOrderBy ¶
func (o *PublicQueryMyGameSessionsParams) WithOrderBy(orderBy *string) *PublicQueryMyGameSessionsParams
WithOrderBy adds the orderBy to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithStatus ¶
func (o *PublicQueryMyGameSessionsParams) WithStatus(status *string) *PublicQueryMyGameSessionsParams
WithStatus adds the status to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WithTimeout ¶
func (o *PublicQueryMyGameSessionsParams) WithTimeout(timeout time.Duration) *PublicQueryMyGameSessionsParams
WithTimeout adds the timeout to the public query my game sessions params
func (*PublicQueryMyGameSessionsParams) WriteToRequest ¶
func (o *PublicQueryMyGameSessionsParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicQueryMyGameSessionsReader ¶
type PublicQueryMyGameSessionsReader struct {
// contains filtered or unexported fields
}
PublicQueryMyGameSessionsReader is a Reader for the PublicQueryMyGameSessions structure.
func (*PublicQueryMyGameSessionsReader) ReadResponse ¶
func (o *PublicQueryMyGameSessionsReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicQueryMyGameSessionsUnauthorized ¶
type PublicQueryMyGameSessionsUnauthorized struct {
}PublicQueryMyGameSessionsUnauthorized handles this case with default header values.
Unauthorized
func NewPublicQueryMyGameSessionsUnauthorized ¶
func NewPublicQueryMyGameSessionsUnauthorized() *PublicQueryMyGameSessionsUnauthorized
NewPublicQueryMyGameSessionsUnauthorized creates a PublicQueryMyGameSessionsUnauthorized with default headers values
func (*PublicQueryMyGameSessionsUnauthorized) Error ¶
func (o *PublicQueryMyGameSessionsUnauthorized) Error() string
func (*PublicQueryMyGameSessionsUnauthorized) GetPayload ¶
func (o *PublicQueryMyGameSessionsUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicQueryMyGameSessionsUnauthorized) ToJSONString ¶
func (o *PublicQueryMyGameSessionsUnauthorized) ToJSONString() string
type PublicRevokeGameSessionCodeBadRequest ¶ added in v0.46.0
type PublicRevokeGameSessionCodeBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicRevokeGameSessionCodeBadRequest handles this case with default header values.
Bad Request
func NewPublicRevokeGameSessionCodeBadRequest ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeBadRequest() *PublicRevokeGameSessionCodeBadRequest
NewPublicRevokeGameSessionCodeBadRequest creates a PublicRevokeGameSessionCodeBadRequest with default headers values
func (*PublicRevokeGameSessionCodeBadRequest) Error ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeBadRequest) Error() string
func (*PublicRevokeGameSessionCodeBadRequest) GetPayload ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicRevokeGameSessionCodeBadRequest) ToJSONString ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeBadRequest) ToJSONString() string
type PublicRevokeGameSessionCodeForbidden ¶ added in v0.46.0
type PublicRevokeGameSessionCodeForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PublicRevokeGameSessionCodeForbidden handles this case with default header values.
Forbidden
func NewPublicRevokeGameSessionCodeForbidden ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeForbidden() *PublicRevokeGameSessionCodeForbidden
NewPublicRevokeGameSessionCodeForbidden creates a PublicRevokeGameSessionCodeForbidden with default headers values
func (*PublicRevokeGameSessionCodeForbidden) Error ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeForbidden) Error() string
func (*PublicRevokeGameSessionCodeForbidden) GetPayload ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PublicRevokeGameSessionCodeForbidden) ToJSONString ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeForbidden) ToJSONString() string
type PublicRevokeGameSessionCodeInternalServerError ¶ added in v0.46.0
type PublicRevokeGameSessionCodeInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicRevokeGameSessionCodeInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicRevokeGameSessionCodeInternalServerError ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeInternalServerError() *PublicRevokeGameSessionCodeInternalServerError
NewPublicRevokeGameSessionCodeInternalServerError creates a PublicRevokeGameSessionCodeInternalServerError with default headers values
func (*PublicRevokeGameSessionCodeInternalServerError) Error ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeInternalServerError) Error() string
func (*PublicRevokeGameSessionCodeInternalServerError) GetPayload ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicRevokeGameSessionCodeInternalServerError) ToJSONString ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeInternalServerError) ToJSONString() string
type PublicRevokeGameSessionCodeNoContent ¶ added in v0.53.0
type PublicRevokeGameSessionCodeNoContent struct { }
PublicRevokeGameSessionCodeNoContent handles this case with default header values.
No Content
func NewPublicRevokeGameSessionCodeNoContent ¶ added in v0.53.0
func NewPublicRevokeGameSessionCodeNoContent() *PublicRevokeGameSessionCodeNoContent
NewPublicRevokeGameSessionCodeNoContent creates a PublicRevokeGameSessionCodeNoContent with default headers values
func (*PublicRevokeGameSessionCodeNoContent) Error ¶ added in v0.53.0
func (o *PublicRevokeGameSessionCodeNoContent) Error() string
type PublicRevokeGameSessionCodeNotFound ¶ added in v0.46.0
type PublicRevokeGameSessionCodeNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PublicRevokeGameSessionCodeNotFound handles this case with default header values.
