Documentation ¶
Index ¶
- func AddRandomConnections(toAdd int, connections [][]int) [][]int
- func ConnectGraph(nodes []intgeom.Point) [][]int
- func DayEnd() (string, *oak.SceneResult)
- func DayLoop() bool
- func DayStart(prev string, input interface{})
- func MaxComponents(a, b intgeom.Point) intgeom.Point
- func MinComponents(a, b intgeom.Point) intgeom.Point
- func NewWheelPair() (Wheel, Wheel)
- type Addon
- type Bike
- type Component
- type Frame
- type Gears
- type Handlebars
- type Pedals
- type Rim
- type Seat
- type Tire
- type Wheel
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func AddRandomConnections ¶
func ConnectGraph ¶
func DayEnd ¶
func DayEnd() (string, *oak.SceneResult)
func NewWheelPair ¶
Types ¶
type Bike ¶
type Bike struct { *render.Sprite Frame Gears Pedals Handlebars Seat // contains filtered or unexported fields }
func (*Bike) DrawComponentTo ¶
type Handlebars ¶
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