Documentation ¶
Index ¶
- func Build(fs filesystem.FileLoader, logger util.Logger, prj *project.Project) (int, error)
- func Content(prj string, fs filesystem.FileLoader, key string) (string, error)
- func Contents(key string, fs filesystem.FileLoader, logger util.Logger) ([]string, map[string]string, error)
- func List(prj string, fs filesystem.FileLoader, logger util.Logger) ([]string, error)
- func ListCSharp(prjKey string, fs filesystem.FileLoader, logger util.Logger) []string
- func RefreshAppIcon(ctx context.Context, prj *project.Project, fs filesystem.FileLoader, ...) error
- func Remove(prj string, fs filesystem.FileLoader, key string, logger util.Logger) error
- func Run(fs filesystem.FileLoader, tgt string, logger util.Logger, prj *project.Project) (int, error)
- func SetAppIcon(ctx context.Context, prj *project.Project, fs filesystem.FileLoader, x *SVG, ...) error
- type SVG
- type SVGs
Constants ¶
This section is empty.
Variables ¶
This section is empty.
Functions ¶
func Build ¶
func Build(fs filesystem.FileLoader, logger util.Logger, prj *project.Project) (int, error)
func Content ¶
func Content(prj string, fs filesystem.FileLoader, key string) (string, error)
func Contents ¶
func Contents(key string, fs filesystem.FileLoader, logger util.Logger) ([]string, map[string]string, error)
func List ¶
func List(prj string, fs filesystem.FileLoader, logger util.Logger) ([]string, error)
func ListCSharp ¶ added in v1.3.1
func ListCSharp(prjKey string, fs filesystem.FileLoader, logger util.Logger) []string
func RefreshAppIcon ¶
func RefreshAppIcon(ctx context.Context, prj *project.Project, fs filesystem.FileLoader, logger util.Logger) error
func Remove ¶
func Remove(prj string, fs filesystem.FileLoader, key string, logger util.Logger) error
func Run ¶
func Run(fs filesystem.FileLoader, tgt string, logger util.Logger, prj *project.Project) (int, error)
func SetAppIcon ¶
func SetAppIcon(ctx context.Context, prj *project.Project, fs filesystem.FileLoader, x *SVG, logger util.Logger) error
Types ¶
type SVG ¶
func AddToProject ¶
func AddToProject(prj string, fs filesystem.FileLoader, src string, tgt string) (*SVG, error)
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