Not Found
func NewPublicRevokeGameSessionCodeNotFound ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeNotFound() *PublicRevokeGameSessionCodeNotFound
NewPublicRevokeGameSessionCodeNotFound creates a PublicRevokeGameSessionCodeNotFound with default headers values
func (*PublicRevokeGameSessionCodeNotFound) Error ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeNotFound) Error() string
func (*PublicRevokeGameSessionCodeNotFound) GetPayload ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PublicRevokeGameSessionCodeNotFound) ToJSONString ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeNotFound) ToJSONString() string
type PublicRevokeGameSessionCodeParams ¶ added in v0.46.0
type PublicRevokeGameSessionCodeParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
PublicRevokeGameSessionCodeParams contains all the parameters to send to the API endpoint for the public revoke game session code operation typically these are written to a http.Request
func NewPublicRevokeGameSessionCodeParams ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeParams() *PublicRevokeGameSessionCodeParams
NewPublicRevokeGameSessionCodeParams creates a new PublicRevokeGameSessionCodeParams object with the default values initialized.
func NewPublicRevokeGameSessionCodeParamsWithContext ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeParamsWithContext(ctx context.Context) *PublicRevokeGameSessionCodeParams
NewPublicRevokeGameSessionCodeParamsWithContext creates a new PublicRevokeGameSessionCodeParams object with the default values initialized, and the ability to set a context for a request
func NewPublicRevokeGameSessionCodeParamsWithHTTPClient ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeParamsWithHTTPClient(client *http.Client) *PublicRevokeGameSessionCodeParams
NewPublicRevokeGameSessionCodeParamsWithHTTPClient creates a new PublicRevokeGameSessionCodeParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicRevokeGameSessionCodeParamsWithTimeout ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeParamsWithTimeout(timeout time.Duration) *PublicRevokeGameSessionCodeParams
NewPublicRevokeGameSessionCodeParamsWithTimeout creates a new PublicRevokeGameSessionCodeParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicRevokeGameSessionCodeParams) SetAuthInfoWriter ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) SetContext ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetContext(ctx context.Context)
SetContext adds the context to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) SetFlightId ¶ added in v0.63.0
func (o *PublicRevokeGameSessionCodeParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*PublicRevokeGameSessionCodeParams) SetHTTPClient ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) SetHTTPClientTransport ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) SetNamespace ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) SetSessionID ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) SetTimeout ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) WithContext ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) WithContext(ctx context.Context) *PublicRevokeGameSessionCodeParams
WithContext adds the context to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) WithHTTPClient ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) WithHTTPClient(client *http.Client) *PublicRevokeGameSessionCodeParams
WithHTTPClient adds the HTTPClient to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) WithNamespace ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) WithNamespace(namespace string) *PublicRevokeGameSessionCodeParams
WithNamespace adds the namespace to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) WithSessionID ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) WithSessionID(sessionID string) *PublicRevokeGameSessionCodeParams
WithSessionID adds the sessionID to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) WithTimeout ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) WithTimeout(timeout time.Duration) *PublicRevokeGameSessionCodeParams
WithTimeout adds the timeout to the public revoke game session code params
func (*PublicRevokeGameSessionCodeParams) WriteToRequest ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicRevokeGameSessionCodeReader ¶ added in v0.46.0
type PublicRevokeGameSessionCodeReader struct {
// contains filtered or unexported fields
}
PublicRevokeGameSessionCodeReader is a Reader for the PublicRevokeGameSessionCode structure.
func (*PublicRevokeGameSessionCodeReader) ReadResponse ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicRevokeGameSessionCodeUnauthorized ¶ added in v0.46.0
type PublicRevokeGameSessionCodeUnauthorized struct {
}PublicRevokeGameSessionCodeUnauthorized handles this case with default header values.
Unauthorized
func NewPublicRevokeGameSessionCodeUnauthorized ¶ added in v0.46.0
func NewPublicRevokeGameSessionCodeUnauthorized() *PublicRevokeGameSessionCodeUnauthorized
NewPublicRevokeGameSessionCodeUnauthorized creates a PublicRevokeGameSessionCodeUnauthorized with default headers values
func (*PublicRevokeGameSessionCodeUnauthorized) Error ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeUnauthorized) Error() string
func (*PublicRevokeGameSessionCodeUnauthorized) GetPayload ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicRevokeGameSessionCodeUnauthorized) ToJSONString ¶ added in v0.46.0
func (o *PublicRevokeGameSessionCodeUnauthorized) ToJSONString() string
type PublicSessionJoinCodeBadRequest ¶ added in v0.46.0
type PublicSessionJoinCodeBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
PublicSessionJoinCodeBadRequest handles this case with default header values.
