Documentation ¶
Overview ¶
Package render provides several types of renderable entities which are used throughout the code base
In addition to entities the package also provides utilities to load images from files and load images from parts of files as well as draw them.
Index ¶
- Constants
- Variables
- func BatchLoad(baseFolder string) error
- func DrawCircle(rgba *image.RGBA, c color.Color, radius, thickness float64, offsets ...float64)
- func DrawCurve(rgba *image.RGBA, c color.Color, ...)
- func DrawForTime(r Renderable, d time.Duration, layers ...int) error
- func DrawGradientLine(rgba *image.RGBA, x1, y1, x2, y2 int, c1, c2 color.Color, thickness int)
- func DrawLine(rgba *image.RGBA, x1, y1, x2, y2 int, c color.Color)
- func DrawLineColored(rgba *image.RGBA, x1, y1, x2, y2, thickness int, colorer Colorer)
- func DrawThickLine(rgba *image.RGBA, x1, y1, x2, y2 int, c color.Color, thickness int)
- func FontColor(s string) image.Image
- func GradientColorAt(c1, c2 color.Color, progress float64) color.RGBA64
- func LoadFont(dir string, fontFile string) *truetype.Font
- func PreDraw()
- func RegisterDecoder(ext string, decoder Decoder) error
- func ResetDrawStack()
- func SetAssetPaths(imagedir string)
- func SetDrawStack(as ...Stackable)
- func SetFontDefaults(wd, assetPath, fontPath, hinting, color, file string, size, dpi float64)
- func SheetIsLoaded(fileName string) bool
- func ShinyDraw(buff draw.Image, img image.Image, x, y int)
- func ShinyOverwrite(buff draw.Image, img image.Image, x, y int)
- func ShinySet(buff draw.Image, c color.Color, x, y int)
- func SpriteIsLoaded(fileName string) bool
- func Tween(start image.Image, end image.Image, frames int) []*image.RGBA
- func UnloadAll()
- func UpdateDebugMap(rName string, r Renderable)
- type CanPause
- type Colorer
- type CompositeM
- func (cs *CompositeM) AddOffset(i int, p floatgeom.Point2)
- func (cs *CompositeM) Append(r Modifiable)
- func (cs *CompositeM) AppendOffset(r Modifiable, p floatgeom.Point2)
- func (cs *CompositeM) Copy() Modifiable
- func (cs *CompositeM) Draw(buff draw.Image)
- func (cs *CompositeM) DrawOffset(buff draw.Image, xOff, yOff float64)
- func (cs *CompositeM) Filter(fs ...mod.Filter)
- func (cs *CompositeM) Get(i int) Modifiable
- func (cs *CompositeM) GetRGBA() *image.RGBA
- func (cs *CompositeM) Len() int
- func (cs *CompositeM) Modify(ms ...mod.Mod) Modifiable
- func (cs *CompositeM) Prepend(r Modifiable)
- func (cs *CompositeM) SetIndex(i int, r Modifiable)
- func (cs *CompositeM) SetOffsets(vs ...floatgeom.Point2)
- func (cs *CompositeM) Undraw()
- type CompositeR
- func (cs *CompositeR) Add(r Renderable, _ ...int) Renderable
- func (cs *CompositeR) AddOffset(i int, p floatgeom.Point2)
- func (cs *CompositeR) Append(r Renderable)
- func (cs *CompositeR) AppendOffset(r Renderable, p floatgeom.Point2)
- func (cs *CompositeR) Copy() Stackable
- func (cs *CompositeR) Draw(buff draw.Image)
- func (cs *CompositeR) DrawOffset(buff draw.Image, xOff, yOff float64)
- func (cs *CompositeR) Get(i int) Renderable
- func (cs *CompositeR) GetRGBA() *image.RGBA
- func (cs *CompositeR) Len() int
- func (cs *CompositeR) PreDraw()
- func (cs *CompositeR) Prepend(r Renderable)
- func (cs *CompositeR) Replace(r1, r2 Renderable, i int)
- func (cs *CompositeR) SetIndex(i int, r Renderable)
- func (cs *CompositeR) SetOffsets(ps ...floatgeom.Point2)
- func (cs *CompositeR) Undraw()
- type Decoder
- type DrawFPS
- type DrawPolygon
- type DrawStack
- type Font
- type FontGenerator
- type FontManager
- type InterruptBool
- type Layer
- type Layered
- type LayeredPoint
- type LogicFPS
- type Modifiable
- type NonInterruptable
- type NonStatic
- type Polygon
- func (pg *Polygon) Contains(x, y float64) (contains bool)
- func (pg *Polygon) ConvexContains(x, y float64) bool
- func (pg *Polygon) Fill(c color.Color)
- func (pg *Polygon) FillInverse(c color.Color)
- func (pg *Polygon) GetOutline(c color.Color) *CompositeM
- func (pg *Polygon) UpdatePoints(points ...floatgeom.Point2) error
- type Positional
- type Renderable
- type RenderableHeap
- func (rh *RenderableHeap) Add(r Renderable, layers ...int) Renderable
- func (rh *RenderableHeap) Copy() Stackable
- func (rh *RenderableHeap) Len() int
- func (rh *RenderableHeap) Less(i, j int) bool
- func (rh *RenderableHeap) Pop() interface{}
- func (rh *RenderableHeap) PreDraw()
- func (rh *RenderableHeap) Push(r interface{})
- func (rh *RenderableHeap) Replace(r1, r2 Renderable, layer int)
- func (rh *RenderableHeap) Swap(i, j int)
- type Reverting
- func (rv *Reverting) Copy() Modifiable
- func (rv *Reverting) IsInterruptable() bool
- func (rv *Reverting) IsStatic() bool
- func (rv *Reverting) Modify(ms ...mod.Mod) Modifiable
- func (rv *Reverting) Pause()
- func (rv *Reverting) Revert(n int)
- func (rv *Reverting) RevertAll()
- func (rv *Reverting) RevertAndFilter(n int, fs ...mod.Filter) Modifiable
- func (rv *Reverting) RevertAndModify(n int, ms ...mod.Mod) Modifiable
- func (rv *Reverting) Set(k string) error
- func (rv *Reverting) SetTriggerID(cid event.CID)
