Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
View Source
var ( // VisualCh is used to determine if // this process is currently visualizing anything. // if this is nil, the program will not attempt to // send visuals. VisualCh chan *Visual // HighlightColor is the color that (right now) // will be assigned to every Visual generated. HighlightColor = color.RGBA{255, 255, 255, 255} // HighlightLayer is the layer that (right now) // will be assigned to every Visual generated. HighlightLayer = 10 // Default color sets AddColor = color.RGBA{0, 255, 0, 255} RemoveColor = color.RGBA{255, 0, 0, 255} CheckFaceColor = color.RGBA{0, 0, 128, 128} FoundColor = color.RGBA{255, 255, 255, 255} CheckLineColor = color.RGBA{128, 128, 128, 128} AddFaceColor = color.RGBA{0, 128, 0, 128} )
Functions ¶
func DrawVerticalLine ¶
DrawVerticalLine sends a line extending through the screen vertically to the visual channel at a given point
Types ¶
type Visual ¶
type Visual struct { render.Renderable Layer int }
Visual is a renderable with attached instructions to be given to a renderable at time of drawing.
Click to show internal directories.
Click to hide internal directories.