Bad Request
func NewPublicSessionJoinCodeBadRequest ¶ added in v0.46.0
func NewPublicSessionJoinCodeBadRequest() *PublicSessionJoinCodeBadRequest
NewPublicSessionJoinCodeBadRequest creates a PublicSessionJoinCodeBadRequest with default headers values
func (*PublicSessionJoinCodeBadRequest) Error ¶ added in v0.46.0
func (o *PublicSessionJoinCodeBadRequest) Error() string
func (*PublicSessionJoinCodeBadRequest) GetPayload ¶ added in v0.46.0
func (o *PublicSessionJoinCodeBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*PublicSessionJoinCodeBadRequest) ToJSONString ¶ added in v0.46.0
func (o *PublicSessionJoinCodeBadRequest) ToJSONString() string
type PublicSessionJoinCodeForbidden ¶ added in v0.46.0
type PublicSessionJoinCodeForbidden struct {
Payload *sessionclientmodels.ResponseError
}
PublicSessionJoinCodeForbidden handles this case with default header values.
Forbidden
func NewPublicSessionJoinCodeForbidden ¶ added in v0.46.0
func NewPublicSessionJoinCodeForbidden() *PublicSessionJoinCodeForbidden
NewPublicSessionJoinCodeForbidden creates a PublicSessionJoinCodeForbidden with default headers values
func (*PublicSessionJoinCodeForbidden) Error ¶ added in v0.46.0
func (o *PublicSessionJoinCodeForbidden) Error() string
func (*PublicSessionJoinCodeForbidden) GetPayload ¶ added in v0.46.0
func (o *PublicSessionJoinCodeForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*PublicSessionJoinCodeForbidden) ToJSONString ¶ added in v0.46.0
func (o *PublicSessionJoinCodeForbidden) ToJSONString() string
type PublicSessionJoinCodeInternalServerError ¶ added in v0.46.0
type PublicSessionJoinCodeInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
PublicSessionJoinCodeInternalServerError handles this case with default header values.
Internal Server Error
func NewPublicSessionJoinCodeInternalServerError ¶ added in v0.46.0
func NewPublicSessionJoinCodeInternalServerError() *PublicSessionJoinCodeInternalServerError
NewPublicSessionJoinCodeInternalServerError creates a PublicSessionJoinCodeInternalServerError with default headers values
func (*PublicSessionJoinCodeInternalServerError) Error ¶ added in v0.46.0
func (o *PublicSessionJoinCodeInternalServerError) Error() string
func (*PublicSessionJoinCodeInternalServerError) GetPayload ¶ added in v0.46.0
func (o *PublicSessionJoinCodeInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*PublicSessionJoinCodeInternalServerError) ToJSONString ¶ added in v0.46.0
func (o *PublicSessionJoinCodeInternalServerError) ToJSONString() string
type PublicSessionJoinCodeNotFound ¶ added in v0.46.0
type PublicSessionJoinCodeNotFound struct {
Payload *sessionclientmodels.ResponseError
}
PublicSessionJoinCodeNotFound handles this case with default header values.
Not Found
func NewPublicSessionJoinCodeNotFound ¶ added in v0.46.0
func NewPublicSessionJoinCodeNotFound() *PublicSessionJoinCodeNotFound
NewPublicSessionJoinCodeNotFound creates a PublicSessionJoinCodeNotFound with default headers values
func (*PublicSessionJoinCodeNotFound) Error ¶ added in v0.46.0
func (o *PublicSessionJoinCodeNotFound) Error() string
func (*PublicSessionJoinCodeNotFound) GetPayload ¶ added in v0.46.0
func (o *PublicSessionJoinCodeNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*PublicSessionJoinCodeNotFound) ToJSONString ¶ added in v0.46.0
func (o *PublicSessionJoinCodeNotFound) ToJSONString() string
type PublicSessionJoinCodeOK ¶ added in v0.46.0
type PublicSessionJoinCodeOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
PublicSessionJoinCodeOK handles this case with default header values.
OK
func NewPublicSessionJoinCodeOK ¶ added in v0.46.0
func NewPublicSessionJoinCodeOK() *PublicSessionJoinCodeOK
NewPublicSessionJoinCodeOK creates a PublicSessionJoinCodeOK with default headers values
func (*PublicSessionJoinCodeOK) Error ¶ added in v0.46.0
func (o *PublicSessionJoinCodeOK) Error() string
func (*PublicSessionJoinCodeOK) GetPayload ¶ added in v0.46.0
func (o *PublicSessionJoinCodeOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*PublicSessionJoinCodeOK) ToJSONString ¶ added in v0.46.0
func (o *PublicSessionJoinCodeOK) ToJSONString() string
type PublicSessionJoinCodeParams ¶ added in v0.46.0
type PublicSessionJoinCodeParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsJoinByCodeRequest /*Namespace Namespace */ Namespace string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
PublicSessionJoinCodeParams contains all the parameters to send to the API endpoint for the public session join code operation typically these are written to a http.Request
func NewPublicSessionJoinCodeParams ¶ added in v0.46.0
func NewPublicSessionJoinCodeParams() *PublicSessionJoinCodeParams
NewPublicSessionJoinCodeParams creates a new PublicSessionJoinCodeParams object with the default values initialized.