- func (rv *Reverting) Unpause()
- type ScrollBox
- func (s *ScrollBox) AddRenderable(rs ...Renderable)
- func (s *ScrollBox) Draw(buff draw.Image)
- func (s *ScrollBox) DrawOffset(buff draw.Image, xOff, yOff float64)
- func (p *ScrollBox) Pause()
- func (s *ScrollBox) SetReappearPos(x, y float64) error
- func (s *ScrollBox) SetScrollRate(milliPerPixelX, milliPerPixelY int)
- func (s *ScrollBox) Unpause()
- type Sequence
- func LoadSheetSequence(fileName string, w, h, pad int, fps float64, frames ...int) (*Sequence, error)
- func NewNoiseSequence(w, h, frames int, fps float64) *Sequence
- func NewSequence(fps float64, mods ...Modifiable) *Sequence
- func NewSheetSequence(sheet *Sheet, fps float64, frames ...int) (*Sequence, error)
- func TweenSequence(a, b image.Image, frames int, fps float64) *Sequence
- func (sq *Sequence) Copy() Modifiable
- func (sq *Sequence) Draw(buff draw.Image)
- func (sq *Sequence) DrawOffset(buff draw.Image, xOff, yOff float64)
- func (sq *Sequence) Filter(fs ...mod.Filter)
- func (sq *Sequence) Get(i int) Modifiable
- func (sq *Sequence) GetRGBA() *image.RGBA
- func (sq *Sequence) IsStatic() bool
- func (sq *Sequence) Modify(ms ...mod.Mod) Modifiable
- func (p *Sequence) Pause()
- func (sq *Sequence) SetFPS(fps float64)
- func (sq *Sequence) SetTriggerID(id event.CID)
- func (p *Sequence) Unpause()
- type Sheet
- type Sprite
- func BezierLine(b shape.Bezier, c color.Color) *Sprite
- func BezierThickLine(b shape.Bezier, c color.Color, thickness int) *Sprite
- func GetSprite(fileName string) (*Sprite, error)
- func LoadSprite(directory, fileName string) (*Sprite, error)
- func NewCircularGradientBox(w, h int, startColor, endColor color.Color) *Sprite
- func NewColorBox(w, h int, c color.Color) *Sprite
- func NewEmptySprite(x, y float64, w, h int) *Sprite
- func NewGradientBox(w, h int, startColor, endColor color.Color, pFunction progressFunction) *Sprite
- func NewGradientLine(x1, y1, x2, y2 float64, c1, c2 color.Color, thickness int) *Sprite
- func NewHorizontalGradientBox(w, h int, startColor, endColor color.Color) *Sprite
- func NewLine(x1, y1, x2, y2 float64, c color.Color) *Sprite
- func NewLineColored(x1, y1, x2, y2 float64, colorer Colorer, thickness int) *Sprite
- func NewNoiseBox(w, h int) *Sprite
- func NewSeededNoiseBox(w, h int, seed int64) *Sprite
- func NewSprite(x, y float64, r *image.RGBA) *Sprite
- func NewThickLine(x1, y1, x2, y2 float64, c color.Color, thickness int) *Sprite
- func NewVerticalGradientBox(w, h int, startColor, endColor color.Color) *Sprite
- func OverlaySprites(sps []Sprite) *Sprite
- func ParseSubSprite(sheet string, x, y, w, h, pad int) *Sprite
- func (s *Sprite) Copy() Modifiable
- func (s *Sprite) Draw(buff draw.Image)
- func (s *Sprite) DrawOffset(buff draw.Image, xOff, yOff float64)
- func (s *Sprite) Filter(fs ...mod.Filter)
- func (s *Sprite) GetDims() (int, int)
- func (s *Sprite) GetRGBA() *image.RGBA
- func (s *Sprite) IsNil() bool
- func (s *Sprite) Modify(ms ...mod.Mod) Modifiable
- func (s *Sprite) SetRGBA(r *image.RGBA)
- type Stackable
- type Switch
- func (c *Switch) Add(k string, v Modifiable) (err error)
- func (c *Switch) Copy() Modifiable
- func (c *Switch) Draw(buff draw.Image)
- func (c *Switch) DrawOffset(buff draw.Image, xOff float64, yOff float64)
- func (c *Switch) Filter(fs ...mod.Filter)
- func (c *Switch) Get() string
- func (c *Switch) GetDims() (int, int)
- func (c *Switch) GetRGBA() *image.RGBA
- func (c *Switch) GetSub(s string) Modifiable
- func (c *Switch) IsInterruptable() bool
- func (c *Switch) IsStatic() bool
- func (c *Switch) Modify(ms ...mod.Mod) Modifiable
- func (c *Switch) Pause()
- func (c *Switch) Revert(mod int)
- func (c *Switch) RevertAll()
- func (c *Switch) Set(k string) error
- func (c *Switch) SetOffsets(k string, offsets physics.Vector)
- func (c *Switch) SetTriggerID(cid event.CID)
- func (c *Switch) ShiftPos(x, y float64)
- func (c *Switch) Unpause()
- type Text
- func (t *Text) Center()
- func (t *Text) Draw(buff draw.Image)
- func (t *Text) DrawOffset(buff draw.Image, xOff, yOff float64)
- func (t *Text) GetDims() (int, int)
- func (t *Text) SetFont(f *Font)
- func (t *Text) SetInt(i int)
- func (t *Text) SetIntP(i *int)
- func (t *Text) SetString(str string)
- func (t *Text) SetText(str fmt.Stringer)
- func (t *Text) String() string
- func (t *Text) StringLiteral() string
- func (t *Text) ToSprite() *Sprite
- func (t *Text) Wrap(charLimit int, vertInc float64) []*Text
- type Triggerable
Constants ¶
const ( // FpsSmoothing is how much of the fps of the upcoming frame is used // relative to the previous fps total when calculating the fps at a given // frame FpsSmoothing = .25 )
const ( // Undraw is a constant used to represent the layer of elements // to be undrawn. This is exported in the rare case that there is // a need to use the default value for something else. Undraw = -1000 )
Variables ¶
