Documentation ¶
Overview ¶
Package dbconnpool exposes a single DBConnection object with wrapped access to a single DB connection, and a ConnectionPool object to pool these DBConnections.
Index ¶
- Variables
- type ConnectionPool
- func (cp *ConnectionPool) Active() int64
- func (cp *ConnectionPool) Available() int64
- func (cp *ConnectionPool) Capacity() int64
- func (cp *ConnectionPool) Close()
- func (cp *ConnectionPool) Exhausted() int64
- func (cp *ConnectionPool) Get(ctx context.Context) (*PooledDBConnection, error)
- func (cp *ConnectionPool) IdleClosed() int64
- func (cp *ConnectionPool) IdleTimeout() time.Duration
- func (cp *ConnectionPool) InUse() int64
- func (cp *ConnectionPool) MaxCap() int64
- func (cp *ConnectionPool) Open(info dbconfigs.Connector)
- func (cp *ConnectionPool) Put(conn *PooledDBConnection)
- func (cp *ConnectionPool) SetCapacity(capacity int) (err error)
- func (cp *ConnectionPool) SetIdleTimeout(idleTimeout time.Duration)
- func (cp *ConnectionPool) StatsJSON() string
- func (cp *ConnectionPool) WaitCount() int64
- func (cp *ConnectionPool) WaitTime() time.Duration
- type DBConnection
- type PooledDBConnection
Constants ¶
This section is empty.
Variables ¶
var ( // ErrConnPoolClosed is returned if the connection pool is closed. ErrConnPoolClosed = errors.New("connection pool is closed") )
Functions ¶
This section is empty.
Types ¶
type ConnectionPool ¶
type ConnectionPool struct {
// contains filtered or unexported fields
}
ConnectionPool re-exposes ResourcePool as a pool of PooledDBConnection objects.
func NewConnectionPool ¶
func NewConnectionPool(name string, capacity int, idleTimeout time.Duration, dnsResolutionFrequency time.Duration) *ConnectionPool
NewConnectionPool creates a new ConnectionPool. The name is used to publish stats only.
func (*ConnectionPool) Active ¶
func (cp *ConnectionPool) Active() int64
Active returns the number of active connections in the pool
func (*ConnectionPool) Available ¶
func (cp *ConnectionPool) Available() int64
Available returns the number of available connections in the pool
func (*ConnectionPool) Capacity ¶
func (cp *ConnectionPool) Capacity() int64
Capacity returns the pool capacity.
func (*ConnectionPool) Close ¶
func (cp *ConnectionPool) Close()
Close will close the pool and wait for connections to be returned before exiting.
func (*ConnectionPool) Exhausted ¶
func (cp *ConnectionPool) Exhausted() int64
Exhausted returns the number of times available went to zero for the pool.
func (*ConnectionPool) Get ¶
func (cp *ConnectionPool) Get(ctx context.Context) (*PooledDBConnection, error)
Get returns a connection. You must call Recycle on the PooledDBConnection once done.
func (*ConnectionPool) IdleClosed ¶
func (cp *ConnectionPool) IdleClosed() int64
IdleClosed returns the number of closed connections for the pool.
func (*ConnectionPool) IdleTimeout ¶
func (cp *ConnectionPool) IdleTimeout() time.Duration
IdleTimeout returns the idle timeout for the pool.
func (*ConnectionPool) InUse ¶
func (cp *ConnectionPool) InUse() int64
InUse returns the number of in-use connections in the pool
func (*ConnectionPool) MaxCap ¶
func (cp *ConnectionPool) MaxCap() int64
MaxCap returns the maximum size of the pool
func (*ConnectionPool) Open ¶
func (cp *ConnectionPool) Open(info dbconfigs.Connector)
Open must be called before starting to use the pool.
For instance: pool := dbconnpool.NewConnectionPool("name", 10, 30*time.Second) pool.Open(info) ... conn, err := pool.Get() ...
func (*ConnectionPool) Put ¶
func (cp *ConnectionPool) Put(conn *PooledDBConnection)
Put puts a connection into the pool.
func (*ConnectionPool) SetCapacity ¶
func (cp *ConnectionPool) SetCapacity(capacity int) (err error)
SetCapacity alters the size of the pool at runtime.
func (*ConnectionPool) SetIdleTimeout ¶
func (cp *ConnectionPool) SetIdleTimeout(idleTimeout time.Duration)
SetIdleTimeout sets the idleTimeout on the pool.
func (*ConnectionPool) StatsJSON ¶
func (cp *ConnectionPool) StatsJSON() string
StatsJSON returns the pool stats as a JSOn object.
func (*ConnectionPool) WaitCount ¶
func (cp *ConnectionPool) WaitCount() int64
WaitCount returns how many clients are waiting for a connection
func (*ConnectionPool) WaitTime ¶
func (cp *ConnectionPool) WaitTime() time.Duration
WaitTime return the pool WaitTime.
type DBConnection ¶
DBConnection re-exposes mysql.Conn with some wrapping to implement most of PoolConnection interface, except Recycle. That way it can be used by itself. (Recycle needs to know about the Pool).
func NewDBConnection ¶
NewDBConnection returns a new DBConnection based on the ConnParams and will use the provided stats to collect timing.
func (*DBConnection) ExecuteFetch ¶
func (dbc *DBConnection) ExecuteFetch(query string, maxrows int, wantfields bool) (*sqltypes.Result, error)
ExecuteFetch overwrites mysql.Conn.ExecuteFetch.
func (*DBConnection) ExecuteStreamFetch ¶
func (dbc *DBConnection) ExecuteStreamFetch(query string, callback func(*sqltypes.Result) error, streamBufferSize int) error
ExecuteStreamFetch overwrites mysql.Conn.ExecuteStreamFetch.
type PooledDBConnection ¶
type PooledDBConnection struct { *DBConnection // contains filtered or unexported fields }
PooledDBConnection re-exposes DBConnection to be used by ConnectionPool.
func (*PooledDBConnection) Reconnect ¶
func (pc *PooledDBConnection) Reconnect(ctx context.Context) error
Reconnect replaces the existing underlying connection with a new one, if possible. Recycle should still be called afterwards.
func (*PooledDBConnection) Recycle ¶
func (pc *PooledDBConnection) Recycle()
Recycle should be called to return the PooledDBConnection to the pool.