func NewPublicSessionJoinCodeParamsWithContext ¶ added in v0.46.0
func NewPublicSessionJoinCodeParamsWithContext(ctx context.Context) *PublicSessionJoinCodeParams
NewPublicSessionJoinCodeParamsWithContext creates a new PublicSessionJoinCodeParams object with the default values initialized, and the ability to set a context for a request
func NewPublicSessionJoinCodeParamsWithHTTPClient ¶ added in v0.46.0
func NewPublicSessionJoinCodeParamsWithHTTPClient(client *http.Client) *PublicSessionJoinCodeParams
NewPublicSessionJoinCodeParamsWithHTTPClient creates a new PublicSessionJoinCodeParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewPublicSessionJoinCodeParamsWithTimeout ¶ added in v0.46.0
func NewPublicSessionJoinCodeParamsWithTimeout(timeout time.Duration) *PublicSessionJoinCodeParams
NewPublicSessionJoinCodeParamsWithTimeout creates a new PublicSessionJoinCodeParams object with the default values initialized, and the ability to set a timeout on a request
func (*PublicSessionJoinCodeParams) SetAuthInfoWriter ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the public session join code params
func (*PublicSessionJoinCodeParams) SetBody ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetBody(body *sessionclientmodels.ApimodelsJoinByCodeRequest)
SetBody adds the body to the public session join code params
func (*PublicSessionJoinCodeParams) SetContext ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetContext(ctx context.Context)
SetContext adds the context to the public session join code params
func (*PublicSessionJoinCodeParams) SetFlightId ¶ added in v0.63.0
func (o *PublicSessionJoinCodeParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*PublicSessionJoinCodeParams) SetHTTPClient ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the public session join code params
func (*PublicSessionJoinCodeParams) SetHTTPClientTransport ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the public session join code params
func (*PublicSessionJoinCodeParams) SetNamespace ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the public session join code params
func (*PublicSessionJoinCodeParams) SetTimeout ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the public session join code params
func (*PublicSessionJoinCodeParams) WithBody ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) WithBody(body *sessionclientmodels.ApimodelsJoinByCodeRequest) *PublicSessionJoinCodeParams
WithBody adds the body to the public session join code params
func (*PublicSessionJoinCodeParams) WithContext ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) WithContext(ctx context.Context) *PublicSessionJoinCodeParams
WithContext adds the context to the public session join code params
func (*PublicSessionJoinCodeParams) WithHTTPClient ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) WithHTTPClient(client *http.Client) *PublicSessionJoinCodeParams
WithHTTPClient adds the HTTPClient to the public session join code params
func (*PublicSessionJoinCodeParams) WithNamespace ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) WithNamespace(namespace string) *PublicSessionJoinCodeParams
WithNamespace adds the namespace to the public session join code params
func (*PublicSessionJoinCodeParams) WithTimeout ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) WithTimeout(timeout time.Duration) *PublicSessionJoinCodeParams
WithTimeout adds the timeout to the public session join code params
func (*PublicSessionJoinCodeParams) WriteToRequest ¶ added in v0.46.0
func (o *PublicSessionJoinCodeParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type PublicSessionJoinCodeReader ¶ added in v0.46.0
type PublicSessionJoinCodeReader struct {
// contains filtered or unexported fields
}
PublicSessionJoinCodeReader is a Reader for the PublicSessionJoinCode structure.
func (*PublicSessionJoinCodeReader) ReadResponse ¶ added in v0.46.0
func (o *PublicSessionJoinCodeReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type PublicSessionJoinCodeUnauthorized ¶ added in v0.46.0
type PublicSessionJoinCodeUnauthorized struct {
}PublicSessionJoinCodeUnauthorized handles this case with default header values.
Unauthorized
func NewPublicSessionJoinCodeUnauthorized ¶ added in v0.46.0
func NewPublicSessionJoinCodeUnauthorized() *PublicSessionJoinCodeUnauthorized
NewPublicSessionJoinCodeUnauthorized creates a PublicSessionJoinCodeUnauthorized with default headers values
func (*PublicSessionJoinCodeUnauthorized) Error ¶ added in v0.46.0
func (o *PublicSessionJoinCodeUnauthorized) Error() string
func (*PublicSessionJoinCodeUnauthorized) GetPayload ¶ added in v0.46.0
func (o *PublicSessionJoinCodeUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*PublicSessionJoinCodeUnauthorized) ToJSONString ¶ added in v0.46.0
func (o *PublicSessionJoinCodeUnauthorized) ToJSONString() string
type UpdateGameSessionBackfillTicketIDForbidden ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDForbidden struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionBackfillTicketIDForbidden handles this case with default header values.
Forbidden
func NewUpdateGameSessionBackfillTicketIDForbidden ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDForbidden() *UpdateGameSessionBackfillTicketIDForbidden
NewUpdateGameSessionBackfillTicketIDForbidden creates a UpdateGameSessionBackfillTicketIDForbidden with default headers values
func (*UpdateGameSessionBackfillTicketIDForbidden) Error ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDForbidden) Error() string
func (*UpdateGameSessionBackfillTicketIDForbidden) GetPayload ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionBackfillTicketIDForbidden) ToJSONString ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDForbidden) ToJSONString() string
type UpdateGameSessionBackfillTicketIDInternalServerError ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionBackfillTicketIDInternalServerError handles this case with default header values.