var ( //HorizontalProgress measures progress as x / w HorizontalProgress = func(x, y, w, h int) float64 { return float64(x) / float64(w) } //VerticalProgress measures progress as y / h VerticalProgress = func(x, y, w, h int) float64 { return float64(y) / float64(h) } //CircularProgress measures progress as distance from the center of a circle. CircularProgress = func(x, y, w, h int) float64 { xRadius := float64(w) / 2 yRadius := float64(h) / 2 dX := math.Abs(float64(x) - xRadius) dY := math.Abs(float64(y) - yRadius) progress := math.Pow(dX/xRadius, 2) + math.Pow(dY/yRadius, 2) if progress > 1 { progress = 1 } return progress } )
Progress functions
var ( // DefFontGenerator is a default font generator of no options DefFontGenerator = FontGenerator{} )
var ( // GlobalDrawStack is the stack that all draw calls are parsed through. GlobalDrawStack = &DrawStack{ as: []Stackable{NewHeap(false)}, } )
Functions ¶
func BatchLoad ¶
BatchLoad loads subdirectories from the given base folder and imports all files, using alias rules to automatically determine the size of sprites and sheets in subfolders. A folder named 16x8 will have its images split into sheets where each sprite is 16x8, for example. 16 is a shorter way of writing 16x16. An alias.json file can be included that can indicate what dimensions named folders represent, so a "tiles": "32" field in the json would indicate that sprite sheets in the /tiles folder should be read as 32x32
func DrawCircle ¶ added in v1.3.0
DrawCircle draws a circle on the input rgba, of color c.
func DrawCurve ¶ added in v1.3.0
func DrawCurve(rgba *image.RGBA, c color.Color, radius, thickness, initialAngle, circlePercentage float64, offsets ...float64)
DrawCurve draws a curve inward on the input rgba, of color c.
func DrawForTime ¶
func DrawForTime(r Renderable, d time.Duration, layers ...int) error
DrawForTime draws and after d undraws an element
func DrawGradientLine ¶ added in v1.3.0
DrawGradientLine acts like DrawThickLine but also applies a gradient to the line
func DrawLineColored ¶ added in v1.3.0
DrawLineColored acts like DrawThickLine, but takes in a custom colorer function for how it draws its line.
func DrawThickLine ¶ added in v1.1.0
DrawThickLine acts like DrawlineOnto, but takes in thickness of the given line
func FontColor ¶
FontColor accesses x/image/colornames and returns an image.Image for the input string. If the string is not defined in x/image/colornames, it will return defaultColor as defined by SetFontDefaults. The set of colors as defined by x/image/colornames matches the set of colors as defined by the SVG 1.1 spec.
func GradientColorAt ¶ added in v1.3.0
GradientColorAt returns a new color via a gradient between two colors and the progress between them
func LoadFont ¶
LoadFont loads in a font file and stores it with the given fontFile name. This is necessary before using that file in a generator, otherwise the default directory will be tried at generation time.
func PreDraw ¶
func PreDraw()
PreDraw tries to reset the GlobalDrawStack or performs the GlobalDrawStack's predraw functions
func RegisterDecoder ¶
RegisterDecoder adds a decoder to the set of image decoders for file loading. If the extension string is already set, the existing decoder will not be overwritten.
func ResetDrawStack ¶
func ResetDrawStack()
ResetDrawStack resets the Global stack back to the initial stack
func SetAssetPaths ¶
func SetAssetPaths(imagedir string)
SetAssetPaths sets the directories that files are loaded from when using the LoadSprite utility (and others). Oak will call this with SetupConfig.Assets joined with SetupConfig.Images after Init.
func SetDrawStack ¶
func SetDrawStack(as ...Stackable)
SetDrawStack takes in a set of Addables which act as the set of Drawstacks available and resets how calls to Draw will act. If this is called mid scene, all elements on the existing draw stack will be lost.
func SetFontDefaults ¶
SetFontDefaults updates the default font parameters with the passed in arguments
func SheetIsLoaded ¶
SheetIsLoaded returns whether when LoadSheet is called, a cached sheet will be used, or if false that a new file will attempt to be loaded and stored
func ShinyDraw ¶
ShinyDraw performs a draw operation at -x, -y, because shiny/screen represents quadrant 4 as negative in both axes. draw.Over will merge two pixels at a given position based on their alpha channel.
func ShinyOverwrite ¶
ShinyOverwrite is equivalent to ShinyDraw, but uses draw.Src draw.Src will overwrite pixels beneath the given image regardless of the new image's alpha.
func SpriteIsLoaded ¶
SpriteIsLoaded returns whether, when LoadSprite is called, a cached sheet will be used, or if false that a new file will attempt to be loaded and stored
func Tween ¶
Tween takes two images and returns a set of images tweening between the two over some number of frames
func UnloadAll ¶
func UnloadAll()
UnloadAll resets the cached set of loaded sprites and sheets to empty.
func UpdateDebugMap ¶
func UpdateDebugMap(rName string, r Renderable)
UpdateDebugMap stores a renderable under a name in a package global map. this is used by some built in debugConsole helper functions.
