Documentation ¶
Index ¶
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func BabysitProc ¶
BabysitProc runs the current executable as a child process with the provided args, capturing its output, writing it to files, and restarting the process on any crashes.
It's only currently (2020-10-29) used on Windows.
func FixedEngine ¶ added in v1.0.0
FixedEngine returns a func that returns eng and a nil error.
Types ¶
type Options ¶
type Options struct { // SocketPath, on unix systems, is the unix socket path to listen // on for frontend connections. SocketPath string // Port, on windows, is the localhost TCP port to listen on for // frontend connections. Port int // StatePath is the path to the stored agent state. StatePath string // AutostartStateKey, if non-empty, immediately starts the agent // using the given StateKey. If empty, the agent stays idle and // waits for a frontend to start it. AutostartStateKey ipn.StateKey // SurviveDisconnects specifies how the server reacts to its // frontend disconnecting. If true, the server keeps running on // its existing state, and accepts new frontend connections. If // false, the server dumps its state and becomes idle. // // This is effectively whether the platform is in "server // mode" by default. On Linux, it's true; on Windows, it's // false. But on some platforms (currently only Windows), the // "server mode" can be overridden at runtime with a change in // Prefs.ForceDaemon/WantRunning. // // To support CLI connections (notably, "tailscale status"), // the actual definition of "disconnect" is when the // connection count transitions from 1 to 0. SurviveDisconnects bool // DebugMux, if non-nil, specifies an HTTP ServeMux in which // to register a debug handler. DebugMux *http.ServeMux }
Options is the configuration of the Tailscale node agent.
Click to show internal directories.
Click to hide internal directories.