Internal Server Error
func NewUpdateGameSessionBackfillTicketIDInternalServerError ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDInternalServerError() *UpdateGameSessionBackfillTicketIDInternalServerError
NewUpdateGameSessionBackfillTicketIDInternalServerError creates a UpdateGameSessionBackfillTicketIDInternalServerError with default headers values
func (*UpdateGameSessionBackfillTicketIDInternalServerError) Error ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDInternalServerError) Error() string
func (*UpdateGameSessionBackfillTicketIDInternalServerError) GetPayload ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionBackfillTicketIDInternalServerError) ToJSONString ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDInternalServerError) ToJSONString() string
type UpdateGameSessionBackfillTicketIDNotFound ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDNotFound struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionBackfillTicketIDNotFound handles this case with default header values.
Not Found
func NewUpdateGameSessionBackfillTicketIDNotFound ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDNotFound() *UpdateGameSessionBackfillTicketIDNotFound
NewUpdateGameSessionBackfillTicketIDNotFound creates a UpdateGameSessionBackfillTicketIDNotFound with default headers values
func (*UpdateGameSessionBackfillTicketIDNotFound) Error ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDNotFound) Error() string
func (*UpdateGameSessionBackfillTicketIDNotFound) GetPayload ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionBackfillTicketIDNotFound) ToJSONString ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDNotFound) ToJSONString() string
type UpdateGameSessionBackfillTicketIDOK ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
UpdateGameSessionBackfillTicketIDOK handles this case with default header values.
OK
func NewUpdateGameSessionBackfillTicketIDOK ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDOK() *UpdateGameSessionBackfillTicketIDOK
NewUpdateGameSessionBackfillTicketIDOK creates a UpdateGameSessionBackfillTicketIDOK with default headers values
func (*UpdateGameSessionBackfillTicketIDOK) Error ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDOK) Error() string
func (*UpdateGameSessionBackfillTicketIDOK) GetPayload ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*UpdateGameSessionBackfillTicketIDOK) ToJSONString ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDOK) ToJSONString() string
type UpdateGameSessionBackfillTicketIDParams ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsUpdateGameSessionBackfillRequest /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
UpdateGameSessionBackfillTicketIDParams contains all the parameters to send to the API endpoint for the update game session backfill ticket id operation typically these are written to a http.Request
func NewUpdateGameSessionBackfillTicketIDParams ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDParams() *UpdateGameSessionBackfillTicketIDParams
NewUpdateGameSessionBackfillTicketIDParams creates a new UpdateGameSessionBackfillTicketIDParams object with the default values initialized.
func NewUpdateGameSessionBackfillTicketIDParamsWithContext ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDParamsWithContext(ctx context.Context) *UpdateGameSessionBackfillTicketIDParams
NewUpdateGameSessionBackfillTicketIDParamsWithContext creates a new UpdateGameSessionBackfillTicketIDParams object with the default values initialized, and the ability to set a context for a request
func NewUpdateGameSessionBackfillTicketIDParamsWithHTTPClient ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDParamsWithHTTPClient(client *http.Client) *UpdateGameSessionBackfillTicketIDParams
NewUpdateGameSessionBackfillTicketIDParamsWithHTTPClient creates a new UpdateGameSessionBackfillTicketIDParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewUpdateGameSessionBackfillTicketIDParamsWithTimeout ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDParamsWithTimeout(timeout time.Duration) *UpdateGameSessionBackfillTicketIDParams
NewUpdateGameSessionBackfillTicketIDParamsWithTimeout creates a new UpdateGameSessionBackfillTicketIDParams object with the default values initialized, and the ability to set a timeout on a request
func (*UpdateGameSessionBackfillTicketIDParams) SetAuthInfoWriter ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetBody ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGameSessionBackfillRequest)
SetBody adds the body to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetContext ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetContext(ctx context.Context)
SetContext adds the context to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetFlightId ¶ added in v0.63.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*UpdateGameSessionBackfillTicketIDParams) SetHTTPClient ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetHTTPClientTransport ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetNamespace ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetSessionID ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) SetTimeout ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WithBody ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGameSessionBackfillRequest) *UpdateGameSessionBackfillTicketIDParams
WithBody adds the body to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WithContext ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WithContext(ctx context.Context) *UpdateGameSessionBackfillTicketIDParams
WithContext adds the context to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WithHTTPClient ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WithHTTPClient(client *http.Client) *UpdateGameSessionBackfillTicketIDParams
WithHTTPClient adds the HTTPClient to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WithNamespace ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WithNamespace(namespace string) *UpdateGameSessionBackfillTicketIDParams
WithNamespace adds the namespace to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WithSessionID ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WithSessionID(sessionID string) *UpdateGameSessionBackfillTicketIDParams
WithSessionID adds the sessionID to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WithTimeout ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WithTimeout(timeout time.Duration) *UpdateGameSessionBackfillTicketIDParams
WithTimeout adds the timeout to the update game session backfill ticket id params
func (*UpdateGameSessionBackfillTicketIDParams) WriteToRequest ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type UpdateGameSessionBackfillTicketIDReader ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDReader struct {
// contains filtered or unexported fields
}
UpdateGameSessionBackfillTicketIDReader is a Reader for the UpdateGameSessionBackfillTicketID structure.