Types ¶
type CanPause ¶ added in v1.0.3
type CanPause interface { Pause() Unpause() }
CanPause types have pause functions to start and stop animation
type Colorer ¶ added in v1.3.0
A Colorer takes some notion of linear progress and returns a color
func IdentityColorer ¶ added in v1.3.0
IdentityColorer returns the same color it was given at initialization, regardless of progress.
type CompositeM ¶
type CompositeM struct { LayeredPoint // contains filtered or unexported fields }
CompositeM Types display all of their parts at the same time, and respect the positions of their parts as relative to the position of the composite itself
func NewCompositeM ¶
func NewCompositeM(sl ...Modifiable) *CompositeM
NewCompositeM creates a CompositeM
func (*CompositeM) AddOffset ¶
func (cs *CompositeM) AddOffset(i int, p floatgeom.Point2)
AddOffset offsets all renderables in the CompositeM by a vector
func (*CompositeM) Append ¶
func (cs *CompositeM) Append(r Modifiable)
Append adds a renderable as is to the CompositeM
func (*CompositeM) AppendOffset ¶
func (cs *CompositeM) AppendOffset(r Modifiable, p floatgeom.Point2)
AppendOffset adds a new offset modifiable to the CompositeM
func (*CompositeM) Copy ¶
func (cs *CompositeM) Copy() Modifiable
Copy makes a new CompositeM with the same renderables
func (*CompositeM) Draw ¶
func (cs *CompositeM) Draw(buff draw.Image)
Draw draws the CompositeM at its logical position
func (*CompositeM) DrawOffset ¶
func (cs *CompositeM) DrawOffset(buff draw.Image, xOff, yOff float64)
DrawOffset draws the CompositeM with some offset from its logical position (and therefore sub renderables logical positions).
func (*CompositeM) Filter ¶
func (cs *CompositeM) Filter(fs ...mod.Filter)
Filter filters each component part of this CompositeM by all of the inputs.
func (*CompositeM) Get ¶
func (cs *CompositeM) Get(i int) Modifiable
Get returns a renderable at the given index within the CompositeM
func (*CompositeM) GetRGBA ¶
func (cs *CompositeM) GetRGBA() *image.RGBA
GetRGBA does not work on a CompositeM and therefore returns nil
func (*CompositeM) Len ¶
func (cs *CompositeM) Len() int
Len returns the number of renderables in this CompositeM.
func (*CompositeM) Modify ¶
func (cs *CompositeM) Modify(ms ...mod.Mod) Modifiable
Modify applies mods to the CompositeM
func (*CompositeM) Prepend ¶
func (cs *CompositeM) Prepend(r Modifiable)
Prepend adds a new renderable to the front of the CompositeMR.
func (*CompositeM) SetIndex ¶
func (cs *CompositeM) SetIndex(i int, r Modifiable)
SetIndex places a renderable at a certain point in the CompositeMs renderable slice
func (*CompositeM) SetOffsets ¶
func (cs *CompositeM) SetOffsets(vs ...floatgeom.Point2)
SetOffsets applies the initial offsets to the entire CompositeM
func (*CompositeM) Undraw ¶
func (cs *CompositeM) Undraw()
Undraw stops the CompositeM from being drawn
type CompositeR ¶
type CompositeR struct { LayeredPoint DrawPolygon // contains filtered or unexported fields }
A CompositeR is equivalent to a CompositeM for Renderables instead of Modifiables. CompositeRs can also be used as Draw Stack elements.
func NewCompositeR ¶
func NewCompositeR(sl ...Renderable) *CompositeR
NewCompositeR creates a new CompositeR from a slice of renderables
func (*CompositeR) Add ¶
func (cs *CompositeR) Add(r Renderable, _ ...int) Renderable
Add stages a renderable to be added to the Composite at the next PreDraw
func (*CompositeR) AddOffset ¶
func (cs *CompositeR) AddOffset(i int, p floatgeom.Point2)
AddOffset adds an offset to a given renderable of the slice
func (*CompositeR) Append ¶
func (cs *CompositeR) Append(r Renderable)
Append adds a new renderable to the end of the CompositeR.
func (*CompositeR) AppendOffset ¶
func (cs *CompositeR) AppendOffset(r Renderable, p floatgeom.Point2)
AppendOffset adds a new renderable to CompositeR with an offset
func (*CompositeR) Copy ¶
func (cs *CompositeR) Copy() Stackable
Copy returns a new composite with the same length slice of renderables but no actual renderables... CompositeRs cannot have their internal elements copied, as renderables cannot be copied.
func (*CompositeR) Draw ¶
func (cs *CompositeR) Draw(buff draw.Image)
Draw draws the CompositeR at its logical location and therefore its consituent renderables as well
func (*CompositeR) DrawOffset ¶
func (cs *CompositeR) DrawOffset(buff draw.Image, xOff, yOff float64)
DrawOffset Draws the CompositeR with an offset from its logical location.
func (*CompositeR) Get ¶
func (cs *CompositeR) Get(i int) Renderable
Get returns renderable from a given index in CompositeR
func (*CompositeR) GetRGBA ¶
func (cs *CompositeR) GetRGBA() *image.RGBA
GetRGBA always returns nil from Composites
func (*CompositeR) Len ¶ added in v1.5.0
func (cs *CompositeR) Len() int
Len returns the number of renderables in this composite.
func (*CompositeR) PreDraw ¶
func (cs *CompositeR) PreDraw()
PreDraw updates the CompositeR with the new renderables to add. This helps keep consistency and mitigates the threat of unsafe operations.
func (*CompositeR) Prepend ¶ added in v1.5.0
func (cs *CompositeR) Prepend(r Renderable)
Prepend adds a new renderable to the front of the CompositeR.
func (*CompositeR) Replace ¶
func (cs *CompositeR) Replace(r1, r2 Renderable, i int)
Replace updates a renderable in the CompositeR to the new Renderable
func (*CompositeR) SetIndex ¶
func (cs *CompositeR) SetIndex(i int, r Renderable)
SetIndex places a renderable at a certain point in the composites renderable slice
func (*CompositeR) SetOffsets ¶
func (cs *CompositeR) SetOffsets(ps ...floatgeom.Point2)
SetOffsets sets all renderables in CompositeR to the passed in Vector positions positions
func (*CompositeR) Undraw ¶
func (cs *CompositeR) Undraw()
Undraw undraws the CompositeR and its consituent renderables
type Decoder ¶
Decoder functions convert arbitrary readers to images. The input of a decoder in oak's loader will generally be an image file.
