Documentation ¶
Index ¶
- type ActionGroup
- type ActionGroupEvent
- type ActionGroupEventStatus
- type ActionGroupList
- type ApplyEvent
- type ApplyEventStatus
- type DeleteEvent
- type DeleteEventStatus
- type ErrorEvent
- type Event
- type InitEvent
- type PruneEvent
- type PruneEventStatus
- type ResourceAction
- type StatusEvent
- type Type
- type ValidationEvent
- type WaitEvent
- type WaitEventStatus
Constants ¶
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Variables ¶
This section is empty.
Functions ¶
This section is empty.
Types ¶
type ActionGroup ¶ added in v0.26.0
type ActionGroup struct { Name string Action ResourceAction Identifiers object.ObjMetadataSet }
func (ActionGroup) String ¶ added in v0.27.0
func (ag ActionGroup) String() string
String returns a string suitable for logging
type ActionGroupEvent ¶ added in v0.26.0
type ActionGroupEvent struct { GroupName string Action ResourceAction Status ActionGroupEventStatus }
func (ActionGroupEvent) String ¶ added in v0.27.0
func (age ActionGroupEvent) String() string
String returns a string suitable for logging
type ActionGroupEventStatus ¶ added in v0.30.0
type ActionGroupEventStatus int
const ( Started ActionGroupEventStatus = iota Finished )
func (ActionGroupEventStatus) String ¶ added in v0.30.0
func (i ActionGroupEventStatus) String() string
type ActionGroupList ¶ added in v0.27.0
type ActionGroupList []ActionGroup
func (ActionGroupList) String ¶ added in v0.27.0
func (agl ActionGroupList) String() string
String returns a string suitable for logging
type ApplyEvent ¶
type ApplyEvent struct { GroupName string Identifier object.ObjMetadata Status ApplyEventStatus Resource *unstructured.Unstructured Error error }
func (ApplyEvent) String ¶ added in v0.27.0
func (ae ApplyEvent) String() string
String returns a string suitable for logging
type ApplyEventStatus ¶ added in v0.30.0
type ApplyEventStatus int
const ( ApplyPending ApplyEventStatus = iota // Pending ApplySuccessful // Successful ApplySkipped // Skipped ApplyFailed // Failed )
func (ApplyEventStatus) String ¶ added in v0.30.0
func (i ApplyEventStatus) String() string
type DeleteEvent ¶ added in v0.1.1
type DeleteEvent struct { GroupName string Identifier object.ObjMetadata Status DeleteEventStatus Object *unstructured.Unstructured Error error }
func (DeleteEvent) String ¶ added in v0.27.0
func (de DeleteEvent) String() string
String returns a string suitable for logging
type DeleteEventStatus ¶ added in v0.30.0
type DeleteEventStatus int
const ( DeletePending DeleteEventStatus = iota // Pending DeleteSuccessful // Successful DeleteSkipped // Skipped DeleteFailed // Failed )
func (DeleteEventStatus) String ¶ added in v0.30.0
func (i DeleteEventStatus) String() string
type ErrorEvent ¶
type ErrorEvent struct {
Err error
}
func (ErrorEvent) String ¶ added in v0.27.0
func (ee ErrorEvent) String() string
String returns a string suitable for logging
type Event ¶
type Event struct { // Type is the type of event. Type Type // InitEvent contains information about which resources will // be applied/pruned. InitEvent InitEvent // ErrorEvent contains information about any errors encountered. ErrorEvent ErrorEvent // ActionGroupEvent contains information about the progression of tasks // to apply, prune, and destroy resources, and tasks that involves waiting // for a set of resources to reach a specific state. ActionGroupEvent ActionGroupEvent // ApplyEvent contains information about progress pertaining to // applying a resource to the cluster. ApplyEvent ApplyEvent // StatusEvents contains information about the status of one of // the applied resources. StatusEvent StatusEvent // PruneEvent contains information about objects that have been // pruned. PruneEvent PruneEvent // DeleteEvent contains information about object that have been // deleted. DeleteEvent DeleteEvent // WaitEvent contains information about any errors encountered in a WaitTask. WaitEvent WaitEvent // ValidationEvent contains information about validation errors. ValidationEvent ValidationEvent }
Event is the type of the objects that will be returned through the channel that is returned from a call to Run. It contains information about progress and errors encountered during the process of doing apply, waiting for status and doing a prune.
type InitEvent ¶ added in v0.6.0
type InitEvent struct {
ActionGroups ActionGroupList
}
type PruneEvent ¶
type PruneEvent struct { GroupName string Identifier object.ObjMetadata Status PruneEventStatus Object *unstructured.Unstructured Error error }
func (PruneEvent) String ¶ added in v0.27.0
func (pe PruneEvent) String() string
String returns a string suitable for logging
type PruneEventStatus ¶ added in v0.30.0
type PruneEventStatus int
const ( PrunePending PruneEventStatus = iota // Pending PruneSuccessful // Successful PruneSkipped // Skipped PruneFailed // Failed )
func (PruneEventStatus) String ¶ added in v0.30.0
func (i PruneEventStatus) String() string
type ResourceAction ¶ added in v0.6.0
type ResourceAction int
const ( ApplyAction ResourceAction = iota // Apply PruneAction // Prune DeleteAction // Delete WaitAction // Wait InventoryAction // Inventory )
func (ResourceAction) String ¶ added in v0.6.0
func (i ResourceAction) String() string
type StatusEvent ¶ added in v0.21.0
type StatusEvent struct { Identifier object.ObjMetadata PollResourceInfo *pollevent.ResourceStatus Resource *unstructured.Unstructured Error error }
func (StatusEvent) String ¶ added in v0.27.0
func (se StatusEvent) String() string
String returns a string suitable for logging
type ValidationEvent ¶ added in v0.28.0
type ValidationEvent struct { Identifiers object.ObjMetadataSet Error error }
func (ValidationEvent) String ¶ added in v0.28.0
func (ve ValidationEvent) String() string
String returns a string suitable for logging
type WaitEvent ¶ added in v0.26.1
type WaitEvent struct { GroupName string Identifier object.ObjMetadata Status WaitEventStatus }
type WaitEventStatus ¶ added in v0.30.0
type WaitEventStatus int
const ( ReconcilePending WaitEventStatus = iota // Pending ReconcileSuccessful // Successful ReconcileSkipped // Skipped ReconcileTimeout // Timeout ReconcileFailed // Failed )
func (WaitEventStatus) String ¶ added in v0.30.0
func (i WaitEventStatus) String() string