func (*UpdateGameSessionBackfillTicketIDReader) ReadResponse ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type UpdateGameSessionBackfillTicketIDUnauthorized ¶ added in v0.40.0
type UpdateGameSessionBackfillTicketIDUnauthorized struct {
}UpdateGameSessionBackfillTicketIDUnauthorized handles this case with default header values.
Unauthorized
func NewUpdateGameSessionBackfillTicketIDUnauthorized ¶ added in v0.40.0
func NewUpdateGameSessionBackfillTicketIDUnauthorized() *UpdateGameSessionBackfillTicketIDUnauthorized
NewUpdateGameSessionBackfillTicketIDUnauthorized creates a UpdateGameSessionBackfillTicketIDUnauthorized with default headers values
func (*UpdateGameSessionBackfillTicketIDUnauthorized) Error ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDUnauthorized) Error() string
func (*UpdateGameSessionBackfillTicketIDUnauthorized) GetPayload ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionBackfillTicketIDUnauthorized) ToJSONString ¶ added in v0.40.0
func (o *UpdateGameSessionBackfillTicketIDUnauthorized) ToJSONString() string
type UpdateGameSessionBadRequest ¶
type UpdateGameSessionBadRequest struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionBadRequest handles this case with default header values.
Bad Request
func NewUpdateGameSessionBadRequest ¶
func NewUpdateGameSessionBadRequest() *UpdateGameSessionBadRequest
NewUpdateGameSessionBadRequest creates a UpdateGameSessionBadRequest with default headers values
func (*UpdateGameSessionBadRequest) Error ¶
func (o *UpdateGameSessionBadRequest) Error() string
func (*UpdateGameSessionBadRequest) GetPayload ¶
func (o *UpdateGameSessionBadRequest) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionBadRequest) ToJSONString ¶
func (o *UpdateGameSessionBadRequest) ToJSONString() string
type UpdateGameSessionConflict ¶ added in v0.72.0
type UpdateGameSessionConflict struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionConflict handles this case with default header values.
Conflict
func NewUpdateGameSessionConflict ¶ added in v0.72.0
func NewUpdateGameSessionConflict() *UpdateGameSessionConflict
NewUpdateGameSessionConflict creates a UpdateGameSessionConflict with default headers values
func (*UpdateGameSessionConflict) Error ¶ added in v0.72.0
func (o *UpdateGameSessionConflict) Error() string
func (*UpdateGameSessionConflict) GetPayload ¶ added in v0.72.0
func (o *UpdateGameSessionConflict) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionConflict) ToJSONString ¶ added in v0.72.0
func (o *UpdateGameSessionConflict) ToJSONString() string
type UpdateGameSessionForbidden ¶
type UpdateGameSessionForbidden struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionForbidden handles this case with default header values.
Forbidden
func NewUpdateGameSessionForbidden ¶
func NewUpdateGameSessionForbidden() *UpdateGameSessionForbidden
NewUpdateGameSessionForbidden creates a UpdateGameSessionForbidden with default headers values
func (*UpdateGameSessionForbidden) Error ¶
func (o *UpdateGameSessionForbidden) Error() string
func (*UpdateGameSessionForbidden) GetPayload ¶
func (o *UpdateGameSessionForbidden) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionForbidden) ToJSONString ¶
func (o *UpdateGameSessionForbidden) ToJSONString() string
type UpdateGameSessionInternalServerError ¶
type UpdateGameSessionInternalServerError struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionInternalServerError handles this case with default header values.
Internal Server Error
func NewUpdateGameSessionInternalServerError ¶
func NewUpdateGameSessionInternalServerError() *UpdateGameSessionInternalServerError
NewUpdateGameSessionInternalServerError creates a UpdateGameSessionInternalServerError with default headers values
func (*UpdateGameSessionInternalServerError) Error ¶
func (o *UpdateGameSessionInternalServerError) Error() string
func (*UpdateGameSessionInternalServerError) GetPayload ¶
func (o *UpdateGameSessionInternalServerError) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionInternalServerError) ToJSONString ¶
func (o *UpdateGameSessionInternalServerError) ToJSONString() string
type UpdateGameSessionNotFound ¶
type UpdateGameSessionNotFound struct {
Payload *sessionclientmodels.ResponseError
}
UpdateGameSessionNotFound handles this case with default header values.