type DrawFPS ¶
type DrawFPS struct {
// contains filtered or unexported fields
}
DrawFPS is a draw stack element that will draw the fps onto the screen
func (*DrawFPS) Add ¶
func (df *DrawFPS) Add(Renderable, ...int) Renderable
Add does nothing for a drawFPS
func (*DrawFPS) Replace ¶
func (df *DrawFPS) Replace(Renderable, Renderable, int)
Replace does nothing for a drawFPS
type DrawPolygon ¶
type DrawPolygon struct {
// contains filtered or unexported fields
}
A DrawPolygon is used to determine wheter elements should be drawn, defining a polygonal area for what things should be visible.
func (*DrawPolygon) ClearDrawPolygon ¶
func (dp *DrawPolygon) ClearDrawPolygon()
ClearDrawPolygon will stop checking the set draw polygon for whether elements should be drawn to screen. If SetDrawPolygon was not called before this was called, this does nothing. This may in the future be called at the start of new scenes.
func (*DrawPolygon) DrawPolygonDim ¶
func (dp *DrawPolygon) DrawPolygonDim() floatgeom.Rect2
DrawPolygonDim returns the dimensions of this draw polygon, or (0,0)->(0,0) if there is no draw polygon in use.
func (*DrawPolygon) InDrawPolygon ¶
func (dp *DrawPolygon) InDrawPolygon(xi, yi, x2i, y2i int) bool
InDrawPolygon returns whehter a coordinate and dimension set should be drawn given the draw polygon
func (*DrawPolygon) SetDrawPolygon ¶
func (dp *DrawPolygon) SetDrawPolygon(p polyclip.Polygon)
SetDrawPolygon sets the draw polygon and flags that draw functions should check for containment in the polygon before drawing elements
type DrawStack ¶
type DrawStack struct {
// contains filtered or unexported fields
}
The DrawStack is a stack with a safe adding mechanism that creates isolation between draw steps via predraw
func (*DrawStack) Draw ¶
Draw on a stack will render its contents to the input buffer, for a screen of w,h dimensions, from a view point of view.
func (*DrawStack) Pop ¶
func (ds *DrawStack) Pop()
Pop pops an element from the stack at the next PreDraw call.
type Font ¶
type Font struct { FontGenerator font.Drawer // contains filtered or unexported fields }
A Font is obtained as the result of FontGenerator.Generate(). It's used to create text type renderables.
func DefFont ¶
func DefFont() *Font
DefFont returns a font built of the parameters set by SetFontDefaults.
func (*Font) NewIntText ¶
NewIntText wraps the given int pointer in a stringer interface
func (*Font) NewStrText ¶
NewStrText is a helper to take in a string instead of a stringer for NewText
type FontGenerator ¶
A FontGenerator stores information that can be used to create a font
func (*FontGenerator) Copy ¶
func (fg *FontGenerator) Copy() *FontGenerator
Copy creates a copy of this FontGenerator
func (*FontGenerator) Generate ¶
func (fg *FontGenerator) Generate() *Font
Generate creates a font from the FontGenerator. Any parameters not supplied will be filled in with defaults set through SetFontDefaults.
type FontManager ¶
A FontManager is just a map for fonts that contains a default font
func NewFontManager ¶
func NewFontManager() *FontManager
NewFontManager returns a FontManager where 'def' is the default font
func (*FontManager) Get ¶
func (fm *FontManager) Get(name string) *Font
Get retrieves a font from a manager
func (*FontManager) NewFont ¶
func (fm *FontManager) NewFont(name string, fg FontGenerator) error
NewFont adds to the font manager and potentially returns if the key was already defined in the map
type InterruptBool ¶ added in v1.4.0
type InterruptBool struct {
Interruptable bool
}
InterruptBool is a composable struct for NonInterruptable support
func (InterruptBool) IsInterruptable ¶ added in v1.4.0
func (ib InterruptBool) IsInterruptable() bool
IsInterruptable returns whether this can be interrupted.
type Layer ¶
type Layer struct {
// contains filtered or unexported fields
}
A Layer object has a draw layer
func (*Layer) GetLayer ¶
GetLayer returns the layer of an object if it has one or else returns that the object needs to be undrawn
type Layered ¶
Layered types know the order they should be drawn in relative to other layered types. Higher layers are drawn after lower layers, and so will appear on top of them. Layers are anticipated to be all positive, and if this is not true the Undraw constant should be changed. Failing to change the Undraw constant to something outside of the range of the set of valid layers could result in unanticipated undrawn renderables.
Basic Implementing struct: Layer
type LayeredPoint ¶
A LayeredPoint is an object with a position Vector and a layer
func NewLayeredPoint ¶
func NewLayeredPoint(x, y float64, l int) LayeredPoint
NewLayeredPoint creates a new LayeredPoint at a given location and layer
func (*LayeredPoint) Copy ¶
func (ldp *LayeredPoint) Copy() LayeredPoint
Copy deep copies the LayeredPoint
func (*LayeredPoint) GetDims ¶
func (ldp *LayeredPoint) GetDims() (int, int)
GetDims returns a static small amount so that polygon containment does not throw errors
func (*LayeredPoint) GetLayer ¶
func (ldp *LayeredPoint) GetLayer() int
GetLayer returns the layer of this point. If this is nil, it will return Undraw
func (*LayeredPoint) SetPos ¶
func (ldp *LayeredPoint) SetPos(x, y float64)
SetPos sets the LayeredPoint's position to the given x, y
func (*LayeredPoint) ShiftX ¶
func (ldp *LayeredPoint) ShiftX(x float64)
ShiftX moves the LayeredPoint by the given x
func (*LayeredPoint) ShiftY ¶
func (ldp *LayeredPoint) ShiftY(y float64)
ShiftY moves the LayeredPoint by the given y
type LogicFPS ¶
LogicFPS is a draw stack element that will draw the logical fps onto the screen
func (*LogicFPS) Add ¶
func (lf *LogicFPS) Add(Renderable, ...int) Renderable
Add does nothing for a drawFPS
func (*LogicFPS) Replace ¶
func (lf *LogicFPS) Replace(Renderable, Renderable, int)
Replace does nothing for a drawFPS
type Modifiable ¶
type Modifiable interface { Renderable GetRGBA() *image.RGBA Modify(...mod.Mod) Modifiable Filter(...mod.Filter) Copy() Modifiable }
A Modifiable is a Renderable that has functions to change its underlying image.
func EmptyRenderable ¶
func EmptyRenderable() Modifiable
EmptyRenderable returns a minimal, 1-width and height pseudo-nil Renderable (and Modifiable)
type NonInterruptable ¶ added in v1.0.3
type NonInterruptable interface {
IsInterruptable() bool
}
NonInterruptable types are not always interruptable. If something is not NonInterruptable, it is equivalent to having IsInterruptable always return true.
The intended use of the Interruptable datatypes is entirely external-- oak does not use them internally. The use case is for an entity that has a set of potential animations, and attempts to switch from one animation to another. The Interuptable boolean should represent whether that animation should be able to be switched out of before it ends.
Because this use case is minor, this is a candidate for removal from render and moving into an auxillary package.
Unless otherwie noted, all NonInterruptable types are interruptable when they are initialized and need to be switched (if the type supports it) to be non interruptbable.
type NonStatic ¶ added in v1.0.3
type NonStatic interface {
IsStatic() bool
}
NonStatic types are not always static. If something is not NonStatic, it is equivalent to having IsStatic always return true.
type Polygon ¶
A Polygon is a renderable that is represented by a set of in order points on a plane.
func NewPolygon ¶
NewPolygon takes in a set of points and returns a polygon. At least three points must be provided.
func NewStrictPolygon ¶
NewStrictPolygon will draw a polygon of points within a given rectangle, and if the input points lie outside of that rectangle the polygon will clip into and not be drawn outside of that border.
func (*Polygon) Contains ¶
Contains returns whether or not the current Polygon contains the passed in Point. It is the default containment function, versus wrapping and convex.
func (*Polygon) ConvexContains ¶
ConvexContains returns whether the given point is contained by the input polygon. It assumes the polygon is convex. It outperforms the alternatives.
func (*Polygon) FillInverse ¶
FillInverse colors this polygon's exterior the given color
func (*Polygon) GetOutline ¶
func (pg *Polygon) GetOutline(c color.Color) *CompositeM
GetOutline returns a set of lines of the given color along this polygon's outline
type Positional ¶
type Positional interface { X() float64 Y() float64 ShiftX(x float64) ShiftY(y float64) SetPos(x, y float64) }
Positional types have 2d positions on a screen and can be manipulated to be in a certain position on that screen.
Basic Implementing struct: physics.Vector
type Renderable ¶
type Renderable interface { Draw(buff draw.Image) DrawOffset(buff draw.Image, xOff, yOff float64) GetDims() (int, int) Positional Layered physics.Attachable }
A Renderable is anything which can be drawn at a given draw layer, undrawn, and set in a particular position.
Basic Implementing struct: Sprite
func Draw ¶
func Draw(r Renderable, layers ...int) (Renderable, error)
Draw adds the given renderable to the global draw stack.
If the draw stack has only one stackable, the item will be added to that stackable with the input layers as its argument. Otherwise, the item will be added to the l[0]th stackable, with remaining layers supplied to the stackable as arguments.
If zero layers are provided, it will add to the zeroth stack layer and give nothing to the stackable's argument.
func GetDebugRenderable ¶
func GetDebugRenderable(rName string) (Renderable, bool)
GetDebugRenderable returns whatever renderable is stored under the input string, if any.
func LoadSpriteAndDraw ¶
func LoadSpriteAndDraw(filename string, layers ...int) (Renderable, error)
LoadSpriteAndDraw is shorthand for LoadSprite followed by Draw.
type RenderableHeap ¶
type RenderableHeap struct { DrawPolygon // contains filtered or unexported fields }
A RenderableHeap manages a set of renderables to be drawn in explicit layered order, using an internal heap to manage that order.
func NewHeap ¶
func NewHeap(static bool) *RenderableHeap
NewHeap creates a new renderableHeap. The static boolean represents whether this heap exists relative to the viewport or not-- if true, an element at 40,40 will always be at 40,40. If false, when the viewport moves, the element will move opposite the direction of the viewport.
func (*RenderableHeap) Add ¶
func (rh *RenderableHeap) Add(r Renderable, layers ...int) Renderable
Add stages a new Renderable to add to the heap
func (*RenderableHeap) Copy ¶
func (rh *RenderableHeap) Copy() Stackable
Copy on a renderableHeap does not include any of its elements, as renderables cannot be copied.
func (*RenderableHeap) Len ¶
func (rh *RenderableHeap) Len() int
Satisfying the Heap interface Len gets the length of the current heap
func (*RenderableHeap) Less ¶
func (rh *RenderableHeap) Less(i, j int) bool
Less returns whether a renderable at index i is at a lower layer than the one at index j
func (*RenderableHeap) PreDraw ¶
func (rh *RenderableHeap) PreDraw()
PreDraw parses through renderables to be pushed and adds them to the drawheap.
func (*RenderableHeap) Push ¶
func (rh *RenderableHeap) Push(r interface{})
Push adds to the renderable heap
func (*RenderableHeap) Replace ¶
func (rh *RenderableHeap) Replace(r1, r2 Renderable, layer int)
Replace adds a Renderable and removes an old one
type Reverting ¶
type Reverting struct { Modifiable // contains filtered or unexported fields }
The Reverting structure lets modifications be made to a Modifiable and then reverted, up to arbitrary history limits.
func NewReverting ¶
func NewReverting(m Modifiable) *Reverting
NewReverting returns a Reverting type wrapped around the given modifiable
func (*Reverting) Copy ¶
func (rv *Reverting) Copy() Modifiable
Copy returns a copy of this Reverting
func (*Reverting) IsInterruptable ¶
IsInterruptable returns if whatever this reverting is currently dispalying is interruptable.