Not Found
func NewUpdateGameSessionNotFound ¶
func NewUpdateGameSessionNotFound() *UpdateGameSessionNotFound
NewUpdateGameSessionNotFound creates a UpdateGameSessionNotFound with default headers values
func (*UpdateGameSessionNotFound) Error ¶
func (o *UpdateGameSessionNotFound) Error() string
func (*UpdateGameSessionNotFound) GetPayload ¶
func (o *UpdateGameSessionNotFound) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionNotFound) ToJSONString ¶
func (o *UpdateGameSessionNotFound) ToJSONString() string
type UpdateGameSessionOK ¶
type UpdateGameSessionOK struct {
Payload *sessionclientmodels.ApimodelsGameSessionResponse
}
UpdateGameSessionOK handles this case with default header values.
OK
func NewUpdateGameSessionOK ¶
func NewUpdateGameSessionOK() *UpdateGameSessionOK
NewUpdateGameSessionOK creates a UpdateGameSessionOK with default headers values
func (*UpdateGameSessionOK) Error ¶
func (o *UpdateGameSessionOK) Error() string
func (*UpdateGameSessionOK) GetPayload ¶
func (o *UpdateGameSessionOK) GetPayload() *sessionclientmodels.ApimodelsGameSessionResponse
func (*UpdateGameSessionOK) ToJSONString ¶
func (o *UpdateGameSessionOK) ToJSONString() string
type UpdateGameSessionParams ¶
type UpdateGameSessionParams struct { /*RetryPolicy*/ RetryPolicy *utils.Retry /*Body*/ Body *sessionclientmodels.ApimodelsUpdateGameSessionRequest /*Namespace Namespace */ Namespace string /*SessionID session ID */ SessionID string AuthInfoWriter runtime.ClientAuthInfoWriter Context context.Context HTTPClient *http.Client // XFlightId is an optional parameter from this SDK XFlightId *string // contains filtered or unexported fields }
UpdateGameSessionParams contains all the parameters to send to the API endpoint for the update game session operation typically these are written to a http.Request
func NewUpdateGameSessionParams ¶
func NewUpdateGameSessionParams() *UpdateGameSessionParams
NewUpdateGameSessionParams creates a new UpdateGameSessionParams object with the default values initialized.
func NewUpdateGameSessionParamsWithContext ¶
func NewUpdateGameSessionParamsWithContext(ctx context.Context) *UpdateGameSessionParams
NewUpdateGameSessionParamsWithContext creates a new UpdateGameSessionParams object with the default values initialized, and the ability to set a context for a request
func NewUpdateGameSessionParamsWithHTTPClient ¶
func NewUpdateGameSessionParamsWithHTTPClient(client *http.Client) *UpdateGameSessionParams
NewUpdateGameSessionParamsWithHTTPClient creates a new UpdateGameSessionParams object with the default values initialized, and the ability to set a custom HTTPClient for a request
func NewUpdateGameSessionParamsWithTimeout ¶
func NewUpdateGameSessionParamsWithTimeout(timeout time.Duration) *UpdateGameSessionParams
NewUpdateGameSessionParamsWithTimeout creates a new UpdateGameSessionParams object with the default values initialized, and the ability to set a timeout on a request
func (*UpdateGameSessionParams) SetAuthInfoWriter ¶
func (o *UpdateGameSessionParams) SetAuthInfoWriter(authInfoWriter runtime.ClientAuthInfoWriter)
SetAuthInfoWriter adds the authInfoWriter to the update game session params
func (*UpdateGameSessionParams) SetBody ¶
func (o *UpdateGameSessionParams) SetBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest)
SetBody adds the body to the update game session params
func (*UpdateGameSessionParams) SetContext ¶
func (o *UpdateGameSessionParams) SetContext(ctx context.Context)
SetContext adds the context to the update game session params
func (*UpdateGameSessionParams) SetFlightId ¶ added in v0.63.0
func (o *UpdateGameSessionParams) SetFlightId(flightId string)
SetFlightId adds the flightId as the header value for this specific endpoint
func (*UpdateGameSessionParams) SetHTTPClient ¶
func (o *UpdateGameSessionParams) SetHTTPClient(client *http.Client)
SetHTTPClient adds the HTTPClient to the update game session params
func (*UpdateGameSessionParams) SetHTTPClientTransport ¶
func (o *UpdateGameSessionParams) SetHTTPClientTransport(roundTripper http.RoundTripper)
SetHTTPClient adds the HTTPClient Transport to the update game session params
func (*UpdateGameSessionParams) SetNamespace ¶
func (o *UpdateGameSessionParams) SetNamespace(namespace string)
SetNamespace adds the namespace to the update game session params
func (*UpdateGameSessionParams) SetSessionID ¶
func (o *UpdateGameSessionParams) SetSessionID(sessionID string)
SetSessionID adds the sessionId to the update game session params
func (*UpdateGameSessionParams) SetTimeout ¶
func (o *UpdateGameSessionParams) SetTimeout(timeout time.Duration)
SetTimeout adds the timeout to the update game session params
func (*UpdateGameSessionParams) WithBody ¶
func (o *UpdateGameSessionParams) WithBody(body *sessionclientmodels.ApimodelsUpdateGameSessionRequest) *UpdateGameSessionParams
WithBody adds the body to the update game session params