func (*Reverting) IsStatic ¶
IsStatic returns if whatever this reverting is currently displaying is static.
func (*Reverting) Modify ¶
func (rv *Reverting) Modify(ms ...mod.Mod) Modifiable
Modify alters this reverting by the given modifications, appending the new modified renderable to it's list of modified versions and displaying it.
func (*Reverting) Pause ¶
func (rv *Reverting) Pause()
Pause ceases animating any renderable types that animate underneath this
func (*Reverting) Revert ¶
Revert goes back n steps in this Reverting's history and displays that Modifiable
func (*Reverting) RevertAll ¶
func (rv *Reverting) RevertAll()
RevertAll resets this reverting to its original Modifiable
func (*Reverting) RevertAndFilter ¶
func (rv *Reverting) RevertAndFilter(n int, fs ...mod.Filter) Modifiable
RevertAndFilter acts as RevertAndModify, but with Filters.
func (*Reverting) RevertAndModify ¶
func (rv *Reverting) RevertAndModify(n int, ms ...mod.Mod) Modifiable
RevertAndModify reverts n steps and then modifies this reverting. This is a separate function from Revert followed by Modify to prevent skipped draw frames.
func (*Reverting) Set ¶
Set calls Set on underlying types below this Reverting that cat be Set Todo: if Set becomes used by more types, this should use an interface like CanPause
func (*Reverting) SetTriggerID ¶ added in v1.3.0
SetTriggerID sets the ID AnimationEnd will trigger on for animating subtypes.
type ScrollBox ¶
type ScrollBox struct { *Sprite Rs []Renderable View physics.Vector // contains filtered or unexported fields }
A ScrollBox is a renderable that draws other renderables to itself in a scrolling fashion, for animating ticker tape feeds or rotating background animations.
func NewScrollBox ¶
func NewScrollBox(rs []Renderable, milliPerPixelX, milliPerPixelY, width, height int) *ScrollBox
NewScrollBox returns a ScrollBox of the input renderables and the given dimensions. milliPerPixel represents the number of milliseconds it will take for the scroll box to move a horizontal or vertical pixel respectively. A negative value for milliPerPixel will move in a negative direction.
func (*ScrollBox) AddRenderable ¶
func (s *ScrollBox) AddRenderable(rs ...Renderable)
AddRenderable adds the inputs to this scrollbox.
func (*ScrollBox) DrawOffset ¶
DrawOffset draws this scroll box at +xOff, +yOff
func (*ScrollBox) SetReappearPos ¶
SetReappearPos sets at what point renderables in this box should loop back on themselves to begin scrolling again
func (*ScrollBox) SetScrollRate ¶
SetScrollRate sets how fast this scroll box should rotate its x and y axes Maybe BUG, Consider: The next time that the box will scroll at is not updated immediately after this is called, only after the box is drawn.
type Sequence ¶
type Sequence struct { LayeredPoint InterruptBool // contains filtered or unexported fields }
A Sequence is a series of modifiables drawn as an animation. It is more primitive than animation, but less efficient.
func LoadSheetSequence ¶
func LoadSheetSequence(fileName string, w, h, pad int, fps float64, frames ...int) (*Sequence, error)
LoadSheetSequence loads a sheet and then calls LoadSequence on that sheet
func NewNoiseSequence ¶
NewNoiseSequence returns a sequence of noise boxes
func NewSequence ¶
func NewSequence(fps float64, mods ...Modifiable) *Sequence
NewSequence returns a new sequence from the input modifiables, playing at fps rate
func NewSheetSequence ¶
NewSheetSequence creates a Sequence from a sheet and a list of x,y frame coordinates. A sequence will be created by getting the sheet's [i][i+1]th elements incrementally from the input frames. If the number of input frames is uneven, an error is returned.
func TweenSequence ¶
TweenSequence returns a sequence that is the tweening between the input images at the given frame rate over the given frame count.
func (*Sequence) Copy ¶
func (sq *Sequence) Copy() Modifiable
Copy copies each modifiable inside this sequence in order to produce a new copied sequence
func (*Sequence) DrawOffset ¶
DrawOffset draws this sequence at +xOff, +yOff
func (*Sequence) Get ¶
func (sq *Sequence) Get(i int) Modifiable
Get returns the Modifiable stored at this sequence's ith index. If the sequence does not have an ith index this returns nil
func (*Sequence) Modify ¶
func (sq *Sequence) Modify(ms ...mod.Mod) Modifiable
Modify alters each renderable in this sequence by the given modifications
func (*Sequence) SetFPS ¶
SetFPS sets the number of frames that should advance per second to be the input fps
func (*Sequence) SetTriggerID ¶
SetTriggerID sets the ID that AnimationEnd will be triggered on when this sequence loops over from its last frame to its first
type Sheet ¶
Sheet is a 2D array of image rgbas
func GetSheet ¶
GetSheet tries to find the given file in the set of loaded sheets. If SheetIsLoaded(filename) is not true, this returns an error. Otherwise it will return the sheet as a 2d array of sprites
func LoadSheet ¶
LoadSheet loads a file in some directory with sheets of (w,h) sized sprites, where there is pad pixels of vertical/horizontal pad between each sprite. This will blow away any cached sheet with the same fileName.
type Sprite ¶
type Sprite struct { LayeredPoint // contains filtered or unexported fields }
A Sprite is a basic wrapper around image data and a point. The most basic Renderable.
func BezierLine ¶ added in v1.4.0
BezierLine converts a bezier into a line sprite.
func BezierThickLine ¶ added in v1.5.0
BezierThickLine draws a BezierLine wrapping each colored pixel in a square of width and height = thickness
func GetSprite ¶
GetSprite tries to find the given file in a private set of loaded sprites. If that file isn't cached, it will return an error.
func LoadSprite ¶
LoadSprite will load the given file as an image by combining directory and fileName. The resulting image, if found, will be cached under fileName for later access through GetSprite. If the empty string is passed in for directory, the directory defined by oak.SetupConfig.Assets.Images will be used.
func NewCircularGradientBox ¶
NewCircularGradientBox returns a gradient box where the center will be startColor and the gradient will radiate as a circle out from the center.
func NewColorBox ¶
NewColorBox returns a Sprite full of a given color with the given dimensions
func NewEmptySprite ¶
NewEmptySprite returns a sprite of the given dimensions with a blank RGBA
func NewGradientBox ¶
NewGradientBox returns a gradient box defined on the two input colors and the given progress function
func NewGradientLine ¶ added in v1.3.0
NewGradientLine returns a Line that has some value of thickness along with a start and end color
func NewHorizontalGradientBox ¶
NewHorizontalGradientBox returns a gradient box with a horizontal gradient from the start to end color, left to right.
func NewLineColored ¶ added in v1.3.0
NewLineColored returns a line with a custom function for how each pixel in that line should be colored.
func NewSeededNoiseBox ¶
NewSeededNoiseBox returns a box of noise seeded at a specific value this previously used a complex noise function, but this refused to run on windows 32bit and was overkill, so it now uses math/rand
func NewThickLine ¶
NewThickLine returns a Line that has some value of thickness
func NewVerticalGradientBox ¶
NewVerticalGradientBox returns a gradient box with a vertical gradient from the start to end color, top to bottom.
func OverlaySprites ¶
OverlaySprites combines sprites together through masking to form a single sprite
func ParseSubSprite ¶
ParseSubSprite pulls a sprite from a loaded sheet
func (*Sprite) DrawOffset ¶
DrawOffset draws this sprite at +xOff, +yOff
func (*Sprite) GetDims ¶
GetDims returns the dimensions of this sprite, or if this sprite has no defined RGBA returns default values. BUG: The reason the default values of 6,6 are returned is to cover a bug in the library we are using for polygon intersection. Too small objects will always be considered to intersect a draw polygon.
type Stackable ¶
type Stackable interface { PreDraw() Add(Renderable, ...int) Renderable Replace(Renderable, Renderable, int) Copy() Stackable // contains filtered or unexported methods }
An Stackable manages Renderables
type Switch ¶
type Switch struct { LayeredPoint // contains filtered or unexported fields }
The Switch type is intended for use to easily swap between multiple renderables that are drawn at the same position on the same layer. A common use case for this would be a character entitiy who switches their animation based on how they are moving or what they are doing.
The Switch type removes the need to repeatedly draw and undraw elements of a character, which has a tendency to leave nothing drawn for a draw frame as the switch happens.
func NewSwitch ¶
func NewSwitch(start string, m map[string]Modifiable) *Switch
NewSwitch creates a new Switch from a map of names to modifiables
func (*Switch) Add ¶
func (c *Switch) Add(k string, v Modifiable) (err error)
Add makes a new entry in the Switch's map
func (*Switch) DrawOffset ¶
DrawOffset draws the Switch at an offset from its logical location
func (*Switch) GetSub ¶
func (c *Switch) GetSub(s string) Modifiable
GetSub returns a keyed Modifiable from this Switch's map
func (*Switch) IsInterruptable ¶
IsInterruptable returns whether the current renderable is interruptable
func (*Switch) Modify ¶
func (c *Switch) Modify(ms ...mod.Mod) Modifiable
Modify performs the input modifications on all elements of the Switch
func (*Switch) RevertAll ¶
func (c *Switch) RevertAll()
RevertAll will revert all parts of this Switch that can be reverted, back to their original state.
func (*Switch) SetOffsets ¶
SetOffsets sets the logical offset for the specified key
func (*Switch) SetTriggerID ¶
SetTriggerID sets the ID AnimationEnd will trigger on for animating subtypes. Todo: standardize this with the other interface Set functions so that it also only acts on the current subRenderable, or the other way around, or somehow offer both options
type Text ¶
type Text struct { LayeredPoint // contains filtered or unexported fields }
A Text is a renderable that represents some text to print on screen
func NewIntText ¶
NewIntText wraps the given int pointer in a stringer interface and creates a text renderable that will diplay the underlying int value.
func NewStrText ¶
NewStrText is a helper to take in a string instead of a Stringer for NewText
func (*Text) Center ¶
func (t *Text) Center()
Center will shift the text so that the existing leftmost point where the text sits becomes the center of the new text.
func (*Text) DrawOffset ¶
DrawOffset for a text object draws the text at t.(X,Y) + (xOff,yOff)
func (*Text) SetIntP ¶
SetIntP takes in an integer pointer that will be drawn at whatever the value is behind the pointer when it is drawn
func (*Text) StringLiteral ¶ added in v1.5.0
StringLiteral returns what text is currently rendering. Note this avoids the pretty print addtions that the String function adds.
type Triggerable ¶ added in v1.3.0
Triggerable types can have an ID set so when their animations finish, they trigger AnimationEnd on that ID.
Source Files ¶
- batchload.go
- bezier.go
- colorbox.go
- colorer.go
- compositeM.go
- compositeR.go
- curve.go
- debugMap.go
- decoder.go
- defaultfont.go
- doc.go
- draw.go
- drawHeap.go
- drawPolygon.go
- drawStack.go
- font.go
- fontManager.go
- fps.go
- gradientbox.go
- gradients.go
- interfaceFeatures.go
- interruptable.go
- layered.go
- line.go
- loader.go
- loadsheet.go
- loadsprite.go
- logicfps.go
- modify.go
- noisebox.go
- pausing.go
- polygon.go
- renderable.go
- reverting.go
- scrollbox.go
- sequence.go
- sheet.go
- shiny.go
- sprite.go
- switch.go
- text.go
- tween.go
Directories ¶
Path | Synopsis |
---|---|
Package mod stores modification functions for images
|
Package mod stores modification functions for images |
Package particle provides options for generating renderable particle sources.
|
Package particle provides options for generating renderable particle sources. |