func (*UpdateGameSessionParams) WithContext ¶
func (o *UpdateGameSessionParams) WithContext(ctx context.Context) *UpdateGameSessionParams
WithContext adds the context to the update game session params
func (*UpdateGameSessionParams) WithHTTPClient ¶
func (o *UpdateGameSessionParams) WithHTTPClient(client *http.Client) *UpdateGameSessionParams
WithHTTPClient adds the HTTPClient to the update game session params
func (*UpdateGameSessionParams) WithNamespace ¶
func (o *UpdateGameSessionParams) WithNamespace(namespace string) *UpdateGameSessionParams
WithNamespace adds the namespace to the update game session params
func (*UpdateGameSessionParams) WithSessionID ¶
func (o *UpdateGameSessionParams) WithSessionID(sessionID string) *UpdateGameSessionParams
WithSessionID adds the sessionID to the update game session params
func (*UpdateGameSessionParams) WithTimeout ¶
func (o *UpdateGameSessionParams) WithTimeout(timeout time.Duration) *UpdateGameSessionParams
WithTimeout adds the timeout to the update game session params
func (*UpdateGameSessionParams) WriteToRequest ¶
func (o *UpdateGameSessionParams) WriteToRequest(r runtime.ClientRequest, reg strfmt.Registry) error
WriteToRequest writes these params to a swagger request
type UpdateGameSessionReader ¶
type UpdateGameSessionReader struct {
// contains filtered or unexported fields
}
UpdateGameSessionReader is a Reader for the UpdateGameSession structure.
func (*UpdateGameSessionReader) ReadResponse ¶
func (o *UpdateGameSessionReader) ReadResponse(response runtime.ClientResponse, consumer runtime.Consumer) (interface{}, error)
ReadResponse reads a server response into the received o.
type UpdateGameSessionUnauthorized ¶
type UpdateGameSessionUnauthorized struct {
}UpdateGameSessionUnauthorized handles this case with default header values.
Unauthorized
func NewUpdateGameSessionUnauthorized ¶
func NewUpdateGameSessionUnauthorized() *UpdateGameSessionUnauthorized
NewUpdateGameSessionUnauthorized creates a UpdateGameSessionUnauthorized with default headers values
func (*UpdateGameSessionUnauthorized) Error ¶
func (o *UpdateGameSessionUnauthorized) Error() string
func (*UpdateGameSessionUnauthorized) GetPayload ¶
func (o *UpdateGameSessionUnauthorized) GetPayload() *sessionclientmodels.ResponseError
func (*UpdateGameSessionUnauthorized) ToJSONString ¶
func (o *UpdateGameSessionUnauthorized) ToJSONString() string
Source Files
¶
- admin_delete_bulk_game_sessions_parameters.go
- admin_delete_bulk_game_sessions_responses.go
- admin_kick_game_session_member_parameters.go
- admin_kick_game_session_member_responses.go
- admin_query_game_sessions_by_attributes_parameters.go
- admin_query_game_sessions_by_attributes_responses.go
- admin_query_game_sessions_parameters.go
- admin_query_game_sessions_responses.go
- admin_set_d_s_ready_parameters.go
- admin_set_d_s_ready_responses.go
- admin_update_d_s_information_parameters.go
- admin_update_d_s_information_responses.go
- admin_update_game_session_member_parameters.go
- admin_update_game_session_member_responses.go
- append_team_game_session_parameters.go
- append_team_game_session_responses.go
- create_game_session_parameters.go
- create_game_session_responses.go
- delete_game_session_parameters.go
- delete_game_session_responses.go
- game_session_client.go
- game_session_generate_code_parameters.go
- game_session_generate_code_responses.go
- get_game_session_by_pod_name_parameters.go
- get_game_session_by_pod_name_responses.go
- get_game_session_parameters.go
- get_game_session_responses.go
- get_session_server_secret_parameters.go
- get_session_server_secret_responses.go
- join_game_session_parameters.go
- join_game_session_responses.go
- leave_game_session_parameters.go
- leave_game_session_responses.go
- patch_update_game_session_parameters.go
- patch_update_game_session_responses.go
- public_game_session_cancel_parameters.go
- public_game_session_cancel_responses.go
- public_game_session_invite_parameters.go
- public_game_session_invite_responses.go
- public_game_session_reject_parameters.go
- public_game_session_reject_responses.go
- public_kick_game_session_member_parameters.go
- public_kick_game_session_member_responses.go
- public_promote_game_session_leader_parameters.go
- public_promote_game_session_leader_responses.go
- public_query_game_sessions_by_attributes_parameters.go
- public_query_game_sessions_by_attributes_responses.go
- public_query_my_game_sessions_parameters.go
- public_query_my_game_sessions_responses.go
- public_revoke_game_session_code_parameters.go
- public_revoke_game_session_code_responses.go
- public_session_join_code_parameters.go
- public_session_join_code_responses.go
- update_game_session_backfill_ticket_id_parameters.go
- update_game_session_backfill_ticket_id_responses.go
- update_game_session_parameters.go
- update_game_session_responses.go